├── .editorconfig ├── .github └── workflows │ └── main.yml ├── .gitignore ├── ACKNOWLEDGEMENTS.txt ├── CMake ├── SDL2 │ └── FindSDL2.cmake ├── SDL2_image │ └── FindSDL2_image.cmake └── conan.cmake ├── CMakeLists.txt ├── Core ├── CMakeLists.txt └── Source │ ├── CoreTest.cpp │ ├── CoreTest.h │ ├── Debug │ ├── debug.cpp │ ├── debug.h │ ├── debug_stats.cpp │ ├── debug_stats.h │ └── st_assert.h │ ├── Object │ ├── class.cpp │ ├── class.h │ ├── function.cpp │ ├── function.h │ ├── function_reflection.h │ ├── game_object.cpp │ ├── game_object.h │ ├── objdefs.h │ ├── object.cpp │ ├── object.h │ ├── object_ptr.h │ ├── object_ref_handle.cpp │ ├── object_ref_handle.h │ ├── property.cpp │ ├── property.h │ └── property_reflection.h │ ├── Serialisation │ ├── data_serialisation.h │ ├── data_writer.cpp │ ├── data_writer.h │ └── i_serialisable.h │ ├── graphics_data.h │ └── texture_info.h ├── DebugLog.txt ├── Editor ├── CMakeLists.txt ├── Resources │ ├── editor.widget │ ├── play.png │ └── play.svg └── Source │ ├── editor.cpp │ ├── editor.h │ ├── editor_menu_bar_widget.cpp │ ├── editor_menu_bar_widget.h │ ├── main.cpp │ ├── property_inspector_widget.cpp │ ├── property_inspector_widget.h │ ├── scene_hierarchy_widget.cpp │ ├── scene_hierarchy_widget.h │ ├── scene_view_widget.cpp │ ├── scene_view_widget.h │ ├── widget_layout_builder.cpp │ └── widget_layout_builder.h ├── EditorOld ├── CMakeLists.txt └── Source │ ├── editor.cpp │ ├── editor.h │ ├── editor_window.cpp │ ├── editor_window.h │ ├── main.cpp │ ├── property_inspector.cpp │ ├── property_inspector.h │ ├── scene_hierarchy_view.cpp │ ├── scene_hierarchy_view.h │ ├── scene_view.cpp │ ├── scene_view.h │ ├── window_layout_builder.cpp │ └── window_layout_builder.h ├── Engine ├── CMakeLists.txt ├── Resources │ ├── ACKNOWLEDGEMENTS - credits.txt │ ├── Fonts │ │ ├── FreeSans-license.txt │ │ ├── FreeSans.ttf │ │ └── gpl-3.0.txt │ ├── Mvr_PetCow.jpg │ ├── Mvr_PetCow_walk.dae │ ├── Shaders │ │ ├── debuggraphics.cgp │ │ ├── defaultshader.cgp │ │ ├── gui.cgp │ │ ├── lighting.cgh │ │ ├── shadows.cgh │ │ └── unlit.cgp │ ├── Skybox │ │ ├── Skybox.jpg │ │ ├── Skybox.mtl │ │ ├── Skybox.obj │ │ └── Skybox2.jpg │ ├── default-white.png │ ├── grass.png │ ├── grassFlowers.png │ ├── mud.png │ ├── ps.hlsl │ ├── test.dae │ ├── texture - Copy.jpg │ ├── texture.jpg │ ├── texture.png │ └── vs.hlsl └── Source │ ├── 3rdparty │ └── tinyxml2 │ │ ├── tinyxml2.cpp │ │ └── tinyxml2.h │ ├── Actors │ ├── actor.cpp │ ├── actor.h │ ├── transform.cpp │ └── transform.h │ ├── ClassManager │ ├── class_manager.cpp │ └── class_manager.h │ ├── Components │ ├── box_collider_component.cpp │ ├── box_collider_component.h │ ├── camera_component.cpp │ ├── camera_component.h │ ├── collider_component.cpp │ ├── collider_component.h │ ├── component.cpp │ ├── component.h │ ├── component_callback_types.h │ ├── light_component.cpp │ ├── light_component.h │ ├── mesh_component.cpp │ ├── mesh_component.h │ ├── rigidbody_component.cpp │ ├── rigidbody_component.h │ ├── widget_component.cpp │ └── widget_component.h │ ├── Debug │ ├── debug_graphics.cpp │ └── debug_graphics.h │ ├── GUI │ ├── button_widget.cpp │ ├── button_widget.h │ ├── font_face.cpp │ ├── font_face.h │ ├── font_manager.cpp │ ├── font_manager.h │ ├── gui_input_manager.cpp │ ├── gui_input_manager.h │ ├── gui_resource_manager.cpp │ ├── gui_resource_manager.h │ ├── gui_vertex_data.h │ ├── image_visual.cpp │ ├── image_visual.h │ ├── image_widget.cpp │ ├── image_widget.h │ ├── menu_bar_widget.cpp │ ├── menu_bar_widget.h │ ├── text_input_widget.cpp │ ├── text_input_widget.h │ ├── text_properties.h │ ├── text_visual.cpp │ ├── text_visual.h │ ├── text_widget.cpp │ ├── text_widget.h │ ├── tree_view_item_widget.cpp │ ├── tree_view_item_widget.h │ ├── tree_view_widget.cpp │ ├── tree_view_widget.h │ ├── visual.h │ ├── widget.cpp │ ├── widget.h │ ├── widget_loader.cpp │ ├── widget_loader.h │ ├── widget_render_object.cpp │ ├── widget_render_object.h │ ├── widget_transform.cpp │ ├── widget_transform.h │ ├── widget_tree.cpp │ ├── widget_tree.h │ └── widget_update_params.h │ ├── GameEngine │ ├── game_engine.cpp │ └── game_engine.h │ ├── Input │ ├── input_event.h │ ├── input_handler.h │ ├── input_handler_sdl.cpp │ ├── input_handler_sdl.h │ ├── input_handler_win32.cpp │ ├── input_handler_win32.h │ ├── input_manager.cpp │ ├── input_manager.h │ └── keycodes.h │ ├── Light │ ├── light_source.cpp │ ├── light_source.h │ ├── light_type.h │ └── shadow_type.h │ ├── Model │ ├── material.cpp │ ├── material.h │ ├── material_buffer.cpp │ ├── material_buffer.h │ ├── material_factory.cpp │ ├── material_factory.h │ ├── mesh.cpp │ ├── mesh.h │ ├── mesh_buffer.h │ ├── model_helper.cpp │ ├── model_helper.h │ ├── primitive_factory.cpp │ ├── primitive_factory.h │ └── shader_uniform_data.h │ ├── Networking │ ├── game_network.cpp │ ├── game_network.h │ ├── net_target.h │ ├── network_manager.cpp │ └── network_manager.h │ ├── Physics │ ├── API │ │ ├── Null │ │ │ ├── dynamic_physics_actor_null.h │ │ │ ├── physics_manager_null.h │ │ │ ├── physics_scene_null.h │ │ │ └── static_physics_actor_null.h │ │ └── PhysX │ │ │ ├── dynamic_physics_actor_physx.cpp │ │ │ ├── dynamic_physics_actor_physx.h │ │ │ ├── iphysx_actor.h │ │ │ ├── physics_manager_physx.cpp │ │ │ ├── physics_manager_physx.h │ │ │ ├── physics_scene_physx.cpp │ │ │ ├── physics_scene_physx.h │ │ │ ├── physx_conversions.h │ │ │ ├── physx_declarations.h │ │ │ ├── static_physics_actor_physx.cpp │ │ │ └── static_physics_actor_physx.h │ ├── dynamic_physics_actor.h │ ├── force_mode.h │ ├── physics_actor.cpp │ ├── physics_actor.h │ ├── physics_manager.h │ ├── physics_scene.h │ └── static_physics_actor.h │ ├── Platform │ ├── platform.h │ ├── platform_interface.h │ ├── platform_interface_linux.cpp │ ├── platform_interface_linux.h │ ├── platform_interface_win32.cpp │ ├── platform_interface_win32.h │ ├── platform_linux.cpp │ ├── platform_linux.h │ ├── platform_win32.cpp │ └── platform_win32.h │ ├── SceneRenderer │ ├── camera.cpp │ ├── camera.h │ ├── forward_render_pipeline.cpp │ ├── forward_render_pipeline.h │ ├── mesh_render_object.cpp │ ├── mesh_render_object.h │ ├── render_batch.h │ ├── render_object.h │ ├── render_pipeline.cpp │ ├── render_pipeline.h │ ├── render_pipeline_type.h │ ├── render_scene.cpp │ ├── render_scene.h │ ├── render_type.h │ ├── scene_renderer.cpp │ └── scene_renderer.h │ ├── Texture │ ├── texture.cpp │ ├── texture.h │ ├── texture_loader.cpp │ └── texture_loader.h │ ├── Time │ ├── time_manager.cpp │ └── time_manager.h │ ├── Window │ └── render_window_handle.h │ └── World │ ├── world.cpp │ └── world.h ├── GitHubMedia └── Ming3D.jpg ├── Include └── glm │ ├── copying.txt │ └── glm │ ├── CMakeLists.txt │ ├── common.hpp │ ├── detail │ ├── _features.hpp │ ├── _fixes.hpp │ ├── _noise.hpp │ ├── _swizzle.hpp │ ├── _swizzle_func.hpp │ ├── _vectorize.hpp │ ├── dummy.cpp │ ├── func_common.hpp │ ├── func_common.inl │ ├── func_common_simd.inl │ ├── func_exponential.hpp │ ├── func_exponential.inl │ ├── func_exponential_simd.inl │ ├── func_geometric.hpp │ ├── func_geometric.inl │ ├── func_geometric_simd.inl │ ├── func_integer.hpp │ ├── func_integer.inl │ ├── func_integer_simd.inl │ ├── func_matrix.hpp │ ├── func_matrix.inl │ ├── func_matrix_simd.inl │ ├── func_packing.hpp │ ├── func_packing.inl │ ├── func_packing_simd.inl │ ├── func_trigonometric.hpp │ ├── func_trigonometric.inl │ ├── func_trigonometric_simd.inl │ ├── func_vector_relational.hpp │ ├── func_vector_relational.inl │ ├── func_vector_relational_simd.inl │ ├── glm.cpp │ ├── precision.hpp │ ├── setup.hpp │ ├── type_float.hpp │ ├── type_gentype.hpp │ ├── type_gentype.inl │ ├── type_half.hpp │ ├── type_half.inl │ ├── type_int.hpp │ ├── type_mat.hpp │ ├── type_mat.inl │ ├── type_mat2x2.hpp │ ├── type_mat2x2.inl │ ├── type_mat2x3.hpp │ ├── type_mat2x3.inl │ ├── type_mat2x4.hpp │ ├── type_mat2x4.inl │ ├── type_mat3x2.hpp │ ├── type_mat3x2.inl │ ├── type_mat3x3.hpp │ ├── type_mat3x3.inl │ ├── type_mat3x4.hpp │ ├── type_mat3x4.inl │ ├── type_mat4x2.hpp │ ├── type_mat4x2.inl │ ├── type_mat4x3.hpp │ ├── type_mat4x3.inl │ ├── type_mat4x4.hpp │ ├── type_mat4x4.inl │ ├── type_mat4x4_simd.inl │ ├── type_vec.hpp │ ├── type_vec.inl │ ├── type_vec1.hpp │ ├── type_vec1.inl │ ├── type_vec2.hpp │ ├── type_vec2.inl │ ├── type_vec3.hpp │ ├── type_vec3.inl │ ├── type_vec4.hpp │ ├── type_vec4.inl │ └── type_vec4_simd.inl │ ├── exponential.hpp │ ├── ext.hpp │ ├── fwd.hpp │ ├── geometric.hpp │ ├── glm.hpp │ ├── gtc │ ├── bitfield.hpp │ ├── bitfield.inl │ ├── color_encoding.inl │ ├── color_space.hpp │ ├── color_space.inl │ ├── constants.hpp │ ├── constants.inl │ ├── epsilon.hpp │ ├── epsilon.inl │ ├── functions.hpp │ ├── functions.inl │ ├── integer.hpp │ ├── integer.inl │ ├── matrix_access.hpp │ ├── matrix_access.inl │ ├── matrix_integer.hpp │ ├── matrix_inverse.hpp │ ├── matrix_inverse.inl │ ├── matrix_transform.hpp │ ├── matrix_transform.inl │ ├── noise.hpp │ ├── noise.inl │ ├── packing.hpp │ ├── packing.inl │ ├── quaternion.hpp │ ├── quaternion.inl │ ├── quaternion_simd.inl │ ├── random.hpp │ ├── random.inl │ ├── reciprocal.hpp │ ├── reciprocal.inl │ ├── round.hpp │ ├── round.inl │ ├── type_aligned.hpp │ ├── type_precision.hpp │ ├── type_precision.inl │ ├── type_ptr.hpp │ ├── type_ptr.inl │ ├── ulp.hpp │ ├── ulp.inl │ ├── vec1.hpp │ └── vec1.inl │ ├── gtx │ ├── associated_min_max.hpp │ ├── associated_min_max.inl │ ├── bit.hpp │ ├── bit.inl │ ├── closest_point.hpp │ ├── closest_point.inl │ ├── color_space.hpp │ ├── color_space.inl │ ├── color_space_YCoCg.hpp │ ├── color_space_YCoCg.inl │ ├── common.hpp │ ├── common.inl │ ├── compatibility.hpp │ ├── compatibility.inl │ ├── component_wise.hpp │ ├── component_wise.inl │ ├── dual_quaternion.hpp │ ├── dual_quaternion.inl │ ├── euler_angles.hpp │ ├── euler_angles.inl │ ├── extend.hpp │ ├── extend.inl │ ├── extended_min_max.hpp │ ├── extended_min_max.inl │ ├── fast_exponential.hpp │ ├── fast_exponential.inl │ ├── fast_square_root.hpp │ ├── fast_square_root.inl │ ├── fast_trigonometry.hpp │ ├── fast_trigonometry.inl │ ├── float_notmalize.inl │ ├── gradient_paint.hpp │ ├── gradient_paint.inl │ ├── handed_coordinate_space.hpp │ ├── handed_coordinate_space.inl │ ├── hash.hpp │ ├── hash.inl │ ├── integer.hpp │ ├── integer.inl │ ├── intersect.hpp │ ├── intersect.inl │ ├── io.hpp │ ├── io.inl │ ├── log_base.hpp │ ├── log_base.inl │ ├── matrix_cross_product.hpp │ ├── matrix_cross_product.inl │ ├── matrix_decompose.hpp │ ├── matrix_decompose.inl │ ├── matrix_interpolation.hpp │ ├── matrix_interpolation.inl │ ├── matrix_major_storage.hpp │ ├── matrix_major_storage.inl │ ├── matrix_operation.hpp │ ├── matrix_operation.inl │ ├── matrix_query.hpp │ ├── matrix_query.inl │ ├── matrix_transform_2d.hpp │ ├── matrix_transform_2d.inl │ ├── mixed_product.hpp │ ├── mixed_product.inl │ ├── norm.hpp │ ├── norm.inl │ ├── normal.hpp │ ├── normal.inl │ ├── normalize_dot.hpp │ ├── normalize_dot.inl │ ├── number_precision.hpp │ ├── number_precision.inl │ ├── optimum_pow.hpp │ ├── optimum_pow.inl │ ├── orthonormalize.hpp │ ├── orthonormalize.inl │ ├── perpendicular.hpp │ ├── perpendicular.inl │ ├── polar_coordinates.hpp │ ├── polar_coordinates.inl │ ├── projection.hpp │ ├── projection.inl │ ├── quaternion.hpp │ ├── quaternion.inl │ ├── range.hpp │ ├── raw_data.hpp │ ├── raw_data.inl │ ├── rotate_normalized_axis.hpp │ ├── rotate_normalized_axis.inl │ ├── rotate_vector.hpp │ ├── rotate_vector.inl │ ├── scalar_multiplication.hpp │ ├── scalar_relational.hpp │ ├── scalar_relational.inl │ ├── spline.hpp │ ├── spline.inl │ ├── std_based_type.hpp │ ├── std_based_type.inl │ ├── string_cast.hpp │ ├── string_cast.inl │ ├── transform.hpp │ ├── transform.inl │ ├── transform2.hpp │ ├── transform2.inl │ ├── type_aligned.hpp │ ├── type_aligned.inl │ ├── type_trait.hpp │ ├── type_trait.inl │ ├── vector_angle.hpp │ ├── vector_angle.inl │ ├── vector_query.hpp │ ├── vector_query.inl │ ├── wrap.hpp │ └── wrap.inl │ ├── integer.hpp │ ├── mat2x2.hpp │ ├── mat2x3.hpp │ ├── mat2x4.hpp │ ├── mat3x2.hpp │ ├── mat3x3.hpp │ ├── mat3x4.hpp │ ├── mat4x2.hpp │ ├── mat4x3.hpp │ ├── mat4x4.hpp │ ├── matrix.hpp │ ├── packing.hpp │ ├── simd │ ├── common.h │ ├── exponential.h │ ├── geometric.h │ ├── integer.h │ ├── matrix.h │ ├── packing.h │ ├── platform.h │ ├── trigonometric.h │ └── vector_relational.h │ ├── trigonometric.hpp │ ├── vec2.hpp │ ├── vec3.hpp │ ├── vec4.hpp │ └── vector_relational.hpp ├── LICENSE ├── NativeUI ├── CMakeLists.txt └── Source │ ├── button.cpp │ ├── button.h │ ├── combo_box.cpp │ ├── combo_box.h │ ├── control.cpp │ ├── control.h │ ├── message_box.cpp │ ├── message_box.h │ ├── panel.cpp │ ├── panel.h │ ├── table_layout_panel.cpp │ ├── table_layout_panel.h │ ├── text_box.cpp │ ├── text_box.h │ ├── text_utils.cpp │ ├── text_utils.h │ ├── tree_view.cpp │ ├── tree_view.h │ ├── types.h │ ├── user_control.cpp │ ├── user_control.h │ ├── window.cpp │ └── window.h ├── Networking ├── CMakeLists.txt └── Source │ ├── net_connection.cpp │ ├── net_connection.h │ ├── net_message.cpp │ ├── net_message.h │ ├── net_message_type.h │ ├── net_socket.cpp │ ├── net_socket.h │ ├── net_socket_winsock.cpp │ └── net_socket_winsock.h ├── README.md ├── Rendering ├── CMakeLists.txt └── Source │ ├── blend_state.h │ ├── blend_state_d3d11.cpp │ ├── blend_state_d3d11.h │ ├── blend_state_gl.cpp │ ├── blend_state_gl.h │ ├── buffer_common.h │ ├── constant_buffer.cpp │ ├── constant_buffer.h │ ├── constant_buffer_d3d11.cpp │ ├── constant_buffer_d3d11.h │ ├── constant_buffer_data.cpp │ ├── constant_buffer_data.h │ ├── constant_buffer_gl.cpp │ ├── constant_buffer_gl.h │ ├── depth_stencil_state.cpp │ ├── depth_stencil_state.h │ ├── depth_stencil_state_d3d11.cpp │ ├── depth_stencil_state_d3d11.h │ ├── depth_stencil_state_gl.cpp │ ├── depth_stencil_state_gl.h │ ├── depth_stencil_view.cpp │ ├── depth_stencil_view.h │ ├── depth_stencil_view_d3d11.cpp │ ├── depth_stencil_view_d3d11.h │ ├── depth_stencil_view_gl.cpp │ ├── depth_stencil_view_gl.h │ ├── graphics_data.cpp │ ├── index_buffer.cpp │ ├── index_buffer.h │ ├── index_buffer_d3d11.cpp │ ├── index_buffer_d3d11.h │ ├── index_buffer_gl.cpp │ ├── index_buffer_gl.h │ ├── rasteriser_state.cpp │ ├── rasteriser_state.h │ ├── rasteriser_state_d3d11.cpp │ ├── rasteriser_state_d3d11.h │ ├── rasteriser_state_gl.cpp │ ├── rasteriser_state_gl.h │ ├── render_device.cpp │ ├── render_device.h │ ├── render_device_d3d11.cpp │ ├── render_device_d3d11.h │ ├── render_device_factory.cpp │ ├── render_device_factory.h │ ├── render_device_gl.cpp │ ├── render_device_gl.h │ ├── render_target.cpp │ ├── render_target.h │ ├── render_target_d3d11.cpp │ ├── render_target_d3d11.h │ ├── render_target_gl.cpp │ ├── render_target_gl.h │ ├── render_window.cpp │ ├── render_window.h │ ├── render_window_d3d11.cpp │ ├── render_window_d3d11.h │ ├── render_window_gl.cpp │ ├── render_window_gl.h │ ├── sdl_window.cpp │ ├── sdl_window.h │ ├── shader_cache.cpp │ ├── shader_cache.h │ ├── shader_constant.h │ ├── shader_constant_d3d11.h │ ├── shader_constant_gl.h │ ├── shader_info.cpp │ ├── shader_info.h │ ├── shader_info_glsl.h │ ├── shader_info_hlsl.h │ ├── shader_parser.cpp │ ├── shader_parser.h │ ├── shader_preprocessor.cpp │ ├── shader_preprocessor.h │ ├── shader_program.cpp │ ├── shader_program.h │ ├── shader_program_d3d11.cpp │ ├── shader_program_d3d11.h │ ├── shader_program_gl.cpp │ ├── shader_program_gl.h │ ├── shader_resource_texture.h │ ├── shader_resource_texture_2d.cpp │ ├── shader_resource_texture_2d.h │ ├── shader_resource_texture_2d_d3d11.cpp │ ├── shader_resource_texture_2d_d3d11.h │ ├── shader_resource_texture_2d_gl.cpp │ ├── shader_resource_texture_2d_gl.h │ ├── shader_tokeniser.cpp │ ├── shader_tokeniser.h │ ├── shader_writer.cpp │ ├── shader_writer.h │ ├── shader_writer_glsl.cpp │ ├── shader_writer_glsl.h │ ├── shader_writer_hlsl.cpp │ ├── shader_writer_hlsl.h │ ├── texture_buffer.cpp │ ├── texture_buffer.h │ ├── texture_buffer_d3d11.cpp │ ├── texture_buffer_d3d11.h │ ├── texture_buffer_gl.cpp │ ├── texture_buffer_gl.h │ ├── vertex_buffer.cpp │ ├── vertex_buffer.h │ ├── vertex_buffer_d3d11.cpp │ ├── vertex_buffer_d3d11.h │ ├── vertex_buffer_gl.cpp │ ├── vertex_buffer_gl.h │ ├── winapi_window.cpp │ ├── winapi_window.h │ ├── window_base.cpp │ └── window_base.h ├── Runtime ├── CMakeLists.txt └── Source │ └── main.cpp ├── Samples ├── CMakeLists.txt ├── Resources │ ├── ACKNOWLEDGEMENTS.txt │ ├── button1.png │ ├── gui_test.widget │ ├── menu_background.png │ └── menu_test.widget └── Source │ ├── Game │ └── game_main.cpp │ ├── Rendering │ ├── basic_sample.cpp │ ├── basic_sample.h │ ├── rendertotexture_sample.cpp │ ├── rendertotexture_sample.h │ ├── sample_base.cpp │ └── sample_base.h │ ├── core_main.cpp │ ├── game_network_main.cpp │ ├── gui_main.cpp │ ├── multi_window.cpp │ ├── physics_main.cpp │ ├── rendering_main.cpp │ ├── replication_main.cpp │ ├── rpc_main.cpp │ ├── socket_main.cpp │ ├── test_actor.cpp │ └── test_actor.h ├── Viewer ├── CMakeLists.txt └── 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