├── README.md └── Seeker ├── Seeker.iOS ├── Resources │ ├── Default.png │ ├── Default@2x.png │ ├── Default-568h@2x.png │ ├── Default-Portrait.png │ └── Default-Portrait@2x.png ├── Assets.xcassets │ └── AppIcon.appiconset │ │ ├── Icon120.png │ │ ├── Icon152.png │ │ ├── Icon167.png │ │ ├── Icon180.png │ │ ├── Icon20.png │ │ ├── Icon29.png │ │ ├── Icon40.png │ │ ├── Icon58.png │ │ ├── Icon60.png │ │ ├── Icon76.png │ │ ├── Icon80.png │ │ ├── Icon87.png │ │ └── Icon1024.png ├── Entitlements.plist ├── Main.cs └── obj │ ├── Seeker.iOS.csproj.nuget.g.targets │ └── project.nuget.cache ├── Seeker.Android ├── Assets │ ├── Fonts │ │ ├── Daray.ttf │ │ ├── St.Sign.ttf │ │ ├── CourierNew.ttf │ │ ├── Roboto-Bold.ttf │ │ ├── Roboto-Light.ttf │ │ ├── Roboto-Thin.ttf │ │ ├── Roboto-Italic.ttf │ │ ├── YanoneKaffeesatz-Bold.ttf │ │ ├── YanoneKaffeesatz-Light.ttf │ │ └── YanoneKaffeesatz-Italic.ttf │ └── Gamebooks │ │ └── Catharsis.xml ├── Resources │ ├── drawable │ │ ├── Ants.jpg │ │ ├── Hunt.jpg │ │ ├── Pawn.jpg │ │ ├── Tank.jpg │ │ ├── Moria.jpg │ │ ├── Trail.jpg │ │ ├── Alcatraz.jpg │ │ ├── Catharsis.jpg │ │ ├── Cyberpunk.jpg │ │ ├── Damanskiy.jpg │ │ ├── Genesis.jpg │ │ ├── HelpJane.jpg │ │ ├── Insight.jpg │ │ ├── Keperlace.jpg │ │ ├── LastHokku.jpg │ │ ├── Nightmare.jpg │ │ ├── OrcsDay.jpg │ │ ├── Quakers.jpg │ │ ├── SeaTales.jpg │ │ ├── Sheriff.jpg │ │ ├── VWeapons.jpg │ │ ├── WildDeath.jpg │ │ ├── BangkokSky.jpg │ │ ├── DzungarWar.jpg │ │ ├── HeartOfIce.jpg │ │ ├── Moonrunner.jpg │ │ ├── Pawn_Move12.jpg │ │ ├── Pawn_Move17.jpg │ │ ├── Pawn_Move18.jpg │ │ ├── Pawn_Move19.jpg │ │ ├── Pawn_Move2.jpg │ │ ├── Pawn_Move20.jpg │ │ ├── Pawn_Move22.jpg │ │ ├── Pawn_Move24.jpg │ │ ├── Pawn_Move25.jpg │ │ ├── Pawn_Move26.jpg │ │ ├── Pawn_Move27.jpg │ │ ├── Pawn_Move28.jpg │ │ ├── Pawn_Move29.jpg │ │ ├── Pawn_Move3.jpg │ │ ├── Pawn_Move30.jpg │ │ ├── Pawn_Move6.jpg │ │ ├── Pawn_Move7.jpg │ │ ├── PowerOfFear.jpg │ │ ├── PrairieLaw.jpg │ │ ├── ProjectOne.jpg │ │ ├── RendezVous.jpg │ │ ├── SeasOfBlood.jpg │ │ ├── StrikeBack.jpg │ │ ├── SwampFever.jpg │ │ ├── ThreePaths.jpg │ │ ├── Trail_Plan.jpg │ │ ├── AlamutFortress.jpg │ │ ├── ChooseCthulhu.jpg │ │ ├── Genesis_Plan1.jpg │ │ ├── Genesis_Plan2.jpg │ │ ├── InvisibleFront.jpg │ │ ├── MasterOfTaiga.jpg │ │ ├── Nightmare_Pic1.jpg │ │ ├── Nightmare_Pic2.jpg │ │ ├── Nightmare_Pic3.jpg │ │ ├── Nightmare_Pic4.jpg │ │ ├── Nightmare_Pic5.jpg │ │ ├── Nightmare_Pic6.jpg │ │ ├── Nightmare_Pic7.jpg │ │ ├── OctopusIsland.jpg │ │ ├── RockOfTerror.jpg │ │ ├── ScorpionSwamp.jpg │ │ ├── SeaTales_Fever.jpg │ │ ├── SeaTales_Space.jpg │ │ ├── Sheriff_Place.jpg │ │ ├── Sheriff_Woman.jpg │ │ ├── SilentSchool.jpg │ │ ├── StringOfWorlds.jpg │ │ ├── SwordAndFate.jpg │ │ ├── Trail_Report.jpg │ │ ├── VWeapons_Plan.jpg │ │ ├── WalkInThePark.jpg │ │ ├── WrongWayGoBack.jpg │ │ ├── ByTheWillOfRome.jpg │ │ ├── CommunityOfWorms.jpg │ │ ├── CreatureOfHavoc.jpg │ │ ├── DeathOfAntiquary.jpg │ │ ├── GoingToLaughter.jpg │ │ ├── LegendsAlwaysLie.jpg │ │ ├── LordOfTheSteppes.jpg │ │ ├── MadameGuillotine.jpg │ │ ├── Nightmare_AllDay.jpg │ │ ├── Nightmare_Circus.jpg │ │ ├── Nightmare_Diary.jpg │ │ ├── Nightmare_Dummy.jpg │ │ ├── Nightmare_Focus.jpg │ │ ├── Nightmare_Jungle.jpg │ │ ├── Nightmare_Magic.jpg │ │ ├── Nightmare_Night.jpg │ │ ├── Nightmare_Plants.jpg │ │ ├── TenementBuilding.jpg │ │ ├── UndergroundRoad.jpg │ │ ├── WildDeath_Choice.jpg │ │ ├── BlackCastleDungeon.jpg │ │ ├── BloodfeudOfAltheus.jpg │ │ ├── ColdHeartOfDalrok.jpg │ │ ├── ConquistadorDiary.jpg │ │ ├── HowlOfTheWerewolf.jpg │ │ ├── LandOfUnwaryBears.jpg │ │ ├── MentorsAlwaysRight.jpg │ │ ├── Nightmare_Elevator.jpg │ │ ├── Nightmare_Internet.jpg │ │ ├── Nightmare_Squeezer.jpg │ │ ├── Nightmare_Twister.jpg │ │ ├── PensionerSimulator.jpg │ │ ├── PresidentSimulator.jpg │ │ ├── SilentSchool_Chess.jpg │ │ ├── SilverAgeSilhouette.jpg │ │ ├── SongOfJaguarsCliff.jpg │ │ ├── StainlessSteelRat.jpg │ │ ├── SwampFever_Hunting.jpg │ │ ├── SwampFever_TugOfWar.jpg │ │ ├── UnexpectedPassenger.jpg │ │ ├── WalkInThePark_Part1.jpg │ │ ├── WalkInThePark_Part2.jpg │ │ ├── YounglingTournament.jpg │ │ ├── CaptainSheltonsSecret.jpg │ │ ├── ColdHeartOfDalrok_Map.jpg │ │ ├── SwampFever_QuietPool.jpg │ │ ├── ThoseWhoAreAboutToDie.jpg │ │ ├── ChooseYourOwnAdventure.jpg │ │ ├── ColdHeartOfDalrok_Pic1.jpg │ │ ├── ColdHeartOfDalrok_Pic10.jpg │ │ ├── ColdHeartOfDalrok_Pic11.jpg │ │ ├── ColdHeartOfDalrok_Pic12.jpg │ │ ├── ColdHeartOfDalrok_Pic2.jpg │ │ ├── ColdHeartOfDalrok_Pic3.jpg │ │ ├── ColdHeartOfDalrok_Pic4.jpg │ │ ├── ColdHeartOfDalrok_Pic5.jpg │ │ ├── ColdHeartOfDalrok_Pic6.jpg │ │ ├── ColdHeartOfDalrok_Pic7.jpg │ │ ├── ColdHeartOfDalrok_Pic8.jpg │ │ ├── ColdHeartOfDalrok_Pic9.jpg │ │ ├── DeathOfAntiquary_Parrot.jpg │ │ ├── FaithfulSwordOfTheKing.jpg │ │ ├── HostagesOfPirateAdmiral.jpg │ │ ├── PrisonerOfMoritaiCastle.jpg │ │ ├── SeaTales_EasternShores.jpg │ │ ├── SeaTales_NorthernShores.jpg │ │ ├── SwampFever_CrystalPath.jpg │ │ ├── SwampFever_LarchThorns.jpg │ │ ├── SwampFever_SulfurCavity.jpg │ │ ├── ChooseYourOwnAdventure_Sea.jpg │ │ ├── SeaTales_InteractiveNovel.jpg │ │ ├── SongOfJaguarsCliff_Pic153.jpg │ │ ├── SongOfJaguarsCliff_Pic181.jpg │ │ ├── SongOfJaguarsCliff_Pic182.jpg │ │ ├── SongOfJaguarsCliff_Pic183.jpg │ │ ├── SongOfJaguarsCliff_Pic184.jpg │ │ ├── SongOfJaguarsCliff_Pic185.jpg │ │ ├── SongOfJaguarsCliff_Pic186.jpg │ │ ├── SongOfJaguarsCliff_Pic187.jpg │ │ ├── SongOfJaguarsCliff_Pic188.jpg │ │ ├── SongOfJaguarsCliff_Pic189.jpg │ │ ├── SongOfJaguarsCliff_Pic190.jpg │ │ ├── SongOfJaguarsCliff_Pic191.jpg │ │ ├── SongOfJaguarsCliff_Pic192.jpg │ │ ├── SongOfJaguarsCliff_Pic193.jpg │ │ ├── SongOfJaguarsCliff_Pic194.jpg │ │ ├── SongOfJaguarsCliff_Pic195.jpg │ │ ├── SongOfJaguarsCliff_Pic196.jpg │ │ ├── SwampFever_SpectralBushes.jpg │ │ ├── ChooseYourOwnAdventure_Canyon.jpg │ │ ├── ChooseYourOwnAdventure_Castle.jpg │ │ ├── ChooseYourOwnAdventure_Cave.jpg │ │ ├── ChooseYourOwnAdventure_Fairy.jpg │ │ ├── ChooseYourOwnAdventure_Magic.jpg │ │ ├── ChooseYourOwnAdventure_Ninja.jpg │ │ ├── ChooseYourOwnAdventure_Pic1.jpg │ │ ├── ChooseYourOwnAdventure_Scene.jpg │ │ ├── ChooseYourOwnAdventure_Wheel.jpg │ │ ├── ChooseYourOwnAdventure_Zeus.jpg │ │ ├── DangerFromBehindTheSnowWall.jpg │ │ ├── SwampFever_BipolarKochkarnik.jpg │ │ ├── ThoseWhoAreAboutToDie_Secutor.jpg │ │ ├── AdventuresOfABeardlessDeceiver.jpg │ │ ├── ChooseYourOwnAdventure_Dinosaur.jpg │ │ ├── ChooseYourOwnAdventure_Hijacked.jpg │ │ ├── ChooseYourOwnAdventure_Invaders.jpg │ │ ├── ChooseYourOwnAdventure_Kingdom.jpg │ │ ├── ChooseYourOwnAdventure_LunaPark.jpg │ │ ├── ChooseYourOwnAdventure_Outlaws.jpg │ │ ├── ChooseYourOwnAdventure_Vampires.jpg │ │ ├── ChooseYourOwnAdventure_Vikings.jpg │ │ ├── ThoseWhoAreAboutToDie_Retiarius.jpg │ │ ├── ThoseWhoAreAboutToDie_Thracians.jpg │ │ ├── ChooseYourOwnAdventure_Millionaire.jpg │ │ ├── ChooseYourOwnAdventure_Treasures.jpg │ │ ├── ThoseWhoAreAboutToDie_Essedarius.jpg │ │ ├── AdventuresOfABeardlessDeceiver_Akyn1.jpg │ │ ├── AdventuresOfABeardlessDeceiver_Akyn2.jpg │ │ ├── AdventuresOfABeardlessDeceiver_Akyn3.jpg │ │ ├── AdventuresOfABeardlessDeceiver_Akyn4.jpg │ │ ├── AdventuresOfABeardlessDeceiver_Akyn5.jpg │ │ └── AdventuresOfABeardlessDeceiver_Akyn6.jpg │ ├── mipmap-hdpi │ │ ├── icon.png │ │ └── launcher_foreground.png │ ├── mipmap-mdpi │ │ ├── icon.png │ │ └── launcher_foreground.png │ ├── mipmap-xhdpi │ │ ├── icon.png │ │ └── launcher_foreground.png │ ├── mipmap-xxhdpi │ │ ├── icon.png │ │ └── launcher_foreground.png │ ├── mipmap-xxxhdpi │ │ ├── icon.png │ │ └── launcher_foreground.png │ ├── mipmap-anydpi-v26 │ │ ├── icon.xml │ │ └── icon_round.xml │ ├── values │ │ └── colors.xml │ └── layout │ │ ├── Toolbar.xml │ │ └── Tabbar.xml ├── Properties │ └── AndroidManifest.xml ├── Seeker.Android.csproj.user ├── GetAssets.cs └── Elements │ └── ExtnededLabelRenderer.cs └── Seeker ├── AssemblyInfo.cs ├── Gamebook ├── Pawn │ ├── Actions.cs │ ├── Character.cs │ ├── Modification.cs │ ├── Constants.cs │ └── Paragraphs.cs ├── Trail │ ├── Actions.cs │ ├── Character.cs │ ├── Modification.cs │ ├── Constants.cs │ └── Paragraphs.cs ├── Quakers │ ├── Actions.cs │ ├── Character.cs │ ├── Modification.cs │ ├── Constants.cs │ └── Paragraphs.cs ├── Damanskiy │ ├── Actions.cs │ ├── Character.cs │ ├── Paragraphs.cs │ ├── Modification.cs │ └── Constants.cs ├── LastHokku │ ├── Actions.cs │ ├── Modification.cs │ ├── Constants.cs │ └── Character.cs ├── WildDeath │ ├── Actions.cs │ ├── Character.cs │ ├── Modification.cs │ └── Constants.cs ├── Alcatraz │ ├── Character.cs │ ├── Modification.cs │ ├── Constants.cs │ ├── Paragraphs.cs │ └── Actions.cs ├── HelpJane │ ├── Character.cs │ ├── Modification.cs │ ├── Constants.cs │ ├── Paragraphs.cs │ └── Actions.cs ├── MasterOfTaiga │ ├── Actions.cs │ ├── Character.cs │ ├── Modification.cs │ ├── Constants.cs │ └── Paragraphs.cs ├── Nightmare │ ├── Character.cs │ ├── Modification.cs │ ├── Paragraphs.cs │ └── Constants.cs ├── CommunityOfWorms │ ├── Actions.cs │ ├── Character.cs │ ├── Paragraphs.cs │ ├── Modification.cs │ └── Constants.cs ├── Hunt │ └── Constants.cs ├── LandOfUnwaryBears │ ├── Actions.cs │ ├── Character.cs │ ├── Paragraphs.cs │ ├── Modification.cs │ └── Constants.cs ├── StainlessSteelRat │ ├── Actions.cs │ ├── Character.cs │ ├── Modification.cs │ └── Constants.cs ├── SwordAndFate │ ├── Character.cs │ ├── Modification.cs │ ├── Constants.cs │ └── Paragraphs.cs ├── UnexpectedPassenger │ ├── Actions.cs │ ├── Character.cs │ ├── Paragraphs.cs │ ├── Modification.cs │ └── Constants.cs ├── ChooseYourOwnAdventure │ ├── Actions.cs │ ├── Character.cs │ ├── Modification.cs │ ├── Constants.cs │ └── Paragraphs.cs ├── Keperlace │ ├── Constants.cs │ ├── Actions.cs │ └── Modification.cs ├── HeartOfIce │ └── Constants.cs ├── ProjectOne │ ├── Constants.cs │ └── Modification.cs ├── RendezVous │ ├── Constants.cs │ ├── Modification.cs │ ├── Paragraphs.cs │ └── Character.cs ├── SeasOfBlood │ ├── Constants.cs │ └── Modification.cs ├── ThreePaths │ ├── Constants.cs │ └── Modification.cs ├── AlamutFortress │ ├── Constants.cs │ └── Modification.cs ├── OctopusIsland │ ├── Constants.cs │ ├── Modification.cs │ └── Ointment.cs ├── RockOfTerror │ ├── Constants.cs │ └── Paragraphs.cs ├── ScorpionSwamp │ ├── Constants.cs │ └── Modification.cs ├── SilentSchool │ └── Constants.cs ├── WrongWayGoBack │ ├── Constants.cs │ └── Modification.cs ├── DeathOfAntiquary │ ├── Constants.cs │ ├── Actions.cs │ ├── Modification.cs │ ├── Character.cs │ └── Paragraphs.cs ├── UndergroundRoad │ ├── Constants.cs │ ├── Modification.cs │ ├── Paragraphs.cs │ └── Character.cs ├── HostagesOfPirateAdmiral │ ├── Modification.cs │ └── Constants.cs ├── PensionerSimulator │ ├── Constants.cs │ ├── Modification.cs │ ├── Character.cs │ ├── Paragraphs.cs │ └── Actions.cs ├── SilverAgeSilhouette │ ├── Constants.cs │ └── Paragraphs.cs ├── ThoseWhoAreAboutToDie │ ├── Constants.cs │ └── Modification.cs ├── PrisonerOfMoritaiCastle │ ├── Constants.cs │ └── Modification.cs ├── ByTheWillOfRome │ └── Constants.cs ├── Genesis │ ├── Constants.cs │ ├── Modification.cs │ └── Paragraphs.cs ├── Insight │ ├── Constants.cs │ └── Modification.cs ├── Catharsis │ ├── Constants.cs │ ├── Modification.cs │ └── Paragraphs.cs ├── ConquistadorDiary │ ├── Constants.cs │ ├── Modification.cs │ └── Paragraphs.cs ├── DzungarWar │ └── Constants.cs ├── InvisibleFront │ ├── Constants.cs │ ├── Paragraphs.cs │ └── Modification.cs ├── VWeapons │ ├── Constants.cs │ ├── Checks.cs │ └── Modification.cs ├── SongOfJaguarsCliff │ └── Constants.cs ├── MadameGuillotine │ ├── Constants.cs │ └── Modification.cs ├── PowerOfFear │ ├── Constants.cs │ └── Paragraphs.cs ├── TenementBuilding │ ├── Constants.cs │ └── Modification.cs ├── BloodfeudOfAltheus │ ├── Constants.cs │ ├── ArmourAnnotation.cs │ └── Resurrection.cs ├── CreatureOfHavoc │ ├── Modification.cs │ ├── Constants.cs │ └── Enemy.cs ├── PresidentSimulator │ └── Constants.cs ├── CaptainSheltonsSecret │ ├── Modification.cs │ └── Constants.cs ├── AdventuresOfABeardlessDeceiver │ ├── Constants.cs │ └── Paragraphs.cs ├── DangerFromBehindTheSnowWall │ ├── Modification.cs │ └── Constants.cs ├── Moonrunner │ ├── Constants.cs │ ├── Fights.cs │ ├── Modification.cs │ └── Luck.cs ├── Sheriff │ ├── Constants.cs │ ├── Paragraphs.cs │ ├── Modification.cs │ └── Character.cs ├── BangkokSky │ ├── Constants.cs │ └── Modification.cs ├── Cyberpunk │ ├── Constants.cs │ ├── Modification.cs │ └── Paragraphs.cs ├── BlackCastleDungeon │ ├── Constants.cs │ └── Modification.cs ├── Moria │ ├── Constants.cs │ └── Modification.cs ├── OrcsDay │ ├── Constants.cs │ └── Modification.cs ├── WalkInThePark │ ├── IParts.cs │ └── Constants.cs ├── StrikeBack │ └── Constants.cs ├── Ants │ └── Constants.cs ├── Tank │ ├── Constants.cs │ ├── Modification.cs │ └── Paragraphs.cs ├── PrairieLaw │ ├── Constants.cs │ ├── Fights.cs │ └── Luckiness.cs ├── HowlOfTheWerewolf │ ├── Constants.cs │ ├── Modification.cs │ └── Personages │ │ ├── GlassKnight.cs │ │ └── Werewolf.cs ├── ChooseCthulhu │ ├── Modification.cs │ └── Paragraphs.cs ├── SeaTales │ ├── IParts.cs │ └── Modification.cs ├── StringOfWorlds │ ├── Luckiness.cs │ └── Modification.cs ├── ColdHeartOfDalrok │ ├── Modification.cs │ └── Constants.cs ├── LordOfTheSteppes │ └── Modification.cs ├── LegendsAlwaysLie │ ├── Constants.cs │ ├── Reactions.cs │ └── Fights.cs ├── MentorsAlwaysRight │ ├── Constants.cs │ └── Reactions.cs ├── SwampFever │ ├── Constants.cs │ ├── Paragraphs.cs │ └── Modification.cs ├── FaithfulSwordOfTheKing │ ├── Modification.cs │ └── Constants.cs └── YounglingTournament │ └── Constants.cs ├── Abstract ├── IAssets.cs ├── ICharacter.cs ├── IParagraphs.cs ├── IModification.cs └── IConstants.cs ├── Output ├── ExtendedLabel.cs └── Text.cs ├── Game ├── Paragraph.cs └── Dice.cs ├── Seeker.csproj └── App.xaml.cs /README.md: -------------------------------------------------------------------------------- 1 | # seeker 2 | 3 | Mobile platform for gamebooks, based on the Xamarin framework.
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-------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.iOS/Assets.xcassets/AppIcon.appiconset/Icon1024.png -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/Pawn/Actions.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.Pawn 4 | { 5 | class Actions : Prototypes.Actions, Abstract.IActions { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/Trail/Actions.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.Trail 4 | { 5 | class Actions : Prototypes.Actions, Abstract.IActions { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/drawable/ChooseYourOwnAdventure.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/drawable/ChooseYourOwnAdventure.jpg -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/drawable/ColdHeartOfDalrok_Pic1.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/drawable/ColdHeartOfDalrok_Pic1.jpg -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/drawable/ColdHeartOfDalrok_Pic10.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/drawable/ColdHeartOfDalrok_Pic10.jpg 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/Seeker/Seeker.Android/Resources/drawable/ColdHeartOfDalrok_Pic8.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/drawable/ColdHeartOfDalrok_Pic8.jpg -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/drawable/ColdHeartOfDalrok_Pic9.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/drawable/ColdHeartOfDalrok_Pic9.jpg -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/drawable/DeathOfAntiquary_Parrot.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/drawable/DeathOfAntiquary_Parrot.jpg 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https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/drawable/PrisonerOfMoritaiCastle.jpg -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/drawable/SeaTales_EasternShores.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/drawable/SeaTales_EasternShores.jpg -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/drawable/SeaTales_NorthernShores.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/drawable/SeaTales_NorthernShores.jpg -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/drawable/SwampFever_CrystalPath.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/drawable/SwampFever_CrystalPath.jpg -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/drawable/SwampFever_LarchThorns.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/drawable/SwampFever_LarchThorns.jpg -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/drawable/SwampFever_SulfurCavity.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/drawable/SwampFever_SulfurCavity.jpg -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/mipmap-hdpi/launcher_foreground.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/mipmap-hdpi/launcher_foreground.png -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/mipmap-mdpi/launcher_foreground.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/mipmap-mdpi/launcher_foreground.png -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/mipmap-xhdpi/launcher_foreground.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/mipmap-xhdpi/launcher_foreground.png -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/mipmap-xxhdpi/launcher_foreground.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/mipmap-xxhdpi/launcher_foreground.png -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/Pawn/Character.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.Pawn 4 | { 5 | class Character : Prototypes.Character, Abstract.ICharacter { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/Quakers/Actions.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.Quakers 4 | { 5 | class Actions : Prototypes.Actions, Abstract.IActions { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/drawable/ChooseYourOwnAdventure_Sea.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/drawable/ChooseYourOwnAdventure_Sea.jpg -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/drawable/SeaTales_InteractiveNovel.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/drawable/SeaTales_InteractiveNovel.jpg -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/drawable/SongOfJaguarsCliff_Pic153.jpg: 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-------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/drawable/SongOfJaguarsCliff_Pic183.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/drawable/SongOfJaguarsCliff_Pic183.jpg -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/drawable/SongOfJaguarsCliff_Pic184.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/drawable/SongOfJaguarsCliff_Pic184.jpg -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/drawable/SongOfJaguarsCliff_Pic185.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/drawable/SongOfJaguarsCliff_Pic185.jpg -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/drawable/SongOfJaguarsCliff_Pic186.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/drawable/SongOfJaguarsCliff_Pic186.jpg -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/drawable/SongOfJaguarsCliff_Pic187.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/drawable/SongOfJaguarsCliff_Pic187.jpg -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/drawable/SongOfJaguarsCliff_Pic188.jpg: 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https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/drawable/SongOfJaguarsCliff_Pic193.jpg -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/drawable/SongOfJaguarsCliff_Pic194.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/drawable/SongOfJaguarsCliff_Pic194.jpg -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/drawable/SongOfJaguarsCliff_Pic195.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/drawable/SongOfJaguarsCliff_Pic195.jpg -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/drawable/SongOfJaguarsCliff_Pic196.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/drawable/SongOfJaguarsCliff_Pic196.jpg -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/drawable/SwampFever_SpectralBushes.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/drawable/SwampFever_SpectralBushes.jpg -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/mipmap-xxxhdpi/launcher_foreground.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/mipmap-xxxhdpi/launcher_foreground.png -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/Damanskiy/Actions.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.Damanskiy 4 | { 5 | class Actions : Prototypes.Actions, Abstract.IActions { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/LastHokku/Actions.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.LastHokku 4 | { 5 | class Actions : Prototypes.Actions, Abstract.IActions { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/Trail/Character.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.Trail 4 | { 5 | class Character : Prototypes.Character, Abstract.ICharacter { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/WildDeath/Actions.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.WildDeath 4 | { 5 | class Actions : Prototypes.Actions, Abstract.IActions { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/drawable/ChooseYourOwnAdventure_Canyon.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/drawable/ChooseYourOwnAdventure_Canyon.jpg -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/drawable/ChooseYourOwnAdventure_Castle.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/drawable/ChooseYourOwnAdventure_Castle.jpg -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/drawable/ChooseYourOwnAdventure_Cave.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/drawable/ChooseYourOwnAdventure_Cave.jpg -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/drawable/ChooseYourOwnAdventure_Fairy.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/drawable/ChooseYourOwnAdventure_Fairy.jpg -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/drawable/ChooseYourOwnAdventure_Magic.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/drawable/ChooseYourOwnAdventure_Magic.jpg -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/drawable/ChooseYourOwnAdventure_Ninja.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/drawable/ChooseYourOwnAdventure_Ninja.jpg -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/drawable/ChooseYourOwnAdventure_Pic1.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/drawable/ChooseYourOwnAdventure_Pic1.jpg -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/drawable/ChooseYourOwnAdventure_Scene.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/drawable/ChooseYourOwnAdventure_Scene.jpg -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/drawable/ChooseYourOwnAdventure_Wheel.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/drawable/ChooseYourOwnAdventure_Wheel.jpg -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/drawable/ChooseYourOwnAdventure_Zeus.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/drawable/ChooseYourOwnAdventure_Zeus.jpg -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/drawable/DangerFromBehindTheSnowWall.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/drawable/DangerFromBehindTheSnowWall.jpg -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/drawable/SwampFever_BipolarKochkarnik.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/drawable/SwampFever_BipolarKochkarnik.jpg -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/drawable/ThoseWhoAreAboutToDie_Secutor.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/drawable/ThoseWhoAreAboutToDie_Secutor.jpg -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/Alcatraz/Character.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.Alcatraz 4 | { 5 | class Character : Prototypes.Character, Abstract.ICharacter { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/Damanskiy/Character.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.Damanskiy 4 | { 5 | class Character : Prototypes.Character, Abstract.ICharacter { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/HelpJane/Character.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.HelpJane 4 | { 5 | class Character : Prototypes.Character, Abstract.ICharacter { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/MasterOfTaiga/Actions.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.MasterOfTaiga 4 | { 5 | class Actions : Prototypes.Actions, Abstract.IActions { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/Nightmare/Character.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.Nightmare 4 | { 5 | class Character : Prototypes.Character, Abstract.ICharacter { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/Quakers/Character.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.Quakers 4 | { 5 | class Character : Prototypes.Character, Abstract.ICharacter { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/WildDeath/Character.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.WildDeath 4 | { 5 | class Character : Prototypes.Character, Abstract.ICharacter { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/drawable/AdventuresOfABeardlessDeceiver.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/drawable/AdventuresOfABeardlessDeceiver.jpg -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/drawable/ChooseYourOwnAdventure_Dinosaur.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/drawable/ChooseYourOwnAdventure_Dinosaur.jpg -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/drawable/ChooseYourOwnAdventure_Hijacked.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/drawable/ChooseYourOwnAdventure_Hijacked.jpg -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/drawable/ChooseYourOwnAdventure_Invaders.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/drawable/ChooseYourOwnAdventure_Invaders.jpg -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/drawable/ChooseYourOwnAdventure_Kingdom.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/drawable/ChooseYourOwnAdventure_Kingdom.jpg -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/drawable/ChooseYourOwnAdventure_LunaPark.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/drawable/ChooseYourOwnAdventure_LunaPark.jpg -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/drawable/ChooseYourOwnAdventure_Outlaws.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/drawable/ChooseYourOwnAdventure_Outlaws.jpg -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/drawable/ChooseYourOwnAdventure_Vampires.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/drawable/ChooseYourOwnAdventure_Vampires.jpg -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/drawable/ChooseYourOwnAdventure_Vikings.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/drawable/ChooseYourOwnAdventure_Vikings.jpg -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/drawable/ThoseWhoAreAboutToDie_Retiarius.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/drawable/ThoseWhoAreAboutToDie_Retiarius.jpg -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/drawable/ThoseWhoAreAboutToDie_Thracians.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/drawable/ThoseWhoAreAboutToDie_Thracians.jpg -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/Damanskiy/Paragraphs.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.Damanskiy 4 | { 5 | class Paragraphs : Prototypes.Paragraphs, Abstract.IParagraphs { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/Pawn/Modification.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.Pawn 4 | { 5 | class Modification : Prototypes.Modification, Abstract.IModification { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/Trail/Modification.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.Trail 4 | { 5 | class Modification : Prototypes.Modification, Abstract.IModification { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/drawable/ChooseYourOwnAdventure_Millionaire.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/drawable/ChooseYourOwnAdventure_Millionaire.jpg -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/drawable/ChooseYourOwnAdventure_Treasures.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/drawable/ChooseYourOwnAdventure_Treasures.jpg -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/drawable/ThoseWhoAreAboutToDie_Essedarius.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/drawable/ThoseWhoAreAboutToDie_Essedarius.jpg -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/Alcatraz/Modification.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.Alcatraz 4 | { 5 | class Modification : Prototypes.Modification, Abstract.IModification { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/CommunityOfWorms/Actions.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.CommunityOfWorms 4 | { 5 | class Actions : Prototypes.Actions, Abstract.IActions { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/HelpJane/Modification.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.HelpJane 4 | { 5 | class Modification : Prototypes.Modification, Abstract.IModification { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/Hunt/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.Hunt 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/LandOfUnwaryBears/Actions.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.LandOfUnwaryBears 4 | { 5 | class Actions : Prototypes.Actions, Abstract.IActions { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/MasterOfTaiga/Character.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.MasterOfTaiga 4 | { 5 | class Character : Prototypes.Character, Abstract.ICharacter { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/Pawn/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.Pawn 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/Quakers/Modification.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.Quakers 4 | { 5 | class Modification : Prototypes.Modification, Abstract.IModification { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/StainlessSteelRat/Actions.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.StainlessSteelRat 4 | { 5 | class Actions : Prototypes.Actions, Abstract.IActions { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/SwordAndFate/Character.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.SwordAndFate 4 | { 5 | class Character : Prototypes.Character, Abstract.ICharacter { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/drawable/AdventuresOfABeardlessDeceiver_Akyn1.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/drawable/AdventuresOfABeardlessDeceiver_Akyn1.jpg -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/drawable/AdventuresOfABeardlessDeceiver_Akyn2.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/drawable/AdventuresOfABeardlessDeceiver_Akyn2.jpg -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/drawable/AdventuresOfABeardlessDeceiver_Akyn3.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/drawable/AdventuresOfABeardlessDeceiver_Akyn3.jpg -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/drawable/AdventuresOfABeardlessDeceiver_Akyn4.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/drawable/AdventuresOfABeardlessDeceiver_Akyn4.jpg -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/drawable/AdventuresOfABeardlessDeceiver_Akyn5.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/drawable/AdventuresOfABeardlessDeceiver_Akyn5.jpg -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/drawable/AdventuresOfABeardlessDeceiver_Akyn6.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mig1023/seeker/HEAD/Seeker/Seeker.Android/Resources/drawable/AdventuresOfABeardlessDeceiver_Akyn6.jpg -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/CommunityOfWorms/Character.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.CommunityOfWorms 4 | { 5 | class Character : Prototypes.Character, Abstract.ICharacter { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/Damanskiy/Modification.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.Damanskiy 4 | { 5 | class Modification : Prototypes.Modification, Abstract.IModification { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/LastHokku/Modification.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.LastHokku 4 | { 5 | class Modification : Prototypes.Modification, Abstract.IModification { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/Nightmare/Modification.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.Nightmare 4 | { 5 | class Modification : Prototypes.Modification, Abstract.IModification { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/Trail/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.Trail 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/UnexpectedPassenger/Actions.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.UnexpectedPassenger 4 | { 5 | class Actions : Prototypes.Actions, Abstract.IActions { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/WildDeath/Modification.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.WildDeath 4 | { 5 | class Modification : Prototypes.Modification, Abstract.IModification { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Abstract/IAssets.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Abstract 4 | { 5 | public interface IAssets 6 | { 7 | string GetFromAssets(string name); 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/Alcatraz/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.Alcatraz 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/ChooseYourOwnAdventure/Actions.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.ChooseYourOwnAdventure 4 | { 5 | class Actions : Prototypes.Actions, Abstract.IActions { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/CommunityOfWorms/Paragraphs.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.CommunityOfWorms 4 | { 5 | class Paragraphs : Prototypes.Paragraphs, Abstract.IParagraphs { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/Damanskiy/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.Damanskiy 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/HelpJane/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.HelpJane 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/Keperlace/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.Keperlace 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/LandOfUnwaryBears/Character.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.LandOfUnwaryBears 4 | { 5 | class Character : Prototypes.Character, Abstract.ICharacter { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/MasterOfTaiga/Modification.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.MasterOfTaiga 4 | { 5 | class Modification : Prototypes.Modification, Abstract.IModification { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/Pawn/Paragraphs.cs: -------------------------------------------------------------------------------- 1 | using System.Xml; 2 | using Seeker.Game; 3 | 4 | namespace Seeker.Gamebook.Pawn 5 | { 6 | class Paragraphs : Prototypes.Paragraphs, Abstract.IParagraphs { } 7 | } -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/Quakers/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.Quakers 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/StainlessSteelRat/Character.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.StainlessSteelRat 4 | { 5 | class Character : Prototypes.Character, Abstract.ICharacter { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/SwordAndFate/Modification.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.SwordAndFate 4 | { 5 | class Modification : Prototypes.Modification, Abstract.IModification { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/UnexpectedPassenger/Character.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.UnexpectedPassenger 4 | { 5 | class Character : Prototypes.Character, Abstract.ICharacter { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/WildDeath/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.WildDeath 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/HeartOfIce/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.HeartOfIce 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/LandOfUnwaryBears/Paragraphs.cs: -------------------------------------------------------------------------------- 1 | using System.Xml; 2 | 3 | namespace Seeker.Gamebook.LandOfUnwaryBears 4 | { 5 | class Paragraphs : Prototypes.Paragraphs, Abstract.IParagraphs { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/ProjectOne/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.ProjectOne 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/RendezVous/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.RendezVous 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/SeasOfBlood/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.SeasOfBlood 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/ThreePaths/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.ThreePaths 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/UnexpectedPassenger/Paragraphs.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.UnexpectedPassenger 4 | { 5 | class Paragraphs : Prototypes.Paragraphs, Abstract.IParagraphs { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/AlamutFortress/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.AlamutFortress 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/ChooseYourOwnAdventure/Character.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.ChooseYourOwnAdventure 4 | { 5 | class Character : Prototypes.Character, Abstract.ICharacter { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/CommunityOfWorms/Modification.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.CommunityOfWorms 4 | { 5 | class Modification : Prototypes.Modification, Abstract.IModification { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/LandOfUnwaryBears/Modification.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.LandOfUnwaryBears 4 | { 5 | class Modification : Prototypes.Modification, Abstract.IModification { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/MasterOfTaiga/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.MasterOfTaiga 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/OctopusIsland/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.OctopusIsland 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/RockOfTerror/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.RockOfTerror 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/ScorpionSwamp/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.ScorpionSwamp 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/SilentSchool/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.SilentSchool 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/StainlessSteelRat/Modification.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.StainlessSteelRat 4 | { 5 | class Modification : Prototypes.Modification, Abstract.IModification { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/SwordAndFate/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.SwordAndFate 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/WrongWayGoBack/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.WrongWayGoBack 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/CommunityOfWorms/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.CommunityOfWorms 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/DeathOfAntiquary/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.DeathOfAntiquary 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/UndergroundRoad/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.UndergroundRoad 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/UnexpectedPassenger/Modification.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.UnexpectedPassenger 4 | { 5 | class Modification : Prototypes.Modification, Abstract.IModification { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/ChooseYourOwnAdventure/Modification.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.ChooseYourOwnAdventure 4 | { 5 | class Modification : Prototypes.Modification, Abstract.IModification { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/HostagesOfPirateAdmiral/Modification.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.HostagesOfPirateAdmiral 4 | { 5 | class Modification : Prototypes.Modification, Abstract.IModification { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/PensionerSimulator/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.PensionerSimulator 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/SilverAgeSilhouette/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.SilverAgeSilhouette 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/StainlessSteelRat/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.StainlessSteelRat 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/UnexpectedPassenger/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.UnexpectedPassenger 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/ThoseWhoAreAboutToDie/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.ThoseWhoAreAboutToDie 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/PrisonerOfMoritaiCastle/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.PrisonerOfMoritaiCastle 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants { } 6 | } 7 | -------------------------------------------------------------------------------- /Seeker/Seeker.iOS/Entitlements.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/ByTheWillOfRome/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.ByTheWillOfRome 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants 6 | { 7 | public static int AddonStartParagraph = 375; 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/Genesis/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.Genesis 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants 6 | { 7 | public static Dictionary GetStartValues { get; set; } 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/Insight/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.Insight 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants 6 | { 7 | public static Dictionary GetStartValues { get; set; } 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/Catharsis/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.Catharsis 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants 6 | { 7 | public static Dictionary GetStartValues { get; set; } 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/ConquistadorDiary/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.ConquistadorDiary 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants 6 | { 7 | public static List WithStatuses { get; set; } 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/DzungarWar/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.DzungarWar 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants 6 | { 7 | public static Dictionary StatNames { get; set; } 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/Genesis/Modification.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.Genesis 4 | { 5 | class Modification : Prototypes.Modification, Abstract.IModification 6 | { 7 | public override void Do() => 8 | base.Do(Character.Protagonist); 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/InvisibleFront/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.InvisibleFront 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants 6 | { 7 | public static List GetApartments { get; set; } 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/LandOfUnwaryBears/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.LandOfUnwaryBears 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants 6 | { 7 | public override string GetFont() => "RobotoFont"; 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/ProjectOne/Modification.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.ProjectOne 4 | { 5 | class Modification : Prototypes.Modification, Abstract.IModification 6 | { 7 | public override void Do() => 8 | base.Do(Character.Protagonist); 9 | } 10 | } -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/VWeapons/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.VWeapons 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants 6 | { 7 | public static Dictionary HealingParts { get; set; } 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/Catharsis/Modification.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.Catharsis 4 | { 5 | class Modification : Prototypes.Modification, Abstract.IModification 6 | { 7 | public override void Do() => 8 | base.Do(Character.Protagonist); 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/Keperlace/Actions.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.Keperlace 4 | { 5 | class Actions : Prototypes.Actions, Abstract.IActions 6 | { 7 | public override bool Availability(string option) => 8 | AvailabilityTrigger(option); 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/LastHokku/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.LastHokku 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants 6 | { 7 | public static List GetParagraphsWithoutHokkuCreation { get; set; } 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/RendezVous/Modification.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.RendezVous 4 | { 5 | class Modification : Prototypes.Modification, Abstract.IModification 6 | { 7 | public override void Do() => 8 | base.Do(Character.Protagonist); 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/SongOfJaguarsCliff/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.SongOfJaguarsCliff 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants 6 | { 7 | public static List PriorityNames { get; set; } 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/MadameGuillotine/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.MadameGuillotine 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants 6 | { 7 | public static Dictionary StatNames { get; set; } 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/OctopusIsland/Modification.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.OctopusIsland 4 | { 5 | class Modification : Prototypes.Modification, Abstract.IModification 6 | { 7 | public override void Do() => 8 | base.Do(Character.Protagonist); 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/PowerOfFear/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.PowerOfFear 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants 6 | { 7 | public static Dictionary PropertiesNames { get; set; } 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/TenementBuilding/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.TenementBuilding 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants 6 | { 7 | public static Dictionary LuckList { get; set; } 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/mipmap-anydpi-v26/icon.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/AlamutFortress/Modification.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.AlamutFortress 4 | { 5 | class Modification : Prototypes.Modification, Abstract.IModification 6 | { 7 | public override void Do() => 8 | base.Do(Character.Protagonist); 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/BloodfeudOfAltheus/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.BloodfeudOfAltheus 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants 6 | { 7 | public static Dictionary HealthLine { get; set; } 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/CreatureOfHavoc/Modification.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.CreatureOfHavoc 4 | { 5 | class Modification : Prototypes.Modification, Abstract.IModification 6 | { 7 | public override void Do() => 8 | base.Do(Character.Protagonist); 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/UndergroundRoad/Modification.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.UndergroundRoad 4 | { 5 | class Modification : Prototypes.Modification, Abstract.IModification 6 | { 7 | public override void Do() => 8 | base.Do(Character.Protagonist); 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/WrongWayGoBack/Modification.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.WrongWayGoBack 4 | { 5 | class Modification : Prototypes.Modification, Abstract.IModification 6 | { 7 | public override void Do() => 8 | base.Do(Character.Protagonist); 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/mipmap-anydpi-v26/icon_round.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/values/colors.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | #FFFFFF 4 | #3F51B5 5 | #303F9F 6 | #FF4081 7 | 8 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/DeathOfAntiquary/Actions.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.DeathOfAntiquary 4 | { 5 | class Actions : Prototypes.Actions, Abstract.IActions 6 | { 7 | public override bool Availability(string option) => 8 | AvailabilityTrigger(option); 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/DeathOfAntiquary/Modification.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.DeathOfAntiquary 4 | { 5 | class Modification : Prototypes.Modification, Abstract.IModification 6 | { 7 | public override void Do() => 8 | base.Do(Character.Protagonist); 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/PensionerSimulator/Modification.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.PensionerSimulator 4 | { 5 | class Modification : Prototypes.Modification, Abstract.IModification 6 | { 7 | public override void Do() => 8 | base.Do(Character.Protagonist); 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/PresidentSimulator/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.PresidentSimulator 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants 6 | { 7 | public static Dictionary TextByYears { get; set; } 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/TenementBuilding/Modification.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.TenementBuilding 4 | { 5 | class Modification : Prototypes.Modification, Abstract.IModification 6 | { 7 | public override void Do() => 8 | base.Do(Character.Protagonist); 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/CaptainSheltonsSecret/Modification.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.CaptainSheltonsSecret 4 | { 5 | class Modification : Prototypes.Modification, Abstract.IModification 6 | { 7 | public override void Do() => 8 | base.Do(Character.Protagonist); 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/AdventuresOfABeardlessDeceiver/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.AdventuresOfABeardlessDeceiver 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants 6 | { 7 | public static Dictionary StatNames { get; set; } 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/Alcatraz/Paragraphs.cs: -------------------------------------------------------------------------------- 1 | using System.Xml; 2 | using Seeker.Game; 3 | 4 | namespace Seeker.Gamebook.Alcatraz 5 | { 6 | class Paragraphs : Prototypes.Paragraphs, Abstract.IParagraphs 7 | { 8 | public override Paragraph Get(int id, XmlNode xmlParagraph) => 9 | base.Get(xmlParagraph); 10 | } 11 | } -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/DangerFromBehindTheSnowWall/Modification.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.DangerFromBehindTheSnowWall 4 | { 5 | class Modification : Prototypes.Modification, Abstract.IModification 6 | { 7 | public override void Do() => 8 | base.Do(Character.Protagonist); 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/Trail/Paragraphs.cs: -------------------------------------------------------------------------------- 1 | using System.Xml; 2 | using Seeker.Game; 3 | 4 | namespace Seeker.Gamebook.Trail 5 | { 6 | class Paragraphs : Prototypes.Paragraphs, Abstract.IParagraphs 7 | { 8 | public override Paragraph Get(int id, XmlNode xmlParagraph) => 9 | base.Get(xmlParagraph); 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/MasterOfTaiga/Paragraphs.cs: -------------------------------------------------------------------------------- 1 | using System.Xml; 2 | using Seeker.Game; 3 | 4 | namespace Seeker.Gamebook.MasterOfTaiga 5 | { 6 | class Paragraphs : Prototypes.Paragraphs, Abstract.IParagraphs 7 | { 8 | public override Paragraph Get(int id, XmlNode xmlParagraph) => 9 | base.Get(xmlParagraph); 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/Moonrunner/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.Moonrunner 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants 6 | { 7 | public static Dictionary SpellsList { get; set; } 8 | 9 | public static List Skills { get; set; } 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/Quakers/Paragraphs.cs: -------------------------------------------------------------------------------- 1 | using System.Xml; 2 | using Seeker.Game; 3 | 4 | namespace Seeker.Gamebook.Quakers 5 | { 6 | class Paragraphs : Prototypes.Paragraphs, Abstract.IParagraphs 7 | { 8 | public override Paragraph Get(int id, XmlNode xmlParagraph) => 9 | base.Get(xmlParagraph, ParagraphTemplate(xmlParagraph)); 10 | } 11 | } -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/Sheriff/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.Sheriff 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants 6 | { 7 | public static List CleaningNotebookList { get; set; } 8 | 9 | public static Dictionary Levels { get; set; } 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/BangkokSky/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.BangkokSky 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants 6 | { 7 | public static Dictionary StatNames { get; set; } 8 | 9 | public static List TestLevelNames { get; set; } 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/Cyberpunk/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.Cyberpunk 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants 6 | { 7 | public static Dictionary CharactersParams { get; set; } 8 | 9 | public static List NormalizationParams { get; set; } 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/DeathOfAntiquary/Character.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.DeathOfAntiquary 4 | { 5 | class Character : Prototypes.Character, Abstract.ICharacter 6 | { 7 | public static Character Protagonist { get; set; } 8 | public override void Set(object character) => 9 | Protagonist = (Character)character; 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Seeker/Seeker/Abstract/ICharacter.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Abstract 4 | { 5 | public interface ICharacter 6 | { 7 | void Init(); 8 | 9 | string Save(); 10 | 11 | void Load(string saveLine); 12 | 13 | bool ThisIsProtagonist(); 14 | 15 | void Set(object character); 16 | 17 | string Debug(); 18 | } 19 | } 20 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/PensionerSimulator/Character.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.PensionerSimulator 4 | { 5 | class Character : Prototypes.Character, Abstract.ICharacter 6 | { 7 | public static Character Protagonist { get; set; } 8 | public override void Set(object character) => 9 | Protagonist = (Character)character; 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Properties/AndroidManifest.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/BloodfeudOfAltheus/ArmourAnnotation.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Text; 4 | 5 | namespace Seeker.Gamebook.BloodfeudOfAltheus 6 | { 7 | class ArmourAnnotation 8 | { 9 | public string Name { get; set; } 10 | 11 | public string Type { get; set; } 12 | 13 | public int Level { get; set; } 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Seeker/Seeker/Abstract/IParagraphs.cs: -------------------------------------------------------------------------------- 1 | using System.Xml; 2 | 3 | namespace Seeker.Abstract 4 | { 5 | interface IParagraphs 6 | { 7 | Game.Paragraph Get(int id, XmlNode xmlParagraph); 8 | 9 | IActions ActionParse(XmlNode xmlAction); 10 | 11 | Game.Option OptionParse(XmlNode xmlOption); 12 | 13 | IModification ModificationParse(XmlNode xmlxmlModification); 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/BlackCastleDungeon/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.BlackCastleDungeon 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants 6 | { 7 | public static int SecondPartStartParagraph = 620; 8 | 9 | public static int ThirdPartStartParagraph = 752; 10 | 11 | public static List StaticSpells { get; set; } 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Seeker/Seeker/Abstract/IModification.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Abstract 4 | { 5 | public interface IModification 6 | { 7 | string Name { get; set; } 8 | int Value { get; set; } 9 | string ValueString { get; set; } 10 | bool Empty { get; set; } 11 | bool Restore { get; set; } 12 | 13 | void Do(); 14 | 15 | void Do(Abstract.ICharacter Character); 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/Moria/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.Moria 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants 6 | { 7 | public static Dictionary Fellowship { get; set; } 8 | 9 | public static Dictionary Enemies { get; set; } 10 | 11 | public static Dictionary Declination { get; set; } 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/layout/Toolbar.xml: -------------------------------------------------------------------------------- 1 | 9 | 10 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/CaptainSheltonsSecret/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.CaptainSheltonsSecret 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants 6 | { 7 | public static Dictionary Mastery { get; set; } 8 | 9 | public static Dictionary Endurances { get; set; } 10 | 11 | public static Dictionary LuckList { get; set; } 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/OrcsDay/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.OrcsDay 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants 6 | { 7 | public static Dictionary StatNames { get; set; } 8 | 9 | public static Dictionary ResultCalculation { get; set; } 10 | 11 | public static Dictionary Orcishness { get; set; } 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/WalkInThePark/IParts.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Text; 4 | 5 | namespace Seeker.Gamebook.WalkInThePark 6 | { 7 | interface IParts 8 | { 9 | List Status(); 10 | 11 | List AdditionalStatus(); 12 | 13 | bool GameOver(Actions action, out int toEndParagraph, out string toEndText); 14 | 15 | List Representer(Actions action); 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/StrikeBack/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.StrikeBack 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants 6 | { 7 | public static Dictionary TechniquesNames() => 8 | new Dictionary 9 | { 10 | [Character.SpecialTechniques.RumbleKnife] = "Волшебный кинжал", 11 | }; 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/Ants/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.Ants 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants 6 | { 7 | public static Dictionary Rating { get; set; } 8 | 9 | public static Dictionary Government { get; set; } 10 | 11 | public static List EndingOne { get; set; } 12 | 13 | public static List EndingTwo { get; set; } 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/Tank/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.Tank 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants 6 | { 7 | public static Dictionary CrewNames { get; set; } 8 | 9 | public static Dictionary HitNames { get; set; } 10 | 11 | public static List FrontMisses { get; set; } 12 | 13 | public static List FightStatuses { get; set; } 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/PrairieLaw/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.PrairieLaw 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants 6 | { 7 | public static Dictionary Skills { get; set; } 8 | 9 | public static Dictionary Strengths { get; set; } 10 | 11 | public static Dictionary Charms { get; set; } 12 | 13 | public static Dictionary LuckList { get; set; } 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/HowlOfTheWerewolf/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.HowlOfTheWerewolf 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants 6 | { 7 | public static Dictionary GetCountName { get; set; } 8 | 9 | public static Dictionary GetPassageName { get; set; } 10 | 11 | public static int GetUlrichMastery() => 8; 12 | 13 | public static int GetVanRichtenMastery() => 10; 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/BangkokSky/Modification.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.BangkokSky 4 | { 5 | class Modification : Prototypes.Modification, Abstract.IModification 6 | { 7 | public override void Do() 8 | { 9 | if (Name == "HalfMoney") 10 | { 11 | Character.Protagonist.Money /= 2; 12 | } 13 | else 14 | { 15 | base.Do(Character.Protagonist); 16 | } 17 | } 18 | } 19 | } 20 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/Insight/Modification.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.Insight 4 | { 5 | class Modification : Prototypes.Modification, Abstract.IModification 6 | { 7 | public int? BodyArmour { get; set; } 8 | 9 | public override void Do() 10 | { 11 | if ((Name == "Life") && (BodyArmour != null) && Game.Option.IsTriggered("бронежилет")) 12 | Value = BodyArmour.Value; 13 | 14 | base.Do(Character.Protagonist); 15 | } 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/UndergroundRoad/Paragraphs.cs: -------------------------------------------------------------------------------- 1 | using System.Xml; 2 | using Seeker.Game; 3 | 4 | namespace Seeker.Gamebook.UndergroundRoad 5 | { 6 | class Paragraphs : Prototypes.Paragraphs, Abstract.IParagraphs 7 | { 8 | public override Paragraph Get(int id, XmlNode xmlParagraph) => 9 | base.Get(xmlParagraph); 10 | 11 | public override Abstract.IModification ModificationParse(XmlNode xmlModification) => 12 | Xml.ModificationParse(xmlModification, new Modification()); 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/ChooseCthulhu/Modification.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.ChooseCthulhu 4 | { 5 | class Modification : Prototypes.Modification, Abstract.IModification 6 | { 7 | public override void Do() 8 | { 9 | if (Name == "CursedForever") 10 | { 11 | Character.Protagonist.Cursed(); 12 | } 13 | else 14 | { 15 | base.Do(Character.Protagonist); 16 | } 17 | } 18 | } 19 | } 20 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/HostagesOfPirateAdmiral/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.HostagesOfPirateAdmiral 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants 6 | { 7 | public static Dictionary Skills { get; set; } 8 | 9 | public static Dictionary Strengths { get; set; } 10 | 11 | public static Dictionary Charms { get; set; } 12 | 13 | public static Dictionary LuckList { get; set; } 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/ScorpionSwamp/Modification.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.ScorpionSwamp 4 | { 5 | class Modification : Prototypes.Modification, Abstract.IModification 6 | { 7 | public override void Do() 8 | { 9 | if (Name == "HalfEndurance") 10 | { 11 | Character.Protagonist.Endurance /= 2; 12 | } 13 | else 14 | { 15 | base.Do(Character.Protagonist); 16 | } 17 | } 18 | } 19 | } 20 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/SeaTales/IParts.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Text; 4 | 5 | namespace Seeker.Gamebook.SeaTales 6 | { 7 | interface IParts 8 | { 9 | List Status(); 10 | 11 | List AdditionalStatus(); 12 | 13 | List Representer(Actions action); 14 | 15 | bool GameOver(out int toEndParagraph, out string toEndText); 16 | 17 | List Test(Actions action); 18 | 19 | List RandomOption(); 20 | } 21 | } 22 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/SwordAndFate/Paragraphs.cs: -------------------------------------------------------------------------------- 1 | using System.Xml; 2 | using Seeker.Game; 3 | 4 | namespace Seeker.Gamebook.SwordAndFate 5 | { 6 | class Paragraphs : Prototypes.Paragraphs, Abstract.IParagraphs 7 | { 8 | public override Paragraph Get(int id, XmlNode xmlParagraph) => 9 | base.Get(xmlParagraph); 10 | 11 | public override Abstract.IActions ActionParse(XmlNode xmlAction) => 12 | base.ActionParse(xmlAction, new Actions(), GetProperties(new Actions()), new Modification()); 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/BloodfeudOfAltheus/Resurrection.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.BloodfeudOfAltheus 4 | { 5 | class Resurrection 6 | { 7 | public static bool IsPosible() 8 | { 9 | bool normal = (Character.Protagonist.Resurrection > 0); 10 | bool glory = (Character.Protagonist.Glory - Character.Protagonist.Shame) >= 10; 11 | bool brooch = (Character.Protagonist.BroochResurrection > 0) && glory; 12 | 13 | return (normal || brooch); 14 | } 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/OctopusIsland/Ointment.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.OctopusIsland 4 | { 5 | class Ointment 6 | { 7 | public static int Cure(int protagonistHitpoint) 8 | { 9 | while ((Character.Protagonist.LifeGivingOintment > 0) && (protagonistHitpoint < 20)) 10 | { 11 | Character.Protagonist.LifeGivingOintment -= 1; 12 | protagonistHitpoint += 1; 13 | } 14 | 15 | return protagonistHitpoint; 16 | } 17 | } 18 | } 19 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/StringOfWorlds/Luckiness.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.StringOfWorlds 4 | { 5 | class Luckiness 6 | { 7 | public static string Numbers() 8 | { 9 | string luckListShow = String.Empty; 10 | 11 | for (int i = 1; i < 7; i++) 12 | { 13 | string luck = Constants.LuckList[Character.Protagonist.Luck[i] ? i : i + 10]; 14 | luckListShow += $"{luck} "; 15 | } 16 | 17 | return luckListShow; 18 | } 19 | } 20 | } 21 | -------------------------------------------------------------------------------- /Seeker/Seeker/Output/ExtendedLabel.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using Xamarin.Forms; 3 | 4 | namespace Seeker.Output 5 | { 6 | public class ExtendedLabel : Label 7 | { 8 | public static BindableProperty JustifyTextProperty = 9 | BindableProperty.Create(nameof(JustifyText), typeof(Boolean), typeof(ExtendedLabel), false, BindingMode.OneWay); 10 | 11 | public bool JustifyText 12 | { 13 | get => (Boolean)GetValue(JustifyTextProperty); 14 | set => SetValue(JustifyTextProperty, value); 15 | } 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /Seeker/Seeker.iOS/Main.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | 5 | using Foundation; 6 | using UIKit; 7 | 8 | namespace Seeker.iOS 9 | { 10 | public class Application 11 | { 12 | // This is the main entry point of the application. 13 | static void Main(string[] args) 14 | { 15 | // if you want to use a different Application Delegate class from "AppDelegate" 16 | // you can specify it here. 17 | UIApplication.Main(args, null, "AppDelegate"); 18 | } 19 | } 20 | } 21 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/ColdHeartOfDalrok/Modification.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.ColdHeartOfDalrok 4 | { 5 | class Modification : Prototypes.Modification, Abstract.IModification 6 | { 7 | public override void Do() 8 | { 9 | if (Name == "StrengthRestore") 10 | { 11 | Character.Protagonist.Strength = Character.Protagonist.MaxStrength; 12 | } 13 | else 14 | { 15 | base.Do(Character.Protagonist); 16 | } 17 | } 18 | } 19 | } 20 | -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Seeker.Android.csproj.user: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Android Emulator 5 | Theme.AppCompat.Light.NoActionBar 6 | phone_l-dpi_2_7_pie_9_0_api_28 7 | Android Emulator 8 | Emulator 9 | 10 | -------------------------------------------------------------------------------- /Seeker/Seeker.Android/Resources/layout/Tabbar.xml: -------------------------------------------------------------------------------- 1 | 2 | 12 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/ColdHeartOfDalrok/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.ColdHeartOfDalrok 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants 6 | { 7 | public static List Fails { get; set; } 8 | 9 | public static Dictionary Skills { get; set; } 10 | 11 | public static Dictionary Strengths { get; set; } 12 | 13 | public static Dictionary Charms { get; set; } 14 | 15 | public static Dictionary LuckList { get; set; } 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/LordOfTheSteppes/Modification.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.LordOfTheSteppes 4 | { 5 | class Modification : Prototypes.Modification, Abstract.IModification 6 | { 7 | public override void Do() 8 | { 9 | if (Enum.TryParse(Name, out Character.SpecialTechniques value)) 10 | { 11 | Character.Protagonist.SpecialTechnique.Add(value); 12 | } 13 | else 14 | { 15 | base.Do(Character.Protagonist); 16 | } 17 | } 18 | } 19 | } 20 | -------------------------------------------------------------------------------- /Seeker/Seeker/Output/Text.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Drawing; 3 | 4 | namespace Seeker.Output 5 | { 6 | class Text 7 | { 8 | public string Content { get; set; } 9 | public string Alignment { get; set; } 10 | public bool Selected { get; set; } 11 | public bool Box { get; set; } 12 | public bool Upper { get; set; } 13 | 14 | public Interface.TextFontSize Size { get; set; } 15 | public string Background { get; set; } 16 | 17 | public bool Bold { get; set; } 18 | public bool Italic { get; set; } 19 | } 20 | } 21 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/VWeapons/Checks.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.VWeapons 4 | { 5 | class Checks 6 | { 7 | public static bool Special() 8 | { 9 | bool mt = Game.Option.IsTriggered("Mt"); 10 | bool p = Game.Option.IsTriggered("P"); 11 | bool b = Game.Option.IsTriggered("B"); 12 | 13 | return (mt || p) && !b && Character.Protagonist.Suspicions <= 3; 14 | } 15 | 16 | public static bool SpecialF() => 17 | ((Character.Protagonist.Suspicions >= 4) && !Game.Option.IsTriggered("F")); 18 | } 19 | } 20 | -------------------------------------------------------------------------------- /Seeker/Seeker.iOS/obj/Seeker.iOS.csproj.nuget.g.targets: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | $(MSBuildAllProjects);$(MSBuildThisFileFullPath) 5 | 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/ConquistadorDiary/Modification.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.ConquistadorDiary 4 | { 5 | class Modification : Prototypes.Modification, Abstract.IModification 6 | { 7 | public override void Do() 8 | { 9 | if (Name == "BetIsMade") 10 | { 11 | Character.Protagonist.LastBet = Character.Protagonist.CurrentBet; 12 | Character.Protagonist.CurrentBet = 0; 13 | } 14 | else 15 | { 16 | base.Do(Character.Protagonist); 17 | } 18 | } 19 | } 20 | } 21 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/LegendsAlwaysLie/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.LegendsAlwaysLie 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants 6 | { 7 | public static Dictionary GetSpecializationType() => 8 | new Dictionary 9 | { 10 | ["ВОИН"] = Character.SpecializationType.Warrior, 11 | ["МАГ"] = Character.SpecializationType.Wizard, 12 | ["МЕТАТЕЛЬ"] = Character.SpecializationType.Thrower, 13 | }; 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/Tank/Modification.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.Tank 4 | { 5 | class Modification : Prototypes.Modification, Abstract.IModification 6 | { 7 | public override void Do() 8 | { 9 | if (Name == "NewTankCrew") 10 | { 11 | Character.Protagonist.Driver = 4; 12 | Character.Protagonist.Shooter = 2; 13 | Character.Protagonist.Gunner = 3; 14 | } 15 | else 16 | { 17 | base.Do(Character.Protagonist); 18 | } 19 | } 20 | } 21 | } 22 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/ThoseWhoAreAboutToDie/Modification.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.ThoseWhoAreAboutToDie 4 | { 5 | class Modification : Prototypes.Modification, Abstract.IModification 6 | { 7 | public override void Do() 8 | { 9 | if (Name == "ReactionByReaction") 10 | { 11 | if (Character.Protagonist.Reaction <= Value) 12 | Character.Protagonist.Reaction -= 2; 13 | } 14 | else 15 | { 16 | base.Do(Character.Protagonist); 17 | } 18 | } 19 | } 20 | } 21 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/MentorsAlwaysRight/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.MentorsAlwaysRight 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants 6 | { 7 | public static Dictionary GetSpecializationType() => 8 | new Dictionary 9 | { 10 | ["ВОИН"] = Character.SpecializationType.Warrior, 11 | ["МАГ"] = Character.SpecializationType.Wizard, 12 | ["МЕТАТЕЛЬ"] = Character.SpecializationType.Thrower, 13 | }; 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/PensionerSimulator/Paragraphs.cs: -------------------------------------------------------------------------------- 1 | using System.Xml; 2 | using Seeker.Game; 3 | 4 | namespace Seeker.Gamebook.PensionerSimulator 5 | { 6 | class Paragraphs : Prototypes.Paragraphs, Abstract.IParagraphs 7 | { 8 | public override Paragraph Get(int id, XmlNode xmlParagraph) 9 | { 10 | Paragraph paragraph = ParagraphTemplate(xmlParagraph); 11 | 12 | foreach (XmlNode xmlOption in xmlParagraph.SelectNodes("Options/*")) 13 | paragraph.Options.Add(OptionParseWithDo(xmlOption, new Modification())); 14 | 15 | return paragraph; 16 | } 17 | } 18 | } 19 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/SeaTales/Modification.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Seeker.Gamebook.SeaTales 4 | { 5 | class Modification : Prototypes.Modification, Abstract.IModification 6 | { 7 | public override void Do() 8 | { 9 | if (Name == "ReInit") 10 | { 11 | Character.Protagonist.Init(); 12 | } 13 | else if (Name == "Redirect") 14 | { 15 | // nothing to do here 16 | } 17 | else 18 | { 19 | base.Do(Character.Protagonist); 20 | } 21 | } 22 | } 23 | } 24 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/Sheriff/Paragraphs.cs: -------------------------------------------------------------------------------- 1 | using System.Xml; 2 | using Seeker.Game; 3 | 4 | namespace Seeker.Gamebook.Sheriff 5 | { 6 | class Paragraphs : Prototypes.Paragraphs, Abstract.IParagraphs 7 | { 8 | public override Paragraph Get(int id, XmlNode xmlParagraph) => 9 | base.Get(xmlParagraph); 10 | 11 | public override Option OptionParse(XmlNode xmlOption) => 12 | OptionParseWithDo(xmlOption, new Modification()); 13 | 14 | public override Abstract.IModification ModificationParse(XmlNode xmlModification) => 15 | Xml.ModificationParse(xmlModification, new Modification()); 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /Seeker/Seeker/Gamebook/CreatureOfHavoc/Constants.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Gamebook.CreatureOfHavoc 4 | { 5 | class Constants : Prototypes.Constants, Abstract.IConstants 6 | { 7 | public static Dictionary TranslateReplaces = new Dictionary 8 | { 9 | ['б'] = 'а', 10 | ['ж'] = 'е', 11 | ['к'] = 'и', 12 | ['п'] = 'о', 13 | ['ф'] = 'у', 14 | 15 | ['Б'] = 'А', 16 | ['Ж'] = 'Е', 17 | ['К'] = 'И', 18 | ['П'] = 'О', 19 | ['Ф'] = 'У', 20 | }; 21 | } 22 | } 23 | -------------------------------------------------------------------------------- /Seeker/Seeker.Android/GetAssets.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using Xamarin.Forms; 3 | using Android.Content.Res; 4 | using System.IO; 5 | 6 | [assembly: Dependency(typeof(Seeker.Droid.GetAssets))] 7 | namespace Seeker.Droid 8 | { 9 | class GetAssets : Abstract.IAssets 10 | { 11 | public string GetFromAssets(string name) 12 | { 13 | AssetManager assets = Android.App.Application.Context.Assets; 14 | 15 | string content = String.Empty; 16 | 17 | using (StreamReader sr = new StreamReader(assets.Open(name))) 18 | content = sr.ReadToEnd(); 19 | 20 | return content; 21 | } 22 | } 23 | } -------------------------------------------------------------------------------- /Seeker/Seeker/Game/Paragraph.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Seeker.Game 4 | { 5 | class Paragraph 6 | { 7 | public List Texts { get; set; } 8 | 9 | public List