├── .gitignore ├── .gitmodules ├── External └── ReadMeImages │ ├── Billboarding-fragments.gif │ ├── BoundingBox-hero.jpg │ ├── BoundingBoxAppBar-InteractionManager.jpg │ ├── BoundingBoxAppBar-TargetInspector.jpg │ ├── BoundingBoxAppBar-scene.jpg │ ├── HoloLensSymbolFont1.jpg │ ├── HoloLensSymbolFont2.jpg │ ├── HoloLensSymbolFont3.jpg │ ├── HolobarAndBoundingBox_Hero.jpg │ ├── InteractibleObject_CompoundButton.jpg │ ├── InteractibleObject_CompoundButtonAnim.jpg │ ├── InteractibleObject_CompoundButtonIcon.jpg │ ├── InteractibleObject_CompoundButtonMesh.jpg │ ├── InteractibleObject_CompoundButtonScripts.png │ ├── InteractibleObject_CompoundButtonSounds.jpg │ ├── InteractibleObject_CompoundButtonSpeech.jpg │ ├── InteractibleObject_CompoundButtonText.jpg │ ├── InteractibleObject_Hero.jpg │ ├── InteractibleObject_HolographicButton.jpg │ ├── InteractibleObject_MeshButton.jpg │ ├── InteractibleObject_PushButton.jpg │ ├── InteractibleObject_RealLifeObject.jpg │ ├── InteractibleObject_TestScene.jpg │ ├── InteractibleObject_Toolbar.jpg │ ├── InteractibleObject_TraditionalButton.jpg │ ├── MRDL_Logo_Rev.png │ ├── MixedRealityStack-Apps.png │ ├── MixedRealityStack-Apps2.png │ ├── MixedRealityStack-Apps3.png │ ├── MixedRealityStack-MRTK-Unity.png │ ├── MixedRealityStack-MRTK-Unity3.png │ ├── MixedRealityStack-MRTK.png │ ├── MixedRealityStack-UWP.png │ ├── NewHLCamera.png │ ├── ObjectCollection_3DObjects.jpg │ ├── ObjectCollection_ExampleScene1.jpg │ ├── ObjectCollection_ExampleScene2.jpg │ ├── ObjectCollection_Hero.jpg │ ├── ObjectCollection_Layout_2DImages.jpg │ ├── ObjectCollection_Layout_3DObjects_3.jpg │ ├── ObjectCollection_Types.jpg │ ├── ObjectCollection_Unity.jpg │ ├── Progress_Hero.jpg │ ├── Progress_Types1.jpg │ ├── Progress_Types2.jpg │ ├── TagAlong.jpg │ ├── billboard-dialogue.png │ ├── boundingBox-manipAdded.jpg │ ├── boundingboxTarget-inspector.jpg │ ├── newHLCamera.PNG │ └── radialViewSolverApplied.PNG ├── LICENSE ├── README.md └── SECURITY.md /.gitignore: -------------------------------------------------------------------------------- 1 | /[Ll]ibrary/ 2 | /[Tt]emp/ 3 | /[Oo]bj/ 4 | /[Bb]uild/ 5 | /[Bb]uilds/ 6 | /Assets/AssetStoreTools* 7 | 8 | # Autogenerated VS/MD solution and project files 9 | ExportedObj/ 10 | *.csproj 11 | *.unityproj 12 | *.sln 13 | *.suo 14 | *.tmp 15 | *.user 16 | *.userprefs 17 | *.pidb 18 | *.booproj 19 | *.svd 20 | 21 | # Font assets 22 | HoloSymMDL2* 23 | 24 | # Unity3D generated meta files 25 | *.pidb.meta 26 | 27 | # Unity3D Generated File On Crash Reports 28 | sysinfo.txt 29 | 30 | # UWP directory 31 | /UWP/** 32 | 33 | # Builds 34 | *.apk 35 | *.unitypackage 36 | -------------------------------------------------------------------------------- /.gitmodules: -------------------------------------------------------------------------------- 1 | [submodule "MRDesignLabs_Unity_PeriodicTable"] 2 | path = 01_PeriodicTable 3 | url = 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All rights reserved. 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE 22 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | ![](External/ReadMeImages/MRDL_Logo_Rev.png) 2 | 3 | 4 | # What is Mixed Reality Design Labs? 5 | The Mixed Reality Design Labs (MRDL) is a collection of well-documented, open-source samples, based on the foundation of **[Mixed Reality Toolkit - Unity (MRTK)](https://github.com/Microsoft/MixedRealityToolkit-Unity)**. The goal is to inspire creators and help them build compelling, efficient Mixed Reality experiences. 6 | 7 | MRTK offers building-block components, and MRDL leverages them to offer more complete experiences and samples. As the name suggests, these samples are experimental/’works-in-progress’, driven by experience design, which provide creators with concrete examples of best practices for app experiences, UX, and MRTK implementation. By ‘experimental’, we mean MRDL is not officially supported/maintained by Microsoft (e.g. updated to latest versions of Unity), whereas MRTK is officially supported/maintained. 8 | 9 | 10 | 11 | 12 | # Sample apps 13 | MRDL samples have been a successful pipeline for taking app-specific interactions and pushing them back as controls/patterns for MRTK. MRTK/MRDL have blossomed into a symbiotic relationship where iteration on each side has made the other better. This repo is where Microsoft's Windows Mixed Reality Design team publishes sample apps and experiments. If you are looking for the official toolkit, please go to **[Mixed Reality Toolkit - Unity](https://github.com/Microsoft/MixedRealityToolkit-Unity)**. 14 | 15 | | [Sample app - Lunar Module](https://github.com/Microsoft/MRDesignLabs_Unity_LunarModule)
HoloLens 1st gen only | [Sample app - Periodic Table](https://github.com/Microsoft/MRDL_Unity_PeriodicTable)
HoloLens, HoloLens 2, VR | [Sample app - Surfaces](https://github.com/microsoft/MRDL_Unity_Surfaces)
HoloLens 2 only | 16 | |:---------|:--------------|:---------- 17 | |Lunar Module sample app | Periodic Table of the Elements| Surfaces| 18 | |Lunar Module demonstrates how to extend Hololens' base gestures with two hand tracking and xbox controller input, reactive objects to surface mapping and plane finding, and simple menu systems. You can use this project's components to create your own mixed reality app experience. |Periodic Table of the Elements app demonstrates how to use Object Collection to lay out an array of objects in three-dimensional space with various surface types. You can also find the example of using Fluent Design elements such as light, depth, motion and material.| Surfaces demonstrates how to use Mixed Reality Toolkit(MRTK)'s input system and building blocks to create an app experience for HoloLens 2. It explores how we can create a tactile sensation with visual, audio, and fully articulated hand-tracking input. | 19 | 20 | 21 | # Hydrating the sample app submodules 22 | 23 | As soon as you clone, navigate inside the repo and init/update the project submodules with the following git commands: 24 | ``` 25 | cd MixedRealityDesignLabs_Unity 26 | git submodule init 27 | git submodule update 28 | ``` 29 | 30 | To update the submodules you'll still need to pull from the remote master by either going into the individual submodule directory and doing a git pull or by doing the following command to do pulls on all the submodules: 31 | ``` 32 | git submodule foreach git pull 33 | ``` 34 | 35 | 36 | *The former MRDL prototyping framework built on HUX has been sunset, please consult [releases](https://github.com/Microsoft/MixedRealityDesignLabs_Unity/releases/tag/v0.1.4-Unity-2017) for a previous verison of this repostiory.* 37 | 38 | 39 | # Contributing 40 | 41 | This project has adopted the [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/). For more information see the [Code of Conduct FAQ](https://opensource.microsoft.com/codeofconduct/faq/) or contact [opencode@microsoft.com](mailto:opencode@microsoft.com) with any additional questions or comments. 42 | 43 | # Useful resources on Microsoft Windows Dev Center 44 | | [Academy](https://developer.microsoft.com/en-us/windows/mixed-reality/academy)| [Design](https://developer.microsoft.com/en-us/windows/mixed-reality/design)| [Development](https://developer.microsoft.com/en-us/windows/mixed-reality/development)| [Community](https://developer.microsoft.com/en-us/windows/mixed-reality/community)| 45 | | :--------------------- | :----------------- | :------------------ | :------------------------ | 46 | | See code examples.
Do a coding tutorial.
Watch guest lectures. | Get design guides.
Build user interface.
Learn interactions and input. | Get development guides.
Learn the technology.
Understand the science. | Join open source projects.
Ask questions on forums.
Attend events and meetups. | 47 | -------------------------------------------------------------------------------- /SECURITY.md: -------------------------------------------------------------------------------- 1 | 2 | 3 | ## Security 4 | 5 | Microsoft takes the security of our software products and services seriously, which includes all source code repositories managed through our GitHub organizations, which include [Microsoft](https://github.com/Microsoft), [Azure](https://github.com/Azure), [DotNet](https://github.com/dotnet), [AspNet](https://github.com/aspnet), [Xamarin](https://github.com/xamarin), and [our GitHub organizations](https://opensource.microsoft.com/). 6 | 7 | If you believe you have found a security vulnerability in any Microsoft-owned repository that meets [Microsoft's definition of a security vulnerability](https://aka.ms/opensource/security/definition), please report it to us as described below. 8 | 9 | ## Reporting Security Issues 10 | 11 | **Please do not report security vulnerabilities through public GitHub issues.** 12 | 13 | Instead, please report them to the Microsoft Security Response Center (MSRC) at [https://msrc.microsoft.com/create-report](https://aka.ms/opensource/security/create-report). 14 | 15 | If you prefer to submit without logging in, send email to [secure@microsoft.com](mailto:secure@microsoft.com). If possible, encrypt your message with our PGP key; please download it from the [Microsoft Security Response Center PGP Key page](https://aka.ms/opensource/security/pgpkey). 16 | 17 | You should receive a response within 24 hours. If for some reason you do not, please follow up via email to ensure we received your original message. Additional information can be found at [microsoft.com/msrc](https://aka.ms/opensource/security/msrc). 18 | 19 | Please include the requested information listed below (as much as you can provide) to help us better understand the nature and scope of the possible issue: 20 | 21 | * Type of issue (e.g. buffer overflow, SQL injection, cross-site scripting, etc.) 22 | * Full paths of source file(s) related to the manifestation of the issue 23 | * The location of the affected source code (tag/branch/commit or direct URL) 24 | * Any special configuration required to reproduce the issue 25 | * Step-by-step instructions to reproduce the issue 26 | * Proof-of-concept or exploit code (if possible) 27 | * Impact of the issue, including how an attacker might exploit the issue 28 | 29 | This information will help us triage your report more quickly. 30 | 31 | If you are reporting for a bug bounty, more complete reports can contribute to a higher bounty award. Please visit our [Microsoft Bug Bounty Program](https://aka.ms/opensource/security/bounty) page for more details about our active programs. 32 | 33 | ## Preferred Languages 34 | 35 | We prefer all communications to be in English. 36 | 37 | ## Policy 38 | 39 | Microsoft follows the principle of [Coordinated Vulnerability Disclosure](https://aka.ms/opensource/security/cvd). 40 | 41 | 42 | --------------------------------------------------------------------------------