├── src ├── Temp │ └── UnityLockfile ├── Library │ ├── BuildPlayer.prefs │ ├── AssetImportState │ ├── FailedAssetImports.txt │ ├── guidmapper │ ├── ScriptMapper │ ├── ShaderCache.db │ ├── assetDatabase3 │ ├── expandedItems │ ├── AnnotationManager │ ├── AssetServerCacheV3 │ ├── AssetVersioning.db │ ├── BuildSettings.asset │ ├── CurrentLayout.dwlt │ ├── MonoManager.asset │ ├── ProjectSettings.asset │ ├── EditorUserSettings.asset │ ├── EditorUserBuildSettings.asset │ ├── InspectorExpandedItems.asset │ ├── ScriptAssemblies │ │ ├── Assembly-CSharp.dll │ │ └── Assembly-CSharp.dll.mdb │ └── metadata │ │ ├── 16 │ │ └── 164e56dc2bf944039bf0c4412d2d9abb │ │ ├── 24 │ │ └── 24f8b7f726c7047cb906be889dbf5ac1 │ │ ├── 26 │ │ └── 2606522b451bb4c70833db10c284eafd │ │ ├── 72 │ │ └── 723b9bc31458e4c6cbcc118e94327386 │ │ ├── 80 │ │ └── 80a3616ca19596e4da0f10f14d241e9f │ │ ├── 92 │ │ └── 925acabfb7f2448b18c88fd7764bc048 │ │ ├── 00 │ │ ├── 00000000000000001000000000000000 │ │ ├── 00000000000000002000000000000000 │ │ ├── 00000000000000003000000000000000 │ │ ├── 00000000000000004000000000000000 │ │ ├── 00000000000000004100000000000000 │ │ ├── 00000000000000005000000000000000 │ │ ├── 00000000000000005100000000000000 │ │ ├── 00000000000000006000000000000000 │ │ ├── 00000000000000006100000000000000 │ │ ├── 00000000000000007000000000000000 │ │ ├── 00000000000000008000000000000000 │ │ ├── 00000000000000009000000000000000 │ │ ├── 0000000000000000a000000000000000 │ │ ├── 0000000000000000b000000000000000 │ │ └── 0000000000000000c000000000000000 │ │ ├── 0d │ │ └── 0d491fc0436684673a0317b41e6d7138 │ │ ├── 0f │ │ └── 0f6377872e339455d9912675771556d1 │ │ ├── 1c │ │ └── 1c3d10410bba24f4e806bc266a2bfd03 │ │ ├── 3a │ │ └── 3ada1edd983234544aedb7740db8c1eb │ │ ├── 6b │ │ └── 6b1632f1b33da43c4a3cf2e51fce258d │ │ ├── be │ │ └── be3516ea08c2b4ae1949640a92933377 │ │ ├── c2 │ │ └── c2a280cf4f29d4a119cb7734fa3c577d │ │ ├── ce │ │ └── ce1ac30a2a3c74d2a8338acc959af66f │ │ ├── dc │ │ └── dc8fa281843d64b2e95f538d6d9b1a4c │ │ ├── e3 │ │ └── e39fe77e18afb472c98df40acf4c719b │ │ ├── f2 │ │ └── f26ceca73d8564a5e9e7374c0e4d4d98 │ │ └── f5 │ │ └── f5f67c52d1564df4a8936ccd202a3bd8 ├── Assets │ ├── Textures │ │ ├── grid.psd │ │ └── grid.psd.meta │ ├── Scenes │ │ ├── Test.unity.meta │ │ └── Test.unity │ ├── Prefabs │ │ ├── Drone.prefab.meta │ │ └── Drone.prefab │ ├── Materials.meta │ ├── Materials │ │ ├── Drone │ │ │ ├── Drone.mat.meta │ │ │ ├── Front Motors.mat.meta │ │ │ ├── Front Motors.mat │ │ │ └── Drone.mat │ │ ├── Terrain │ │ │ ├── grid.mat.meta │ │ │ └── grid.mat │ │ ├── Drone.meta │ │ └── Terrain.meta │ ├── Prefabs.meta │ ├── Scenes.meta │ ├── Scripts.meta │ ├── Textures.meta │ └── Scripts │ │ ├── Camera.meta │ │ ├── Drone.meta │ │ ├── Drone │ │ ├── Component.cs.meta │ │ ├── MainBoard.cs.meta │ │ ├── ControlReceiver.cs.meta │ │ ├── ControlSignal.cs.meta │ │ ├── InputControl.cs.meta │ │ ├── MotorThrust.cs.meta │ │ ├── ThrustSignal.cs.meta │ │ ├── MotorsController.cs.meta │ │ ├── Component.cs │ │ ├── ControlSignal.cs │ │ ├── ThrustSignal.cs │ │ ├── InputControl.cs │ │ ├── MotorsController.cs │ │ ├── MotorThrust.cs │ │ ├── MainBoard.cs │ │ └── ControlReceiver.cs │ │ └── Camera │ │ ├── CameraFollow.cs.meta │ │ └── CameraFollow.cs ├── ProjectSettings │ ├── NetworkManager.asset │ ├── TimeManager.asset │ ├── EditorBuildSettings.asset │ ├── AudioManager.asset │ ├── GraphicsSettings.asset │ ├── EditorSettings.asset │ ├── DynamicsManager.asset │ ├── Physics2DSettings.asset │ ├── TagManager.asset │ ├── NavMeshLayers.asset │ ├── QualitySettings.asset │ ├── ProjectSettings.asset │ └── InputManager.asset ├── Drone.sln ├── Drone-csharp.sln ├── Assembly-CSharp.csproj └── Assembly-CSharp-vs.csproj ├── README.md ├── .gitignore └── LICENSE /src/Temp/UnityLockfile: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /src/Library/BuildPlayer.prefs: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /src/Library/AssetImportState: -------------------------------------------------------------------------------- 1 | 4;0;-1 -------------------------------------------------------------------------------- /src/Library/FailedAssetImports.txt: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Drone Simulator for Unity 2 | 3 | A drone simulator made with Unity 3D. 4 | -------------------------------------------------------------------------------- /src/Library/guidmapper: -------------------------------------------------------------------------------- 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-------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace Drone.Hardware 5 | { 6 | public abstract class Component : MonoBehaviour 7 | { 8 | 9 | public abstract S ProcessSignal (S signal); 10 | 11 | } 12 | } -------------------------------------------------------------------------------- /src/ProjectSettings/EditorBuildSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1045 &1 4 | EditorBuildSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Scenes: 8 | - enabled: 1 9 | path: Assets/Scenes/Test.unity 10 | -------------------------------------------------------------------------------- /src/Assets/Scripts/Camera/CameraFollow.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | 4 | public class CameraFollow : MonoBehaviour { 5 | 6 | public Transform Target; 7 | 8 | // Update is called once per frame 9 | void Update () { 10 | transform.LookAt(Target); 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /src/ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | m_Volume: 1 7 | Rolloff Scale: 1 8 | m_SpeedOfSound: 347 9 | Doppler Factor: 1 10 | Default Speaker Mode: 2 11 | m_DSPBufferSize: 0 12 | m_DisableAudio: 0 13 | -------------------------------------------------------------------------------- /src/ProjectSettings/GraphicsSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!30 &1 4 | GraphicsSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_AlwaysIncludedShaders: 8 | - {fileID: 7, guid: 0000000000000000f000000000000000, type: 0} 9 | - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0} 10 | - {fileID: 10782, guid: 0000000000000000f000000000000000, type: 0} 11 | -------------------------------------------------------------------------------- /src/ProjectSettings/EditorSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!159 &1 4 | EditorSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 3 7 | m_ExternalVersionControlSupport: Visible Meta Files 8 | m_SerializationMode: 2 9 | m_WebSecurityEmulationEnabled: 0 10 | m_WebSecurityEmulationHostUrl: http://www.mydomain.com/mygame.unity3d 11 | m_DefaultBehaviorMode: 0 12 | m_SpritePackerMode: 2 13 | -------------------------------------------------------------------------------- /src/Assets/Scripts/Drone/ControlSignal.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Drone.Hardware 4 | { 5 | public class ControlSignal 6 | { 7 | 8 | public float Throttle { get; set; } 9 | public float Rudder { get; set; } 10 | public float Elevator { get; set; } 11 | public float Aileron { get; set; } 12 | 13 | public ControlSignal () 14 | { 15 | Throttle = 0f; 16 | Rudder = 0f; 17 | Elevator = 0f; 18 | Aileron = 0f; 19 | } 20 | 21 | } 22 | } -------------------------------------------------------------------------------- /src/Assets/Scripts/Drone/ThrustSignal.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Drone.Hardware 4 | { 5 | public class ThrustSignal 6 | { 7 | 8 | public float FRThrust { get; set; } 9 | public float FLThrust { get; set; } 10 | public float RRThrust { get; set; } 11 | public float RLThrust { get; set; } 12 | 13 | public ThrustSignal () 14 | { 15 | FRThrust = 0f; 16 | FLThrust = 0f; 17 | RRThrust = 0f; 18 | RLThrust = 0f; 19 | } 20 | 21 | } 22 | } -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # ---------------[ Unity generated ]------------------ # 2 | src/Temp/ 3 | src/Obj/ 4 | src/UnityGenerated/ 5 | src/Library/ 6 | 7 | # ----[ Visual Studio / MonoDevelop generated ]------- # 8 | 9 | src/ExportedObj/ 10 | *.svd 11 | *.userprefs 12 | *.csproj 13 | *.pidb 14 | *.suo 15 | *.sln 16 | *.user 17 | *.unityproj 18 | *.booproj 19 | 20 | # -------------[ OS generated ]------------------------ # 21 | .DS_Store 22 | .DS_Store? 23 | ._* 24 | .Spotlight-V100 25 | .Trashes 26 | Icon? 27 | ehthumbs.db 28 | Thumbs.db -------------------------------------------------------------------------------- /src/Assets/Scripts/Drone/InputControl.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | using Drone.Hardware; 4 | 5 | public class InputControl : MonoBehaviour 6 | { 7 | 8 | public MainBoard MainBoard; 9 | 10 | void FixedUpdate () 11 | { 12 | ControlSignal signal = new ControlSignal (); 13 | 14 | signal.Throttle = Input.GetAxis ("LeftY"); 15 | signal.Rudder = Input.GetAxis ("LeftX"); 16 | signal.Elevator = Input.GetAxis ("RightY"); 17 | signal.Aileron = Input.GetAxis ("RightX"); 18 | 19 | MainBoard.SendControlSignal (signal); 20 | } 21 | 22 | } -------------------------------------------------------------------------------- /src/Assets/Scripts/Drone/MotorsController.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | using Drone.Hardware; 4 | 5 | public class MotorsController : Drone.Hardware.Component 6 | { 7 | 8 | public MotorThrust MotorFR; 9 | public MotorThrust MotorFL; 10 | public MotorThrust MotorRR; 11 | public MotorThrust MotorRL; 12 | 13 | #region implemented abstract members of Component 14 | public override ThrustSignal ProcessSignal (ThrustSignal signal) 15 | { 16 | MotorFR.ApplyTorque (signal.FRThrust); 17 | MotorFL.ApplyTorque (signal.FLThrust); 18 | MotorRR.ApplyTorque (signal.RRThrust); 19 | MotorRL.ApplyTorque (signal.RLThrust); 20 | 21 | return signal; 22 | } 23 | #endregion 24 | 25 | } 26 | 27 | -------------------------------------------------------------------------------- /src/ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!55 &1 4 | PhysicsManager: 5 | m_ObjectHideFlags: 0 6 | m_Gravity: {x: 0, y: -9.81000042, z: 0} 7 | m_DefaultMaterial: {fileID: 0} 8 | m_BounceThreshold: 2 9 | m_SleepVelocity: .150000006 10 | m_SleepAngularVelocity: .140000001 11 | m_MaxAngularVelocity: 7 12 | m_MinPenetrationForPenalty: 9.99999975e-05 13 | m_SolverIterationCount: 30 14 | m_RaycastsHitTriggers: 1 15 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 16 | -------------------------------------------------------------------------------- /src/Assets/Scripts/Drone/MotorThrust.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | 4 | public class MotorThrust : MonoBehaviour { 5 | 6 | public float MaxThrust = .5f; 7 | public float Thrust = 0f; 8 | 9 | private Rigidbody rigid; 10 | 11 | // Use this for initialization 12 | void Start () { 13 | rigid = GetComponent(); 14 | } 15 | 16 | public void ApplyTorque(float percent) { 17 | Thrust = Mathf.Clamp01(percent) * MaxThrust; 18 | rigid.AddForce(transform.up * (Thrust * Physics.gravity.magnitude)); 19 | rigid.AddForce(-transform.forward * (Thrust * Physics.gravity.magnitude)); 20 | } 21 | 22 | // void OnDrawGizmos() { 23 | // Gizmos.color = Color.yellow; 24 | // Gizmos.DrawRay(transform.position, transform.forward); 25 | // } 26 | 27 | } -------------------------------------------------------------------------------- /src/Assets/Scripts/Drone/MainBoard.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | using Drone.Hardware; 4 | 5 | public class MainBoard : MonoBehaviour 6 | { 7 | 8 | public MonoBehaviour[] ThrustSignalBus; 9 | public MonoBehaviour[] ControlSignalBus; 10 | 11 | public void SendThrustSignal (ThrustSignal signal) 12 | { 13 | ThrustSignal result = signal; 14 | foreach (Drone.Hardware.Component component in ThrustSignalBus) 15 | { 16 | result = component.ProcessSignal (result); 17 | } 18 | } 19 | 20 | public void SendControlSignal (ControlSignal signal) 21 | { 22 | ControlSignal result = signal; 23 | foreach (Drone.Hardware.Component component in ControlSignalBus) 24 | { 25 | result = component.ProcessSignal (result); 26 | } 27 | } 28 | 29 | } 30 | 31 | -------------------------------------------------------------------------------- /src/Assets/Materials/Drone/Front Motors.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 3 6 | m_ObjectHideFlags: 0 7 | m_PrefabParentObject: {fileID: 0} 8 | m_PrefabInternal: {fileID: 0} 9 | m_Name: Front Motors 10 | m_Shader: {fileID: 7, guid: 0000000000000000f000000000000000, type: 0} 11 | m_ShaderKeywords: [] 12 | m_CustomRenderQueue: -1 13 | m_SavedProperties: 14 | serializedVersion: 2 15 | m_TexEnvs: 16 | data: 17 | first: 18 | name: _MainTex 19 | second: 20 | m_Texture: {fileID: 0} 21 | m_Scale: {x: 1, y: 1} 22 | m_Offset: {x: 0, y: 0} 23 | m_Floats: {} 24 | m_Colors: 25 | data: 26 | first: 27 | name: _Color 28 | second: {r: 1, g: .316176474, b: .316176474, a: 1} 29 | -------------------------------------------------------------------------------- /src/ProjectSettings/Physics2DSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!19 &1 4 | Physics2DSettings: 5 | m_ObjectHideFlags: 0 6 | m_Gravity: {x: 0, y: -9.81000042} 7 | m_DefaultMaterial: {fileID: 0} 8 | m_VelocityIterations: 8 9 | m_PositionIterations: 3 10 | m_VelocityThreshold: 1 11 | m_MaxLinearCorrection: .200000003 12 | m_MaxAngularCorrection: 8 13 | m_MaxTranslationSpeed: 100 14 | m_MaxRotationSpeed: 360 15 | m_BaumgarteScale: .200000003 16 | m_BaumgarteTimeOfImpactScale: .75 17 | m_TimeToSleep: .5 18 | m_LinearSleepTolerance: .00999999978 19 | m_AngularSleepTolerance: 2 20 | m_RaycastsHitTriggers: 1 21 | m_DeleteStopsCallbacks: 1 22 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 23 | -------------------------------------------------------------------------------- /src/ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | tags: 6 | - 7 | Builtin Layer 0: Default 8 | Builtin Layer 1: TransparentFX 9 | Builtin Layer 2: Ignore Raycast 10 | Builtin Layer 3: 11 | Builtin Layer 4: Water 12 | Builtin Layer 5: UI 13 | Builtin Layer 6: 14 | Builtin Layer 7: 15 | User Layer 8: 16 | User Layer 9: 17 | User Layer 10: 18 | User Layer 11: 19 | User Layer 12: 20 | User Layer 13: 21 | User Layer 14: 22 | User Layer 15: 23 | User Layer 16: 24 | User Layer 17: 25 | User Layer 18: 26 | User Layer 19: 27 | User Layer 20: 28 | User Layer 21: 29 | User Layer 22: 30 | User Layer 23: 31 | User Layer 24: 32 | User Layer 25: 33 | User Layer 26: 34 | User Layer 27: 35 | User Layer 28: 36 | User Layer 29: 37 | User Layer 30: 38 | User Layer 31: 39 | m_SortingLayers: 40 | - name: Default 41 | userID: 0 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2018 Michel Mattos 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /src/Assets/Textures/grid.psd.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0f6377872e339455d9912675771556d1 3 | TextureImporter: 4 | fileIDToRecycleName: {} 5 | serializedVersion: 2 6 | mipmaps: 7 | mipMapMode: 0 8 | enableMipMap: 1 9 | linearTexture: 0 10 | correctGamma: 0 11 | fadeOut: 0 12 | borderMipMap: 0 13 | mipMapFadeDistanceStart: 1 14 | mipMapFadeDistanceEnd: 3 15 | bumpmap: 16 | convertToNormalMap: 0 17 | externalNormalMap: 0 18 | heightScale: .25 19 | normalMapFilter: 0 20 | isReadable: 0 21 | grayScaleToAlpha: 0 22 | generateCubemap: 0 23 | seamlessCubemap: 0 24 | textureFormat: -1 25 | maxTextureSize: 1024 26 | textureSettings: 27 | filterMode: 2 28 | aniso: 9 29 | mipBias: 0 30 | wrapMode: 0 31 | nPOTScale: 1 32 | lightmap: 0 33 | compressionQuality: 50 34 | spriteMode: 0 35 | spriteExtrude: 1 36 | spriteMeshType: 1 37 | alignment: 0 38 | spritePivot: {x: .5, y: .5} 39 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 40 | spritePixelsToUnits: 100 41 | alphaIsTransparency: 0 42 | textureType: -1 43 | buildTargetSettings: [] 44 | spriteSheet: 45 | sprites: [] 46 | spritePackingTag: 47 | userData: 48 | -------------------------------------------------------------------------------- /src/Drone.sln: -------------------------------------------------------------------------------- 1 | Microsoft Visual Studio Solution File, Format Version 11.00 2 | # Visual Studio 2008 3 | 4 | Project("{A178914D-EA39-E23C-117E-164B05B43995}") = "Drone", "Assembly-CSharp.csproj", "{AD921C1D-4D1B-17A6-9C39-83A481FC8C20}" 5 | EndProject 6 | Global 7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 8 | Debug|Any CPU = Debug|Any CPU 9 | Release|Any CPU = Release|Any CPU 10 | EndGlobalSection 11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 12 | {AD921C1D-4D1B-17A6-9C39-83A481FC8C20}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 13 | {AD921C1D-4D1B-17A6-9C39-83A481FC8C20}.Debug|Any CPU.Build.0 = Debug|Any CPU 14 | {AD921C1D-4D1B-17A6-9C39-83A481FC8C20}.Release|Any CPU.ActiveCfg = Release|Any CPU 15 | {AD921C1D-4D1B-17A6-9C39-83A481FC8C20}.Release|Any CPU.Build.0 = Release|Any CPU 16 | EndGlobalSection 17 | GlobalSection(SolutionProperties) = preSolution 18 | HideSolutionNode = FALSE 19 | EndGlobalSection 20 | GlobalSection(MonoDevelopProperties) = preSolution 21 | StartupItem = Assembly-CSharp.csproj 22 | Policies = $0 23 | $0.TextStylePolicy = $1 24 | $1.inheritsSet = null 25 | $1.scope = text/x-csharp 26 | $0.CSharpFormattingPolicy = $2 27 | $2.inheritsSet = Mono 28 | $2.inheritsScope = text/x-csharp 29 | $2.scope = text/x-csharp 30 | $0.TextStylePolicy = $3 31 | $3.FileWidth = 120 32 | $3.TabWidth = 4 33 | $3.EolMarker = Unix 34 | $3.inheritsSet = Mono 35 | $3.inheritsScope = text/plain 36 | $3.scope = text/plain 37 | EndGlobalSection 38 | 39 | EndGlobal 40 | -------------------------------------------------------------------------------- /src/Drone-csharp.sln: -------------------------------------------------------------------------------- 1 | Microsoft Visual Studio Solution File, Format Version 11.00 2 | # Visual Studio 2008 3 | 4 | Project("{A178914D-EA39-E23C-117E-164B05B43995}") = "Drone", "Assembly-CSharp-vs.csproj", "{AD921C1D-4D1B-17A6-9C39-83A481FC8C20}" 5 | EndProject 6 | Global 7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 8 | Debug|Any CPU = Debug|Any CPU 9 | Release|Any CPU = Release|Any CPU 10 | EndGlobalSection 11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 12 | {AD921C1D-4D1B-17A6-9C39-83A481FC8C20}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 13 | {AD921C1D-4D1B-17A6-9C39-83A481FC8C20}.Debug|Any CPU.Build.0 = Debug|Any CPU 14 | {AD921C1D-4D1B-17A6-9C39-83A481FC8C20}.Release|Any CPU.ActiveCfg = Release|Any CPU 15 | {AD921C1D-4D1B-17A6-9C39-83A481FC8C20}.Release|Any CPU.Build.0 = Release|Any CPU 16 | EndGlobalSection 17 | GlobalSection(SolutionProperties) = preSolution 18 | HideSolutionNode = FALSE 19 | EndGlobalSection 20 | GlobalSection(MonoDevelopProperties) = preSolution 21 | StartupItem = Assembly-CSharp.csproj 22 | Policies = $0 23 | $0.TextStylePolicy = $1 24 | $1.inheritsSet = null 25 | $1.scope = text/x-csharp 26 | $0.CSharpFormattingPolicy = $2 27 | $2.inheritsSet = Mono 28 | $2.inheritsScope = text/x-csharp 29 | $2.scope = text/x-csharp 30 | $0.TextStylePolicy = $3 31 | $3.FileWidth = 120 32 | $3.TabWidth = 4 33 | $3.EolMarker = Unix 34 | $3.inheritsSet = Mono 35 | $3.inheritsScope = text/plain 36 | $3.scope = text/plain 37 | EndGlobalSection 38 | 39 | EndGlobal 40 | -------------------------------------------------------------------------------- /src/Assets/Materials/Drone/Drone.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 3 6 | m_ObjectHideFlags: 0 7 | m_PrefabParentObject: {fileID: 0} 8 | m_PrefabInternal: {fileID: 0} 9 | m_Name: Drone 10 | m_Shader: {fileID: 7, guid: 0000000000000000f000000000000000, type: 0} 11 | m_ShaderKeywords: [] 12 | m_CustomRenderQueue: -1 13 | m_SavedProperties: 14 | serializedVersion: 2 15 | m_TexEnvs: 16 | data: 17 | first: 18 | name: _MainTex 19 | second: 20 | m_Texture: {fileID: 0} 21 | m_Scale: {x: 1, y: 1} 22 | m_Offset: {x: 0, y: 0} 23 | data: 24 | first: 25 | name: _Control 26 | second: 27 | m_Texture: {fileID: 0} 28 | m_Scale: {x: 1, y: 1} 29 | m_Offset: {x: 0, y: 0} 30 | data: 31 | first: 32 | name: _Splat3 33 | second: 34 | m_Texture: {fileID: 0} 35 | m_Scale: {x: 1, y: 1} 36 | m_Offset: {x: 0, y: 0} 37 | data: 38 | first: 39 | name: _Splat2 40 | second: 41 | m_Texture: {fileID: 0} 42 | m_Scale: {x: 1, y: 1} 43 | m_Offset: {x: 0, y: 0} 44 | data: 45 | first: 46 | name: _Splat1 47 | second: 48 | m_Texture: {fileID: 0} 49 | m_Scale: {x: 1, y: 1} 50 | m_Offset: {x: 0, y: 0} 51 | data: 52 | first: 53 | name: _Splat0 54 | second: 55 | m_Texture: {fileID: 0} 56 | m_Scale: {x: 1, y: 1} 57 | m_Offset: {x: 0, y: 0} 58 | m_Floats: {} 59 | m_Colors: 60 | data: 61 | first: 62 | name: _Color 63 | second: {r: .948529422, g: .948529422, b: .948529422, a: 1} 64 | -------------------------------------------------------------------------------- /src/Assets/Scripts/Drone/ControlReceiver.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | using Drone.Hardware; 4 | 5 | public class ControlReceiver : Drone.Hardware.Component 6 | { 7 | 8 | public float ElevatorSensitivity = .5f; 9 | public float AileronSensitivity = .5f; 10 | public float RudderSensitivity = .5f; 11 | 12 | public MainBoard MainBoard; 13 | 14 | #region implemented abstract members of Component 15 | public override ControlSignal ProcessSignal (ControlSignal signal) 16 | { 17 | ThrustSignal thrust = new ThrustSignal (); 18 | 19 | // Throttle 20 | if (signal.Throttle >= 0f) 21 | { 22 | thrust.FRThrust = signal.Throttle; 23 | thrust.FLThrust = signal.Throttle; 24 | thrust.RRThrust = signal.Throttle; 25 | thrust.RLThrust = signal.Throttle; 26 | } 27 | 28 | // Rudder 29 | if (signal.Rudder > 0f) 30 | { 31 | // turn right 32 | float rudder = (signal.Rudder * RudderSensitivity) / 2; 33 | thrust.FRThrust -= rudder; 34 | thrust.FLThrust += rudder; 35 | thrust.RRThrust += rudder; 36 | thrust.RLThrust -= rudder; 37 | } 38 | else if (signal.Rudder < 0f) 39 | { 40 | // turn left 41 | float rudder = (-signal.Rudder * RudderSensitivity) / 2; 42 | thrust.FRThrust += rudder; 43 | thrust.FLThrust -= rudder; 44 | thrust.RRThrust -= rudder; 45 | thrust.RLThrust += rudder; 46 | } 47 | 48 | // Elevator 49 | if (signal.Elevator > 0f) 50 | { 51 | // go forward 52 | float elevator = (signal.Elevator * ElevatorSensitivity) / 2; 53 | thrust.FRThrust -= elevator; 54 | thrust.FLThrust -= elevator; 55 | thrust.RRThrust += elevator; 56 | thrust.RLThrust += elevator; 57 | } 58 | else if (signal.Elevator < 0f) 59 | { 60 | // go backward 61 | float elevator = (-signal.Elevator * ElevatorSensitivity) / 2; 62 | thrust.FRThrust += elevator; 63 | thrust.FLThrust += elevator; 64 | thrust.RRThrust -= elevator; 65 | thrust.RLThrust -= elevator; 66 | } 67 | 68 | // Aileron 69 | if (signal.Aileron > 0f) 70 | { 71 | // go right 72 | float aileron = (signal.Aileron * AileronSensitivity) / 2; 73 | thrust.FRThrust -= aileron; 74 | thrust.FLThrust += aileron; 75 | thrust.RRThrust -= aileron; 76 | thrust.RLThrust += aileron; 77 | } 78 | else if (signal.Aileron < 0f) 79 | { 80 | // go left 81 | float aileron = (-signal.Aileron * AileronSensitivity) / 2; 82 | thrust.FRThrust += aileron; 83 | thrust.FLThrust -= aileron; 84 | thrust.RRThrust += aileron; 85 | thrust.RLThrust -= aileron; 86 | } 87 | 88 | MainBoard.SendThrustSignal (thrust); 89 | 90 | return signal; 91 | } 92 | #endregion 93 | 94 | } -------------------------------------------------------------------------------- /src/ProjectSettings/NavMeshLayers.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!126 &1 4 | NavMeshLayers: 5 | m_ObjectHideFlags: 0 6 | Built-in Layer 0: 7 | name: Default 8 | cost: 1 9 | editType: 2 10 | Built-in Layer 1: 11 | name: Not Walkable 12 | cost: 1 13 | editType: 0 14 | Built-in Layer 2: 15 | name: Jump 16 | cost: 2 17 | editType: 2 18 | User Layer 0: 19 | name: 20 | cost: 1 21 | editType: 3 22 | User Layer 1: 23 | name: 24 | cost: 1 25 | editType: 3 26 | User Layer 2: 27 | name: 28 | cost: 1 29 | editType: 3 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