├── README.md
├── SOLIDPrinciples
├── App.config
├── Properties
│ ├── Settings.settings
│ ├── Settings.Designer.cs
│ ├── AssemblyInfo.cs
│ ├── Resources.Designer.cs
│ └── Resources.resx
├── Lab2_OCP
│ ├── GoodExample
│ │ ├── Shape.cs
│ │ ├── Circle.cs
│ │ ├── Rectangle.cs
│ │ └── AreaCalculator.cs
│ └── BadExample
│ │ ├── Rectangle.cs
│ │ └── AreaCalculator.cs
├── Lab3_LSP
│ ├── GoodExample
│ │ ├── Car.cs
│ │ ├── IAirConditionable.cs
│ │ ├── Ferrari.cs
│ │ └── Tofas.cs
│ └── BadExample
│ │ ├── Car.cs
│ │ ├── Ferrari.cs
│ │ └── Tofas.cs
├── Lab1_SRP
│ ├── GoodExample
│ │ ├── SQLDeveloper.cs
│ │ ├── BackEndDeveloper.cs
│ │ └── FrontEndDeveloper.cs
│ └── BadExample
│ │ └── FullStackDeveloper.cs
├── Form1.cs
├── Program.cs
├── Lab4_ISP
│ ├── BadExample
│ │ └── Bad.cs
│ └── GoodExample
│ │ └── Good.cs
├── Form1.Designer.cs
├── SOLIDPrinciples.csproj
└── Form1.resx
├── SOLIDPrinciples.sln
├── .gitattributes
└── .gitignore
/README.md:
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1 |
2 | [GitBook Solid Araştırmalarım](https://mehmetozdemir.gitbook.io/solid-prensipleri/)
3 |
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/SOLIDPrinciples/App.config:
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2 |
3 |
4 |
5 |
6 |
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/SOLIDPrinciples/Properties/Settings.settings:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
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/SOLIDPrinciples/Lab2_OCP/GoodExample/Shape.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Threading.Tasks;
6 |
7 | namespace SOLIDPrinciples.Lab2_OCP.GoodExample
8 | {
9 | public abstract class Shape
10 | {
11 | public abstract double Area();
12 | }
13 | }
14 |
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/SOLIDPrinciples/Lab3_LSP/GoodExample/Car.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Threading.Tasks;
6 |
7 | namespace SOLIDPrinciples.Lab3_LSP.GoodExample
8 | {
9 | public abstract class Car
10 | {
11 | public abstract string Run();
12 |
13 | }
14 | }
15 |
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/SOLIDPrinciples/Lab3_LSP/GoodExample/IAirConditionable.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Threading.Tasks;
6 |
7 | namespace SOLIDPrinciples.Lab3_LSP.GoodExample
8 | {
9 | public interface IAirConditionable
10 | {
11 | string OpenAirConditioning();
12 | }
13 | }
14 |
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/SOLIDPrinciples/Lab2_OCP/BadExample/Rectangle.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Threading.Tasks;
6 |
7 | namespace SOLIDPrinciples.Lab2_OCP.BadExample
8 | {
9 | public class Rectangle
10 | {
11 | public double Width { get; set; }
12 | public double Height { get; set; }
13 |
14 | }
15 | }
16 |
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/SOLIDPrinciples/Lab3_LSP/BadExample/Car.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Threading.Tasks;
6 |
7 | namespace SOLIDPrinciples.Lab3_LSP.BadExample
8 | {
9 | public abstract class Car
10 | {
11 | public abstract string Run();
12 |
13 |
14 | public abstract string OpenAirConditioning();
15 |
16 | }
17 | }
18 |
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/SOLIDPrinciples/Lab1_SRP/GoodExample/SQLDeveloper.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Threading.Tasks;
6 |
7 | namespace SOLIDPrinciples.Lab1_SRP.GoodExample
8 | {
9 | public class SQLDeveloper
10 | {
11 | public void WriteSQLCode()
12 | {
13 | Console.WriteLine("I can write SQL.");
14 | }
15 | }
16 | }
17 |
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/SOLIDPrinciples/Lab1_SRP/GoodExample/BackEndDeveloper.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Threading.Tasks;
6 |
7 | namespace SOLIDPrinciples.Lab1_SRP.GoodExample
8 | {
9 | public class BackEndDeveloper
10 | {
11 | public void WriteCSharpCode()
12 | {
13 | Console.WriteLine("I can write C#.");
14 | }
15 |
16 | }
17 | }
18 |
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/SOLIDPrinciples/Form1.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.ComponentModel;
4 | using System.Data;
5 | using System.Drawing;
6 | using System.Linq;
7 | using System.Text;
8 | using System.Threading.Tasks;
9 | using System.Windows.Forms;
10 |
11 | namespace SOLIDPrinciples
12 | {
13 | public partial class Form1 : Form
14 | {
15 | public Form1()
16 | {
17 | InitializeComponent();
18 | }
19 | }
20 | }
21 |
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/SOLIDPrinciples/Lab2_OCP/GoodExample/Circle.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Threading.Tasks;
6 |
7 | namespace SOLIDPrinciples.Lab2_OCP.GoodExample
8 | {
9 | public class Circle : Shape
10 | {
11 | public double Radius { get; set; }
12 |
13 |
14 | public override double Area()
15 | {
16 | return Radius * Radius * Math.PI;
17 | }
18 | }
19 | }
20 |
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/SOLIDPrinciples/Lab2_OCP/GoodExample/Rectangle.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Threading.Tasks;
6 |
7 | namespace SOLIDPrinciples.Lab2_OCP.GoodExample
8 | {
9 | public class Rectangle : Shape
10 | {
11 | public double Width { get; set; }
12 | public double Height { get; set; }
13 |
14 | public override double Area()
15 | {
16 | return Width * Height;
17 | }
18 | }
19 | }
20 |
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/SOLIDPrinciples/Lab3_LSP/BadExample/Ferrari.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Threading.Tasks;
6 |
7 | namespace SOLIDPrinciples.Lab3_LSP.BadExample
8 | {
9 | public class Ferrari : Car
10 | {
11 | public override string Run()
12 | {
13 | return "Araba Çalıştı.";
14 | }
15 |
16 | public override string OpenAirConditioning()
17 | {
18 | return "Klima açıldı.";
19 | }
20 | }
21 | }
22 |
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/SOLIDPrinciples/Lab3_LSP/GoodExample/Ferrari.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Threading.Tasks;
6 |
7 | namespace SOLIDPrinciples.Lab3_LSP.GoodExample
8 | {
9 | public class Ferrari : Car, IAirConditionable
10 | {
11 | public string OpenAirConditioning()
12 | {
13 | return "Klima Çalıştı";
14 | }
15 |
16 | public override string Run()
17 | {
18 | return "Araba Çalıştı";
19 | }
20 | }
21 | }
22 |
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/SOLIDPrinciples/Lab1_SRP/GoodExample/FrontEndDeveloper.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Threading.Tasks;
6 |
7 | namespace SOLIDPrinciples.Lab1_SRP.GoodExample
8 | {
9 | public class FrontEndDeveloper
10 | {
11 | public void WriteJavaScriptCode()
12 | {
13 | Console.WriteLine("I can write JavaScript.");
14 | }
15 |
16 | public void WriteCSSCode()
17 | {
18 | Console.WriteLine("I can write CSS.");
19 | }
20 | }
21 | }
22 |
23 |
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/SOLIDPrinciples/Lab3_LSP/GoodExample/Tofas.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Threading.Tasks;
6 |
7 | namespace SOLIDPrinciples.Lab3_LSP.GoodExample
8 | {
9 | public class Tofas : Car
10 | {
11 | public override string Run()
12 | {
13 | return "Araba Çalıştı.";
14 | }
15 | }
16 | }
17 | //Klima özelliğini sadece Ferrari için implement ettiğimizden dolayı, hiç kimse tofaş için OpenAirConditioning
18 | //metotuna erişemiyecek ve herhangi bir problem ile karşılaşılmayacaktır.
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/SOLIDPrinciples/Program.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Threading.Tasks;
5 | using System.Windows.Forms;
6 |
7 | namespace SOLIDPrinciples
8 | {
9 | static class Program
10 | {
11 | ///
12 | /// The main entry point for the application.
13 | ///
14 | [STAThread]
15 | static void Main()
16 | {
17 | Application.EnableVisualStyles();
18 | Application.SetCompatibleTextRenderingDefault(false);
19 | Application.Run(new Form1());
20 | }
21 | }
22 | }
23 |
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/SOLIDPrinciples/Lab3_LSP/BadExample/Tofas.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Threading.Tasks;
6 |
7 | namespace SOLIDPrinciples.Lab3_LSP.BadExample
8 | {
9 | public class Tofas : Car
10 | {
11 | public override string OpenAirConditioning()
12 | {
13 | return null; //burda Null verdik aslında program patlamadı ama yapmamız gereken bu değil solid prensibine uymadık
14 |
15 | //tofas model arabanın klima özelliği olmayabilir
16 | }
17 |
18 | public override string Run()
19 | {
20 | return "Araba Çalıştı.";
21 | }
22 | }
23 | }
24 |
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/SOLIDPrinciples/Lab2_OCP/GoodExample/AreaCalculator.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Threading.Tasks;
6 |
7 | namespace SOLIDPrinciples.Lab2_OCP.GoodExample
8 | {
9 | public class AreaCalculator
10 | {
11 | public double Area(Shape[] shapes)
12 |
13 | {
14 | double area = 0;
15 | foreach (var shape in shapes)
16 | {
17 | area += shape.Area();
18 | }
19 | return area;
20 |
21 | }
22 | }
23 | }
24 |
25 | //Artık her ne kadar farklı hesaplama ve şekil isteği gelse de biliyoruz ki bizim için farketmez, kolaylıkla metodumuzu genişletebiliriz.
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/SOLIDPrinciples/Lab1_SRP/BadExample/FullStackDeveloper.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Threading.Tasks;
6 |
7 | namespace SOLIDPrinciples.Lab1_SRP.BadExample
8 | {
9 | public class FullStackDeveloper
10 | {
11 |
12 | public void WriteCSharpCode()
13 | {
14 | Console.WriteLine("I can write C#.");
15 | }
16 |
17 | public void WriteSQLCode()
18 | {
19 | Console.WriteLine("I can write SQL.");
20 | }
21 |
22 | public void WriteJavaScriptCode()
23 | {
24 | Console.WriteLine("I can write JavaScript.");
25 | }
26 |
27 | public void WriteCSSCode()
28 | {
29 | Console.WriteLine("I can write CSS.");
30 | }
31 |
32 | //“FullStackDeveloper” sınıfımız C#, SQL, JavaScript ve CSS kodu yazabilen bir yazılım geliştiricisini temsil etsin.
33 | //Tek bir geliştiriciye bu kadar işin yüklenmesi geliştiricinin hata yapma olasılığını yükseltecektir. Çünkü, bir
34 | //yerden sonra kafa çorbası içilmeye hazır hale gelecektir.
35 | }
36 | }
37 |
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/SOLIDPrinciples/Properties/Settings.Designer.cs:
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1 | //------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Runtime Version:4.0.30319.42000
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 |
12 | namespace SOLIDPrinciples.Properties
13 | {
14 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
15 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
16 | internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
17 | {
18 |
19 | private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
20 |
21 | public static Settings Default
22 | {
23 | get
24 | {
25 | return defaultInstance;
26 | }
27 | }
28 | }
29 | }
30 |
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/SOLIDPrinciples.sln:
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1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio Version 16
4 | VisualStudioVersion = 16.0.30717.126
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SOLIDPrinciples", "SOLIDPrinciples\SOLIDPrinciples.csproj", "{1EE16C3A-1090-4BB0-B439-7328C9A47E22}"
7 | EndProject
8 | Global
9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
10 | Debug|Any CPU = Debug|Any CPU
11 | Release|Any CPU = Release|Any CPU
12 | EndGlobalSection
13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
14 | {1EE16C3A-1090-4BB0-B439-7328C9A47E22}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
15 | {1EE16C3A-1090-4BB0-B439-7328C9A47E22}.Debug|Any CPU.Build.0 = Debug|Any CPU
16 | {1EE16C3A-1090-4BB0-B439-7328C9A47E22}.Release|Any CPU.ActiveCfg = Release|Any CPU
17 | {1EE16C3A-1090-4BB0-B439-7328C9A47E22}.Release|Any CPU.Build.0 = Release|Any CPU
18 | EndGlobalSection
19 | GlobalSection(SolutionProperties) = preSolution
20 | HideSolutionNode = FALSE
21 | EndGlobalSection
22 | GlobalSection(ExtensibilityGlobals) = postSolution
23 | SolutionGuid = {5A219D1A-1260-4077-B787-0B567ECD9870}
24 | EndGlobalSection
25 | EndGlobal
26 |
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/SOLIDPrinciples/Lab4_ISP/BadExample/Bad.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Threading.Tasks;
6 |
7 | namespace SOLIDPrinciples.Lab4_ISP.BadExample
8 | {
9 | public class Bad
10 | {
11 | public interface IWorker
12 | {
13 | void Work();
14 | void Eat();
15 | }
16 | public class Worker : IWorker
17 | {
18 | public void Work()
19 | {
20 | Console.WriteLine("Az is yapar");
21 | }
22 | public void Eat()
23 | {
24 | Console.WriteLine("Az yemek yer");
25 | }
26 | }
27 | public class SuperWorker : IWorker
28 | {
29 | public void Work()
30 | {
31 | Console.WriteLine("Cok is yapar");
32 | }
33 | public void Eat()
34 | {
35 | Console.WriteLine("Cok yemek yer");
36 | }
37 | }
38 | public class Manager
39 | {
40 | IWorker worker;
41 | public void SetWorker(IWorker w)
42 | {
43 | worker = w;
44 | }
45 | public void Manage()
46 | {
47 | worker.Work();
48 | }
49 | }
50 | }
51 | }
52 |
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/SOLIDPrinciples/Properties/AssemblyInfo.cs:
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1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 |
5 | // General Information about an assembly is controlled through the following
6 | // set of attributes. Change these attribute values to modify the information
7 | // associated with an assembly.
8 | [assembly: AssemblyTitle("SOLIDPrinciples")]
9 | [assembly: AssemblyDescription("")]
10 | [assembly: AssemblyConfiguration("")]
11 | [assembly: AssemblyCompany("")]
12 | [assembly: AssemblyProduct("SOLIDPrinciples")]
13 | [assembly: AssemblyCopyright("Copyright © 2020")]
14 | [assembly: AssemblyTrademark("")]
15 | [assembly: AssemblyCulture("")]
16 |
17 | // Setting ComVisible to false makes the types in this assembly not visible
18 | // to COM components. If you need to access a type in this assembly from
19 | // COM, set the ComVisible attribute to true on that type.
20 | [assembly: ComVisible(false)]
21 |
22 | // The following GUID is for the ID of the typelib if this project is exposed to COM
23 | [assembly: Guid("1ee16c3a-1090-4bb0-b439-7328c9a47e22")]
24 |
25 | // Version information for an assembly consists of the following four values:
26 | //
27 | // Major Version
28 | // Minor Version
29 | // Build Number
30 | // Revision
31 | //
32 | // You can specify all the values or you can default the Build and Revision Numbers
33 | // by using the '*' as shown below:
34 | // [assembly: AssemblyVersion("1.0.*")]
35 | [assembly: AssemblyVersion("1.0.0.0")]
36 | [assembly: AssemblyFileVersion("1.0.0.0")]
37 |
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/SOLIDPrinciples/Form1.Designer.cs:
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1 |
2 | namespace SOLIDPrinciples
3 | {
4 | partial class Form1
5 | {
6 | ///
7 | /// Required designer variable.
8 | ///
9 | private System.ComponentModel.IContainer components = null;
10 |
11 | ///
12 | /// Clean up any resources being used.
13 | ///
14 | /// true if managed resources should be disposed; otherwise, false.
15 | protected override void Dispose(bool disposing)
16 | {
17 | if (disposing && (components != null))
18 | {
19 | components.Dispose();
20 | }
21 | base.Dispose(disposing);
22 | }
23 |
24 | #region Windows Form Designer generated code
25 |
26 | ///
27 | /// Required method for Designer support - do not modify
28 | /// the contents of this method with the code editor.
29 | ///
30 | private void InitializeComponent()
31 | {
32 | this.SuspendLayout();
33 | //
34 | // Form1
35 | //
36 | this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 16F);
37 | this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
38 | this.ClientSize = new System.Drawing.Size(1061, 545);
39 | this.Name = "Form1";
40 | this.Text = "Form1";
41 | this.ResumeLayout(false);
42 |
43 | }
44 |
45 | #endregion
46 | }
47 | }
48 |
49 |
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/SOLIDPrinciples/Lab4_ISP/GoodExample/Good.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Threading.Tasks;
6 |
7 | namespace SOLIDPrinciples.Lab4_ISP.GoodExample
8 | {
9 | public class Good
10 | {
11 | public interface IWorkable
12 | {
13 | void Work();
14 | }
15 | public interface IFeedable
16 | {
17 | void Eat();
18 | }
19 | public class Worker : IWorkable, IFeedable
20 | {
21 | public void Work()
22 | {
23 | Console.WriteLine("Az is yapar");
24 | }
25 | public void Eat()
26 | {
27 | Console.WriteLine("Az yemek yer");
28 | }
29 | }
30 | public class SuperWorker : IWorkable, IFeedable
31 | {
32 | public void Work()
33 | {
34 | Console.WriteLine("Cok is yapar");
35 | }
36 | public void Eat()
37 | {
38 | Console.WriteLine("Cok yemek yer");
39 | }
40 | }
41 | public class Robot : IWorkable
42 | {
43 | public void Work()
44 | {
45 | Console.WriteLine("Cok fazla is yapar, yemek yemez");
46 | }
47 | }
48 | public class Manager
49 | {
50 | IWorkable worker;
51 | public void SetWorker(IWorkable w)
52 | {
53 | worker = w;
54 | }
55 | public void Manage()
56 | {
57 | worker.Work();
58 | }
59 | }
60 | }
61 | }
62 |
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/SOLIDPrinciples/Lab2_OCP/BadExample/AreaCalculator.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Threading.Tasks;
6 |
7 | namespace SOLIDPrinciples.Lab2_OCP.BadExample
8 | {
9 | public class AreaCalculator
10 | {
11 | public double Area(Rectangle[] shapes)
12 | {
13 | double area = 0;
14 | foreach (var shape in shapes)
15 | {
16 | area += shape.Width * shape.Height;
17 | }
18 | return area;
19 |
20 | }
21 | }
22 | }
23 | //Evet her şey oldukça güzel görünüyor değil mi? Rectangle’ın alanını hesaplayabiliyoruz.Peki müşterimizden
24 | //gelen bir istek ile Circle(Daire)’ında alanını hesaplamak istediğini belirtti bize.
25 | //Aklımıza gelen ilk şey olarak artık Rectangle tipinde bir dizi yerine object tipinde dizi tanımlayarak bunu da ufak
26 | //bir if else bloğuna sokarak bir type kontrolü ile halledebiliriz sanırım
27 |
28 | /* public class AreaCalculator
29 | {
30 | public double Area(object[] shapes)
31 | {
32 | double area=0;
33 | foreach(var shape in shapes)
34 | {
35 | if(shape is Retangle)
36 | {
37 | Rectangle rec=(Rectangle)shape;
38 | area+=rec.Width* rec.Height;
39 | }
40 | else
41 | {
42 |
43 | Circle circ=(Circle)shape;
44 | area+=circ.Radius* circ.Radius*Math.PI;
45 | }
46 | }
47 |
48 | return area;
49 | }
50 |
51 | */
52 |
53 |
54 | /*Şuan için yine oldukça güzel duruyor Sanırım müşterimizin isteğini yerine getirmiş olduk ve artık Circle’ın da alanını hesaplayabiliyoruz.
55 | Her şey güzel gidiyor derken müşterimizden gelen bir haber ile tekrar bir yeni isteği olduğunu belirtiyor.
56 | Bu seferde Triangles (Üçgen) için bir alan hesaplamak istiyor. Elbette bunu
57 | hesaplamak çok zor değil fakat yine kodumuzda değişiklikler gerekiyor.
58 | Git gide open-closed’a karşı bir yapı kuruyoruz. Gelişime açık, değişime kapalı olmamız
59 | gerekirken sürekli kodumuzu değiştiriyoruz. Bu duruma hemen open-closed prensibine uygun bir yaklaşımla
60 | bakarsak AreaCalculator class’ımız değişime kapalı değildir aksine yeni istek için sürekli değiştirmemiz gerekmektedir.
61 | */
62 |
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/.gitattributes:
--------------------------------------------------------------------------------
1 | ###############################################################################
2 | # Set default behavior to automatically normalize line endings.
3 | ###############################################################################
4 | * text=auto
5 |
6 | ###############################################################################
7 | # Set default behavior for command prompt diff.
8 | #
9 | # This is need for earlier builds of msysgit that does not have it on by
10 | # default for csharp files.
11 | # Note: This is only used by command line
12 | ###############################################################################
13 | #*.cs diff=csharp
14 |
15 | ###############################################################################
16 | # Set the merge driver for project and solution files
17 | #
18 | # Merging from the command prompt will add diff markers to the files if there
19 | # are conflicts (Merging from VS is not affected by the settings below, in VS
20 | # the diff markers are never inserted). Diff markers may cause the following
21 | # file extensions to fail to load in VS. An alternative would be to treat
22 | # these files as binary and thus will always conflict and require user
23 | # intervention with every merge. To do so, just uncomment the entries below
24 | ###############################################################################
25 | #*.sln merge=binary
26 | #*.csproj merge=binary
27 | #*.vbproj merge=binary
28 | #*.vcxproj merge=binary
29 | #*.vcproj merge=binary
30 | #*.dbproj merge=binary
31 | #*.fsproj merge=binary
32 | #*.lsproj merge=binary
33 | #*.wixproj merge=binary
34 | #*.modelproj merge=binary
35 | #*.sqlproj merge=binary
36 | #*.wwaproj merge=binary
37 |
38 | ###############################################################################
39 | # behavior for image files
40 | #
41 | # image files are treated as binary by default.
42 | ###############################################################################
43 | #*.jpg binary
44 | #*.png binary
45 | #*.gif binary
46 |
47 | ###############################################################################
48 | # diff behavior for common document formats
49 | #
50 | # Convert binary document formats to text before diffing them. This feature
51 | # is only available from the command line. Turn it on by uncommenting the
52 | # entries below.
53 | ###############################################################################
54 | #*.doc diff=astextplain
55 | #*.DOC diff=astextplain
56 | #*.docx diff=astextplain
57 | #*.DOCX diff=astextplain
58 | #*.dot diff=astextplain
59 | #*.DOT diff=astextplain
60 | #*.pdf diff=astextplain
61 | #*.PDF diff=astextplain
62 | #*.rtf diff=astextplain
63 | #*.RTF diff=astextplain
64 |
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/SOLIDPrinciples/Properties/Resources.Designer.cs:
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1 | //------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Runtime Version:4.0.30319.42000
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 |
12 | namespace SOLIDPrinciples.Properties
13 | {
14 | ///
15 | /// A strongly-typed resource class, for looking up localized strings, etc.
16 | ///
17 | // This class was auto-generated by the StronglyTypedResourceBuilder
18 | // class via a tool like ResGen or Visual Studio.
19 | // To add or remove a member, edit your .ResX file then rerun ResGen
20 | // with the /str option, or rebuild your VS project.
21 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
22 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
23 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
24 | internal class Resources
25 | {
26 |
27 | private static global::System.Resources.ResourceManager resourceMan;
28 |
29 | private static global::System.Globalization.CultureInfo resourceCulture;
30 |
31 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
32 | internal Resources()
33 | {
34 | }
35 |
36 | ///
37 | /// Returns the cached ResourceManager instance used by this class.
38 | ///
39 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
40 | internal static global::System.Resources.ResourceManager ResourceManager
41 | {
42 | get
43 | {
44 | if ((resourceMan == null))
45 | {
46 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SOLIDPrinciples.Properties.Resources", typeof(Resources).Assembly);
47 | resourceMan = temp;
48 | }
49 | return resourceMan;
50 | }
51 | }
52 |
53 | ///
54 | /// Overrides the current thread's CurrentUICulture property for all
55 | /// resource lookups using this strongly typed resource class.
56 | ///
57 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
58 | internal static global::System.Globalization.CultureInfo Culture
59 | {
60 | get
61 | {
62 | return resourceCulture;
63 | }
64 | set
65 | {
66 | resourceCulture = value;
67 | }
68 | }
69 | }
70 | }
71 |
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/SOLIDPrinciples/SOLIDPrinciples.csproj:
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1 |
2 |
3 |
4 |
5 | Debug
6 | AnyCPU
7 | {1EE16C3A-1090-4BB0-B439-7328C9A47E22}
8 | WinExe
9 | SOLIDPrinciples
10 | SOLIDPrinciples
11 | v4.7.2
12 | 512
13 | true
14 | true
15 |
16 |
17 | AnyCPU
18 | true
19 | full
20 | false
21 | bin\Debug\
22 | DEBUG;TRACE
23 | prompt
24 | 4
25 |
26 |
27 | AnyCPU
28 | pdbonly
29 | true
30 | bin\Release\
31 | TRACE
32 | prompt
33 | 4
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 | Form
51 |
52 |
53 | Form1.cs
54 |
55 |
56 |
57 |
58 |
59 |
60 |
61 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 | Form1.cs
78 |
79 |
80 | ResXFileCodeGenerator
81 | Resources.Designer.cs
82 | Designer
83 |
84 |
85 | True
86 | Resources.resx
87 |
88 |
89 | SettingsSingleFileGenerator
90 | Settings.Designer.cs
91 |
92 |
93 | True
94 | Settings.settings
95 | True
96 |
97 |
98 |
99 |
100 |
101 |
102 |
103 |
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/SOLIDPrinciples/Properties/Resources.resx:
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96 |
97 |
98 |
99 |
100 |
101 |
102 |
103 |
104 |
105 |
106 | text/microsoft-resx
107 |
108 |
109 | 2.0
110 |
111 |
112 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
113 |
114 |
115 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
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/SOLIDPrinciples/Form1.resx:
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1 |
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62 |
63 |
64 |
65 |
66 |
67 |
68 |
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100 |
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102 |
103 |
104 |
105 |
106 |
107 |
108 |
109 | text/microsoft-resx
110 |
111 |
112 | 2.0
113 |
114 |
115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
119 |
120 |
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/.gitignore:
--------------------------------------------------------------------------------
1 | ## Ignore Visual Studio temporary files, build results, and
2 | ## files generated by popular Visual Studio add-ons.
3 | ##
4 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
5 |
6 | # User-specific files
7 | *.rsuser
8 | *.suo
9 | *.user
10 | *.userosscache
11 | *.sln.docstates
12 |
13 | # User-specific files (MonoDevelop/Xamarin Studio)
14 | *.userprefs
15 |
16 | # Build results
17 | [Dd]ebug/
18 | [Dd]ebugPublic/
19 | [Rr]elease/
20 | [Rr]eleases/
21 | x64/
22 | x86/
23 | [Aa][Rr][Mm]/
24 | [Aa][Rr][Mm]64/
25 | bld/
26 | [Bb]in/
27 | [Oo]bj/
28 | [Ll]og/
29 |
30 | # Visual Studio 2015/2017 cache/options directory
31 | .vs/
32 | # Uncomment if you have tasks that create the project's static files in wwwroot
33 | #wwwroot/
34 |
35 | # Visual Studio 2017 auto generated files
36 | Generated\ Files/
37 |
38 | # MSTest test Results
39 | [Tt]est[Rr]esult*/
40 | [Bb]uild[Ll]og.*
41 |
42 | # NUNIT
43 | *.VisualState.xml
44 | TestResult.xml
45 |
46 | # Build Results of an ATL Project
47 | [Dd]ebugPS/
48 | [Rr]eleasePS/
49 | dlldata.c
50 |
51 | # Benchmark Results
52 | BenchmarkDotNet.Artifacts/
53 |
54 | # .NET Core
55 | project.lock.json
56 | project.fragment.lock.json
57 | artifacts/
58 |
59 | # StyleCop
60 | StyleCopReport.xml
61 |
62 | # Files built by Visual Studio
63 | *_i.c
64 | *_p.c
65 | *_h.h
66 | *.ilk
67 | *.meta
68 | *.obj
69 | *.iobj
70 | *.pch
71 | *.pdb
72 | *.ipdb
73 | *.pgc
74 | *.pgd
75 | *.rsp
76 | *.sbr
77 | *.tlb
78 | *.tli
79 | *.tlh
80 | *.tmp
81 | *.tmp_proj
82 | *_wpftmp.csproj
83 | *.log
84 | *.vspscc
85 | *.vssscc
86 | .builds
87 | *.pidb
88 | *.svclog
89 | *.scc
90 |
91 | # Chutzpah Test files
92 | _Chutzpah*
93 |
94 | # Visual C++ cache files
95 | ipch/
96 | *.aps
97 | *.ncb
98 | *.opendb
99 | *.opensdf
100 | *.sdf
101 | *.cachefile
102 | *.VC.db
103 | *.VC.VC.opendb
104 |
105 | # Visual Studio profiler
106 | *.psess
107 | *.vsp
108 | *.vspx
109 | *.sap
110 |
111 | # Visual Studio Trace Files
112 | *.e2e
113 |
114 | # TFS 2012 Local Workspace
115 | $tf/
116 |
117 | # Guidance Automation Toolkit
118 | *.gpState
119 |
120 | # ReSharper is a .NET coding add-in
121 | _ReSharper*/
122 | *.[Rr]e[Ss]harper
123 | *.DotSettings.user
124 |
125 | # JustCode is a .NET coding add-in
126 | .JustCode
127 |
128 | # TeamCity is a build add-in
129 | _TeamCity*
130 |
131 | # DotCover is a Code Coverage Tool
132 | *.dotCover
133 |
134 | # AxoCover is a Code Coverage Tool
135 | .axoCover/*
136 | !.axoCover/settings.json
137 |
138 | # Visual Studio code coverage results
139 | *.coverage
140 | *.coveragexml
141 |
142 | # NCrunch
143 | _NCrunch_*
144 | .*crunch*.local.xml
145 | nCrunchTemp_*
146 |
147 | # MightyMoose
148 | *.mm.*
149 | AutoTest.Net/
150 |
151 | # Web workbench (sass)
152 | .sass-cache/
153 |
154 | # Installshield output folder
155 | [Ee]xpress/
156 |
157 | # DocProject is a documentation generator add-in
158 | DocProject/buildhelp/
159 | DocProject/Help/*.HxT
160 | DocProject/Help/*.HxC
161 | DocProject/Help/*.hhc
162 | DocProject/Help/*.hhk
163 | DocProject/Help/*.hhp
164 | DocProject/Help/Html2
165 | DocProject/Help/html
166 |
167 | # Click-Once directory
168 | publish/
169 |
170 | # Publish Web Output
171 | *.[Pp]ublish.xml
172 | *.azurePubxml
173 | # Note: Comment the next line if you want to checkin your web deploy settings,
174 | # but database connection strings (with potential passwords) will be unencrypted
175 | *.pubxml
176 | *.publishproj
177 |
178 | # Microsoft Azure Web App publish settings. Comment the next line if you want to
179 | # checkin your Azure Web App publish settings, but sensitive information contained
180 | # in these scripts will be unencrypted
181 | PublishScripts/
182 |
183 | # NuGet Packages
184 | *.nupkg
185 | # The packages folder can be ignored because of Package Restore
186 | **/[Pp]ackages/*
187 | # except build/, which is used as an MSBuild target.
188 | !**/[Pp]ackages/build/
189 | # Uncomment if necessary however generally it will be regenerated when needed
190 | #!**/[Pp]ackages/repositories.config
191 | # NuGet v3's project.json files produces more ignorable files
192 | *.nuget.props
193 | *.nuget.targets
194 |
195 | # Microsoft Azure Build Output
196 | csx/
197 | *.build.csdef
198 |
199 | # Microsoft Azure Emulator
200 | ecf/
201 | rcf/
202 |
203 | # Windows Store app package directories and files
204 | AppPackages/
205 | BundleArtifacts/
206 | Package.StoreAssociation.xml
207 | _pkginfo.txt
208 | *.appx
209 |
210 | # Visual Studio cache files
211 | # files ending in .cache can be ignored
212 | *.[Cc]ache
213 | # but keep track of directories ending in .cache
214 | !?*.[Cc]ache/
215 |
216 | # Others
217 | ClientBin/
218 | ~$*
219 | *~
220 | *.dbmdl
221 | *.dbproj.schemaview
222 | *.jfm
223 | *.pfx
224 | *.publishsettings
225 | orleans.codegen.cs
226 |
227 | # Including strong name files can present a security risk
228 | # (https://github.com/github/gitignore/pull/2483#issue-259490424)
229 | #*.snk
230 |
231 | # Since there are multiple workflows, uncomment next line to ignore bower_components
232 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
233 | #bower_components/
234 |
235 | # RIA/Silverlight projects
236 | Generated_Code/
237 |
238 | # Backup & report files from converting an old project file
239 | # to a newer Visual Studio version. Backup files are not needed,
240 | # because we have git ;-)
241 | _UpgradeReport_Files/
242 | Backup*/
243 | UpgradeLog*.XML
244 | UpgradeLog*.htm
245 | ServiceFabricBackup/
246 | *.rptproj.bak
247 |
248 | # SQL Server files
249 | *.mdf
250 | *.ldf
251 | *.ndf
252 |
253 | # Business Intelligence projects
254 | *.rdl.data
255 | *.bim.layout
256 | *.bim_*.settings
257 | *.rptproj.rsuser
258 | *- Backup*.rdl
259 |
260 | # Microsoft Fakes
261 | FakesAssemblies/
262 |
263 | # GhostDoc plugin setting file
264 | *.GhostDoc.xml
265 |
266 | # Node.js Tools for Visual Studio
267 | .ntvs_analysis.dat
268 | node_modules/
269 |
270 | # Visual Studio 6 build log
271 | *.plg
272 |
273 | # Visual Studio 6 workspace options file
274 | *.opt
275 |
276 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
277 | *.vbw
278 |
279 | # Visual Studio LightSwitch build output
280 | **/*.HTMLClient/GeneratedArtifacts
281 | **/*.DesktopClient/GeneratedArtifacts
282 | **/*.DesktopClient/ModelManifest.xml
283 | **/*.Server/GeneratedArtifacts
284 | **/*.Server/ModelManifest.xml
285 | _Pvt_Extensions
286 |
287 | # Paket dependency manager
288 | .paket/paket.exe
289 | paket-files/
290 |
291 | # FAKE - F# Make
292 | .fake/
293 |
294 | # JetBrains Rider
295 | .idea/
296 | *.sln.iml
297 |
298 | # CodeRush personal settings
299 | .cr/personal
300 |
301 | # Python Tools for Visual Studio (PTVS)
302 | __pycache__/
303 | *.pyc
304 |
305 | # Cake - Uncomment if you are using it
306 | # tools/**
307 | # !tools/packages.config
308 |
309 | # Tabs Studio
310 | *.tss
311 |
312 | # Telerik's JustMock configuration file
313 | *.jmconfig
314 |
315 | # BizTalk build output
316 | *.btp.cs
317 | *.btm.cs
318 | *.odx.cs
319 | *.xsd.cs
320 |
321 | # OpenCover UI analysis results
322 | OpenCover/
323 |
324 | # Azure Stream Analytics local run output
325 | ASALocalRun/
326 |
327 | # MSBuild Binary and Structured Log
328 | *.binlog
329 |
330 | # NVidia Nsight GPU debugger configuration file
331 | *.nvuser
332 |
333 | # MFractors (Xamarin productivity tool) working folder
334 | .mfractor/
335 |
336 | # Local History for Visual Studio
337 | .localhistory/
338 |
339 | # BeatPulse healthcheck temp database
340 | healthchecksdb
--------------------------------------------------------------------------------