├── CardReader ├── README.md ├── CardReader │ ├── .vs │ │ └── CardReader │ │ │ └── v14 │ │ │ └── .suo │ ├── CardReader │ │ ├── Assets │ │ │ ├── StoreLogo.png │ │ │ ├── SplashScreen.scale-200.png │ │ │ ├── LockScreenLogo.scale-200.png │ │ │ ├── Square150x150Logo.scale-200.png │ │ │ ├── Square44x44Logo.scale-200.png │ │ │ ├── Wide310x150Logo.scale-200.png │ │ │ └── Square44x44Logo.targetsize-24_altform-unplated.png │ │ ├── CardReader_TemporaryKey.pfx │ │ ├── ApplicationInsights.config │ │ ├── RecognitionType.cs │ │ ├── App.xaml │ │ ├── CardReader.csproj.user │ │ ├── project.json │ │ ├── Properties │ │ │ ├── AssemblyInfo.cs │ │ │ └── Default.rd.xml │ │ ├── Package.appxmanifest │ │ ├── CardRecognizer.cs │ │ ├── MainPage.xaml │ │ ├── App.xaml.cs │ │ └── CardReader.csproj │ └── CardReader.sln └── CardReader Exercises │ ├── CardReader_Exercise 1.zip │ ├── CardReader_Exercise 2.zip │ ├── CardReader_Exercise 3.zip │ ├── CardReader_Exercise 4.zip │ ├── How To Build Card Reader.docx │ ├── How To Build Card Reader.html │ └── How To Build Card Reader_files │ ├── image001.jpg │ ├── image002.jpg │ ├── image003.png │ ├── image004.png │ ├── image005.png │ ├── image006.jpg │ ├── image007.jpg │ ├── image008.png │ ├── image009.jpg │ └── image010.png ├── MusicSync ├── MusicSync Exercises │ ├── MusicServer_Exercise 1.zip │ ├── MusicServer_Exercise 2.zip │ ├── MusicServer_Exercise 3.zip │ ├── MusicServer_Exercise 4.zip │ ├── MusicServer_Exercise 5.zip │ ├── MusicServer_Exercise 6.zip │ ├── How To Build Music Sync.docx │ ├── How To Build Music Sync.html │ └── How To Build Music Sync_files │ │ ├── image001.jpg │ │ ├── image002.png │ │ ├── image003.png │ │ ├── image004.jpg │ │ ├── image005.jpg │ │ ├── image006.jpg │ │ ├── image007.jpg │ │ ├── image008.jpg │ │ ├── image009.jpg │ │ └── image010.png ├── MusicSync │ └── MusicServer │ │ ├── MusicServer │ │ ├── Assets │ │ │ ├── StoreLogo.png │ │ │ ├── SplashScreen.scale-200.png │ │ │ ├── LockScreenLogo.scale-200.png │ │ │ ├── Square44x44Logo.scale-200.png │ │ │ ├── Wide310x150Logo.scale-200.png │ │ │ ├── Square150x150Logo.scale-200.png │ │ │ └── Square44x44Logo.targetsize-24_altform-unplated.png │ │ ├── App.xaml │ │ ├── project.json │ │ ├── Speaker.cs │ │ ├── Properties │ │ │ ├── AssemblyInfo.cs │ │ │ └── Default.rd.xml │ │ ├── Package.appxmanifest │ │ ├── MainPage.xaml │ │ ├── App.xaml.cs │ │ ├── MainPage.xaml.cs │ │ ├── MusicServer.csproj │ │ └── Publisher.cs │ │ ├── VirtualSpeaker │ │ ├── Assets │ │ │ ├── StoreLogo.png │ │ │ ├── SplashScreen.scale-200.png │ │ │ ├── LockScreenLogo.scale-200.png │ │ │ ├── Square44x44Logo.scale-200.png │ │ │ ├── Wide310x150Logo.scale-200.png │ │ │ ├── Square150x150Logo.scale-200.png │ │ │ └── Square44x44Logo.targetsize-24_altform-unplated.png │ │ ├── App.xaml │ │ ├── project.json │ │ ├── Properties │ │ │ ├── AssemblyInfo.cs │ │ │ └── Default.rd.xml │ │ ├── MainPage.xaml │ │ ├── MainPage.xaml.cs │ │ ├── Package.appxmanifest │ │ ├── App.xaml.cs │ │ └── VirtualSpeaker.csproj │ │ ├── MusicSubscriber │ │ ├── MessageType.cs │ │ ├── project.json │ │ ├── Properties │ │ │ └── AssemblyInfo.cs │ │ ├── MusicSubscriber.csproj │ │ └── Subscriber.cs │ │ └── MusicServer.sln └── README.md ├── FaceTheremin ├── FaceTheremin │ ├── FaceTheremin │ │ ├── Assets │ │ │ ├── drum_1_1.mp3 │ │ │ ├── drum_1_2.mp3 │ │ │ ├── drum_1_3.mp3 │ │ │ ├── drum_1_4.mp3 │ │ │ ├── drum_1_5.mp3 │ │ │ ├── drum_1_6.mp3 │ │ │ ├── drum_1_7.mp3 │ │ │ ├── drum_1_8.mp3 │ │ │ ├── drum_2_1.mp3 │ │ │ ├── drum_2_2.mp3 │ │ │ ├── drum_2_3.mp3 │ │ │ ├── drum_2_4.mp3 │ │ │ ├── drum_2_5.mp3 │ │ │ ├── drum_2_6.mp3 │ │ │ ├── drum_2_7.mp3 │ │ │ ├── drum_2_8.mp3 │ │ │ ├── snd_1_1.mp3 │ │ │ ├── snd_1_2.mp3 │ │ │ ├── snd_1_3.mp3 │ │ │ ├── snd_1_4.mp3 │ │ │ ├── snd_1_5.mp3 │ │ │ ├── snd_1_6.mp3 │ │ │ ├── snd_1_7.mp3 │ │ │ ├── snd_1_8.mp3 │ │ │ ├── snd_2_1.mp3 │ │ │ ├── snd_2_2.mp3 │ │ │ ├── snd_2_3.mp3 │ │ │ ├── snd_2_4.mp3 │ │ │ ├── snd_2_5.mp3 │ │ │ ├── snd_2_6.mp3 │ │ │ ├── snd_2_7.mp3 │ │ │ ├── snd_2_8.mp3 │ │ │ ├── StoreLogo.png │ │ │ ├── synth_1_1.mp3 │ │ │ ├── synth_1_2.mp3 │ │ │ ├── synth_1_3.mp3 │ │ │ ├── synth_1_4.mp3 │ │ │ ├── synth_1_5.mp3 │ │ │ ├── synth_1_6.mp3 │ │ │ ├── synth_1_7.mp3 │ │ │ ├── synth_1_8.mp3 │ │ │ ├── synth_2_1.mp3 │ │ │ ├── synth_2_2.mp3 │ │ │ ├── synth_2_3.mp3 │ │ │ ├── synth_2_4.mp3 │ │ │ ├── synth_2_5.mp3 │ │ │ ├── synth_2_6.mp3 │ │ │ ├── synth_2_7.mp3 │ │ │ ├── synth_2_8.mp3 │ │ │ ├── SplashScreen.scale-200.png │ │ │ ├── LockScreenLogo.scale-200.png │ │ │ ├── Square44x44Logo.scale-200.png │ │ │ ├── Wide310x150Logo.scale-200.png │ │ │ ├── Square150x150Logo.scale-200.png │ │ │ └── Square44x44Logo.targetsize-24_altform-unplated.png │ │ ├── AssetsHolidaySpecial │ │ │ ├── snd_1_1.mp3 │ │ │ ├── snd_1_2.mp3 │ │ │ ├── snd_1_3.mp3 │ │ │ ├── snd_1_4.mp3 │ │ │ ├── snd_1_5.mp3 │ │ │ ├── snd_1_6.mp3 │ │ │ ├── snd_1_7.mp3 │ │ │ ├── snd_1_8.mp3 │ │ │ ├── snd_2_1.mp3 │ │ │ ├── snd_2_2.mp3 │ │ │ ├── snd_2_3.mp3 │ │ │ ├── snd_2_4.mp3 │ │ │ ├── snd_2_5.mp3 │ │ │ ├── snd_2_6.mp3 │ │ │ ├── snd_2_7.mp3 │ │ │ ├── snd_2_8.mp3 │ │ │ ├── drum_1_1.mp3 │ │ │ ├── drum_1_2.mp3 │ │ │ ├── drum_1_3.mp3 │ │ │ ├── drum_1_4.mp3 │ │ │ ├── drum_1_5.mp3 │ │ │ ├── drum_1_6.mp3 │ │ │ ├── drum_1_7.mp3 │ │ │ ├── drum_1_8.mp3 │ │ │ ├── drum_2_1.mp3 │ │ │ ├── drum_2_2.mp3 │ │ │ ├── drum_2_3.mp3 │ │ │ ├── drum_2_4.mp3 │ │ │ ├── drum_2_5.mp3 │ │ │ ├── drum_2_6.mp3 │ │ │ ├── drum_2_7.mp3 │ │ │ ├── drum_2_8.mp3 │ │ │ ├── synth_1_1.mp3 │ │ │ ├── synth_1_2.mp3 │ │ │ ├── synth_1_3.mp3 │ │ │ ├── synth_1_4.mp3 │ │ │ ├── synth_1_5.mp3 │ │ │ ├── synth_1_6.mp3 │ │ │ ├── synth_1_7.mp3 │ │ │ ├── synth_1_8.mp3 │ │ │ ├── synth_2_1.mp3 │ │ │ ├── synth_2_2.mp3 │ │ │ ├── synth_2_3.mp3 │ │ │ ├── synth_2_4.mp3 │ │ │ ├── synth_2_5.mp3 │ │ │ ├── synth_2_6.mp3 │ │ │ ├── synth_2_7.mp3 │ │ │ └── synth_2_8.mp3 │ │ ├── project.json │ │ ├── Cell.cs │ │ ├── App.xaml │ │ ├── Properties │ │ │ ├── AssemblyInfo.cs │ │ │ └── Default.rd.xml │ │ ├── Package.appxmanifest │ │ ├── MainPage.xaml │ │ ├── App.xaml.cs │ │ ├── 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5 | "frameworks": { 6 | "uap10.0": {} 7 | }, 8 | "runtimes": { 9 | "win10-arm": {}, 10 | "win10-arm-aot": {}, 11 | "win10-x86": {}, 12 | "win10-x86-aot": {}, 13 | "win10-x64": {}, 14 | "win10-x64-aot": {} 15 | } 16 | } -------------------------------------------------------------------------------- /CardReader/CardReader/CardReader/CardReader.csproj.user: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 30F105C9-681E-420b-A277-7C086EAD8A4E 5 | true 6 | 7 | -------------------------------------------------------------------------------- /MusicSync/MusicSync/MusicServer/MusicSubscriber/project.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "Microsoft.NETCore.UniversalWindowsPlatform": "5.0.0" 4 | }, 5 | "frameworks": { 6 | "uap10.0": {} 7 | }, 8 | "runtimes": { 9 | "win10-arm": {}, 10 | "win10-arm-aot": {}, 11 | "win10-x86": {}, 12 | "win10-x86-aot": {}, 13 | "win10-x64": {}, 14 | "win10-x64-aot": {} 15 | } 16 | } -------------------------------------------------------------------------------- /CardReader/CardReader/CardReader/project.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "Microsoft.ApplicationInsights": "1.0.0", 4 | "Microsoft.ApplicationInsights.PersistenceChannel": "1.0.0", 5 | "Microsoft.ApplicationInsights.WindowsApps": "1.0.0", 6 | "Microsoft.NETCore.UniversalWindowsPlatform": "5.0.0" 7 | }, 8 | "frameworks": { 9 | "uap10.0": {} 10 | }, 11 | "runtimes": { 12 | "win10-arm": {}, 13 | "win10-arm-aot": {}, 14 | "win10-x86": {}, 15 | "win10-x86-aot": {}, 16 | "win10-x64": {}, 17 | "win10-x64-aot": {} 18 | } 19 | } -------------------------------------------------------------------------------- /MusicSync/MusicSync/MusicServer/MusicServer/project.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "Microsoft.ApplicationInsights": "1.0.0", 4 | "Microsoft.ApplicationInsights.PersistenceChannel": "1.0.0", 5 | "Microsoft.ApplicationInsights.WindowsApps": "1.0.0", 6 | "Microsoft.NETCore.UniversalWindowsPlatform": "5.0.0" 7 | }, 8 | "frameworks": { 9 | "uap10.0": {} 10 | }, 11 | "runtimes": { 12 | "win10-arm": {}, 13 | "win10-arm-aot": {}, 14 | "win10-x86": {}, 15 | "win10-x86-aot": {}, 16 | "win10-x64": {}, 17 | "win10-x64-aot": {} 18 | } 19 | } -------------------------------------------------------------------------------- /MusicSync/MusicSync/MusicServer/VirtualSpeaker/project.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "Microsoft.ApplicationInsights": "1.0.0", 4 | "Microsoft.ApplicationInsights.PersistenceChannel": "1.0.0", 5 | "Microsoft.ApplicationInsights.WindowsApps": "1.0.0", 6 | "Microsoft.NETCore.UniversalWindowsPlatform": "5.0.0" 7 | }, 8 | "frameworks": { 9 | "uap10.0": {} 10 | }, 11 | "runtimes": { 12 | "win10-arm": {}, 13 | "win10-arm-aot": {}, 14 | "win10-x86": {}, 15 | "win10-x86-aot": {}, 16 | "win10-x64": {}, 17 | "win10-x64-aot": {} 18 | } 19 | } -------------------------------------------------------------------------------- /MusicSync/MusicSync/MusicServer/MusicServer/Speaker.cs: -------------------------------------------------------------------------------- 1 | using Windows.Networking.Sockets; 2 | 3 | namespace MusicServer 4 | { 5 | /// 6 | /// Speaker class encapsulates the information on a 7 | /// virtual speaker 8 | /// 9 | public class Speaker 10 | { 11 | public string Name { get; set; } 12 | public string Address { get; set; } 13 | public string Status { get; set; } 14 | public StreamSocket Socket { get; set; } 15 | 16 | public override string ToString() 17 | { 18 | return string.Format("{0}:{1} {2}", Name, Address, Status); 19 | } 20 | } 21 | } 22 | -------------------------------------------------------------------------------- /FaceTheremin/FaceTheremin/FaceTheremin/Cell.cs: -------------------------------------------------------------------------------- 1 | //********************************************************* 2 | // 3 | // Copyright (c) Microsoft. All rights reserved. 4 | // This code is licensed under the MIT License (MIT). 5 | // THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF 6 | // ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY 7 | // IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR 8 | // PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT. 9 | // 10 | //********************************************************* 11 | 12 | namespace FaceTheremin 13 | { 14 | /// 15 | /// Simple coordinates structure 16 | /// 17 | public struct Cell 18 | { 19 | public int X { get; } 20 | public int Y { get; } 21 | 22 | public Cell(int x, int y) 23 | { 24 | X = x; 25 | Y = y; 26 | } 27 | } 28 | } 29 | -------------------------------------------------------------------------------- /FaceTheremin/FaceTheremin/FaceTheremin/App.xaml: -------------------------------------------------------------------------------- 1 | 13 | 14 | 20 | 21 | 22 | 23 | 24 | 25 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | The MIT License (MIT) 2 | 3 | Copyright (c) Microsoft Corporation 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in 13 | all copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 21 | THE SOFTWARE. 22 | 23 | -------------------------------------------------------------------------------- /FaceTheremin/FaceTheremin/FaceTheremin/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("FaceTheremin")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("FaceTheremin")] 13 | [assembly: AssemblyCopyright("Copyright © 2015")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Version information for an assembly consists of the following four values: 18 | // 19 | // Major Version 20 | // Minor Version 21 | // Build Number 22 | // Revision 23 | // 24 | // You can specify all the values or you can default the Build and Revision Numbers 25 | // by using the '*' as shown below: 26 | // [assembly: AssemblyVersion("1.0.*")] 27 | [assembly: AssemblyVersion("1.0.0.0")] 28 | [assembly: AssemblyFileVersion("1.0.0.0")] 29 | [assembly: ComVisible(false)] -------------------------------------------------------------------------------- /CardReader/CardReader/CardReader/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("CardReader")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("CardReader")] 13 | [assembly: AssemblyCopyright("Copyright © 2015")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Version information for an assembly consists of the following four values: 18 | // 19 | // Major Version 20 | // Minor Version 21 | // Build Number 22 | // Revision 23 | // 24 | // You can specify all the values or you can default the Build and Revision Numbers 25 | // by using the '*' as shown below: 26 | // [assembly: AssemblyVersion("1.0.*")] 27 | [assembly: AssemblyVersion("1.0.0.0")] 28 | [assembly: AssemblyFileVersion("1.0.0.0")] 29 | [assembly: ComVisible(false)] -------------------------------------------------------------------------------- /MusicSync/MusicSync/MusicServer/MusicServer/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("MusicServer")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("MusicServer")] 13 | [assembly: AssemblyCopyright("Copyright © 2015")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Version information for an assembly consists of the following four values: 18 | // 19 | // Major Version 20 | // Minor Version 21 | // Build Number 22 | // Revision 23 | // 24 | // You can specify all the values or you can default the Build and Revision Numbers 25 | // by using the '*' as shown below: 26 | // [assembly: AssemblyVersion("1.0.*")] 27 | [assembly: AssemblyVersion("1.0.0.0")] 28 | [assembly: AssemblyFileVersion("1.0.0.0")] 29 | [assembly: ComVisible(false)] -------------------------------------------------------------------------------- /MusicSync/MusicSync/MusicServer/VirtualSpeaker/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("VirtualSpeaker")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("VirtualSpeaker")] 13 | [assembly: AssemblyCopyright("Copyright © 2015")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Version information for an assembly consists of the following four values: 18 | // 19 | // Major Version 20 | // Minor Version 21 | // Build Number 22 | // Revision 23 | // 24 | // You can specify all the values or you can default the Build and Revision Numbers 25 | // by using the '*' as shown below: 26 | // [assembly: AssemblyVersion("1.0.*")] 27 | [assembly: AssemblyVersion("1.0.0.0")] 28 | [assembly: AssemblyFileVersion("1.0.0.0")] 29 | [assembly: ComVisible(false)] -------------------------------------------------------------------------------- /MusicSync/MusicSync/MusicServer/MusicSubscriber/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("MusicSubscriber")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("MusicSubscriber")] 13 | [assembly: AssemblyCopyright("Copyright © 2015")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Version information for an assembly consists of the following four values: 18 | // 19 | // Major Version 20 | // Minor Version 21 | // Build Number 22 | // Revision 23 | // 24 | // You can specify all the values or you can default the Build and Revision Numbers 25 | // by using the '*' as shown below: 26 | // [assembly: AssemblyVersion("1.0.*")] 27 | [assembly: AssemblyVersion("1.0.0.0")] 28 | [assembly: AssemblyFileVersion("1.0.0.0")] 29 | [assembly: ComVisible(false)] -------------------------------------------------------------------------------- /MusicSync/README.md: -------------------------------------------------------------------------------- 1 | # MusicSync 2 | ## Overview: 3 | MusicSync is a music streaming application designed to play one track on many Windows 10 machines simultaneously. There are three components in this solution. The first is the Server, or Publisher, called MusicServer. The second is the Speaker, or Subscriber called VirtualSpeaker. The final component is a runtime component which contains the Subscriber logic. This final component will be referenced in both the Server and Speaker projects as both will act as a Subscriber. 4 | 5 | The MusicServer application contains both a Publisher and a Subscriber. It is a Subscriber to its Publisher in order to play music on the local host device. The VirtualSpeaker application only contains a Subscriber. 6 | 7 | ## Technical requirements: 8 | * Some experience with C# and XAML. 9 | * [Visual Studio 2015 and Windows developer tooling.](https://dev.windows.com/en-us/downloads) 10 | * Ensure you are using [Windows 10 or better.](https://www.microsoft.com/en-us/windows/windows-10-upgrade) 11 | 12 | ## Getting started: 13 | To use these samples, download the entire samples ZIP or clone the repository. If you download the ZIP, you can then unzip the entire archive and use the samples in Visual Studio 2015. An overview of the code can be found in the FaceTheremin exercises folder. 14 | 15 | 16 | -------------------------------------------------------------------------------- /FaceTheremin/FaceTheremin/FaceTheremin/Properties/Default.rd.xml: -------------------------------------------------------------------------------- 1 | 17 | 18 | 19 | 20 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | -------------------------------------------------------------------------------- /CardReader/CardReader/CardReader/Properties/Default.rd.xml: -------------------------------------------------------------------------------- 1 | 17 | 18 | 19 | 20 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | -------------------------------------------------------------------------------- /MusicSync/MusicSync/MusicServer/MusicServer/Properties/Default.rd.xml: -------------------------------------------------------------------------------- 1 | 17 | 18 | 19 | 20 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | -------------------------------------------------------------------------------- /MusicSync/MusicSync/MusicServer/VirtualSpeaker/Properties/Default.rd.xml: -------------------------------------------------------------------------------- 1 | 17 | 18 | 19 | 20 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | -------------------------------------------------------------------------------- /MusicSync/MusicSync/MusicServer/VirtualSpeaker/MainPage.xaml: -------------------------------------------------------------------------------- 1 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 |