├── .gitignore ├── CONTRIBUTING.md ├── Getting started with Unreal Engine.cpp └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | # Visual Studio 2022/Visual Studio Code user specific files 2 | .vs/ 3 | 4 | # Compiled Object files 5 | *.slo 6 | *.lo 7 | *.o 8 | *.obj 9 | 10 | # Precompiled Headers 11 | *.gch 12 | *.pch 13 | 14 | # Compiled Dynamic libraries 15 | *.so 16 | *.dylib 17 | *.dll 18 | 19 | # Fortran module files 20 | *.mod 21 | 22 | # Compiled Static libraries 23 | *.lai 24 | *.la 25 | *.a 26 | *.lib 27 | 28 | # Executables 29 | *.exe 30 | *.out 31 | *.app 32 | *.ipa 33 | 34 | # These project files can be generated by the engine 35 | *.xcodeproj 36 | *.xcworkspace 37 | *.sln 38 | *.suo 39 | *.opensdf 40 | *.sdf 41 | *.VC.db 42 | *.VC.opendb 43 | 44 | # Precompiled Assets 45 | SourceArt/**/*.png 46 | SourceArt/**/*.tga 47 | 48 | # Binary Files 49 | Binaries/* 50 | Plugins/*/Binaries/* 51 | 52 | # Builds 53 | Build/* 54 | 55 | # Whitelist PakBlacklist-.txt files 56 | !Build/*/ 57 | Build/*/** 58 | !Build/*/PakBlacklist*.txt 59 | 60 | # Don't ignore icon files in Build 61 | !Build/**/*.ico 62 | 63 | # Built data for maps 64 | *_BuiltData.uasset 65 | 66 | # Configuration files generated by the Editor 67 | Saved/* 68 | 69 | # Compiled source files for the engine to use 70 | Intermediate/* 71 | Plugins/*/Intermediate/* 72 | 73 | # Cache files for the editor to use 74 | DerivedDataCache/* 75 | -------------------------------------------------------------------------------- /CONTRIBUTING.md: -------------------------------------------------------------------------------- 1 | # Contributing Guidelines 2 | 3 | **Make sure your pull request follows these guidelines:** 4 | 5 | - Search through the previous pull requests before making a new one! 6 | - Adding new categories, or improving existing categories is welcome! 7 | - Make sure you've personally used or benefited from the suggested resource. 8 | - Make an individual pull request for each suggestion. 9 | - Use the following format: `[Resource Title](url link) — description.` 10 | - Expand on why the resource is useful in your pull request if needed. 11 | - Keep descriptions short and simple, but descriptive. 12 | - Please double check your spelling and grammar. 13 | 14 | **Thanks for contributing to this Project!** 15 | -------------------------------------------------------------------------------- /Getting started with Unreal Engine.cpp: -------------------------------------------------------------------------------- 1 | Code samples & snippets coming soon! 2 | 3 | /** Setting up a Class*/ 4 | 5 | UCLASS() 6 | class [PROJECTNAME]_API ALightSwitchCodeOnly : public AActor 7 | { 8 | GENERATED_BODY() 9 | 10 | }; 11 | --------------------------------------------------------------------------------