├── python
└── met_blender_viewport_utils
│ ├── __init__.py
│ └── impl
│ ├── __init__.py
│ ├── state.py
│ ├── viewport.py
│ ├── shaders.py
│ ├── shader.py
│ └── font.py
├── examples
├── live_motion_path.py
└── mask_with_text.py
├── README.md
├── package.py
├── .gitignore
└── LICENSE
/python/met_blender_viewport_utils/__init__.py:
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1 |
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/python/met_blender_viewport_utils/impl/__init__.py:
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1 |
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/examples/live_motion_path.py:
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1 | # temporarily removed, will re-instate once this is updated to the refactored api
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/README.md:
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1 | # met_blender_viewport_utils
2 | Blender specific implementation of met_viewport_utils
3 |
4 | This is an implementation of https://github.com/minimalefforttech/met_viewport_utils, separated to allow the base to be used in non GPL applications.
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/package.py:
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1 | # rez package configuration
2 | name = "met_blender_viewport_utils"
3 | version = "0.0.1"
4 | authors = ["alex.telford"]
5 | description = "minimaleffort.tech Blender specific viewport utilities"
6 | requires = [
7 | "python-3.9+<3.12",
8 | "blender-3.6+<4.1",
9 | "numpy-1.23+<2",
10 | "met_viewport_utils-0.1.1<0.2.0",
11 | ]
12 | build_requires = [
13 | "python-3.9+<3.12",
14 | ]
15 | tools = []
16 | variants = []
17 | build_command = "python {root}/build.py {install}"
18 |
19 | tests = {} # TODO
20 |
21 | def commands():
22 | env.MET_BLENDER_VIEWPORT_UTILS_ROOT = "{this.root}"
23 | env.MET_BLENDER_VIEWPORT_UTILS_VERSION = "{version}"
24 | env.PYTHONPATH.append("{this.root}/python")
25 |
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/python/met_blender_viewport_utils/impl/state.py:
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1 | # copyright (c) 2024 Alex Telford, http://minimaleffort.tech
2 | class _ext:
3 | """ External Dependencies """
4 | from met_viewport_utils.constants import GPUShaderState
5 | from met_viewport_utils.interfaces import IGPURestoreState
6 | import gpu
7 |
8 |
9 | class GPURestoreState(_ext.IGPURestoreState):
10 | """Context manager to temporarily set and restore state while drawing
11 |
12 | Args:
13 | flags (GpuShaderState): State flags to set
14 |
15 | Usage:
16 | with GpuRestoreState(GpuShaderState.Alpha|GpuShaderState.Depth):
17 | batch.draw()
18 | """
19 | def _get_state(cls, state:_ext.GPUShaderState):
20 | if state == _ext.GPUShaderState.UseAlpha:
21 | return _ext.gpu.state.blend_get()
22 | elif state == _ext.GPUShaderState.UseDepth:
23 | return (_ext.gpu.state.depth_test_get(), _ext.gpu.state.depth_mask_get())
24 |
25 | def _set_state(cls, state:_ext.GPUShaderState, param):
26 | if state == _ext.GPUShaderState.UseAlpha:
27 | _ext.gpu.state.blend_set(param)
28 | elif state == _ext.GPUShaderState.UseDepth:
29 | depth_test, depth_mask = param
30 | _ext.gpu.state.depth_test_set(depth_test)
31 | _ext.gpu.state.depth_mask_set(depth_mask)
32 |
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/python/met_blender_viewport_utils/impl/viewport.py:
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1 | # copyright (c) 2024 Alex Telford, http://minimaleffort.tech
2 | class _ext:
3 | """ External Dependencies """
4 | import typing
5 | import bpy
6 | from bpy_extras import view3d_utils
7 | import gpu
8 | from met_viewport_utils.interfaces import IViewport
9 | from met_viewport_utils.shape.rect import Rect
10 | from met_viewport_utils.algorithm import types
11 | from mathutils import Vector
12 |
13 | class BlenderViewport(_ext.IViewport):
14 | def __init__(self, context:_ext.bpy.types.Context):
15 | self._context = context
16 |
17 | def rect(self)->_ext.Rect:
18 | """Viewport rect, note that this may sometimes be the window rect depending on what context is passed
19 | If things are not snapping correctly, confirm this is the correct rect
20 |
21 | Returns:
22 | Rect
23 | """
24 | x, y, width, height = _ext.gpu.state.viewport_get()
25 | return _ext.Rect([x, y], [width, height])
26 |
27 | def screen_to_world(self, screen_position:_ext.types.Vector2fCompat, depth_point:_ext.types.Vector3f)->_ext.types.Vector3f:
28 | """From a position in the screen, return a tuple representing the ray origin and direction
29 |
30 | Args:
31 | screen_position (Vector2f): screen position
32 | depth_point(Vector3f): position in space to match
33 |
34 | Returns:
35 | Vector3f position
36 | """
37 | screen_position = _ext.types.as_vector2f(screen_position)
38 | depth_point = _ext.types.as_vector3f(depth_point)
39 | region = self._context.region
40 | region3D = self._context.space_data.region_3d
41 | view_location = _ext.view3d_utils.region_2d_to_location_3d(
42 | region, region3D, _ext.screen_position(screen_position), _ext.Vector(depth_point))
43 | return _ext.types.as_vector3f(view_location)
44 |
45 | def screen_to_ray(self, screen_position:_ext.types.Vector2fCompat)->_ext.typing.Tuple[_ext.types.Vector3f]:
46 | """From a position in the screen, return a tuple representing the ray origin and direction
47 |
48 | Args:
49 | screen_position (Vector2f): screen position
50 |
51 | Returns:
52 | Vector3f origin, ray_dir
53 | """
54 | screen_position = _ext.types.as_vector2f(screen_position)
55 | region = self._context.region
56 | region3D = self._context.space_data.region_3d
57 | origin = _ext.view3d_utils.region_2d_to_origin_3d(region, region3D, _ext.Vector(screen_position))
58 | ray = _ext.view3d_utils.region_2d_to_vector_3d(region, region3D, _ext.Vector(screen_position))
59 | return (origin, ray)
60 |
61 | def world_to_screen(self, world_position:_ext.types.Vector3fCompat)->_ext.types.Vector2f:
62 | """From a position in the screen, return a tuple representing the ray origin and direction
63 |
64 | Args:
65 | world_position (Vector2f): screen position
66 |
67 | Returns:
68 | Vector2d screen_position
69 | """
70 | world_position = _ext.types.as_vector3f(world_position)
71 | region = self._context.region
72 | region3D = self._context.space_data.region_3d
73 | point = _ext.Vector(world_position)
74 | view_location = _ext.view3d_utils.location_3d_to_region_2d(region, region3D, point)
75 | return _ext.types.as_vector2f(view_location)
76 |
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/python/met_blender_viewport_utils/impl/shaders.py:
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1 | # copyright (c) 2024 Alex Telford, http://minimaleffort.tech
2 | """Built in shaders
3 | """
4 | class _ext:
5 | """ External Dependencies """
6 | from .shader import GPUShader
7 | from met_viewport_utils.constants import (
8 | GPUShaderUniformType,
9 | GPUShaderPrimitiveType
10 | )
11 | import gpu
12 |
13 | class FlatColorShader(_ext.GPUShader):
14 | """
15 | Take a 3D position and color for each vertex without color interpolation.
16 |
17 | Args:
18 | polyline(bool): If true use the polyline shader
19 |
20 | ShaderParams:
21 | color: in vec4
22 | pos: in vec3
23 | """
24 | def __init__(self, polyline:bool=False):
25 | if polyline:
26 | shader = _ext.gpu.shader.from_builtin('POLYLINE_FLAT_COLOR')
27 | else:
28 | shader = _ext.gpu.shader.from_builtin('FLAT_COLOR')
29 | super().__init__(shader)
30 |
31 |
32 | class VertexColorShader(_ext.GPUShader):
33 | """
34 | Take a 3D position and color for each vertex with perspective correct interpolation.
35 |
36 | Args:
37 | polyline(bool): If true use the polyline shader
38 |
39 | ShaderParams:
40 | color: in vec4
41 | pos: in vec3
42 | """
43 | def __init__(self, polyline:bool=False):
44 | if polyline:
45 | shader = _ext.gpu.shader.from_builtin('POLYLINE_SMOOTH_COLOR')
46 | else:
47 | shader = _ext.gpu.shader.from_builtin('SMOOTH_COLOR')
48 | super().__init__(shader)
49 |
50 |
51 | class UniformColorShader(_ext.GPUShader):
52 | """
53 | Take a single color for all the vertices and a 3D position for each vertex.
54 |
55 | Args:
56 | polyline(bool): If true use the polyline shader
57 |
58 | ShaderParams:
59 | color: uniform vec4
60 | pos: in vec3
61 | """
62 | def __init__(self, polyline:bool=False):
63 | if polyline:
64 | shader = _ext.gpu.shader.from_builtin('POLYLINE_UNIFORM_COLOR')
65 | else:
66 | shader = _ext.gpu.shader.from_builtin('UNIFORM_COLOR')
67 | super().__init__(shader)
68 | self._uniform_types["color"] = _ext.GPUShaderUniformType.Float
69 |
70 |
71 | class ImageShader(_ext.GPUShader):
72 | """
73 | Draw a texture in 3D. Take a 3D position and a 2D texture coordinate for each vertex.
74 |
75 | ShaderParams:
76 | image: uniform sampler2D
77 | texCoord: in vec2
78 | pos: in vec3
79 | """
80 | primitive_type = _ext.GPUShaderPrimitiveType.Tris
81 | def __init__(self):
82 | shader = _ext.gpu.shader.from_builtin('IMAGE')
83 | super().__init__(shader)
84 | self._uniform_types["sampler2D"] = _ext.GPUShaderUniformType.Sampler
85 |
86 |
87 | class ImageUniformColorShader(_ext.GPUShader):
88 | """
89 | Take a 3D position and color for each vertex with linear interpolation in window space.
90 |
91 | ShaderParams:
92 | color: uniform vec4
93 | image: uniform sampler2D
94 | texCoord: in vec2
95 | pos: in vec3
96 | """
97 | primitive_type = _ext.GPUShaderPrimitiveType.Tris
98 | def __init__(self):
99 | shader = _ext.gpu.shader.from_builtin('IMAGE_COLOR')
100 | super().__init__(shader)
101 | self._uniform_types["color"] = _ext.GPUShaderUniformType.Float
102 | self._uniform_types["sampler2D"] = _ext.GPUShaderUniformType.Sampler
103 |
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/.gitignore:
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1 | # Byte-compiled / optimized / DLL files
2 | __pycache__/
3 | *.py[cod]
4 | *$py.class
5 |
6 | # C extensions
7 | *.so
8 |
9 | # Distribution / packaging
10 | .Python
11 | build/
12 | develop-eggs/
13 | dist/
14 | downloads/
15 | eggs/
16 | .eggs/
17 | lib/
18 | lib64/
19 | parts/
20 | sdist/
21 | var/
22 | wheels/
23 | share/python-wheels/
24 | *.egg-info/
25 | .installed.cfg
26 | *.egg
27 | MANIFEST
28 |
29 | # PyInstaller
30 | # Usually these files are written by a python script from a template
31 | # before PyInstaller builds the exe, so as to inject date/other infos into it.
32 | *.manifest
33 | *.spec
34 |
35 | # Installer logs
36 | pip-log.txt
37 | pip-delete-this-directory.txt
38 |
39 | # Unit test / coverage reports
40 | htmlcov/
41 | .tox/
42 | .nox/
43 | .coverage
44 | .coverage.*
45 | .cache
46 | nosetests.xml
47 | coverage.xml
48 | *.cover
49 | *.py,cover
50 | .hypothesis/
51 | .pytest_cache/
52 | cover/
53 |
54 | # Translations
55 | *.mo
56 | *.pot
57 |
58 | # Django stuff:
59 | *.log
60 | local_settings.py
61 | db.sqlite3
62 | db.sqlite3-journal
63 |
64 | # Flask stuff:
65 | instance/
66 | .webassets-cache
67 |
68 | # Scrapy stuff:
69 | .scrapy
70 |
71 | # Sphinx documentation
72 | docs/_build/
73 |
74 | # PyBuilder
75 | .pybuilder/
76 | target/
77 |
78 | # Jupyter Notebook
79 | .ipynb_checkpoints
80 |
81 | # IPython
82 | profile_default/
83 | ipython_config.py
84 |
85 | # pyenv
86 | # For a library or package, you might want to ignore these files since the code is
87 | # intended to run in multiple environments; otherwise, check them in:
88 | # .python-version
89 |
90 | # pipenv
91 | # According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
92 | # However, in case of collaboration, if having platform-specific dependencies or dependencies
93 | # having no cross-platform support, pipenv may install dependencies that don't work, or not
94 | # install all needed dependencies.
95 | #Pipfile.lock
96 |
97 | # poetry
98 | # Similar to Pipfile.lock, it is generally recommended to include poetry.lock in version control.
99 | # This is especially recommended for binary packages to ensure reproducibility, and is more
100 | # commonly ignored for libraries.
101 | # https://python-poetry.org/docs/basic-usage/#commit-your-poetrylock-file-to-version-control
102 | #poetry.lock
103 |
104 | # pdm
105 | # Similar to Pipfile.lock, it is generally recommended to include pdm.lock in version control.
106 | #pdm.lock
107 | # pdm stores project-wide configurations in .pdm.toml, but it is recommended to not include it
108 | # in version control.
109 | # https://pdm.fming.dev/#use-with-ide
110 | .pdm.toml
111 |
112 | # PEP 582; used by e.g. github.com/David-OConnor/pyflow and github.com/pdm-project/pdm
113 | __pypackages__/
114 |
115 | # Celery stuff
116 | celerybeat-schedule
117 | celerybeat.pid
118 |
119 | # SageMath parsed files
120 | *.sage.py
121 |
122 | # Environments
123 | .env
124 | .venv
125 | env/
126 | venv/
127 | ENV/
128 | env.bak/
129 | venv.bak/
130 |
131 | # Spyder project settings
132 | .spyderproject
133 | .spyproject
134 |
135 | # Rope project settings
136 | .ropeproject
137 |
138 | # mkdocs documentation
139 | /site
140 |
141 | # mypy
142 | .mypy_cache/
143 | .dmypy.json
144 | dmypy.json
145 |
146 | # Pyre type checker
147 | .pyre/
148 |
149 | # pytype static type analyzer
150 | .pytype/
151 |
152 | # Cython debug symbols
153 | cython_debug/
154 |
155 | # PyCharm
156 | # JetBrains specific template is maintained in a separate JetBrains.gitignore that can
157 | # be found at https://github.com/github/gitignore/blob/main/Global/JetBrains.gitignore
158 | # and can be added to the global gitignore or merged into this file. For a more nuclear
159 | # option (not recommended) you can uncomment the following to ignore the entire idea folder.
160 | #.idea/
161 |
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/python/met_blender_viewport_utils/impl/shader.py:
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1 | # copyright (c) 2024 Alex Telford, http://minimaleffort.tech
2 | class _ext:
3 | """ External Dependencies """
4 | import gpu
5 | import bpy
6 | import typing
7 | import numpy as np
8 | from gpu_extras.batch import batch_for_shader
9 | from met_viewport_utils.constants import (
10 | GPUShaderPrimitiveType,
11 | GPUShaderUniformType,
12 | GPUShaderState)
13 | from .state import GPURestoreState
14 | from met_viewport_utils.interfaces import IGPUShader
15 |
16 |
17 | class GPUShader(_ext.IGPUShader):
18 | """ Simple wrapper around a blender GPU shader draw
19 |
20 | Args:
21 | shader(GPUShader): Shader to draw
22 |
23 | Properties:
24 | shader(GPUShader): Internal shader
25 | primitive(GPUShaderPrimitiveType): primitive drawing type
26 | state(GPUShaderState): Optional state to set while drawing this shader
27 | size(float): Width of points or lines
28 | """
29 | # Set the typing on the root
30 | shader:_ext.gpu.types.GPUShader = None # Internal shader pointer
31 |
32 | def __init__(self, shader:_ext.gpu.types.GPUShader):
33 | super().__init__(shader)
34 | self._last_batch = None
35 |
36 |
37 | def _batch(self,
38 | vertex_in:_ext.typing.Dict[str, _ext.typing.Any],
39 | primitive_type:_ext.GPUShaderPrimitiveType,
40 | indices:_ext.typing.Optional[_ext.typing.List[int]]=None)->_ext.gpu.types.GPUBatch:
41 | """Batch the shader for processing
42 |
43 | Args:
44 | vertex_in (Dict[str, Any]): vertex shader inputs
45 | primitive_type (GPUShaderPrimitiveType): primitive type to draw
46 | indices (List[int], optional): Optional indices to pass for mapping inputs
47 |
48 | Returns:
49 | gpu.types.GPUBatch
50 | """
51 |
52 | if not self._last_batch:
53 | batch = _ext.batch_for_shader(self.shader, primitive_type.value, vertex_in, indices=indices)
54 | self._last_batch = [batch, primitive_type, vertex_in, indices]
55 | return batch
56 |
57 | last_batch, last_primitive, last_vertex_in, last_indices = self._last_batch
58 | try:
59 | # There may be numpy arrays, this is a lazy equality operator
60 | _ext.np.testing.assert_equal(vertex_in, last_vertex_in)
61 | _ext.np.testing.assert_equal(indices, last_indices)
62 | except AssertionError:
63 | pass
64 | else:
65 | if primitive_type == last_primitive:
66 | return last_batch
67 |
68 | batch = _ext.batch_for_shader(self.shader, primitive_type.value, vertex_in, indices=indices)
69 | self._last_batch = [batch, primitive_type, vertex_in, indices]
70 | return batch
71 |
72 | def _set_uniform_by_type(self, name:str, value):
73 | if isinstance(value, _ext.gpu.types.GPUTexture):
74 | self._uniform_types[name] = _ext.GPUShaderUniformType.Sampler
75 | self.shader.uniform_sampler(name, value)
76 | else:
77 | super()._set_uniform_by_type(name, value)
78 |
79 | def draw(self,
80 | vertex_in:_ext.typing.Dict[str, _ext.typing.Any],
81 | primitive_type:_ext.GPUShaderPrimitiveType=None,
82 | indices:_ext.typing.Optional[_ext.typing.List[int]]=None,
83 | size:_ext.typing.Optional[float]=None,
84 | state:_ext.typing.Optional[_ext.GPUShaderState]=None,
85 | **kwargs):
86 | """Draw this shader
87 |
88 | Args:
89 | vertex_in (Dict[str, Any]): Inputs to vertex shader
90 | primitive_type (GPUShaderPrimitiveType, optional): Primitive override
91 | indices (List[int], optional): indices map, optional
92 | size (float, optional): size override
93 | state (GPUShaderState, optional): state override
94 | """
95 | if state is None:
96 | state = self.state
97 | if size is None:
98 | size = self.size
99 | if size:
100 | _ext.gpu.state.line_width_set(size)
101 | _ext.gpu.state.point_size_set(size)
102 | primitive_type = primitive_type or self.primitive_type
103 | batch = self._batch(vertex_in, primitive_type, indices)
104 | self._prep_shader()
105 | for key, value in kwargs.items():
106 | self.set_uniform(key, value)
107 | with _ext.GPURestoreState(state):
108 | batch.draw(self.shader)
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/python/met_blender_viewport_utils/impl/font.py:
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1 | # copyright (c) 2024 Alex Telford, http://minimaleffort.tech
2 | from __future__ import annotations
3 | class _ext:
4 | """ External Dependencies """
5 | import logging
6 | import blf
7 | from met_viewport_utils.constants import Align
8 | from met_viewport_utils.algorithm.color import parse_color
9 | from met_viewport_utils.shape.rect import Rect
10 | from met_viewport_utils.algorithm import types
11 | from met_viewport_utils.interfaces import IGPUFont
12 |
13 | LOGGER = _ext.logging.getLogger("met_blender_viewport_utils.impl.font")
14 |
15 | class GPUFont(_ext.IGPUFont):
16 | """ Convenience class for drawing text to screen
17 |
18 | Args:
19 | base(GPUFont): Optional base to start from
20 |
21 | Properties:
22 | id(int): readonly, the active font id
23 | path(Path): Path to font file
24 |
25 | family(str)
26 | weight(FontWeight)
27 | style(FontStyle)
28 | align(Align)
29 | path(Path)
30 |
31 | color(Vector)
32 | shadow_color(Vector)
33 | shadow_offset(Vector)
34 | shadow_blur(int)
35 | point_size(int)
36 | angle(float)
37 | """
38 | id:int = 0
39 |
40 | def copy(self)->GPUFont:
41 | copy = super().copy()
42 | copy.id = self.id
43 | return copy
44 |
45 | def _load_path(self):
46 | """ Load the font """
47 | self.id = _ext.blf.load(self.path.as_posix())
48 |
49 | def _preprocess(self, text:str, position:_ext.types.Vector2f, point_size:int, angle:float)->_ext.Rect:
50 | """ Preps the font and determins the bounds
51 | """
52 | # Todo
53 | # _ext.blf.disable(self.id, _ext.blf.CLIPPING)
54 | # _ext.blf.disable(self.id, _ext.blf.KERNING_DEFAULT)
55 | if angle == 0.0:
56 | _ext.blf.disable(self.id, _ext.blf.ROTATION)
57 | else:
58 | _ext.blf.enable(self.id, _ext.blf.ROTATION)
59 | _ext.blf.rotation(self.id, angle)
60 |
61 | if self.shadow_color is not None:
62 | _ext.blf.enable(self.id, _ext.blf.SHADOW)
63 | _ext.blf.shadow(self.id, self.shadow_blur, *_ext.parse_color(self.shadow_color))
64 | _ext.blf.shadow_offset(self.id, int(self.shadow_offset[0]), int(self.shadow_offset[1]))
65 | else:
66 | _ext.blf.disable(self.id, _ext.blf.SHADOW)
67 |
68 | _ext.blf.size(self.id, point_size)
69 |
70 | width, height = _ext.blf.dimensions(self.id, text)
71 | position = _ext.types.as_vector2f(position)
72 | if self.align & _ext.Align.Right:
73 | position[0] -= width
74 | elif self.align & _ext.Align.HCenter:
75 | position[0] -= width/2.0
76 | elif self.align & _ext.Align.Left:
77 | pass # default
78 |
79 | if self.align & _ext.Align.Top:
80 | position[1] -= height
81 | elif self.align & _ext.Align.VCenter:
82 | position[1] -= height/2.0
83 | elif self.align & _ext.Align.Bottom:
84 | pass # default
85 |
86 | _ext.blf.position(self.id, position[0], position[1], 0)
87 | return _ext.Rect(position, [width, height])
88 |
89 | def draw(self, text:str, position:_ext.types.Vector2f, point_size:int=None,
90 | angle:float=None, color:_ext.types.Vector2f=None)->_ext.Rect:
91 | """ Draw the font with optional overrides
92 |
93 | Args:
94 | text(str): text to draw
95 | position(Vector): 2d position to draw text
96 | point_size(int): optional point_size, defaults to self.point_size
97 | angle(float): optional angle, defaults to self.angle
98 | color(Vector): optional color, defaults to self.color
99 |
100 | Returns:
101 | Bounds of text just drawn
102 | """
103 | rect = self._preprocess(
104 | text,
105 | position,
106 | point_size if point_size is not None else self.point_size,
107 | angle if angle is not None else self.angle
108 | )
109 | color = _ext.parse_color(color) if color is not None else self.color
110 | if len(color) == 3:
111 | # Specify alpha
112 | _ext.blf.color(self.id, *color, 1.0)
113 | else:
114 | _ext.blf.color(self.id, *color)
115 | _ext.blf.draw(self.id, text)
116 | return rect
117 |
118 | def bounds(self, text:str, position:_ext.types.Vector2f, point_size:int=None,
119 | angle:float=None)->_ext.Rect:
120 | """ Get the bounding box of this text without drawing it
121 |
122 | Args:
123 | text(str): text to draw
124 | position(Vector): 2d position to draw text
125 | point_size(int): optional point_size, defaults to self.point_size
126 | angle(float): optional angle, defaults to self.angle
127 |
128 | Returns:
129 | Bounds
130 | """
131 | return self._preprocess(
132 | text,
133 | position,
134 | point_size if point_size is not None else self.point_size,
135 | angle if angle is not None else self.angle
136 | )
137 |
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/examples/mask_with_text.py:
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1 | # copyright (c) 2024 Alex Telford, http://minimaleffort.tech
2 | # pylint: disable=fixme, import-error
3 | from __future__ import annotations
4 | import bpy
5 | import numpy as np
6 | from met_viewport_utils.constants import (
7 | Axis, Align, MouseButton, KeyboardModifier, FontWeight,
8 | GPUShaderPrimitiveType, GPUShaderState, FontStyle, ItemState, InteractionFlags)
9 | from met_viewport_utils.shape.rect import Rect
10 | from met_viewport_utils.shape.margins import Margins
11 | from met_viewport_utils.shape.generate import border2d, square2d, arrow2d
12 | from met_viewport_utils.algorithm.color import parse_color
13 | from met_viewport_utils.items.hud_item import HudItem
14 | from met_viewport_utils.items.font_item import FontItem
15 |
16 | from met_blender_viewport_utils.impl.font import GPUFont
17 | from met_blender_viewport_utils.impl.viewport import BlenderViewport
18 | from met_blender_viewport_utils.impl.shaders import UniformColorShader
19 |
20 |
21 | DEFAULT_FONT = GPUFont.from_props("Arial", weight=FontWeight.Normal)
22 | DEFAULT_FONT.point_size = 16
23 | DEFAULT_FONT.align = Align.Center
24 | DEFAULT_FONT.color = "#FFFFFF"
25 | DEFAULT_FONT.shadow_color = "#000000"
26 |
27 |
28 |
29 | class HudMaskItem(HudItem):
30 | def __init__(self):
31 | super().__init__()
32 | self.flags |= InteractionFlags.Draggable
33 | self._shader = UniformColorShader()
34 | self._color = parse_color("#000000", alpha=0.5)
35 | self._shader.set_uniform("color", self._color)
36 | self._shader.primitive_type = GPUShaderPrimitiveType.Tris
37 |
38 | self._shader.state = GPUShaderState.UseAlpha
39 | self._handle:Align = None
40 | self._handle_drag_start = np.array([0, 0])
41 | self._drag_margins = Margins()
42 |
43 | self._handle_shader = UniformColorShader()
44 | self._handle_shader.set_uniform("color", [1.0, 1.0, 1.0, 0.3])
45 | self._handle_shader.primitive_type = GPUShaderPrimitiveType.Tris
46 | self._handle_shader.state = GPUShaderState.UseAlpha
47 |
48 | self._edge_default_color = [1.0, 1.0, 1.0, 0.3]
49 | self._edge_active_color = parse_color("#1E90FF", alpha=0.5)
50 | self._edge_shader = UniformColorShader()
51 | self._edge_shader.set_uniform("color", self._edge_default_color)
52 | self._edge_shader.primitive_type = GPUShaderPrimitiveType.Tris
53 | self._edge_shader.state = GPUShaderState.UseAlpha
54 |
55 | self._font = DEFAULT_FONT.copy()
56 | self._font.point_size = 24
57 | self._font.align = Align.Center
58 |
59 | @property
60 | def color(self):
61 | return self._color
62 |
63 | @color.setter
64 | def color(self, color):
65 | self._color = parse_color(color)
66 | self._shader.set_uniform("color", self._color)
67 |
68 | def _get_drag_data(self):
69 | return Margins(*self.margins)
70 |
71 | def _drag_move(self,
72 | viewport,
73 | start_data,
74 | delta,
75 | modifier):
76 | if not self._handle:
77 | return None
78 | if self._handle & Align.Left:
79 | self.margins.left = start_data.left + delta[0]
80 | self.margins.right = start_data.right + delta[0]
81 | if self._handle & Align.Top:
82 | self.margins.top = start_data.top - delta[1]
83 | self.margins.bottom = start_data.bottom - delta[1]
84 | if self._handle & Align.Right:
85 | self.margins.right = start_data.right - delta[0]
86 | self.margins.left = start_data.left - delta[0]
87 | if self._handle & Align.Bottom:
88 | self.margins.bottom = start_data.bottom + delta[1]
89 | self.margins.top = start_data.top + delta[1]
90 |
91 | def screen_rect(self, viewport:BlenderViewport)->Rect:
92 | return Rect(self.position, self.size)
93 |
94 | def _is_under_mouse(self, viewport, local_position, screen_position)->bool:
95 | outline = self.screen_rect(viewport).adjusted(self.margins)
96 | # Give 10px selection radius
97 | inner = outline.adjusted(Margins(5, 5, 5, 5))
98 | if inner.contains(screen_position):
99 | return False
100 | outer = outline.adjusted(Margins(-5, -5, -5, -5))
101 | return outer.contains(screen_position)
102 |
103 | def draw(self, viewport):
104 | # TODO: Compute points if viewport and margins are different
105 | rect = self.screen_rect(viewport)
106 | mesh = border2d(rect, self.margins)
107 | self._shader.draw({"pos": mesh.points}, indices=mesh.indices)
108 |
109 | if self._handle is not None:
110 | inner_rect = rect.adjusted(self.margins)
111 | box_width = 6
112 | if self._handle == Align.Left:
113 | box = Rect((inner_rect.left()-box_width/2, inner_rect.bottom()),
114 | (box_width, inner_rect.height))
115 | elif self._handle == Align.Right:
116 | box = Rect((inner_rect.right()-box_width/2, inner_rect.bottom()),
117 | (box_width, inner_rect.height))
118 | elif self._handle == Align.Bottom:
119 | box = Rect((inner_rect.left(), inner_rect.bottom()-box_width/2),
120 | (inner_rect.width, box_width))
121 | elif self._handle == Align.Top:
122 | box = Rect((inner_rect.left(), inner_rect.top()-box_width/2),
123 | (inner_rect.width, box_width))
124 | else:
125 | return
126 |
127 | if self.state & ItemState.Dragging:
128 | self._handle_shader.set_uniform("color", self._edge_active_color)
129 | else:
130 | self._handle_shader.set_uniform("color", self._edge_default_color)
131 | mesh = square2d(box)
132 | self._handle_shader.draw({"pos": mesh.points}, indices=mesh.indices)
133 |
134 | if self.state & ItemState.Dragging:
135 | center = inner_rect.center()
136 | aspect = inner_rect.width / inner_rect.height
137 | aspect_rect = self._font.draw(f"Aspect: {aspect:.2f}", center)
138 | self._font.draw(f"Margins: {self.margins.left:.0f}, {self.margins.top:.0f}, {self.margins.right:.0f}, {self.margins.bottom:.0f}",
139 | center - np.array((0, aspect_rect.height + 5), dtype=np.float32))
140 |
141 | axis = self._handle
142 | if axis & (Align.Top|Align.Bottom):
143 | axis |= Align.HCenter
144 | else:
145 | axis |= Align.VCenter
146 |
147 | handle_position = inner_rect.point_at(axis)
148 |
149 | arrow_size = np.array((50, 50), dtype=np.float32)
150 | box = Rect(handle_position, arrow_size, Align.Center)
151 | arrow = arrow2d(box, heads=2)
152 | if self._handle & (Align.Top|Align.Bottom):
153 | arrow.rotate_by(90.0)
154 |
155 | self._handle_shader.draw({"pos": arrow.points}, indices=arrow.indices)
156 |
157 | def mouse_moved(self,
158 | viewport,
159 | local_position,
160 | screen_position,
161 | modifier):
162 | result = super().mouse_moved(viewport, local_position, screen_position, modifier)
163 | if self.state & ItemState.Dragging:
164 | return result
165 | outline = self.screen_rect(viewport).adjusted(self.margins)
166 | left_bound = Rect(outline.bottom_left(), [10, outline.height], Align.BottomCenter)
167 | if left_bound.contains(screen_position):
168 | self._handle = Align.Left
169 | return True
170 |
171 | right_bound = Rect(outline.bottom_right(), [10, outline.height], Align.BottomCenter)
172 | if right_bound.contains(screen_position):
173 | self._handle = Align.Right
174 | return True
175 |
176 | top_bound = Rect(outline.top_left(), [outline.width, 10], Align.LeftCenter)
177 | if top_bound.contains(screen_position):
178 | self._handle = Align.Top
179 | return True
180 |
181 | bottom_bound = Rect(outline.bottom_left(), [outline.width, 10], Align.LeftCenter)
182 | if bottom_bound.contains(screen_position):
183 | self._handle = Align.Bottom
184 | return True
185 |
186 | self._handle = None
187 | return result
188 |
189 |
190 |
191 |
192 | class HudOverlayOperator(bpy.types.Operator):
193 | """Hud Overlay"""
194 | bl_idname = "view3d.hud_overlay"
195 | bl_label = "HUD Overlay"
196 | _handle = None
197 | _root = None
198 |
199 | @classmethod
200 | def _RemoveHandler(cls):
201 | if cls._handle is not None:
202 | bpy.types.SpaceView3D.draw_handler_remove(cls._handle, 'WINDOW')
203 | cls._handle = None
204 |
205 | def modal(self, context:bpy.types.Context, event:bpy.types.Event):
206 | is_hud_interaction = False
207 | if context.area.type == 'VIEW_3D':
208 | viewport = BlenderViewport(context)
209 | context.area.tag_redraw()
210 | context.view_layer.update()
211 | modifier = KeyboardModifier.NoKeyboardModifier
212 | if event.ctrl:
213 | modifier |= KeyboardModifier.Ctrl
214 | if event.shift:
215 | modifier |= KeyboardModifier.Shift
216 | if event.alt:
217 | modifier |= KeyboardModifier.Alt
218 |
219 | if event.type == 'MOUSEMOVE':
220 | mouse_pos = np.array([event.mouse_region_x, event.mouse_region_y], dtype=np.float32)
221 | self._root.mouse_moved(viewport, mouse_pos, mouse_pos, modifier)
222 |
223 | elif event.type == 'LEFTMOUSE':
224 | mouse_pos = np.array([event.mouse_region_x, event.mouse_region_y], dtype=np.float32)
225 | if event.value == "PRESS":
226 | # TODO: right clicks
227 | is_hud_interaction = self._root.mouse_pressed(viewport, mouse_pos, mouse_pos, MouseButton.Left, modifier)
228 | else: # release
229 | is_hud_interaction = self._root.mouse_released(viewport, mouse_pos, mouse_pos, MouseButton.Left, modifier)
230 |
231 | elif event.type in {'ESC'}:
232 | self._RemoveHandler()
233 | return {'CANCELLED'}
234 |
235 | return {'RUNNING_MODAL'} if is_hud_interaction else {'PASS_THROUGH'}
236 |
237 | def invoke(self, context, event):
238 | if context.area.type == 'VIEW_3D':
239 | args = (self, context)
240 | self._root = HudMaskItem()
241 | self._root.margins = Margins(100, 50, 100, 50)
242 | item = FontItem("{scene.frame_current}", DEFAULT_FONT)
243 | item.data["scene"] = context.scene
244 | item.align = Align.BottomCenter
245 | item.font.align = Align.TopCenter
246 | item.parent = self._root
247 | item = FontItem("SampleProject", DEFAULT_FONT)
248 | item.flags = InteractionFlags.Draggable
249 | item.align = Align.BottomLeft
250 | item.font.align = Align.TopLeft
251 | item.parent = self._root
252 | item = FontItem("{camera.lens:.2f}mm", DEFAULT_FONT)
253 | item.data["camera"] = bpy.data.cameras["Camera"]
254 | item.align = Align.BottomRight
255 | item.font.align = Align.TopRight
256 | item.parent = self._root
257 |
258 | item = FontItem("This text can move", DEFAULT_FONT)
259 | item.font.color = parse_color("#1E90FF")
260 | item.font.point_size = 24
261 | item.font.weight = FontWeight.Bold
262 | item.font.style = FontStyle.Italic
263 | item.align = Align.TopLeft
264 | item.flags = InteractionFlags.Draggable
265 | item.parent = self._root
266 |
267 | self.__class__._handle = bpy.types.SpaceView3D.draw_handler_add(
268 | self.__class__.draw, args, 'WINDOW', 'POST_PIXEL')
269 |
270 | context.window_manager.modal_handler_add(self)
271 | return {'RUNNING_MODAL'}
272 | else:
273 | self.report({'WARNING'}, "View3D not found, cannot run operator")
274 | return {'CANCELLED'}
275 |
276 |
277 | def draw(self, context:bpy.types.Context):
278 | if context.area.type == 'VIEW_3D':
279 | viewport = BlenderViewport(context)
280 | self._root.size = viewport.rect().size
281 | self._root.draw(viewport)
282 | for item in self._root.iter_descendants(HudItem):
283 | if item.state & ItemState.Visible:
284 | item.draw(viewport)
285 |
286 | def register():
287 | bpy.utils.register_class(HudOverlayOperator)
288 |
289 |
290 | def unregister():
291 | bpy.utils.unregister_class(HudOverlayOperator)
292 |
293 | if __name__ == "__main__":
294 | register()
295 |
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291 | charge under subsection 6d.
292 |
293 | A separable portion of the object code, whose source code is excluded
294 | from the Corresponding Source as a System Library, need not be
295 | included in conveying the object code work.
296 |
297 | A "User Product" is either (1) a "consumer product", which means any
298 | tangible personal property which is normally used for personal, family,
299 | or household purposes, or (2) anything designed or sold for incorporation
300 | into a dwelling. In determining whether a product is a consumer product,
301 | doubtful cases shall be resolved in favor of coverage. For a particular
302 | product received by a particular user, "normally used" refers to a
303 | typical or common use of that class of product, regardless of the status
304 | of the particular user or of the way in which the particular user
305 | actually uses, or expects or is expected to use, the product. A product
306 | is a consumer product regardless of whether the product has substantial
307 | commercial, industrial or non-consumer uses, unless such uses represent
308 | the only significant mode of use of the product.
309 |
310 | "Installation Information" for a User Product means any methods,
311 | procedures, authorization keys, or other information required to install
312 | and execute modified versions of a covered work in that User Product from
313 | a modified version of its Corresponding Source. The information must
314 | suffice to ensure that the continued functioning of the modified object
315 | code is in no case prevented or interfered with solely because
316 | modification has been made.
317 |
318 | If you convey an object code work under this section in, or with, or
319 | specifically for use in, a User Product, and the conveying occurs as
320 | part of a transaction in which the right of possession and use of the
321 | User Product is transferred to the recipient in perpetuity or for a
322 | fixed term (regardless of how the transaction is characterized), the
323 | Corresponding Source conveyed under this section must be accompanied
324 | by the Installation Information. But this requirement does not apply
325 | if neither you nor any third party retains the ability to install
326 | modified object code on the User Product (for example, the work has
327 | been installed in ROM).
328 |
329 | The requirement to provide Installation Information does not include a
330 | requirement to continue to provide support service, warranty, or updates
331 | for a work that has been modified or installed by the recipient, or for
332 | the User Product in which it has been modified or installed. Access to a
333 | network may be denied when the modification itself materially and
334 | adversely affects the operation of the network or violates the rules and
335 | protocols for communication across the network.
336 |
337 | Corresponding Source conveyed, and Installation Information provided,
338 | in accord with this section must be in a format that is publicly
339 | documented (and with an implementation available to the public in
340 | source code form), and must require no special password or key for
341 | unpacking, reading or copying.
342 |
343 | 7. Additional Terms.
344 |
345 | "Additional permissions" are terms that supplement the terms of this
346 | License by making exceptions from one or more of its conditions.
347 | Additional permissions that are applicable to the entire Program shall
348 | be treated as though they were included in this License, to the extent
349 | that they are valid under applicable law. If additional permissions
350 | apply only to part of the Program, that part may be used separately
351 | under those permissions, but the entire Program remains governed by
352 | this License without regard to the additional permissions.
353 |
354 | When you convey a copy of a covered work, you may at your option
355 | remove any additional permissions from that copy, or from any part of
356 | it. (Additional permissions may be written to require their own
357 | removal in certain cases when you modify the work.) You may place
358 | additional permissions on material, added by you to a covered work,
359 | for which you have or can give appropriate copyright permission.
360 |
361 | Notwithstanding any other provision of this License, for material you
362 | add to a covered work, you may (if authorized by the copyright holders of
363 | that material) supplement the terms of this License with terms:
364 |
365 | a) Disclaiming warranty or limiting liability differently from the
366 | terms of sections 15 and 16 of this License; or
367 |
368 | b) Requiring preservation of specified reasonable legal notices or
369 | author attributions in that material or in the Appropriate Legal
370 | Notices displayed by works containing it; or
371 |
372 | c) Prohibiting misrepresentation of the origin of that material, or
373 | requiring that modified versions of such material be marked in
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375 |
376 | d) Limiting the use for publicity purposes of names of licensors or
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379 | e) Declining to grant rights under trademark law for use of some
380 | trade names, trademarks, or service marks; or
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382 | f) Requiring indemnification of licensors and authors of that
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384 | it) with contractual assumptions of liability to the recipient, for
385 | any liability that these contractual assumptions directly impose on
386 | those licensors and authors.
387 |
388 | All other non-permissive additional terms are considered "further
389 | restrictions" within the meaning of section 10. If the Program as you
390 | received it, or any part of it, contains a notice stating that it is
391 | governed by this License along with a term that is a further
392 | restriction, you may remove that term. If a license document contains
393 | a further restriction but permits relicensing or conveying under this
394 | License, you may add to a covered work material governed by the terms
395 | of that license document, provided that the further restriction does
396 | not survive such relicensing or conveying.
397 |
398 | If you add terms to a covered work in accord with this section, you
399 | must place, in the relevant source files, a statement of the
400 | additional terms that apply to those files, or a notice indicating
401 | where to find the applicable terms.
402 |
403 | Additional terms, permissive or non-permissive, may be stated in the
404 | form of a separately written license, or stated as exceptions;
405 | the above requirements apply either way.
406 |
407 | 8. Termination.
408 |
409 | You may not propagate or modify a covered work except as expressly
410 | provided under this License. Any attempt otherwise to propagate or
411 | modify it is void, and will automatically terminate your rights under
412 | this License (including any patent licenses granted under the third
413 | paragraph of section 11).
414 |
415 | However, if you cease all violation of this License, then your
416 | license from a particular copyright holder is reinstated (a)
417 | provisionally, unless and until the copyright holder explicitly and
418 | finally terminates your license, and (b) permanently, if the copyright
419 | holder fails to notify you of the violation by some reasonable means
420 | prior to 60 days after the cessation.
421 |
422 | Moreover, your license from a particular copyright holder is
423 | reinstated permanently if the copyright holder notifies you of the
424 | violation by some reasonable means, this is the first time you have
425 | received notice of violation of this License (for any work) from that
426 | copyright holder, and you cure the violation prior to 30 days after
427 | your receipt of the notice.
428 |
429 | Termination of your rights under this section does not terminate the
430 | licenses of parties who have received copies or rights from you under
431 | this License. If your rights have been terminated and not permanently
432 | reinstated, you do not qualify to receive new licenses for the same
433 | material under section 10.
434 |
435 | 9. Acceptance Not Required for Having Copies.
436 |
437 | You are not required to accept this License in order to receive or
438 | run a copy of the Program. Ancillary propagation of a covered work
439 | occurring solely as a consequence of using peer-to-peer transmission
440 | to receive a copy likewise does not require acceptance. However,
441 | nothing other than this License grants you permission to propagate or
442 | modify any covered work. These actions infringe copyright if you do
443 | not accept this License. Therefore, by modifying or propagating a
444 | covered work, you indicate your acceptance of this License to do so.
445 |
446 | 10. Automatic Licensing of Downstream Recipients.
447 |
448 | Each time you convey a covered work, the recipient automatically
449 | receives a license from the original licensors, to run, modify and
450 | propagate that work, subject to this License. You are not responsible
451 | for enforcing compliance by third parties with this License.
452 |
453 | An "entity transaction" is a transaction transferring control of an
454 | organization, or substantially all assets of one, or subdividing an
455 | organization, or merging organizations. If propagation of a covered
456 | work results from an entity transaction, each party to that
457 | transaction who receives a copy of the work also receives whatever
458 | licenses to the work the party's predecessor in interest had or could
459 | give under the previous paragraph, plus a right to possession of the
460 | Corresponding Source of the work from the predecessor in interest, if
461 | the predecessor has it or can get it with reasonable efforts.
462 |
463 | You may not impose any further restrictions on the exercise of the
464 | rights granted or affirmed under this License. For example, you may
465 | not impose a license fee, royalty, or other charge for exercise of
466 | rights granted under this License, and you may not initiate litigation
467 | (including a cross-claim or counterclaim in a lawsuit) alleging that
468 | any patent claim is infringed by making, using, selling, offering for
469 | sale, or importing the Program or any portion of it.
470 |
471 | 11. Patents.
472 |
473 | A "contributor" is a copyright holder who authorizes use under this
474 | License of the Program or a work on which the Program is based. The
475 | work thus licensed is called the contributor's "contributor version".
476 |
477 | A contributor's "essential patent claims" are all patent claims
478 | owned or controlled by the contributor, whether already acquired or
479 | hereafter acquired, that would be infringed by some manner, permitted
480 | by this License, of making, using, or selling its contributor version,
481 | but do not include claims that would be infringed only as a
482 | consequence of further modification of the contributor version. For
483 | purposes of this definition, "control" includes the right to grant
484 | patent sublicenses in a manner consistent with the requirements of
485 | this License.
486 |
487 | Each contributor grants you a non-exclusive, worldwide, royalty-free
488 | patent license under the contributor's essential patent claims, to
489 | make, use, sell, offer for sale, import and otherwise run, modify and
490 | propagate the contents of its contributor version.
491 |
492 | In the following three paragraphs, a "patent license" is any express
493 | agreement or commitment, however denominated, not to enforce a patent
494 | (such as an express permission to practice a patent or covenant not to
495 | sue for patent infringement). To "grant" such a patent license to a
496 | party means to make such an agreement or commitment not to enforce a
497 | patent against the party.
498 |
499 | If you convey a covered work, knowingly relying on a patent license,
500 | and the Corresponding Source of the work is not available for anyone
501 | to copy, free of charge and under the terms of this License, through a
502 | publicly available network server or other readily accessible means,
503 | then you must either (1) cause the Corresponding Source to be so
504 | available, or (2) arrange to deprive yourself of the benefit of the
505 | patent license for this particular work, or (3) arrange, in a manner
506 | consistent with the requirements of this License, to extend the patent
507 | license to downstream recipients. "Knowingly relying" means you have
508 | actual knowledge that, but for the patent license, your conveying the
509 | covered work in a country, or your recipient's use of the covered work
510 | in a country, would infringe one or more identifiable patents in that
511 | country that you have reason to believe are valid.
512 |
513 | If, pursuant to or in connection with a single transaction or
514 | arrangement, you convey, or propagate by procuring conveyance of, a
515 | covered work, and grant a patent license to some of the parties
516 | receiving the covered work authorizing them to use, propagate, modify
517 | or convey a specific copy of the covered work, then the patent license
518 | you grant is automatically extended to all recipients of the covered
519 | work and works based on it.
520 |
521 | A patent license is "discriminatory" if it does not include within
522 | the scope of its coverage, prohibits the exercise of, or is
523 | conditioned on the non-exercise of one or more of the rights that are
524 | specifically granted under this License. You may not convey a covered
525 | work if you are a party to an arrangement with a third party that is
526 | in the business of distributing software, under which you make payment
527 | to the third party based on the extent of your activity of conveying
528 | the work, and under which the third party grants, to any of the
529 | parties who would receive the covered work from you, a discriminatory
530 | patent license (a) in connection with copies of the covered work
531 | conveyed by you (or copies made from those copies), or (b) primarily
532 | for and in connection with specific products or compilations that
533 | contain the covered work, unless you entered into that arrangement,
534 | or that patent license was granted, prior to 28 March 2007.
535 |
536 | Nothing in this License shall be construed as excluding or limiting
537 | any implied license or other defenses to infringement that may
538 | otherwise be available to you under applicable patent law.
539 |
540 | 12. No Surrender of Others' Freedom.
541 |
542 | If conditions are imposed on you (whether by court order, agreement or
543 | otherwise) that contradict the conditions of this License, they do not
544 | excuse you from the conditions of this License. If you cannot convey a
545 | covered work so as to satisfy simultaneously your obligations under this
546 | License and any other pertinent obligations, then as a consequence you may
547 | not convey it at all. For example, if you agree to terms that obligate you
548 | to collect a royalty for further conveying from those to whom you convey
549 | the Program, the only way you could satisfy both those terms and this
550 | License would be to refrain entirely from conveying the Program.
551 |
552 | 13. Use with the GNU Affero General Public License.
553 |
554 | Notwithstanding any other provision of this License, you have
555 | permission to link or combine any covered work with a work licensed
556 | under version 3 of the GNU Affero General Public License into a single
557 | combined work, and to convey the resulting work. The terms of this
558 | License will continue to apply to the part which is the covered work,
559 | but the special requirements of the GNU Affero General Public License,
560 | section 13, concerning interaction through a network will apply to the
561 | combination as such.
562 |
563 | 14. Revised Versions of this License.
564 |
565 | The Free Software Foundation may publish revised and/or new versions of
566 | the GNU General Public License from time to time. Such new versions will
567 | be similar in spirit to the present version, but may differ in detail to
568 | address new problems or concerns.
569 |
570 | Each version is given a distinguishing version number. If the
571 | Program specifies that a certain numbered version of the GNU General
572 | Public License "or any later version" applies to it, you have the
573 | option of following the terms and conditions either of that numbered
574 | version or of any later version published by the Free Software
575 | Foundation. If the Program does not specify a version number of the
576 | GNU General Public License, you may choose any version ever published
577 | by the Free Software Foundation.
578 |
579 | If the Program specifies that a proxy can decide which future
580 | versions of the GNU General Public License can be used, that proxy's
581 | public statement of acceptance of a version permanently authorizes you
582 | to choose that version for the Program.
583 |
584 | Later license versions may give you additional or different
585 | permissions. However, no additional obligations are imposed on any
586 | author or copyright holder as a result of your choosing to follow a
587 | later version.
588 |
589 | 15. Disclaimer of Warranty.
590 |
591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
599 |
600 | 16. Limitation of Liability.
601 |
602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
610 | SUCH DAMAGES.
611 |
612 | 17. Interpretation of Sections 15 and 16.
613 |
614 | If the disclaimer of warranty and limitation of liability provided
615 | above cannot be given local legal effect according to their terms,
616 | reviewing courts shall apply local law that most closely approximates
617 | an absolute waiver of all civil liability in connection with the
618 | Program, unless a warranty or assumption of liability accompanies a
619 | copy of the Program in return for a fee.
620 |
621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
626 | possible use to the public, the best way to achieve this is to make it
627 | free software which everyone can redistribute and change under these terms.
628 |
629 | To do so, attach the following notices to the program. It is safest
630 | to attach them to the start of each source file to most effectively
631 | state the exclusion of warranty; and each file should have at least
632 | the "copyright" line and a pointer to where the full notice is found.
633 |
634 |
635 | Copyright (C)
636 |
637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
639 | the Free Software Foundation, either version 3 of the License, or
640 | (at your option) any later version.
641 |
642 | This program is distributed in the hope that it will be useful,
643 | but WITHOUT ANY WARRANTY; without even the implied warranty of
644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
646 |
647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
654 |
655 | Copyright (C)
656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
665 | if any, to sign a "copyright disclaimer" for the program, if necessary.
666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
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