├── .gitignore ├── .idea └── .idea.TextDrawer │ ├── .idea │ ├── contentModel.xml │ ├── modules.xml │ └── vcs.xml │ └── riderModule.iml ├── Assets ├── Plugins.meta ├── Plugins │ ├── Editor.meta │ └── Editor │ │ ├── JetBrains.meta │ │ └── JetBrains │ │ └── Unity3DRider.cs.meta ├── TextDrawer.meta └── TextDrawer │ ├── Examples.meta │ ├── Examples │ ├── Fonts.meta │ ├── Fonts │ │ ├── Quicksand-Regular SDF.asset │ │ ├── Quicksand-Regular SDF.asset.meta │ │ ├── Quicksand-Regular.otf │ │ └── Quicksand-Regular.otf.meta │ ├── Scenes.meta │ ├── Scenes │ │ ├── PivotExampleScene.unity │ │ ├── PivotExampleScene.unity.meta │ │ ├── TestDrawerExampleScene.unity │ │ └── TestDrawerExampleScene.unity.meta │ ├── Scripts.meta │ └── Scripts │ │ ├── TextDrawerPivotTest.cs │ │ ├── TextDrawerPivotTest.cs.meta │ │ ├── TextDrawerTest.cs │ │ └── TextDrawerTest.cs.meta │ ├── Scripts.meta │ ├── Scripts │ ├── TextDrawer.cs │ ├── TextDrawer.cs.meta │ ├── Utils.meta │ └── Utils │ │ ├── LRUDictionary.cs │ │ └── LRUDictionary.cs.meta │ ├── ThirdParty.meta │ └── ThirdParty │ ├── TextMesh Pro.meta │ └── TextMesh Pro │ ├── Color Gradients.meta │ ├── Color Gradients │ ├── Blue to Purple - Vertical.asset │ ├── Blue to Purple - Vertical.asset.meta │ ├── Dark to Light Green - Vertical.asset │ ├── Dark to Light Green - Vertical.asset.meta │ ├── Light to Dark Green - Vertical.asset │ ├── Light to Dark Green - Vertical.asset.meta │ ├── Yellow to Orange - Vertical.asset │ └── Yellow to Orange - Vertical.asset.meta │ ├── Examples.meta │ ├── Examples │ ├── Materials.meta │ ├── Materials │ │ ├── Crate - Surface Shader Scene.mat │ │ ├── Crate - Surface Shader Scene.mat.meta │ │ ├── Ground - Logo Scene.mat │ │ ├── Ground - Logo Scene.mat.meta │ │ ├── Ground - Surface Shader Scene.mat │ │ ├── Ground - Surface Shader Scene.mat.meta │ │ ├── Small Crate_diffuse.mat │ │ └── Small Crate_diffuse.mat.meta │ ├── Prefabs.meta │ ├── Prefabs │ │ ├── Text Popup.prefab │ │ ├── Text Popup.prefab.meta │ │ ├── TextMeshPro - Prefab 1.prefab │ │ ├── TextMeshPro - Prefab 1.prefab.meta │ │ ├── TextMeshPro - Prefab 2.prefab │ │ └── TextMeshPro - Prefab 2.prefab.meta │ ├── Resources.meta │ ├── Resources │ │ ├── Fonts & Materials.meta │ │ ├── Fonts & Materials │ │ │ ├── Anton SDF - Drop Shadow.mat │ │ │ ├── Anton SDF - Drop Shadow.mat.meta │ │ │ ├── Anton SDF - Outline.mat │ │ │ ├── Anton SDF - Outline.mat.meta │ │ │ ├── Anton SDF.asset │ │ │ ├── Anton SDF.asset.meta │ │ │ ├── Bangers SDF - Drop Shadow.mat │ │ │ ├── Bangers SDF - Drop Shadow.mat.meta │ │ │ ├── Bangers SDF - Outline.mat │ │ │ ├── Bangers SDF - Outline.mat.meta │ │ │ ├── Bangers SDF Glow.mat │ │ │ ├── Bangers SDF Glow.mat.meta │ │ │ ├── Bangers SDF Logo.mat │ │ │ ├── Bangers SDF Logo.mat.meta │ │ │ ├── Bangers SDF.asset │ │ │ ├── Bangers SDF.asset.meta │ │ │ ├── Electronic Highway Sign SDF.asset │ │ │ ├── Electronic Highway Sign SDF.asset.meta │ │ │ ├── LiberationSans SDF - Drop Shadow.mat │ │ │ ├── LiberationSans SDF - Drop Shadow.mat.meta │ │ │ ├── LiberationSans SDF - Metalic Green.mat │ │ │ ├── LiberationSans SDF - Metalic Green.mat.meta │ │ │ ├── LiberationSans SDF - Outline.mat │ │ │ ├── LiberationSans SDF - Outline.mat.meta │ │ │ ├── LiberationSans SDF - Overlay.mat │ │ │ ├── LiberationSans SDF - Overlay.mat.meta │ │ │ ├── LiberationSans SDF - Soft Mask.mat │ │ │ ├── LiberationSans SDF - Soft Mask.mat.meta │ │ │ ├── Oswald Bold SDF.asset │ │ │ ├── Oswald Bold SDF.asset.meta │ │ │ ├── Roboto-Bold SDF - Drop Shadow.mat │ │ │ ├── Roboto-Bold SDF - Drop Shadow.mat.meta │ │ │ ├── Roboto-Bold SDF - Surface.mat │ │ │ ├── Roboto-Bold SDF - Surface.mat.meta │ │ │ ├── Roboto-Bold SDF.asset │ │ │ └── Roboto-Bold SDF.asset.meta │ │ ├── Sprite Assets.meta │ │ └── Sprite Assets │ │ │ ├── DropCap Numbers.asset │ │ │ └── DropCap Numbers.asset.meta │ ├── Scenes.meta │ ├── Scenes │ │ ├── 01- Single Line TextMesh Pro.unity │ │ ├── 01- Single Line TextMesh Pro.unity.meta │ │ ├── 02 - Multi-line TextMesh Pro.unity │ │ ├── 02 - Multi-line TextMesh Pro.unity.meta │ │ ├── 03 - Line Justification.unity │ │ ├── 03 - Line Justification.unity.meta │ │ ├── 04 - Word Wrapping.unity │ │ ├── 04 - Word Wrapping.unity.meta │ │ ├── 05 - Style Tags.unity │ │ ├── 05 - Style Tags.unity.meta │ │ ├── 06 - Extra Rich Text Examples.unity │ │ ├── 06 - Extra Rich Text Examples.unity.meta │ │ ├── 07 - Superscript & Subscript Example.unity │ │ ├── 07 - Superscript & Subscript Example.unity.meta │ │ ├── 08 - Improved Text Alignment.unity │ │ ├── 08 - Improved Text Alignment.unity.meta │ │ ├── 09 - Margin Tag Example.unity │ │ ├── 09 - Margin Tag Example.unity.meta │ │ ├── 10 - Bullets & Numbered List Example.unity │ │ ├── 10 - Bullets & Numbered List Example.unity.meta │ │ ├── 11 - The Style Tag.unity │ │ ├── 11 - The Style Tag.unity.meta │ │ ├── 12 - Link Example.unity │ │ ├── 12 - Link Example.unity.meta │ │ ├── 12a - Text Interactions.unity │ │ ├── 12a - Text Interactions.unity.meta │ │ ├── 13 - Soft Hyphenation.unity │ │ ├── 13 - Soft Hyphenation.unity.meta │ │ ├── 14 - Multi Font & Sprites.unity │ │ ├── 14 - Multi Font & Sprites.unity.meta │ │ ├── 15 - Inline Graphics & Sprites.unity │ │ ├── 15 - Inline Graphics & Sprites.unity.meta │ │ ├── 16 - Linked text overflow mode example.unity │ │ ├── 16 - Linked text overflow mode example.unity.meta │ │ ├── 17 - Old Computer Terminal.unity │ │ ├── 17 - Old Computer Terminal.unity.meta │ │ ├── 18 - ScrollRect & Masking & Layout.unity │ │ ├── 18 - ScrollRect & Masking & Layout.unity.meta │ │ ├── 19 - Masking Texture & Soft Mask.unity │ │ ├── 19 - Masking Texture & Soft Mask.unity.meta │ │ ├── 20 - Input Field with Scrollbar.unity │ │ ├── 20 - Input Field with Scrollbar.unity.meta │ │ ├── 21 - Script Example.unity │ │ ├── 21 - Script Example.unity.meta │ │ ├── 22 - Basic Scripting Example.unity │ │ ├── 22 - Basic Scripting Example.unity.meta │ │ ├── 23 - Animating Vertex Attributes.unity │ │ ├── 23 - Animating Vertex Attributes.unity.meta │ │ ├── 24 - Surface Shader Example.unity │ │ ├── 24 - Surface Shader Example.unity.meta │ │ ├── 25 - TextMeshPro Title.unity │ │ ├── 25 - TextMeshPro Title.unity.meta │ │ ├── Benchmark (Floating Text).unity │ │ ├── Benchmark (Floating Text).unity.meta │ │ ├── Benchmark (Point Sizes).unity │ │ ├── Benchmark (Point Sizes).unity.meta │ │ ├── Benchmark (Script).unity │ │ ├── Benchmark (Script).unity.meta │ │ ├── Benchmark (Shader Perf).unity │ │ ├── Benchmark (Shader Perf).unity.meta │ │ ├── Distance Field Shader Check.unity │ │ └── Distance Field Shader Check.unity.meta │ ├── Scripts.meta │ ├── Scripts │ │ ├── Benchmark01.cs │ │ ├── Benchmark01.cs.meta │ │ ├── Benchmark01_UGUI.cs │ │ ├── Benchmark01_UGUI.cs.meta │ │ ├── Benchmark02.cs │ │ ├── Benchmark02.cs.meta │ │ ├── Benchmark03.cs │ │ ├── Benchmark03.cs.meta │ │ ├── Benchmark04.cs │ │ ├── Benchmark04.cs.meta │ │ ├── CameraController.cs │ │ ├── CameraController.cs.meta │ │ ├── ChatController.cs │ │ ├── ChatController.cs.meta │ │ ├── EnvMapAnimator.cs │ │ ├── EnvMapAnimator.cs.meta │ │ ├── ObjectSpin.cs │ │ ├── ObjectSpin.cs.meta │ │ ├── ShaderPropAnimator.cs │ │ ├── ShaderPropAnimator.cs.meta │ │ ├── SimpleScript.cs │ │ ├── SimpleScript.cs.meta │ │ ├── SkewTextExample.cs │ │ ├── SkewTextExample.cs.meta │ │ ├── TMP_DigitValidator.cs │ │ ├── TMP_DigitValidator.cs.meta │ │ ├── TMP_ExampleScript_01.cs │ │ ├── TMP_ExampleScript_01.cs.meta │ │ ├── TMP_FrameRateCounter.cs │ │ ├── TMP_FrameRateCounter.cs.meta │ │ ├── TMP_TextEventCheck.cs │ │ ├── TMP_TextEventCheck.cs.meta │ │ ├── TMP_TextEventHandler.cs │ │ ├── TMP_TextEventHandler.cs.meta │ │ ├── TMP_TextInfoDebugTool.cs │ │ ├── TMP_TextInfoDebugTool.cs.meta │ │ ├── TMP_TextSelector_A.cs │ │ ├── TMP_TextSelector_A.cs.meta │ │ ├── TMP_TextSelector_B.cs │ │ ├── TMP_TextSelector_B.cs.meta │ │ ├── TMP_UiFrameRateCounter.cs │ │ ├── TMP_UiFrameRateCounter.cs.meta │ │ ├── TMPro_InstructionOverlay.cs │ │ ├── TMPro_InstructionOverlay.cs.meta │ │ ├── TeleType.cs │ │ ├── TeleType.cs.meta │ │ ├── TextConsoleSimulator.cs │ │ ├── TextConsoleSimulator.cs.meta │ │ ├── TextMeshProFloatingText.cs │ │ ├── TextMeshProFloatingText.cs.meta │ │ ├── TextMeshSpawner.cs │ │ ├── TextMeshSpawner.cs.meta │ │ ├── VertexColorCycler.cs │ │ ├── VertexColorCycler.cs.meta │ │ ├── VertexJitter.cs │ │ ├── VertexJitter.cs.meta │ │ ├── VertexShakeA.cs │ │ ├── VertexShakeA.cs.meta │ │ ├── VertexShakeB.cs │ │ ├── VertexShakeB.cs.meta │ │ ├── VertexZoom.cs │ │ ├── VertexZoom.cs.meta │ │ ├── WarpTextExample.cs │ │ └── WarpTextExample.cs.meta │ ├── Sprites.meta │ ├── Sprites │ │ ├── DropCap Numbers.psd │ │ └── DropCap Numbers.psd.meta │ ├── Textures.meta │ └── Textures │ │ ├── Brushed Metal 3.jpg │ │ ├── Brushed Metal 3.jpg.meta │ │ ├── Engraved Wall Normal.jpg │ │ ├── Engraved Wall Normal.jpg.meta │ │ ├── Engraved Wall.jpg │ │ ├── Engraved Wall.jpg.meta │ │ ├── Floor Cement.jpg │ │ ├── Floor Cement.jpg.meta │ │ ├── Floor Tiles 1 - diffuse.jpg │ │ ├── Floor Tiles 1 - diffuse.jpg.meta │ │ ├── Floor Tiles 1 - normal.jpg │ │ ├── Floor Tiles 1 - normal.jpg.meta │ │ ├── Fruit Jelly (B&W).jpg │ │ ├── Fruit Jelly (B&W).jpg.meta │ │ ├── Gradient Diagonal (Color).jpg │ │ ├── Gradient Diagonal (Color).jpg.meta │ │ ├── Gradient Horizontal (Color).jpg │ │ ├── Gradient Horizontal (Color).jpg.meta │ │ ├── Gradient Vertical (Color).jpg │ │ ├── Gradient Vertical (Color).jpg.meta │ │ ├── Mask Zig-n-Zag.psd │ │ ├── Mask Zig-n-Zag.psd.meta │ │ ├── Sand Normal Map.jpg │ │ ├── Sand Normal Map.jpg.meta │ │ ├── Small Crate_diffuse.jpg │ │ ├── Small Crate_diffuse.jpg.meta │ │ ├── Small Crate_normal.jpg │ │ ├── Small Crate_normal.jpg.meta │ │ ├── Stainless 03.png │ │ ├── Stainless 03.png.meta │ │ ├── Text Overflow - Linked Text Image 1.png │ │ ├── Text Overflow - Linked Text Image 1.png.meta │ │ ├── Text Overflow - Linked Text UI Screenshot.png │ │ ├── Text Overflow - Linked Text UI Screenshot.png.meta │ │ ├── Wipe Pattern - Circle.psd │ │ ├── Wipe Pattern - Circle.psd.meta │ │ ├── Wipe Pattern - Diagonal.psd │ │ ├── Wipe Pattern - Diagonal.psd.meta │ │ ├── Wipe Pattern - Radial Double.psd │ │ ├── Wipe Pattern - Radial Double.psd.meta │ │ ├── Wipe Pattern - Radial Quad.psd │ │ └── Wipe Pattern - Radial Quad.psd.meta │ ├── Fonts.meta │ ├── Fonts │ ├── Anton OFL.txt │ ├── Anton OFL.txt.meta │ ├── Anton.ttf │ ├── Anton.ttf.meta │ ├── Bangers - OFL.txt │ ├── Bangers - OFL.txt.meta │ ├── Bangers.ttf │ ├── Bangers.ttf.meta │ ├── LiberationSans - OFL.txt │ ├── LiberationSans - OFL.txt.meta │ ├── LiberationSans.ttf │ ├── LiberationSans.ttf.meta │ ├── Oswald-Bold - OFL.txt │ ├── Oswald-Bold - OFL.txt.meta │ ├── Oswald-Bold.ttf │ └── Oswald-Bold.ttf.meta │ ├── GUISkins.meta │ ├── GUISkins │ ├── TMPro_DarkSkin.guiskin │ ├── TMPro_DarkSkin.guiskin.meta │ ├── TMPro_LightSkin.guiskin │ ├── TMPro_LightSkin.guiskin.meta │ ├── Textures.meta │ └── Textures │ │ ├── Box Area 85 Dark.psd │ │ ├── Box Area 85 Dark.psd.meta │ │ ├── Box Area Dark (LEFT).psd │ │ ├── Box Area Dark (LEFT).psd.meta │ │ ├── Box Area Dark.psd │ │ ├── Box Area Dark.psd.meta │ │ ├── Box Area Light (LEFT).psd │ │ ├── Box Area Light (LEFT).psd.meta │ │ ├── Box Area Light.psd │ │ ├── Box Area Light.psd.meta │ │ ├── Box Area Medium (LEFT).psd │ │ ├── Box Area Medium (LEFT).psd.meta │ │ ├── Box Area Medium.psd │ │ ├── Box Area Medium.psd.meta │ │ ├── Square Box Area (40 Grey).psd │ │ ├── Square Box Area (40 Grey).psd.meta │ │ ├── Square Box Area (85 Grey).psd │ │ ├── Square Box Area (85 Grey).psd.meta │ │ ├── btn_AlignBaseLine.psd │ │ ├── btn_AlignBaseLine.psd.meta │ │ ├── btn_AlignBaseLine_Light.psd │ │ ├── btn_AlignBaseLine_Light.psd.meta │ │ ├── btn_AlignBottom.psd │ │ ├── btn_AlignBottom.psd.meta │ │ ├── btn_AlignBottom_Light.psd │ │ ├── btn_AlignBottom_Light.psd.meta │ │ ├── btn_AlignCapLine.psd │ │ ├── btn_AlignCapLine.psd.meta │ │ ├── btn_AlignCapLine_Light.psd │ │ ├── btn_AlignCapLine_Light.psd.meta │ │ ├── btn_AlignCenter.psd │ │ ├── btn_AlignCenter.psd.meta │ │ ├── btn_AlignCenterGeo.psd │ │ ├── btn_AlignCenterGeo.psd.meta │ │ ├── btn_AlignCenterGeo_Light.psd │ │ ├── btn_AlignCenterGeo_Light.psd.meta │ │ ├── btn_AlignCenter_Light.psd │ │ ├── btn_AlignCenter_Light.psd.meta │ │ ├── btn_AlignFlush.psd │ │ ├── btn_AlignFlush.psd.meta │ │ ├── btn_AlignFlush_Light.psd │ │ ├── btn_AlignFlush_Light.psd.meta │ │ ├── btn_AlignJustified.psd │ │ ├── btn_AlignJustified.psd.meta │ │ ├── btn_AlignJustified_Light.psd │ │ ├── btn_AlignJustified_Light.psd.meta │ │ ├── btn_AlignLeft.psd │ │ ├── btn_AlignLeft.psd.meta │ │ ├── btn_AlignLeft_Light.psd │ │ ├── btn_AlignLeft_Light.psd.meta │ │ ├── btn_AlignMidLine.psd │ │ ├── btn_AlignMidLine.psd.meta │ │ ├── btn_AlignMiddle.psd │ │ ├── btn_AlignMiddle.psd.meta │ │ ├── btn_AlignMiddle_Light.psd │ │ ├── btn_AlignMiddle_Light.psd.meta │ │ ├── btn_AlignMidline_Light.psd │ │ ├── btn_AlignMidline_Light.psd.meta │ │ ├── btn_AlignRight.psd │ │ ├── btn_AlignRight.psd.meta │ │ ├── btn_AlignRight_Light.psd │ │ ├── btn_AlignRight_Light.psd.meta │ │ ├── btn_AlignTop.psd │ │ ├── btn_AlignTop.psd.meta │ │ ├── btn_AlignTop_Light.psd │ │ ├── btn_AlignTop_Light.psd.meta │ │ ├── progress bar (Light).psd │ │ ├── progress bar (Light).psd.meta │ │ ├── progress bar.psd │ │ └── progress bar.psd.meta │ ├── Gizmos.meta │ ├── Gizmos │ ├── TMP - Dropdown Icon.psd │ ├── TMP - Dropdown Icon.psd.meta │ ├── TMP - Font Asset Icon.psd │ ├── TMP - Font Asset Icon.psd.meta │ ├── TMP - Input Field Icon.psd │ ├── TMP - Input Field Icon.psd.meta │ ├── TMP - Text Component Icon.psd │ ├── TMP - Text Component Icon.psd.meta │ ├── TextMeshPro Inline Graphics icon.psd │ └── TextMeshPro Inline Graphics icon.psd.meta │ ├── Plugins.meta │ ├── Plugins │ ├── 32 Bit Plugins.meta │ ├── 32 Bit Plugins │ │ ├── TMPro_Plugin.bundle │ │ ├── TMPro_Plugin.bundle.meta │ │ ├── TMPro_Plugin.dll │ │ └── TMPro_Plugin.dll.meta │ ├── 64 Bit Plugins.meta │ ├── 64 Bit Plugins │ │ ├── TMPro_Plugin.bundle │ │ ├── TMPro_Plugin.bundle.meta │ │ ├── TMPro_Plugin.dll │ │ └── TMPro_Plugin.dll.meta │ ├── Editor.meta │ ├── Editor │ │ ├── TextMeshPro-1.0.55.56.0b11-Editor.dll │ │ └── TextMeshPro-1.0.55.56.0b11-Editor.dll.meta │ ├── Runtime DLL.meta │ ├── Runtime DLL │ │ ├── TextMeshPro-1.0.55.56.0b11.dll │ │ └── TextMeshPro-1.0.55.56.0b11.dll.meta │ ├── TextMeshPro-1.0.55.56.0b11.dll │ ├── TextMeshPro-1.0.55.56.0b11.dll.meta │ ├── vcomp120.dll │ └── vcomp120.dll.meta │ ├── Resources.meta │ ├── Resources │ ├── Fonts & Materials.meta │ ├── Fonts & Materials │ │ ├── LiberationSans SDF.asset │ │ └── LiberationSans SDF.asset.meta │ ├── LineBreaking Following Characters.txt │ ├── LineBreaking Following Characters.txt.meta │ ├── LineBreaking Leading Characters.txt │ ├── LineBreaking Leading Characters.txt.meta │ ├── Shaders.meta │ ├── Shaders │ │ ├── TMP_Bitmap-Mobile.shader │ │ ├── TMP_Bitmap-Mobile.shader.meta │ │ ├── TMP_Bitmap.shader │ │ ├── TMP_Bitmap.shader.meta │ │ ├── TMP_SDF Overlay.shader │ │ ├── TMP_SDF Overlay.shader.meta │ │ ├── TMP_SDF-Mobile Masking.shader │ │ ├── TMP_SDF-Mobile Masking.shader.meta │ │ ├── TMP_SDF-Mobile Overlay.shader │ │ ├── TMP_SDF-Mobile Overlay.shader.meta │ │ ├── TMP_SDF-Mobile.shader │ │ ├── TMP_SDF-Mobile.shader.meta │ │ ├── TMP_SDF-Surface-Mobile.shader │ │ ├── TMP_SDF-Surface-Mobile.shader.meta │ │ ├── TMP_SDF-Surface.shader │ │ ├── TMP_SDF-Surface.shader.meta │ │ ├── TMP_SDF.shader │ │ ├── TMP_SDF.shader.meta │ │ ├── TMP_Sprite.shader │ │ ├── TMP_Sprite.shader.meta │ │ ├── TMPro.cginc │ │ ├── TMPro.cginc.meta │ │ ├── TMPro_Properties.cginc │ │ ├── TMPro_Properties.cginc.meta │ │ ├── TMPro_Surface.cginc │ │ └── TMPro_Surface.cginc.meta │ ├── Sprite Assets.meta │ ├── Sprite Assets │ │ ├── Default Sprite Asset.asset │ │ ├── Default Sprite Asset.asset.meta │ │ ├── EmojiOne.asset │ │ └── EmojiOne.asset.meta │ ├── Style Sheets.meta │ ├── Style Sheets │ │ ├── TMP Default Style Sheet.asset │ │ └── TMP Default Style Sheet.asset.meta │ ├── TMP Settings.asset │ └── TMP Settings.asset.meta │ ├── Sprites.meta │ ├── Sprites │ ├── Default Sprite Asset.png │ ├── Default Sprite Asset.png.meta │ ├── EmojiOne.json │ ├── EmojiOne.json.meta │ ├── EmojiOne.png │ └── EmojiOne.png.meta │ ├── User Guide.meta │ └── User Guide │ ├── TextMesh Pro User Guide 2016.pdf │ └── TextMesh Pro User Guide 2016.pdf.meta ├── LICENSE ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset └── UnityConnectSettings.asset ├── README.md ├── packages └── UnityTextDrawer.unitypackage ├── readme.gif └── text_drawer_pivot.gif /.idea/.idea.TextDrawer/.idea/contentModel.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Temp 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-------------------------------------------------------------------------------- /Assets/TextDrawer/Examples/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6fb9adde878d84f158bc0108ca2ea58a 3 | folderAsset: yes 4 | timeCreated: 1500275734 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextDrawer/Examples/Scripts/TextDrawerPivotTest.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class TextDrawerPivotTest : MonoBehaviour { 6 | 7 | public TextDrawer.TextPivot Pivot; 8 | 9 | private void LateUpdate() 10 | { 11 | TextDrawer.DrawText("Pivot",12f,Color.white, transform.localToWorldMatrix,Pivot); 12 | } 13 | } 14 | 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assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/TextDrawer/ThirdParty/TextMesh Pro/Examples/Scripts/Benchmark04.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 481dd67bdedc3104ea2156ed49f3acd5 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: 6 | - TheFont: {instanceID: 0} 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/TextDrawer/ThirdParty/TextMesh Pro/Examples/Scripts/CameraController.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a9f0e07aefca0cc459134ff9df622278 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/TextDrawer/ThirdParty/TextMesh Pro/Examples/Scripts/ChatController.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.UI; 3 | using System.Collections; 4 | using TMPro; 5 | 6 | public class ChatController : MonoBehaviour { 7 | 8 | 9 | public TMP_InputField TMP_ChatInput; 10 | 11 | public TMP_Text TMP_ChatOutput; 12 | 13 | public Scrollbar ChatScrollbar; 14 | 15 | void OnEnable() 16 | { 17 | TMP_ChatInput.onSubmit.AddListener(AddToChatOutput); 18 | 19 | } 20 | 21 | void OnDisable() 22 | { 23 | TMP_ChatInput.onSubmit.RemoveListener(AddToChatOutput); 24 | 25 | } 26 | 27 | 28 | void AddToChatOutput(string newText) 29 | { 30 | // Clear Input Field 31 | TMP_ChatInput.text = string.Empty; 32 | 33 | var timeNow = System.DateTime.Now; 34 | 35 | TMP_ChatOutput.text += "[<#FFFF80>" + timeNow.Hour.ToString("d2") + ":" + timeNow.Minute.ToString("d2") + ":" + timeNow.Second.ToString("d2") + "] " + newText + "\n"; 36 | 37 | TMP_ChatInput.ActivateInputField(); 38 | 39 | // Set the scrollbar to the bottom when next text is submitted. 40 | ChatScrollbar.value = 0; 41 | 42 | } 43 | 44 | } 45 | -------------------------------------------------------------------------------- /Assets/TextDrawer/ThirdParty/TextMesh Pro/Examples/Scripts/ChatController.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: eba5a4db2591a5844aea5f6f3ad8548e 3 | timeCreated: 1487197841 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/TextDrawer/ThirdParty/TextMesh Pro/Examples/Scripts/EnvMapAnimator.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | using TMPro; 4 | 5 | public class EnvMapAnimator : MonoBehaviour { 6 | 7 | //private Vector3 TranslationSpeeds; 8 | public Vector3 RotationSpeeds; 9 | private TMP_Text m_textMeshPro; 10 | private Material m_material; 11 | 12 | 13 | void Awake() 14 | { 15 | //Debug.Log("Awake() on Script called."); 16 | m_textMeshPro = GetComponent(); 17 | m_material = m_textMeshPro.fontSharedMaterial; 18 | } 19 | 20 | // Use this for initialization 21 | IEnumerator Start () 22 | { 23 | Matrix4x4 matrix = new Matrix4x4(); 24 | 25 | while (true) 26 | { 27 | //matrix.SetTRS(new Vector3 (Time.time * TranslationSpeeds.x, Time.time * TranslationSpeeds.y, Time.time * TranslationSpeeds.z), Quaternion.Euler(Time.time * RotationSpeeds.x, Time.time * RotationSpeeds.y , Time.time * RotationSpeeds.z), Vector3.one); 28 | matrix.SetTRS(Vector3.zero, Quaternion.Euler(Time.time * RotationSpeeds.x, Time.time * RotationSpeeds.y , Time.time * RotationSpeeds.z), Vector3.one); 29 | 30 | m_material.SetMatrix("_EnvMatrix", matrix); 31 | 32 | yield return null; 33 | } 34 | } 35 | } 36 | -------------------------------------------------------------------------------- /Assets/TextDrawer/ThirdParty/TextMesh Pro/Examples/Scripts/EnvMapAnimator.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7e69f3f28c520ce4d9ab9964b2895b1a 3 | timeCreated: 1449025325 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/TextDrawer/ThirdParty/TextMesh Pro/Examples/Scripts/ObjectSpin.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5e7872ff51989434dabf7807265ada3c 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/TextDrawer/ThirdParty/TextMesh Pro/Examples/Scripts/ShaderPropAnimator.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c56cf968fb6a5b6488e709242718845d 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/TextDrawer/ThirdParty/TextMesh Pro/Examples/Scripts/SimpleScript.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c64808ff5137c9044a583750e5b0468a 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/TextDrawer/ThirdParty/TextMesh Pro/Examples/Scripts/SkewTextExample.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 48d40dfeb33b717488f55ddbf676643a 3 | timeCreated: 1458801336 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/TextDrawer/ThirdParty/TextMesh Pro/Examples/Scripts/TMP_DigitValidator.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System; 3 | 4 | 5 | namespace TMPro 6 | { 7 | /// 8 | /// EXample of a Custom Character Input Validator to only allow digits from 0 to 9. 9 | /// 10 | [Serializable] 11 | //[CreateAssetMenu(fileName = "InputValidator - Digits.asset", menuName = "TextMeshPro/Input Validators/Digits", order = 100)] 12 | public class TMP_DigitValidator : TMP_InputValidator 13 | { 14 | // Custom text input validation function 15 | public override char Validate(ref string text, ref int pos, char ch) 16 | { 17 | if (ch >= '0' && ch <= '9') 18 | { 19 | pos += 1; 20 | return ch; 21 | } 22 | 23 | return (char)0; 24 | } 25 | } 26 | } 27 | -------------------------------------------------------------------------------- /Assets/TextDrawer/ThirdParty/TextMesh Pro/Examples/Scripts/TMP_DigitValidator.cs.meta: 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userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/TextDrawer/ThirdParty/TextMesh Pro/Examples/Scripts/TMP_TextEventHandler.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 48a2fdbd95acd794caf78a85a0b6926a 3 | timeCreated: 1452811039 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/TextDrawer/ThirdParty/TextMesh Pro/Examples/Scripts/TMP_TextInfoDebugTool.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5eeee4467ee5b6a4884a1ec94812d93e 3 | timeCreated: 1430348781 4 | licenseType: Store 5 | 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free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 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