├── .gitignore
├── .idea
└── .idea.TextDrawer
│ ├── .idea
│ ├── contentModel.xml
│ ├── modules.xml
│ └── vcs.xml
│ └── riderModule.iml
├── Assets
├── Plugins.meta
├── Plugins
│ ├── Editor.meta
│ └── Editor
│ │ ├── JetBrains.meta
│ │ └── JetBrains
│ │ └── Unity3DRider.cs.meta
├── TextDrawer.meta
└── TextDrawer
│ ├── Examples.meta
│ ├── Examples
│ ├── Fonts.meta
│ ├── Fonts
│ │ ├── Quicksand-Regular SDF.asset
│ │ ├── Quicksand-Regular SDF.asset.meta
│ │ ├── Quicksand-Regular.otf
│ │ └── Quicksand-Regular.otf.meta
│ ├── Scenes.meta
│ ├── Scenes
│ │ ├── PivotExampleScene.unity
│ │ ├── PivotExampleScene.unity.meta
│ │ ├── TestDrawerExampleScene.unity
│ │ └── TestDrawerExampleScene.unity.meta
│ ├── Scripts.meta
│ └── Scripts
│ │ ├── TextDrawerPivotTest.cs
│ │ ├── TextDrawerPivotTest.cs.meta
│ │ ├── TextDrawerTest.cs
│ │ └── TextDrawerTest.cs.meta
│ ├── Scripts.meta
│ ├── Scripts
│ ├── TextDrawer.cs
│ ├── TextDrawer.cs.meta
│ ├── Utils.meta
│ └── Utils
│ │ ├── LRUDictionary.cs
│ │ └── LRUDictionary.cs.meta
│ ├── ThirdParty.meta
│ └── ThirdParty
│ ├── TextMesh Pro.meta
│ └── TextMesh Pro
│ ├── Color Gradients.meta
│ ├── Color Gradients
│ ├── Blue to Purple - Vertical.asset
│ ├── Blue to Purple - Vertical.asset.meta
│ ├── Dark to Light Green - Vertical.asset
│ ├── Dark to Light Green - Vertical.asset.meta
│ ├── Light to Dark Green - Vertical.asset
│ ├── Light to Dark Green - Vertical.asset.meta
│ ├── Yellow to Orange - Vertical.asset
│ └── Yellow to Orange - Vertical.asset.meta
│ ├── Examples.meta
│ ├── Examples
│ ├── Materials.meta
│ ├── Materials
│ │ ├── Crate - Surface Shader Scene.mat
│ │ ├── Crate - Surface Shader Scene.mat.meta
│ │ ├── Ground - Logo Scene.mat
│ │ ├── Ground - Logo Scene.mat.meta
│ │ ├── Ground - Surface Shader Scene.mat
│ │ ├── Ground - Surface Shader Scene.mat.meta
│ │ ├── Small Crate_diffuse.mat
│ │ └── Small Crate_diffuse.mat.meta
│ ├── Prefabs.meta
│ ├── Prefabs
│ │ ├── Text Popup.prefab
│ │ ├── Text Popup.prefab.meta
│ │ ├── TextMeshPro - Prefab 1.prefab
│ │ ├── TextMeshPro - Prefab 1.prefab.meta
│ │ ├── TextMeshPro - Prefab 2.prefab
│ │ └── TextMeshPro - Prefab 2.prefab.meta
│ ├── Resources.meta
│ ├── Resources
│ │ ├── Fonts & Materials.meta
│ │ ├── Fonts & Materials
│ │ │ ├── Anton SDF - Drop Shadow.mat
│ │ │ ├── Anton SDF - Drop Shadow.mat.meta
│ │ │ ├── Anton SDF - Outline.mat
│ │ │ ├── Anton SDF - Outline.mat.meta
│ │ │ ├── Anton SDF.asset
│ │ │ ├── Anton SDF.asset.meta
│ │ │ ├── Bangers SDF - Drop Shadow.mat
│ │ │ ├── Bangers SDF - Drop Shadow.mat.meta
│ │ │ ├── Bangers SDF - Outline.mat
│ │ │ ├── Bangers SDF - Outline.mat.meta
│ │ │ ├── Bangers SDF Glow.mat
│ │ │ ├── Bangers SDF Glow.mat.meta
│ │ │ ├── Bangers SDF Logo.mat
│ │ │ ├── Bangers SDF Logo.mat.meta
│ │ │ ├── Bangers SDF.asset
│ │ │ ├── Bangers SDF.asset.meta
│ │ │ ├── Electronic Highway Sign SDF.asset
│ │ │ ├── Electronic Highway Sign SDF.asset.meta
│ │ │ ├── LiberationSans SDF - Drop Shadow.mat
│ │ │ ├── LiberationSans SDF - Drop Shadow.mat.meta
│ │ │ ├── LiberationSans SDF - Metalic Green.mat
│ │ │ ├── LiberationSans SDF - Metalic Green.mat.meta
│ │ │ ├── LiberationSans SDF - Outline.mat
│ │ │ ├── LiberationSans SDF - Outline.mat.meta
│ │ │ ├── LiberationSans SDF - Overlay.mat
│ │ │ ├── LiberationSans SDF - Overlay.mat.meta
│ │ │ ├── LiberationSans SDF - Soft Mask.mat
│ │ │ ├── LiberationSans SDF - Soft Mask.mat.meta
│ │ │ ├── Oswald Bold SDF.asset
│ │ │ ├── Oswald Bold SDF.asset.meta
│ │ │ ├── Roboto-Bold SDF - Drop Shadow.mat
│ │ │ ├── Roboto-Bold SDF - Drop Shadow.mat.meta
│ │ │ ├── Roboto-Bold SDF - Surface.mat
│ │ │ ├── Roboto-Bold SDF - Surface.mat.meta
│ │ │ ├── Roboto-Bold SDF.asset
│ │ │ └── Roboto-Bold SDF.asset.meta
│ │ ├── Sprite Assets.meta
│ │ └── Sprite Assets
│ │ │ ├── DropCap Numbers.asset
│ │ │ └── DropCap Numbers.asset.meta
│ ├── Scenes.meta
│ ├── Scenes
│ │ ├── 01- Single Line TextMesh Pro.unity
│ │ ├── 01- Single Line TextMesh Pro.unity.meta
│ │ ├── 02 - Multi-line TextMesh Pro.unity
│ │ ├── 02 - Multi-line TextMesh Pro.unity.meta
│ │ ├── 03 - Line Justification.unity
│ │ ├── 03 - Line Justification.unity.meta
│ │ ├── 04 - Word Wrapping.unity
│ │ ├── 04 - Word Wrapping.unity.meta
│ │ ├── 05 - Style Tags.unity
│ │ ├── 05 - Style Tags.unity.meta
│ │ ├── 06 - Extra Rich Text Examples.unity
│ │ ├── 06 - Extra Rich Text Examples.unity.meta
│ │ ├── 07 - Superscript & Subscript Example.unity
│ │ ├── 07 - Superscript & Subscript Example.unity.meta
│ │ ├── 08 - Improved Text Alignment.unity
│ │ ├── 08 - Improved Text Alignment.unity.meta
│ │ ├── 09 - Margin Tag Example.unity
│ │ ├── 09 - Margin Tag Example.unity.meta
│ │ ├── 10 - Bullets & Numbered List Example.unity
│ │ ├── 10 - Bullets & Numbered List Example.unity.meta
│ │ ├── 11 - The Style Tag.unity
│ │ ├── 11 - The Style Tag.unity.meta
│ │ ├── 12 - Link Example.unity
│ │ ├── 12 - Link Example.unity.meta
│ │ ├── 12a - Text Interactions.unity
│ │ ├── 12a - Text Interactions.unity.meta
│ │ ├── 13 - Soft Hyphenation.unity
│ │ ├── 13 - Soft Hyphenation.unity.meta
│ │ ├── 14 - Multi Font & Sprites.unity
│ │ ├── 14 - Multi Font & Sprites.unity.meta
│ │ ├── 15 - Inline Graphics & Sprites.unity
│ │ ├── 15 - Inline Graphics & Sprites.unity.meta
│ │ ├── 16 - Linked text overflow mode example.unity
│ │ ├── 16 - Linked text overflow mode example.unity.meta
│ │ ├── 17 - Old Computer Terminal.unity
│ │ ├── 17 - Old Computer Terminal.unity.meta
│ │ ├── 18 - ScrollRect & Masking & Layout.unity
│ │ ├── 18 - ScrollRect & Masking & Layout.unity.meta
│ │ ├── 19 - Masking Texture & Soft Mask.unity
│ │ ├── 19 - Masking Texture & Soft Mask.unity.meta
│ │ ├── 20 - Input Field with Scrollbar.unity
│ │ ├── 20 - Input Field with Scrollbar.unity.meta
│ │ ├── 21 - Script Example.unity
│ │ ├── 21 - Script Example.unity.meta
│ │ ├── 22 - Basic Scripting Example.unity
│ │ ├── 22 - Basic Scripting Example.unity.meta
│ │ ├── 23 - Animating Vertex Attributes.unity
│ │ ├── 23 - Animating Vertex Attributes.unity.meta
│ │ ├── 24 - Surface Shader Example.unity
│ │ ├── 24 - Surface Shader Example.unity.meta
│ │ ├── 25 - TextMeshPro Title.unity
│ │ ├── 25 - TextMeshPro Title.unity.meta
│ │ ├── Benchmark (Floating Text).unity
│ │ ├── Benchmark (Floating Text).unity.meta
│ │ ├── Benchmark (Point Sizes).unity
│ │ ├── Benchmark (Point Sizes).unity.meta
│ │ ├── Benchmark (Script).unity
│ │ ├── Benchmark (Script).unity.meta
│ │ ├── Benchmark (Shader Perf).unity
│ │ ├── Benchmark (Shader Perf).unity.meta
│ │ ├── Distance Field Shader Check.unity
│ │ └── Distance Field Shader Check.unity.meta
│ ├── Scripts.meta
│ ├── Scripts
│ │ ├── Benchmark01.cs
│ │ ├── Benchmark01.cs.meta
│ │ ├── Benchmark01_UGUI.cs
│ │ ├── Benchmark01_UGUI.cs.meta
│ │ ├── Benchmark02.cs
│ │ ├── Benchmark02.cs.meta
│ │ ├── Benchmark03.cs
│ │ ├── Benchmark03.cs.meta
│ │ ├── Benchmark04.cs
│ │ ├── Benchmark04.cs.meta
│ │ ├── CameraController.cs
│ │ ├── CameraController.cs.meta
│ │ ├── ChatController.cs
│ │ ├── ChatController.cs.meta
│ │ ├── EnvMapAnimator.cs
│ │ ├── EnvMapAnimator.cs.meta
│ │ ├── ObjectSpin.cs
│ │ ├── ObjectSpin.cs.meta
│ │ ├── ShaderPropAnimator.cs
│ │ ├── ShaderPropAnimator.cs.meta
│ │ ├── SimpleScript.cs
│ │ ├── SimpleScript.cs.meta
│ │ ├── SkewTextExample.cs
│ │ ├── SkewTextExample.cs.meta
│ │ ├── TMP_DigitValidator.cs
│ │ ├── TMP_DigitValidator.cs.meta
│ │ ├── TMP_ExampleScript_01.cs
│ │ ├── TMP_ExampleScript_01.cs.meta
│ │ ├── TMP_FrameRateCounter.cs
│ │ ├── TMP_FrameRateCounter.cs.meta
│ │ ├── TMP_TextEventCheck.cs
│ │ ├── TMP_TextEventCheck.cs.meta
│ │ ├── TMP_TextEventHandler.cs
│ │ ├── TMP_TextEventHandler.cs.meta
│ │ ├── TMP_TextInfoDebugTool.cs
│ │ ├── TMP_TextInfoDebugTool.cs.meta
│ │ ├── TMP_TextSelector_A.cs
│ │ ├── TMP_TextSelector_A.cs.meta
│ │ ├── TMP_TextSelector_B.cs
│ │ ├── TMP_TextSelector_B.cs.meta
│ │ ├── TMP_UiFrameRateCounter.cs
│ │ ├── TMP_UiFrameRateCounter.cs.meta
│ │ ├── TMPro_InstructionOverlay.cs
│ │ ├── TMPro_InstructionOverlay.cs.meta
│ │ ├── TeleType.cs
│ │ ├── TeleType.cs.meta
│ │ ├── TextConsoleSimulator.cs
│ │ ├── TextConsoleSimulator.cs.meta
│ │ ├── TextMeshProFloatingText.cs
│ │ ├── TextMeshProFloatingText.cs.meta
│ │ ├── TextMeshSpawner.cs
│ │ ├── TextMeshSpawner.cs.meta
│ │ ├── VertexColorCycler.cs
│ │ ├── VertexColorCycler.cs.meta
│ │ ├── VertexJitter.cs
│ │ ├── VertexJitter.cs.meta
│ │ ├── VertexShakeA.cs
│ │ ├── VertexShakeA.cs.meta
│ │ ├── VertexShakeB.cs
│ │ ├── VertexShakeB.cs.meta
│ │ ├── VertexZoom.cs
│ │ ├── VertexZoom.cs.meta
│ │ ├── WarpTextExample.cs
│ │ └── WarpTextExample.cs.meta
│ ├── Sprites.meta
│ ├── Sprites
│ │ ├── DropCap Numbers.psd
│ │ └── DropCap Numbers.psd.meta
│ ├── Textures.meta
│ └── Textures
│ │ ├── Brushed Metal 3.jpg
│ │ ├── Brushed Metal 3.jpg.meta
│ │ ├── Engraved Wall Normal.jpg
│ │ ├── Engraved Wall Normal.jpg.meta
│ │ ├── Engraved Wall.jpg
│ │ ├── Engraved Wall.jpg.meta
│ │ ├── Floor Cement.jpg
│ │ ├── Floor Cement.jpg.meta
│ │ ├── Floor Tiles 1 - diffuse.jpg
│ │ ├── Floor Tiles 1 - diffuse.jpg.meta
│ │ ├── Floor Tiles 1 - normal.jpg
│ │ ├── Floor Tiles 1 - normal.jpg.meta
│ │ ├── Fruit Jelly (B&W).jpg
│ │ ├── Fruit Jelly (B&W).jpg.meta
│ │ ├── Gradient Diagonal (Color).jpg
│ │ ├── Gradient Diagonal (Color).jpg.meta
│ │ ├── Gradient Horizontal (Color).jpg
│ │ ├── Gradient Horizontal (Color).jpg.meta
│ │ ├── Gradient Vertical (Color).jpg
│ │ ├── Gradient Vertical (Color).jpg.meta
│ │ ├── Mask Zig-n-Zag.psd
│ │ ├── Mask Zig-n-Zag.psd.meta
│ │ ├── Sand Normal Map.jpg
│ │ ├── Sand Normal Map.jpg.meta
│ │ ├── Small Crate_diffuse.jpg
│ │ ├── Small Crate_diffuse.jpg.meta
│ │ ├── Small Crate_normal.jpg
│ │ ├── Small Crate_normal.jpg.meta
│ │ ├── Stainless 03.png
│ │ ├── Stainless 03.png.meta
│ │ ├── Text Overflow - Linked Text Image 1.png
│ │ ├── Text Overflow - Linked Text Image 1.png.meta
│ │ ├── Text Overflow - Linked Text UI Screenshot.png
│ │ ├── Text Overflow - Linked Text UI Screenshot.png.meta
│ │ ├── Wipe Pattern - Circle.psd
│ │ ├── Wipe Pattern - Circle.psd.meta
│ │ ├── Wipe Pattern - Diagonal.psd
│ │ ├── Wipe Pattern - Diagonal.psd.meta
│ │ ├── Wipe Pattern - Radial Double.psd
│ │ ├── Wipe Pattern - Radial Double.psd.meta
│ │ ├── Wipe Pattern - Radial Quad.psd
│ │ └── Wipe Pattern - Radial Quad.psd.meta
│ ├── Fonts.meta
│ ├── Fonts
│ ├── Anton OFL.txt
│ ├── Anton OFL.txt.meta
│ ├── Anton.ttf
│ ├── Anton.ttf.meta
│ ├── Bangers - OFL.txt
│ ├── Bangers - OFL.txt.meta
│ ├── Bangers.ttf
│ ├── Bangers.ttf.meta
│ ├── LiberationSans - OFL.txt
│ ├── LiberationSans - OFL.txt.meta
│ ├── LiberationSans.ttf
│ ├── LiberationSans.ttf.meta
│ ├── Oswald-Bold - OFL.txt
│ ├── Oswald-Bold - OFL.txt.meta
│ ├── Oswald-Bold.ttf
│ └── Oswald-Bold.ttf.meta
│ ├── GUISkins.meta
│ ├── GUISkins
│ ├── TMPro_DarkSkin.guiskin
│ ├── TMPro_DarkSkin.guiskin.meta
│ ├── TMPro_LightSkin.guiskin
│ ├── TMPro_LightSkin.guiskin.meta
│ ├── Textures.meta
│ └── Textures
│ │ ├── Box Area 85 Dark.psd
│ │ ├── Box Area 85 Dark.psd.meta
│ │ ├── Box Area Dark (LEFT).psd
│ │ ├── Box Area Dark (LEFT).psd.meta
│ │ ├── Box Area Dark.psd
│ │ ├── Box Area Dark.psd.meta
│ │ ├── Box Area Light (LEFT).psd
│ │ ├── Box Area Light (LEFT).psd.meta
│ │ ├── Box Area Light.psd
│ │ ├── Box Area Light.psd.meta
│ │ ├── Box Area Medium (LEFT).psd
│ │ ├── Box Area Medium (LEFT).psd.meta
│ │ ├── Box Area Medium.psd
│ │ ├── Box Area Medium.psd.meta
│ │ ├── Square Box Area (40 Grey).psd
│ │ ├── Square Box Area (40 Grey).psd.meta
│ │ ├── Square Box Area (85 Grey).psd
│ │ ├── Square Box Area (85 Grey).psd.meta
│ │ ├── btn_AlignBaseLine.psd
│ │ ├── btn_AlignBaseLine.psd.meta
│ │ ├── btn_AlignBaseLine_Light.psd
│ │ ├── btn_AlignBaseLine_Light.psd.meta
│ │ ├── btn_AlignBottom.psd
│ │ ├── btn_AlignBottom.psd.meta
│ │ ├── btn_AlignBottom_Light.psd
│ │ ├── btn_AlignBottom_Light.psd.meta
│ │ ├── btn_AlignCapLine.psd
│ │ ├── btn_AlignCapLine.psd.meta
│ │ ├── btn_AlignCapLine_Light.psd
│ │ ├── btn_AlignCapLine_Light.psd.meta
│ │ ├── btn_AlignCenter.psd
│ │ ├── btn_AlignCenter.psd.meta
│ │ ├── btn_AlignCenterGeo.psd
│ │ ├── btn_AlignCenterGeo.psd.meta
│ │ ├── btn_AlignCenterGeo_Light.psd
│ │ ├── btn_AlignCenterGeo_Light.psd.meta
│ │ ├── btn_AlignCenter_Light.psd
│ │ ├── btn_AlignCenter_Light.psd.meta
│ │ ├── btn_AlignFlush.psd
│ │ ├── btn_AlignFlush.psd.meta
│ │ ├── btn_AlignFlush_Light.psd
│ │ ├── btn_AlignFlush_Light.psd.meta
│ │ ├── btn_AlignJustified.psd
│ │ ├── btn_AlignJustified.psd.meta
│ │ ├── btn_AlignJustified_Light.psd
│ │ ├── btn_AlignJustified_Light.psd.meta
│ │ ├── btn_AlignLeft.psd
│ │ ├── btn_AlignLeft.psd.meta
│ │ ├── btn_AlignLeft_Light.psd
│ │ ├── btn_AlignLeft_Light.psd.meta
│ │ ├── btn_AlignMidLine.psd
│ │ ├── btn_AlignMidLine.psd.meta
│ │ ├── btn_AlignMiddle.psd
│ │ ├── btn_AlignMiddle.psd.meta
│ │ ├── btn_AlignMiddle_Light.psd
│ │ ├── btn_AlignMiddle_Light.psd.meta
│ │ ├── btn_AlignMidline_Light.psd
│ │ ├── btn_AlignMidline_Light.psd.meta
│ │ ├── btn_AlignRight.psd
│ │ ├── btn_AlignRight.psd.meta
│ │ ├── btn_AlignRight_Light.psd
│ │ ├── btn_AlignRight_Light.psd.meta
│ │ ├── btn_AlignTop.psd
│ │ ├── btn_AlignTop.psd.meta
│ │ ├── btn_AlignTop_Light.psd
│ │ ├── btn_AlignTop_Light.psd.meta
│ │ ├── progress bar (Light).psd
│ │ ├── progress bar (Light).psd.meta
│ │ ├── progress bar.psd
│ │ └── progress bar.psd.meta
│ ├── Gizmos.meta
│ ├── Gizmos
│ ├── TMP - Dropdown Icon.psd
│ ├── TMP - Dropdown Icon.psd.meta
│ ├── TMP - Font Asset Icon.psd
│ ├── TMP - Font Asset Icon.psd.meta
│ ├── TMP - Input Field Icon.psd
│ ├── TMP - Input Field Icon.psd.meta
│ ├── TMP - Text Component Icon.psd
│ ├── TMP - Text Component Icon.psd.meta
│ ├── TextMeshPro Inline Graphics icon.psd
│ └── TextMeshPro Inline Graphics icon.psd.meta
│ ├── Plugins.meta
│ ├── Plugins
│ ├── 32 Bit Plugins.meta
│ ├── 32 Bit Plugins
│ │ ├── TMPro_Plugin.bundle
│ │ ├── TMPro_Plugin.bundle.meta
│ │ ├── TMPro_Plugin.dll
│ │ └── TMPro_Plugin.dll.meta
│ ├── 64 Bit Plugins.meta
│ ├── 64 Bit Plugins
│ │ ├── TMPro_Plugin.bundle
│ │ ├── TMPro_Plugin.bundle.meta
│ │ ├── TMPro_Plugin.dll
│ │ └── TMPro_Plugin.dll.meta
│ ├── Editor.meta
│ ├── Editor
│ │ ├── TextMeshPro-1.0.55.56.0b11-Editor.dll
│ │ └── TextMeshPro-1.0.55.56.0b11-Editor.dll.meta
│ ├── Runtime DLL.meta
│ ├── Runtime DLL
│ │ ├── TextMeshPro-1.0.55.56.0b11.dll
│ │ └── TextMeshPro-1.0.55.56.0b11.dll.meta
│ ├── TextMeshPro-1.0.55.56.0b11.dll
│ ├── TextMeshPro-1.0.55.56.0b11.dll.meta
│ ├── vcomp120.dll
│ └── vcomp120.dll.meta
│ ├── Resources.meta
│ ├── Resources
│ ├── Fonts & Materials.meta
│ ├── Fonts & Materials
│ │ ├── LiberationSans SDF.asset
│ │ └── LiberationSans SDF.asset.meta
│ ├── LineBreaking Following Characters.txt
│ ├── LineBreaking Following Characters.txt.meta
│ ├── LineBreaking Leading Characters.txt
│ ├── LineBreaking Leading Characters.txt.meta
│ ├── Shaders.meta
│ ├── Shaders
│ │ ├── TMP_Bitmap-Mobile.shader
│ │ ├── TMP_Bitmap-Mobile.shader.meta
│ │ ├── TMP_Bitmap.shader
│ │ ├── TMP_Bitmap.shader.meta
│ │ ├── TMP_SDF Overlay.shader
│ │ ├── TMP_SDF Overlay.shader.meta
│ │ ├── TMP_SDF-Mobile Masking.shader
│ │ ├── TMP_SDF-Mobile Masking.shader.meta
│ │ ├── TMP_SDF-Mobile Overlay.shader
│ │ ├── TMP_SDF-Mobile Overlay.shader.meta
│ │ ├── TMP_SDF-Mobile.shader
│ │ ├── TMP_SDF-Mobile.shader.meta
│ │ ├── TMP_SDF-Surface-Mobile.shader
│ │ ├── TMP_SDF-Surface-Mobile.shader.meta
│ │ ├── TMP_SDF-Surface.shader
│ │ ├── TMP_SDF-Surface.shader.meta
│ │ ├── TMP_SDF.shader
│ │ ├── TMP_SDF.shader.meta
│ │ ├── TMP_Sprite.shader
│ │ ├── TMP_Sprite.shader.meta
│ │ ├── TMPro.cginc
│ │ ├── TMPro.cginc.meta
│ │ ├── TMPro_Properties.cginc
│ │ ├── TMPro_Properties.cginc.meta
│ │ ├── TMPro_Surface.cginc
│ │ └── TMPro_Surface.cginc.meta
│ ├── Sprite Assets.meta
│ ├── Sprite Assets
│ │ ├── Default Sprite Asset.asset
│ │ ├── Default Sprite Asset.asset.meta
│ │ ├── EmojiOne.asset
│ │ └── EmojiOne.asset.meta
│ ├── Style Sheets.meta
│ ├── Style Sheets
│ │ ├── TMP Default Style Sheet.asset
│ │ └── TMP Default Style Sheet.asset.meta
│ ├── TMP Settings.asset
│ └── TMP Settings.asset.meta
│ ├── Sprites.meta
│ ├── Sprites
│ ├── Default Sprite Asset.png
│ ├── Default Sprite Asset.png.meta
│ ├── EmojiOne.json
│ ├── EmojiOne.json.meta
│ ├── EmojiOne.png
│ └── EmojiOne.png.meta
│ ├── User Guide.meta
│ └── User Guide
│ ├── TextMesh Pro User Guide 2016.pdf
│ └── TextMesh Pro User Guide 2016.pdf.meta
├── LICENSE
├── ProjectSettings
├── AudioManager.asset
├── ClusterInputManager.asset
├── DynamicsManager.asset
├── EditorBuildSettings.asset
├── EditorSettings.asset
├── GraphicsSettings.asset
├── InputManager.asset
├── NavMeshAreas.asset
├── NetworkManager.asset
├── Physics2DSettings.asset
├── ProjectSettings.asset
├── ProjectVersion.txt
├── QualitySettings.asset
├── TagManager.asset
├── TimeManager.asset
└── UnityConnectSettings.asset
├── README.md
├── packages
└── UnityTextDrawer.unitypackage
├── readme.gif
└── text_drawer_pivot.gif
/.idea/.idea.TextDrawer/.idea/contentModel.xml:
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/.idea/.idea.TextDrawer/.idea/modules.xml:
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/.idea/.idea.TextDrawer/.idea/vcs.xml:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 |
5 | public class TextDrawerPivotTest : MonoBehaviour {
6 |
7 | public TextDrawer.TextPivot Pivot;
8 |
9 | private void LateUpdate()
10 | {
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12 | }
13 | }
14 |
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/Assets/TextDrawer/ThirdParty/TextMesh Pro/Examples/Scripts/ChatController.cs:
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1 | using UnityEngine;
2 | using UnityEngine.UI;
3 | using System.Collections;
4 | using TMPro;
5 |
6 | public class ChatController : MonoBehaviour {
7 |
8 |
9 | public TMP_InputField TMP_ChatInput;
10 |
11 | public TMP_Text TMP_ChatOutput;
12 |
13 | public Scrollbar ChatScrollbar;
14 |
15 | void OnEnable()
16 | {
17 | TMP_ChatInput.onSubmit.AddListener(AddToChatOutput);
18 |
19 | }
20 |
21 | void OnDisable()
22 | {
23 | TMP_ChatInput.onSubmit.RemoveListener(AddToChatOutput);
24 |
25 | }
26 |
27 |
28 | void AddToChatOutput(string newText)
29 | {
30 | // Clear Input Field
31 | TMP_ChatInput.text = string.Empty;
32 |
33 | var timeNow = System.DateTime.Now;
34 |
35 | TMP_ChatOutput.text += "[<#FFFF80>" + timeNow.Hour.ToString("d2") + ":" + timeNow.Minute.ToString("d2") + ":" + timeNow.Second.ToString("d2") + "] " + newText + "\n";
36 |
37 | TMP_ChatInput.ActivateInputField();
38 |
39 | // Set the scrollbar to the bottom when next text is submitted.
40 | ChatScrollbar.value = 0;
41 |
42 | }
43 |
44 | }
45 |
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1 | using UnityEngine;
2 | using System.Collections;
3 | using TMPro;
4 |
5 | public class EnvMapAnimator : MonoBehaviour {
6 |
7 | //private Vector3 TranslationSpeeds;
8 | public Vector3 RotationSpeeds;
9 | private TMP_Text m_textMeshPro;
10 | private Material m_material;
11 |
12 |
13 | void Awake()
14 | {
15 | //Debug.Log("Awake() on Script called.");
16 | m_textMeshPro = GetComponent();
17 | m_material = m_textMeshPro.fontSharedMaterial;
18 | }
19 |
20 | // Use this for initialization
21 | IEnumerator Start ()
22 | {
23 | Matrix4x4 matrix = new Matrix4x4();
24 |
25 | while (true)
26 | {
27 | //matrix.SetTRS(new Vector3 (Time.time * TranslationSpeeds.x, Time.time * TranslationSpeeds.y, Time.time * TranslationSpeeds.z), Quaternion.Euler(Time.time * RotationSpeeds.x, Time.time * RotationSpeeds.y , Time.time * RotationSpeeds.z), Vector3.one);
28 | matrix.SetTRS(Vector3.zero, Quaternion.Euler(Time.time * RotationSpeeds.x, Time.time * RotationSpeeds.y , Time.time * RotationSpeeds.z), Vector3.one);
29 |
30 | m_material.SetMatrix("_EnvMatrix", matrix);
31 |
32 | yield return null;
33 | }
34 | }
35 | }
36 |
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1 | using UnityEngine;
2 | using System;
3 |
4 |
5 | namespace TMPro
6 | {
7 | ///
8 | /// EXample of a Custom Character Input Validator to only allow digits from 0 to 9.
9 | ///
10 | [Serializable]
11 | //[CreateAssetMenu(fileName = "InputValidator - Digits.asset", menuName = "TextMeshPro/Input Validators/Digits", order = 100)]
12 | public class TMP_DigitValidator : TMP_InputValidator
13 | {
14 | // Custom text input validation function
15 | public override char Validate(ref string text, ref int pos, char ch)
16 | {
17 | if (ch >= '0' && ch <= '9')
18 | {
19 | pos += 1;
20 | return ch;
21 | }
22 |
23 | return (char)0;
24 | }
25 | }
26 | }
27 |
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1 | MIT License
2 |
3 | Copyright (c) 2017 Miguel Ferreira
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
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