├── .gitignore ├── Assets ├── Animations.meta ├── Animations │ ├── CollectFuel0003.controller │ ├── CollectFuel0003.controller.meta │ ├── Player Jump.anim │ ├── Player Jump.anim.meta │ ├── Player.controller │ ├── Player.controller.meta │ ├── Powerup Cycle.anim │ ├── Powerup Cycle.anim.meta │ ├── RobotBoyCrouch.anim │ ├── RobotBoyCrouch.anim.meta │ ├── RobotBoyIdle.anim │ ├── RobotBoyIdle.anim.meta │ ├── RobotBoyRun.anim │ └── RobotBoyRun.anim.meta ├── Bundles.meta ├── Bundles │ ├── Environment.meta │ ├── Environment │ │ ├── Environment.prefab │ │ ├── Environment.prefab.meta │ │ ├── Sprites.meta │ │ └── Sprites │ │ │ ├── PlatformPinkSprite.png │ │ │ └── PlatformPinkSprite.png.meta │ ├── Player.meta │ ├── Player │ │ ├── Player.prefab │ │ ├── Player.prefab.meta │ │ ├── Sprites.meta │ │ └── Sprites │ │ │ ├── RobotBoyCrouchSprite.png │ │ │ ├── RobotBoyCrouchSprite.png.meta │ │ │ ├── RobotBoyIdleSprite.png │ │ │ ├── RobotBoyIdleSprite.png.meta │ │ │ ├── RobotBoyJumpSprite.png │ │ │ ├── RobotBoyJumpSprite.png.meta │ │ │ ├── RobotBoyRunSprite.png │ │ │ └── RobotBoyRunSprite.png.meta │ ├── Powerups.meta │ ├── Powerups │ │ ├── Particles.meta │ │ ├── Particles │ │ │ ├── Particle.mat │ │ │ ├── Particle.mat.meta │ │ │ ├── Particle.png │ │ │ └── Particle.png.meta │ │ ├── Powerup Effect.prefab │ │ ├── Powerup Effect.prefab.meta │ │ ├── Powerup.prefab │ │ ├── Powerup.prefab.meta │ │ ├── Sprites.meta │ │ └── Sprites │ │ │ ├── CollectFuel0001.png │ │ │ ├── CollectFuel0001.png.meta │ │ │ ├── CollectFuel0002.png │ │ │ ├── CollectFuel0002.png.meta │ │ │ ├── CollectFuel0003.png │ │ │ ├── CollectFuel0003.png.meta │ │ │ ├── CollectFuel0004.png │ │ │ ├── CollectFuel0004.png.meta │ │ │ ├── CollectFuel0005.png │ │ │ ├── CollectFuel0005.png.meta │ │ │ ├── CollectFuel0006.png │ │ │ └── CollectFuel0006.png.meta │ ├── Scenes.meta │ ├── Scenes │ │ ├── Main.unity │ │ ├── Main.unity.meta │ │ ├── Title.unity │ │ └── Title.unity.meta │ ├── UI.meta │ └── UI │ │ ├── HD.meta │ │ ├── HD │ │ ├── Background.png │ │ ├── Background.png.meta │ │ ├── Icon1.png │ │ ├── Icon1.png.meta │ │ ├── Icon2.png │ │ └── Icon2.png.meta │ │ ├── UD.meta │ │ └── UD │ │ ├── Background.png │ │ ├── Background.png.meta │ │ ├── Icon1.png │ │ ├── Icon1.png.meta │ │ ├── Icon2.png │ │ └── Icon2.png.meta ├── Scenes.meta ├── Scenes │ ├── Loader.unity │ └── Loader.unity.meta ├── Scripts.meta ├── Scripts │ ├── Destroy.cs │ ├── Destroy.cs.meta │ ├── LoadScene.cs │ ├── LoadScene.cs.meta │ ├── PlayerMotion.cs │ ├── PlayerMotion.cs.meta │ ├── PowerupScript.cs │ └── PowerupScript.cs.meta ├── _Bundle Manager.meta └── _Bundle Manager │ ├── BundleManager.cs │ ├── BundleManager.cs.meta │ ├── BundleManager.prefab │ ├── BundleManager.prefab.meta │ ├── Editor.meta │ └── Editor │ ├── AssetBundleMenu.cs │ └── AssetBundleMenu.cs.meta ├── LICENSE ├── ProjectSettings ├── AudioManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NavMeshLayers.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset └── TimeManager.asset └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | [Ll]ibrary/ 2 | [Tt]emp/ 3 | [Oo]bj/ 4 | [Bb]uild/ 5 | [Bb]uilds/ 6 | 7 | # Autogenerated VS/MD solution and project files 8 | *.csproj 9 | *.unityproj 10 | *.sln 11 | *.suo 12 | *.tmp 13 | *.user 14 | *.userprefs 15 | *.pidb 16 | *.booproj 17 | 18 | # Unity3D generated meta files 19 | *.pidb.meta 20 | 21 | # Unity3D Generated File On Crash Reports 22 | sysinfo.txt 23 | -------------------------------------------------------------------------------- /Assets/Animations.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2ba1ce9a529d06e449cdda4513654bfd 3 | folderAsset: yes 4 | DefaultImporter: 5 | 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2c0d395e31575364288a2c55a9d4b7dd 3 | folderAsset: yes 4 | DefaultImporter: 5 | userData: 6 | -------------------------------------------------------------------------------- /Assets/Scripts/Destroy.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | 4 | public class Destroy : MonoBehaviour 5 | { 6 | public float timeToLive = 1f; 7 | 8 | 9 | void Start () 10 | { 11 | Destroy (gameObject, timeToLive); 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assets/Scripts/Destroy.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 10a82194ae02b1946a6827d0db91a819 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/LoadScene.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | using System; 4 | 5 | public class LoadScene : MonoBehaviour 6 | { 7 | [SerializeField] string sceneBundle; 8 | [SerializeField] string sceneName; 9 | [SerializeField] string optionalVariantBundle; 10 | [SerializeField] string optionalVariantName; 11 | 12 | IEnumerator Start () 13 | { 14 | if (!string.IsNullOrEmpty (optionalVariantBundle) && !string.IsNullOrEmpty (optionalVariantName)) 15 | BundleManager.instance.RegisterVariant (optionalVariantBundle, optionalVariantName); 16 | 17 | while (!BundleManager.instance.isReady) 18 | yield return null; 19 | 20 | BundleManager.instance.LoadBundle (sceneBundle); 21 | 22 | while (!BundleManager.instance.IsBundleLoaded(sceneBundle)) 23 | yield return null; 24 | 25 | Application.LoadLevel (sceneName); 26 | } 27 | } 28 | -------------------------------------------------------------------------------- /Assets/Scripts/LoadScene.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dea39d919162e8c4094c92be6a0a5c01 3 | timeCreated: 1430335213 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/PlayerMotion.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | 4 | public class PlayerMotion: MonoBehaviour 5 | { 6 | public float jumpForce = 400f; 7 | public float movementSpeed = 5f; 8 | public bool facingRight = true; 9 | 10 | bool jump = false; 11 | bool grounded = false; 12 | float move; 13 | 14 | Animator anim; 15 | Rigidbody2D rigbody2D; 16 | 17 | void Awake() 18 | { 19 | anim = GetComponent(); 20 | rigbody2D = GetComponent (); 21 | } 22 | 23 | void OnCollisionEnter2D(Collision2D hit) 24 | { 25 | if(hit.gameObject.tag == "Ground") 26 | grounded = true; 27 | } 28 | 29 | void Update() 30 | { 31 | 32 | #if UNITY_STANDALONE || UNITY_EDITOR 33 | move = Input.GetAxis("Horizontal"); 34 | move *= movementSpeed; 35 | 36 | bool shouldJump = Input.GetButtonDown("Jump"); 37 | 38 | #elif UNITY_IOS || UNITY_ANDROID 39 | move = touchPad.GetDirection ().x; 40 | move *= movementSpeed; 41 | 42 | bool shouldJump = touchButton.GetButtonDown(); 43 | #endif 44 | 45 | if((facingRight && move < 0) || 46 | (!facingRight && move > 0)) 47 | Flip (); 48 | 49 | if(shouldJump && grounded == true) 50 | { 51 | jump = true; 52 | grounded = false; 53 | anim.SetTrigger("Jump"); 54 | } 55 | 56 | anim.SetFloat ("Speed", Mathf.Abs (move)); 57 | anim.SetBool("Grounded", grounded); 58 | } 59 | 60 | void FixedUpdate () 61 | { 62 | rigbody2D.velocity = new Vector2( move , GetComponent().velocity.y ); 63 | 64 | if(jump == true) 65 | { 66 | rigbody2D.AddForce(new Vector2(0f, jumpForce)); 67 | 68 | jump = false; 69 | } 70 | } 71 | 72 | void Flip () 73 | { 74 | facingRight = !facingRight; 75 | 76 | Vector3 theScale = transform.localScale; 77 | theScale.x *= -1; 78 | transform.localScale = theScale; 79 | } 80 | } 81 | -------------------------------------------------------------------------------- /Assets/Scripts/PlayerMotion.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: aa94d85701873334b8cc72c03a2faa68 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/PowerupScript.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | 4 | public class PowerupScript : MonoBehaviour 5 | { 6 | public GameObject effect; 7 | 8 | 9 | void OnTriggerEnter2D(Collider2D other) 10 | { 11 | if(other.tag != "Player") return; 12 | 13 | Instantiate (effect, transform.position, Quaternion.Euler (0f, 180f, 0f)); 14 | Destroy (gameObject); 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /Assets/Scripts/PowerupScript.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3429ac1c8e636474abcad9a6067ecc62 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | -------------------------------------------------------------------------------- /Assets/_Bundle Manager.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3757fc39c7bf227478a11147a3d67d36 3 | folderAsset: yes 4 | timeCreated: 1431403038 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/_Bundle Manager/BundleManager.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | 5 | public class BundleManager : MonoBehaviour 6 | { 7 | public static BundleManager instance; 8 | 9 | [SerializeField] string pathToBundles; 10 | 11 | Dictionary bundles; 12 | Dictionary bundleVariants; 13 | AssetBundleManifest manifest = null; 14 | 15 | public bool isReady 16 | { 17 | get { return !object.ReferenceEquals(manifest, null);} 18 | } 19 | 20 | 21 | void Awake() 22 | { 23 | if (object.ReferenceEquals (instance, null)) 24 | { 25 | instance = this; 26 | } 27 | else if (!object.ReferenceEquals (instance, this)) 28 | { 29 | Destroy (gameObject); 30 | return; 31 | } 32 | 33 | DontDestroyOnLoad (gameObject); 34 | 35 | string platform = ""; 36 | 37 | #if UNITY_IOS 38 | platform = "iOS"; 39 | #elif UNITY_ANDROID 40 | platform = "Android"; 41 | #elif UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN 42 | platform = "PC"; 43 | #elif UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX 44 | platform = "OSX"; 45 | #elif UNITY_WEBPLAYER 46 | platform = "Web"; 47 | #elif UNITY_WP8 48 | platform = "WP8"; 49 | #else 50 | platform = "error"; 51 | Debug.Log("unsupported platform"); 52 | #endif 53 | 54 | pathToBundles += platform + "/"; 55 | bundles = new Dictionary (); 56 | bundleVariants = new Dictionary (); 57 | StartCoroutine (LoadManifest(platform)); 58 | } 59 | 60 | IEnumerator LoadManifest (string platform) 61 | { 62 | Debug.Log( "Loading Manifest"); 63 | 64 | using(WWW www = new WWW(pathToBundles + platform)) 65 | { 66 | yield return www; 67 | if(!string.IsNullOrEmpty(www.error)) 68 | { 69 | Debug.Log(www.error); 70 | return false; 71 | } 72 | 73 | manifest = (AssetBundleManifest)www.assetBundle.LoadAsset("AssetBundleManifest", typeof(AssetBundleManifest)); 74 | yield return null; 75 | www.assetBundle.Unload(false); 76 | } 77 | 78 | if (!isReady) 79 | Debug.Log ("There was an error loading manifest"); 80 | else 81 | Debug.Log ("Manifest loaded successfully"); 82 | } 83 | 84 | public bool IsBundleLoaded(string bundleName) 85 | { 86 | return bundles.ContainsKey (bundleName); 87 | } 88 | 89 | public void RegisterVariant(string bundleName, string variantName) 90 | { 91 | if (bundleVariants.ContainsValue (bundleName)) 92 | { 93 | Debug.Log(string.Format("Variant for {0} cannot be added. {1} already registered. " + 94 | "Two vartiants of same bundle cannot be loaded (this is a safety check)", bundleName, variantName)); 95 | return; 96 | } 97 | 98 | bundleVariants.Add (bundleName, variantName); 99 | } 100 | 101 | public Object GetAssetFromBundle(string bundleName, string assetName) 102 | { 103 | if (!IsBundleLoaded (bundleName)) 104 | return null; 105 | 106 | return bundles [bundleName].LoadAsset (assetName); 107 | } 108 | 109 | public bool LoadBundle(string bundleName) 110 | { 111 | if (IsBundleLoaded(bundleName)) 112 | return true; 113 | 114 | StartCoroutine(LoadBundleCoroutine(bundleName)); 115 | return false; 116 | } 117 | 118 | IEnumerator LoadBundleCoroutine(string bundleName) 119 | { 120 | if (IsBundleLoaded (bundleName)) 121 | yield break; 122 | 123 | string[] dependencies = manifest.GetAllDependencies (bundleName); 124 | for (int i = 0; i < dependencies.Length; i++) 125 | yield return StartCoroutine (LoadBundleCoroutine (dependencies [i])); 126 | 127 | bundleName = RemapVariantName (bundleName); 128 | string url = pathToBundles + bundleName; 129 | Debug.Log ("Beginning to load " + bundleName + " / " + manifest.GetAssetBundleHash(bundleName)); 130 | 131 | using(WWW www = WWW.LoadFromCacheOrDownload(url, manifest.GetAssetBundleHash(bundleName))) 132 | { 133 | yield return www; 134 | if(!string.IsNullOrEmpty(www.error)) 135 | { 136 | Debug.Log(www.error); 137 | return false; 138 | } 139 | 140 | bundles.Add(bundleName, www.assetBundle); 141 | } 142 | Debug.Log ("Finished loading " + bundleName); 143 | } 144 | 145 | void OnDisable() 146 | { 147 | Debug.Log ("Unloading Bundles"); 148 | 149 | foreach(KeyValuePair entry in bundles) 150 | entry.Value.Unload(false); 151 | bundles.Clear (); 152 | 153 | Debug.Log ("Bundles Unloaded"); 154 | } 155 | 156 | string RemapVariantName(string assetBundleName) 157 | { 158 | string[] splitBundleName = assetBundleName.Split('.'); 159 | string variant; 160 | 161 | if (!bundleVariants.TryGetValue(splitBundleName[0], out variant)) 162 | return assetBundleName; 163 | 164 | string[] bundlesWithVariant = manifest.GetAllAssetBundlesWithVariant(); 165 | string newBundleName = splitBundleName [0] + "." + variant; 166 | 167 | if (System.Array.IndexOf(bundlesWithVariant, newBundleName) < 0 ) 168 | return assetBundleName; 169 | 170 | return newBundleName; 171 | } 172 | } 173 | 174 | 175 | 176 | 177 | -------------------------------------------------------------------------------- /Assets/_Bundle Manager/BundleManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7e0b3b66bc3adf54f8efa1af94106d80 3 | timeCreated: 1430334780 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/_Bundle Manager/BundleManager.prefab: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1 &179978 4 | GameObject: 5 | m_ObjectHideFlags: 0 6 | m_PrefabParentObject: {fileID: 0} 7 | m_PrefabInternal: {fileID: 100100000} 8 | serializedVersion: 4 9 | m_Component: 10 | - 4: {fileID: 407858} 11 | - 114: {fileID: 11431270} 12 | m_Layer: 0 13 | m_Name: BundleManager 14 | m_TagString: Untagged 15 | m_Icon: {fileID: 0} 16 | m_NavMeshLayer: 0 17 | m_StaticEditorFlags: 0 18 | m_IsActive: 1 19 | --- !u!4 &407858 20 | Transform: 21 | m_ObjectHideFlags: 1 22 | m_PrefabParentObject: {fileID: 0} 23 | m_PrefabInternal: {fileID: 100100000} 24 | m_GameObject: {fileID: 179978} 25 | m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} 26 | m_LocalPosition: {x: 0, y: 0, z: 0} 27 | m_LocalScale: {x: 1, y: 1, z: 1} 28 | m_Children: [] 29 | m_Father: {fileID: 0} 30 | m_RootOrder: 0 31 | --- !u!114 &11431270 32 | MonoBehaviour: 33 | m_ObjectHideFlags: 1 34 | m_PrefabParentObject: {fileID: 0} 35 | m_PrefabInternal: {fileID: 100100000} 36 | m_GameObject: {fileID: 179978} 37 | m_Enabled: 1 38 | m_EditorHideFlags: 0 39 | m_Script: {fileID: 11500000, guid: 7e0b3b66bc3adf54f8efa1af94106d80, type: 3} 40 | m_Name: 41 | m_EditorClassIdentifier: 42 | pathToBundles: file://C:/Users/Mike/Desktop/Asset Bundle Training/Bundles/ 43 | --- !u!1001 &100100000 44 | Prefab: 45 | m_ObjectHideFlags: 1 46 | serializedVersion: 2 47 | m_Modification: 48 | m_TransformParent: {fileID: 0} 49 | m_Modifications: [] 50 | m_RemovedComponents: [] 51 | m_ParentPrefab: {fileID: 0} 52 | m_RootGameObject: {fileID: 179978} 53 | m_IsPrefabParent: 1 54 | -------------------------------------------------------------------------------- /Assets/_Bundle Manager/BundleManager.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4af332379aa67114d885054ecff9fd5a 3 | timeCreated: 1431403748 4 | licenseType: Pro 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/_Bundle Manager/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cb5ab281cc2c5cb4990f5e7a4634009f 3 | folderAsset: yes 4 | timeCreated: 1430238796 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/_Bundle Manager/Editor/AssetBundleMenu.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEditor; 3 | using System.Collections; 4 | using System.IO; 5 | 6 | public class AssetBundleMenu 7 | { 8 | [MenuItem("AssetBundles/Clear Cache", false, 10)] 9 | static void ClearCache() 10 | { 11 | Caching.CleanCache (); 12 | } 13 | 14 | [MenuItem("AssetBundles/Build for PC")] 15 | static void TogglePCBuild () 16 | { 17 | EditorPrefs.SetBool("buildPC", !EditorPrefs.GetBool("buildPC", false)); 18 | } 19 | 20 | [MenuItem("AssetBundles/Build for PC", true)] 21 | static bool TogglePCBuildValidate () 22 | { 23 | Menu.SetChecked("AssetBundles/Build for PC", EditorPrefs.GetBool("buildPC", false)); 24 | return true; 25 | } 26 | 27 | [MenuItem("AssetBundles/Build for OSX")] 28 | static void ToggleOSXBuild () 29 | { 30 | EditorPrefs.SetBool("buildOSX", !EditorPrefs.GetBool("buildOSX", false)); 31 | } 32 | 33 | [MenuItem("AssetBundles/Build for OSX", true)] 34 | static bool ToggleOSXBuildValidate () 35 | { 36 | Menu.SetChecked("AssetBundles/Build for OSX", EditorPrefs.GetBool("buildOSX", false)); 37 | return true; 38 | } 39 | 40 | [MenuItem("AssetBundles/Build for Web")] 41 | static void ToggleWebBuild () 42 | { 43 | EditorPrefs.SetBool("buildWeb", !EditorPrefs.GetBool("buildWeb", false)); 44 | } 45 | 46 | [MenuItem("AssetBundles/Build for Web", true)] 47 | static bool ToggleWebBuildValidate () 48 | { 49 | Menu.SetChecked("AssetBundles/Build for Web", EditorPrefs.GetBool("buildWeb", false)); 50 | return true; 51 | } 52 | 53 | [MenuItem("AssetBundles/Build for iOS")] 54 | static void ToggleiOSBuild () 55 | { 56 | EditorPrefs.SetBool("buildiOS", !EditorPrefs.GetBool("buildiOS", false)); 57 | } 58 | 59 | [MenuItem("AssetBundles/Build for iOS", true)] 60 | static bool ToggleiOSBuildValidate () 61 | { 62 | Menu.SetChecked("AssetBundles/Build for iOS", EditorPrefs.GetBool("buildiOS", false)); 63 | return true; 64 | } 65 | 66 | [MenuItem("AssetBundles/Build for Android")] 67 | static void ToggleAndroidBuild () 68 | { 69 | EditorPrefs.SetBool("buildAndroid", !EditorPrefs.GetBool("buildAndroid", false)); 70 | } 71 | 72 | [MenuItem("AssetBundles/Build for Android", true)] 73 | static bool ToggleAndroidBuildValidate () 74 | { 75 | Menu.SetChecked("AssetBundles/Build for Android", EditorPrefs.GetBool("buildAndroid", false)); 76 | return true; 77 | } 78 | 79 | [MenuItem("AssetBundles/Build for Windows Phone 8")] 80 | static void ToggleWP8Build () 81 | { 82 | EditorPrefs.SetBool("buildWP8", !EditorPrefs.GetBool("buildWP8", false)); 83 | } 84 | 85 | [MenuItem("AssetBundles/Build for Windows Phone 8", true)] 86 | static bool ToggleWP8BuildValidate () 87 | { 88 | Menu.SetChecked("AssetBundles/Build for Windows Phone 8", EditorPrefs.GetBool("buildWP8", false)); 89 | return true; 90 | } 91 | 92 | [MenuItem("AssetBundles/Build Asset Bundles")] 93 | static void BuildAssetBundles() 94 | { 95 | // Bring up save panel 96 | string path = EditorUtility.SaveFolderPanel ("Save Bundle", EditorPrefs.GetString("BundleManagerLastDir", ""), ""); 97 | if (path.Length != 0) 98 | { 99 | EditorPrefs.SetString ("BundleManagerLastDir", path); 100 | 101 | if(EditorPrefs.GetBool("buildPC", false)) 102 | BuildBundle(path + "/PC", BuildTarget.StandaloneWindows); 103 | 104 | if(EditorPrefs.GetBool("buildOSX", false)) 105 | BuildBundle(path + "/OSX", BuildTarget.StandaloneOSXUniversal); 106 | 107 | if(EditorPrefs.GetBool("buildWeb", false)) 108 | BuildBundle(path + "/Web", BuildTarget.WebPlayer); 109 | 110 | if(EditorPrefs.GetBool("buildiOS", false)) 111 | BuildBundle(path + "/iOS", BuildTarget.iOS); 112 | 113 | if(EditorPrefs.GetBool("buildAndroid", false)) 114 | BuildBundle(path + "/Android", BuildTarget.Android); 115 | 116 | if(EditorPrefs.GetBool("buildWP8", false)) 117 | BuildBundle(path + "/WP8", BuildTarget.WP8Player); 118 | } 119 | } 120 | 121 | static void BuildBundle(string path, BuildTarget target) 122 | { 123 | if (!Directory.Exists (path)) 124 | Directory.CreateDirectory (path); 125 | 126 | BuildPipeline.BuildAssetBundles (path, BuildAssetBundleOptions.None, target); 127 | } 128 | } 129 | 130 | 131 | 132 | 133 | 134 | 135 | 136 | 137 | -------------------------------------------------------------------------------- /Assets/_Bundle Manager/Editor/AssetBundleMenu.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 95caa131b480a1643867005e7a303fca 3 | timeCreated: 1430331532 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | The MIT License (MIT) 2 | 3 | Copyright (c) 2015 mikegeig 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | 23 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | m_Volume: 1 7 | Rolloff Scale: 1 8 | Doppler Factor: 1 9 | Default Speaker Mode: 2 10 | m_SampleRate: 0 11 | m_DSPBufferSize: 0 12 | m_VirtualVoiceCount: 512 13 | m_RealVoiceCount: 32 14 | m_DisableAudio: 0 15 | -------------------------------------------------------------------------------- /ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!55 &1 4 | PhysicsManager: 5 | m_ObjectHideFlags: 0 6 | m_Gravity: {x: 0, y: -9.81000042, z: 0} 7 | m_DefaultMaterial: {fileID: 0} 8 | m_BounceThreshold: 2 9 | m_SleepThreshold: .00499999989 10 | m_DefaultContactOffset: .00999999978 11 | m_SolverIterationCount: 6 12 | m_RaycastsHitTriggers: 1 13 | m_EnableAdaptiveForce: 0 14 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 15 | -------------------------------------------------------------------------------- /ProjectSettings/EditorBuildSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! 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Tizen: 2 159 | WP8: 3 160 | Web: 3 161 | Windows Store Apps: 3 162 | XBOX360: 3 163 | XboxOne: 3 164 | iPhone: 2 165 | -------------------------------------------------------------------------------- /ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: 7 | - Ground 8 | layers: 9 | - Default 10 | - TransparentFX 11 | - Ignore Raycast 12 | - 13 | - Water 14 | - UI 15 | - 16 | - 17 | - 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | - 41 | m_SortingLayers: 42 | - name: Background 43 | uniqueID: 3210051619 44 | locked: 1 45 | - name: Default 46 | uniqueID: 0 47 | locked: 0 48 | -------------------------------------------------------------------------------- /ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: .0199999996 7 | Maximum Allowed Timestep: .333333343 8 | m_TimeScale: 1 9 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Unity_AssetBundleManager 2 | This project is used to highlight and improve my asset bundle manager scripts. Feedback and feature requests welcome. 3 | --------------------------------------------------------------------------------