├── .gitattributes ├── .gitignore ├── BuildChat.sln └── BuildChat ├── BuildChat.Android ├── Assets │ └── AboutAssets.txt ├── BuildChat.Android.csproj ├── MainActivity.cs ├── Properties │ ├── AndroidManifest.xml │ └── AssemblyInfo.cs └── Resources │ ├── AboutResources.txt │ ├── Resource.designer.cs │ ├── layout │ ├── Tabbar.axml │ └── Toolbar.axml │ ├── mipmap-anydpi-v26 │ ├── icon.xml │ └── icon_round.xml │ ├── mipmap-hdpi │ ├── icon.png │ └── launcher_foreground.png │ ├── mipmap-mdpi │ ├── icon.png │ └── launcher_foreground.png │ ├── mipmap-xhdpi │ ├── icon.png │ └── launcher_foreground.png │ ├── mipmap-xxhdpi │ ├── icon.png │ └── launcher_foreground.png │ ├── mipmap-xxxhdpi │ ├── icon.png │ └── launcher_foreground.png │ └── values │ ├── colors.xml │ └── styles.xml ├── BuildChat.iOS ├── AppDelegate.cs ├── Assets.xcassets │ └── AppIcon.appiconset │ │ ├── Contents.json │ │ ├── Icon1024.png │ │ ├── Icon120.png │ │ ├── Icon152.png │ │ ├── Icon167.png │ │ ├── Icon180.png │ │ ├── Icon20.png │ │ ├── Icon29.png │ │ ├── Icon40.png │ │ ├── Icon58.png │ │ ├── Icon60.png │ │ ├── Icon76.png │ │ ├── Icon80.png │ │ └── Icon87.png ├── BuildChat.iOS.csproj ├── Entitlements.plist ├── Info.plist ├── Main.cs ├── Properties │ └── AssemblyInfo.cs └── Resources │ ├── Default-568h@2x.png │ ├── Default-Portrait.png │ ├── Default-Portrait@2x.png │ ├── Default.png │ ├── Default@2x.png │ └── LaunchScreen.storyboard └── BuildChat ├── App.xaml ├── App.xaml.cs ├── BuildChat.csproj ├── Converters └── InverseBoolConverter.cs ├── MainPage.xaml ├── MainPage.xaml.cs ├── Models └── MessageModel.cs └── ViewModels └── MainViewModel.cs /.gitattributes: -------------------------------------------------------------------------------- 1 | ############################################################################### 2 | # Set default behavior to automatically normalize line endings. 3 | ############################################################################### 4 | * text=auto 5 | 6 | ############################################################################### 7 | # Set default behavior for command prompt diff. 8 | # 9 | # This is need for earlier builds of msysgit that does not have it on by 10 | # default for csharp files. 11 | # Note: This is only used by command line 12 | ############################################################################### 13 | #*.cs diff=csharp 14 | 15 | ############################################################################### 16 | # Set the merge driver for project and solution files 17 | # 18 | # Merging from the command prompt will add diff markers to the files if there 19 | # are conflicts (Merging from VS is not affected by the settings below, in VS 20 | # the diff markers are never inserted). Diff markers may cause the following 21 | # file extensions to fail to load in VS. An alternative would be to treat 22 | # these files as binary and thus will always conflict and require user 23 | # intervention with every merge. To do so, just uncomment the entries below 24 | ############################################################################### 25 | #*.sln merge=binary 26 | #*.csproj merge=binary 27 | #*.vbproj merge=binary 28 | #*.vcxproj merge=binary 29 | #*.vcproj merge=binary 30 | #*.dbproj merge=binary 31 | #*.fsproj merge=binary 32 | #*.lsproj merge=binary 33 | #*.wixproj merge=binary 34 | #*.modelproj merge=binary 35 | #*.sqlproj merge=binary 36 | #*.wwaproj merge=binary 37 | 38 | ############################################################################### 39 | # behavior for image files 40 | # 41 | # image files are treated as binary by default. 42 | ############################################################################### 43 | #*.jpg binary 44 | #*.png binary 45 | #*.gif binary 46 | 47 | ############################################################################### 48 | # diff behavior for common document formats 49 | # 50 | # Convert binary document formats to text before diffing them. This feature 51 | # is only available from the command line. Turn it on by uncommenting the 52 | # entries below. 53 | ############################################################################### 54 | #*.doc diff=astextplain 55 | #*.DOC diff=astextplain 56 | #*.docx diff=astextplain 57 | #*.DOCX diff=astextplain 58 | #*.dot diff=astextplain 59 | #*.DOT diff=astextplain 60 | #*.pdf diff=astextplain 61 | #*.PDF diff=astextplain 62 | #*.rtf diff=astextplain 63 | #*.RTF diff=astextplain 64 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, and 2 | ## files generated by popular Visual Studio add-ons. 3 | 4 | # User-specific files 5 | *.suo 6 | *.user 7 | *.userosscache 8 | *.sln.docstates 9 | 10 | # User-specific files (MonoDevelop/Xamarin Studio) 11 | *.userprefs 12 | 13 | # Build results 14 | [Dd]ebug/ 15 | [Dd]ebugPublic/ 16 | [Rr]elease/ 17 | [Rr]eleases/ 18 | x64/ 19 | x86/ 20 | bld/ 21 | [Bb]in/ 22 | [Oo]bj/ 23 | [Ll]og/ 24 | 25 | # Visual Studio 2015 cache/options directory 26 | .vs/ 27 | # Uncomment if you have tasks that create the project's static files in wwwroot 28 | #wwwroot/ 29 | 30 | # MSTest test Results 31 | [Tt]est[Rr]esult*/ 32 | [Bb]uild[Ll]og.* 33 | 34 | # NUNIT 35 | *.VisualState.xml 36 | TestResult.xml 37 | 38 | # Build Results of an ATL Project 39 | [Dd]ebugPS/ 40 | [Rr]eleasePS/ 41 | dlldata.c 42 | 43 | # DNX 44 | project.lock.json 45 | project.fragment.lock.json 46 | artifacts/ 47 | 48 | *_i.c 49 | *_p.c 50 | *_i.h 51 | *.ilk 52 | *.meta 53 | *.obj 54 | *.pch 55 | *.pdb 56 | *.pgc 57 | *.pgd 58 | *.rsp 59 | *.sbr 60 | *.tlb 61 | *.tli 62 | *.tlh 63 | *.tmp 64 | *.tmp_proj 65 | *.log 66 | *.vspscc 67 | *.vssscc 68 | .builds 69 | *.pidb 70 | *.svclog 71 | *.scc 72 | 73 | # Chutzpah Test files 74 | _Chutzpah* 75 | 76 | # Visual C++ cache files 77 | ipch/ 78 | *.aps 79 | *.ncb 80 | *.opendb 81 | *.opensdf 82 | *.sdf 83 | *.cachefile 84 | *.VC.db 85 | *.VC.VC.opendb 86 | 87 | # Visual Studio profiler 88 | *.psess 89 | *.vsp 90 | *.vspx 91 | *.sap 92 | 93 | # TFS 2012 Local Workspace 94 | $tf/ 95 | 96 | # Guidance Automation Toolkit 97 | *.gpState 98 | 99 | # ReSharper is a .NET coding add-in 100 | _ReSharper*/ 101 | *.[Rr]e[Ss]harper 102 | *.DotSettings.user 103 | 104 | # JustCode is a .NET coding add-in 105 | .JustCode 106 | 107 | # TeamCity is a build add-in 108 | _TeamCity* 109 | 110 | # DotCover is a Code Coverage Tool 111 | *.dotCover 112 | 113 | # NCrunch 114 | _NCrunch_* 115 | .*crunch*.local.xml 116 | nCrunchTemp_* 117 | 118 | # MightyMoose 119 | *.mm.* 120 | AutoTest.Net/ 121 | 122 | # Web workbench (sass) 123 | .sass-cache/ 124 | 125 | # Installshield output folder 126 | [Ee]xpress/ 127 | 128 | # DocProject is a documentation generator add-in 129 | DocProject/buildhelp/ 130 | DocProject/Help/*.HxT 131 | DocProject/Help/*.HxC 132 | DocProject/Help/*.hhc 133 | DocProject/Help/*.hhk 134 | DocProject/Help/*.hhp 135 | DocProject/Help/Html2 136 | DocProject/Help/html 137 | 138 | # Click-Once directory 139 | publish/ 140 | 141 | # Publish Web Output 142 | *.[Pp]ublish.xml 143 | *.azurePubxml 144 | # TODO: Comment the next line if you want to checkin your web deploy settings 145 | # but database connection strings (with potential passwords) will be unencrypted 146 | #*.pubxml 147 | *.publishproj 148 | 149 | # Microsoft Azure Web App publish settings. Comment the next line if you want to 150 | # checkin your Azure Web App publish settings, but sensitive information contained 151 | # in these scripts will be unencrypted 152 | PublishScripts/ 153 | 154 | # NuGet Packages 155 | *.nupkg 156 | # The packages folder can be ignored because of Package Restore 157 | **/packages/* 158 | # except build/, which is used as an MSBuild target. 159 | !**/packages/build/ 160 | # Uncomment if necessary however generally it will be regenerated when needed 161 | #!**/packages/repositories.config 162 | # NuGet v3's project.json files produces more ignoreable files 163 | *.nuget.props 164 | *.nuget.targets 165 | 166 | # Microsoft Azure Build Output 167 | csx/ 168 | *.build.csdef 169 | 170 | # Microsoft Azure Emulator 171 | ecf/ 172 | rcf/ 173 | 174 | # Windows Store app package directories and files 175 | AppPackages/ 176 | BundleArtifacts/ 177 | Package.StoreAssociation.xml 178 | _pkginfo.txt 179 | 180 | # Visual Studio cache files 181 | # files ending in .cache can be ignored 182 | *.[Cc]ache 183 | # but keep track of directories ending in .cache 184 | !*.[Cc]ache/ 185 | 186 | # Others 187 | ClientBin/ 188 | ~$* 189 | *~ 190 | *.dbmdl 191 | *.dbproj.schemaview 192 | *.jfm 193 | *.pfx 194 | *.publishsettings 195 | node_modules/ 196 | orleans.codegen.cs 197 | 198 | # Since there are multiple workflows, uncomment next line to ignore bower_components 199 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) 200 | #bower_components/ 201 | 202 | # RIA/Silverlight projects 203 | Generated_Code/ 204 | 205 | # Backup & report files from converting an old project file 206 | # to a newer Visual Studio version. Backup files are not needed, 207 | # because we have git ;-) 208 | _UpgradeReport_Files/ 209 | Backup*/ 210 | UpgradeLog*.XML 211 | UpgradeLog*.htm 212 | 213 | # SQL Server files 214 | *.mdf 215 | *.ldf 216 | 217 | # Business Intelligence projects 218 | *.rdl.data 219 | *.bim.layout 220 | *.bim_*.settings 221 | 222 | # Microsoft Fakes 223 | FakesAssemblies/ 224 | 225 | # GhostDoc plugin setting file 226 | *.GhostDoc.xml 227 | 228 | # Node.js Tools for Visual Studio 229 | .ntvs_analysis.dat 230 | 231 | # Visual Studio 6 build log 232 | *.plg 233 | 234 | # Visual Studio 6 workspace options file 235 | *.opt 236 | 237 | # Visual Studio LightSwitch build output 238 | **/*.HTMLClient/GeneratedArtifacts 239 | **/*.DesktopClient/GeneratedArtifacts 240 | **/*.DesktopClient/ModelManifest.xml 241 | **/*.Server/GeneratedArtifacts 242 | **/*.Server/ModelManifest.xml 243 | _Pvt_Extensions 244 | 245 | # Paket dependency manager 246 | .paket/paket.exe 247 | paket-files/ 248 | 249 | # FAKE - F# Make 250 | .fake/ 251 | 252 | # JetBrains Rider 253 | .idea/ 254 | *.sln.iml 255 | 256 | # CodeRush 257 | .cr/ 258 | 259 | # Python Tools for Visual Studio (PTVS) 260 | __pycache__/ 261 | *.pyc -------------------------------------------------------------------------------- /BuildChat.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio 15 4 | VisualStudioVersion = 15.0.28307.106 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BuildChat.Android", "BuildChat\BuildChat.Android\BuildChat.Android.csproj", "{337DF575-D242-41D3-ABB9-011457C950A5}" 7 | EndProject 8 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BuildChat.iOS", "BuildChat\BuildChat.iOS\BuildChat.iOS.csproj", "{302DEBF1-68D3-45A7-9407-CD7D7B887D7C}" 9 | EndProject 10 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BuildChat", 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{DE8BB608-918C-45C3-900C-6767B92FB45D}.Release|iPhone.ActiveCfg = Release|Any CPU 131 | {DE8BB608-918C-45C3-900C-6767B92FB45D}.Release|iPhone.Build.0 = Release|Any CPU 132 | {DE8BB608-918C-45C3-900C-6767B92FB45D}.Release|iPhone.Deploy.0 = Release|Any CPU 133 | {DE8BB608-918C-45C3-900C-6767B92FB45D}.Release|iPhoneSimulator.ActiveCfg = Release|Any CPU 134 | {DE8BB608-918C-45C3-900C-6767B92FB45D}.Release|iPhoneSimulator.Build.0 = Release|Any CPU 135 | {DE8BB608-918C-45C3-900C-6767B92FB45D}.Release|iPhoneSimulator.Deploy.0 = Release|Any CPU 136 | EndGlobalSection 137 | GlobalSection(SolutionProperties) = preSolution 138 | HideSolutionNode = FALSE 139 | EndGlobalSection 140 | GlobalSection(ExtensibilityGlobals) = postSolution 141 | SolutionGuid = {F0C03324-D00E-41E8-8E08-3E83FEC0ED45} 142 | EndGlobalSection 143 | EndGlobal 144 | -------------------------------------------------------------------------------- /BuildChat/BuildChat.Android/Assets/AboutAssets.txt: -------------------------------------------------------------------------------- 1 | Any raw assets you want to be deployed with your application can be placed in 2 | this directory (and child directories) and given a Build Action of "AndroidAsset". 3 | 4 | These files will be deployed with you package and will be accessible using Android's 5 | AssetManager, like this: 6 | 7 | public class ReadAsset : Activity 8 | { 9 | protected override void OnCreate (Bundle bundle) 10 | { 11 | base.OnCreate (bundle); 12 | 13 | InputStream input = Assets.Open ("my_asset.txt"); 14 | } 15 | } 16 | 17 | Additionally, some Android functions will automatically load asset files: 18 | 19 | Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf"); 20 | -------------------------------------------------------------------------------- /BuildChat/BuildChat.Android/BuildChat.Android.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | Debug 5 | AnyCPU 6 | {337DF575-D242-41D3-ABB9-011457C950A5} 7 | {EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} 8 | {c9e5eea5-ca05-42a1-839b-61506e0a37df} 9 | Library 10 | BuildChat.Droid 11 | BuildChat.Android 12 | True 13 | Resources\Resource.designer.cs 14 | Resource 15 | Properties\AndroidManifest.xml 16 | Resources 17 | Assets 18 | false 19 | v8.1 20 | Xamarin.Android.Net.AndroidClientHandler 21 | 22 | 23 | 24 | 25 | true 26 | portable 27 | false 28 | bin\Debug 29 | DEBUG; 30 | prompt 31 | 4 32 | None 33 | 34 | 35 | true 36 | pdbonly 37 | true 38 | bin\Release 39 | prompt 40 | 4 41 | true 42 | false 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 1.1.0 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | {B9CDDD48-BE8E-43D5-86BF-0F3480002B28} 100 | BuildChat 101 | 102 | 103 | 104 | -------------------------------------------------------------------------------- /BuildChat/BuildChat.Android/MainActivity.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | using Android.App; 4 | using Android.Content.PM; 5 | using Android.Runtime; 6 | using Android.Views; 7 | using Android.Widget; 8 | using Android.OS; 9 | 10 | namespace BuildChat.Droid 11 | { 12 | [Activity(Label = "BuildChat", Icon = "@mipmap/icon", Theme = "@style/MainTheme", MainLauncher = true, ConfigurationChanges = ConfigChanges.ScreenSize | ConfigChanges.Orientation)] 13 | public class MainActivity : global::Xamarin.Forms.Platform.Android.FormsAppCompatActivity 14 | { 15 | protected override void OnCreate(Bundle savedInstanceState) 16 | { 17 | TabLayoutResource = Resource.Layout.Tabbar; 18 | ToolbarResource = Resource.Layout.Toolbar; 19 | 20 | base.OnCreate(savedInstanceState); 21 | global::Xamarin.Forms.Forms.Init(this, savedInstanceState); 22 | LoadApplication(new App()); 23 | } 24 | } 25 | } -------------------------------------------------------------------------------- /BuildChat/BuildChat.Android/Properties/AndroidManifest.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /BuildChat/BuildChat.Android/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | using Android.App; 5 | 6 | // General Information about an assembly is controlled through the following 7 | // set of attributes. Change these attribute values to modify the information 8 | // associated with an assembly. 9 | [assembly: AssemblyTitle("BuildChat.Android")] 10 | [assembly: AssemblyDescription("")] 11 | [assembly: AssemblyConfiguration("")] 12 | [assembly: AssemblyCompany("")] 13 | [assembly: AssemblyProduct("BuildChat.Android")] 14 | [assembly: AssemblyCopyright("Copyright © 2014")] 15 | [assembly: AssemblyTrademark("")] 16 | [assembly: AssemblyCulture("")] 17 | [assembly: ComVisible(false)] 18 | 19 | // Version information for an assembly consists of the following four values: 20 | // 21 | // Major Version 22 | // Minor Version 23 | // Build Number 24 | // Revision 25 | // 26 | // You can specify all the values or you can default the Build and Revision Numbers 27 | // by using the '*' as shown below: 28 | // [assembly: AssemblyVersion("1.0.*")] 29 | [assembly: AssemblyVersion("1.0.0.0")] 30 | [assembly: AssemblyFileVersion("1.0.0.0")] 31 | 32 | // Add some common permissions, these can be removed if not needed 33 | [assembly: UsesPermission(Android.Manifest.Permission.Internet)] 34 | [assembly: UsesPermission(Android.Manifest.Permission.WriteExternalStorage)] 35 | -------------------------------------------------------------------------------- /BuildChat/BuildChat.Android/Resources/AboutResources.txt: -------------------------------------------------------------------------------- 1 | Images, layout descriptions, binary blobs and string dictionaries can be included 2 | in your application as resource files. Various Android APIs are designed to 3 | operate on the resource IDs instead of dealing with images, strings or binary blobs 4 | directly. 5 | 6 | For example, a sample Android app that contains a user interface layout (main.xml), 7 | an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png) 8 | would keep its resources in the "Resources" directory of the application: 9 | 10 | Resources/ 11 | drawable-hdpi/ 12 | icon.png 13 | 14 | drawable-ldpi/ 15 | icon.png 16 | 17 | drawable-mdpi/ 18 | icon.png 19 | 20 | layout/ 21 | main.xml 22 | 23 | values/ 24 | strings.xml 25 | 26 | In order to get the build system to recognize Android resources, set the build action to 27 | "AndroidResource". The native Android APIs do not operate directly with filenames, but 28 | instead operate on resource IDs. When you compile an Android application that uses resources, 29 | the build system will package the resources for distribution and generate a class called 30 | "Resource" that contains the tokens for each one of the resources included. For example, 31 | for the above Resources layout, this is what the Resource class would expose: 32 | 33 | public class Resource { 34 | public class drawable { 35 | public const int icon = 0x123; 36 | } 37 | 38 | public class layout { 39 | public const int main = 0x456; 40 | } 41 | 42 | public class strings { 43 | public const int first_string = 0xabc; 44 | public const int second_string = 0xbcd; 45 | } 46 | } 47 | 48 | You would then use R.drawable.icon to reference the drawable/icon.png file, or Resource.layout.main 49 | to reference the layout/main.xml file, or Resource.strings.first_string to reference the first 50 | string in the dictionary file values/strings.xml. 51 | -------------------------------------------------------------------------------- /BuildChat/BuildChat.Android/Resources/layout/Tabbar.axml: -------------------------------------------------------------------------------- 1 | 2 | 12 | -------------------------------------------------------------------------------- /BuildChat/BuildChat.Android/Resources/layout/Toolbar.axml: -------------------------------------------------------------------------------- 1 | 9 | 10 | -------------------------------------------------------------------------------- /BuildChat/BuildChat.Android/Resources/mipmap-anydpi-v26/icon.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | -------------------------------------------------------------------------------- /BuildChat/BuildChat.Android/Resources/mipmap-anydpi-v26/icon_round.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | -------------------------------------------------------------------------------- /BuildChat/BuildChat.Android/Resources/mipmap-hdpi/icon.png: -------------------------------------------------------------------------------- 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-------------------------------------------------------------------------------- /BuildChat/BuildChat.Android/Resources/values/colors.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | #FFFFFF 4 | #3F51B5 5 | #303F9F 6 | #FF4081 7 | 8 | -------------------------------------------------------------------------------- /BuildChat/BuildChat.Android/Resources/values/styles.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 6 | 7 | 26 | 27 | 30 | 31 | -------------------------------------------------------------------------------- /BuildChat/BuildChat.iOS/AppDelegate.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | 5 | using Foundation; 6 | using UIKit; 7 | 8 | namespace BuildChat.iOS 9 | { 10 | // The UIApplicationDelegate for the application. This class is responsible for launching the 11 | // User Interface of the application, as well as listening (and optionally responding) to 12 | // application events from iOS. 13 | [Register("AppDelegate")] 14 | public partial class AppDelegate : global::Xamarin.Forms.Platform.iOS.FormsApplicationDelegate 15 | { 16 | // 17 | // This method is invoked when the application has loaded and is ready to run. In this 18 | // method you should instantiate the window, load the UI into it and then make the window 19 | // visible. 20 | // 21 | // You have 17 seconds to return from this method, or iOS will terminate your application. 22 | // 23 | public override bool FinishedLaunching(UIApplication app, NSDictionary options) 24 | { 25 | global::Xamarin.Forms.Forms.Init(); 26 | LoadApplication(new App()); 27 | 28 | return base.FinishedLaunching(app, options); 29 | } 30 | } 31 | } 32 | -------------------------------------------------------------------------------- /BuildChat/BuildChat.iOS/Assets.xcassets/AppIcon.appiconset/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "images": [ 3 | { 4 | "scale": "2x", 5 | "size": "20x20", 6 | "idiom": "iphone", 7 | "filename": "Icon40.png" 8 | }, 9 | { 10 | "scale": "3x", 11 | "size": "20x20", 12 | "idiom": "iphone", 13 | "filename": "Icon60.png" 14 | }, 15 | { 16 | "scale": "2x", 17 | "size": "29x29", 18 | "idiom": "iphone", 19 | "filename": "Icon58.png" 20 | }, 21 | { 22 | "scale": "3x", 23 | "size": "29x29", 24 | "idiom": "iphone", 25 | "filename": "Icon87.png" 26 | }, 27 | { 28 | "scale": "2x", 29 | "size": "40x40", 30 | "idiom": "iphone", 31 | "filename": "Icon80.png" 32 | }, 33 | { 34 | "scale": "3x", 35 | "size": "40x40", 36 | "idiom": "iphone", 37 | "filename": "Icon120.png" 38 | }, 39 | { 40 | "scale": "2x", 41 | "size": "60x60", 42 | "idiom": "iphone", 43 | "filename": "Icon120.png" 44 | }, 45 | { 46 | "scale": "3x", 47 | "size": "60x60", 48 | "idiom": "iphone", 49 | "filename": "Icon180.png" 50 | }, 51 | { 52 | "scale": "1x", 53 | "size": "20x20", 54 | "idiom": "ipad", 55 | "filename": "Icon20.png" 56 | }, 57 | { 58 | "scale": "2x", 59 | "size": "20x20", 60 | "idiom": "ipad", 61 | "filename": "Icon40.png" 62 | }, 63 | { 64 | "scale": "1x", 65 | "size": "29x29", 66 | "idiom": "ipad", 67 | "filename": "Icon29.png" 68 | }, 69 | { 70 | "scale": "2x", 71 | "size": "29x29", 72 | "idiom": "ipad", 73 | "filename": "Icon58.png" 74 | }, 75 | { 76 | "scale": "1x", 77 | "size": "40x40", 78 | "idiom": "ipad", 79 | "filename": "Icon40.png" 80 | }, 81 | { 82 | "scale": "2x", 83 | "size": "40x40", 84 | "idiom": "ipad", 85 | "filename": "Icon80.png" 86 | }, 87 | { 88 | "scale": "1x", 89 | "size": "76x76", 90 | "idiom": "ipad", 91 | "filename": "Icon76.png" 92 | }, 93 | { 94 | "scale": "2x", 95 | "size": "76x76", 96 | "idiom": "ipad", 97 | "filename": "Icon152.png" 98 | }, 99 | { 100 | "scale": "2x", 101 | "size": "83.5x83.5", 102 | "idiom": "ipad", 103 | "filename": "Icon167.png" 104 | }, 105 | { 106 | "scale": "1x", 107 | "size": "1024x1024", 108 | "idiom": "ios-marketing", 109 | "filename": "Icon1024.png" 110 | } 111 | ], 112 | "properties": {}, 113 | "info": { 114 | "version": 1, 115 | "author": "xcode" 116 | } 117 | } -------------------------------------------------------------------------------- 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bin\iPhoneSimulator\Debug 24 | DEBUG 25 | prompt 26 | 4 27 | false 28 | x86_64 29 | None 30 | true 31 | 32 | 33 | none 34 | true 35 | bin\iPhoneSimulator\Release 36 | prompt 37 | 4 38 | None 39 | x86_64 40 | false 41 | 42 | 43 | true 44 | full 45 | false 46 | bin\iPhone\Debug 47 | DEBUG 48 | prompt 49 | 4 50 | false 51 | ARM64 52 | iPhone Developer 53 | true 54 | Entitlements.plist 55 | 56 | 57 | none 58 | true 59 | bin\iPhone\Release 60 | prompt 61 | 4 62 | ARM64 63 | false 64 | iPhone Developer 65 | Entitlements.plist 66 | 67 | 68 | none 69 | True 70 | bin\iPhone\Ad-Hoc 71 | prompt 72 | 4 73 | False 74 | ARM64 75 | True 76 | Automatic:AdHoc 77 | iPhone Distribution 78 | Entitlements.plist 79 | 80 | 81 | none 82 | True 83 | bin\iPhone\AppStore 84 | prompt 85 | 4 86 | False 87 | ARM64 88 | Automatic:AppStore 89 | iPhone Distribution 90 | Entitlements.plist 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | false 103 | 104 | 105 | false 106 | 107 | 108 | false 109 | 110 | 111 | false 112 | 113 | 114 | false 115 | 116 | 117 | false 118 | 119 | 120 | false 121 | 122 | 123 | false 124 | 125 | 126 | false 127 | 128 | 129 | false 130 | 131 | 132 | false 133 | 134 | 135 | false 136 | 137 | 138 | false 139 | 140 | 141 | false 142 | 143 | 144 | 145 | 146 | 147 | 148 | 149 | 150 | 151 | 152 | 1.1.0 153 | 154 | 155 | 156 | 157 | 158 | 159 | {B9CDDD48-BE8E-43D5-86BF-0F3480002B28} 160 | BuildChat 161 | 162 | 163 | -------------------------------------------------------------------------------- /BuildChat/BuildChat.iOS/Entitlements.plist: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /BuildChat/BuildChat.iOS/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | UIDeviceFamily 6 | 7 | 1 8 | 2 9 | 10 | UISupportedInterfaceOrientations 11 | 12 | UIInterfaceOrientationPortrait 13 | UIInterfaceOrientationLandscapeLeft 14 | UIInterfaceOrientationLandscapeRight 15 | 16 | UISupportedInterfaceOrientations~ipad 17 | 18 | UIInterfaceOrientationPortrait 19 | UIInterfaceOrientationPortraitUpsideDown 20 | UIInterfaceOrientationLandscapeLeft 21 | UIInterfaceOrientationLandscapeRight 22 | 23 | MinimumOSVersion 24 | 8.0 25 | CFBundleDisplayName 26 | BuildChat 27 | CFBundleIdentifier 28 | com.companyname.BuildChat 29 | CFBundleVersion 30 | 1.0 31 | UILaunchStoryboardName 32 | LaunchScreen 33 | CFBundleName 34 | BuildChat 35 | XSAppIconAssets 36 | Assets.xcassets/AppIcon.appiconset 37 | 38 | 39 | -------------------------------------------------------------------------------- /BuildChat/BuildChat.iOS/Main.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | 5 | using Foundation; 6 | using UIKit; 7 | 8 | namespace BuildChat.iOS 9 | { 10 | public class Application 11 | { 12 | // This is the main entry point of the application. 13 | static void Main(string[] args) 14 | { 15 | // if you want to use a different Application Delegate class from "AppDelegate" 16 | // you can specify it here. 17 | UIApplication.Main(args, null, "AppDelegate"); 18 | } 19 | } 20 | } 21 | -------------------------------------------------------------------------------- /BuildChat/BuildChat.iOS/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("BuildChat.iOS")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("BuildChat.iOS")] 13 | [assembly: AssemblyCopyright("Copyright © 2014")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Setting ComVisible to false makes the types in this assembly not visible 18 | // to COM components. If you need to access a type in this assembly from 19 | // COM, set the ComVisible attribute to true on that type. 20 | [assembly: ComVisible(false)] 21 | 22 | // The following GUID is for the ID of the typelib if this project is exposed to COM 23 | [assembly: Guid("72bdc44f-c588-44f3-b6df-9aace7daafdd")] 24 | 25 | // Version information for an assembly consists of the following four values: 26 | // 27 | // Major Version 28 | // Minor Version 29 | // Build Number 30 | // Revision 31 | // 32 | // You can specify all the values or you can default the Build and Revision Numbers 33 | // by using the '*' as shown below: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.0.0")] 36 | [assembly: AssemblyFileVersion("1.0.0.0")] 37 | -------------------------------------------------------------------------------- /BuildChat/BuildChat.iOS/Resources/Default-568h@2x.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mindofai/Build2019Chat/568c65a88ae1f1e9e8570f1ba2161480eb66e706/BuildChat/BuildChat.iOS/Resources/Default-568h@2x.png -------------------------------------------------------------------------------- /BuildChat/BuildChat.iOS/Resources/Default-Portrait.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mindofai/Build2019Chat/568c65a88ae1f1e9e8570f1ba2161480eb66e706/BuildChat/BuildChat.iOS/Resources/Default-Portrait.png -------------------------------------------------------------------------------- /BuildChat/BuildChat.iOS/Resources/Default-Portrait@2x.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mindofai/Build2019Chat/568c65a88ae1f1e9e8570f1ba2161480eb66e706/BuildChat/BuildChat.iOS/Resources/Default-Portrait@2x.png -------------------------------------------------------------------------------- /BuildChat/BuildChat.iOS/Resources/Default.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mindofai/Build2019Chat/568c65a88ae1f1e9e8570f1ba2161480eb66e706/BuildChat/BuildChat.iOS/Resources/Default.png -------------------------------------------------------------------------------- /BuildChat/BuildChat.iOS/Resources/Default@2x.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mindofai/Build2019Chat/568c65a88ae1f1e9e8570f1ba2161480eb66e706/BuildChat/BuildChat.iOS/Resources/Default@2x.png -------------------------------------------------------------------------------- /BuildChat/BuildChat.iOS/Resources/LaunchScreen.storyboard: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | -------------------------------------------------------------------------------- /BuildChat/BuildChat/App.xaml: -------------------------------------------------------------------------------- 1 |  2 | 5 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /BuildChat/BuildChat/App.xaml.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using Xamarin.Forms; 3 | using Xamarin.Forms.Xaml; 4 | 5 | [assembly: XamlCompilation(XamlCompilationOptions.Compile)] 6 | namespace BuildChat 7 | { 8 | public partial class App : Application 9 | { 10 | public App() 11 | { 12 | InitializeComponent(); 13 | 14 | MainPage = new MainPage(); 15 | } 16 | 17 | protected override void OnStart() 18 | { 19 | // Handle when your app starts 20 | } 21 | 22 | protected override void OnSleep() 23 | { 24 | // Handle when your app sleeps 25 | } 26 | 27 | protected override void OnResume() 28 | { 29 | // Handle when your app resumes 30 | } 31 | } 32 | } 33 | -------------------------------------------------------------------------------- /BuildChat/BuildChat/BuildChat.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | netstandard2.0 5 | 6 | 7 | 8 | pdbonly 9 | true 10 | 11 | 12 | 13 | 14 | 15 | 16 | -------------------------------------------------------------------------------- /BuildChat/BuildChat/Converters/InverseBoolConverter.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Globalization; 4 | using System.Text; 5 | using Xamarin.Forms; 6 | 7 | namespace BuildChat.Converters 8 | { 9 | public class InverseBoolConverter : IValueConverter 10 | { 11 | public object Convert(object value, Type targetType, object parameter, CultureInfo culture) 12 | { 13 | return !(bool)value; 14 | } 15 | 16 | public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture) 17 | { 18 | return !(bool)value; 19 | } 20 | } 21 | } 22 | -------------------------------------------------------------------------------- /BuildChat/BuildChat/MainPage.xaml: -------------------------------------------------------------------------------- 1 |  2 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 |