├── .gitattributes ├── .gitignore ├── .travis.yml ├── CHANGELOG.md ├── CMakeLists.txt ├── LICENSE ├── README.md ├── Tilengine.pdf ├── Tilengine.png ├── Tilengine.sln ├── docs ├── Doxyfile ├── DoxygenLayout.xml ├── animations.md ├── bitmaps.md ├── blending.md ├── customdoxygen.css ├── customdoxygen.less ├── diagrams.odg ├── footer.html ├── guides.md ├── header.html ├── img │ ├── crt_off.jpg │ ├── crt_on.jpg │ ├── graph_bitmap_layer.png │ ├── graph_object_layer.png │ ├── graph_tiled_layer.png │ ├── layer_affine.png │ ├── layer_base.png │ ├── layer_clip.png │ ├── layer_column.png │ ├── layer_mapping.png │ ├── layer_mosaic.png │ ├── layer_palette.png │ ├── layer_scaling.png │ ├── layer_scroll.png │ ├── quick.png │ ├── scroll.gif │ ├── sprite_flags.png │ ├── sprite_pivot.png │ ├── sprite_scaling.png │ ├── tilemap.png │ ├── tileset.png │ ├── world_layers.png │ ├── world_scroll.gif │ └── world_tiled.png ├── install.md ├── introduction.md ├── layers.md ├── logo.png ├── palettes.md ├── performance.md ├── quick_guide.md ├── raster_effects.md ├── rendering.md ├── sequences.md ├── sprites.md ├── spritesets.md ├── starting.md ├── tilemaps.md ├── tilesets.md ├── windowing.md └── world.md ├── include └── Tilengine.h ├── install ├── install.bat ├── samples ├── Actor.c ├── Actor.h ├── Barrel.c ├── Barrel.vcproj ├── Benchmark.c ├── Benchmark.vcproj ├── Boss.c ├── Boss.h ├── CMakeLists.txt ├── ColorCycle.c ├── ColorCycle.vcproj ├── Enemy.c ├── Enemy.h ├── Explosion.c ├── Explosion.h ├── Forest.c ├── LayerCircle.c ├── LayerWindow.c ├── Makefile ├── Mode7.c ├── Mode7.vcproj ├── Platformer.c ├── Platformer.cbp ├── Platformer.dev ├── Platformer.vcproj ├── QueryLayer.c ├── Racer.c ├── Racer.h ├── Racer.vcproj ├── Samples.sln ├── Scaling.c ├── Scaling.vcproj ├── Shadow.c ├── Shadow.vcproj ├── Ship.c ├── Ship.h ├── Shooter.c ├── Shooter.h ├── Shooter.vcproj ├── Simon.c ├── Simon.h ├── Sin.c ├── Sin.h ├── SuperMarioClone.c ├── SuperMarioClone.vcproj ├── TestMouse.c ├── Tree.c ├── Tree.h ├── Tutorial.c ├── Tutorial.vcproj ├── Wobble.c ├── Wobble.vcproj ├── assets │ ├── color │ │ ├── beach.png │ │ └── beach.sqx │ ├── forest │ │ ├── atlas.json │ │ ├── atlas.png │ │ ├── background.png │ │ ├── house.png │ │ ├── map.tmx │ │ ├── middleground.png │ │ ├── mushroom-brown.png │ │ ├── mushroom-red.png │ │ ├── plant.png │ │ ├── props.tsx │ │ ├── rock.png │ │ ├── tileset.png │ │ ├── tileset.tsx │ │ ├── tree.png │ │ └── vine.png │ ├── fox │ │ ├── psycho.png │ │ ├── psycho.tmx │ │ ├── psycho.tsx │ │ ├── rolo.png │ │ ├── rolo.tmx │ │ └── rolo.tsx │ ├── racer │ │ ├── racer.act │ │ ├── racer.png │ │ ├── racer.tmx │ │ ├── racer.tsx │ │ ├── trees.png │ │ └── trees.txt │ ├── sc4 │ │ ├── Simon.png │ │ ├── Simon.sqx │ │ ├── Simon.txt │ │ ├── castle_bg.png │ │ ├── castle_bg.tmx │ │ ├── castle_bg.tsx │ │ ├── castle_fg.png │ │ ├── castle_fg.tmx │ │ └── castle_fg.tsx │ ├── shots │ │ ├── zss1.png │ │ └── zss2.png │ ├── smk │ │ ├── track1.png │ │ ├── track1.tmx │ │ ├── track1.tsx │ │ ├── track1_bg.png │ │ ├── track1_bg.tmx │ │ └── track1_bg.tsx │ ├── smw │ │ ├── smw_background.png │ │ ├── smw_background.tmx │ │ ├── smw_background.tsx │ │ ├── smw_foreground.png │ │ ├── smw_foreground.tmx │ │ ├── smw_foreground.tsx │ │ ├── smw_sprite.png │ │ └── smw_sprite.txt │ ├── sonic │ │ ├── Base.png │ │ ├── Base.tmx │ │ ├── Base.tsx │ │ ├── Sonic_md_bg1.png │ │ ├── Sonic_md_bg1.tmx │ │ ├── Sonic_md_bg1.tsx │ │ ├── Sonic_md_fg1.png │ │ ├── Sonic_md_fg1.tmx │ │ ├── Sonic_md_fg1.tsx │ │ └── Sonic_md_seq.sqx │ ├── sotb │ │ ├── SOTB.png │ │ ├── SOTB.txt │ │ ├── SOTB_bg.png │ │ ├── SOTB_bg.tmx │ │ ├── SOTB_bg.tsx │ │ ├── SOTB_fg.png │ │ ├── SOTB_fg.tmx │ │ └── SOTB_fg.tsx │ ├── tf3 │ │ ├── tf3_bg2.png │ │ ├── tf3_bg2.tmx │ │ ├── tf3_bg2.tsx │ │ ├── tf3_bg3.png │ │ ├── tf3_bg3.tmx │ │ ├── tf3_bg3.tsx │ │ ├── tf3_fg2.png │ │ ├── tf3_fg2.tmx │ │ ├── tf3_fg2.tsx │ │ ├── tf3_fg3.png │ │ ├── tf3_fg3.tmx │ │ └── tf3_fg3.tsx │ └── tf4 │ │ ├── FireLeo.png │ │ ├── FireLeo.txt │ │ ├── HellArm.png │ │ ├── HellArm.txt │ │ ├── TF4_bg1.png │ │ ├── TF4_bg1.tmx │ │ ├── TF4_bg1.tsx │ │ ├── TF4_fg1.png │ │ ├── TF4_fg1.tmx │ │ └── TF4_fg1.tsx └── build.bat ├── src ├── Animation.c ├── Animation.h ├── Base64.c ├── Base64.h ├── Bitmap.c ├── Bitmap.h ├── Blitters.c ├── Blitters.h ├── DIB.h ├── Debug.h ├── Draw.c ├── Draw.h ├── Engine.h ├── Layer.c ├── Layer.h ├── List.c ├── List.h ├── LoadBitmap.c ├── LoadFile.c ├── LoadFile.h ├── LoadPalette.c ├── LoadSequencePack.c ├── LoadSpriteset.c ├── LoadTMX.c ├── LoadTMX.h ├── LoadTilemap.c ├── LoadTileset.c ├── Makefile ├── Math2D.c ├── Math2D.h ├── Object.c ├── Object.h ├── ObjectList.c ├── ObjectList.h ├── Palette.c ├── Palette.h ├── ResPack.h ├── ResourcePacker.c ├── Sequence.c ├── Sequence.h ├── SequencePack.c ├── SequencePack.h ├── Sprite.c ├── Sprite.h ├── Spriteset.c ├── Spriteset.h ├── Tables.c ├── Tables.h ├── Test.c ├── Tilemap.c ├── Tilemap.h ├── Tilengine.c ├── Tilengine.vcxproj ├── Tilengine.vcxproj.filters ├── Tilengine.vcxproj.user ├── 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