├── Example ├── App │ ├── Sounds │ │ └── Success.m4a │ ├── AppDelegate.swift │ ├── Info.plist │ ├── Base.lproj │ │ ├── LaunchScreen.storyboard │ │ └── Main.storyboard │ ├── Assets.xcassets │ │ └── AppIcon.appiconset │ │ │ └── Contents.json │ └── ViewController.swift └── FeedbackEffect.xcodeproj │ ├── project.xcworkspace │ ├── contents.xcworkspacedata │ └── xcshareddata │ │ └── IDEWorkspaceChecks.plist │ ├── xcshareddata │ └── xcschemes │ │ └── Example.xcscheme │ └── project.pbxproj ├── Sources └── FeedbackEffect │ ├── URL+SoundEmitting.swift │ ├── SoundEffect.swift │ ├── VibrationFeedback.swift │ ├── MessageTone.swift │ ├── FeedbackEffect.swift │ └── HapticFeedback.swift ├── CHANGELOG.md ├── FeedbackEffect.podspec ├── Package.swift ├── LICENSE ├── .gitignore └── README.md /Example/App/Sounds/Success.m4a: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mergesort/FeedbackEffect/HEAD/Example/App/Sounds/Success.m4a -------------------------------------------------------------------------------- /Example/FeedbackEffect.xcodeproj/project.xcworkspace/contents.xcworkspacedata: -------------------------------------------------------------------------------- 1 | 2 | 4 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /Example/FeedbackEffect.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | IDEDidComputeMac32BitWarning 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /Example/App/AppDelegate.swift: -------------------------------------------------------------------------------- 1 | // 2 | // AppDelegate.swift 3 | // FeedbackEffect 4 | // 5 | // Created by Joe Fabisevich on 9/7/17. 6 | // Copyright © 2017 Mergesort. All rights reserved. 7 | // 8 | 9 | import UIKit 10 | 11 | @UIApplicationMain 12 | class AppDelegate: UIResponder, UIApplicationDelegate { 13 | 14 | var window: UIWindow? 15 | 16 | } 17 | 18 | -------------------------------------------------------------------------------- /Sources/FeedbackEffect/URL+SoundEmitting.swift: -------------------------------------------------------------------------------- 1 | import AVFoundation 2 | import Foundation 3 | 4 | extension URL: SoundEmitting { 5 | 6 | public func makeSound() { 7 | FeedbackEffect.player.removeAllItems() 8 | let item = AVPlayerItem(url: self) 9 | FeedbackEffect.player.insert(item, after: nil) 10 | FeedbackEffect.player.play() 11 | } 12 | 13 | } 14 | -------------------------------------------------------------------------------- /Sources/FeedbackEffect/SoundEffect.swift: -------------------------------------------------------------------------------- 1 | import AudioToolbox 2 | 3 | /// A set of sound effects that iOS provides through the `AudioServicesPlaySystemSound` subsystem. 4 | public enum SoundEffect: Int { 5 | case tap = 1104 6 | } 7 | 8 | extension SoundEffect: SoundEmitting { 9 | 10 | public func makeSound() { 11 | AudioServicesPlaySystemSound(UInt32(self.rawValue)) 12 | } 13 | 14 | } 15 | 16 | -------------------------------------------------------------------------------- /CHANGELOG.md: -------------------------------------------------------------------------------- 1 | # Change Log 2 | 3 | # 1.5.0 (2019-07-14) 4 | 5 | - Adding Swift 5 support. 6 | 7 | - Adding SPM support. 8 | 9 | - Adding support for `.soft`, `.rigid` haptics available in iOS 13. 10 | 11 | # 1.4 (2017-10-17) 12 | 13 | - Adding Swift 4.2 support. 14 | 15 | # 1.3 (2017-10-17) 16 | 17 | - Users can now specify a `UIImpactFeedbackStyle` as such. 18 | 19 | # 1.2 (2017-09-25) 20 | 21 | - Adding the ability to `prepare()` a `UIImpactGenerator`. 22 | 23 | # 1.1 (2017-09-08) 24 | 25 | - Added the ability to specify which level of `UIImpactFeedbackStyle` you want. 26 | 27 | Supporting: 28 | - `.light` 29 | - `.medium` 30 | - `.heavy` 31 | 32 | # 1.0 (2016-12-08) 33 | 34 | - Initial release. 35 | -------------------------------------------------------------------------------- /FeedbackEffect.podspec: -------------------------------------------------------------------------------- 1 | Pod::Spec.new do |spec| 2 | spec.name = 'FeedbackEffect' 3 | spec.version = '1.5.0' 4 | spec.license = { :type => 'MIT', :file => 'LICENSE' } 5 | spec.homepage = 'https://github.com/mergesort/FeedbackEffect' 6 | spec.authors = { 'Joe Fabisevich' => 'github@fabisevi.ch' } 7 | spec.summary = 'A μ library for playing sounds and providing haptic feedback with ease.' 8 | spec.source = { :git => 'https://github.com/mergesort/FeedbackEffect.git', :tag => "#{spec.version}" } 9 | spec.source_files = 'Sources/FeedbackEffect/*.swift' 10 | spec.framework = 'AudioToolbox', 'AVFoundation', 'UIKit' 11 | spec.requires_arc = true 12 | spec.social_media_url = 'https://twitter.com/mergesort' 13 | spec.ios.deployment_target = '10.0' 14 | spec.swift_version = '5.0' 15 | end 16 | -------------------------------------------------------------------------------- /Sources/FeedbackEffect/VibrationFeedback.swift: -------------------------------------------------------------------------------- 1 | import AudioToolbox 2 | 3 | /// A set of vibration patterns that iOS uses through the `AudioServicesPlaySystemSound` subsystem 4 | /// to generate vibrations on devices that do not have a taptic engine. 5 | public enum VibrationFeedback { 6 | case selection 7 | case impact 8 | case notification 9 | } 10 | 11 | private extension VibrationFeedback { 12 | 13 | var audioServicesCode: UInt32 { 14 | switch self { 15 | 16 | case .selection: 17 | return 1519 18 | 19 | case .impact: 20 | return 1520 21 | 22 | case .notification: 23 | return 1521 24 | 25 | } 26 | } 27 | 28 | } 29 | 30 | extension VibrationFeedback: HapticEmitting { 31 | 32 | public func generateFeedback() { 33 | AudioServicesPlaySystemSound(self.audioServicesCode) 34 | } 35 | 36 | } 37 | 38 | 39 | -------------------------------------------------------------------------------- /Package.swift: -------------------------------------------------------------------------------- 1 | // swift-tools-version:5.0 2 | // The swift-tools-version declares the minimum version of Swift required to build this package. 3 | 4 | import PackageDescription 5 | 6 | let package = Package( 7 | name: "FeedbackEffect", 8 | platforms: [ 9 | .iOS(.v10) 10 | ], 11 | products: [ 12 | // Products define the executables and libraries produced by a package, and make them visible to other packages. 13 | .library( 14 | name: "FeedbackEffect", 15 | targets: ["FeedbackEffect"]), 16 | ], 17 | dependencies: [ 18 | // Dependencies declare other packages that this package depends on. 19 | // .package(url: /* package url */, from: "1.0.0"), 20 | ], 21 | targets: [ 22 | // Targets are the basic building blocks of a package. A target can define a module or a test suite. 23 | // Targets can depend on other targets in this package, and on products in packages which this package depends on. 24 | .target( 25 | name: "FeedbackEffect", 26 | dependencies: []) 27 | ] 28 | ) 29 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2017 Joe Fabisevich 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Sources/FeedbackEffect/MessageTone.swift: -------------------------------------------------------------------------------- 1 | import AudioToolbox 2 | 3 | /// A set of text message sound effects that iOS provides through the `AudioServicesPlaySystemSound` subsystem. 4 | public enum MessageTone: Int { 5 | case note = 1375 6 | case aurora = 1366 7 | case bamboo = 1361 8 | case chord = 1312 9 | case circles = 1368 10 | case complete = 1362 11 | case hello = 1363 12 | case input = 1369 13 | case keys = 1367 14 | case popcorn = 1364 15 | case pulse = 1120 16 | case synth = 1365 17 | case alert = 1005 18 | case anticipate = 1020 19 | case bell = 1013 20 | case bloom = 1021 21 | case calypso = 1022 22 | case chime = 1008 23 | case choochoo = 1023 24 | case descent = 1024 25 | case ding = 1000 26 | case electronic = 1014 27 | case fanfare = 1025 28 | case glass = 1009 29 | case horn = 1010 30 | case ladder = 1026 31 | case minuet = 1027 32 | case newsflash = 1028 33 | case noir = 1029 34 | case sherwoodforest = 1030 35 | case spell = 1031 36 | case suspence = 1032 37 | case swish = 1018 38 | case swoosh = 1001 39 | case telegraph = 1033 40 | case tiptoes = 1034 41 | case tritone = 1002 42 | case tweet = 1016 43 | case typewriters = 1035 44 | case update = 1036 45 | } 46 | 47 | extension MessageTone: SoundEmitting { 48 | 49 | public func makeSound() { 50 | AudioServicesPlaySystemSound(UInt32(self.rawValue)) 51 | } 52 | 53 | } 54 | 55 | -------------------------------------------------------------------------------- /Sources/FeedbackEffect/FeedbackEffect.swift: -------------------------------------------------------------------------------- 1 | import AVFoundation 2 | import UIKit 3 | 4 | /// A protocol for encapsulating the different ways that sound can be created, for use in `FeedbackEffect`. 5 | public protocol SoundEmitting { 6 | func makeSound() 7 | } 8 | 9 | /// A protocol for encapsulating the different ways that haptic feedback can be created, for use in `FeedbackEffect`. 10 | public protocol HapticEmitting { 11 | func generateFeedback() 12 | } 13 | 14 | /// A type which encapsulates sound and haptic feedback. This is useful for providing feedback on user 15 | /// interaction, or when an app would like to signal a noteworthy event. 16 | public struct FeedbackEffect { 17 | 18 | // The player needs to be retained, so we make it a property. 19 | static let player = AVQueuePlayer() 20 | 21 | /// A function that allows a user to provide feedback to a user. 22 | /// 23 | /// - Parameters: 24 | /// - sound: A `SoundEmitting` type to play when feedback occurs. 25 | /// - feedback: A `HapticEmitting` type to play when feedback occurs. 26 | public static func play(sound: SoundEmitting?, feedback: HapticEmitting? = nil) { 27 | if let sound = sound { 28 | do { 29 | try AVAudioSession.sharedInstance().setCategory(.ambient, mode: .default, options: .mixWithOthers) 30 | sound.makeSound() 31 | } catch { 32 | print("Couldn't play a sound") 33 | } 34 | } 35 | 36 | if let feedback = feedback { 37 | feedback.generateFeedback() 38 | } 39 | } 40 | 41 | } 42 | -------------------------------------------------------------------------------- /Example/App/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | CFBundleDevelopmentRegion 6 | $(DEVELOPMENT_LANGUAGE) 7 | CFBundleExecutable 8 | $(EXECUTABLE_NAME) 9 | CFBundleIdentifier 10 | $(PRODUCT_BUNDLE_IDENTIFIER) 11 | CFBundleInfoDictionaryVersion 12 | 6.0 13 | CFBundleName 14 | $(PRODUCT_NAME) 15 | CFBundlePackageType 16 | APPL 17 | CFBundleShortVersionString 18 | 1.0 19 | CFBundleVersion 20 | 1 21 | LSRequiresIPhoneOS 22 | 23 | UILaunchStoryboardName 24 | LaunchScreen 25 | UIMainStoryboardFile 26 | Main 27 | UIRequiredDeviceCapabilities 28 | 29 | armv7 30 | 31 | UISupportedInterfaceOrientations 32 | 33 | UIInterfaceOrientationPortrait 34 | UIInterfaceOrientationLandscapeLeft 35 | UIInterfaceOrientationLandscapeRight 36 | 37 | UISupportedInterfaceOrientations~ipad 38 | 39 | UIInterfaceOrientationPortrait 40 | UIInterfaceOrientationPortraitUpsideDown 41 | UIInterfaceOrientationLandscapeLeft 42 | UIInterfaceOrientationLandscapeRight 43 | 44 | 45 | 46 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # Xcode 2 | # 3 | # gitignore contributors: remember to update Global/Xcode.gitignore, Objective-C.gitignore & Swift.gitignore 4 | 5 | ## Build generated 6 | build/ 7 | DerivedData/ 8 | 9 | ## Various settings 10 | *.pbxuser 11 | !default.pbxuser 12 | *.mode1v3 13 | !default.mode1v3 14 | *.mode2v3 15 | !default.mode2v3 16 | *.perspectivev3 17 | !default.perspectivev3 18 | xcuserdata/ 19 | 20 | ## Other 21 | *.moved-aside 22 | *.xccheckout 23 | *.xcscmblueprint 24 | 25 | ## Obj-C/Swift specific 26 | *.hmap 27 | *.ipa 28 | *.dSYM.zip 29 | *.dSYM 30 | 31 | ## Playgrounds 32 | timeline.xctimeline 33 | playground.xcworkspace 34 | 35 | # Swift Package Manager 36 | # 37 | # Add this line if you want to avoid checking in source code from Swift Package Manager dependencies. 38 | # Packages/ 39 | # Package.pins 40 | .build/ 41 | 42 | # CocoaPods 43 | # 44 | # We recommend against adding the Pods directory to your .gitignore. However 45 | # you should judge for yourself, the pros and cons are mentioned at: 46 | # https://guides.cocoapods.org/using/using-cocoapods.html#should-i-check-the-pods-directory-into-source-control 47 | # 48 | # Pods/ 49 | 50 | # Carthage 51 | # 52 | # Add this line if you want to avoid checking in source code from Carthage dependencies. 53 | # Carthage/Checkouts 54 | 55 | Carthage/Build 56 | 57 | # fastlane 58 | # 59 | # It is recommended to not store the screenshots in the git repo. Instead, use fastlane to re-generate the 60 | # screenshots whenever they are needed. 61 | # For more information about the recommended setup visit: 62 | # https://docs.fastlane.tools/best-practices/source-control/#source-control 63 | 64 | fastlane/report.xml 65 | fastlane/Preview.html 66 | fastlane/screenshots 67 | fastlane/test_output 68 | -------------------------------------------------------------------------------- /Example/App/Base.lproj/LaunchScreen.storyboard: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | -------------------------------------------------------------------------------- /Example/App/Assets.xcassets/AppIcon.appiconset/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "images" : [ 3 | { 4 | "idiom" : "iphone", 5 | "size" : "20x20", 6 | "scale" : "2x" 7 | }, 8 | { 9 | "idiom" : "iphone", 10 | "size" : "20x20", 11 | "scale" : "3x" 12 | }, 13 | { 14 | "idiom" : "iphone", 15 | "size" : "29x29", 16 | "scale" : "2x" 17 | }, 18 | { 19 | "idiom" : "iphone", 20 | "size" : "29x29", 21 | "scale" : "3x" 22 | }, 23 | { 24 | "idiom" : "iphone", 25 | "size" : "40x40", 26 | "scale" : "2x" 27 | }, 28 | { 29 | "idiom" : "iphone", 30 | "size" : "40x40", 31 | "scale" : "3x" 32 | }, 33 | { 34 | "idiom" : "iphone", 35 | "size" : "60x60", 36 | "scale" : "2x" 37 | }, 38 | { 39 | "idiom" : "iphone", 40 | "size" : "60x60", 41 | "scale" : "3x" 42 | }, 43 | { 44 | "idiom" : "ipad", 45 | "size" : "20x20", 46 | "scale" : "1x" 47 | }, 48 | { 49 | "idiom" : "ipad", 50 | "size" : "20x20", 51 | "scale" : "2x" 52 | }, 53 | { 54 | "idiom" : "ipad", 55 | "size" : "29x29", 56 | "scale" : "1x" 57 | }, 58 | { 59 | "idiom" : "ipad", 60 | "size" : "29x29", 61 | "scale" : "2x" 62 | }, 63 | { 64 | "idiom" : "ipad", 65 | "size" : "40x40", 66 | "scale" : "1x" 67 | }, 68 | { 69 | "idiom" : "ipad", 70 | "size" : "40x40", 71 | "scale" : "2x" 72 | }, 73 | { 74 | "idiom" : "ipad", 75 | "size" : "76x76", 76 | "scale" : "1x" 77 | }, 78 | { 79 | "idiom" : "ipad", 80 | "size" : "76x76", 81 | "scale" : "2x" 82 | }, 83 | { 84 | "idiom" : "ipad", 85 | "size" : "83.5x83.5", 86 | "scale" : "2x" 87 | }, 88 | { 89 | "idiom" : "ios-marketing", 90 | "size" : "1024x1024", 91 | "scale" : "1x" 92 | } 93 | ], 94 | "info" : { 95 | "version" : 1, 96 | "author" : "xcode" 97 | } 98 | } -------------------------------------------------------------------------------- /Example/App/ViewController.swift: -------------------------------------------------------------------------------- 1 | // 2 | // ViewController.swift 3 | // FeedbackEffect 4 | // 5 | // Created by Joe Fabisevich on 9/7/17. 6 | // Copyright © 2017 Mergesort. All rights reserved. 7 | // 8 | 9 | import FeedbackEffect 10 | import UIKit 11 | 12 | class ViewController: UIViewController { 13 | 14 | // These are just 4 combos, you can mix and match and make tons of your own! 15 | 16 | @IBAction func urlAndHaptics(_ sender: Any) { 17 | // Uses the haptic feedback built into iOS along with an 18 | // alert sound to make a user feel they've finished a unit of work. 19 | 20 | let notificationFeedback = HapticFeedback.notification(.success) 21 | 22 | // We can optionally prepare the generator that relates to the feedback we're trying to activate. 23 | notificationFeedback.prepare() 24 | 25 | let soundUrl = Bundle.main.url(forResource: "Success", withExtension: "m4a") 26 | FeedbackEffect.play(sound: soundUrl, feedback: notificationFeedback) 27 | } 28 | 29 | @IBAction func urlAndVibration(_ sender: Any) { 30 | // Uses the vibration feedback fallback (for users without 3D Touch devices) 31 | // built into iOS along with an alert sound to make a user feel they've finished 32 | // a unit of work. 33 | 34 | let selectionVibration = VibrationFeedback.notification 35 | let soundUrl = Bundle.main.url(forResource: "Success", withExtension: "m4a") 36 | FeedbackEffect.play(sound: soundUrl, feedback: selectionVibration) 37 | } 38 | 39 | @IBAction func toneAndHaptics(_ sender: Any) { 40 | // Uses the haptic feedback built into iOS along with the tap sound 41 | // to make a user feel like they're really tapping a button. 42 | 43 | let selectionFeedback = HapticFeedback.selection 44 | selectionFeedback.prepare() 45 | let tapSound = SoundEffect.tap 46 | FeedbackEffect.play(sound: tapSound, feedback: selectionFeedback) 47 | } 48 | 49 | @IBAction func toneAndVibration(_ sender: Any) { 50 | // Uses the vibration feedback fallback (for users without 3D Touch devices) 51 | // built into iOS along with an alert sound to make a user feel they've finished 52 | // a unit of work. 53 | 54 | let vibration = VibrationFeedback.notification 55 | let sound = MessageTone.tweet 56 | FeedbackEffect.play(sound: sound, feedback: vibration) 57 | } 58 | 59 | } 60 | -------------------------------------------------------------------------------- /Example/FeedbackEffect.xcodeproj/xcshareddata/xcschemes/Example.xcscheme: -------------------------------------------------------------------------------- 1 | 2 | 5 | 8 | 9 | 15 | 21 | 22 | 23 | 24 | 25 | 30 | 31 | 32 | 33 | 43 | 45 | 51 | 52 | 53 | 54 | 60 | 62 | 68 | 69 | 70 | 71 | 73 | 74 | 77 | 78 | 79 | -------------------------------------------------------------------------------- /Sources/FeedbackEffect/HapticFeedback.swift: -------------------------------------------------------------------------------- 1 | import UIKit 2 | 3 | /// An enum describing the different kinds of haptic feedback the taptic engine is capable of producing. 4 | /// For use in `FeedbackEffect`, to give the user feedback when it's desired. 5 | /// 6 | /// - impact: Used for calling `UIImpactFeedbackGenerator(impactStyle).impactOccurred()`. 7 | /// - selection: Used for calling `UISelectionFeedbackGenerator().selectionChanged()`. 8 | /// - notification: Used for calling `UINotificationFeedbackGenerator().notificationOccurred(notificationType)`. 9 | public enum HapticFeedback: HapticEmitting { 10 | 11 | fileprivate static let lightImpactGenerator = UIImpactFeedbackGenerator() 12 | fileprivate static let mediumImpactGenerator = UIImpactFeedbackGenerator() 13 | fileprivate static let heavyImpactGenerator = UIImpactFeedbackGenerator() 14 | fileprivate static let softImpactGenerator = UIImpactFeedbackGenerator() 15 | fileprivate static let rigidImpactGenerator = UIImpactFeedbackGenerator() 16 | fileprivate static let selectionGenerator = UISelectionFeedbackGenerator() 17 | fileprivate static let notificationGenerator = UINotificationFeedbackGenerator() 18 | 19 | case impact(UIImpactFeedbackGenerator.FeedbackStyle) 20 | case selection 21 | case notification(UINotificationFeedbackGenerator.FeedbackType) 22 | 23 | } 24 | 25 | extension HapticFeedback { 26 | 27 | public func prepare() { 28 | switch self { 29 | 30 | case .impact(let style): 31 | switch style { 32 | 33 | case .light: 34 | HapticFeedback.lightImpactGenerator.prepare() 35 | 36 | case .medium: 37 | HapticFeedback.mediumImpactGenerator.prepare() 38 | 39 | case .heavy: 40 | HapticFeedback.heavyImpactGenerator.prepare() 41 | 42 | case .soft: 43 | HapticFeedback.softImpactGenerator.prepare() 44 | 45 | case .rigid: 46 | HapticFeedback.rigidImpactGenerator.prepare() 47 | 48 | @unknown default: 49 | return 50 | 51 | } 52 | 53 | case .selection: 54 | HapticFeedback.selectionGenerator.prepare() 55 | 56 | case .notification: 57 | HapticFeedback.notificationGenerator.prepare() 58 | 59 | } 60 | } 61 | 62 | public func generateFeedback() { 63 | switch self { 64 | 65 | case .impact(let style): 66 | switch style { 67 | 68 | case .light: 69 | HapticFeedback.lightImpactGenerator.impactOccurred() 70 | 71 | case .medium: 72 | HapticFeedback.mediumImpactGenerator.impactOccurred() 73 | 74 | case .heavy: 75 | HapticFeedback.heavyImpactGenerator.impactOccurred() 76 | 77 | case .soft: 78 | HapticFeedback.softImpactGenerator.impactOccurred() 79 | 80 | case .rigid: 81 | HapticFeedback.rigidImpactGenerator.impactOccurred() 82 | 83 | @unknown default: 84 | return 85 | 86 | } 87 | 88 | case .selection: 89 | HapticFeedback.selectionGenerator.selectionChanged() 90 | 91 | case .notification(let notificationType): 92 | HapticFeedback.notificationGenerator.notificationOccurred(notificationType) 93 | 94 | } 95 | } 96 | 97 | } 98 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # FeedbackEffect 2 | 3 | ### A μ library for playing sound effects and providing haptic feedback… with ease. 4 | 5 | [![BuddyBuild](https://dashboard.buddybuild.com/api/statusImage?appID=59b1c96ebb97170001f8ebd4&branch=master&build=latest)](https://dashboard.buddybuild.com/apps/59b1c96ebb97170001f8ebd4/build/latest?branch=master) 6 | [![Pod Version](https://img.shields.io/badge/Pod-1.5.0-6193DF.svg)](https://cocoapods.org/) 7 | ![Swift Version](https://img.shields.io/badge/Swift-%205.0-brightgreen.svg) 8 | ![License MIT](https://img.shields.io/badge/License-MIT-lightgrey.svg) 9 | ![Plaform](https://img.shields.io/badge/Platform-iOS-lightgrey.svg) 10 | 11 | ### Your app should be special. Other people's apps suck. How do we make your app extra awesome? Feedback and sound effects my friend. 12 | 13 | Until now there has not been a unified API to allow you to integrate sound effects _and_ haptic feedback with ease. If you're guessing that now there is, then you're right… now there is. 14 | 15 | --- 16 | 17 | ### The API couldn't be simpler. 18 | 19 | ```swift 20 | let selectionFeedback = HapticFeedback.notification(.success) 21 | let soundUrl = Bundle.main.url(forResource: "Success", withExtension: "m4a") 22 | FeedbackEffect.play(sound: soundUrl, feedback: selectionFeedback) 23 | ``` 24 | 25 | --- 26 | 27 | ### Q&A time 28 | 29 | **Q: Is that all?** 30 | 31 | A: Yep. 32 | 33 | **Q: Really?** 34 | 35 | A: Fine, let's go into more detail. 36 | 37 | --- 38 | 39 | ### SoundEmitting 40 | 41 | There are two kinds of `SoundEmitting`. You can provide a URL to any resource that iOS can play (such as an m4a), or use some common sounds from iOS pre-configured. 42 | 43 | Three types conform to `SoundEmitting` out of the box: 44 | 45 | - URL 46 | - MessageTone 47 | - SoundEffect 48 | 49 | If you'd like to add some more, all you have to do is conform to the protocol. If you find some more that are built into iOS, feel free to file a PR and it'll gladly be accepted. 50 | 51 | --- 52 | 53 | ### HapticEmitting 54 | 55 | There are two ways to provide a user with haptic feedback. Both `HapticFeedback` and `VibrationFeedback` conform to `HapticEmitting`. 56 | 57 | - **HapticFeedback**: Uses iOS's built in `UIFeedbackGenerator` to generate feedback effects. You can use this just how you would normally use `UIImpactGenerator`, `UISelectionGenerator`, and `UINotificationFeedbackGenerator`. 58 | 59 | - **VibrationFeedback**: For older devices which do not have a taptic engine. It will generate similar vibration patterns to the `UIFeedbackGenerator`, which unfortunately do not match `UIFeedbackGenerator` exactly one for one but are rather close. 60 | 61 | --- 62 | 63 | ### Q&A part II 64 | 65 | **Q: Is that it?** 66 | 67 | A: Yep. You're on your own from here padawan. Let's leave you with a few more examples to make you feel safe though. 68 | 69 | --- 70 | 71 | ### Examples 72 | 73 | Uses the haptic feedback built into iOS along with the tap sound to make a user feel like they're really tapping a button. 74 | 75 | ```swift 76 | let notificationFeedback = HapticFeedback.selection 77 | let tapSound = SoundEffect.tap 78 | FeedbackEffect.play(sound: tapSound, feedback: notificationFeedback) 79 | ``` 80 | 81 | Uses the haptic feedback built into iOS along with an success sound to make a user feel they've completed a unit of work successfully. 82 | 83 | ```swift 84 | let selectionFeedback = HapticFeedback.notification(.success) 85 | let soundUrl = Bundle.main.url(forResource: "Success", withExtension: "m4a") 86 | FeedbackEffect.play(sound: soundUrl, feedback: selectionFeedback) 87 | ``` 88 | 89 | Uses the vibration feedback fallback (for users without 3D Touch devices) built into iOS along with a pre-configured sound effect. 90 | 91 | ```swift 92 | let vibration = VibrationFeedback.notification 93 | let sound = MessageTone.tweet 94 | FeedbackEffect.play(sound: sound, feedback: vibration) 95 | ``` 96 | 97 | You can use just one at a time too if you wish. Just provide haptics and leave the sound parameter nil. You can also do the opposite and provide a sound with no haptics. 98 | 99 | ```swift 100 | let vibration = HapticFeedback.notification(.error) 101 | FeedbackEffect.play(sound: nil, feedback: vibration) 102 | ``` 103 | 104 | --- 105 | 106 | ## Requirements 107 | 108 | - iOS 10.0+ 109 | - Xcode 8.0+ 110 | 111 | ## Installation 112 | 113 | SPM will be the default supported installation method from version 1.5.0 and higher, so please integrate by using SPM. 114 | 115 | If you're still using [CocoaPods](http://cocoapods.org/) for version 1.5.0 or below you can install `FeedbackEffect` by adding it to your `Podfile`: 116 | 117 | ```ruby 118 | platform :ios, '10.0' 119 | use_frameworks! 120 | 121 | pod 'FeedbackEffect' 122 | ``` 123 | 124 | Or install it manually by downloading `FeedbackEffect.swift` and dropping it in your project. 125 | 126 | ## About me 127 | 128 | Hi, I'm [Joe](http://fabisevi.ch) everywhere on the web, but especially on [Twitter](https://twitter.com/mergesort). 129 | 130 | ## License 131 | 132 | See the [license](LICENSE) for more information about how you can use TypedNotifications. 133 | -------------------------------------------------------------------------------- /Example/App/Base.lproj/Main.storyboard: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 34 | 45 | 56 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | -------------------------------------------------------------------------------- /Example/FeedbackEffect.xcodeproj/project.pbxproj: -------------------------------------------------------------------------------- 1 | // !$*UTF8*$! 2 | { 3 | archiveVersion = 1; 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