├── .gitignore ├── Directory.Build.props ├── Directory.Build.targets ├── NuGet.Config ├── README.md ├── assets ├── README.md ├── models │ ├── chinesedragon.dae │ ├── goblin.dae │ ├── plane2.dae │ ├── rock01.dae │ └── sphere.obj ├── sponza │ ├── info.txt │ └── spnza_bricks_a_diff.png └── textures │ ├── darkmetal_bc3_unorm.ktx │ ├── goblin_bc3_unorm.ktx │ ├── lavaplanet_bc3_unorm.ktx │ ├── lavaplanet_etc2_unorm.ktx │ ├── texturearray_rocks_bc3_unorm.ktx │ └── texturearray_rocks_etc2_unorm.ktx ├── images └── instancing.jpg └── src ├── AnimatedMesh ├── Application │ ├── AnimatedMesh.cs │ ├── AnimatedMesh.csproj │ ├── AnimatedVertex.cs │ ├── BoneAnimInfo.cs │ └── Extensions.cs └── Desktop │ ├── AnimatedMesh.Desktop.csproj │ └── Program.cs ├── AssetPrimitives ├── AssetPrimitives.csproj ├── BinaryAssetSerializer.cs ├── BinaryExtensions.cs ├── ByteArraySerializer.cs ├── DefaultSerializers.cs ├── ProcessedModel.cs └── ProcessedTexture.cs ├── AssetProcessor ├── AssetProcessor.csproj ├── AssimpProcessor.cs ├── BinaryAssetProcessor.cs ├── ImageSharpProcessor.cs ├── KtxFileProcessor.cs └── Program.cs ├── Common ├── Model.cs └── RawList.cs ├── ComputeParticles ├── Android │ ├── Assets │ │ └── AboutAssets.txt │ ├── ComputeParticles.Android.csproj │ ├── MainActivity.cs │ ├── Properties │ │ ├── AndroidManifest.xml │ │ └── AssemblyInfo.cs │ └── Resources │ │ ├── AboutResources.txt │ │ ├── Resource.Designer.cs │ │ ├── layout │ │ └── Main.axml │ │ └── values │ │ └── Strings.xml ├── Application │ ├── ComputeParticles.cs │ ├── ComputeParticles.csproj │ └── Shaders │ │ ├── Compute.glsl │ │ ├── Fragment.glsl │ │ └── Vertex.glsl ├── Desktop │ ├── ComputeParticles.Desktop.csproj │ └── Program.cs └── iOS │ ├── AppDelegate.cs │ ├── Assets.xcassets │ ├── AppIcon.appiconset │ │ └── Contents.json │ └── Contents.json │ ├── ComputeParticles.iOS.csproj │ ├── Entitlements.plist │ ├── Info.plist │ ├── LaunchScreen.storyboard │ ├── Main.cs │ ├── Main.storyboard │ ├── ViewController.cs │ ├── ViewController.designer.cs │ └── packages.config ├── ComputeTexture ├── Android │ ├── Assets │ │ └── AboutAssets.txt │ ├── ComputeTexture.Android.csproj │ ├── MainActivity.cs │ ├── Properties │ │ ├── AndroidManifest.xml │ │ └── AssemblyInfo.cs │ └── Resources │ │ ├── AboutResources.txt │ │ ├── Resource.Designer.cs │ │ ├── layout │ │ └── Main.axml │ │ └── values │ │ └── Strings.xml ├── Application │ ├── ComputeTexture.cs │ ├── ComputeTexture.csproj │ └── Shaders │ │ ├── Compute.glsl │ │ ├── Fragment.glsl │ │ └── Vertex.glsl ├── Desktop │ ├── ComputeTexture.Desktop.csproj │ └── Program.cs └── iOS │ ├── AppDelegate.cs │ ├── Assets.xcassets │ ├── AppIcon.appiconset │ │ └── Contents.json │ └── Contents.json │ ├── ComputeTexture.iOS.csproj │ ├── Entitlements.plist │ ├── Info.plist │ ├── LaunchScreen.storyboard │ ├── Main.cs │ ├── Main.storyboard │ ├── ViewController.cs │ ├── ViewController.designer.cs │ └── packages.config ├── GettingStarted ├── GettingStarted.csproj └── Program.cs ├── ImageTint ├── ImageTint.csproj ├── Program.cs └── Shaders │ ├── TintShader-fragment.glsl │ └── TintShader-vertex.glsl ├── Instancing ├── Android │ ├── Assets │ │ └── AboutAssets.txt │ ├── GettingStarted.Xamarin │ ├── Instancing.Android.csproj │ ├── MainActivity.cs │ ├── Properties │ │ ├── AndroidManifest.xml │ │ └── AssemblyInfo.cs │ └── Resources │ │ ├── AboutResources.txt │ │ ├── Resource.Designer.cs │ │ ├── layout │ │ └── Main.axml │ │ └── values │ │ └── Strings.xml ├── Application │ ├── Instancing.csproj │ ├── InstancingApplication.cs │ ├── README.md │ └── Shaders │ │ ├── Instance-fragment.glsl │ │ ├── Instance-vertex.glsl │ │ ├── Planet-fragment.glsl │ │ ├── Planet-vertex.glsl │ │ ├── Starfield-fragment.glsl │ │ └── Starfield-vertex.glsl ├── Desktop │ ├── Instancing.Desktop.csproj │ └── Program.cs └── iOS │ ├── AppDelegate.cs │ ├── Assets.xcassets │ ├── AppIcon.appiconset │ │ └── Contents.json │ └── Contents.json │ ├── Entitlements.plist │ ├── Info.plist │ ├── Instancing.iOS.csproj │ ├── LaunchScreen.storyboard │ ├── Main.cs │ ├── Main.storyboard │ ├── ViewController.cs │ ├── ViewController.designer.cs │ └── packages.config ├── Offscreen ├── Application │ ├── Offscreen.csproj │ ├── OffscreenApplication.cs │ └── Shaders │ │ ├── Mirror-fragment.glsl │ │ ├── Mirror-vertex.glsl │ │ ├── Phong-fragment.glsl │ │ └── Phong-vertex.glsl └── Desktop │ ├── Offscreen.Desktop.csproj │ └── Program.cs ├── SampleBase.Android ├── AndroidApplicationWindow.cs ├── Properties │ └── AssemblyInfo.cs ├── Resources │ ├── AboutResources.txt │ └── Resource.Designer.cs ├── SampleBase.Android.csproj └── VeldridSurfaceView.cs ├── SampleBase.iOS ├── Properties │ └── AssemblyInfo.cs ├── SampleBase.iOS.csproj └── UIViewApplicationWindow.cs ├── SampleBase ├── ApplicationWindow.cs ├── Camera.cs ├── InputTracker.cs ├── KtxFile.cs ├── SampleApplication.cs ├── SampleBase.csproj ├── SamplePlatformType.cs └── VeldridStartupWindow.cs ├── TexturedCube ├── Android │ ├── Assets │ │ └── 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