├── .github
└── workflows
│ └── stale.yml
├── CONTRIBUTING.md
├── LICENSE
├── README.md
└── _config.yml
/.github/workflows/stale.yml:
--------------------------------------------------------------------------------
1 | name: Mark stale issues and pull requests
2 |
3 | on:
4 | schedule:
5 | - cron: '0 0 * * *'
6 |
7 | permissions:
8 | pull-requests: write
9 |
10 | jobs:
11 | stale:
12 | runs-on: ubuntu-22.04
13 | permissions:
14 | contents: write
15 | issues: write
16 | pull-requests: write
17 | steps:
18 | - uses: actions/stale@v9
19 | with:
20 | repo-token: ${{ secrets.GITHUB_TOKEN }}
21 | days-before-stale: 30
22 | days-before-close: 14
23 | stale-issue-message: 'This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs.'
24 | stale-pr-message: 'This PR has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs.'
25 | exempt-issue-labels: 'in-progress, no-stale'
26 | exempt-pr-labels: 'in-progress, no-stale'
27 | remove-stale-when-updated: true
--------------------------------------------------------------------------------
/CONTRIBUTING.md:
--------------------------------------------------------------------------------
1 | # Contribution Guidelines
2 |
3 | Let's help together and make a great list of free Unity scripts!
4 |
5 | If you know a resource that is not listed here, please start a pull request adding your resource after reading this document.
6 | Please report broken links, outdated assets, and spelling mistakes.
7 |
8 | ## Notes:
9 | * The links are in no particular order.
10 | * Outdated assets are removed from time to time (please report outdated assets in issues).
11 | * Links to open source repository services like GitHub or GitLab are preferred over other providers (like the Unity Asset Store)
12 |
13 | ## Requirements
14 | * All linked assets must be free.
15 | * They do not have to be open source.
16 | * They have to contain scripts. Pure art assets are not allowed.
17 | * They are allowed to contain art assets.
18 | * They should work with the latest stable release of Unity or have an update in the works.
19 |
20 | ## Rules
21 | * You are allowed to suggest links to your own assets.
22 | * Look through all the other links and suggestions before submitting your resource to ensure that the list stays free of duplicates.
23 | * Do not submit script collections or lists like this one.
24 |
25 | ## Link Suggestions
26 | * Please create a pull request containing your addition.
27 |
28 | ## Pull Requests
29 | * Make a new pull request for each suggestion.
30 | * Use the following format: \[name\]\(link\) - short description
31 | * Keep the descriptions as simple and as short as possible.
32 |
33 | Thank you for your help!
34 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | GNU GENERAL PUBLIC LICENSE
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649 |
650 | Also add information on how to contact you by electronic and paper mail.
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652 | If the program does terminal interaction, make it output a short
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660 | The hypothetical commands `show w' and `show c' should show the appropriate
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662 | might be different; for a GUI interface, you would use an "about box".
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664 | You should also get your employer (if you work as a programmer) or school,
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666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # Unity Script Collection
2 | A maintained collection of **useful** & **free** unity scripts / libraries / plugins and extensions.
3 |
4 | If you want to suggest a link, then read the [Contribution Guidelines](CONTRIBUTING.md) first.
5 | Please report broken links, outdated assets and spelling mistakes. The links are in no particular order. This list is licensed under the [GNU General Public License v3.0](LICENSE) and does only apply to this repository.
6 |
7 | Navigation:
8 | - [GameObjects & Transforms](#gameobjects--transforms)
9 | - [Movement & Animation](#movement--animation)
10 | - [Controls & Input](#controls--input)
11 | - [Character Controller](#character-controller)
12 | - [AI & Pathfinding](#ai--pathfinding)
13 | - [Physics](#physics)
14 | - [Particles](#particles)
15 | - [Meshes & Construction](#meshes--construction)
16 | - [Materials & Shading](#materials--shading)
17 | - [2D](#2d)
18 | - [Networking](#networking)
19 | - [VR](#vr)
20 | - [Sound & Music](#sound--music)
21 | - [UI](#ui)
22 | - [Post-Processing & Rendering](#post-processing--rendering)
23 | - [Mobile](#mobile)
24 | - [Debug](#debug)
25 | - [Editor](#editor)
26 | - [Tools](#tools)
27 | - [Editors](#editors)
28 | - [Inspector Extensions](#inspector-extensions)
29 | - [Importer](#importer)
30 | - [Serialization & Web](#serialization--web)
31 | - [Social SDKs](#social-sdks)
32 | - [API Extensions & Helper](#api-extensions--helper)
33 | - [Design Patterns](#design-patterns)
34 | - [Utilities](#utilities)
35 | - [Other](#other)
36 |
37 |
38 | ## GameObjects & Transforms
39 | * [RecyclerKit](https://github.com/prime31/RecyclerKit) - pooling system.
40 | * [UnityOctree](https://github.com/Nition/UnityOctree) - octrees.
41 | * [In-Game Replay System](https://github.com/FeNo/InGameReplay) - record and replay transforms.
42 | * [Unity Scene Query](https://github.com/Real-Serious-Games/Unity-Scene-Query) - library to traverse and query the Unity scene to find particular objects.
43 | * [Unity3DRuntimeTransformGizmo](https://github.com/HiddenMonk/Unity3DRuntimeTransformGizmo) - Another runtime transform gizmo.
44 |
45 | ## Movement & Animation
46 | * [List View Framework](https://bitbucket.org/Unity-Technologies/list-view-framework) - create dynamic, scrollable lists.
47 | * [Reaktion](https://github.com/keijiro/Reaktion) - audio reaction toolkit.
48 | * [DOTween](https://github.com/Demigiant/dotween) - tween engine.
49 | * [Camera Path Creator](https://assetstore.unity.com/packages/tools/camera/camera-path-creator-84074) - create complex camera paths.
50 | * [UnitySpritesAndBones](https://github.com/Banbury/UnitySpritesAndBones) - skeletal sprite animations.
51 | * [spine-unity](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-unity) - import spine animations.
52 | * [ikccd](https://github.com/sunilnayak133/ikccd) - IK Solver using Cyclic Coordinate Descent.
53 | * [Aim-IK](https://github.com/ehsan-mohammadi/Aim-IK) - Procedural orientate character head (and chest) in a direction without using any animation data.
54 | * [RecordAndRepeat](https://github.com/fx-lange/unity-record-and-repeat) - Record and playback of custom data via the timeline.
55 |
56 | ## Controls & Input
57 | * [InputManager](https://github.com/daemon3000/InputManager) - a powerful input manager.
58 | * [TouchScript](https://github.com/TouchScript/TouchScript) - multitouch library.
59 |
60 | ## Character Controller
61 | * [Unity 2D Platformer Controller](https://github.com/cjddmut/Unity-2D-Platformer-Controller) - 2d platformer character controller.
62 | * [CharacterController2D](https://github.com/prime31/CharacterController2D) - 2d character controller.
63 | * [SuperCharacterController](https://github.com/IronWarrior/SuperCharacterController) - 3d character controller.
64 |
65 | ## AI & Pathfinding
66 | * [A Star Pathfinding for Platformers](https://github.com/tutsplus/A-Star-Pathfinding-for-Platformers) - A* for platformers.
67 | * [Astar for Unity](https://github.com/sharpaccent/Astar-for-Unity) - A* pathfinding.
68 | * [A* Pathfinding Project](http://arongranberg.com/astar/) - A* pathfinding.
69 | * [UnitySteer](https://github.com/ricardojmendez/UnitySteer) - steering, obstacle avoidance and path following behaviors.
70 | * [SimpleTraffic](https://github.com/Kink3d/SimpleTraffic) - a simple traffic simulation using Nav Mesh.
71 | * [Self-driving-vehicle](https://github.com/Habrador/Self-driving-vehicle) - Car pathfinding using Hybrid A* search algorithm.
72 | * [GOAP](https://github.com/crashkonijn/GOAP) - Multithreaded Goal Oriented Action Planner for Unity.
73 | * [DotRecast](https://github.com/ikpil/DotRecast) - a port of Recast & Detour, navigation mesh toolset for games, Unity3D, servers, C#.
74 |
75 | ## Physics
76 | * [Mario Galaxy Gravity for Unity](https://gist.github.com/phosphoer/a283cdbeca5d2160d5eed318d0362826) - mario galaxy gravity.
77 | * [Ocean Community Next Gen](https://github.com/eliasts/Ocean_Community_Next_Gen) - water physics/shader.
78 | * [Voxel GPU Physics](https://github.com/jknightdoeswork/gpu-physics-unity) - GPU accelerated voxel physics.
79 | * [Interactive Erosion](https://github.com/Scrawk/Interactive-Erosion) - Runtime fluid erosion for terrain.
80 |
81 | ## Particles
82 | * [KvantSpray](https://github.com/keijiro/KvantSpray) - gpu accelerated particles.
83 | * [NVIDIA Hair Works Integration](https://github.com/unity3d-jp/NVIDIAHairWorksIntegration) - Nvidia hair works.
84 | * [Ember Particles](https://twitter.com/Der_Kevin/status/832545397109309440) - turbulent ember particles.
85 | * [SPHFluid](https://github.com/MangoSister/SPHFluid) - Interactive 3D Fluid Simulation based on SPH.
86 |
87 | ## Meshes & Construction
88 | * [ProceduralToolkit](https://github.com/Syomus/ProceduralToolkit) - procedural mesh toolkit/generator.
89 | * [Draw](https://gist.github.com/nothke/82dccc121457541fcce32aea7744618a) - draws primitives with lines.
90 | * [VolumetricLinesUnity](https://github.com/johannesugb/VolumetricLinesUnity) - volumetric lines.
91 | * [giles](https://github.com/procore3d/giles) - 3d runtime level editor.
92 | * [Voxelmetric](https://github.com/Voxelmetric/Voxelmetric) - voxel framework.
93 | * [ICO Sphere Mesh Creator](https://github.com/kaiware007/IcoSphreCreator) - procedural ico spheres.
94 | * [Vertex Painter](https://github.com/slipster216/VertexPaint) - paint information onto vertices.
95 | * [FacePaint](https://github.com/SixWays/FacePaint) - paint triangles of meshes.
96 | * [TextMesh Pro](https://docs.unity3d.com/Packages/com.unity.ugui@2.0/manual/TextMeshPro/index.html) - generate text with custom styling.
97 | * [meshcombinewizard](https://github.com/sirgru/MeshCombineWizard) - combines all meshes on the chosen gameObject and its children that share the same material.
98 | * [RoadArchitect](https://github.com/MicroGSD/RoadArchitect) - road system creator featuring dynamic intersections, bridges, etc.
99 | * [DrawLine](https://github.com/geniikw/drawLine) - procedural line mesh tool.
100 | * [Deform](https://github.com/keenanwoodall/Deform) - a framework for deforming meshes in the editor and at runtime in Unity.
101 | * [2.5D Destruction](https://github.com/Nesh108/Unity-2.5D-Destruction) - breaks 2D sprites into 2.5D fragments.
102 | * [MetaBalls Liquids](https://github.com/Nesh108/Unity_MetaBalls_Liquids) - liquid simulation using MetaBalls.
103 |
104 | ## Materials & Shading
105 | * [Ocean Community Next Gen](https://github.com/eliasts/Ocean_Community_Next_Gen) - water physics/shader.
106 | * [Flow Map Shader](https://gist.github.com/TarasOsiris/e0e6e6c3b8fdb0d8074b) - flow map shader working with sprites.
107 | * [VertexPaint](https://github.com/slipster216/VertexPaint) - additional vertex streams.
108 | * [ShaderProject](https://github.com/ellioman/ShaderProject) - shader collection.
109 | * [Skybox Plus](https://github.com/keijiro/SkyboxPlus) - a collection of skybox shaders.
110 | * [Outline Shader](https://gist.github.com/michidk/3b49362e21563a1d66d52f4cf4bdc7ce) - outline shader which accomodates screen width and camera distance.
111 | * [Unity Sprite Uber Shader](https://github.com/traggett/UnitySpriteShaders) - 3D shading for sprites (e.g. normal mapping).
112 | * [Low Poly Shaders](https://github.com/BrokenVector/LowPolyShaders) - material shaders optimized for Low Poly stylized meshes.
113 | * [Lux Shader Framework](https://github.com/larsbertram69/Lux-2.02-Personal) - Lux 2.02 pbr Shader Framework.
114 | * [Unity Wireframe Shaders](https://github.com/Chaser324/unity-wireframe) - general purpose wireframe shaders.
115 | * [Hologram Shader](https://github.com/andydbc/HologramShader) - simple hologram shader.
116 | * [Kamakura Shaders](https://github.com/kayac/kamakura-shaders/) - a collection of shaders and components focusing on Non-Photorealistic Rendering.
117 |
118 | ## 2D
119 | * [UnitySVG](https://github.com/MrJoy/UnitySVG) - svg renderer.
120 | * [UnityStbEasyFont](https://github.com/aras-p/UnityStbEasyFont) - text mesh generator.
121 | * [SpriteLightKit](https://github.com/prime31/SpriteLightKit) - 2d sprite lights.
122 | * [2D Light of Sight Unity](https://github.com/f15gdsy/2D-Light-of-Sight-Unity) - 2d flat geometric lightning.
123 | * [Unity Sprite Uber Shader](https://github.com/traggett/UnitySpriteShaders) - 3D shading for sprites (e.g. normal mapping).
124 | * [Fungus](https://github.com/snozbot/fungus) - 2d interactive storytelling game framework.
125 | * [PolyMesh](https://github.com/UnityPatterns/PolyMesh) - 2d shape editor.
126 | * [Unity Tilemap](https://github.com/toinfiniityandbeyond/unity-tilemap) - 2D tilemap editor.
127 | * [2D Extras](https://github.com/Unity-Technologies/2d-extras) - reusable 2d scripts (tilemaps, etc.).
128 | * [Vector Graphics Samples](https://github.com/Unity-Technologies/vector-graphics-samples) - samples of the Vector Graphics features to be used with Unity 2018.1 and newe.
129 |
130 | ## Networking
131 | * [UNet Authoritative Networking](https://github.com/atrakeur/unity-unet-authoritative-networking) - authoritative networking implementation.
132 | * [MLAPI](https://github.com/MidLevel/MLAPI) An alternative to Unity's UNET high level API, allows for separate server/client projects and more.
133 | * [Barebones Master Server](https://github.com/alvyxaz/barebones-masterserver) - Host your own custom master server setup, avoid CCU fees.
134 | * [Fish-Net](https://github.com/FirstGearGames/FishNet) - free networking solution built from ground up with synchronization of states and logic
135 | * [PlayFab](https://github.com/PlayFab) - PlayFab is a backend-as-a-service for games. Provides SDK's too.
136 | * [UGS- Unity Gaming Services](https://unity.com/solutions/gaming-services) - A complete service ecosystem for live games
137 |
138 | ## VR
139 | * [SteamVR](https://github.com/ValveSoftware/steamvr_unity_plugin) - VR SDK.
140 | * [The Lab Renderer](https://assetstore.unity.com/packages/tools/the-lab-renderer-63141) - VR renderer by Valve.
141 | * [VRTK](https://github.com/thestonefox/VRTK) - contains useful scripts for building VR games.
142 | * [NewtonVR](https://github.com/TomorrowTodayLabs/NewtonVR) - VR physics and interactions.
143 | * [Cutie Keys](https://github.com/NormalVR/CutieKeys/) - VR keyboard.
144 | * [Punchkeyboard](https://github.com/rjth/Punchkeyboard) - Another VR keyboard.
145 | * [Hover UI Kit](https://github.com/aestheticinteractive/Hover-UI-Kit) - a complete VR input framework.
146 | * [VRLineRenderer](https://github.com/Unity-Technologies/VRLineRenderer) - glowing lines renderer optimized for VR.
147 |
148 | ## Sound & Music
149 | * [usfxr](https://github.com/zeh/usfxr) - procedual audio effects.
150 | * [Reaktion](https://github.com/keijiro/Reaktion) - audio reaction toolkit (mac only).
151 | * [DefaultMicrophone](https://github.com/GabeBigBoxVR/UnityDefaultMicrophone) - gets the default microphone (windows only).
152 | * [Lasp](https://github.com/keijiro/Lasp) - Low-latency Audio Signal Processing plugin for Unity.
153 | * [Unity-Audio-Manager](https://github.com/MathewHDYT/Unity-Audio-Manager) - Plugin, that allows to easily play/change/stop/mute/... sounds in 2D/3D.
154 |
155 | ## UI
156 | * [Book Page Curl](https://github.com/Dandarawy/Unity3DBookPageCurl) - page curl transition.
157 | * [Open Pause Menu](https://github.com/GreatArcStudios/unitypausemenu) - read-to-use pause menu.
158 | * [Lunar Mobile Console](https://github.com/SpaceMadness/lunar-unity-console) - debug console for mobiles.
159 | * [InfinityScroll](https://github.com/ivomarel/InfinityScroll) - infinite scrollrects.
160 | * [EasyButtons](https://github.com/madsbangh/EasyButtons) - create buttons in the inspector using annotations.
161 | * [UI Extensions](https://bitbucket.org/UnityUIExtensions/unity-ui-extensions) - various NGUI extensions/helper/scripts.
162 | * [NGUI Extensions](https://github.com/kimsama/Unity-NGUIExtension) - a few NGUI extensions.
163 | * [Webview CSharp](https://github.com/kimsama/unity3d-webview-csharp) - render websites.
164 | * [Typogenic](https://github.com/Chman/Typogenic) - an easy to use, fast and high-quality 3D text renderer.
165 | * [unity-debug-overlay](https://github.com/pandr/unity-debug-overlay) - a fast and (almost) garbage free debug overlay.
166 |
167 | ## Post-Processing & Rendering
168 | * [kode80SSR](https://github.com/kode80/kode80SSR) - screen-space reflections.
169 | * [KinoObscurance](https://github.com/keijiro/KinoObscurance) - screen-space ambient obscurance.
170 | * [SMAA](https://github.com/Chman/SMAA) - subpixel morphological anti-aliasing.
171 | * [Temporal Reprojection Anti-Aliasing](https://github.com/playdeadgames/temporal) - anti-aliasing solution used in INSIDE.
172 | * [kode80CloudsUnity3D](https://github.com/kode80/kode80CloudsUnity3D) - realtime volumetric clouds.
173 | * [PixelRenderUnity3D](https://github.com/kode80/PixelRenderUnity3D) - pixelized rendering.
174 | * [PixelCamera2D](https://github.com/RyanNielson/PixelCamera2D) - pixel-perfect rendering.
175 | * [KinoMotion](https://github.com/keijiro/KinoMotion) - motion blur using motion vectors.
176 | * [KinoContour](https://github.com/keijiro/KinoContour) - edge detection.
177 | * [KinoMirror](https://github.com/keijiro/KinoMirror) - kaleidoscope effect.
178 | * [KinoFringe](https://github.com/keijiro/KinoFringe) - chromatic aberration.
179 | * [KinoBinary](https://github.com/keijiro/KinoBinary) - 1-bit monochrome effect.
180 | * [KinoFeedback](https://github.com/keijiro/KinoFeedback) - retro framebuffer feedback effect.
181 | * [KinoRamp](https://github.com/keijiro/KinoRamp) - color ramp overlay.
182 | * [KinoSlitscan](https://github.com/keijiro/KinoSlitscan) - slit-scan effect.
183 | * [KinoGlitch](https://github.com/keijiro/KinoGlitch) - glitch effect.
184 | * [KinoDatamosh](https://github.com/keijiro/KinoDatamosh) - datamosh.
185 | * [unity vhsglitch](https://github.com/staffantan/unity-vhsglitch) - vhs glitch effect.
186 | * [KinoFog](https://github.com/keijiro/KinoFog) - global fog.
187 | * [KinoBloom](https://github.com/keijiro/KinoBloom) - bloom.
188 | * [KinoBokeh](https://github.com/keijiro/KinoBokeh) - bokeh effect.
189 | * [KinoVignette](https://github.com/keijiro/KinoVignette) - vignette.
190 | * [KinoVision](https://github.com/keijiro/KinoVision) - frame information visualizer.
191 | * [Unity5Effects](https://github.com/i-saint/Unity5Effects) - post-processing collection.
192 | * [LightShafts](https://github.com/robertcupisz/LightShafts) - light shafts.
193 | * [VolumetricLights](https://github.com/SlightlyMad/VolumetricLights) - volumetric lights.
194 | * [SonarFx](https://github.com/keijiro/SonarFx) - wave patterns.
195 | * [Post-processing Stack](https://github.com/Unity-Technologies/PostProcessing) - multiple image effects in one pipeline.
196 | * [Moments](https://github.com/Chman/Moments) - gif recorder.
197 | * [uDesktopDuplication](https://github.com/hecomi/uDesktopDuplication) - realtime screen capture as Texture2D.
198 | * [Heat Distortion Effect](https://twitter.com/minionsart/status/833967666780110849) - a shader which distorts the image behind, using a normal map.
199 | * [Clear Flags Effect](https://github.com/falconmick/ClearFlagsMobile) - Image Effect to reproduce the Clear Flags camera effect.
200 | * [DeLightingTool](https://github.com/Unity-Technologies/DeLightingTool) - tool to remove lighting information from textures in a photogrammetry asset pipeline.
201 | * [unity-lut-generator](https://github.com/mattatz/unity-lut-generator) - LookUpTable generator for Unity.
202 | * [SEGI](https://github.com/sonicether/SEGI) - Sonic Ether's voxel-based global illumination system.
203 |
204 | ## Mobile
205 | * [Toast](https://gist.github.com/TarasOsiris/dec42cf3ecca6c854182f385e38dbf57) - android toast notifications.
206 | * [UnityShowAndroidStatusBar](https://github.com/Over17/UnityShowAndroidStatusBar) - android show statusbar.
207 | * [Google VR SDK](https://github.com/googlevr/gvr-unity-sdk) - google mobile vr sdk.
208 | * [Unity Webview](https://github.com/gree/unity-webview) - webview overlay.
209 | * [CUDLR](https://github.com/proletariatgames/CUDLR) - remote debugging and logging console.
210 |
211 | ## Debug
212 | * [uREPL](https://github.com/hecomi/uREPL) - runtime evaluation of c# expressions.
213 | * [UberLogger](https://github.com/bbbscarter/UberLogger) - advanced logging API, improved editor console & ingame console.
214 | * [Unity File Debug](https://github.com/Sacred-Seed-Studio/Unity-File-Debug) - enhanced Debug.Log with file export and web viewer.
215 | * [Immediate Window](https://docs.unity3d.com/Packages/com.unity.immediate-window@latest/index.html) -- Type code and get immediate feedback with object inspection like chrome console debugger.
216 | * [Consolation](https://github.com/mminer/consolation) - in-game debug console.
217 |
218 | ## Editor
219 | ### Tools
220 | * [Favorites List](https://github.com/BrokenVector/favorites-list) - mark objects/scenen/assets as favorites to return to them quickly.
221 | * [REX Diagnostics](https://thorgeirk11.github.io/REX-Diagnostics/) - runtime evaluation of c# expressions.
222 | * [Better Defines](https://github.com/TarasOsiris/Better-Defines) - platform dependent preprocessor directive manager.
223 | * [MissingReferencesUnity](https://github.com/liortal53/MissingReferencesUnity) - find missing references.
224 | * [Unity Resource Checker](https://github.com/handcircus/Unity-Resource-Checker) - resource analyzer.
225 | * [Asset Usage Detector](https://github.com/yasirkula/UnityAssetUsageDetector) - checks if an asset is used in code and/or scene files.
226 | * [Compile Time Tracker](https://github.com/DarrenTsung/compile-time-tracker) - compile time tracker.
227 | * [UnityStudio](https://github.com/RaduMC/UnityStudio) - unity asset export tool.
228 | * [Screen Shooter](https://github.com/PhannGor/Screen-Shooter) - takes screenshots with multiple resolutions at once.
229 | * [Script Templates for Unity](https://bitbucket.org/rotorz/script-templates-for-unity) - script templates.
230 | * [Unity 2D Destruction](https://github.com/mjholtzem/Unity-2D-Destruction) - sprite destruction.
231 | * [CurveTexture](https://github.com/slipster216/CurveTexture) - bake curves into texture.
232 | * [Unity3D Rainbow Folders](https://github.com/PhannGor/unity3d-rainbow-folders) - folder icons.
233 | * [Unity Themes](https://github.com/zios/unity-themes) - editor themes.
234 | * [Tree Randomizer](https://assetstore.unity.com/packages/tools/utilities/tree-randomizer-59228) - randomize unity trees.
235 | * [Render Settings Duplicator](https://assetstore.unity.com/packages/tools/particles-effects/render-settings-duplicator-58831) - clones the render settings from one scene to another.
236 | * [Piviot Transform Helper](https://twitter.com/talecrafter/status/780812894502084609) - adds piviot creation shortcuts to the context menu.
237 | * [ScriptExecutionOrder Attribute](https://gist.github.com/Skybladev2/d0d029716b1651cc1947) - attribute to specify execution order.
238 | * [Simple Editor Shortcuts Tools Collection](https://github.com/sirgru/Unity-Simple-Editor-Shortcuts-Tools-Collection) - small collection of simple tools to help in scene editing workflows.
239 | * [Mulligan Renamer](https://github.com/redbluegames/unity-mulligan-renamer) - bulk renaming tool for game objects and assets.
240 | * [BitField Attribute](https://github.com/lee-io/BitField-Attribute) - Enable bit field masking from the Unity Editor.
241 | * [ScriptableObject Menu](https://github.com/lee-io/ScriptableObject-Menu) - Create ScriptableObjects from the Unity Editor.
242 | * [StableDiffusionUnityTools](https://github.com/KonH/StableDiffusionUnityTools) - Editor assets generation via Stable Diffusion.
243 |
244 | ### Editors
245 | * [Brainiac](https://github.com/daemon3000/Brainiac) - behaviour tree & (behaviour-)node-based visual editor.
246 | * [Node Editor](https://github.com/Baste-RainGames/Node_Editor) - (calculation-)node editor.
247 | * [BrotherhoodOfNode](https://github.com/aphex-/BrotherhoodOfNode/) - (more graphical-)node editor for visual things.
248 | * [VisualNoiseDesigner](https://github.com/x0r04rg/VisualNoiseDesigner) - visual noise designer.
249 | * [SimpleGeo](https://gist.github.com/phosphoer/8cccb00e20d9892af1438a795779bee0) - simple geometry painter.
250 | * [Curves and Splines](http://catlikecoding.com/unity/tutorials/curves-and-splines/) - curve & spline editor.
251 | * [Unity 2D Joint Editors](https://github.com/toxicFork/Unity-2D-Joint-Editors) - 2d joint editors.
252 | * [PolyMesh](https://github.com/UnityPatterns/PolyMesh) - 2d shape editor.
253 | * [VertexPaint](https://github.com/slipster216/VertexPaint) - vertex data painter.
254 | * [SabreCSG](https://github.com/sabresaurus/SabreCSG) - a set of level design tools for building complex levels.
255 | * [Unity Tilemap](https://github.com/toinfiniityandbeyond/unity-tilemap) - 2D tilemap editor.
256 | * [Node Editor Framework](https://github.com/Seneral/Node_Editor_Framework) - Node Editor Framework for creating node based displays and editors.
257 | * [Unity Event Visualizer](https://github.com/MephestoKhaan/UnityEventVisualizer) - graph editor for viewing all UnityEvents.
258 | * [Runtime Node editor](https://github.com/cemuka/UnityRuntimeNodeEditor) - Unity runtime node editor using with Unity UI.
259 |
260 | ### Inspector Extensions
261 | * [Reorderable Lists](https://bitbucket.org/rotorz/reorderable-list-editor-field-for-unity) - reorderable list field.
262 | * [ClassTypeReference](https://bitbucket.org/rotorz/classtypereference-for-unity) - class type reference field.
263 | * [Unity3D ExtendedEvent](https://github.com/Thundernerd/Unity3D-ExtendedEvent) - extended event selector.
264 | * [Property Drawer Collection](https://github.com/anchan828/property-drawer-collection) - collection of property drawers.
265 | * [Node Inspector](https://github.com/nicloay/Node-Inspector) - node based inspector.
266 | * [ColorBands](https://github.com/rstecca/ColorBands) - color bands.
267 | * [Reorder Components](https://twitter.com/mrpodunkian/status/715309192886624256) - reorder components on your GameObjects.
268 | * [ScenePreview Inspector](http://diegogiacomelli.com.br/unity3d-scenepreview-inspector/) - view scene preview in inspector.
269 |
270 | ### Importer
271 | * [Unity Excel Importer Maker](https://github.com/tsubaki/Unity-Excel-Importer-Maker) - excel.
272 | * [Unity Psd Importer](https://github.com/ChemiKhazi/UnityPsdImporter) - advanced psd import.
273 |
274 | ## Serialization & Web
275 | * [Full Serializer](https://github.com/jacobdufault/fullserializer) - custom serializer.
276 | * [Json.Net](https://github.com/SaladLab/Json.Net.Unity3D) - Newtonsoft Json.NET.
277 | * [SQLite4Unity3d](https://github.com/codecoding/SQLite4Unity3d) - sql lite.
278 | * [UnityHTTP](https://github.com/andyburke/UnityHTTP) - http library.
279 | * [Unity QuickSheet](https://github.com/kimsama/Unity-QuickSheet) - import data from google/excel sheets.
280 | * [Odin Unity Serializer](https://github.com/TeamSirenix/odin-serializer) - Arguably the best serializer for Unity out there.
281 |
282 | ## Social SDKs
283 | * [Google Analytics Plugin](https://github.com/googleanalytics/google-analytics-plugin-for-unity) - Google Analytics.
284 | * [Google Play Games Plugin](https://github.com/playgameservices/play-games-plugin-for-unity) - Google Play plugin.
285 | * [Facebook SDK](https://github.com/facebook/facebook-sdk-for-unity) - Facebook sdk.
286 | * [Reign Unity Plugin](https://github.com/reignstudios/Reign-Unity-Plugin5) - unified mobile api.
287 | * [GetSocial SDK](https://github.com/getsocial-im/getsocial-unity-sdk) - community api.
288 | * [Steamworks.NET](https://github.com/rlabrecque/Steamworks.NET) - c# wrapper for valve's Steamworks API.
289 | * [Facepunch.Steamworks](https://github.com/Facepunch/Facepunch.Steamworks) - Steamworks C# API (not all features implemented, but better API).
290 | * [twitter-for-unity](https://github.com/toofu37/twitter-for-unity) - Twitter API Client for Unity.
291 |
292 | ## API Extensions & Helper
293 | * [Camera Extension](https://gist.github.com/TarasOsiris/a8904989c18424bcdf73) - a better way of manipulating the culling mask.
294 | * [Download Manager](https://gist.github.com/asus4/2490117) - simple file downloads.
295 | * [UnityMainThreadDispatcher](https://github.com/PimDeWitte/UnityMainThreadDispatcher) - main thread dispatcher.
296 | * [UnityBitmapDrawing](https://github.com/ProtoTurtle/UnityBitmapDrawing) - texture2d drawing extensions.
297 | * [Unity3D ComponentAttribute](https://github.com/Thundernerd/Unity3D-ComponentAttribute) - auto component referencing.
298 | * [Unity3D ExecutionOrderAttribute](https://github.com/Thundernerd/Unity3D-ExecutionOrderAttribute) - execution order attribute.
299 | * [LINQ to GameObject for Unity](https://github.com/neuecc/LINQ-to-GameObject-for-Unity) - gameobject linq querys.
300 | * [Chained Works](https://bitbucket.org/snippets/Lordinarius/8rnLn/chainedworks) - coroutine chained procedures.
301 | * [TeaTime](https://github.com/alvivar/TeaTime) - timer queue for coroutines.
302 | * [Smart Tags and Layers](https://github.com/nicoplv/smart-tags-and-layers) - generates static values for your tags and layers.
303 | * [DTValidator](https://github.com/DarrenTsung/DTValidator) - finds broken and unassigned references.
304 | * [xNode](https://github.com/Siccity/xNode) - easily create node-based plugins.
305 |
306 | ## Design Patterns
307 | * [Unity Singleton MonoBehaviour](https://github.com/kleber-swf/Unity-Singleton-MonoBehaviour) - powerful singleton.
308 | * [Signals](https://github.com/UnityPatterns/Signals) - simple event/signal system.
309 | * [Unity3d Finite State Machine](https://github.com/thefuntastic/Unity3d-Finite-State-Machine) - simple finite stata machine.
310 | * [stateless](https://github.com/StompyRobot/stateless) - more complex state machines.
311 | * [Design Patterns in Unity Example](https://github.com/marwie/Design-Patterns-in-Unity-Example) - collection of design patterns.
312 | * [Entitas CSharp](https://github.com/sschmid/Entitas-CSharp) - entity component system framework.
313 | * [strangeioc](https://github.com/strangeioc/strangeioc) - inversion of control framework.
314 | * [Zenject](https://github.com/modesttree/Zenject) - depedency injection framework.
315 | * [UniRx](https://github.com/neuecc/UniRx) - unity reactive extensions implementation.
316 | * [Stateless](https://github.com/Patroklo/stateless) - Fork of Stateless dot net statemachine for .Net 3.5.
317 | * [UniTask](https://github.com/Cysharp/UniTask) - An efficient allocation free async/await integration for Unity.
318 | * [UniState](https://github.com/bazyleu/UniState) - UniState is a modern, high-performance, scalable state machine package for Unity.
319 |
320 | ## Utilities
321 | * [demilib](https://github.com/Demigiant/demilib) - various utilities and tools for Unity.
322 | * [Excessives](https://github.com/SirHall/Excessives) - General purpose C# and Unity3D utility scripts.
323 |
324 | ## Other
325 | * [Unity Right Click](https://gist.github.com/adamtuliper/48a6e2ce3d9b5e72be36) - windows context menu extension: 'open with unity'.
326 | * [No Hot-Reload](https://capeguy.co.uk/2015/06/no-more-unity-hot-reload/) - prevent unity hot-reloads.
327 | * [FLUnity](https://github.com/canab/flunity) - flash to unity.
328 | * [Projeny](https://github.com/modesttree/projeny) - project management.
329 | * [CUDLR](https://github.com/proletariatgames/CUDLR) - remote debugging and logging console.
330 | * [WebGL - Simple Loading Fix](http://designagame.eu/2016/09/is-unity-webgl-loading-a-simple-fix/) - custom loading bar for the webgl loader.
331 | * [UtilityKit](https://github.com/prime31/UtilityKit) - SerializationUtil, SpriteAnimator, SpriteAnimator, MathHelpers, AutoSnap, ...
332 | * [Remove Boo.Lang and UnityScript Hints](https://gist.github.com/jbevain/a982cc580fb796c93e4e) - Project Generation Hook to remove references to Boo.Lang and UnityScript assemblies.
333 | * [Asset Store Batch Mode](https://github.com/thinksquirrel/asset-store-batch-mode) - API for uploading Unity Asset Store packages.
334 | * [Unity Size Explorer](https://github.com/aschearer/unitysizeexplorer) - analyzes the disk space usage of your build.
335 | * [Better Unity Script Templates](https://github.com/BrokenVector/BetterUnityScriptTemplates) - improved Script templates.
336 | * [UnityCsReference](https://github.com/Unity-Technologies/UnityCsReference) - Unity C# reference source code.
337 | * [Save Game Free](https://github.com/BayatGames/SaveGameFree) - cross platform, encrypted, online-stored saves.
338 | * [UCompile](https://github.com/SoapCode/UCompile) - runtime compilation and execution of CSharp code.
339 | * [UDBase](https://github.com/KonH/UDBase) - module-based game template for Unity.
340 | * [Hull-Delaunay-Voronoi](https://github.com/Scrawk/Hull-Delaunay-Voronoi) - Hull, Delaunay and Voronoi algorithms in Unity.
341 | * [YTranslate](https://gist.github.com/rubenhorn/e8de0fb635c3936d47cd15dfbaafc3d4) - machine translation using Yandex Translate.
342 | * [AR Support Checker](https://github.com/Rozhovetskyi/AR-Support-Checker) - plain detection of AR supported (ARCore, ARKit, AR Foundation) devices.
343 | * [Steam Microtransaction API Handler](https://github.com/jasielmacedo/steam-microtransaction-api/) - API for Steam In-Game Purchase with examples using Unity
344 | * [Trimmer](https://github.com/sttz/trimmer) - An editor, build and player configuration framework for Unity.
345 | * [Gamium](https://github.com/dogu-team/gamium) - Game test automation library, scripting the behavior of game users.
346 |
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