├── .github └── workflows │ └── stale.yml ├── CONTRIBUTING.md ├── LICENSE ├── README.md └── _config.yml /.github/workflows/stale.yml: -------------------------------------------------------------------------------- 1 | name: Mark stale issues and pull requests 2 | 3 | on: 4 | schedule: 5 | - cron: '0 0 * * *' 6 | 7 | permissions: 8 | pull-requests: write 9 | 10 | jobs: 11 | stale: 12 | runs-on: ubuntu-22.04 13 | permissions: 14 | contents: write 15 | issues: write 16 | pull-requests: write 17 | steps: 18 | - uses: actions/stale@v9 19 | with: 20 | repo-token: ${{ secrets.GITHUB_TOKEN }} 21 | days-before-stale: 30 22 | days-before-close: 14 23 | stale-issue-message: 'This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs.' 24 | stale-pr-message: 'This PR has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs.' 25 | exempt-issue-labels: 'in-progress, no-stale' 26 | exempt-pr-labels: 'in-progress, no-stale' 27 | remove-stale-when-updated: true -------------------------------------------------------------------------------- /CONTRIBUTING.md: -------------------------------------------------------------------------------- 1 | # Contribution Guidelines 2 | 3 | Let's help together and make a great list of free Unity scripts! 4 | 5 | If you know a resource that is not listed here, please start a pull request adding your resource after reading this document. 6 | Please report broken links, outdated assets, and spelling mistakes. 7 | 8 | ## Notes: 9 | * The links are in no particular order. 10 | * Outdated assets are removed from time to time (please report outdated assets in issues). 11 | * Links to open source repository services like GitHub or GitLab are preferred over other providers (like the Unity Asset Store) 12 | 13 | ## Requirements 14 | * All linked assets must be free. 15 | * They do not have to be open source. 16 | * They have to contain scripts. Pure art assets are not allowed. 17 | * They are allowed to contain art assets. 18 | * They should work with the latest stable release of Unity or have an update in the works. 19 | 20 | ## Rules 21 | * You are allowed to suggest links to your own assets. 22 | * Look through all the other links and suggestions before submitting your resource to ensure that the list stays free of duplicates. 23 | * Do not submit script collections or lists like this one. 24 | 25 | ## Link Suggestions 26 | * Please create a pull request containing your addition. 27 | 28 | ## Pull Requests 29 | * Make a new pull request for each suggestion. 30 | * Use the following format: \[name\]\(link\) - short description 31 | * Keep the descriptions as simple and as short as possible. 32 | 33 | Thank you for your help! 34 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. 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EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT 593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY 594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, 595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM 597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF 598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 599 | 600 | 16. Limitation of Liability. 601 | 602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING 603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS 604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY 605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE 606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF 607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD 608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), 609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF 610 | SUCH DAMAGES. 611 | 612 | 17. Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | {one line to give the program's name and a brief idea of what it does.} 635 | Copyright (C) {year} {name of author} 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | {project} Copyright (C) {year} {fullname} 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Unity Script Collection 2 | A maintained collection of **useful** & **free** unity scripts / libraries / plugins and extensions. 3 | 4 | If you want to suggest a link, then read the [Contribution Guidelines](CONTRIBUTING.md) first. 5 | Please report broken links, outdated assets and spelling mistakes. The links are in no particular order. This list is licensed under the [GNU General Public License v3.0](LICENSE) and does only apply to this repository. 6 | 7 | Navigation: 8 | - [GameObjects & Transforms](#gameobjects--transforms) 9 | - [Movement & Animation](#movement--animation) 10 | - [Controls & Input](#controls--input) 11 | - [Character Controller](#character-controller) 12 | - [AI & Pathfinding](#ai--pathfinding) 13 | - [Physics](#physics) 14 | - [Particles](#particles) 15 | - [Meshes & Construction](#meshes--construction) 16 | - [Materials & Shading](#materials--shading) 17 | - [2D](#2d) 18 | - [Networking](#networking) 19 | - [VR](#vr) 20 | - [Sound & Music](#sound--music) 21 | - [UI](#ui) 22 | - [Post-Processing & Rendering](#post-processing--rendering) 23 | - [Mobile](#mobile) 24 | - [Debug](#debug) 25 | - [Editor](#editor) 26 | - [Tools](#tools) 27 | - [Editors](#editors) 28 | - [Inspector Extensions](#inspector-extensions) 29 | - [Importer](#importer) 30 | - [Serialization & Web](#serialization--web) 31 | - [Social SDKs](#social-sdks) 32 | - [API Extensions & Helper](#api-extensions--helper) 33 | - [Design Patterns](#design-patterns) 34 | - [Utilities](#utilities) 35 | - [Other](#other) 36 | 37 | 38 | ## GameObjects & Transforms 39 | * [RecyclerKit](https://github.com/prime31/RecyclerKit) - pooling system. 40 | * [UnityOctree](https://github.com/Nition/UnityOctree) - octrees. 41 | * [In-Game Replay System](https://github.com/FeNo/InGameReplay) - record and replay transforms. 42 | * [Unity Scene Query](https://github.com/Real-Serious-Games/Unity-Scene-Query) - library to traverse and query the Unity scene to find particular objects. 43 | * [Unity3DRuntimeTransformGizmo](https://github.com/HiddenMonk/Unity3DRuntimeTransformGizmo) - Another runtime transform gizmo. 44 | 45 | ## Movement & Animation 46 | * [List View Framework](https://bitbucket.org/Unity-Technologies/list-view-framework) - create dynamic, scrollable lists. 47 | * [Reaktion](https://github.com/keijiro/Reaktion) - audio reaction toolkit. 48 | * [DOTween](https://github.com/Demigiant/dotween) - tween engine. 49 | * [Camera Path Creator](https://assetstore.unity.com/packages/tools/camera/camera-path-creator-84074) - create complex camera paths. 50 | * [UnitySpritesAndBones](https://github.com/Banbury/UnitySpritesAndBones) - skeletal sprite animations. 51 | * [spine-unity](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-unity) - import spine animations. 52 | * [ikccd](https://github.com/sunilnayak133/ikccd) - IK Solver using Cyclic Coordinate Descent. 53 | * [Aim-IK](https://github.com/ehsan-mohammadi/Aim-IK) - Procedural orientate character head (and chest) in a direction without using any animation data. 54 | * [RecordAndRepeat](https://github.com/fx-lange/unity-record-and-repeat) - Record and playback of custom data via the timeline. 55 | 56 | ## Controls & Input 57 | * [InputManager](https://github.com/daemon3000/InputManager) - a powerful input manager. 58 | * [TouchScript](https://github.com/TouchScript/TouchScript) - multitouch library. 59 | 60 | ## Character Controller 61 | * [Unity 2D Platformer Controller](https://github.com/cjddmut/Unity-2D-Platformer-Controller) - 2d platformer character controller. 62 | * [CharacterController2D](https://github.com/prime31/CharacterController2D) - 2d character controller. 63 | * [SuperCharacterController](https://github.com/IronWarrior/SuperCharacterController) - 3d character controller. 64 | 65 | ## AI & Pathfinding 66 | * [A Star Pathfinding for Platformers](https://github.com/tutsplus/A-Star-Pathfinding-for-Platformers) - A* for platformers. 67 | * [Astar for Unity](https://github.com/sharpaccent/Astar-for-Unity) - A* pathfinding. 68 | * [A* Pathfinding Project](http://arongranberg.com/astar/) - A* pathfinding. 69 | * [UnitySteer](https://github.com/ricardojmendez/UnitySteer) - steering, obstacle avoidance and path following behaviors. 70 | * [SimpleTraffic](https://github.com/Kink3d/SimpleTraffic) - a simple traffic simulation using Nav Mesh. 71 | * [Self-driving-vehicle](https://github.com/Habrador/Self-driving-vehicle) - Car pathfinding using Hybrid A* search algorithm. 72 | * [GOAP](https://github.com/crashkonijn/GOAP) - Multithreaded Goal Oriented Action Planner for Unity. 73 | * [DotRecast](https://github.com/ikpil/DotRecast) - a port of Recast & Detour, navigation mesh toolset for games, Unity3D, servers, C#. 74 | 75 | ## Physics 76 | * [Mario Galaxy Gravity for Unity](https://gist.github.com/phosphoer/a283cdbeca5d2160d5eed318d0362826) - mario galaxy gravity. 77 | * [Ocean Community Next Gen](https://github.com/eliasts/Ocean_Community_Next_Gen) - water physics/shader. 78 | * [Voxel GPU Physics](https://github.com/jknightdoeswork/gpu-physics-unity) - GPU accelerated voxel physics. 79 | * [Interactive Erosion](https://github.com/Scrawk/Interactive-Erosion) - Runtime fluid erosion for terrain. 80 | 81 | ## Particles 82 | * [KvantSpray](https://github.com/keijiro/KvantSpray) - gpu accelerated particles. 83 | * [NVIDIA Hair Works Integration](https://github.com/unity3d-jp/NVIDIAHairWorksIntegration) - Nvidia hair works. 84 | * [Ember Particles](https://twitter.com/Der_Kevin/status/832545397109309440) - turbulent ember particles. 85 | * [SPHFluid](https://github.com/MangoSister/SPHFluid) - Interactive 3D Fluid Simulation based on SPH. 86 | 87 | ## Meshes & Construction 88 | * [ProceduralToolkit](https://github.com/Syomus/ProceduralToolkit) - procedural mesh toolkit/generator. 89 | * [Draw](https://gist.github.com/nothke/82dccc121457541fcce32aea7744618a) - draws primitives with lines. 90 | * [VolumetricLinesUnity](https://github.com/johannesugb/VolumetricLinesUnity) - volumetric lines. 91 | * [giles](https://github.com/procore3d/giles) - 3d runtime level editor. 92 | * [Voxelmetric](https://github.com/Voxelmetric/Voxelmetric) - voxel framework. 93 | * [ICO Sphere Mesh Creator](https://github.com/kaiware007/IcoSphreCreator) - procedural ico spheres. 94 | * [Vertex Painter](https://github.com/slipster216/VertexPaint) - paint information onto vertices. 95 | * [FacePaint](https://github.com/SixWays/FacePaint) - paint triangles of meshes. 96 | * [TextMesh Pro](https://docs.unity3d.com/Packages/com.unity.ugui@2.0/manual/TextMeshPro/index.html) - generate text with custom styling. 97 | * [meshcombinewizard](https://github.com/sirgru/MeshCombineWizard) - combines all meshes on the chosen gameObject and its children that share the same material. 98 | * [RoadArchitect](https://github.com/MicroGSD/RoadArchitect) - road system creator featuring dynamic intersections, bridges, etc. 99 | * [DrawLine](https://github.com/geniikw/drawLine) - procedural line mesh tool. 100 | * [Deform](https://github.com/keenanwoodall/Deform) - a framework for deforming meshes in the editor and at runtime in Unity. 101 | * [2.5D Destruction](https://github.com/Nesh108/Unity-2.5D-Destruction) - breaks 2D sprites into 2.5D fragments. 102 | * [MetaBalls Liquids](https://github.com/Nesh108/Unity_MetaBalls_Liquids) - liquid simulation using MetaBalls. 103 | 104 | ## Materials & Shading 105 | * [Ocean Community Next Gen](https://github.com/eliasts/Ocean_Community_Next_Gen) - water physics/shader. 106 | * [Flow Map Shader](https://gist.github.com/TarasOsiris/e0e6e6c3b8fdb0d8074b) - flow map shader working with sprites. 107 | * [VertexPaint](https://github.com/slipster216/VertexPaint) - additional vertex streams. 108 | * [ShaderProject](https://github.com/ellioman/ShaderProject) - shader collection. 109 | * [Skybox Plus](https://github.com/keijiro/SkyboxPlus) - a collection of skybox shaders. 110 | * [Outline Shader](https://gist.github.com/michidk/3b49362e21563a1d66d52f4cf4bdc7ce) - outline shader which accomodates screen width and camera distance. 111 | * [Unity Sprite Uber Shader](https://github.com/traggett/UnitySpriteShaders) - 3D shading for sprites (e.g. normal mapping). 112 | * [Low Poly Shaders](https://github.com/BrokenVector/LowPolyShaders) - material shaders optimized for Low Poly stylized meshes. 113 | * [Lux Shader Framework](https://github.com/larsbertram69/Lux-2.02-Personal) - Lux 2.02 pbr Shader Framework. 114 | * [Unity Wireframe Shaders](https://github.com/Chaser324/unity-wireframe) - general purpose wireframe shaders. 115 | * [Hologram Shader](https://github.com/andydbc/HologramShader) - simple hologram shader. 116 | * [Kamakura Shaders](https://github.com/kayac/kamakura-shaders/) - a collection of shaders and components focusing on Non-Photorealistic Rendering. 117 | 118 | ## 2D 119 | * [UnitySVG](https://github.com/MrJoy/UnitySVG) - svg renderer. 120 | * [UnityStbEasyFont](https://github.com/aras-p/UnityStbEasyFont) - text mesh generator. 121 | * [SpriteLightKit](https://github.com/prime31/SpriteLightKit) - 2d sprite lights. 122 | * [2D Light of Sight Unity](https://github.com/f15gdsy/2D-Light-of-Sight-Unity) - 2d flat geometric lightning. 123 | * [Unity Sprite Uber Shader](https://github.com/traggett/UnitySpriteShaders) - 3D shading for sprites (e.g. normal mapping). 124 | * [Fungus](https://github.com/snozbot/fungus) - 2d interactive storytelling game framework. 125 | * [PolyMesh](https://github.com/UnityPatterns/PolyMesh) - 2d shape editor. 126 | * [Unity Tilemap](https://github.com/toinfiniityandbeyond/unity-tilemap) - 2D tilemap editor. 127 | * [2D Extras](https://github.com/Unity-Technologies/2d-extras) - reusable 2d scripts (tilemaps, etc.). 128 | * [Vector Graphics Samples](https://github.com/Unity-Technologies/vector-graphics-samples) - samples of the Vector Graphics features to be used with Unity 2018.1 and newe. 129 | 130 | ## Networking 131 | * [UNet Authoritative Networking](https://github.com/atrakeur/unity-unet-authoritative-networking) - authoritative networking implementation. 132 | * [MLAPI](https://github.com/MidLevel/MLAPI) An alternative to Unity's UNET high level API, allows for separate server/client projects and more. 133 | * [Barebones Master Server](https://github.com/alvyxaz/barebones-masterserver) - Host your own custom master server setup, avoid CCU fees. 134 | * [Fish-Net](https://github.com/FirstGearGames/FishNet) - free networking solution built from ground up with synchronization of states and logic 135 | * [PlayFab](https://github.com/PlayFab) - PlayFab is a backend-as-a-service for games. Provides SDK's too. 136 | * [UGS- Unity Gaming Services](https://unity.com/solutions/gaming-services) - A complete service ecosystem for live games 137 | 138 | ## VR 139 | * [SteamVR](https://github.com/ValveSoftware/steamvr_unity_plugin) - VR SDK. 140 | * [The Lab Renderer](https://assetstore.unity.com/packages/tools/the-lab-renderer-63141) - VR renderer by Valve. 141 | * [VRTK](https://github.com/thestonefox/VRTK) - contains useful scripts for building VR games. 142 | * [NewtonVR](https://github.com/TomorrowTodayLabs/NewtonVR) - VR physics and interactions. 143 | * [Cutie Keys](https://github.com/NormalVR/CutieKeys/) - VR keyboard. 144 | * [Punchkeyboard](https://github.com/rjth/Punchkeyboard) - Another VR keyboard. 145 | * [Hover UI Kit](https://github.com/aestheticinteractive/Hover-UI-Kit) - a complete VR input framework. 146 | * [VRLineRenderer](https://github.com/Unity-Technologies/VRLineRenderer) - glowing lines renderer optimized for VR. 147 | 148 | ## Sound & Music 149 | * [usfxr](https://github.com/zeh/usfxr) - procedual audio effects. 150 | * [Reaktion](https://github.com/keijiro/Reaktion) - audio reaction toolkit (mac only). 151 | * [DefaultMicrophone](https://github.com/GabeBigBoxVR/UnityDefaultMicrophone) - gets the default microphone (windows only). 152 | * [Lasp](https://github.com/keijiro/Lasp) - Low-latency Audio Signal Processing plugin for Unity. 153 | * [Unity-Audio-Manager](https://github.com/MathewHDYT/Unity-Audio-Manager) - Plugin, that allows to easily play/change/stop/mute/... sounds in 2D/3D. 154 | 155 | ## UI 156 | * [Book Page Curl](https://github.com/Dandarawy/Unity3DBookPageCurl) - page curl transition. 157 | * [Open Pause Menu](https://github.com/GreatArcStudios/unitypausemenu) - read-to-use pause menu. 158 | * [Lunar Mobile Console](https://github.com/SpaceMadness/lunar-unity-console) - debug console for mobiles. 159 | * [InfinityScroll](https://github.com/ivomarel/InfinityScroll) - infinite scrollrects. 160 | * [EasyButtons](https://github.com/madsbangh/EasyButtons) - create buttons in the inspector using annotations. 161 | * [UI Extensions](https://bitbucket.org/UnityUIExtensions/unity-ui-extensions) - various NGUI extensions/helper/scripts. 162 | * [NGUI Extensions](https://github.com/kimsama/Unity-NGUIExtension) - a few NGUI extensions. 163 | * [Webview CSharp](https://github.com/kimsama/unity3d-webview-csharp) - render websites. 164 | * [Typogenic](https://github.com/Chman/Typogenic) - an easy to use, fast and high-quality 3D text renderer. 165 | * [unity-debug-overlay](https://github.com/pandr/unity-debug-overlay) - a fast and (almost) garbage free debug overlay. 166 | 167 | ## Post-Processing & Rendering 168 | * [kode80SSR](https://github.com/kode80/kode80SSR) - screen-space reflections. 169 | * [KinoObscurance](https://github.com/keijiro/KinoObscurance) - screen-space ambient obscurance. 170 | * [SMAA](https://github.com/Chman/SMAA) - subpixel morphological anti-aliasing. 171 | * [Temporal Reprojection Anti-Aliasing](https://github.com/playdeadgames/temporal) - anti-aliasing solution used in INSIDE. 172 | * [kode80CloudsUnity3D](https://github.com/kode80/kode80CloudsUnity3D) - realtime volumetric clouds. 173 | * [PixelRenderUnity3D](https://github.com/kode80/PixelRenderUnity3D) - pixelized rendering. 174 | * [PixelCamera2D](https://github.com/RyanNielson/PixelCamera2D) - pixel-perfect rendering. 175 | * [KinoMotion](https://github.com/keijiro/KinoMotion) - motion blur using motion vectors. 176 | * [KinoContour](https://github.com/keijiro/KinoContour) - edge detection. 177 | * [KinoMirror](https://github.com/keijiro/KinoMirror) - kaleidoscope effect. 178 | * [KinoFringe](https://github.com/keijiro/KinoFringe) - chromatic aberration. 179 | * [KinoBinary](https://github.com/keijiro/KinoBinary) - 1-bit monochrome effect. 180 | * [KinoFeedback](https://github.com/keijiro/KinoFeedback) - retro framebuffer feedback effect. 181 | * [KinoRamp](https://github.com/keijiro/KinoRamp) - color ramp overlay. 182 | * [KinoSlitscan](https://github.com/keijiro/KinoSlitscan) - slit-scan effect. 183 | * [KinoGlitch](https://github.com/keijiro/KinoGlitch) - glitch effect. 184 | * [KinoDatamosh](https://github.com/keijiro/KinoDatamosh) - datamosh. 185 | * [unity vhsglitch](https://github.com/staffantan/unity-vhsglitch) - vhs glitch effect. 186 | * [KinoFog](https://github.com/keijiro/KinoFog) - global fog. 187 | * [KinoBloom](https://github.com/keijiro/KinoBloom) - bloom. 188 | * [KinoBokeh](https://github.com/keijiro/KinoBokeh) - bokeh effect. 189 | * [KinoVignette](https://github.com/keijiro/KinoVignette) - vignette. 190 | * [KinoVision](https://github.com/keijiro/KinoVision) - frame information visualizer. 191 | * [Unity5Effects](https://github.com/i-saint/Unity5Effects) - post-processing collection. 192 | * [LightShafts](https://github.com/robertcupisz/LightShafts) - light shafts. 193 | * [VolumetricLights](https://github.com/SlightlyMad/VolumetricLights) - volumetric lights. 194 | * [SonarFx](https://github.com/keijiro/SonarFx) - wave patterns. 195 | * [Post-processing Stack](https://github.com/Unity-Technologies/PostProcessing) - multiple image effects in one pipeline. 196 | * [Moments](https://github.com/Chman/Moments) - gif recorder. 197 | * [uDesktopDuplication](https://github.com/hecomi/uDesktopDuplication) - realtime screen capture as Texture2D. 198 | * [Heat Distortion Effect](https://twitter.com/minionsart/status/833967666780110849) - a shader which distorts the image behind, using a normal map. 199 | * [Clear Flags Effect](https://github.com/falconmick/ClearFlagsMobile) - Image Effect to reproduce the Clear Flags camera effect. 200 | * [DeLightingTool](https://github.com/Unity-Technologies/DeLightingTool) - tool to remove lighting information from textures in a photogrammetry asset pipeline. 201 | * [unity-lut-generator](https://github.com/mattatz/unity-lut-generator) - LookUpTable generator for Unity. 202 | * [SEGI](https://github.com/sonicether/SEGI) - Sonic Ether's voxel-based global illumination system. 203 | 204 | ## Mobile 205 | * [Toast](https://gist.github.com/TarasOsiris/dec42cf3ecca6c854182f385e38dbf57) - android toast notifications. 206 | * [UnityShowAndroidStatusBar](https://github.com/Over17/UnityShowAndroidStatusBar) - android show statusbar. 207 | * [Google VR SDK](https://github.com/googlevr/gvr-unity-sdk) - google mobile vr sdk. 208 | * [Unity Webview](https://github.com/gree/unity-webview) - webview overlay. 209 | * [CUDLR](https://github.com/proletariatgames/CUDLR) - remote debugging and logging console. 210 | 211 | ## Debug 212 | * [uREPL](https://github.com/hecomi/uREPL) - runtime evaluation of c# expressions. 213 | * [UberLogger](https://github.com/bbbscarter/UberLogger) - advanced logging API, improved editor console & ingame console. 214 | * [Unity File Debug](https://github.com/Sacred-Seed-Studio/Unity-File-Debug) - enhanced Debug.Log with file export and web viewer. 215 | * [Immediate Window](https://docs.unity3d.com/Packages/com.unity.immediate-window@latest/index.html) -- Type code and get immediate feedback with object inspection like chrome console debugger. 216 | * [Consolation](https://github.com/mminer/consolation) - in-game debug console. 217 | 218 | ## Editor 219 | ### Tools 220 | * [Favorites List](https://github.com/BrokenVector/favorites-list) - mark objects/scenen/assets as favorites to return to them quickly. 221 | * [REX Diagnostics](https://thorgeirk11.github.io/REX-Diagnostics/) - runtime evaluation of c# expressions. 222 | * [Better Defines](https://github.com/TarasOsiris/Better-Defines) - platform dependent preprocessor directive manager. 223 | * [MissingReferencesUnity](https://github.com/liortal53/MissingReferencesUnity) - find missing references. 224 | * [Unity Resource Checker](https://github.com/handcircus/Unity-Resource-Checker) - resource analyzer. 225 | * [Asset Usage Detector](https://github.com/yasirkula/UnityAssetUsageDetector) - checks if an asset is used in code and/or scene files. 226 | * [Compile Time Tracker](https://github.com/DarrenTsung/compile-time-tracker) - compile time tracker. 227 | * [UnityStudio](https://github.com/RaduMC/UnityStudio) - unity asset export tool. 228 | * [Screen Shooter](https://github.com/PhannGor/Screen-Shooter) - takes screenshots with multiple resolutions at once. 229 | * [Script Templates for Unity](https://bitbucket.org/rotorz/script-templates-for-unity) - script templates. 230 | * [Unity 2D Destruction](https://github.com/mjholtzem/Unity-2D-Destruction) - sprite destruction. 231 | * [CurveTexture](https://github.com/slipster216/CurveTexture) - bake curves into texture. 232 | * [Unity3D Rainbow Folders](https://github.com/PhannGor/unity3d-rainbow-folders) - folder icons. 233 | * [Unity Themes](https://github.com/zios/unity-themes) - editor themes. 234 | * [Tree Randomizer](https://assetstore.unity.com/packages/tools/utilities/tree-randomizer-59228) - randomize unity trees. 235 | * [Render Settings Duplicator](https://assetstore.unity.com/packages/tools/particles-effects/render-settings-duplicator-58831) - clones the render settings from one scene to another. 236 | * [Piviot Transform Helper](https://twitter.com/talecrafter/status/780812894502084609) - adds piviot creation shortcuts to the context menu. 237 | * [ScriptExecutionOrder Attribute](https://gist.github.com/Skybladev2/d0d029716b1651cc1947) - attribute to specify execution order. 238 | * [Simple Editor Shortcuts Tools Collection](https://github.com/sirgru/Unity-Simple-Editor-Shortcuts-Tools-Collection) - small collection of simple tools to help in scene editing workflows. 239 | * [Mulligan Renamer](https://github.com/redbluegames/unity-mulligan-renamer) - bulk renaming tool for game objects and assets. 240 | * [BitField Attribute](https://github.com/lee-io/BitField-Attribute) - Enable bit field masking from the Unity Editor. 241 | * [ScriptableObject Menu](https://github.com/lee-io/ScriptableObject-Menu) - Create ScriptableObjects from the Unity Editor. 242 | * [StableDiffusionUnityTools](https://github.com/KonH/StableDiffusionUnityTools) - Editor assets generation via Stable Diffusion. 243 | 244 | ### Editors 245 | * [Brainiac](https://github.com/daemon3000/Brainiac) - behaviour tree & (behaviour-)node-based visual editor. 246 | * [Node Editor](https://github.com/Baste-RainGames/Node_Editor) - (calculation-)node editor. 247 | * [BrotherhoodOfNode](https://github.com/aphex-/BrotherhoodOfNode/) - (more graphical-)node editor for visual things. 248 | * [VisualNoiseDesigner](https://github.com/x0r04rg/VisualNoiseDesigner) - visual noise designer. 249 | * [SimpleGeo](https://gist.github.com/phosphoer/8cccb00e20d9892af1438a795779bee0) - simple geometry painter. 250 | * [Curves and Splines](http://catlikecoding.com/unity/tutorials/curves-and-splines/) - curve & spline editor. 251 | * [Unity 2D Joint Editors](https://github.com/toxicFork/Unity-2D-Joint-Editors) - 2d joint editors. 252 | * [PolyMesh](https://github.com/UnityPatterns/PolyMesh) - 2d shape editor. 253 | * [VertexPaint](https://github.com/slipster216/VertexPaint) - vertex data painter. 254 | * [SabreCSG](https://github.com/sabresaurus/SabreCSG) - a set of level design tools for building complex levels. 255 | * [Unity Tilemap](https://github.com/toinfiniityandbeyond/unity-tilemap) - 2D tilemap editor. 256 | * [Node Editor Framework](https://github.com/Seneral/Node_Editor_Framework) - Node Editor Framework for creating node based displays and editors. 257 | * [Unity Event Visualizer](https://github.com/MephestoKhaan/UnityEventVisualizer) - graph editor for viewing all UnityEvents. 258 | * [Runtime Node editor](https://github.com/cemuka/UnityRuntimeNodeEditor) - Unity runtime node editor using with Unity UI. 259 | 260 | ### Inspector Extensions 261 | * [Reorderable Lists](https://bitbucket.org/rotorz/reorderable-list-editor-field-for-unity) - reorderable list field. 262 | * [ClassTypeReference](https://bitbucket.org/rotorz/classtypereference-for-unity) - class type reference field. 263 | * [Unity3D ExtendedEvent](https://github.com/Thundernerd/Unity3D-ExtendedEvent) - extended event selector. 264 | * [Property Drawer Collection](https://github.com/anchan828/property-drawer-collection) - collection of property drawers. 265 | * [Node Inspector](https://github.com/nicloay/Node-Inspector) - node based inspector. 266 | * [ColorBands](https://github.com/rstecca/ColorBands) - color bands. 267 | * [Reorder Components](https://twitter.com/mrpodunkian/status/715309192886624256) - reorder components on your GameObjects. 268 | * [ScenePreview Inspector](http://diegogiacomelli.com.br/unity3d-scenepreview-inspector/) - view scene preview in inspector. 269 | 270 | ### Importer 271 | * [Unity Excel Importer Maker](https://github.com/tsubaki/Unity-Excel-Importer-Maker) - excel. 272 | * [Unity Psd Importer](https://github.com/ChemiKhazi/UnityPsdImporter) - advanced psd import. 273 | 274 | ## Serialization & Web 275 | * [Full Serializer](https://github.com/jacobdufault/fullserializer) - custom serializer. 276 | * [Json.Net](https://github.com/SaladLab/Json.Net.Unity3D) - Newtonsoft Json.NET. 277 | * [SQLite4Unity3d](https://github.com/codecoding/SQLite4Unity3d) - sql lite. 278 | * [UnityHTTP](https://github.com/andyburke/UnityHTTP) - http library. 279 | * [Unity QuickSheet](https://github.com/kimsama/Unity-QuickSheet) - import data from google/excel sheets. 280 | * [Odin Unity Serializer](https://github.com/TeamSirenix/odin-serializer) - Arguably the best serializer for Unity out there. 281 | 282 | ## Social SDKs 283 | * [Google Analytics Plugin](https://github.com/googleanalytics/google-analytics-plugin-for-unity) - Google Analytics. 284 | * [Google Play Games Plugin](https://github.com/playgameservices/play-games-plugin-for-unity) - Google Play plugin. 285 | * [Facebook SDK](https://github.com/facebook/facebook-sdk-for-unity) - Facebook sdk. 286 | * [Reign Unity Plugin](https://github.com/reignstudios/Reign-Unity-Plugin5) - unified mobile api. 287 | * [GetSocial SDK](https://github.com/getsocial-im/getsocial-unity-sdk) - community api. 288 | * [Steamworks.NET](https://github.com/rlabrecque/Steamworks.NET) - c# wrapper for valve's Steamworks API. 289 | * [Facepunch.Steamworks](https://github.com/Facepunch/Facepunch.Steamworks) - Steamworks C# API (not all features implemented, but better API). 290 | * [twitter-for-unity](https://github.com/toofu37/twitter-for-unity) - Twitter API Client for Unity. 291 | 292 | ## API Extensions & Helper 293 | * [Camera Extension](https://gist.github.com/TarasOsiris/a8904989c18424bcdf73) - a better way of manipulating the culling mask. 294 | * [Download Manager](https://gist.github.com/asus4/2490117) - simple file downloads. 295 | * [UnityMainThreadDispatcher](https://github.com/PimDeWitte/UnityMainThreadDispatcher) - main thread dispatcher. 296 | * [UnityBitmapDrawing](https://github.com/ProtoTurtle/UnityBitmapDrawing) - texture2d drawing extensions. 297 | * [Unity3D ComponentAttribute](https://github.com/Thundernerd/Unity3D-ComponentAttribute) - auto component referencing. 298 | * [Unity3D ExecutionOrderAttribute](https://github.com/Thundernerd/Unity3D-ExecutionOrderAttribute) - execution order attribute. 299 | * [LINQ to GameObject for Unity](https://github.com/neuecc/LINQ-to-GameObject-for-Unity) - gameobject linq querys. 300 | * [Chained Works](https://bitbucket.org/snippets/Lordinarius/8rnLn/chainedworks) - coroutine chained procedures. 301 | * [TeaTime](https://github.com/alvivar/TeaTime) - timer queue for coroutines. 302 | * [Smart Tags and Layers](https://github.com/nicoplv/smart-tags-and-layers) - generates static values for your tags and layers. 303 | * [DTValidator](https://github.com/DarrenTsung/DTValidator) - finds broken and unassigned references. 304 | * [xNode](https://github.com/Siccity/xNode) - easily create node-based plugins. 305 | 306 | ## Design Patterns 307 | * [Unity Singleton MonoBehaviour](https://github.com/kleber-swf/Unity-Singleton-MonoBehaviour) - powerful singleton. 308 | * [Signals](https://github.com/UnityPatterns/Signals) - simple event/signal system. 309 | * [Unity3d Finite State Machine](https://github.com/thefuntastic/Unity3d-Finite-State-Machine) - simple finite stata machine. 310 | * [stateless](https://github.com/StompyRobot/stateless) - more complex state machines. 311 | * [Design Patterns in Unity Example](https://github.com/marwie/Design-Patterns-in-Unity-Example) - collection of design patterns. 312 | * [Entitas CSharp](https://github.com/sschmid/Entitas-CSharp) - entity component system framework. 313 | * [strangeioc](https://github.com/strangeioc/strangeioc) - inversion of control framework. 314 | * [Zenject](https://github.com/modesttree/Zenject) - depedency injection framework. 315 | * [UniRx](https://github.com/neuecc/UniRx) - unity reactive extensions implementation. 316 | * [Stateless](https://github.com/Patroklo/stateless) - Fork of Stateless dot net statemachine for .Net 3.5. 317 | * [UniTask](https://github.com/Cysharp/UniTask) - An efficient allocation free async/await integration for Unity. 318 | * [UniState](https://github.com/bazyleu/UniState) - UniState is a modern, high-performance, scalable state machine package for Unity. 319 | 320 | ## Utilities 321 | * [demilib](https://github.com/Demigiant/demilib) - various utilities and tools for Unity. 322 | * [Excessives](https://github.com/SirHall/Excessives) - General purpose C# and Unity3D utility scripts. 323 | 324 | ## Other 325 | * [Unity Right Click](https://gist.github.com/adamtuliper/48a6e2ce3d9b5e72be36) - windows context menu extension: 'open with unity'. 326 | * [No Hot-Reload](https://capeguy.co.uk/2015/06/no-more-unity-hot-reload/) - prevent unity hot-reloads. 327 | * [FLUnity](https://github.com/canab/flunity) - flash to unity. 328 | * [Projeny](https://github.com/modesttree/projeny) - project management. 329 | * [CUDLR](https://github.com/proletariatgames/CUDLR) - remote debugging and logging console. 330 | * [WebGL - Simple Loading Fix](http://designagame.eu/2016/09/is-unity-webgl-loading-a-simple-fix/) - custom loading bar for the webgl loader. 331 | * [UtilityKit](https://github.com/prime31/UtilityKit) - SerializationUtil, SpriteAnimator, SpriteAnimator, MathHelpers, AutoSnap, ... 332 | * [Remove Boo.Lang and UnityScript Hints](https://gist.github.com/jbevain/a982cc580fb796c93e4e) - Project Generation Hook to remove references to Boo.Lang and UnityScript assemblies. 333 | * [Asset Store Batch Mode](https://github.com/thinksquirrel/asset-store-batch-mode) - API for uploading Unity Asset Store packages. 334 | * [Unity Size Explorer](https://github.com/aschearer/unitysizeexplorer) - analyzes the disk space usage of your build. 335 | * [Better Unity Script Templates](https://github.com/BrokenVector/BetterUnityScriptTemplates) - improved Script templates. 336 | * [UnityCsReference](https://github.com/Unity-Technologies/UnityCsReference) - Unity C# reference source code. 337 | * [Save Game Free](https://github.com/BayatGames/SaveGameFree) - cross platform, encrypted, online-stored saves. 338 | * [UCompile](https://github.com/SoapCode/UCompile) - runtime compilation and execution of CSharp code. 339 | * [UDBase](https://github.com/KonH/UDBase) - module-based game template for Unity. 340 | * [Hull-Delaunay-Voronoi](https://github.com/Scrawk/Hull-Delaunay-Voronoi) - Hull, Delaunay and Voronoi algorithms in Unity. 341 | * [YTranslate](https://gist.github.com/rubenhorn/e8de0fb635c3936d47cd15dfbaafc3d4) - machine translation using Yandex Translate. 342 | * [AR Support Checker](https://github.com/Rozhovetskyi/AR-Support-Checker) - plain detection of AR supported (ARCore, ARKit, AR Foundation) devices. 343 | * [Steam Microtransaction API Handler](https://github.com/jasielmacedo/steam-microtransaction-api/) - API for Steam In-Game Purchase with examples using Unity 344 | * [Trimmer](https://github.com/sttz/trimmer) - An editor, build and player configuration framework for Unity. 345 | * [Gamium](https://github.com/dogu-team/gamium) - Game test automation library, scripting the behavior of game users. 346 | -------------------------------------------------------------------------------- /_config.yml: -------------------------------------------------------------------------------- 1 | theme: jekyll-theme-minimal --------------------------------------------------------------------------------