├── .gitignore ├── sofa_03 ├── sofa_03.hip ├── sofa_03.geo.usdc ├── sofa_03.geo.proxy.usdc ├── textures │ ├── sofa_03_arm_2k.exr │ ├── sofa_03_diff_2k.exr │ ├── sofa_03_nor_gl_2k.exr │ └── sofa_03_opacity_2k.exr ├── sofa_03.look.usda └── sofa_03.usda ├── asset_build_template.hip ├── baselookbuilder.rs.hip ├── jug_01 ├── jug_01.geo.usdc ├── build_usda │ └── jug_01.hip ├── textures │ ├── jug_01_arm_1k.exr │ ├── jug_01_diff_1k.exr │ └── jug_01_nor_gl_1k.exr ├── jug_01.look.usda └── jug_01.usda ├── polyheaven_all_assets.hip ├── sofa_01 ├── sofa_01.geo.usdc ├── build_usda │ └── sofa_01.hip ├── textures │ ├── Sofa_01_arm_2k.exr │ ├── Sofa_01_diff_2k.exr │ └── Sofa_01_nor_gl_2k.exr ├── sofa_01.look.usda └── sofa_01.usda ├── lantern_01 ├── lantern_01.hip ├── lantern_01.geo.proxy.usdc ├── lantern_01.geo.usdc ├── textures │ ├── Lantern_01_brass_arm_1k.exr │ ├── Lantern_01_brass_diff_1k.exr │ └── Lantern_01_brass_nor_gl_1k.exr ├── lantern_01.look.usda └── lantern_01.usda ├── brass_pot_01 ├── brass_pot_01.geo.usdc ├── build_usda │ └── brass_pot_01.hip ├── textures │ ├── brass_pot_01_arm_1k.exr │ ├── brass_pot_01_diff_1k.exr │ └── brass_pot_01_nor_gl_1k.exr ├── brass_pot_01.look.usda └── brass_pot_01.usda ├── brass_pot_02 ├── brass_pot_02.geo.usdc ├── build_usda │ └── brass_pot_02.hip ├── textures │ ├── brass_pot_02_arm_1k.exr │ ├── brass_pot_02_diff_1k.exr │ └── brass_pot_02_nor_gl_1k.exr ├── brass_pot_02.look.usda └── brass_pot_02.usda ├── chandelier_03 ├── chandelier_03.hip ├── chandelier_03.geo.usdc ├── chandelier_03.geo.proxy.usdc ├── textures │ ├── Chandelier_03_arm_1k.exr │ ├── Chandelier_03_diff_1k.exr │ └── Chandelier_03_nor_gl_1k.exr ├── chandelier_03.look.usda └── chandelier_03.usda ├── gothic_bed_01 ├── gothic_bed_01.hip ├── gothic_bed_01.geo.usdc ├── gothic_bed_01.geo.proxy.usdc ├── textures │ ├── GothicBed_01_arm_2k.exr │ ├── GothicBed_01_diff_2k.exr │ └── GothicBed_01_nor_gl_2k.exr ├── gothic_bed_01.look.usda └── gothic_bed_01.usda ├── green_chair_01 ├── green_chair_01.hip ├── green_chair_01.geo.usdc ├── green_chair_01.geo.proxy.usdc ├── textures │ ├── GreenChair_01_arm_1k.exr │ ├── GreenChair_01_diff_1k.exr │ └── GreenChair_01_nor_gl_1k.exr ├── green_chair_01.look.usda └── green_chair_01.usda ├── tea_set_01 ├── tea_set_01.geo.usdc ├── build_usda │ └── tea_set_01.hip ├── textures │ ├── tea_set_01_arm_1k.exr │ ├── tea_set_01_diff_1k.exr │ └── tea_set_01_nor_gl_1k.exr ├── tea_set_01.look.usda └── tea_set_01.usda ├── gothic_cabinet_01 ├── gothic_cabinet_01.hip ├── gothic_cabinet_01.geo.usdc ├── gothic_cabinet_01.geo.proxy.usdc ├── textures │ ├── GothicCabinet_01_arm_1k.exr │ ├── GothicCabinet_01_diff_1k.exr │ └── GothicCabinet_01_nor_gl_1k.exr ├── gothic_cabinet_01.look.usda └── gothic_cabinet_01.usda ├── horse_statue_01 ├── horse_statue_01.hip ├── horse_statue_01.geo.usdc ├── textures │ ├── horse_statue_01_arm_1k.exr │ ├── horse_statue_01_diff_1k.exr │ └── horse_statue_01_nor_gl_1k.exr ├── horse_statue_01.usda └── horse_statue_01.look.usda ├── wooden_crate_01 ├── wooden_crate_01.geo.usdc ├── build_usda │ └── wooden_crate_01.hip ├── textures │ ├── wooden_crate_01_arm_1k.exr │ ├── wooden_crate_01_diff_1k.exr │ └── wooden_crate_01_nor_gl_1k.exr ├── wooden_crate_01.usda └── wooden_crate_01.look.usda ├── wooden_table_01 ├── wooden_table_01.geo.usdc ├── build_usda │ └── wooden_table_01.hip ├── textures │ ├── WoodenTable_01_arm_1k.exr │ ├── WoodenTable_01_diff_1k.exr │ └── WoodenTable_01_nor_gl_1k.exr ├── wooden_table_01.usda └── wooden_table_01.look.usda ├── wooden_table_02 ├── wooden_table_02.geo.usdc ├── build_usda │ └── wooden_table_02.hip ├── textures │ ├── WoodenTable_02_arm_1k.exr │ ├── WoodenTable_02_diff_1k.exr │ └── WoodenTable_02_nor_gl_1k.exr ├── wooden_table_02.look.usda └── wooden_table_02.usda ├── gothic_commode_01 ├── gothic_commode_01.geo.usdc ├── build_usda │ └── gothic_commode_01.hip ├── textures │ ├── GothicCommode_01_arm_1k.exr │ ├── GothicCommode_01_diff_1k.exr │ └── GothicCommode_01_nor_gl_1k.exr ├── gothic_commode_01.look.usda └── gothic_commode_01.usda ├── mantel_clock_01 ├── mantel_clock_01.geo.usdc ├── build_usda │ └── mantel_clock_01.hip ├── textures │ ├── mantel_clock_01_arm_1k.exr │ ├── mantel_clock_01_diff_1k.exr │ └── mantel_clock_01_nor_gl_1k.exr ├── mantel_clock_01.usda └── mantel_clock_01.look.usda ├── ornate_mirror_01 ├── ornate_mirror_01.geo.usdc ├── build_usda │ └── ornate_mirror_01.hip ├── textures │ ├── ornate_mirror_01_arm_1k.exr │ ├── ornate_mirror_01_diff_1k.exr │ └── ornate_mirror_01_nor_gl_1k.exr ├── ornate_mirror_01.look.usda └── ornate_mirror_01.usda ├── potted_plant_02 ├── potted_plant_02.geo.usdc ├── build_usda │ └── potted_plant_02.hip ├── textures │ ├── potted_plant_02_pot_arm_1k.exr │ ├── potted_plant_02_leaves_alpha_1k.exr │ ├── potted_plant_02_leaves_arm_1k.exr │ ├── potted_plant_02_leaves_diff_1k.exr │ ├── potted_plant_02_pot_diff_1k.exr │ ├── potted_plant_02_pot_nor_gl_1k.exr │ └── potted_plant_02_leaves_nor_gl_1k.exr ├── potted_plant_02.look.usda └── potted_plant_02.usda ├── rocking_chair_01 ├── rocking_chair_01.geo.usdc ├── build_usda │ └── rocking_chair_01.hip ├── textures │ ├── Rockingchair_01_arm_1k.exr │ ├── Rockingchair_01_diff_1k.exr │ └── Rockingchair_01_nor_gl_1k.exr ├── rocking_chair_01.usda └── rocking_chair_01.look.usda ├── wooden_bucket_02 ├── wooden_bucket_02.geo.usdc ├── build_usda │ └── wooden_bucket_02.hip ├── textures │ ├── wooden_bucket_02_arm_1k.exr │ ├── wooden_bucket_02_diff_1k.exr │ └── wooden_bucket_02_nor_gl_1k.exr ├── wooden_bucket_02.look.usda └── wooden_bucket_02.usda ├── bar_chair_round_01 ├── bar_chair_round_01.geo.usdc ├── build_usda │ └── bar_chair_round_01.hip ├── textures │ ├── bar_chair_round_01_arm_1k.exr │ ├── bar_chair_round_01_diff_1k.exr │ └── bar_chair_round_01_nor_gl_1k.exr ├── bar_chair_round_01.usda └── bar_chair_round_01.look.usda ├── carved_wooden_elephant ├── carved_wooden_elephant.hip ├── carved_wooden_elephant.geo.usdc ├── carved_wooden_elephant.geo.proxy.usdc ├── textures │ ├── carved_wooden_elephant_arm_1k.exr │ ├── carved_wooden_elephant_diff_1k.exr │ └── carved_wooden_elephant_nor_gl_1k.exr ├── carved_wooden_elephant.look.usda └── carved_wooden_elephant.usda ├── classic_console_01 ├── classic_console_01.geo.usdc ├── textures │ ├── ClassicConsole_01_arm_1k.exr │ ├── ClassicConsole_01_diff_1k.exr │ └── ClassicConsole_01_nor_gl_1k.exr ├── classic_console_01.look.usda └── classic_console_01.usda ├── lantern_chandelier_01 ├── lantern_chandelier_01.hip ├── lantern_chandelier_01.geo.usdc ├── lantern_chandelier_01.geo.proxy.usdc ├── textures │ ├── lantern_chandelier_01_arm_1k.exr │ ├── lantern_chandelier_01_diff_1k.exr │ ├── lantern_chandelier_01_glass_arm_1k.exr │ ├── lantern_chandelier_01_nor_gl_1k.exr │ └── lantern_chandelier_01_glass_nor_gl_1k.exr ├── lantern_chandelier_01.look.usda └── lantern_chandelier_01.usda ├── side_table_tall_01 ├── side_table_tall_01.geo.usdc ├── build_usda │ └── side_table_tall_01.hip ├── textures │ ├── side_table_tall_01_arm_1k.exr │ ├── side_table_tall_01_diff_1k.exr │ └── side_table_tall_01_nor_gl_1k.exr ├── side_table_tall_01.look.usda └── side_table_tall_01.usda ├── vintage_cabinet_01 ├── vintage_cabinet_01.geo.usdc ├── textures │ ├── vintage_cabinet_01_a_arm_2k.exr │ ├── vintage_cabinet_01_b_arm_2k.exr │ ├── vintage_cabinet_01_a_diff_2k.exr │ ├── vintage_cabinet_01_a_nor_gl_2k.exr │ ├── vintage_cabinet_01_b_diff_2k.exr │ └── vintage_cabinet_01_b_nor_gl_2k.exr ├── vintage_cabinet_01.look.usda └── vintage_cabinet_01.usda ├── brass_diya_lantern_01 ├── brass_diya_lantern_01.geo.usdc ├── build_usda │ └── brass_diya_lantern_01.hip ├── textures │ ├── brass_diya_lantern_arm_1k.exr │ ├── brass_diya_lantern_diff_1k.exr │ ├── brass_diya_lantern_nor_gl_1k.exr │ └── brass_diya_lantern_opacity_1k.exr ├── brass_diya_lantern_01.look.usda └── brass_diya_lantern_01.usda ├── .gitattributes ├── antique_ceramic_vase_01 ├── antique_ceramic_vase_01.geo.usdc ├── build_usda │ └── antique_ceramic_vase_01.hip ├── textures │ ├── antique_ceramic_vase_01_arm_1k.exr │ ├── antique_ceramic_vase_01_diff_1k.exr │ └── antique_ceramic_vase_01_nor_gl_1k.exr ├── antique_ceramic_vase_01.usda └── antique_ceramic_vase_01.look.usda ├── vintage_grandfather_clock_01 ├── vintage_grandfather_clock_01.geo.usdc ├── build_usda │ └── vintage_grandfather_clock_01.hip ├── textures │ ├── vintage_grandfather_clock_01_arm_1k.exr │ ├── vintage_grandfather_clock_01_diff_1k.exr │ └── vintage_grandfather_clock_01_nor_gl_1k.exr ├── vintage_grandfather_clock_01.look.usda └── vintage_grandfather_clock_01.usda ├── README.md ├── polyheaven_base_look_opacity.usda ├── polyheaven_base_look.geolight.usda ├── LICENSE ├── polyheaven_base_look_glass.usda └── polyheaven_base_look.usda /.gitignore: -------------------------------------------------------------------------------- 1 | # Original .fbx 2 | *.fbx 3 | 4 | # Houdini backup files 5 | *bak*.hip 6 | 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sha256:08b94ddacddef0a337cdfc63c7ec4c30955d28fb30cb7408924bfaf2672e76e0 3 | size 1244166 4 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # polyhaven 2 | ![](https://i.gyazo.com/5277f00b354b22f8482420fd5b677347.png) 3 | 4 | - [Poly Haven](https://polyhaven.com/)'s USD-format models created via Houdini Solaris. 5 | 6 | ## Supported Shader 7 | - MaterialX (Karma) 8 | 9 | ## License 10 | - This repository under CC0. (see LICENSE file) 11 | - Also see [Poly Haven License](https://polyhaven.com/license) -------------------------------------------------------------------------------- /brass_pot_02/brass_pot_02.look.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | defaultPrim = "brass_pot_02" 4 | ) 5 | 6 | def "brass_pot_02" ( 7 | references = @../polyheaven_base_look.usda@ 8 | ) 9 | { 10 | custom asset inputs:texture_basecolor = @./textures/brass_pot_02_diff_1k.exr@ 11 | custom asset inputs:texture_arm = @./textures/brass_pot_02_arm_1k.exr@ 12 | custom asset inputs:texture_normal = @./textures/brass_pot_02_nor_gl_1k.exr@ 13 | } 14 | -------------------------------------------------------------------------------- /jug_01/jug_01.look.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | defaultPrim = "looks" 4 | ) 5 | 6 | def Scope "looks" 7 | { 8 | def "jug_01" ( 9 | prepend references = @../polyheaven_base_look.usda@ 10 | ) 11 | { 12 | custom asset inputs:texture_arm = @./textures/jug_01_arm_1k.exr@ 13 | custom asset inputs:texture_basecolor = @./textures/jug_01_diff_1k.exr@ 14 | custom asset inputs:texture_normal = @./textures/jug_01_nor_gl_1k.exr@ 15 | } 16 | } 17 | 18 | -------------------------------------------------------------------------------- /tea_set_01/tea_set_01.look.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | defaultPrim = "looks" 4 | ) 5 | 6 | def Scope "looks" 7 | { 8 | def "tea_set_01" ( 9 | references = @../polyheaven_base_look.usda@ 10 | ) 11 | { 12 | custom asset inputs:texture_basecolor = @./textures/tea_set_01_diff_1k.exr@ 13 | custom asset inputs:texture_arm = @./textures/tea_set_01_arm_1k.exr@ 14 | custom asset inputs:texture_normal = @./textures/tea_set_01_nor_gl_1k.exr@ 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /tea_set_01/tea_set_01.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | framesPerSecond = 24 4 | metersPerUnit = 1 5 | timeCodesPerSecond = 24 6 | upAxis = "Y" 7 | ) 8 | 9 | def "tea_set_01" ( 10 | prepend apiSchemas = ["MaterialBindingAPI"] 11 | prepend references = @./tea_set_01.geo.usdc@ 12 | ) 13 | { 14 | rel material:binding = 15 | 16 | def "looks" ( 17 | prepend references = @./tea_set_01.look.usda@ 18 | ) 19 | { 20 | } 21 | } 22 | 23 | -------------------------------------------------------------------------------- /brass_pot_01/brass_pot_01.look.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | defaultPrim = "looks" 4 | ) 5 | 6 | def Scope "looks" 7 | { 8 | def "brass_pot_01" ( 9 | references = @../polyheaven_base_look.usda@ 10 | ) 11 | { 12 | custom asset inputs:texture_basecolor = @./textures/brass_pot_01_diff_1k.exr@ 13 | custom asset inputs:texture_arm = @./textures/brass_pot_01_arm_1k.exr@ 14 | custom asset inputs:texture_normal = @./textures/brass_pot_01_nor_gl_1k.exr@ 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /classic_console_01/classic_console_01.look.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | defaultPrim = "classic_console_01" 4 | ) 5 | 6 | def "classic_console_01" ( 7 | references = @../polyheaven_base_look.usda@ 8 | ) 9 | { 10 | # Custom values 11 | custom asset inputs:texture_basecolor = @./textures/ClassicConsole_01_diff_1k.exr@ 12 | custom asset inputs:texture_arm = @./textures/ClassicConsole_01_arm_1k.exr@ 13 | custom asset inputs:texture_normal = @./textures/ClassicConsole_01_nor_gl_1k.exr@ 14 | } 15 | -------------------------------------------------------------------------------- /wooden_crate_01/wooden_crate_01.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | framesPerSecond = 24 4 | metersPerUnit = 1 5 | timeCodesPerSecond = 24 6 | upAxis = "Y" 7 | ) 8 | 9 | def "wooden_crate_01" ( 10 | prepend apiSchemas = ["MaterialBindingAPI"] 11 | prepend references = @./wooden_crate_01.geo.usdc@ 12 | ) 13 | { 14 | rel material:binding = 15 | 16 | def "looks" ( 17 | prepend references = @./wooden_crate_01.look.usda@ 18 | ) 19 | { 20 | } 21 | } 22 | -------------------------------------------------------------------------------- /wooden_table_02/wooden_table_02.look.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | defaultPrim = "looks" 4 | ) 5 | 6 | def Scope "looks" 7 | { 8 | def "wooden_table_02" ( 9 | references = @../polyheaven_base_look.usda@ 10 | ) 11 | { 12 | custom asset inputs:texture_basecolor = @./textures/WoodenTable_02_diff_1k.exr@ 13 | custom asset inputs:texture_arm = @./textures/WoodenTable_02_arm_1k.exr@ 14 | custom asset inputs:texture_normal = @./textures/WoodenTable_02_nor_gl_1k.exr@ 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /wooden_crate_01/wooden_crate_01.look.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | defaultPrim = "looks" 4 | ) 5 | 6 | def Scope "looks" 7 | { 8 | def "wooden_crate_01" ( 9 | references = @../polyheaven_base_look.usda@ 10 | ) 11 | { 12 | custom asset inputs:texture_basecolor = @./textures/wooden_crate_01_diff_1k.exr@ 13 | custom asset inputs:texture_arm = @./textures/wooden_crate_01_arm_1k.exr@ 14 | custom asset inputs:texture_normal = @./textures/wooden_crate_01_nor_gl_1k.exr@ 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /wooden_table_01/wooden_table_01.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | framesPerSecond = 24 4 | metersPerUnit = 1 5 | timeCodesPerSecond = 24 6 | upAxis = "Y" 7 | ) 8 | 9 | def "wooden_table_01" ( 10 | prepend apiSchemas = ["MaterialBindingAPI"] 11 | prepend references = @./wooden_table_01.geo.usdc@ 12 | ) 13 | { 14 | rel material:binding = 15 | 16 | def "looks" ( 17 | prepend references = @./wooden_table_01.look.usda@ 18 | ) 19 | { 20 | } 21 | } 22 | 23 | -------------------------------------------------------------------------------- /wooden_table_02/wooden_table_02.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | framesPerSecond = 24 4 | metersPerUnit = 1 5 | timeCodesPerSecond = 24 6 | upAxis = "Y" 7 | ) 8 | 9 | def "wooden_table_02" ( 10 | prepend apiSchemas = ["MaterialBindingAPI"] 11 | prepend references = @./wooden_table_02.geo.usdc@ 12 | ) 13 | { 14 | rel material:binding = 15 | 16 | def "looks" ( 17 | prepend references = @./wooden_table_02.look.usda@ 18 | ) 19 | { 20 | } 21 | } 22 | 23 | -------------------------------------------------------------------------------- /ornate_mirror_01/ornate_mirror_01.look.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | defaultPrim = "looks" 4 | ) 5 | 6 | def Scope "looks" 7 | { 8 | def "ornate_mirror_01" ( 9 | references = @../polyheaven_base_look.usda@ 10 | ) 11 | { 12 | custom asset inputs:texture_basecolor = @./textures/ornate_mirror_01_diff_1k.exr@ 13 | custom asset inputs:texture_arm = @./textures/ornate_mirror_01_arm_1k.exr@ 14 | custom asset inputs:texture_normal = @./textures/ornate_mirror_01_nor_gl_1k.exr@ 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /ornate_mirror_01/ornate_mirror_01.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | framesPerSecond = 24 4 | metersPerUnit = 1 5 | timeCodesPerSecond = 24 6 | upAxis = "Y" 7 | ) 8 | 9 | def "ornate_mirror_01" ( 10 | prepend apiSchemas = ["MaterialBindingAPI"] 11 | prepend references = @./ornate_mirror_01.geo.usdc@ 12 | ) 13 | { 14 | rel material:binding = 15 | 16 | def "looks" ( 17 | prepend references = @./ornate_mirror_01.look.usda@ 18 | ) 19 | { 20 | } 21 | } 22 | 23 | -------------------------------------------------------------------------------- /rocking_chair_01/rocking_chair_01.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | framesPerSecond = 24 4 | metersPerUnit = 1 5 | timeCodesPerSecond = 24 6 | upAxis = "Y" 7 | ) 8 | 9 | def "rocking_chair_01" ( 10 | prepend apiSchemas = ["MaterialBindingAPI"] 11 | prepend references = @./rocking_chair_01.geo.usdc@ 12 | ) 13 | { 14 | rel material:binding = 15 | 16 | def "looks" ( 17 | prepend references = @./rocking_chair_01.look.usda@ 18 | ) 19 | { 20 | } 21 | } 22 | 23 | -------------------------------------------------------------------------------- /wooden_table_01/wooden_table_01.look.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | defaultPrim = "looks" 4 | ) 5 | 6 | def Scope "looks" 7 | { 8 | def "wooden_table_01" ( 9 | prepend references = @../polyheaven_base_look.usda@ 10 | ) 11 | { 12 | custom asset inputs:texture_arm = @./textures/WoodenTable_01_arm_1k.exr@ 13 | custom asset inputs:texture_basecolor = @./textures/WoodenTable_01_diff_1k.exr@ 14 | custom asset inputs:texture_normal = @./textures/WoodenTable_01_nor_gl_1k.exr@ 15 | } 16 | } 17 | 18 | -------------------------------------------------------------------------------- /rocking_chair_01/rocking_chair_01.look.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | defaultPrim = "looks" 4 | ) 5 | 6 | def Xform "looks" 7 | { 8 | def "rocking_chair_01" ( 9 | prepend references = @../polyheaven_base_look.usda@ 10 | ) 11 | { 12 | custom asset inputs:texture_arm = @./textures/Rockingchair_01_arm_1k.exr@ 13 | custom asset inputs:texture_basecolor = @./textures/Rockingchair_01_diff_1k.exr@ 14 | custom asset inputs:texture_normal = @./textures/Rockingchair_01_nor_gl_1k.exr@ 15 | } 16 | } 17 | 18 | -------------------------------------------------------------------------------- /side_table_tall_01/side_table_tall_01.look.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | defaultPrim = "looks" 4 | ) 5 | 6 | def Scope "looks" 7 | { 8 | def "side_table_tall_01" ( 9 | references = @../polyheaven_base_look.usda@ 10 | ) 11 | { 12 | custom asset inputs:texture_basecolor = @./textures/side_table_tall_01_diff_1k.exr@ 13 | custom asset inputs:texture_arm = @./textures/side_table_tall_01_arm_1k.exr@ 14 | custom asset inputs:texture_normal = @./textures/side_table_tall_01_nor_gl_1k.exr@ 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /sofa_01/sofa_01.look.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | defaultPrim = "looks" 4 | ) 5 | 6 | def Scope "looks" 7 | { 8 | def "sofa_01" ( 9 | prepend references = @../polyheaven_base_look.usda@ 10 | ) 11 | { 12 | custom float inputs:ao_intensity = 1 13 | custom asset inputs:texture_arm = @./textures/Sofa_01_arm_2k.exr@ 14 | custom asset inputs:texture_basecolor = @./textures/Sofa_01_diff_2k.exr@ 15 | custom asset inputs:texture_normal = @./textures/Sofa_01_nor_gl_2k.exr@ 16 | } 17 | } 18 | 19 | -------------------------------------------------------------------------------- /bar_chair_round_01/bar_chair_round_01.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | framesPerSecond = 24 4 | metersPerUnit = 1 5 | timeCodesPerSecond = 24 6 | upAxis = "Y" 7 | ) 8 | 9 | def "bar_chair_round_01" ( 10 | prepend apiSchemas = ["MaterialBindingAPI"] 11 | prepend references = @./bar_chair_round_01.geo.usdc@ 12 | ) 13 | { 14 | rel material:binding = 15 | 16 | def "looks" ( 17 | prepend references = @./bar_chair_round_01.look.usda@ 18 | ) 19 | { 20 | } 21 | } 22 | 23 | -------------------------------------------------------------------------------- /gothic_commode_01/gothic_commode_01.look.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | defaultPrim = "looks" 4 | ) 5 | 6 | def Scope "looks" 7 | { 8 | def "gothic_commode_01" ( 9 | prepend references = @../polyheaven_base_look.usda@ 10 | ) 11 | { 12 | custom asset inputs:texture_arm = @./textures/GothicCommode_01_arm_1k.exr@ 13 | custom asset inputs:texture_basecolor = @./textures/GothicCommode_01_diff_1k.exr@ 14 | custom asset inputs:texture_normal = @./textures/GothicCommode_01_nor_gl_1k.exr@ 15 | } 16 | } 17 | 18 | -------------------------------------------------------------------------------- /side_table_tall_01/side_table_tall_01.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | framesPerSecond = 24 4 | metersPerUnit = 1 5 | timeCodesPerSecond = 24 6 | upAxis = "Y" 7 | ) 8 | 9 | def "side_table_tall_01" ( 10 | prepend apiSchemas = ["MaterialBindingAPI"] 11 | prepend references = @./side_table_tall_01.geo.usdc@ 12 | ) 13 | { 14 | rel material:binding = 15 | 16 | def "looks" ( 17 | prepend references = @./side_table_tall_01.look.usda@ 18 | ) 19 | { 20 | } 21 | } 22 | 23 | -------------------------------------------------------------------------------- /wooden_bucket_02/wooden_bucket_02.look.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | defaultPrim = "looks" 4 | ) 5 | 6 | def Scope "looks" 7 | { 8 | def "wooden_bucket_02" ( 9 | prepend references = @../polyheaven_base_look.usda@ 10 | ) 11 | { 12 | custom asset inputs:texture_arm = @./textures/wooden_bucket_02_arm_1k.exr@ 13 | custom asset inputs:texture_basecolor = @./textures/wooden_bucket_02_diff_1k.exr@ 14 | custom asset inputs:texture_normal = @./textures/wooden_bucket_02_nor_gl_1k.exr@ 15 | } 16 | } 17 | 18 | -------------------------------------------------------------------------------- /bar_chair_round_01/bar_chair_round_01.look.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | defaultPrim = "looks" 4 | ) 5 | 6 | def Scope "looks" 7 | { 8 | def "bar_chair_round_01" ( 9 | prepend references = @../polyheaven_base_look.usda@ 10 | ) 11 | { 12 | custom asset inputs:texture_arm = @./textures/bar_chair_round_01_arm_1k.exr@ 13 | custom asset inputs:texture_basecolor = @./textures/bar_chair_round_01_diff_1k.exr@ 14 | custom asset inputs:texture_normal = @./textures/bar_chair_round_01_nor_gl_1k.exr@ 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /gothic_bed_01/gothic_bed_01.look.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | defaultPrim = "looks" 4 | ) 5 | 6 | def Scope "looks" 7 | { 8 | def "gothic_bed_01" ( 9 | prepend references = @../polyheaven_base_look.usda@ 10 | ) 11 | { 12 | custom float inputs:ao_intensity = 1 13 | custom asset inputs:texture_arm = @./textures/GothicBed_01_arm_2k.exr@ 14 | custom asset inputs:texture_basecolor = @./textures/GothicBed_01_diff_2k.exr@ 15 | custom asset inputs:texture_normal = @./textures/GothicBed_01_nor_gl_2k.exr@ 16 | } 17 | } 18 | 19 | -------------------------------------------------------------------------------- /jug_01/jug_01.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | framesPerSecond = 24 4 | metersPerUnit = 1 5 | timeCodesPerSecond = 24 6 | ) 7 | 8 | def "jug_01" ( 9 | prepend apiSchemas = ["MaterialBindingAPI"] 10 | assetInfo = { 11 | string name = "jug_01" 12 | string version = "1.0" 13 | } 14 | kind = "component" 15 | prepend references = @./jug_01.geo.usdc@ 16 | ) 17 | { 18 | rel material:binding = 19 | 20 | def "looks" ( 21 | prepend references = @./jug_01.look.usda@ 22 | ) 23 | { 24 | } 25 | } 26 | 27 | -------------------------------------------------------------------------------- /brass_pot_02/brass_pot_02.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | framesPerSecond = 24 4 | metersPerUnit = 1 5 | timeCodesPerSecond = 24 6 | upAxis = "Y" 7 | ) 8 | 9 | def "brass_pot_02" ( 10 | prepend apiSchemas = ["MaterialBindingAPI"] 11 | prepend references = @./brass_pot_02.geo.usdc@ 12 | ) 13 | { 14 | rel material:binding = 15 | 16 | def Scope "looks" 17 | { 18 | def "brass_pot_02" ( 19 | prepend references = @./brass_pot_02.look.usda@ 20 | ) 21 | { 22 | } 23 | } 24 | } 25 | 26 | -------------------------------------------------------------------------------- /green_chair_01/green_chair_01.look.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | defaultPrim = "looks" 4 | ) 5 | 6 | def Scope "looks" 7 | { 8 | def "green_chair_01" ( 9 | prepend references = @../polyheaven_base_look.usda@ 10 | ) 11 | { 12 | custom float inputs:ao_intensity = 1 13 | custom asset inputs:texture_arm = @./textures/GreenChair_01_arm_1k.exr@ 14 | custom asset inputs:texture_basecolor = @./textures/GreenChair_01_diff_1k.exr@ 15 | custom asset inputs:texture_normal = @./textures/GreenChair_01_nor_gl_1k.exr@ 16 | } 17 | } 18 | 19 | -------------------------------------------------------------------------------- /sofa_01/sofa_01.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | framesPerSecond = 24 4 | metersPerUnit = 1 5 | timeCodesPerSecond = 24 6 | ) 7 | 8 | def "sofa_01" ( 9 | prepend apiSchemas = ["MaterialBindingAPI"] 10 | assetInfo = { 11 | string name = "sofa_01" 12 | string version = "1.0" 13 | } 14 | kind = "component" 15 | prepend references = @./sofa_01.geo.usdc@ 16 | ) 17 | { 18 | rel material:binding = 19 | 20 | def "looks" ( 21 | prepend references = @./sofa_01.look.usda@ 22 | ) 23 | { 24 | } 25 | } 26 | 27 | -------------------------------------------------------------------------------- /antique_ceramic_vase_01/antique_ceramic_vase_01.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | framesPerSecond = 24 4 | metersPerUnit = 1 5 | timeCodesPerSecond = 24 6 | upAxis = "Y" 7 | ) 8 | 9 | def "antique_ceramic_vase_01" ( 10 | prepend apiSchemas = ["MaterialBindingAPI"] 11 | prepend references = @./antique_ceramic_vase_01.geo.usdc@ 12 | ) 13 | { 14 | rel material:binding = 15 | 16 | def "looks" ( 17 | prepend references = @./antique_ceramic_vase_01.look.usda@ 18 | ) 19 | { 20 | } 21 | } 22 | 23 | -------------------------------------------------------------------------------- /gothic_cabinet_01/gothic_cabinet_01.look.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | defaultPrim = "looks" 4 | ) 5 | 6 | def Scope "looks" 7 | { 8 | def "gothic_cabinet_01" ( 9 | prepend references = @../polyheaven_base_look.usda@ 10 | ) 11 | { 12 | custom float inputs:ao_intensity = 1 13 | custom asset inputs:texture_arm = @./textures/GothicCabinet_01_arm_1k.exr@ 14 | custom asset inputs:texture_basecolor = @./textures/GothicCabinet_01_diff_1k.exr@ 15 | custom asset inputs:texture_normal = @./textures/GothicCabinet_01_nor_gl_1k.exr@ 16 | } 17 | } 18 | 19 | -------------------------------------------------------------------------------- /antique_ceramic_vase_01/antique_ceramic_vase_01.look.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | defaultPrim = "looks" 4 | ) 5 | 6 | def Scope "looks" 7 | { 8 | def "antique_ceramic_vase_01" ( 9 | references = @../polyheaven_base_look.usda@ 10 | ) 11 | { 12 | # Custom values 13 | custom asset inputs:texture_basecolor = @./textures/antique_ceramic_vase_01_diff_1k.exr@ 14 | custom asset inputs:texture_arm = @./textures/antique_ceramic_vase_01_arm_1k.exr@ 15 | custom asset inputs:texture_normal = @./textures/antique_ceramic_vase_01_nor_gl_1k.exr@ 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /polyheaven_base_look_opacity.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | 3 | class Material "base" ( 4 | references = @./polyheaven_base_look.usda@ 5 | ) 6 | { 7 | # Custom values 8 | custom asset inputs:texture_opacity = @@ 9 | 10 | # Material X 11 | over "mtlxStandardSurface" 12 | { 13 | color3f inputs:opacity.connect = 14 | } 15 | 16 | def Shader "mtlx_opacity" 17 | { 18 | uniform token info:id = "ND_image_color3" 19 | asset inputs:file.connect = 20 | color3f outputs:out 21 | } 22 | } 23 | -------------------------------------------------------------------------------- /classic_console_01/classic_console_01.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | framesPerSecond = 24 4 | metersPerUnit = 1 5 | timeCodesPerSecond = 24 6 | upAxis = "Y" 7 | ) 8 | 9 | def "classic_console_01" ( 10 | prepend apiSchemas = ["MaterialBindingAPI"] 11 | prepend references = @./classic_console_01.geo.usdc@ 12 | ) 13 | { 14 | rel material:binding = 15 | 16 | def Scope "looks" 17 | { 18 | def "classic_console_01" ( 19 | prepend references = @./classic_console_01.look.usda@ 20 | ) 21 | { 22 | } 23 | } 24 | } 25 | 26 | -------------------------------------------------------------------------------- /wooden_bucket_02/wooden_bucket_02.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | framesPerSecond = 24 4 | metersPerUnit = 1 5 | timeCodesPerSecond = 24 6 | ) 7 | 8 | def "wooden_bucket_02" ( 9 | prepend apiSchemas = ["MaterialBindingAPI"] 10 | assetInfo = { 11 | string name = "wooden_bucket_02" 12 | string version = "1.0" 13 | } 14 | kind = "component" 15 | prepend references = @./wooden_bucket_02.geo.usdc@ 16 | ) 17 | { 18 | rel material:binding = 19 | 20 | def "looks" ( 21 | prepend references = @./wooden_bucket_02.look.usda@ 22 | ) 23 | { 24 | } 25 | } 26 | 27 | -------------------------------------------------------------------------------- /gothic_commode_01/gothic_commode_01.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | framesPerSecond = 24 4 | metersPerUnit = 1 5 | timeCodesPerSecond = 24 6 | ) 7 | 8 | def "gothic_commode_01" ( 9 | prepend apiSchemas = ["MaterialBindingAPI"] 10 | assetInfo = { 11 | string name = "gothic_commode_01" 12 | string version = "1.0" 13 | } 14 | kind = "component" 15 | prepend references = @./gothic_commode_01.geo.usdc@ 16 | ) 17 | { 18 | rel material:binding = 19 | 20 | def "looks" ( 21 | prepend references = @./gothic_commode_01.look.usda@ 22 | ) 23 | { 24 | } 25 | } 26 | 27 | -------------------------------------------------------------------------------- /carved_wooden_elephant/carved_wooden_elephant.look.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | defaultPrim = "looks" 4 | framesPerSecond = 24 5 | metersPerUnit = 1 6 | timeCodesPerSecond = 24 7 | ) 8 | 9 | def Scope "looks" 10 | { 11 | def "carved_wooden_elephant" ( 12 | prepend references = @../polyheaven_base_look.usda@ 13 | ) 14 | { 15 | custom float inputs:ao_intensity = 1 16 | custom asset inputs:texture_arm = @./textures/carved_wooden_elephant_arm_1k.exr@ 17 | custom asset inputs:texture_basecolor = @./textures/carved_wooden_elephant_diff_1k.exr@ 18 | custom asset inputs:texture_normal = @./textures/carved_wooden_elephant_nor_gl_1k.exr@ 19 | } 20 | } 21 | 22 | -------------------------------------------------------------------------------- /brass_pot_01/brass_pot_01.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | framesPerSecond = 24 4 | metersPerUnit = 1 5 | timeCodesPerSecond = 24 6 | upAxis = "Y" 7 | ) 8 | 9 | def "brass_pot_01" ( 10 | prepend apiSchemas = ["MaterialBindingAPI"] 11 | prepend references = @./brass_pot_01.geo.usdc@ 12 | ) 13 | { 14 | rel material:binding = 15 | 16 | over "lid" 17 | { 18 | matrix4d xformOp:transform:transform1 = ( (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (0, 0.20366784185171127, 0, 1) ) 19 | uniform token[] xformOpOrder = ["xformOp:transform:transform1"] 20 | } 21 | 22 | def "looks" ( 23 | prepend references = @./brass_pot_01.look.usda@ 24 | ) 25 | { 26 | } 27 | } 28 | 29 | -------------------------------------------------------------------------------- /mantel_clock_01/mantel_clock_01.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | framesPerSecond = 24 4 | metersPerUnit = 1 5 | timeCodesPerSecond = 24 6 | ) 7 | 8 | def "mantel_clock_01" ( 9 | assetInfo = { 10 | string name = "mantel_clock_01" 11 | string version = "1.0" 12 | } 13 | kind = "component" 14 | prepend references = @./mantel_clock_01.geo.usdc@ 15 | ) 16 | { 17 | def "looks" ( 18 | prepend references = @./mantel_clock_01.look.usda@ 19 | ) 20 | { 21 | } 22 | 23 | over "body" ( 24 | prepend apiSchemas = ["MaterialBindingAPI"] 25 | ) 26 | { 27 | rel material:binding = 28 | } 29 | 30 | over "glass" ( 31 | prepend apiSchemas = ["MaterialBindingAPI"] 32 | ) 33 | { 34 | rel material:binding = 35 | } 36 | } 37 | 38 | -------------------------------------------------------------------------------- /lantern_01/lantern_01.look.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | defaultPrim = "looks" 4 | ) 5 | 6 | def Scope "looks" 7 | { 8 | def "body" ( 9 | prepend references = @../polyheaven_base_look.usda@ 10 | ) 11 | { 12 | custom float inputs:ao_intensity = 1 13 | custom asset inputs:texture_arm = @./textures/Lantern_01_brass_arm_1k.exr@ 14 | custom asset inputs:texture_basecolor = @./textures/Lantern_01_brass_diff_1k.exr@ 15 | custom asset inputs:texture_normal = @./textures/Lantern_01_brass_nor_gl_1k.exr@ 16 | } 17 | 18 | def "glass" ( 19 | prepend references = @../polyheaven_base_look_glass.usda@ 20 | ) 21 | { 22 | custom asset inputs:texture_arm = @./textures/Lantern_01_brass_arm_1k.exr@ 23 | custom asset inputs:texture_normal = @./textures/Lantern_01_brass_nor_gl_1k.exr@ 24 | custom float inputs:usenormalmap = 1 25 | } 26 | } 27 | 28 | -------------------------------------------------------------------------------- /gothic_bed_01/gothic_bed_01.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | framesPerSecond = 24 4 | metersPerUnit = 1 5 | timeCodesPerSecond = 24 6 | ) 7 | 8 | def "gothic_bed_01" ( 9 | prepend apiSchemas = ["MaterialBindingAPI"] 10 | assetInfo = { 11 | string name = "gothic_bed_01" 12 | string version = "1.0" 13 | } 14 | kind = "component" 15 | prepend references = [ 16 | @./gothic_bed_01.geo.proxy.usdc@, 17 | @./gothic_bed_01.geo.usdc@ 18 | ] 19 | ) 20 | { 21 | rel material:binding = 22 | 23 | def "looks" ( 24 | prepend references = @./gothic_bed_01.look.usda@ 25 | ) 26 | { 27 | } 28 | 29 | over "proxy" 30 | { 31 | uniform token purpose = "proxy" 32 | } 33 | 34 | over "mesh" 35 | { 36 | rel proxyPrim = 37 | uniform token purpose = "render" 38 | } 39 | } 40 | 41 | -------------------------------------------------------------------------------- /mantel_clock_01/mantel_clock_01.look.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | defaultPrim = "looks" 4 | ) 5 | 6 | def Scope "looks" 7 | { 8 | def "body" ( 9 | prepend references = @../polyheaven_base_look.usda@ 10 | ) 11 | { 12 | custom float inputs:ao_intensity = 1 13 | custom asset inputs:texture_arm = @./textures/mantel_clock_01_arm_1k.exr@ 14 | custom asset inputs:texture_basecolor = @./textures/mantel_clock_01_diff_1k.exr@ 15 | custom asset inputs:texture_normal = @./textures/mantel_clock_01_nor_gl_1k.exr@ 16 | } 17 | 18 | def "glass" ( 19 | prepend references = @../polyheaven_base_look_glass.usda@ 20 | ) 21 | { 22 | custom asset inputs:texture_arm = @./textures/mantel_clock_01_arm_1k.exr@ 23 | custom asset inputs:texture_normal = @./textures/mantel_clock_01_nor_gl_1k.exr@ 24 | custom float inputs:usenormalmap = 1 25 | } 26 | } 27 | 28 | -------------------------------------------------------------------------------- /green_chair_01/green_chair_01.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | framesPerSecond = 24 4 | metersPerUnit = 1 5 | timeCodesPerSecond = 24 6 | ) 7 | 8 | def "green_chair_01" ( 9 | prepend apiSchemas = ["MaterialBindingAPI"] 10 | assetInfo = { 11 | string name = "green_chair_01" 12 | string version = "1.0" 13 | } 14 | kind = "component" 15 | prepend references = [ 16 | @./green_chair_01.geo.proxy.usdc@, 17 | @./green_chair_01.geo.usdc@ 18 | ] 19 | ) 20 | { 21 | rel material:binding = 22 | 23 | def "looks" ( 24 | prepend references = @./green_chair_01.look.usda@ 25 | ) 26 | { 27 | } 28 | 29 | over "proxy" 30 | { 31 | uniform token purpose = "proxy" 32 | } 33 | 34 | over "mesh" 35 | { 36 | rel proxyPrim = 37 | uniform token purpose = "render" 38 | } 39 | } 40 | 41 | -------------------------------------------------------------------------------- /vintage_grandfather_clock_01/vintage_grandfather_clock_01.look.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | defaultPrim = "looks" 4 | ) 5 | 6 | def Scope "looks" 7 | { 8 | def "body" ( 9 | prepend references = @../polyheaven_base_look.usda@ 10 | ) 11 | { 12 | custom asset inputs:texture_arm = @./textures/vintage_grandfather_clock_01_arm_1k.exr@ 13 | custom asset inputs:texture_basecolor = @./textures/vintage_grandfather_clock_01_diff_1k.exr@ 14 | custom asset inputs:texture_normal = @./textures/vintage_grandfather_clock_01_nor_gl_1k.exr@ 15 | } 16 | 17 | def "glass" ( 18 | prepend references = @../polyheaven_base_look_glass.usda@ 19 | ) 20 | { 21 | custom asset inputs:texture_arm = @./textures/vintage_grandfather_clock_01_arm_1k.exr@ 22 | custom asset inputs:texture_normal = @./textures/vintage_grandfather_clock_01_nor_gl_1k.exr@ 23 | custom float inputs:usenormalmap = 1 24 | } 25 | } 26 | 27 | -------------------------------------------------------------------------------- /carved_wooden_elephant/carved_wooden_elephant.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | framesPerSecond = 24 4 | metersPerUnit = 1 5 | timeCodesPerSecond = 24 6 | ) 7 | 8 | def "carved_wooden_elephant" ( 9 | prepend apiSchemas = ["MaterialBindingAPI"] 10 | assetInfo = { 11 | string name = "carved_wooden_elephant" 12 | string version = "1.0" 13 | } 14 | kind = "component" 15 | prepend references = [ 16 | @./carved_wooden_elephant.geo.proxy.usdc@, 17 | @./carved_wooden_elephant.geo.usdc@ 18 | ] 19 | ) 20 | { 21 | rel material:binding = 22 | 23 | def "looks" ( 24 | prepend references = @./carved_wooden_elephant.look.usda@ 25 | ) 26 | { 27 | } 28 | 29 | over "proxy" 30 | { 31 | uniform token purpose = "proxy" 32 | } 33 | 34 | over "mesh" 35 | { 36 | rel proxyPrim = 37 | uniform token purpose = "render" 38 | } 39 | } 40 | 41 | -------------------------------------------------------------------------------- /sofa_03/sofa_03.look.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | defaultPrim = "looks" 4 | ) 5 | 6 | def Scope "looks" 7 | { 8 | def "body" ( 9 | prepend references = @../polyheaven_base_look.usda@ 10 | ) 11 | { 12 | custom float inputs:ao_intensity = 0 13 | custom asset inputs:texture_arm = @./textures/sofa_03_arm_2k.exr@ 14 | custom asset inputs:texture_basecolor = @./textures/sofa_03_diff_2k.exr@ 15 | custom asset inputs:texture_normal = @./textures/sofa_03_nor_gl_2k.exr@ 16 | } 17 | 18 | def "fringe" ( 19 | prepend inherits = 20 | ) 21 | { 22 | over "mtlxStandardSurface" 23 | { 24 | color3f inputs:opacity.connect = 25 | } 26 | 27 | def Shader "mtlximage1" 28 | { 29 | uniform token info:id = "ND_image_float" 30 | asset inputs:file = @./textures/sofa_03_opacity_2k.exr@ 31 | float outputs:out 32 | } 33 | } 34 | } 35 | -------------------------------------------------------------------------------- /potted_plant_02/potted_plant_02.look.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | defaultPrim = "looks" 4 | ) 5 | 6 | def Scope "looks" 7 | { 8 | def "pot" ( 9 | references = @../polyheaven_base_look.usda@ 10 | ) 11 | { 12 | custom asset inputs:texture_basecolor = @./textures/potted_plant_02_pot_diff_1k.exr@ 13 | custom asset inputs:texture_arm = @./textures/potted_plant_02_pot_arm_1k.exr@ 14 | custom asset inputs:texture_normal = @./textures/potted_plant_02_pot_nor_gl_1k.exr@ 15 | } 16 | 17 | def "leaves" ( 18 | references = @../polyheaven_base_look_opacity.usda@ 19 | ) 20 | { 21 | custom asset inputs:texture_basecolor = @./textures/potted_plant_02_leaves_diff_1k.exr@ 22 | custom asset inputs:texture_arm = @./textures/potted_plant_02_leaves_arm_1k.exr@ 23 | custom asset inputs:texture_normal = @./textures/potted_plant_02_leaves_nor_gl_1k.exr@ 24 | custom asset inputs:texture_opacity = @./textures/potted_plant_02_leaves_alpha_1k.exr@ 25 | } 26 | } 27 | -------------------------------------------------------------------------------- /chandelier_03/chandelier_03.look.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | defaultPrim = "looks" 4 | ) 5 | 6 | def Scope "looks" 7 | { 8 | def "body" ( 9 | prepend references = @../polyheaven_base_look.usda@ 10 | ) 11 | { 12 | custom float inputs:ao_intensity = 1 13 | custom asset inputs:texture_arm = @./textures/Chandelier_03_arm_1k.exr@ 14 | custom asset inputs:texture_basecolor = @./textures/Chandelier_03_diff_1k.exr@ 15 | custom asset inputs:texture_normal = @./textures/Chandelier_03_nor_gl_1k.exr@ 16 | } 17 | 18 | def "glass" ( 19 | prepend references = @../polyheaven_base_look_glass.usda@ 20 | ) 21 | { 22 | custom asset inputs:texture_arm = @./textures/Chandelier_03_arm_1k.exr@ 23 | custom asset inputs:texture_normal = @./textures/Chandelier_03_nor_gl_1k.exr@ 24 | custom float inputs:usenormalmap = 1 25 | } 26 | 27 | def "light" ( 28 | prepend references = @../polyheaven_base_look.geolight.usda@ 29 | ) 30 | { 31 | } 32 | } 33 | 34 | -------------------------------------------------------------------------------- /horse_statue_01/horse_statue_01.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | framesPerSecond = 24 4 | metersPerUnit = 1 5 | timeCodesPerSecond = 24 6 | ) 7 | 8 | def "horse_statue_01" ( 9 | assetInfo = { 10 | string name = "horse_statue_01" 11 | string version = "1.0" 12 | } 13 | kind = "component" 14 | prepend references = @./horse_statue_01.geo.usdc@ 15 | ) 16 | { 17 | def "looks" ( 18 | prepend references = @./horse_statue_01.look.usda@ 19 | ) 20 | { 21 | } 22 | 23 | over "mesh" 24 | { 25 | uniform token subsetFamily:materialBind:familyType = "nonOverlapping" 26 | 27 | over "material_base" ( 28 | prepend apiSchemas = ["MaterialBindingAPI"] 29 | ) 30 | { 31 | uniform token familyName = "materialBind" 32 | rel material:binding = 33 | } 34 | 35 | over "material_marble" ( 36 | prepend apiSchemas = ["MaterialBindingAPI"] 37 | ) 38 | { 39 | uniform token familyName = "materialBind" 40 | rel material:binding = 41 | } 42 | } 43 | } 44 | 45 | -------------------------------------------------------------------------------- /lantern_chandelier_01/lantern_chandelier_01.look.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | defaultPrim = "looks" 4 | ) 5 | 6 | def Scope "looks" 7 | { 8 | def "body" ( 9 | prepend references = @../polyheaven_base_look.usda@ 10 | ) 11 | { 12 | custom float inputs:ao_intensity = 0 13 | custom asset inputs:texture_arm = @./textures/lantern_chandelier_01_arm_1k.exr@ 14 | custom asset inputs:texture_basecolor = @./textures/lantern_chandelier_01_diff_1k.exr@ 15 | custom asset inputs:texture_normal = @./textures/lantern_chandelier_01_nor_gl_1k.exr@ 16 | } 17 | 18 | def "glass" ( 19 | prepend references = @../polyheaven_base_look_glass.usda@ 20 | ) 21 | { 22 | custom float inputs:ior = 1.52 23 | custom asset inputs:texture_arm = @./textures/lantern_chandelier_01_glass_arm_1k.exr@ 24 | custom asset inputs:texture_normal = @./textures/lantern_chandelier_01_glass_nor_gl_1k.exr@ 25 | custom float inputs:transmission_dispersion = 64 26 | custom float inputs:usenormalmap = 1 27 | } 28 | 29 | def "lamp" ( 30 | prepend references = @../polyheaven_base_look.geolight.usda@ 31 | ) 32 | { 33 | } 34 | } 35 | 36 | -------------------------------------------------------------------------------- /vintage_cabinet_01/vintage_cabinet_01.look.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | defaultPrim = "looks" 4 | ) 5 | 6 | def Scope "looks" 7 | { 8 | def "a" ( 9 | references = @../polyheaven_base_look.usda@ 10 | ) 11 | { 12 | custom asset inputs:texture_basecolor = @./textures/vintage_cabinet_01_a_diff_2k.exr@ 13 | custom asset inputs:texture_arm = @./textures/vintage_cabinet_01_a_arm_2k.exr@ 14 | custom asset inputs:texture_normal = @./textures/vintage_cabinet_01_a_nor_gl_2k.exr@ 15 | } 16 | 17 | def "b" ( 18 | references = @../polyheaven_base_look.usda@ 19 | ) 20 | { 21 | custom asset inputs:texture_basecolor = @./textures/vintage_cabinet_01_b_diff_2k.exr@ 22 | custom asset inputs:texture_arm = @./textures/vintage_cabinet_01_b_arm_2k.exr@ 23 | custom asset inputs:texture_normal = @./textures/vintage_cabinet_01_b_nor_gl_2k.exr@ 24 | } 25 | 26 | def "glass" ( 27 | references = @../polyheaven_base_look_glass.usda@ 28 | ) 29 | { 30 | custom float inputs:usenormalmap = 1 31 | custom asset inputs:texture_arm = @./textures/vintage_cabinet_01_a_arm_2k.exr@ 32 | custom asset inputs:texture_normal = @./textures/vintage_cabinet_01_a_nor_gl_2k.exr@ 33 | } 34 | } 35 | -------------------------------------------------------------------------------- /potted_plant_02/potted_plant_02.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | framesPerSecond = 24 4 | metersPerUnit = 1 5 | timeCodesPerSecond = 24 6 | upAxis = "Y" 7 | ) 8 | 9 | def "potted_plant_02" ( 10 | prepend references = @./potted_plant_02.geo.usdc@ 11 | ) 12 | { 13 | def "looks" ( 14 | prepend references = @./potted_plant_02.look.usda@ 15 | ) 16 | { 17 | } 18 | 19 | over "dirt" 20 | { 21 | uniform token subsetFamily:materialBind:familyType = "nonOverlapping" 22 | 23 | over "material_pot" ( 24 | prepend apiSchemas = ["MaterialBindingAPI"] 25 | ) 26 | { 27 | uniform token familyName = "materialBind" 28 | rel material:binding = 29 | } 30 | } 31 | 32 | over "pot" 33 | { 34 | uniform token subsetFamily:materialBind:familyType = "nonOverlapping" 35 | 36 | over "material_pot" ( 37 | prepend apiSchemas = ["MaterialBindingAPI"] 38 | ) 39 | { 40 | uniform token familyName = "materialBind" 41 | rel material:binding = 42 | } 43 | } 44 | 45 | over "leaves" 46 | { 47 | uniform token subsetFamily:materialBind:familyType = "nonOverlapping" 48 | 49 | over "material_leaves" ( 50 | prepend apiSchemas = ["MaterialBindingAPI"] 51 | ) 52 | { 53 | uniform token familyName = "materialBind" 54 | rel material:binding = 55 | } 56 | } 57 | } 58 | 59 | -------------------------------------------------------------------------------- /sofa_03/sofa_03.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | framesPerSecond = 24 4 | metersPerUnit = 1 5 | timeCodesPerSecond = 24 6 | ) 7 | 8 | def "sofa_03" ( 9 | assetInfo = { 10 | string name = "sofa_03" 11 | string version = "1.0" 12 | } 13 | kind = "component" 14 | prepend references = [ 15 | @./sofa_03.geo.proxy.usdc@, 16 | @./sofa_03.geo.usdc@ 17 | ] 18 | ) 19 | { 20 | def "looks" ( 21 | prepend references = @./sofa_03.look.usda@ 22 | ) 23 | { 24 | } 25 | 26 | over "mesh" 27 | { 28 | rel proxyPrim = 29 | uniform token purpose = "render" 30 | uniform token subsetFamily:materialBind:familyType = "nonOverlapping" 31 | 32 | over "material_body" ( 33 | prepend apiSchemas = ["MaterialBindingAPI"] 34 | ) 35 | { 36 | uniform token familyName = "materialBind" 37 | rel material:binding = 38 | } 39 | 40 | over "material_fringe" ( 41 | prepend apiSchemas = ["MaterialBindingAPI"] 42 | ) 43 | { 44 | uniform token familyName = "materialBind" 45 | rel material:binding = 46 | } 47 | } 48 | 49 | over "proxy" 50 | { 51 | uniform token purpose = "proxy" 52 | uniform token subsetFamily:materialBind:familyType = "nonOverlapping" 53 | 54 | over "material_body" ( 55 | prepend apiSchemas = ["MaterialBindingAPI"] 56 | ) 57 | { 58 | uniform token familyName = "materialBind" 59 | rel material:binding = 60 | } 61 | } 62 | } 63 | 64 | -------------------------------------------------------------------------------- /horse_statue_01/horse_statue_01.look.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | defaultPrim = "looks" 4 | ) 5 | 6 | def Scope "looks" 7 | { 8 | def "base" ( 9 | prepend references = @../polyheaven_base_look.usda@ 10 | ) 11 | { 12 | custom float inputs:ao_intensity = 0.3 13 | custom asset inputs:texture_arm = @./textures/horse_statue_01_arm_1k.exr@ 14 | custom asset inputs:texture_basecolor = @./textures/horse_statue_01_diff_1k.exr@ 15 | custom asset inputs:texture_normal = @./textures/horse_statue_01_nor_gl_1k.exr@ 16 | } 17 | 18 | def Material "marble" 19 | { 20 | token outputs:mtlx:surface.connect = 21 | 22 | def Shader "marble" 23 | { 24 | uniform token info:id = "ND_standard_surface_surfaceshader" 25 | float inputs:specular_roughness.connect = 26 | float inputs:subsurface = 1 27 | color3f inputs:subsurface_color.connect = 28 | color3f inputs:subsurface_radius = (0.0014, 0.001, 0.001) 29 | token outputs:out 30 | } 31 | 32 | def Shader "mtlxseparate3c1" 33 | { 34 | uniform token info:id = "ND_separate3_color3" 35 | color3f inputs:in.connect = 36 | float outputs:outg 37 | } 38 | 39 | def Shader "mtlximagearm" 40 | { 41 | uniform token info:id = "ND_image_color3" 42 | asset inputs:file = @./textures/horse_statue_01_arm_1k.exr@ 43 | color3f outputs:out 44 | } 45 | 46 | def Shader "mtlximagearm1" 47 | { 48 | uniform token info:id = "ND_image_color3" 49 | asset inputs:file = @./textures/horse_statue_01_diff_1k.exr@ 50 | color3f outputs:out 51 | } 52 | } 53 | } 54 | 55 | -------------------------------------------------------------------------------- /gothic_cabinet_01/gothic_cabinet_01.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | framesPerSecond = 24 4 | metersPerUnit = 1 5 | timeCodesPerSecond = 24 6 | ) 7 | 8 | def "gothic_cabinet_01" ( 9 | prepend apiSchemas = ["MaterialBindingAPI"] 10 | assetInfo = { 11 | string name = "gothic_cabinet_01" 12 | string version = "1.0" 13 | } 14 | kind = "component" 15 | prepend references = [ 16 | @./gothic_cabinet_01.geo.proxy.usdc@, 17 | @./gothic_cabinet_01.geo.usdc@ 18 | ] 19 | ) 20 | { 21 | rel material:binding = 22 | 23 | def "looks" ( 24 | prepend references = @./gothic_cabinet_01.look.usda@ 25 | ) 26 | { 27 | } 28 | 29 | over "proxy_cabinet" 30 | { 31 | uniform token purpose = "proxy" 32 | } 33 | 34 | over "proxy_door1" 35 | { 36 | uniform token purpose = "proxy" 37 | } 38 | 39 | over "proxy_door2" 40 | { 41 | uniform token purpose = "proxy" 42 | } 43 | 44 | over "proxy_door3" 45 | { 46 | uniform token purpose = "proxy" 47 | } 48 | 49 | over "proxy_door4" 50 | { 51 | uniform token purpose = "proxy" 52 | } 53 | 54 | over "cabinet" 55 | { 56 | rel proxyPrim = 57 | uniform token purpose = "render" 58 | } 59 | 60 | over "door1" 61 | { 62 | rel proxyPrim = 63 | uniform token purpose = "render" 64 | } 65 | 66 | over "door2" 67 | { 68 | rel proxyPrim = 69 | uniform token purpose = "render" 70 | } 71 | 72 | over "door3" 73 | { 74 | rel proxyPrim = 75 | uniform token purpose = "render" 76 | } 77 | 78 | over "door4" 79 | { 80 | rel proxyPrim = 81 | uniform token purpose = "render" 82 | } 83 | } 84 | 85 | -------------------------------------------------------------------------------- /brass_diya_lantern_01/brass_diya_lantern_01.look.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | defaultPrim = "looks" 4 | ) 5 | 6 | def Scope "looks" 7 | { 8 | def "body" ( 9 | prepend references = @../polyheaven_base_look.usda@ 10 | ) 11 | { 12 | custom float inputs:ao_intensity = 1 13 | custom asset inputs:texture_arm = @./textures/brass_diya_lantern_arm_1k.exr@ 14 | custom asset inputs:texture_basecolor = @./textures/brass_diya_lantern_diff_1k.exr@ 15 | custom asset inputs:texture_normal = @./textures/brass_diya_lantern_nor_gl_1k.exr@ 16 | } 17 | 18 | def "glass" ( 19 | prepend references = @../polyheaven_base_look_glass.usda@ 20 | ) 21 | { 22 | custom asset inputs:texture_arm = @./textures/brass_diya_lantern_arm_1k.exr@ 23 | custom asset inputs:texture_normal = @./textures/brass_diya_lantern_nor_gl_1k.exr@ 24 | custom float inputs:usenormalmap = 1 25 | } 26 | 27 | def Material "flame" 28 | { 29 | token outputs:mtlx:surface.connect = 30 | 31 | def Shader "mtlxstandard_surface1" 32 | { 33 | uniform token info:id = "ND_standard_surface_surfaceshader" 34 | float inputs:base = 0 35 | float inputs:emission = 10 36 | color3f inputs:emission_color.connect = 37 | color3f inputs:opacity.connect = 38 | float inputs:specular_IOR = 1 39 | token outputs:out 40 | } 41 | 42 | def Shader "mtlxblackbody1" 43 | { 44 | uniform token info:id = "ND_blackbody" 45 | float inputs:temperature = 3000 46 | color3f outputs:out 47 | } 48 | 49 | def Shader "mtlximage1" 50 | { 51 | uniform token info:id = "ND_image_float" 52 | asset inputs:file = @./textures/brass_diya_lantern_opacity_1k.exr@ 53 | float outputs:out 54 | } 55 | } 56 | } 57 | 58 | -------------------------------------------------------------------------------- /vintage_grandfather_clock_01/vintage_grandfather_clock_01.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | framesPerSecond = 24 4 | metersPerUnit = 1 5 | timeCodesPerSecond = 24 6 | ) 7 | 8 | def "vintage_grandfather_clock_01" ( 9 | assetInfo = { 10 | string name = "vintage_grandfather_clock_01" 11 | string version = "1.0" 12 | } 13 | kind = "component" 14 | prepend references = @./vintage_grandfather_clock_01.geo.usdc@ 15 | ) 16 | { 17 | def "looks" ( 18 | prepend references = @./vintage_grandfather_clock_01.look.usda@ 19 | ) 20 | { 21 | } 22 | 23 | over "Body" 24 | { 25 | uniform token subsetFamily:materialBind:familyType = "nonOverlapping" 26 | 27 | over "material_body" ( 28 | prepend apiSchemas = ["MaterialBindingAPI"] 29 | ) 30 | { 31 | uniform token familyName = "materialBind" 32 | rel material:binding = 33 | } 34 | 35 | over "material_glass" ( 36 | prepend apiSchemas = ["MaterialBindingAPI"] 37 | ) 38 | { 39 | uniform token familyName = "materialBind" 40 | rel material:binding = 41 | } 42 | } 43 | 44 | over "HourHand" 45 | { 46 | uniform token subsetFamily:materialBind:familyType = "nonOverlapping" 47 | 48 | over "material_body" ( 49 | prepend apiSchemas = ["MaterialBindingAPI"] 50 | ) 51 | { 52 | uniform token familyName = "materialBind" 53 | rel material:binding = 54 | } 55 | } 56 | 57 | over "MinuteHand" 58 | { 59 | uniform token subsetFamily:materialBind:familyType = "nonOverlapping" 60 | 61 | over "material_body" ( 62 | prepend apiSchemas = ["MaterialBindingAPI"] 63 | ) 64 | { 65 | uniform token familyName = "materialBind" 66 | rel material:binding = 67 | } 68 | } 69 | } 70 | 71 | -------------------------------------------------------------------------------- /brass_diya_lantern_01/brass_diya_lantern_01.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | framesPerSecond = 24 4 | metersPerUnit = 1 5 | timeCodesPerSecond = 24 6 | ) 7 | 8 | def "brass_diya_lantern_01" ( 9 | assetInfo = { 10 | string name = "brass_diya_lantern_01" 11 | string version = "1.0" 12 | } 13 | kind = "component" 14 | prepend references = @./brass_diya_lantern_01.geo.usdc@ 15 | ) 16 | { 17 | def "looks" ( 18 | prepend references = @./brass_diya_lantern_01.look.usda@ 19 | ) 20 | { 21 | } 22 | 23 | over "body" 24 | { 25 | uniform token subsetFamily:materialBind:familyType = "nonOverlapping" 26 | 27 | over "material_body" ( 28 | prepend apiSchemas = ["MaterialBindingAPI"] 29 | ) 30 | { 31 | uniform token familyName = "materialBind" 32 | rel material:binding = 33 | } 34 | 35 | over "material_glass" ( 36 | prepend apiSchemas = ["MaterialBindingAPI"] 37 | ) 38 | { 39 | uniform token familyName = "materialBind" 40 | rel material:binding = 41 | } 42 | 43 | over "material_flame" ( 44 | prepend apiSchemas = ["MaterialBindingAPI"] 45 | ) 46 | { 47 | uniform token familyName = "materialBind" 48 | rel material:binding = 49 | } 50 | } 51 | 52 | over "chain" 53 | { 54 | uniform token subsetFamily:materialBind:familyType = "nonOverlapping" 55 | 56 | over "material_body" ( 57 | prepend apiSchemas = ["MaterialBindingAPI"] 58 | ) 59 | { 60 | uniform token familyName = "materialBind" 61 | rel material:binding = 62 | } 63 | } 64 | 65 | over "connection" 66 | { 67 | uniform token subsetFamily:materialBind:familyType = "nonOverlapping" 68 | 69 | over "material_body" ( 70 | prepend apiSchemas = ["MaterialBindingAPI"] 71 | ) 72 | { 73 | uniform token familyName = "materialBind" 74 | rel material:binding = 75 | } 76 | } 77 | } 78 | 79 | -------------------------------------------------------------------------------- /polyheaven_base_look.geolight.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | 3 | def Material "base" 4 | { 5 | token outputs:mtlx:surface.connect = 6 | 7 | def Shader "mtlxSurfaceUnlit" 8 | { 9 | uniform token info:id = "ND_surface_unlit" 10 | float inputs:emission ( 11 | customData = { 12 | dictionary HoudiniPreviewTags = { 13 | double default_value = 1 14 | string ogl_diff_intensity = "1" 15 | } 16 | } 17 | ) 18 | float inputs:emission.connect = 19 | color3f inputs:emission_color ( 20 | customData = { 21 | dictionary HoudiniPreviewTags = { 22 | double3 default_value = (1, 1, 1) 23 | string ogl_diff = "1" 24 | } 25 | } 26 | ) 27 | color3f inputs:emission_color.connect = 28 | float inputs:opacity ( 29 | customData = { 30 | dictionary HoudiniPreviewTags = { 31 | double default_value = 1 32 | string ogl_alpha = "1" 33 | } 34 | } 35 | ) 36 | float inputs:transmission ( 37 | customData = { 38 | dictionary HoudiniPreviewTags = { 39 | double default_value = 0 40 | string ogl_transparency = "1" 41 | } 42 | } 43 | ) 44 | token outputs:out 45 | } 46 | 47 | def Shader "usdprimvarreader1" 48 | { 49 | uniform token info:id = "UsdPrimvarReader_float" 50 | float inputs:fallback = 1 51 | string inputs:varname = "emission" 52 | float outputs:result 53 | } 54 | 55 | def Shader "mtlxblackbody1" 56 | { 57 | uniform token info:id = "ND_blackbody" 58 | float inputs:temperature.connect = 59 | color3f outputs:out 60 | } 61 | 62 | def Shader "usdprimvarreader2" 63 | { 64 | uniform token info:id = "UsdPrimvarReader_float" 65 | float inputs:fallback = 5000 66 | string inputs:varname = "temperature" 67 | float outputs:result 68 | } 69 | } -------------------------------------------------------------------------------- /lantern_01/lantern_01.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | framesPerSecond = 24 4 | metersPerUnit = 1 5 | timeCodesPerSecond = 24 6 | ) 7 | 8 | def Xform "lantern_01" ( 9 | assetInfo = { 10 | string name = "lantern_01" 11 | string version = "1.0" 12 | } 13 | kind = "component" 14 | prepend references = [ 15 | @./lantern_01.geo.proxy.usdc@, 16 | @./lantern_01.geo.usdc@ 17 | ] 18 | ) 19 | { 20 | def "looks" ( 21 | prepend references = @./lantern_01.look.usda@ 22 | ) 23 | { 24 | } 25 | 26 | over "body" ( 27 | prepend apiSchemas = ["MaterialBindingAPI"] 28 | ) 29 | { 30 | rel material:binding = 31 | rel proxyPrim = 32 | uniform token purpose = "render" 33 | } 34 | 35 | over "proxy_body" ( 36 | prepend apiSchemas = ["MaterialBindingAPI"] 37 | ) 38 | { 39 | rel material:binding = 40 | uniform token purpose = "proxy" 41 | } 42 | 43 | over "glass" ( 44 | prepend apiSchemas = ["MaterialBindingAPI"] 45 | ) 46 | { 47 | rel material:binding = 48 | rel proxyPrim = 49 | uniform token purpose = "render" 50 | } 51 | 52 | over "proxy_glass" ( 53 | prepend apiSchemas = ["MaterialBindingAPI"] 54 | ) 55 | { 56 | rel material:binding = 57 | uniform token purpose = "proxy" 58 | } 59 | 60 | def SphereLight "pointlight" ( 61 | prepend apiSchemas = ["HoudiniViewportGuideAPI"] 62 | ) 63 | { 64 | float houdini:guidescale = 1 65 | bool houdini:inviewermenu = 1 66 | color3f inputs:color = (1, 1, 1) 67 | float inputs:colorTemperature = 1850 68 | float inputs:diffuse = 1 69 | bool inputs:enableColorTemperature = 1 70 | float inputs:exposure = 0 71 | float inputs:intensity = 1 72 | bool inputs:normalize = 0 73 | float inputs:specular = 1 74 | rel light:filters = None 75 | bool treatAsPoint = 1 76 | matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (0, 0.09345243126153946, 0, 1) ) 77 | uniform token[] xformOpOrder = ["xformOp:transform"] 78 | } 79 | } 80 | 81 | -------------------------------------------------------------------------------- /chandelier_03/chandelier_03.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | framesPerSecond = 24 4 | metersPerUnit = 1 5 | timeCodesPerSecond = 24 6 | ) 7 | 8 | def "chandelier_03" ( 9 | assetInfo = { 10 | string name = "chandelier_03" 11 | string version = "1.0" 12 | } 13 | kind = "component" 14 | prepend references = [ 15 | @./chandelier_03.geo.proxy.usdc@, 16 | @./chandelier_03.geo.usdc@ 17 | ] 18 | ) 19 | { 20 | def "looks" ( 21 | prepend references = @./chandelier_03.look.usda@ 22 | ) 23 | { 24 | } 25 | 26 | over "body" ( 27 | prepend apiSchemas = ["MaterialBindingAPI"] 28 | ) 29 | { 30 | rel material:binding = 31 | rel proxyPrim = 32 | uniform token purpose = "render" 33 | } 34 | 35 | over "proxy_body" ( 36 | prepend apiSchemas = ["MaterialBindingAPI"] 37 | ) 38 | { 39 | rel material:binding = 40 | uniform token purpose = "proxy" 41 | } 42 | 43 | over "glass" ( 44 | prepend apiSchemas = ["MaterialBindingAPI"] 45 | ) 46 | { 47 | rel material:binding = 48 | rel proxyPrim = 49 | uniform token purpose = "render" 50 | } 51 | 52 | over "proxy_glass" ( 53 | prepend apiSchemas = ["MaterialBindingAPI"] 54 | ) 55 | { 56 | rel material:binding = 57 | uniform token purpose = "proxy" 58 | } 59 | 60 | over "light" ( 61 | prepend apiSchemas = ["MaterialBindingAPI"] 62 | ) 63 | { 64 | rel material:binding = 65 | float primvars:emission = 1 66 | float primvars:karma:object:lightsource_diffusescale = 1 ( 67 | interpolation = "constant" 68 | ) 69 | float primvars:karma:object:lightsource_samplingquality = 1 ( 70 | interpolation = "constant" 71 | ) 72 | float primvars:karma:object:lightsource_specularscale = 1 ( 73 | interpolation = "constant" 74 | ) 75 | int primvars:karma:object:treat_as_lightsource = 1 ( 76 | interpolation = "constant" 77 | ) 78 | float primvars:temperature = 3500 79 | rel proxyPrim = 80 | uniform token purpose = "render" 81 | } 82 | 83 | over "proxy_light" ( 84 | prepend apiSchemas = ["MaterialBindingAPI"] 85 | ) 86 | { 87 | rel material:binding = 88 | uniform token purpose = "proxy" 89 | } 90 | } 91 | -------------------------------------------------------------------------------- /lantern_chandelier_01/lantern_chandelier_01.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | framesPerSecond = 24 4 | metersPerUnit = 1 5 | timeCodesPerSecond = 24 6 | ) 7 | 8 | def "lantern_chandelier_01" ( 9 | assetInfo = { 10 | string name = "lantern_chandelier_01" 11 | string version = "1.0" 12 | } 13 | kind = "component" 14 | prepend references = [ 15 | @./lantern_chandelier_01.geo.proxy.usdc@, 16 | @./lantern_chandelier_01.geo.usdc@ 17 | ] 18 | ) 19 | { 20 | def "looks" ( 21 | prepend references = @./lantern_chandelier_01.look.usda@ 22 | ) 23 | { 24 | } 25 | 26 | over "mesh" 27 | { 28 | rel proxyPrim = 29 | uniform token purpose = "render" 30 | uniform token subsetFamily:materialBind:familyType = "nonOverlapping" 31 | 32 | over "material_body" ( 33 | prepend apiSchemas = ["MaterialBindingAPI"] 34 | ) 35 | { 36 | uniform token familyName = "materialBind" 37 | rel material:binding = 38 | } 39 | 40 | over "material_glass" ( 41 | prepend apiSchemas = ["MaterialBindingAPI"] 42 | ) 43 | { 44 | uniform token familyName = "materialBind" 45 | rel material:binding = 46 | } 47 | } 48 | 49 | over "proxy_mesh" 50 | { 51 | uniform token purpose = "proxy" 52 | uniform token subsetFamily:materialBind:familyType = "nonOverlapping" 53 | 54 | over "material_body" ( 55 | prepend apiSchemas = ["MaterialBindingAPI"] 56 | ) 57 | { 58 | uniform token familyName = "materialBind" 59 | rel material:binding = 60 | } 61 | 62 | over "material_glass" ( 63 | prepend apiSchemas = ["MaterialBindingAPI"] 64 | ) 65 | { 66 | uniform token familyName = "materialBind" 67 | rel material:binding = 68 | } 69 | } 70 | 71 | over "light" ( 72 | prepend apiSchemas = ["MaterialBindingAPI"] 73 | ) 74 | { 75 | rel material:binding = 76 | float primvars:emission = 1 77 | float primvars:karma:object:lightsource_diffusescale = 1 ( 78 | interpolation = "constant" 79 | ) 80 | float primvars:karma:object:lightsource_samplingquality = 1 ( 81 | interpolation = "constant" 82 | ) 83 | float primvars:karma:object:lightsource_specularscale = 1 ( 84 | interpolation = "constant" 85 | ) 86 | int primvars:karma:object:treat_as_lightsource = 1 ( 87 | interpolation = "constant" 88 | ) 89 | float primvars:temperature = 4000 90 | rel proxyPrim = 91 | uniform token purpose = "render" 92 | } 93 | 94 | over "proxy_light" ( 95 | prepend apiSchemas = ["MaterialBindingAPI"] 96 | ) 97 | { 98 | rel material:binding = 99 | uniform token purpose = "proxy" 100 | } 101 | } 102 | 103 | -------------------------------------------------------------------------------- /vintage_cabinet_01/vintage_cabinet_01.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | framesPerSecond = 24 4 | metersPerUnit = 1 5 | timeCodesPerSecond = 24 6 | upAxis = "Y" 7 | ) 8 | 9 | def "vintage_cabinet_01" ( 10 | prepend references = @./vintage_cabinet_01.geo.usdc@ 11 | ) 12 | { 13 | def "looks" ( 14 | prepend references = @./vintage_cabinet_01.look.usda@ 15 | ) 16 | { 17 | } 18 | 19 | over "body" 20 | { 21 | uniform token subsetFamily:materialBind:familyType = "nonOverlapping" 22 | 23 | over "material_a" ( 24 | prepend apiSchemas = ["MaterialBindingAPI"] 25 | ) 26 | { 27 | uniform token familyName = "materialBind" 28 | rel material:binding = 29 | } 30 | 31 | over "material_b" ( 32 | prepend apiSchemas = ["MaterialBindingAPI"] 33 | ) 34 | { 35 | uniform token familyName = "materialBind" 36 | rel material:binding = 37 | } 38 | } 39 | 40 | over "door_01" 41 | { 42 | uniform token subsetFamily:materialBind:familyType = "nonOverlapping" 43 | 44 | over "material_a" ( 45 | prepend apiSchemas = ["MaterialBindingAPI"] 46 | ) 47 | { 48 | uniform token familyName = "materialBind" 49 | rel material:binding = 50 | } 51 | 52 | over "material_glass" ( 53 | prepend apiSchemas = ["MaterialBindingAPI"] 54 | ) 55 | { 56 | uniform token familyName = "materialBind" 57 | rel material:binding = 58 | } 59 | } 60 | 61 | over "door_02" 62 | { 63 | uniform token subsetFamily:materialBind:familyType = "nonOverlapping" 64 | 65 | over "material_a" ( 66 | prepend apiSchemas = ["MaterialBindingAPI"] 67 | ) 68 | { 69 | uniform token familyName = "materialBind" 70 | rel material:binding = 71 | } 72 | } 73 | 74 | over "door_03" 75 | { 76 | uniform token subsetFamily:materialBind:familyType = "nonOverlapping" 77 | 78 | over "material_a" ( 79 | prepend apiSchemas = ["MaterialBindingAPI"] 80 | ) 81 | { 82 | uniform token familyName = "materialBind" 83 | rel material:binding = 84 | } 85 | 86 | over "material_glass" ( 87 | prepend apiSchemas = ["MaterialBindingAPI"] 88 | ) 89 | { 90 | uniform token familyName = "materialBind" 91 | rel material:binding = 92 | } 93 | } 94 | 95 | over "door_04" 96 | { 97 | uniform token subsetFamily:materialBind:familyType = "nonOverlapping" 98 | 99 | over "material_a" ( 100 | prepend apiSchemas = ["MaterialBindingAPI"] 101 | ) 102 | { 103 | uniform token familyName = "materialBind" 104 | rel material:binding = 105 | } 106 | 107 | over "material_glass" ( 108 | prepend apiSchemas = ["MaterialBindingAPI"] 109 | ) 110 | { 111 | uniform token familyName = "materialBind" 112 | rel material:binding = 113 | } 114 | } 115 | 116 | over "door_05" 117 | { 118 | uniform token subsetFamily:materialBind:familyType = "nonOverlapping" 119 | 120 | over "material_a" ( 121 | prepend apiSchemas = ["MaterialBindingAPI"] 122 | ) 123 | { 124 | uniform token familyName = "materialBind" 125 | rel material:binding = 126 | } 127 | } 128 | 129 | over "door_06" 130 | { 131 | uniform token subsetFamily:materialBind:familyType = "nonOverlapping" 132 | 133 | over "material_a" ( 134 | prepend apiSchemas = ["MaterialBindingAPI"] 135 | ) 136 | { 137 | uniform token familyName = "materialBind" 138 | rel material:binding = 139 | } 140 | } 141 | 142 | over "door_07" 143 | { 144 | uniform token subsetFamily:materialBind:familyType = "nonOverlapping" 145 | 146 | over "material_a" ( 147 | prepend apiSchemas = ["MaterialBindingAPI"] 148 | ) 149 | { 150 | uniform token familyName = "materialBind" 151 | rel material:binding = 152 | } 153 | } 154 | } 155 | 156 | -------------------------------------------------------------------------------- /LICENSE: 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Affirmer understands and acknowledges that Creative Commons is not a 120 | party to this document and has no duty or obligation with respect to 121 | this CC0 or use of the Work. 122 | -------------------------------------------------------------------------------- /polyheaven_base_look_glass.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | "ENTER YOUR COMMENT" 4 | defaultPrim = "base" 5 | framesPerSecond = 24 6 | metersPerUnit = 1 7 | timeCodesPerSecond = 24 8 | ) 9 | 10 | def Material "base" ( 11 | assetInfo = { 12 | asset identifier = @ENTER ASSET IDENTIFIER@ 13 | string name = "ENTER ASSET NAME" 14 | string version = "1.0" 15 | } 16 | ) 17 | { 18 | float inputs:ior = 1.52 19 | float inputs:normal_scale = 1 20 | asset inputs:texture_arm = @@ 21 | asset inputs:texture_normal = @@ 22 | float inputs:transmission_dispersion = 64 23 | token outputs:mtlx:surface.connect = 24 | token outputs:Redshift:surface.connect = 25 | token outputs:surface.connect = 26 | 27 | def NodeGraph "usd" 28 | { 29 | token outputs:surface.connect = 30 | 31 | def Shader "usd_previewsurface" 32 | { 33 | uniform token info:id = "UsdPreviewSurface" 34 | normal3f inputs:normal.connect = 35 | float inputs:opacity = 0.1 36 | float inputs:roughness.connect = 37 | token outputs:surface 38 | } 39 | 40 | def Shader "usd_image_arm" 41 | { 42 | uniform token info:id = "UsdUVTexture" 43 | float4 inputs:fallback = (1, 0.2, 0, 1) 44 | asset inputs:file.connect = 45 | float2 inputs:st.connect = 46 | float outputs:g 47 | } 48 | 49 | def Shader "usd_primvar_st" 50 | { 51 | uniform token info:id = "UsdPrimvarReader_float2" 52 | string inputs:varname = "st" 53 | float2 outputs:result 54 | } 55 | 56 | def Shader "usd_image_normal" 57 | { 58 | uniform token info:id = "UsdUVTexture" 59 | float4 inputs:fallback = (0.5, 0.5, 1, 1) 60 | asset inputs:file.connect = 61 | float2 inputs:st.connect = 62 | vector3f outputs:rgb 63 | } 64 | } 65 | 66 | def NodeGraph "materialx" 67 | { 68 | float inputs:ior = 1.52 69 | float inputs:ior.connect = 70 | float inputs:normal_scale = 1 71 | float inputs:normal_scale.connect = 72 | float inputs:transmission_dispersion = 64 73 | float inputs:transmission_dispersion.connect = 74 | token outputs:out.connect = 75 | 76 | def Shader "mtlx_standard_surface" 77 | { 78 | uniform token info:id = "ND_standard_surface_surfaceshader" 79 | float inputs:base ( 80 | customData = { 81 | dictionary HoudiniPreviewTags = { 82 | double default_value = 1 83 | string ogl_diff_intensity = "1" 84 | } 85 | } 86 | ) 87 | color3f inputs:base_color ( 88 | customData = { 89 | dictionary HoudiniPreviewTags = { 90 | double3 default_value = (0.8, 0.8, 0.8) 91 | string ogl_diff = "1" 92 | } 93 | } 94 | ) 95 | float inputs:coat ( 96 | customData = { 97 | dictionary HoudiniPreviewTags = { 98 | double default_value = 0 99 | string ogl_coat_intensity = "1" 100 | } 101 | } 102 | ) 103 | float inputs:coat_roughness ( 104 | customData = { 105 | dictionary HoudiniPreviewTags = { 106 | double default_value = 0.1 107 | string ogl_coat_rough = "1" 108 | } 109 | } 110 | ) 111 | float inputs:emission ( 112 | customData = { 113 | dictionary HoudiniPreviewTags = { 114 | double default_value = 0 115 | string ogl_emit_intensity = "1" 116 | } 117 | } 118 | ) 119 | color3f inputs:emission_color ( 120 | customData = { 121 | dictionary HoudiniPreviewTags = { 122 | double3 default_value = (1, 1, 1) 123 | string ogl_emit = "1" 124 | } 125 | } 126 | ) 127 | float inputs:metalness ( 128 | customData = { 129 | dictionary HoudiniPreviewTags = { 130 | double default_value = 0 131 | string ogl_metallic = "1" 132 | } 133 | } 134 | ) 135 | vector3f inputs:normal.connect = 136 | float inputs:specular ( 137 | customData = { 138 | dictionary HoudiniPreviewTags = { 139 | double default_value = 1 140 | string ogl_spec_intensity = "1" 141 | } 142 | } 143 | ) 144 | color3f inputs:specular_color ( 145 | customData = { 146 | dictionary HoudiniPreviewTags = { 147 | double3 default_value = (1, 1, 1) 148 | string ogl_spec = "1" 149 | } 150 | } 151 | ) 152 | float inputs:specular_IOR ( 153 | customData = { 154 | dictionary HoudiniPreviewTags = { 155 | double default_value = 1.5 156 | string ogl_ior = "1" 157 | } 158 | } 159 | ) 160 | float inputs:specular_IOR.connect = 161 | float inputs:specular_roughness ( 162 | customData = { 163 | dictionary HoudiniPreviewTags = { 164 | double default_value = 0.2 165 | string ogl_rough = "1" 166 | } 167 | } 168 | ) 169 | float inputs:specular_roughness.connect = 170 | float inputs:transmission = 1 ( 171 | customData = { 172 | dictionary HoudiniPreviewTags = { 173 | double default_value = 0 174 | string ogl_transparency = "1" 175 | } 176 | } 177 | ) 178 | float inputs:transmission_dispersion.connect = 179 | token outputs:out 180 | } 181 | 182 | def Shader "mtlx_sep_arm" 183 | { 184 | uniform token info:id = "ND_separate3_color3" 185 | color3f inputs:in.connect = 186 | float outputs:outg 187 | } 188 | 189 | def Shader "mtlx_image_arm" 190 | { 191 | uniform token info:id = "ND_image_color3" 192 | color3f inputs:default = (1, 0.2, 0) 193 | asset inputs:file.connect = 194 | color3f outputs:out 195 | } 196 | 197 | def Shader "mtlx_normalmap" 198 | { 199 | uniform token info:id = "ND_normalmap" 200 | vector3f inputs:in.connect = 201 | float inputs:scale.connect = 202 | vector3f outputs:out 203 | } 204 | 205 | def Shader "mtlx_image_normal" 206 | { 207 | uniform token info:id = "ND_image_vector3" 208 | vector3f inputs:default = (0.5, 0.5, 1) 209 | asset inputs:file.connect = 210 | vector3f outputs:out 211 | } 212 | } 213 | 214 | def NodeGraph "redshift" 215 | { 216 | float inputs:ior = 1.52 217 | float inputs:ior.connect = 218 | float inputs:normal_scale = 1 219 | float inputs:normal_scale.connect = 220 | float inputs:transmission_dispersion = 64 221 | float inputs:transmission_dispersion.connect = 222 | token outputs:Shader.connect = 223 | 224 | def Shader "rs_usd_material" 225 | { 226 | uniform token info:id = "redshift_usd_material" 227 | vector3f inputs:BumpMap.connect = 228 | token inputs:Surface.connect = 229 | token outputs:Shader 230 | } 231 | 232 | def Shader "rs_standard_material" 233 | { 234 | uniform token info:id = "redshift::StandardMaterial" 235 | float inputs:refl_ior.connect = 236 | float inputs:refl_roughness.connect = 237 | float inputs:refr_abbe.connect = 238 | float inputs:refr_weight = 1 239 | token outputs:outColor 240 | } 241 | 242 | def Shader "rs_sep_arm" 243 | { 244 | uniform token info:id = "redshift::RSColorSplitter" 245 | color4f inputs:input.connect = 246 | float outputs:outG 247 | } 248 | 249 | def Shader "rs_image_arm" 250 | { 251 | uniform token info:id = "redshift::TextureSampler" 252 | asset inputs:tex0.connect = 253 | color3f outputs:outColor 254 | } 255 | 256 | def Shader "rs_normalmap1" 257 | { 258 | uniform token info:id = "redshift::BumpMap" 259 | color3f inputs:input.connect = 260 | token inputs:inputType = "1" 261 | float inputs:scale.connect = 262 | vector3f outputs:out 263 | } 264 | 265 | def Shader "rs_image_normal" 266 | { 267 | uniform token info:id = "redshift::TextureSampler" 268 | asset inputs:tex0.connect = 269 | color3f outputs:outColor 270 | } 271 | } 272 | } 273 | 274 | -------------------------------------------------------------------------------- /polyheaven_base_look.usda: -------------------------------------------------------------------------------- 1 | #usda 1.0 2 | ( 3 | "ENTER YOUR COMMENT" 4 | defaultPrim = "base" 5 | framesPerSecond = 24 6 | metersPerUnit = 1 7 | timeCodesPerSecond = 24 8 | ) 9 | 10 | def Material "base" ( 11 | assetInfo = { 12 | asset identifier = @ENTER ASSET IDENTIFIER@ 13 | string name = "ENTER ASSET NAME" 14 | string version = "1.0" 15 | } 16 | ) 17 | { 18 | float inputs:ao_intensity = 0 19 | float inputs:normal_scale = 1 20 | asset inputs:texture_arm = @@ 21 | asset inputs:texture_basecolor = @@ 22 | asset inputs:texture_normal = @@ 23 | token outputs:mtlx:surface.connect = 24 | token outputs:Redshift:surface.connect = 25 | token outputs:surface.connect = 26 | 27 | def NodeGraph "usd" 28 | { 29 | token outputs:surface.connect = 30 | 31 | def Shader "usd_previewsurface" 32 | { 33 | uniform token info:id = "UsdPreviewSurface" 34 | color3f inputs:diffuseColor.connect = 35 | float inputs:metallic.connect = 36 | normal3f inputs:normal.connect = 37 | float inputs:occlusion.connect = 38 | float inputs:roughness.connect = 39 | token outputs:surface 40 | } 41 | 42 | def Shader "usd_image_basecolor" 43 | { 44 | uniform token info:id = "UsdUVTexture" 45 | float4 inputs:fallback = (1, 0, 1, 1) 46 | asset inputs:file.connect = 47 | float2 inputs:st.connect = 48 | vector3f outputs:rgb 49 | } 50 | 51 | def Shader "usd_primvar_st" 52 | { 53 | uniform token info:id = "UsdPrimvarReader_float2" 54 | string inputs:varname = "st" 55 | float2 outputs:result 56 | } 57 | 58 | def Shader "usd_image_arm" 59 | { 60 | uniform token info:id = "UsdUVTexture" 61 | float4 inputs:fallback = (1, 0.2, 0, 1) 62 | asset inputs:file.connect = 63 | float2 inputs:st.connect = 64 | float outputs:b 65 | float outputs:g 66 | float outputs:r 67 | } 68 | 69 | def Shader "usd_image_normal" 70 | { 71 | uniform token info:id = "UsdUVTexture" 72 | float4 inputs:fallback = (0.5, 0.5, 1, 1) 73 | asset inputs:file.connect = 74 | float2 inputs:st.connect = 75 | vector3f outputs:rgb 76 | } 77 | } 78 | 79 | def NodeGraph "materialx" 80 | { 81 | float inputs:ao_intensity = 1 82 | float inputs:ao_intensity.connect = 83 | float inputs:normal_scale = 1 84 | float inputs:normal_scale.connect = 85 | token outputs:out.connect = 86 | 87 | def Shader "mtlx_standard_surface" 88 | { 89 | uniform token info:id = "ND_standard_surface_surfaceshader" 90 | float inputs:base ( 91 | customData = { 92 | dictionary HoudiniPreviewTags = { 93 | double default_value = 1 94 | string ogl_diff_intensity = "1" 95 | } 96 | } 97 | ) 98 | color3f inputs:base_color ( 99 | customData = { 100 | dictionary HoudiniPreviewTags = { 101 | double3 default_value = (0.8, 0.8, 0.8) 102 | string ogl_diff = "1" 103 | } 104 | } 105 | ) 106 | color3f inputs:base_color.connect = 107 | float inputs:coat ( 108 | customData = { 109 | dictionary HoudiniPreviewTags = { 110 | double default_value = 0 111 | string ogl_coat_intensity = "1" 112 | } 113 | } 114 | ) 115 | float inputs:coat_roughness ( 116 | customData = { 117 | dictionary HoudiniPreviewTags = { 118 | double default_value = 0.1 119 | string ogl_coat_rough = "1" 120 | } 121 | } 122 | ) 123 | float inputs:emission ( 124 | customData = { 125 | dictionary HoudiniPreviewTags = { 126 | double default_value = 0 127 | string ogl_emit_intensity = "1" 128 | } 129 | } 130 | ) 131 | color3f inputs:emission_color ( 132 | customData = { 133 | dictionary HoudiniPreviewTags = { 134 | double3 default_value = (1, 1, 1) 135 | string ogl_emit = "1" 136 | } 137 | } 138 | ) 139 | float inputs:metalness ( 140 | customData = { 141 | dictionary HoudiniPreviewTags = { 142 | double default_value = 0 143 | string ogl_metallic = "1" 144 | } 145 | } 146 | ) 147 | float inputs:metalness.connect = 148 | vector3f inputs:normal.connect = 149 | float inputs:specular ( 150 | customData = { 151 | dictionary HoudiniPreviewTags = { 152 | double default_value = 1 153 | string ogl_spec_intensity = "1" 154 | } 155 | } 156 | ) 157 | color3f inputs:specular_color ( 158 | customData = { 159 | dictionary HoudiniPreviewTags = { 160 | double3 default_value = (1, 1, 1) 161 | string ogl_spec = "1" 162 | } 163 | } 164 | ) 165 | float inputs:specular_IOR ( 166 | customData = { 167 | dictionary HoudiniPreviewTags = { 168 | double default_value = 1.5 169 | string ogl_ior = "1" 170 | } 171 | } 172 | ) 173 | float inputs:specular_roughness ( 174 | customData = { 175 | dictionary HoudiniPreviewTags = { 176 | double default_value = 0.2 177 | string ogl_rough = "1" 178 | } 179 | } 180 | ) 181 | float inputs:specular_roughness.connect = 182 | float inputs:transmission ( 183 | customData = { 184 | dictionary HoudiniPreviewTags = { 185 | double default_value = 0 186 | string ogl_transparency = "1" 187 | } 188 | } 189 | ) 190 | token outputs:out 191 | } 192 | 193 | def Shader "mtlx_multiply_ao" 194 | { 195 | uniform token info:id = "ND_multiply_color3FA" 196 | color3f inputs:in1.connect = 197 | float inputs:in2.connect = 198 | color3f outputs:out 199 | } 200 | 201 | def Shader "mtlx_image_basecolor" 202 | { 203 | uniform token info:id = "ND_image_color3" 204 | color3f inputs:default = (1, 0, 1) 205 | asset inputs:file.connect = 206 | color3f outputs:out 207 | } 208 | 209 | def Shader "mtlx_oneminus2" 210 | { 211 | uniform token info:id = "ND_subtract_float" 212 | float inputs:in1 = 1 213 | float inputs:in2.connect = 214 | float outputs:out 215 | } 216 | 217 | def Shader "mtlxmultiply1" 218 | { 219 | uniform token info:id = "ND_multiply_float" 220 | float inputs:in1.connect = 221 | float inputs:in2.connect = 222 | float outputs:out 223 | } 224 | 225 | def Shader "mtlx_oneminus1" 226 | { 227 | uniform token info:id = "ND_subtract_float" 228 | float inputs:in1 = 1 229 | float inputs:in2.connect = 230 | float outputs:out 231 | } 232 | 233 | def Shader "mtlx_sep_arm" 234 | { 235 | uniform token info:id = "ND_separate3_color3" 236 | color3f inputs:in.connect = 237 | float outputs:outb 238 | float outputs:outg 239 | float outputs:outr 240 | } 241 | 242 | def Shader "mtlx_image_arm" 243 | { 244 | uniform token info:id = "ND_image_color3" 245 | color3f inputs:default = (1, 0.2, 0) 246 | asset inputs:file.connect = 247 | color3f outputs:out 248 | } 249 | 250 | def Shader "mtlx_normalmap" 251 | { 252 | uniform token info:id = "ND_normalmap" 253 | vector3f inputs:in.connect = 254 | float inputs:scale.connect = 255 | vector3f outputs:out 256 | } 257 | 258 | def Shader "mtlx_image_normal" 259 | { 260 | uniform token info:id = "ND_image_vector3" 261 | vector3f inputs:default = (0.5, 0.5, 1) 262 | asset inputs:file.connect = 263 | vector3f outputs:out 264 | } 265 | } 266 | 267 | def NodeGraph "redshift" 268 | { 269 | float inputs:ao_intensity = 1 270 | float inputs:ao_intensity.connect = 271 | float inputs:normal_scale = 1 272 | float inputs:normal_scale.connect = 273 | token outputs:Shader.connect = 274 | 275 | def Shader "rs_usd_material" 276 | { 277 | uniform token info:id = "redshift_usd_material" 278 | vector3f inputs:BumpMap.connect = 279 | token inputs:Surface.connect = 280 | token outputs:Shader 281 | } 282 | 283 | def Shader "rs_standard_material" 284 | { 285 | uniform token info:id = "redshift::StandardMaterial" 286 | color3f inputs:base_color.connect = 287 | float inputs:metalness.connect = 288 | float inputs:refl_roughness.connect = 289 | token outputs:outColor 290 | } 291 | 292 | def Shader "rs_multiply_ao" 293 | { 294 | uniform token info:id = "redshift::RSMathMulVector" 295 | vector3f inputs:input1.connect = 296 | vector3f inputs:input2.connect = 297 | vector3f outputs:out 298 | } 299 | 300 | def Shader "rs_image_basecolor" 301 | { 302 | uniform token info:id = "redshift::TextureSampler" 303 | asset inputs:tex0.connect = 304 | color3f outputs:outColor 305 | } 306 | 307 | def Shader "rs_oneminus2" 308 | { 309 | uniform token info:id = "redshift::RSMathSub" 310 | float inputs:input1 = 1 311 | float inputs:input2.connect = 312 | float outputs:out 313 | } 314 | 315 | def Shader "rs_mul" 316 | { 317 | uniform token info:id = "redshift::RSMathMul" 318 | float inputs:input1.connect = 319 | float inputs:input2.connect = 320 | float outputs:out 321 | } 322 | 323 | def Shader "rs_oneminus1" 324 | { 325 | uniform token info:id = "redshift::RSMathSub" 326 | float inputs:input1 = 1 327 | float inputs:input2.connect = 328 | float outputs:out 329 | } 330 | 331 | def Shader "rs_sep_arm" 332 | { 333 | uniform token info:id = "redshift::RSColorSplitter" 334 | color4f inputs:input.connect = 335 | float outputs:outB 336 | float outputs:outG 337 | float outputs:outR 338 | } 339 | 340 | def Shader "rs_image_arm" 341 | { 342 | uniform token info:id = "redshift::TextureSampler" 343 | asset inputs:tex0.connect = 344 | color3f outputs:outColor 345 | } 346 | 347 | def Shader "rs_normalmap1" 348 | { 349 | uniform token info:id = "redshift::BumpMap" 350 | color3f inputs:input.connect = 351 | token inputs:inputType = "1" 352 | float inputs:scale.connect = 353 | vector3f outputs:out 354 | } 355 | 356 | def Shader "rs_image_normal" 357 | { 358 | uniform token info:id = "redshift::TextureSampler" 359 | asset inputs:tex0.connect = 360 | color3f outputs:outColor 361 | } 362 | } 363 | } 364 | 365 | --------------------------------------------------------------------------------