├── .gitignore ├── Config ├── DefaultEditor.ini ├── DefaultEngine.ini ├── DefaultGame.ini └── DefaultInput.ini ├── Content ├── Blueprints │ ├── Enum │ │ └── EHeadsetEnum.uasset │ ├── FunctionLibraries │ │ └── BPFL_VRFunctionLibrary.uasset │ └── Structs │ │ └── SQuat.uasset ├── DemoRoom │ ├── BluePrint │ │ ├── BP_DemoDisplay.uasset │ │ ├── BP_DemoDisplay_Enum.uasset │ │ ├── BP_DemoRoom.uasset │ │ ├── BP_DemoRoom_Enum.uasset │ │ └── BP_DemoTriggerManual.uasset │ ├── Materials │ │ ├── DefaultTextMaterialTranslucentUnlit.uasset │ │ ├── M_Button.uasset │ │ ├── M_Button_Chrome.uasset │ │ ├── M_Button_Inst.uasset │ │ ├── M_DemoRoomTiles.uasset │ │ ├── M_DemoRoomTiles_Inst.uasset │ │ ├── M_DemoWall.uasset │ │ ├── M_DemoWallPattern.uasset │ │ ├── M_DemoWallPattern_Inst.uasset │ │ ├── M_DemoWallPattern_Inst_Mirrored.uasset │ │ ├── M_DemoWallPattern_NoText.uasset │ │ ├── M_DemoWall_Inst.uasset │ │ ├── M_DemoWall_Inst2.uasset │ │ ├── M_DemoWall_Inst_3.uasset │ │ ├── M_DemoWall_Inst_BaseFloor_Inst.uasset │ │ ├── M_DemoWall_Inst_NamePlate.uasset │ │ ├── M_DemoWall_MattPlastic.uasset │ │ ├── M_Glass.uasset │ │ ├── M_Glass_Inst.uasset │ │ ├── M_LightTube.uasset │ │ └── M_LightTube_Inst.uasset │ ├── Meshes │ │ ├── SM_Base.uasset │ │ ├── SM_Base2.uasset │ │ ├── SM_BaseRoom.uasset │ │ ├── SM_Base_FlatWall.uasset │ │ ├── SM_Button.uasset │ │ ├── SM_DemoDivider_1.uasset │ │ ├── SM_DemoDivider_2.uasset │ │ ├── SM_DemoRoomBackWall.uasset │ │ ├── SM_DemoRoomBackWall2.uasset │ │ ├── SM_DemoRoomClamp.uasset │ │ ├── SM_DemoRoomClamp2.uasset │ │ ├── SM_DemoRoomL.uasset │ │ ├── SM_DemoRoomLTrim.uasset │ │ ├── SM_DemoRoomTrim.uasset │ │ ├── SM_DemoRoomTrim2.uasset │ │ ├── SM_DemoRoomTrimAdd.uasset │ │ ├── SM_DemoRoomU.uasset │ │ ├── SM_DemoRoomU2.uasset │ │ ├── SM_DemoRoomU_Hole.uasset │ │ ├── SM_NamePlate.uasset │ │ ├── SM_URoom_Wall.uasset │ │ └── SM_URoom_Wall2.uasset │ └── Textures │ │ ├── T_Pattern_M.uasset │ │ ├── T_RoomTiles_M.uasset │ │ ├── T_RoomTiles_N.uasset │ │ └── T_UnrealEngineDecal.uasset ├── ExampleContent │ ├── VR_Head_IK │ │ ├── AnimBlueprint │ │ │ └── ABP_HeadIK.uasset │ │ ├── Blueprints │ │ │ ├── BP_HeadIKPawn.uasset │ │ │ └── HeadIKPawn.uasset │ │ ├── Materials │ │ │ ├── HeadIKRenderTarget2D_Mat.uasset │ │ │ └── M_HeadIKRenderTarget2D.uasset │ │ └── Textures │ │ │ ├── HeadIKRenderTarget2D.uasset │ │ │ └── RT_HeadIKRenderTarget2D.uasset │ ├── VR_Simple_Teleportation │ │ └── Blueprints │ │ │ ├── AdvancedTelePawn.uasset │ │ │ ├── BP_SimpleTelePawn.uasset │ │ │ └── SimpleTelePawn.uasset │ ├── VR_SteamVR_Introduction │ │ ├── Blueprints │ │ │ ├── BP_ChaperoneExample.uasset │ │ │ ├── BP_SteamVRPawn.uasset │ │ │ └── SteamVRPawn.uasset │ │ └── Materials │ │ │ ├── M_ChaperoneVisualiser.uasset │ │ │ └── M_TeleportSolid.uasset │ ├── VR_Trace_Interaction │ │ ├── Blueprints │ │ │ ├── BP_TeleportArea.uasset │ │ │ ├── BP_TeleportNavMesh.uasset │ │ │ ├── BP_TeleportNode.uasset │ │ │ ├── BP_TeleportPreview.uasset │ │ │ ├── BP_TeleportVolume.uasset │ │ │ ├── BP_TraceInteractionActor.uasset │ │ │ ├── BP_TraceInteractionPawn.uasset │ │ │ ├── BP_TraceVisualiser.uasset │ │ │ ├── Components │ │ │ │ ├── BP_TraceInteractor.uasset │ │ │ │ └── TraceInteractor.uasset │ │ │ ├── Default__ParabolaVisualiser_C.uasset │ │ │ ├── Enums │ │ │ │ └── EInteractionTraceTypes.uasset │ │ │ ├── FunctionLibraries │ │ │ │ └── BPFL_TraceWidgetFunctionLibrary.uasset │ │ │ ├── Interfaces │ │ │ │ └── BPI_TraceInteractionInterface.uasset │ │ │ ├── TeleportArea.uasset │ │ │ ├── TeleportNode.uasset │ │ │ ├── TeleportPreview.uasset │ │ │ ├── TeleportVolume.uasset │ │ │ ├── TraceInteractionActor.uasset │ │ │ ├── TraceInteractionPawn.uasset │ │ │ ├── TraceVisualiser.uasset │ │ │ ├── UI │ │ │ │ ├── BP_BasicMenuActor.uasset │ │ │ │ ├── BP_KeyboardActor.uasset │ │ │ │ ├── BP_WebBrowserActor.uasset │ │ │ │ ├── BasicMenuActor.uasset │ │ │ │ ├── KeyboardActor.uasset │ │ │ │ └── WebBrowserActor.uasset │ │ │ └── Widgets │ │ │ │ ├── BasicInGameMenu.uasset │ │ │ │ ├── DocMenu.uasset │ │ │ │ ├── WB_BasicMenu.uasset │ │ │ │ ├── WB_CircleWidget.uasset │ │ │ │ ├── WB_KeyboardKeyWidget.uasset │ │ │ │ ├── WB_KeyboardWidget.uasset │ │ │ │ └── WB_WebBrowserWidget.uasset │ │ ├── Effects │ │ │ └── P_VRTeleport.uasset │ │ ├── Materials │ │ │ ├── M_BloomPlane.uasset │ │ │ ├── M_BloomPlane_Blue.uasset │ │ │ ├── M_BloomPlane_Green.uasset │ │ │ ├── M_RingMaterial.uasset │ │ │ ├── M_TeleportArea.uasset │ │ │ ├── M_TeleportEdgeMaterial.uasset │ │ │ ├── M_TeleportGridMaterial.uasset │ │ │ ├── M_TeleportGridSimple.uasset │ │ │ ├── M_TeleportSolid.uasset │ │ │ ├── M_TeleportSolid_Blue.uasset │ │ │ ├── M_TeleportSolid_Green.uasset │ │ │ ├── M_UICircle.uasset │ │ │ ├── M_UICircleRedicle.uasset │ │ │ └── TeleportGridSimple.uasset │ │ ├── Meshes │ │ │ ├── S_1_Unit_Plane_Offset.uasset │ │ │ ├── S_CaplessCylinder.uasset │ │ │ ├── S_CombatArea_Base.uasset │ │ │ ├── S_Pipe.uasset │ │ │ └── S_TraceVisualiseCylinder.uasset │ │ └── Textures │ │ │ ├── T_Bloom_Sprite.uasset │ │ │ ├── T_CombatArea_Arc.uasset │ │ │ ├── T_GridBasic.uasset │ │ │ ├── T_Shift.uasset │ │ │ └── T_backspace.uasset │ └── VR_World_Interaction │ │ ├── Blueprints │ │ ├── BP_DemoTriggerManual.uasset │ │ ├── BP_WorldInteractionPawn.uasset │ │ ├── Bitmasks │ │ │ └── CartridgeBitmask.uasset │ │ ├── Components │ │ │ └── BPC_WorldInteractor.uasset │ │ ├── FeedbackEffects │ │ │ ├── EFeedbackIntensity.uasset │ │ │ ├── EFeedbackType.uasset │ │ │ ├── HighIntensityBurst.uasset │ │ │ ├── HighIntensityShake.uasset │ │ │ ├── LeftHighIntensityBurst_2.uasset │ │ │ ├── LeftHighIntensityShake_2.uasset │ │ │ ├── LeftLowIntensityBurst_2.uasset │ │ │ ├── LeftLowIntensityShake_2.uasset │ │ │ ├── LowIntensityBurst.uasset │ │ │ ├── LowIntensityShake.uasset │ │ │ └── NewForceFeedbackEffect.uasset │ │ ├── FunctionLibraries │ │ │ ├── BPFL_FeedbackFunctionLibrary.uasset │ │ │ └── BPFL_SegmentFunctionLibrary.uasset │ │ ├── InteractiveObjects │ │ │ ├── BP_CartridgeHolder.uasset │ │ │ ├── BP_Eraser.uasset │ │ │ ├── BP_InteractableButton.uasset │ │ │ ├── BP_InteractableCartridge.uasset │ │ │ ├── BP_InteractableDrawer.uasset │ │ │ ├── BP_InteractableLever.uasset │ │ │ ├── BP_InteractableSlider.uasset │ │ │ ├── BP_InteractiveButton.uasset │ │ │ ├── BP_InteractiveCartridge.uasset │ │ │ ├── BP_InteractiveDoor.uasset │ │ │ ├── BP_InteractiveDrawer.uasset │ │ │ ├── BP_InteractiveGun.uasset │ │ │ ├── BP_InteractiveLever.uasset │ │ │ ├── BP_InteractiveSlider.uasset │ │ │ ├── BP_InteractiveStaticMeshActor.uasset │ │ │ ├── BP_InteractiveStaticMeshActorConstraint.uasset │ │ │ ├── BP_InteractiveTwoHandedGun.uasset │ │ │ ├── BP_Marker.uasset │ │ │ └── BP_WhiteBoard.uasset │ │ ├── Interfaces │ │ │ └── BPI_WorldInteractive.uasset │ │ └── Structs │ │ │ └── SSegmentStruct.uasset │ │ ├── Materials │ │ ├── M_BasicCubeGlass.uasset │ │ ├── M_BasicCubeIce.uasset │ │ ├── M_BasicCubeMaterial.uasset │ │ ├── M_BasicCubeRubber.uasset │ │ ├── M_BasicHighlightMaterial.uasset │ │ ├── M_WhiteBoardClearMaterial.uasset │ │ ├── M_WhiteBoardMaterial.uasset │ │ └── PhysMat │ │ │ ├── Ice.uasset │ │ │ └── Rubber.uasset │ │ └── Sequences │ │ ├── DoorMatineeLevelSequence.uasset │ │ └── LeverPlatformLevelSequence.uasset ├── Mannequin │ ├── Animations │ │ └── ThirdPersonIdle.uasset │ └── Character │ │ ├── Materials │ │ ├── M_UE4Man_Body.uasset │ │ ├── M_UE4Man_ChestLogo.uasset │ │ └── MaterialLayers │ │ │ ├── ML_GlossyBlack_Latex_UE4.uasset │ │ │ ├── ML_Plastic_Shiny_Beige.uasset │ │ │ ├── ML_Plastic_Shiny_Beige_LOGO.uasset │ │ │ ├── ML_SoftMetal_UE4.uasset │ │ │ ├── T_ML_Aluminum01.uasset │ │ │ ├── T_ML_Aluminum01_N.uasset │ │ │ ├── T_ML_Rubber_Blue_01_D.uasset │ │ │ └── T_ML_Rubber_Blue_01_N.uasset │ │ ├── Mesh │ │ ├── SK_Mannequin.uasset │ │ ├── SK_Mannequin_PhysicsAsset.uasset │ │ └── UE4_Mannequin_Skeleton.uasset │ │ └── Textures │ │ ├── UE4Man_Logo_N.uasset │ │ ├── UE4_LOGO_CARD.uasset │ │ ├── UE4_Mannequin_MAT_MASKA.uasset │ │ └── UE4_Mannequin__normals.uasset └── Maps │ ├── VRLookInteraction.uasset │ ├── VR_Examples_Introduction.umap │ ├── VR_Examples_Introduction_BuiltData.uasset │ ├── VR_Head_IK.umap │ ├── VR_Head_IK_BuiltData.uasset │ ├── VR_Look_Interaction_2.uasset │ ├── VR_Simple_Teleportation.umap │ ├── VR_Simple_Teleportation_BuiltData.uasset │ ├── VR_SteamVR_Introduction.umap │ ├── VR_SteamVR_Introduction_BuiltData.uasset │ ├── VR_Trace_Interaction.umap │ ├── VR_Trace_Interaction_BuiltData.uasset │ ├── VR_World_Interaction.umap │ └── VR_World_Interaction_BuiltData.uasset ├── LICENSE ├── README.md └── VRContentExamples.uproject /.gitignore: -------------------------------------------------------------------------------- 1 | # Compiled Object files 2 | *.slo 3 | *.lo 4 | *.o 5 | *.obj 6 | 7 | # Precompiled Headers 8 | *.gch 9 | *.pch 10 | 11 | # Compiled Dynamic libraries 12 | *.so 13 | *.dylib 14 | *.dll 15 | 16 | # Fortran module files 17 | *.mod 18 | 19 | # Compiled Static libraries 20 | *.lai 21 | *.la 22 | *.a 23 | *.lib 24 | 25 | # Executables 26 | *.exe 27 | *.out 28 | *.app 29 | *.ipa 30 | 31 | # These project files can be generated by the engine 32 | *.xcodeproj 33 | *.sln 34 | *.suo 35 | *.opensdf 36 | *.sdf 37 | 38 | # Precompiled Assets 39 | SourceArt/**/*.png 40 | SourceArt/**/*.tga 41 | 42 | # Binary Files 43 | Binaries/* 44 | 45 | # Builds 46 | Build/* 47 | 48 | # Don't ignore icon files in Build 49 | !Build/**/*.ico 50 | 51 | # Configuration files generated by the Editor 52 | Saved/* 53 | 54 | # Compiled source files for the engine to use 55 | Intermediate/* 56 | 57 | # Cache files for the editor to use 58 | DerivedDataCache/* 59 | -------------------------------------------------------------------------------- /Config/DefaultEditor.ini: -------------------------------------------------------------------------------- 1 | [EditoronlyBP] 2 | bAllowClassAndBlueprintPinMatching=true 3 | bReplaceBlueprintWithClass=true 4 | bDontLoadBlueprintOutsideEditor=true 5 | bBlueprintIsNotBlueprintType=true 6 | 7 | [/Script/UnrealEd.AssetViewerSettings] 8 | 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9 | 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10 | +Profiles=(ProfileName="Default",DirectionalLightIntensity=2.620000,DirectionalLightColor=(R=0.990000,G=0.839850,B=0.732600,A=1.000000),SkyLightIntensity=0.880000,bRotateLightingRig=False,bShowEnvironment=True,bShowFloor=True,EnvironmentCubeMapPath="",PostProcessingSettings=(bOverride_WhiteTemp=True,bOverride_WhiteTint=False,bOverride_ColorSaturation=True,bOverride_ColorContrast=True,bOverride_ColorGamma=True,bOverride_ColorGain=True,bOverride_ColorOffset=True,bOverride_ColorSaturationShadows=False,bOverride_ColorContrastShadows=False,bOverride_ColorGammaShadows=False,bOverride_ColorGainShadows=False,bOverride_ColorOffsetShadows=False,bOverride_ColorSaturationMidtones=False,bOverride_ColorContrastMidtones=False,bOverride_ColorGammaMidtones=False,bOverride_ColorGainMidtones=False,bOverride_ColorOffsetMidtones=False,bOverride_ColorSaturationHighlights=False,bOverride_ColorContrastHighlights=False,bOverride_ColorGammaHighlights=False,bOverride_ColorGainHighlights=False,bOverride_ColorOffsetHighlights=False,bOverride_ColorCorrectionShadowsMax=False,bOverride_ColorCorrectionHighlightsMin=False,bOverride_FilmWhitePoint=False,bOverride_FilmSaturation=False,bOverride_FilmChannelMixerRed=False,bOverride_FilmChannelMixerGreen=False,bOverride_FilmChannelMixerBlue=False,bOverride_FilmContrast=False,bOverride_FilmDynamicRange=False,bOverride_FilmHealAmount=False,bOverride_FilmToeAmount=False,bOverride_FilmShadowTint=False,bOverride_FilmShadowTintBlend=False,bOverride_FilmShadowTintAmount=False,bOverride_FilmSlope=True,bOverride_FilmToe=True,bOverride_FilmShoulder=True,bOverride_FilmBlackClip=True,bOverride_FilmWhiteClip=True,bOverride_SceneColorTint=False,bOverride_SceneFringeIntensity=False,bOverride_AmbientCubemapTint=False,bOverride_AmbientCubemapIntensity=False,bOverride_BloomIntensity=True,bOverride_BloomThreshold=False,bOverride_Bloom1Tint=False,bOverride_Bloom1Size=False,bOverride_Bloom2Size=False,bOverride_Bloom2Tint=False,bOverride_Bloom3Tint=False,bOverride_Bloom3Size=False,bOverride_Bloom4Tint=False,bOverride_Bloom4Size=False,bOverride_Bloom5Tint=False,bOverride_Bloom5Size=False,bOverride_Bloom6Tint=False,bOverride_Bloom6Size=False,bOverride_BloomSizeScale=False,bOverride_BloomDirtMaskIntensity=False,bOverride_BloomDirtMaskTint=False,bOverride_BloomDirtMask=False,bOverride_AutoExposureMethod=True,bOverride_AutoExposureLowPercent=False,bOverride_AutoExposureHighPercent=False,bOverride_AutoExposureMinBrightness=True,bOverride_AutoExposureMaxBrightness=True,bOverride_AutoExposureSpeedUp=False,bOverride_AutoExposureSpeedDown=False,bOverride_AutoExposureBias=True,bOverride_HistogramLogMin=True,bOverride_HistogramLogMax=True,bOverride_LensFlareIntensity=False,bOverride_LensFlareTint=False,bOverride_LensFlareTints=False,bOverride_LensFlareBokehSize=False,bOverride_LensFlareBokehShape=False,bOverride_LensFlareThreshold=False,bOverride_VignetteIntensity=True,bOverride_GrainIntensity=False,bOverride_GrainJitter=False,bOverride_AmbientOcclusionIntensity=True,bOverride_AmbientOcclusionStaticFraction=True,bOverride_AmbientOcclusionRadius=True,bOverride_AmbientOcclusionFadeDistance=False,bOverride_AmbientOcclusionFadeRadius=False,bOverride_AmbientOcclusionDistance=False,bOverride_AmbientOcclusionRadiusInWS=False,bOverride_AmbientOcclusionPower=True,bOverride_AmbientOcclusionBias=True,bOverride_AmbientOcclusionQuality=True,bOverride_AmbientOcclusionMipBlend=True,bOverride_AmbientOcclusionMipScale=True,bOverride_AmbientOcclusionMipThreshold=True,bOverride_LPVIntensity=False,bOverride_LPVDirectionalOcclusionIntensity=False,bOverride_LPVDirectionalOcclusionRadius=False,bOverride_LPVDiffuseOcclusionExponent=False,bOverride_LPVSpecularOcclusionExponent=False,bOverride_LPVDiffuseOcclusionIntensity=False,bOverride_LPVSpecularOcclusionIntensity=False,bOverride_LPVSize=False,bOverride_LPVSecondaryOcclusionIntensity=False,bOverride_LPVSecondaryBounceIntensity=False,bOverride_LPVGeometryVolumeBias=False,bOverride_LPVVplInjectionBias=False,bOverride_LPVEmissiveInjectionIntensity=False,bOverride_IndirectLightingColor=False,bOverride_IndirectLightingIntensity=False,bOverride_ColorGradingIntensity=True,bOverride_ColorGradingLUT=True,bOverride_DepthOfFieldFocalDistance=False,bOverride_DepthOfFieldFstop=False,bOverride_DepthOfFieldSensorWidth=False,bOverride_DepthOfFieldDepthBlurRadius=False,bOverride_DepthOfFieldDepthBlurAmount=False,bOverride_DepthOfFieldFocalRegion=False,bOverride_DepthOfFieldNearTransitionRegion=False,bOverride_DepthOfFieldFarTransitionRegion=False,bOverride_DepthOfFieldScale=True,bOverride_DepthOfFieldMaxBokehSize=False,bOverride_DepthOfFieldNearBlurSize=False,bOverride_DepthOfFieldFarBlurSize=False,bOverride_DepthOfFieldMethod=True,bOverride_MobileHQGaussian=False,bOverride_DepthOfFieldBokehShape=False,bOverride_DepthOfFieldOcclusion=False,bOverride_DepthOfFieldColorThreshold=False,bOverride_DepthOfFieldSizeThreshold=False,bOverride_DepthOfFieldSkyFocusDistance=False,bOverride_DepthOfFieldVignetteSize=False,bOverride_MotionBlurAmount=False,bOverride_MotionBlurMax=False,bOverride_MotionBlurPerObjectSize=False,bOverride_ScreenPercentage=False,bOverride_ScreenSpaceReflectionIntensity=True,bOverride_ScreenSpaceReflectionQuality=True,bOverride_ScreenSpaceReflectionMaxRoughness=True,bOverride_ScreenSpaceReflectionRoughnessScale=False,WhiteTemp=6700.000000,WhiteTint=0.000000,ColorSaturation=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrast=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGamma=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGain=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffset=(X=0.005000,Y=0.005000,Z=0.005000,W=0.000000),ColorSaturationShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetShadows=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorCorrectionShadowsMax=0.090000,ColorSaturationMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetMidtones=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorSaturationHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetHighlights=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorCorrectionHighlightsMin=0.500000,FilmWhitePoint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),FilmShadowTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),FilmShadowTintBlend=0.500000,FilmShadowTintAmount=0.000000,FilmSaturation=1.000000,FilmChannelMixerRed=(R=1.000000,G=0.000000,B=0.000000,A=1.000000),FilmChannelMixerGreen=(R=0.000000,G=1.000000,B=0.000000,A=1.000000),FilmChannelMixerBlue=(R=0.000000,G=0.000000,B=1.000000,A=1.000000),FilmContrast=0.030000,FilmToeAmount=1.000000,FilmHealAmount=0.180000,FilmDynamicRange=4.000000,FilmSlope=0.880000,FilmToe=0.550000,FilmShoulder=0.260000,FilmBlackClip=0.000000,FilmWhiteClip=0.040000,SceneColorTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),SceneFringeIntensity=0.000000,BloomIntensity=1.000000,BloomThreshold=1.000000,BloomSizeScale=4.000000,Bloom1Size=1.000000,Bloom2Size=4.000000,Bloom3Size=16.000000,Bloom4Size=32.000000,Bloom5Size=64.000000,Bloom6Size=64.000000,Bloom1Tint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),Bloom2Tint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),Bloom3Tint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),Bloom4Tint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),Bloom5Tint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),Bloom6Tint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),BloomDirtMaskIntensity=1.000000,BloomDirtMaskTint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),BloomDirtMask=None,LPVIntensity=1.000000,LPVVplInjectionBias=0.640000,LPVSize=5312.000000,LPVSecondaryOcclusionIntensity=0.000000,LPVSecondaryBounceIntensity=0.000000,LPVGeometryVolumeBias=0.384000,LPVEmissiveInjectionIntensity=1.000000,LPVDirectionalOcclusionIntensity=0.000000,LPVDirectionalOcclusionRadius=8.000000,LPVDiffuseOcclusionExponent=1.000000,LPVSpecularOcclusionExponent=7.000000,LPVDiffuseOcclusionIntensity=1.000000,LPVSpecularOcclusionIntensity=1.000000,AmbientCubemapTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),AmbientCubemapIntensity=1.000000,AmbientCubemap=None,AutoExposureMethod=AEM_Histogram,AutoExposureLowPercent=80.000000,AutoExposureHighPercent=98.300003,AutoExposureMinBrightness=1.000000,AutoExposureMaxBrightness=1.000000,AutoExposureSpeedUp=3.000000,AutoExposureSpeedDown=1.000000,AutoExposureBias=0.330000,HistogramLogMin=-8.000000,HistogramLogMax=4.000000,LensFlareIntensity=1.000000,LensFlareTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),LensFlareBokehSize=3.000000,LensFlareThreshold=8.000000,LensFlareBokehShape=None,LensFlareTints[0]=(R=1.000000,G=0.800000,B=0.400000,A=0.600000),LensFlareTints[1]=(R=1.000000,G=1.000000,B=0.600000,A=0.530000),LensFlareTints[2]=(R=0.800000,G=0.800000,B=1.000000,A=0.460000),LensFlareTints[3]=(R=0.500000,G=1.000000,B=0.400000,A=0.390000),LensFlareTints[4]=(R=0.500000,G=0.800000,B=1.000000,A=0.310000),LensFlareTints[5]=(R=0.900000,G=1.000000,B=0.800000,A=0.270000),LensFlareTints[6]=(R=1.000000,G=0.800000,B=0.400000,A=0.220000),LensFlareTints[7]=(R=0.900000,G=0.700000,B=0.700000,A=0.150000),VignetteIntensity=0.161468,GrainJitter=0.000000,GrainIntensity=0.000000,AmbientOcclusionIntensity=1.000000,AmbientOcclusionStaticFraction=1.000000,AmbientOcclusionRadius=73.477997,AmbientOcclusionRadiusInWS=False,AmbientOcclusionFadeDistance=8000.000000,AmbientOcclusionFadeRadius=5000.000000,AmbientOcclusionDistance=80.000000,AmbientOcclusionPower=1.200000,AmbientOcclusionBias=3.000000,AmbientOcclusionQuality=100.000000,AmbientOcclusionMipBlend=0.600000,AmbientOcclusionMipScale=1.700000,AmbientOcclusionMipThreshold=0.010000,IndirectLightingColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),IndirectLightingIntensity=1.000000,ColorGradingIntensity=0.000000,ColorGradingLUT=Texture2D'/Engine/EditorResources/RGBTable16x1_AssetViewer.RGBTable16x1_AssetViewer',DepthOfFieldMethod=DOFM_BokehDOF,bMobileHQGaussian=False,DepthOfFieldFstop=4.000000,DepthOfFieldSensorWidth=24.576000,DepthOfFieldFocalDistance=1000.000000,DepthOfFieldDepthBlurAmount=1.000000,DepthOfFieldDepthBlurRadius=0.000000,DepthOfFieldFocalRegion=0.000000,DepthOfFieldNearTransitionRegion=300.000000,DepthOfFieldFarTransitionRegion=500.000000,DepthOfFieldScale=0.000000,DepthOfFieldMaxBokehSize=15.000000,DepthOfFieldNearBlurSize=15.000000,DepthOfFieldFarBlurSize=15.000000,DepthOfFieldBokehShape=None,DepthOfFieldOcclusion=0.400000,DepthOfFieldColorThreshold=1.000000,DepthOfFieldSizeThreshold=0.080000,DepthOfFieldSkyFocusDistance=0.000000,DepthOfFieldVignetteSize=200.000000,MotionBlurAmount=0.500000,MotionBlurMax=5.000000,MotionBlurPerObjectSize=0.500000,ScreenPercentage=100.000000,ScreenSpaceReflectionIntensity=100.000000,ScreenSpaceReflectionQuality=100.000000,ScreenSpaceReflectionMaxRoughness=1.000000,WeightedBlendables=(Array=),Blendables=),bPostProcessingEnabled=True,LightingRigRotation=109.389069,RotationSpeed=2.000000,DirectionalLightRotation=(Pitch=-39.999985,Yaw=-67.500015,Roll=0.000000)) 11 | 12 | 13 | -------------------------------------------------------------------------------- /Config/DefaultEngine.ini: -------------------------------------------------------------------------------- 1 | [URL] 2 | 3 | [/Script/HardwareTargeting.HardwareTargetingSettings] 4 | TargetedHardwareClass=Desktop 5 | AppliedTargetedHardwareClass=Desktop 6 | DefaultGraphicsPerformance=Maximum 7 | AppliedDefaultGraphicsPerformance=Maximum 8 | 9 | [/Script/Engine.CollisionProfile] 10 | -Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False) 11 | -Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) 12 | -Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) 13 | -Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) 14 | -Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) 15 | -Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False) 16 | -Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False) 17 | -Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False) 18 | -Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False) 19 | -Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False) 20 | -Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False) 21 | -Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False) 22 | -Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False) 23 | -Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False) 24 | -Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False) 25 | -Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False) 26 | -Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False) 27 | -Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) 28 | +Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False) 29 | +Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) 30 | +Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) 31 | +Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) 32 | +Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) 33 | +Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False) 34 | +Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False) 35 | +Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False) 36 | +Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False) 37 | +Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False) 38 | +Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False) 39 | +Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False) 40 | +Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False) 41 | +Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False) 42 | +Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False) 43 | +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False) 44 | +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False) 45 | +Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) 46 | +DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="TeleportTrace",DefaultResponse=ECR_Overlap,bTraceType=True,bStaticObject=False) 47 | +EditProfiles=(Name="BlockAllDynamic",CustomResponses=((Channel="TeleportTrace"))) 48 | +EditProfiles=(Name="InvisibleWall",CustomResponses=((Channel="TeleportTrace"))) 49 | +EditProfiles=(Name="InvisibleWallDynamic",CustomResponses=((Channel="TeleportTrace"))) 50 | +EditProfiles=(Name="BlockAll",CustomResponses=((Channel="TeleportTrace"))) 51 | -ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") 52 | -ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") 53 | -ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") 54 | -ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") 55 | -ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") 56 | +ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") 57 | +ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") 58 | +ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") 59 | +ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") 60 | +ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") 61 | -CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") 62 | -CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") 63 | -CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") 64 | -CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") 65 | +CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") 66 | +CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") 67 | +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") 68 | +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") 69 | 70 | [/Script/Engine.RendererSettings] 71 | r.DefaultFeature.Bloom=False 72 | r.DefaultFeature.AmbientOcclusion=False 73 | r.DefaultFeature.AmbientOcclusionStaticFraction=False 74 | r.DefaultFeature.AutoExposure=False 75 | r.DefaultFeature.MotionBlur=False 76 | vr.InstancedStereo=True 77 | r.DefaultFeature.AntiAliasing=3 78 | r.ForwardShading=True 79 | 80 | [/Script/Engine.UserInterfaceSettings] 81 | RenderFocusRule=NavigationOnly 82 | DefaultCursor=None 83 | TextEditBeamCursor=None 84 | CrosshairsCursor=None 85 | GrabHandCursor=None 86 | GrabHandClosedCursor=None 87 | SlashedCircleCursor=None 88 | ApplicationScale=1.000000 89 | UIScaleRule=ShortestSide 90 | CustomScalingRuleClass=None 91 | UIScaleCurve=(EditorCurveData=(PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant,Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000)),DefaultValue=340282346638528859811704183484516925440.000000),ExternalCurve=None) 92 | 93 | [/Script/EngineSettings.GameMapsSettings] 94 | EditorStartupMap=/Game/Maps/VR_Examples_Introduction.VR_Examples_Introduction 95 | GameDefaultMap=/Game/Maps/VR_World_Interaction.VR_World_Interaction 96 | LocalMapOptions= 97 | 98 | [/Script/WindowsTargetPlatform.WindowsTargetSettings] 99 | -TargetedRHIs=PCD3D_SM5 100 | -TargetedRHIs=PCD3D_SM4 101 | +TargetedRHIs=PCD3D_SM5 102 | MinimumOSVersion=MSOS_Vista 103 | AudioDevice= 104 | 105 | [/Script/Engine.Engine] 106 | bUseFixedFrameRate=False 107 | FixedFrameRate=45.000000 108 | 109 | -------------------------------------------------------------------------------- /Config/DefaultGame.ini: -------------------------------------------------------------------------------- 1 | [/Script/EngineSettings.GeneralProjectSettings] 2 | ProjectID=37D50D1D470919829B84CBBE3D50080D 3 | bStartInVR=True 4 | 5 | -------------------------------------------------------------------------------- /Config/DefaultInput.ini: -------------------------------------------------------------------------------- 1 | 2 | [/Script/Engine.InputSettings] 3 | -AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) 4 | -AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) 5 | -AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) 6 | -AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) 7 | -AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) 8 | -AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) 9 | +AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 10 | +AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 11 | +AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 12 | +AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 13 | +AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) 14 | +AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) 15 | +AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 16 | +AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 17 | +AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 18 | +AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 19 | +AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 20 | +AxisConfig=(AxisKeyName="MotionController_Left_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 21 | +AxisConfig=(AxisKeyName="MotionController_Left_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 22 | +AxisConfig=(AxisKeyName="MotionController_Left_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 23 | +AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 24 | +AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 25 | +AxisConfig=(AxisKeyName="MotionController_Right_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 26 | +AxisConfig=(AxisKeyName="MotionController_Right_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 27 | +AxisConfig=(AxisKeyName="MotionController_Right_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 28 | +AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 29 | +AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 30 | bAltEnterTogglesFullscreen=True 31 | bUseMouseForTouch=False 32 | bEnableMouseSmoothing=True 33 | bEnableFOVScaling=True 34 | FOVScale=0.011110 35 | DoubleClickTime=0.200000 36 | bCaptureMouseOnLaunch=True 37 | DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown 38 | bDefaultViewportMouseLock=True 39 | +ActionMappings=(ActionName="PickupLeft",Key=MotionController_Left_Grip1,bShift=False,bCtrl=False,bAlt=False,bCmd=False) 40 | +ActionMappings=(ActionName="PickupRight",Key=MotionController_Right_Grip1,bShift=False,bCtrl=False,bAlt=False,bCmd=False) 41 | bAlwaysShowTouchInterface=False 42 | bShowConsoleOnFourFingerTap=True 43 | DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks 44 | ConsoleKey=None 45 | -ConsoleKeys=Tilde 46 | +ConsoleKeys=Tilde 47 | 48 | 49 | -------------------------------------------------------------------------------- /Content/Blueprints/Enum/EHeadsetEnum.uasset: -------------------------------------------------------------------------------- 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-------------------------------------------------------------------------------- 1 | The MIT License (MIT) 2 | 3 | Copyright (c) 2016 Mitchell McCaffrey 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # VRContentExamples 2 | Unreal Engine 4 community VR content examples 3 | 4 | The VR Content Examples is a project attempting to show the community how to accomplish common functionality in Unreal Engine for VR 5 | 6 | [Video demonstration 1/2](https://youtu.be/YYH2qjzpZGo) 7 | 8 | [Video demonstration 2/2](https://www.youtube.com/watch?v=1vhNIBwrufk) 9 | 10 | Current levels include: 11 | 12 | * VR Examples Introduction 13 | * VR Trace Interaction [Example](https://www.youtube.com/watch?v=ieBVoEPCagk) 14 | * Basic Interaction 15 | * Basic 3D Menu 16 | * Basic Internet Browser [Example](https://www.youtube.com/watch?v=0Di6ziu4Qfw) 17 | * Basic Teleport Volume 18 | * Basic Teleport Node [Example](https://www.youtube.com/watch?v=MWE4s2aWQ0g) 19 | * Advanced Teleport Area [Example](https://www.youtube.com/watch?v=GhuxRm6QMD4) [Example](https://www.youtube.com/watch?v=F--uCN9mkZE) 20 | * VR World Interaction [Example](https://www.youtube.com/watch?v=6MWGr3iMdZ8) 21 | * Motion Controller World Object Interaction 22 | * Physics Object Pickup and Throw 23 | * Pressable Button [Example](https://www.youtube.com/watch?v=dXN8d21qCAs) 24 | * Lever [Example](https://www.youtube.com/watch?v=y0d9UUkw2888) 25 | * Drawer [Example](https://www.youtube.com/watch?v=WYUFGFBswIQ) [Example](https://www.youtube.com/watch?v=ovZXDbJuj8E) 26 | * Cartridge [Example](https://www.youtube.com/watch?v=MPO5k0P1xMI) 27 | * Slider [Example](https://www.youtube.com/watch?v=68ygjJRCuKY) 28 | * Whiteboard [Example](https://www.youtube.com/watch?v=uQZNOFr1fKo) 29 | * Door [Example](https://www.youtube.com/watch?v=hy8YU2LUEkU) [Example](https://www.youtube.com/watch?v=ovZXDbJuj8E) 30 | * Gun One Handed [Example](https://www.youtube.com/watch?v=1Gy3_oQc_Lc) 31 | * Gun Two Handed [Example](https://www.youtube.com/watch?v=u0QVtxi5GPY) 32 | -------------------------------------------------------------------------------- /VRContentExamples.uproject: -------------------------------------------------------------------------------- 1 | { 2 | "FileVersion": 3, 3 | "EngineAssociation": "4.22", 4 | "Category": "", 5 | "Description": "", 6 | "Plugins": [ 7 | { 8 | "Name": "WebBrowserWidget", 9 | "Enabled": true 10 | } 11 | ] 12 | } --------------------------------------------------------------------------------