├── .gitignore ├── DirectSR └── DirectSR.md ├── LICENSE ├── LICENSE-CODE ├── README.md ├── SECURITY.md └── d3d ├── Application_Specific_Driver_State_v0_07.md ├── BackgroundProcessing.md ├── CPUEfficiency.md ├── ConservativeRasterization.md ├── CountersAndQueries.md ├── D3D12EnhancedBarriers.md ├── D3D12GPUUploadHeaps.md ├── D3D12R9G9B9E5Format.md ├── D3D12Redistributable.md ├── D3D12RuntimeBypass.md ├── D3D12TightPlacedResourceAlignment.md ├── D3D12TiledResourceTier4.md ├── D3D12VideoEncoding.md ├── D3D12WriteBufferImmediate.md ├── D3D12_CommandQueue_Dynamic_Priority.md ├── D3D12_FeatureLevel12_2.md ├── D3D12_Video_Encoding_AV1.md ├── D3D12_Video_Encoding_H264_HEVC.md ├── D3D12_Video_Encoding_HEVC_422_444.md ├── D3D12_Video_Encoding_HEVC_ReferenceListExtension.md ├── D3D12_Video_Encoding_LowerResolution_2Pass.md ├── D3D12_Video_Encoding_ReadableReconpic.md ├── D3D12_Video_Encoding_SpatialAdaptiveQP.md ├── D3D12_Video_Encoding_Stats_Metadata.md ├── D3D12_Video_Encoding_SubregionNotification.md ├── D3D12_Video_Encoding_Texture_QPMap_DirtyMap_MotionVectors.md ├── D3D12_Video_Motion_Estimation.md ├── D3D12_Video_ProtectedResourceSupport.md ├── D3D12onWin7.md ├── DebugObjectAutoName.md ├── DepthBoundsTest.md ├── DeviceRemovedExtendedData.md ├── HLSL_SM_6_6_Derivatives.md ├── HLSL_SM_6_6_DynamicResources.md ├── HLSL_SM_6_6_Int64_and_Float_Atomics.md ├── HLSL_SM_6_6_Pack_Unpack_Intrinsics.md ├── HLSL_SM_6_6_WaveSize.md ├── HLSL_SM_6_7_Advanced_Texture_Ops.md ├── HLSL_SM_6_7_QuadAny_QuadAll.md ├── HLSL_SM_6_7_Wave_Ops_Include_Helper_Lanes.md ├── HLSL_SM_6_x_WaveMatrix.md ├── HLSL_ShaderModel6_5.md ├── HLSL_ShaderModel6_6.md ├── HLSL_ShaderModel6_7.md ├── HLSL_ShaderModel6_8.md ├── IndependentDevices.md ├── IndirectDrawing.md ├── MeshShader.md ├── MessageCallback.md ├── PlanarDepthStencilDDISpec.md ├── ProgrammableSamplePositions.md ├── ProtectedResources.md ├── RasterOrderViews.md ├── Raytracing.md ├── RecreateAtGpuva-public.md ├── RelaxedCasting.md ├── RenderPasses.md ├── ResourceBinding.md ├── SamplerFeedback.md ├── SerializedRootSignatures.md ├── ShaderCache.md ├── ShaderCacheRegistrationAPI.md ├── ShaderCompilerPlugin.md ├── StateObjectDatabase.md ├── TranslationLayerResourceInterop.md ├── UAVTypedLoad.md ├── VariableRateShading.md ├── ViewInstancing.md ├── VulkanOn12.md ├── WorkGraphs.md ├── archive ├── D3D11_3_FunctionalSpec.htm └── images │ └── d3d11 │ ├── D3D11ConstantHeaderGen.bat │ ├── D3D11Constants.dat │ ├── D3D11_3_AALineRast.png │ ├── D3D11_3_BC.png │ ├── D3D11_3_BC1.png │ ├── D3D11_3_BC2.png │ ├── D3D11_3_BC3.png │ ├── D3D11_3_BC4S.png │ ├── D3D11_3_BC4U.png │ ├── D3D11_3_BC5S.png │ ├── D3D11_3_BC5U.png │ ├── D3D11_3_BC6H.png │ ├── D3D11_3_BC6H_bit_fields_packed_compressed_endpts.png │ ├── D3D11_3_BC6H_shapes.png │ ├── D3D11_3_BC6H_transform_inverse_two.png │ ├── D3D11_3_BC7_2Subsets.png │ ├── D3D11_3_BC7_3Subsets.png │ ├── D3D11_3_BC7_mode0.png │ ├── D3D11_3_BC7_mode1.png │ ├── D3D11_3_BC7_mode2.png │ ├── D3D11_3_BC7_mode3.png │ ├── D3D11_3_BC7_mode4.png │ ├── D3D11_3_BC7_mode5.png │ ├── D3D11_3_BC7_mode6.png │ ├── D3D11_3_BC7_mode7.png │ ├── D3D11_3_ComputeDispatchExample.png │ ├── D3D11_3_CoordSystem.png │ ├── D3D11_3_CorePipe1.png │ ├── D3D11_3_CorePipe2.png │ ├── D3D11_3_FixedPoint.png │ ├── D3D11_3_Formats_FL10_0.xls │ ├── D3D11_3_Formats_FL10_1.xls │ ├── D3D11_3_Formats_FL11_0.xls │ ├── D3D11_3_Formats_FL11_1.xls │ ├── D3D11_3_Formats_FL9_1.xls │ ├── D3D11_3_Formats_FL9_2.xls │ ├── D3D11_3_Formats_FL9_3.xls │ ├── D3D11_3_FunctionalSpec.htm │ ├── D3D11_3_GSInputs1.png │ ├── D3D11_3_GSInputs2.png │ ├── D3D11_3_GSInputs3.png │ ├── D3D11_3_GSOutputs.png │ ├── D3D11_3_HullShader.png │ ├── D3D11_3_IAExample1.png │ ├── D3D11_3_IAExample2.png │ ├── D3D11_3_IAExample3.png │ ├── D3D11_3_LineRast.png │ ├── D3D11_3_MSAAGrid.png │ ├── D3D11_3_MSAAPatterns_2_4.png │ ├── D3D11_3_MSAAPatterns_8_16.png │ ├── D3D11_3_MSAARast.png │ ├── D3D11_3_MulticoreOverview.png │ ├── D3D11_3_PointRast.png │ ├── D3D11_3_R11G11B10_FLOAT.png │ ├── D3D11_3_RGBE.png │ ├── D3D11_3_ResourceTypes1.png │ ├── D3D11_3_ResourceTypes2.png │ ├── D3D11_3_TexCoords.png │ ├── D3D11_3_Topology1.png │ ├── D3D11_3_TriRast.png │ ├── buildit.bat │ ├── d3d11diagrams.vsd │ ├── postproc.pl │ ├── tessellator.cpp │ └── tessellator.hpp └── images ├── 999e5 └── 999e5_banding.png ├── AdvancedShaderDelivery ├── D3DShaderCacheRegistrationAPI_Install.png └── D3DShaderCacheRegistrationAPI_Runtime.png ├── D3D12PipelineBarriers ├── AsymAliasing.png └── OverlappingScopes.png ├── D3D12Redistributable ├── ReleaseTimeline.png └── SDKVersionSelection.png ├── D3D12RuntimeBypass └── object_layout.png ├── D3D12VideoEncoding ├── api-layering.png ├── api-usage.png └── arrayallocation-diagram.png ├── D3D12_Video_Encoding_LowerResolution_2Pass ├── VPblitEncodeTimeline.png ├── VPblitEncodeTimeline_external.png └── VPblitEncodeTimeline_external_skipping.png ├── SamplerFeedback ├── MinMipDecode0.png ├── MinMipDecode1.png ├── MinMipDecode2.png ├── MinMipDecode3.png ├── Npot0.png ├── Npot1.png ├── Npot2.png ├── Npot3.png ├── SFSFlowChart.png ├── SFS_MinMip.png └── SamplerFeedbackResolvedResourceNextframe.png ├── VariableRateShading ├── CoarsePixelSizeSupport.PNG ├── Combiners.PNG ├── Coverage1x.PNG ├── Coverage2x.PNG ├── Coverage4x.PNG └── NumberOfCoverageBits.PNG ├── conservativerasterization ├── consras1.png ├── consras2.png ├── consras3.png ├── consras4.png ├── consras5.png ├── consras6.png └── consras7.png ├── cpuefficiency └── workItemGrouping.png ├── meshshader └── shader_flow.png ├── raytracing ├── ApplyingOMMToTriangle.jpg ├── OMMArrayContentExample.jpg ├── OMMInputOrder.jpg ├── OMMSubdivisionSchemeExamples.jpg ├── RelationshipBetweenOMMArraysAndASHierarchy.jpg ├── UpdatedTraceRayControlFlow.jpg ├── classifyingEdges.png ├── determiningCoordinates.png ├── diagrams.vsdx ├── directionMapping1.png ├── directionMapping2.png ├── flow.png ├── leftDirection.png ├── 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