├── .gitignore
├── LICENSE
├── README.md
└── UnityAndroidSensors
├── Data.meta
├── Data
├── Modifier.meta
├── Modifier
│ ├── Acceleration Low Pass Modifier.asset
│ └── Acceleration Low Pass Modifier.asset.meta
├── SmartData.meta
└── SmartData
│ ├── SmartEvents.meta
│ ├── SmartEvents
│ ├── OnLightOff.asset
│ ├── OnLightOff.asset.meta
│ ├── OnLightOn.asset
│ ├── OnLightOn.asset.meta
│ ├── OnShake.asset
│ └── OnShake.asset.meta
│ ├── SmartVars.meta
│ └── SmartVars
│ ├── Acceleration.asset
│ ├── Acceleration.asset.meta
│ ├── Gravity.asset
│ ├── Gravity.asset.meta
│ ├── Gyroscope.asset
│ ├── Gyroscope.asset.meta
│ ├── GyroscopeRAW.asset
│ ├── GyroscopeRAW.asset.meta
│ ├── Light.asset
│ ├── Light.asset.meta
│ ├── Rotation.asset
│ ├── Rotation.asset.meta
│ ├── StepCount.asset
│ └── StepCount.asset.meta
├── Gizmos.meta
├── Gizmos
├── ComparisonIcon.png
├── ComparisonIcon.png.meta
├── EventVarIcon.png
├── EventVarIcon.png.meta
├── ListenerIcon.png
├── ListenerIcon.png.meta
├── ModifierIcon.png
├── ModifierIcon.png.meta
├── SmartVarIcon.png
├── SmartVarIcon.png.meta
├── sensorReaderIcon.png
└── sensorReaderIcon.png.meta
├── Prefabs.meta
├── Prefabs
├── PRE_LightEventTriggerExample.prefab
├── PRE_LightEventTriggerExample.prefab.meta
├── PRE_UnitySensorPlugin.prefab
├── PRE_UnitySensorPlugin.prefab.meta
├── Sensors.meta
└── Sensors
│ ├── PRE_AccelerationSensor.prefab
│ ├── PRE_AccelerationSensor.prefab.meta
│ ├── PRE_GravitySensor.prefab
│ ├── PRE_GravitySensor.prefab.meta
│ ├── PRE_GyroscopeRAWSensor.prefab
│ ├── PRE_GyroscopeRAWSensor.prefab.meta
│ ├── PRE_GyroscopeSensor.prefab
│ ├── PRE_GyroscopeSensor.prefab.meta
│ ├── PRE_LightSensor.prefab
│ ├── PRE_LightSensor.prefab.meta
│ ├── PRE_RotationSensor.prefab
│ ├── PRE_RotationSensor.prefab.meta
│ ├── PRE_ShakeDetector.prefab
│ ├── PRE_ShakeDetector.prefab.meta
│ ├── PRE_Stepcount.prefab
│ └── PRE_Stepcount.prefab.meta
├── Scripts.meta
├── Scripts
├── Core.meta
├── Core
│ ├── Editor.meta
│ ├── Editor
│ │ ├── SensorReaderEditor.cs
│ │ └── SensorReaderEditor.cs.meta
│ ├── Sensor.cs
│ ├── Sensor.cs.meta
│ ├── SensorReader.cs
│ ├── SensorReader.cs.meta
│ ├── SensorReturnIndex.cs
│ ├── SensorReturnIndex.cs.meta
│ ├── UnitySensorPlugin.cs
│ └── UnitySensorPlugin.cs.meta
├── Detectors.meta
├── Detectors
│ ├── ShakeDetector.cs
│ └── ShakeDetector.cs.meta
├── Modifier.meta
├── Modifier
│ ├── AccelerationLowPassModifier.cs
│ ├── AccelerationLowPassModifier.cs.meta
│ ├── SensorValueModifier.cs
│ └── SensorValueModifier.cs.meta
├── Utils.meta
└── Utils
│ ├── Comparator.meta
│ ├── Comparator
│ ├── FloatVarComparator.cs
│ ├── FloatVarComparator.cs.meta
│ ├── IntVarComparator.cs
│ ├── IntVarComparator.cs.meta
│ ├── SmartVarComparator.cs
│ └── SmartVarComparator.cs.meta
│ ├── Editor.meta
│ ├── Editor
│ ├── FloatVarComparatorEditor.cs
│ ├── FloatVarComparatorEditor.cs.meta
│ ├── IntVarComparatorEditor.cs
│ ├── IntVarComparatorEditor.cs.meta
│ ├── SmartVarComparatorEditor.cs
│ └── SmartVarComparatorEditor.cs.meta
│ ├── SmartEvents.meta
│ ├── SmartEvents
│ ├── Editor.meta
│ ├── Editor
│ │ ├── ListenSmartEventEditor.cs
│ │ ├── ListenSmartEventEditor.cs.meta
│ │ ├── SmartEventListenerDrawer.cs
│ │ └── SmartEventListenerDrawer.cs.meta
│ ├── ListenSmartEvent.cs
│ ├── ListenSmartEvent.cs.meta
│ ├── SmartEvent.cs
│ ├── SmartEvent.cs.meta
│ ├── SmartEventListener.cs
│ └── SmartEventListener.cs.meta
│ ├── SmartVars.meta
│ └── SmartVars
│ ├── FloatVar.cs
│ ├── FloatVar.cs.meta
│ ├── IntVar.cs
│ ├── IntVar.cs.meta
│ ├── SmartVar.cs
│ ├── SmartVar.cs.meta
│ ├── SmartVarType.cs
│ ├── SmartVarType.cs.meta
│ ├── Vector3Var.cs
│ └── Vector3Var.cs.meta
├── UnitySensorPlugin.jar
└── UnitySensorPlugin.jar.meta
/.gitignore:
--------------------------------------------------------------------------------
1 | [Ll]ibrary/
2 | [Tt]emp/
3 | [Oo]bj/
4 | [Bb]uild/
5 | [Bb]uilds/
6 | [Jj]eTBrains/
7 | Assets/AssetStoreTools*
8 |
9 | # Visual Studio cache directory
10 | /.vs/
11 |
12 | # Autogenerated VS/MD/Consulo solution and project files
13 | ExportedObj/
14 | .consulo/
15 | *.csproj
16 | *.unityproj
17 | *.sln
18 | *.suo
19 | *.tmp
20 | *.user
21 | *.userprefs
22 | *.pidb
23 | *.booproj
24 | *.svd
25 | *.pdb
26 |
27 | # Unity3D generated meta files
28 | *.pidb.meta
29 | *.pdb.meta
30 |
31 | # Unity3D Generated File On Crash Reports
32 | sysinfo.txt
33 |
34 | # Builds
35 | *.apk
36 | *.unitypackage
37 |
38 |
39 | # Common IntelliJ Platform excludes
40 |
41 | # User specific
42 | **/.idea/**/workspace.xml
43 | **/.idea/**/tasks.xml
44 | **/.idea/shelf/*
45 | **/.idea/dictionaries
46 |
47 | # Sensitive or high-churn files
48 | **/.idea/**/dataSources/
49 | **/.idea/**/dataSources.ids
50 | **/.idea/**/dataSources.xml
51 | **/.idea/**/dataSources.local.xml
52 | **/.idea/**/sqlDataSources.xml
53 | **/.idea/**/dynamic.xml
54 |
55 | # Rider
56 | # Rider auto-generates .iml files, and contentModel.xml
57 | **/.idea/**/*.iml
58 | **/.idea/**/contentModel.xml
59 | **/.idea/**/modules.xml
60 |
61 | **/.idea/**/indexLayout.xml
62 | **/.idea/**/vcs.xml
63 | **/JetBrains.meta
64 |
65 |
66 | [Bb]in/
67 | _UpgradeReport_Files/
68 |
69 | Thumbs.db
70 | Desktop.ini
71 | .DS_Store
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | MIT License
2 |
3 | Copyright (c) 2019 Jar
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # Android Sensors for Unity
2 |
3 | ## Overview
4 |
5 | Want to get the light sensor output or other cool stuff of your Android smartphone? This package provide you an easy access to the Android _Sensor Manager_. You can get a full list of possible sensors on this [page](https://developer.android.com/guide/topics/sensors/sensors_overview). Each output get stored in a smart variable.
6 |
7 | Inspired by the talk of Ryan Hipple's ([twitter](https://twitter.com/roboryantron) | [github](https://github.com/roboryantron)) amazing talk from Unite Austin 2017, you can find part of that in the unity [blog post](https://unity3d.com/how-to/architect-with-scriptable-objects), I wrote a simple event system based on _Scriptable Objects_. These system allows you to drag & drop variables and events around.
8 | ## Installation
9 |
10 | * Grab unityAndroidSensors.unitypackage from the Releases page for everything you need!
11 | * OR, use the git repository.
12 | * Tested with Unity 2018.3 (New Prefab Workflow) or above.
13 |
14 | ## What you get
15 |
16 | Firstly, You have access to every sensor value of the Android _Sensor Manager_.
17 | Secondly, You get a simple extentable event system which allows you to create _SmartEvents_ and _SmartVars_ in the project view.
18 |
19 | ## Events and Variables
20 |
21 | To create a new _SmartEvent_ or a _SmartVar_ you can use the _Create->SensorPlugin->SmartData_ context menu in the project view.
22 |
23 |
24 |
25 | Events are accessible via the ListenSmartEvent Component
26 |
27 |
28 |
29 | Here you can listen to _SmartEvent_'s. If a event gets fired all callbacks get invoked.
30 |
31 | These are particularly useful for game-level events, such as starting, pausing the game, a player dying etc.
32 |
33 | ## Variables
34 |
35 | Variables are just container of data, with the advantage that you can drag & drop them around like the events.
36 |
37 | ## Comparators
38 |
39 | Float- and IntVars can be compared by the _Float_- or _IntVarComparator_. You can choose to compare with a constant or another smart variable.
40 |
41 |
42 |
43 | ### Unity Sensor Plugin
44 |
45 | The heart of the plugin is the _UnitySensorPlugin_ class. You need the class just once in your scene to get the connection to your Android phone. All sensor readers communicate with the _UnitySensorPlugin_ to get the sensor data as a float[3] array.
46 |
47 | ### Sensor Reader
48 |
49 | The *Sensor Reader* provides you with some option to choose the right sensor, the output type and the update interval (per frame). The output is stored in a _SmartVar_. This can be of type float, int or Vector3.
50 |
51 | If you choose int or float you have the option to select the specific axis of the output value, otherwise you get all axis as a _Vector3Var_.
52 |
53 |
54 |
55 | ## Modifier
56 |
57 | If you want to modifiy the output of a sensor before it is written into a _SmartVar_ you can create a modifier which can manipulate the raw float[3] array from the sensor.
58 |
59 | An example of a modifier is in the Modifier folder.
60 | It is applied to the pre-configured acceleration sensor.
61 |
62 | ## New Unity Input System (Update 2019-10-15)
63 | Hey guys with the new input system the plugin is obsolet. https://docs.unity3d.com/Packages/com.unity.inputsystem@1.0/manual/Sensors.html
64 |
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/UnityAndroidSensors/Scripts/Core/Editor/SensorReaderEditor.cs:
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1 | using System;
2 | using UnityAndroidSensors.Scripts.Utils.SmartVars;
3 |
4 | namespace UnityAndroidSensors.Scripts.Core.Editor
5 | {
6 | using UnityEditor;
7 | using UnityEngine;
8 |
9 | [CustomEditor(typeof(SensorReader), true), CanEditMultipleObjects]
10 | public class SensorReaderEditor : Editor
11 | {
12 | private MonoScript script;
13 |
14 | private SerializedProperty returnTypeProperty;
15 | private SerializedProperty updateIntervalProperty;
16 | private SerializedProperty vector3ValueProperty;
17 | private SerializedProperty intValueProperty;
18 | private SerializedProperty floatValueProperty;
19 | private SerializedProperty sensorProperty;
20 | private SerializedProperty sensorOutputNumberProperty;
21 | private SerializedProperty modifierProperty;
22 | private GUIStyle addModifierButtonStyle;
23 | private GUIStyle removeButtonStyle;
24 |
25 | private SensorReader sensor;
26 | private bool showModifier = true;
27 |
28 | private readonly Color removeButtonColor = new Color(1, 0.4f, 0.4f);
29 | private readonly Color addButtonColor = new Color(0, 0.8f, 0.4f);
30 | private readonly string descriptionText = "Add a smart event listener";
31 |
32 | private void OnEnable()
33 | {
34 | sensor = (SensorReader) target;
35 |
36 | script = MonoScript.FromMonoBehaviour((SensorReader) target);
37 |
38 | returnTypeProperty = serializedObject.FindProperty("returnType");
39 | updateIntervalProperty = serializedObject.FindProperty("updateInterval");
40 | vector3ValueProperty = serializedObject.FindProperty("vector3Value");
41 | intValueProperty = serializedObject.FindProperty("intValue");
42 | floatValueProperty = serializedObject.FindProperty("floatValue");
43 | sensorOutputNumberProperty = serializedObject.FindProperty("sensorOutputNumber");
44 | sensorProperty = serializedObject.FindProperty("sensor");
45 | modifierProperty = serializedObject.FindProperty("modifiers");
46 | }
47 |
48 | public override void OnInspectorGUI()
49 | {
50 | serializedObject.Update();
51 |
52 | GUI.enabled = false;
53 | EditorGUILayout.ObjectField("Script", script, typeof(SensorReader), false);
54 | GUI.enabled = true;
55 |
56 | EditorGUILayout.PropertyField(sensorProperty, new GUIContent("Sensor Type"));
57 | EditorGUILayout.PropertyField(returnTypeProperty);
58 | DrawOutput(sensor.returnType);
59 | EditorGUILayout.PropertyField(updateIntervalProperty);
60 | EditorGUILayout.Space();
61 | DrawModifiers();
62 |
63 | serializedObject.ApplyModifiedProperties();
64 | }
65 |
66 | private void DrawModifiers()
67 | {
68 | if (sensor.modifiers == null) {
69 | return;
70 | }
71 |
72 | showModifier = EditorGUILayout.Foldout(showModifier, "Modifiers");
73 |
74 | if (showModifier) {
75 |
76 | DrawAddModifierButton();
77 |
78 | EditorGUILayout.BeginVertical();
79 | for (int i = 0; i < modifierProperty.arraySize; i++)
80 | {
81 | EditorGUILayout.BeginHorizontal();
82 |
83 | removeButtonStyle = new GUIStyle(GUI.skin.button) {
84 | fixedWidth = 20,
85 | margin = new RectOffset(0, 15, 0, 0)
86 | };
87 |
88 | Color defaultColor = GUI.backgroundColor;
89 | GUI.backgroundColor = removeButtonColor;
90 |
91 | DrawButton("-", removeButtonStyle, removeButtonColor,
92 | () => { sensor.modifiers.Remove(sensor.modifiers[i]); });
93 |
94 | GUI.backgroundColor = defaultColor;
95 |
96 | EditorGUILayout.PropertyField(modifierProperty.GetArrayElementAtIndex(i), GUIContent.none);
97 |
98 | EditorGUILayout.EndHorizontal();
99 | }
100 | EditorGUILayout.EndVertical();
101 |
102 | }
103 | }
104 |
105 |
106 | private void DrawButton(string text, GUIStyle style, Color color, Action callback)
107 | {
108 | Color defaultColor = GUI.backgroundColor;
109 | GUI.backgroundColor = color;
110 |
111 | if (GUILayout.Button(text, style)) {
112 | callback?.Invoke();
113 | }
114 |
115 | GUI.backgroundColor = defaultColor;
116 | }
117 |
118 | private void DrawAddModifierButton()
119 | {
120 | EditorGUILayout.Space();
121 |
122 | addModifierButtonStyle = new GUIStyle(GUI.skin.button) {fixedWidth = 100};
123 |
124 | EditorGUILayout.BeginHorizontal();
125 | //GUILayout.FlexibleSpace();
126 |
127 | DrawButton("Add Modifier", addModifierButtonStyle, addButtonColor, () =>
128 | {
129 | sensor.modifiers.Add(null);
130 | });
131 |
132 | EditorGUILayout.EndHorizontal();
133 | }
134 |
135 | private void DrawOutput(SmartVarType returnType)
136 | {
137 | GUIContent valueLabel = new GUIContent("Value");
138 | switch (returnType)
139 | {
140 | case SmartVarType.Vector3:
141 | EditorGUILayout.PropertyField(vector3ValueProperty, valueLabel);
142 | break;
143 | case SmartVarType.Int:
144 | EditorGUILayout.PropertyField(sensorOutputNumberProperty, new GUIContent("Index"));
145 | EditorGUILayout.PropertyField(intValueProperty, valueLabel);
146 | break;
147 | case SmartVarType.Float:
148 | EditorGUILayout.PropertyField(sensorOutputNumberProperty, new GUIContent("Index"));
149 | EditorGUILayout.PropertyField(floatValueProperty, valueLabel);
150 | break;
151 | }
152 | }
153 | }
154 | }
--------------------------------------------------------------------------------
/UnityAndroidSensors/Scripts/Core/Editor/SensorReaderEditor.cs.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: e5493df5dcf14404be906771e1b75941
3 | timeCreated: 1548018026
--------------------------------------------------------------------------------
/UnityAndroidSensors/Scripts/Core/Sensor.cs:
--------------------------------------------------------------------------------
1 | namespace UnityAndroidSensors.Scripts.Core
2 | {
3 | public enum Sensor
4 | {
5 | accelerometer,
6 | ambientTemperature,
7 | gamerotationVector,
8 | geomagneticRotationVector,
9 | gravity,
10 | gyroscope,
11 | gyroscopeuncalibrated,
12 | heartrate,
13 | light,
14 | linearAcceleration,
15 | magneticfield,
16 | magneticfieldUncalibrated,
17 | pressure,
18 | proximity,
19 | relativeHumidity,
20 | rotationVector,
21 | significantMotion,
22 | stepcounter,
23 | stepdetector,
24 | }
25 | }
--------------------------------------------------------------------------------
/UnityAndroidSensors/Scripts/Core/Sensor.cs.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: e07669844de2445fa46bea093d107106
3 | timeCreated: 1548017759
--------------------------------------------------------------------------------
/UnityAndroidSensors/Scripts/Core/SensorReader.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 | using UnityAndroidSensors.Scripts.Modifier;
3 | using UnityAndroidSensors.Scripts.Utils.SmartVars;
4 | using UnityEngine;
5 |
6 | namespace UnityAndroidSensors.Scripts.Core
7 | {
8 | /**
9 | * Reads the selected sensor values and save this into a smart var which can be
10 | * used elsewhere. You can also determine the update frequency.
11 | */
12 | public class SensorReader : MonoBehaviour
13 | {
14 | #region Variables
15 |
16 | public Sensor sensor;
17 |
18 | [Tooltip("Updates every x frames")]
19 | [Range(1,60)]
20 | public int updateInterval = 3;
21 |
22 | public SmartVarType returnType;
23 | public SensorReturnIndex sensorOutputNumber;
24 | public Vector3Var vector3Value;
25 | public IntVar intValue;
26 | public FloatVar floatValue;
27 |
28 | public List modifiers = new List();
29 |
30 | #endregion
31 |
32 | private void Start()
33 | {
34 | #if UNITY_EDITOR
35 | return;
36 | #endif
37 |
38 | UnitySensorPlugin.Instance.StartListenting(sensor);
39 | }
40 |
41 | private void Update()
42 | {
43 | #if UNITY_EDITOR
44 | return;
45 | #endif
46 |
47 | if (Time.frameCount % updateInterval == 0) {
48 |
49 | float[] values = UnitySensorPlugin.Instance.GetSensorValue(sensor);
50 | ApplyModifier(ref values);
51 |
52 | switch (returnType)
53 | {
54 | case SmartVarType.Vector3:
55 | vector3Value.value = new Vector3(
56 | values[0],
57 | values[1],
58 | values[2]);
59 |
60 | break;
61 | case SmartVarType.Int:
62 | intValue.value = (int) values[(int) sensorOutputNumber];
63 | break;
64 | case SmartVarType.Float:
65 | floatValue.value = values[(int)sensorOutputNumber];
66 | break;
67 | }
68 | }
69 | }
70 |
71 | private void ApplyModifier(ref float[] values)
72 | {
73 | if (modifiers == null) {
74 | return;
75 | }
76 |
77 | foreach (SensorValueModifier modifier in modifiers) {
78 | if (modifier == null) {
79 | continue;
80 | }
81 |
82 | modifier.Modify(ref values);
83 | }
84 | }
85 | }
86 | }
--------------------------------------------------------------------------------
/UnityAndroidSensors/Scripts/Core/SensorReader.cs.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: cb9c681ce8b741b4bd99b9830a29b769
3 | MonoImporter:
4 | externalObjects: {}
5 | serializedVersion: 2
6 | defaultReferences: []
7 | executionOrder: 0
8 | icon: {fileID: 2800000, guid: f66c379aa069ed54ab86852d43c29da4, type: 3}
9 | userData:
10 | assetBundleName:
11 | assetBundleVariant:
12 |
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/UnityAndroidSensors/Scripts/Core/SensorReturnIndex.cs:
--------------------------------------------------------------------------------
1 | namespace UnityAndroidSensors.Scripts.Core
2 | {
3 | public enum SensorReturnIndex
4 | {
5 | x = 0,
6 | y = 1,
7 | z = 2
8 | }
9 | }
--------------------------------------------------------------------------------
/UnityAndroidSensors/Scripts/Core/SensorReturnIndex.cs.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: a2ae64d29d4cfdf409f63c9ba57cda95
3 | MonoImporter:
4 | externalObjects: {}
5 | serializedVersion: 2
6 | defaultReferences: []
7 | executionOrder: 0
8 | icon: {instanceID: 0}
9 | userData:
10 | assetBundleName:
11 | assetBundleVariant:
12 |
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/UnityAndroidSensors/Scripts/Core/UnitySensorPlugin.cs:
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1 | using UnityEngine;
2 |
3 | namespace UnityAndroidSensors.Scripts.Core
4 | {
5 | /**
6 | * Handles the connection between Unity and the Android Sensor Manager
7 | */
8 | public class UnitySensorPlugin : MonoBehaviour
9 | {
10 | public static UnitySensorPlugin Instance { get; private set; }
11 |
12 | private const string SensorValues = "getSensorValues";
13 | private const string StartListening = "startSensorListening";
14 | private const string PathToJarClass = "de.marcusmeiburg.plugin.UnitySensorPlugin";
15 | private const string GetInstanceMethodName = "getInstance";
16 | private const string TerminateMethodName = "terminate";
17 |
18 | /* Reference to java instance*/
19 | private AndroidJavaObject plugin;
20 |
21 | private void Awake()
22 | {
23 | if (Instance == null) {
24 | Instance = this;
25 |
26 | #if UNITY_ANDROID
27 | InitializePlugin();
28 | #endif
29 |
30 | DontDestroyOnLoad(this);
31 | } else if(Instance != this) {
32 | Destroy(this);
33 | }
34 | }
35 |
36 | public void StartListenting(Sensor sensor)
37 | {
38 | #if UNITY_ANDROID
39 | plugin?.Call(StartListening, sensor.ToString().ToLower());
40 | #endif
41 | }
42 |
43 | public float[] GetSensorValue(Sensor sensor)
44 | {
45 | if (plugin == null) {
46 | return new float[1];
47 | }
48 |
49 | #if UNITY_ANDROID
50 | return plugin.Call(SensorValues, sensor.ToString().ToLower());
51 | #endif
52 |
53 | return null;
54 | }
55 |
56 | private void OnApplicationQuit ()
57 | {
58 | #if UNITY_ANDROID
59 | TerminatePlugin();
60 | #endif
61 | }
62 |
63 | private void InitializePlugin()
64 | {
65 | using (AndroidJavaClass pluginClass =
66 | new AndroidJavaClass(PathToJarClass)) {
67 |
68 | plugin = pluginClass
69 | .CallStatic(GetInstanceMethodName);
70 | }
71 | }
72 |
73 | private void TerminatePlugin()
74 | {
75 | if (plugin == null) {
76 | return;
77 | }
78 |
79 | plugin.Call(TerminateMethodName);
80 | plugin = null;
81 | }
82 | }
83 | }
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/UnityAndroidSensors/Scripts/Core/UnitySensorPlugin.cs.meta:
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1 | fileFormatVersion: 2
2 | guid: 9f1bb6f7f93e478f8a566b4fa6660e03
3 | MonoImporter:
4 | externalObjects: {}
5 | serializedVersion: 2
6 | defaultReferences: []
7 | executionOrder: 0
8 | icon: {instanceID: 0}
9 | userData:
10 | assetBundleName:
11 | assetBundleVariant:
12 |
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/UnityAndroidSensors/Scripts/Detectors.meta:
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1 | fileFormatVersion: 2
2 | guid: a3f7e04cfcc340c5981f678c03e6547b
3 | timeCreated: 1547897558
--------------------------------------------------------------------------------
/UnityAndroidSensors/Scripts/Detectors/ShakeDetector.cs:
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1 | using UnityAndroidSensors.Scripts.Utils;
2 | using UnityAndroidSensors.Scripts.Utils.SmartEvents;
3 | using UnityAndroidSensors.Scripts.Utils.SmartVars;
4 | using UnityEngine;
5 | using UnityEngine.Events;
6 |
7 | namespace UnityAndroidSensors.Scripts.Detectors
8 | {
9 | /**
10 | * Detects if the acceleration sensor value change from one to another frame is higher than a threshold.
11 | * If it is, the onShakeEvent get triggered.
12 | */
13 | public class ShakeDetector : MonoBehaviour
14 | {
15 | [SerializeField]
16 | private Vector3Var acceleration;
17 | [SerializeField]
18 | private SmartEvent onShakeEvent;
19 |
20 | private const float AccelerometerUpdateInterval = 1.0f / 60.0f;
21 | private const float LowPassKernelWidthInSeconds = 1.0f;
22 |
23 | private float shakeDetectionThreshold = 2.0f;
24 | private float lowPassFilterFactor;
25 | private Vector3 lowPassValue;
26 |
27 | private void Start()
28 | {
29 | lowPassFilterFactor = AccelerometerUpdateInterval / LowPassKernelWidthInSeconds;
30 | shakeDetectionThreshold *= shakeDetectionThreshold;
31 | lowPassValue = Input.acceleration;
32 | }
33 |
34 | private void Update()
35 | {
36 | lowPassValue = Vector3.Lerp(lowPassValue, acceleration.value, lowPassFilterFactor);
37 | Vector3 deltaAcceleration = acceleration.value - lowPassValue;
38 |
39 | if (deltaAcceleration.sqrMagnitude >= shakeDetectionThreshold) {
40 | onShakeEvent?.Invoke();
41 | }
42 |
43 | #if UNITY_EDITOR
44 |
45 | if (Input.GetKeyDown(KeyCode.Return)) {
46 | onShakeEvent?.Invoke();
47 | }
48 |
49 | #endif
50 | }
51 | }
52 | }
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/UnityAndroidSensors/Scripts/Detectors/ShakeDetector.cs.meta:
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1 | fileFormatVersion: 2
2 | guid: b4d00824c94a43229a348b6f86f098c0
3 | timeCreated: 1543705521
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/UnityAndroidSensors/Scripts/Modifier.meta:
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1 | fileFormatVersion: 2
2 | guid: 6640ef511f2142f38bc7ae3d21496e6f
3 | timeCreated: 1548082717
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/UnityAndroidSensors/Scripts/Modifier/AccelerationLowPassModifier.cs:
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1 | using UnityEngine;
2 |
3 | namespace UnityAndroidSensors.Scripts.Modifier
4 | {
5 | [CreateAssetMenu(menuName = "SensorPlugin/Modifiers/AccelerationLowPassModifier")]
6 | public class AccelerationLowPassModifier : SensorValueModifier
7 | {
8 | private const float Alpha = 10f;
9 |
10 | public override void Modify(ref float[] values)
11 | {
12 | values[0] = LowPass(values[0]) * -1f;
13 | values[1] = LowPass(values[1]) * -1f;
14 | values[2] = LowPass(values[2]) * -1f;
15 |
16 | // Could also archive with build in unity methods,
17 | // but hey we want to be real hackers and get the values by our self
18 | // value.value.x = Input.acceleration.x;
19 | // value.value.y = Input.acceleration.y;
20 | // value.value.z = Input.acceleration.z;
21 | }
22 |
23 | private float LowPass(float value)
24 | {
25 | return Mathf.Round((value / Alpha) * 100f) / 100f;
26 | }
27 | }
28 | }
--------------------------------------------------------------------------------
/UnityAndroidSensors/Scripts/Modifier/AccelerationLowPassModifier.cs.meta:
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1 | fileFormatVersion: 2
2 | guid: dced765f95bc460e86beffbf44de3bfd
3 | MonoImporter:
4 | externalObjects: {}
5 | serializedVersion: 2
6 | defaultReferences: []
7 | executionOrder: 0
8 | icon: {fileID: 2800000, guid: 8ff2668573f30d64e85af86e2516ea9f, type: 3}
9 | userData:
10 | assetBundleName:
11 | assetBundleVariant:
12 |
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/UnityAndroidSensors/Scripts/Modifier/SensorValueModifier.cs:
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1 | using UnityEngine;
2 |
3 | namespace UnityAndroidSensors.Scripts.Modifier
4 | {
5 | public abstract class SensorValueModifier : ScriptableObject
6 | {
7 | /**
8 | * Modify the values of the sensor in this method. values are
9 | * The values are given as a reference and can directly modified
10 | * within the method, no need for a return type
11 | */
12 | public abstract void Modify(ref float[] values);
13 | }
14 | }
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/UnityAndroidSensors/Scripts/Modifier/SensorValueModifier.cs.meta:
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1 | fileFormatVersion: 2
2 | guid: 16916a8ee3561064f947ac85f5e0738e
3 | MonoImporter:
4 | externalObjects: {}
5 | serializedVersion: 2
6 | defaultReferences: []
7 | executionOrder: 0
8 | icon: {instanceID: 0}
9 | userData:
10 | assetBundleName:
11 | assetBundleVariant:
12 |
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/UnityAndroidSensors/Scripts/Utils.meta:
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1 | fileFormatVersion: 2
2 | guid: 2393ba769b624fa4811683a439461fdb
3 | timeCreated: 1547897500
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/UnityAndroidSensors/Scripts/Utils/Comparator.meta:
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1 | fileFormatVersion: 2
2 | guid: cd6cdcbf8e210264c9de7e4f4f5dec9a
3 | folderAsset: yes
4 | DefaultImporter:
5 | externalObjects: {}
6 | userData:
7 | assetBundleName:
8 | assetBundleVariant:
9 |
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/UnityAndroidSensors/Scripts/Utils/Comparator/FloatVarComparator.cs:
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1 | using UnityAndroidSensors.Scripts.Utils.SmartVars;
2 |
3 | namespace UnityAndroidSensors.Scripts.Utils.Comparator
4 | {
5 | public class FloatVarComparator : SmartVarComparator {}
6 | }
--------------------------------------------------------------------------------
/UnityAndroidSensors/Scripts/Utils/Comparator/FloatVarComparator.cs.meta:
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1 | fileFormatVersion: 2
2 | guid: 0871dd0bbe0b4296a800833bfababfd5
3 | MonoImporter:
4 | externalObjects: {}
5 | serializedVersion: 2
6 | defaultReferences: []
7 | executionOrder: 0
8 | icon: {fileID: 2800000, guid: f88c6fbd5f5330845ad821bf65b18fab, type: 3}
9 | userData:
10 | assetBundleName:
11 | assetBundleVariant:
12 |
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/UnityAndroidSensors/Scripts/Utils/Comparator/IntVarComparator.cs:
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1 | using UnityAndroidSensors.Scripts.Utils.SmartVars;
2 |
3 | namespace UnityAndroidSensors.Scripts.Utils.Comparator
4 | {
5 | public class IntVarComparator : SmartVarComparator {}
6 | }
--------------------------------------------------------------------------------
/UnityAndroidSensors/Scripts/Utils/Comparator/IntVarComparator.cs.meta:
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1 | fileFormatVersion: 2
2 | guid: c34b0e836bfa4f0b8cd9073cff676738
3 | MonoImporter:
4 | externalObjects: {}
5 | serializedVersion: 2
6 | defaultReferences: []
7 | executionOrder: 0
8 | icon: {fileID: 2800000, guid: f88c6fbd5f5330845ad821bf65b18fab, type: 3}
9 | userData:
10 | assetBundleName:
11 | assetBundleVariant:
12 |
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/UnityAndroidSensors/Scripts/Utils/Comparator/SmartVarComparator.cs:
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1 | using System;
2 | using UnityAndroidSensors.Scripts.Utils.SmartEvents;
3 | using UnityAndroidSensors.Scripts.Utils.SmartVars;
4 | using UnityEngine;
5 | using UnityEngine.Events;
6 |
7 | namespace UnityAndroidSensors.Scripts.Utils.Comparator
8 | {
9 | public enum CompareCondition
10 | {
11 | Equal,
12 | Greater,
13 | GreaterEqual,
14 | Less,
15 | LessEqual
16 | }
17 |
18 | public enum EventChoiceType
19 | {
20 | SmartEvent,
21 | UnityEvent,
22 | Both
23 | }
24 |
25 | public abstract class SmartVarComparator : MonoBehaviour
26 | where TVarType : SmartVar
27 | where TType : IComparable
28 | {
29 | public UnityEvent unityEvent;
30 | public SmartEvent smartEvent;
31 | public EventChoiceType eventChoiceType;
32 |
33 | public CompareCondition condition;
34 |
35 | [Tooltip("Use constant")]
36 | public bool useConst = true;
37 | public TType constant;
38 |
39 | public TVarType var1;
40 | public TVarType var2;
41 |
42 | private TType lastValue;
43 |
44 | private void Update()
45 | {
46 | CompareAndInvoke();
47 |
48 | if (var1 != null) {
49 | lastValue = var1.value;
50 | }
51 | }
52 |
53 | private void CompareAndInvoke()
54 | {
55 | if (var1 == null) {
56 | Debug.LogError("Var1 should be set", gameObject);
57 | return;
58 | }
59 |
60 | if (var2 == null && !useConst) {
61 | Debug.LogError("Var2 should be set", gameObject);
62 | return;
63 | }
64 |
65 | int compare = var1.value.CompareTo(useConst ? constant : var2.value);
66 | int compareLast = lastValue.CompareTo(useConst ? constant : var2.value);
67 |
68 | if (condition == CompareCondition.GreaterEqual && compare >= 0 && compareLast < 0 ||
69 | condition == CompareCondition.Equal && compare == 0 && (compareLast < 0 || compareLast > 0) ||
70 | condition == CompareCondition.Greater && compare > 0 && compareLast <= 0 ||
71 | condition == CompareCondition.Less && compare < 0 && compareLast >= 0 ||
72 | condition == CompareCondition.LessEqual && compare <= 0 && compareLast > 0) {
73 |
74 | switch (eventChoiceType) {
75 | case EventChoiceType.Both:
76 | InvokeSmartEvent();
77 | InvokeUnityEvent();
78 | break;
79 | case EventChoiceType.SmartEvent:
80 | InvokeSmartEvent();
81 | break;
82 | case EventChoiceType.UnityEvent:
83 | InvokeUnityEvent();
84 | break;
85 | }
86 | }
87 | }
88 |
89 | private void InvokeSmartEvent()
90 | {
91 | smartEvent?.Invoke();
92 | }
93 |
94 | private void InvokeUnityEvent()
95 | {
96 | unityEvent?.Invoke();
97 | }
98 | }
99 | }
--------------------------------------------------------------------------------
/UnityAndroidSensors/Scripts/Utils/Comparator/SmartVarComparator.cs.meta:
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1 | fileFormatVersion: 2
2 | guid: 250f939c48e34d0aada7ba6941645bce
3 | timeCreated: 1547899747
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/UnityAndroidSensors/Scripts/Utils/Editor.meta:
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1 | fileFormatVersion: 2
2 | guid: 97461f1805f643bc87945f4ced25d481
3 | timeCreated: 1548065004
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/UnityAndroidSensors/Scripts/Utils/Editor/FloatVarComparatorEditor.cs:
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1 | using UnityAndroidSensors.Scripts.Utils.Comparator;
2 | using UnityEditor;
3 |
4 | namespace UnityAndroidSensors.Scripts.Utils.Editor
5 | {
6 | [CustomEditor(typeof(FloatVarComparator)), CanEditMultipleObjects]
7 | public class FloatVarComparatorEditor : SmartVarComparatorEditor
8 | {
9 | protected override MonoScript GetScript()
10 | {
11 | return MonoScript.FromMonoBehaviour((FloatVarComparator) target);
12 | }
13 | }
14 | }
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/UnityAndroidSensors/Scripts/Utils/Editor/FloatVarComparatorEditor.cs.meta:
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1 | fileFormatVersion: 2
2 | guid: 7205df94927f4f6ebf1cf5ccf65f083d
3 | timeCreated: 1548067017
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/UnityAndroidSensors/Scripts/Utils/Editor/IntVarComparatorEditor.cs:
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1 | using UnityAndroidSensors.Scripts.Utils.Comparator;
2 | using UnityEditor;
3 |
4 | namespace UnityAndroidSensors.Scripts.Utils.Editor
5 | {
6 | [CustomEditor(typeof(IntVarComparator)), CanEditMultipleObjects]
7 | public class IntVarComparatorEditor : SmartVarComparatorEditor
8 | {
9 | protected override MonoScript GetScript()
10 | {
11 | return MonoScript.FromMonoBehaviour((IntVarComparator) target);
12 | }
13 | }
14 | }
--------------------------------------------------------------------------------
/UnityAndroidSensors/Scripts/Utils/Editor/IntVarComparatorEditor.cs.meta:
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1 | fileFormatVersion: 2
2 | guid: 535503c4917c438daaf48fcd9619a15a
3 | timeCreated: 1548067078
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/UnityAndroidSensors/Scripts/Utils/Editor/SmartVarComparatorEditor.cs:
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1 | namespace UnityAndroidSensors.Scripts.Utils.Editor
2 | {
3 | using UnityEditor;
4 | using UnityEngine;
5 |
6 | [CanEditMultipleObjects]
7 | public abstract class SmartVarComparatorEditor : Editor
8 | {
9 | private MonoScript script;
10 |
11 | private SerializedProperty constant;
12 | private SerializedProperty unityEvent;
13 | private SerializedProperty smartEvent;
14 | private SerializedProperty eventChoiceType;
15 | private SerializedProperty condition;
16 | private SerializedProperty useConst;
17 | private SerializedProperty var1;
18 | private SerializedProperty var2;
19 |
20 | private static GUIStyle popupStyle;
21 | private readonly string[] comparisonChoice =
22 | { "Use Constant", "Use Variable"};
23 |
24 | private void OnEnable()
25 | {
26 | script = GetScript();
27 |
28 | var1 = serializedObject.FindProperty("var1");
29 | condition = serializedObject.FindProperty("condition");
30 | var2 = serializedObject.FindProperty("var2");
31 | unityEvent = serializedObject.FindProperty("unityEvent");
32 | smartEvent = serializedObject.FindProperty("smartEvent");
33 | eventChoiceType = serializedObject.FindProperty("eventChoiceType");
34 | constant = serializedObject.FindProperty("constant");
35 | useConst = serializedObject.FindProperty("useConst");
36 | }
37 |
38 | protected abstract MonoScript GetScript();
39 |
40 | public override void OnInspectorGUI()
41 | {
42 | serializedObject.Update();
43 |
44 | popupStyle = new GUIStyle(GUI.skin.GetStyle("PaneOptions"))
45 | {
46 | imagePosition = ImagePosition.ImageOnly,
47 | };
48 |
49 | GUILayout.BeginVertical();
50 |
51 | GUI.enabled = false;
52 | EditorGUILayout.ObjectField("Script", script, GetType(), false);
53 | GUI.enabled = true;
54 |
55 | GUILayout.Label("Comparison", EditorStyles.boldLabel);
56 | GUILayout.BeginHorizontal();
57 | EditorGUILayout.PropertyField(var1, GUIContent.none, true);
58 | EditorGUILayout.PropertyField(condition, GUIContent.none, true);
59 |
60 | GUILayout.BeginHorizontal();
61 |
62 | EditorGUILayout.PropertyField(useConst.boolValue ? constant : var2, GUIContent.none, true);
63 |
64 | useConst.boolValue = EditorGUILayout.Popup(
65 | useConst.boolValue ? 0 : 1, comparisonChoice,
66 | popupStyle, GUILayout.MaxWidth(20)) == 0;
67 |
68 | GUILayout.EndHorizontal();
69 | GUILayout.EndHorizontal();
70 | GUILayout.Label("Event", EditorStyles.boldLabel);
71 |
72 | EditorGUILayout.PropertyField(eventChoiceType, GUIContent.none);
73 | int enumIndex = eventChoiceType.enumValueIndex;
74 |
75 | if (enumIndex == 0 || enumIndex == 2) {
76 | EditorGUILayout.PropertyField(smartEvent, GUIContent.none);
77 | }
78 |
79 | if (enumIndex == 1 || enumIndex == 2) {
80 | EditorGUILayout.PropertyField(unityEvent, GUIContent.none);
81 | }
82 |
83 | GUILayout.EndVertical();
84 |
85 | serializedObject.ApplyModifiedProperties();
86 | }
87 | }
88 | }
--------------------------------------------------------------------------------
/UnityAndroidSensors/Scripts/Utils/Editor/SmartVarComparatorEditor.cs.meta:
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2 | guid: 88a0a55d1d984fc3908501ddcc79dc82
3 | timeCreated: 1548065016
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/UnityAndroidSensors/Scripts/Utils/SmartEvents/Editor/ListenSmartEventEditor.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using UnityEngine;
3 |
4 | namespace UnityAndroidSensors.Scripts.Utils.SmartEvents.Editor
5 | {
6 | using UnityEditor;
7 |
8 | [CustomEditor(typeof(ListenSmartEvent))]
9 | public class ListenSmartEventEditor : Editor
10 | {
11 | private SerializedProperty events;
12 | private ListenSmartEvent listenSmartEvent;
13 | private MonoScript script;
14 |
15 | private readonly Color removeButtonColor = new Color(1, 0.4f, 0.4f);
16 | private readonly Color addButtonColor = new Color(0, 0.8f, 0.4f);
17 | private readonly string descriptionText = "Add a smart event listener";
18 |
19 | private void OnEnable()
20 | {
21 | script = MonoScript.FromMonoBehaviour((ListenSmartEvent) target);
22 | listenSmartEvent = (ListenSmartEvent) target;
23 | events = serializedObject.FindProperty("events");
24 | }
25 |
26 | public override void OnInspectorGUI()
27 | {
28 | serializedObject.Update();
29 |
30 | GUI.enabled = false;
31 | EditorGUILayout.ObjectField("Script", script, typeof(ListenSmartEvent), false);
32 | GUI.enabled = true;
33 | EditorGUILayout.BeginVertical();
34 |
35 | int countOfSmartEvents = listenSmartEvent.events?.Count ?? 0;
36 |
37 | GUIStyle addButtonStyle = new GUIStyle(GUI.skin.button) {
38 | fixedWidth = 100,
39 | margin = new RectOffset(0, 15, 0, 0)
40 | };
41 |
42 | DrawButton("Add Listener", addButtonStyle, addButtonColor, () =>
43 | {
44 | SmartEventListener listener = new SmartEventListener();
45 |
46 | if (countOfSmartEvents > 0) {
47 | listener.Event = listenSmartEvent.events[countOfSmartEvents - 1].Event;
48 | }
49 | listenSmartEvent.events.Add(listener);
50 | });
51 |
52 | EditorGUILayout.Space();
53 |
54 | for (int i = 0; i < events.arraySize; i++)
55 | {
56 | EditorGUILayout.BeginHorizontal();
57 |
58 | GUIStyle removeButtonStyle = new GUIStyle(GUI.skin.button) {
59 | fixedWidth = 30,
60 | fixedHeight = 30,
61 | margin = new RectOffset(0, 15, 0, 0)
62 | };
63 |
64 | DrawButton("-", removeButtonStyle, removeButtonColor,
65 | () => { listenSmartEvent.events.Remove(listenSmartEvent.events[i]); });
66 |
67 | EditorGUILayout.PropertyField(events.GetArrayElementAtIndex(i), GUIContent.none);
68 |
69 | EditorGUILayout.EndHorizontal();
70 | }
71 |
72 | EditorGUILayout.EndVertical();
73 | serializedObject.ApplyModifiedProperties();
74 | }
75 |
76 | private void DrawButton(string text, GUIStyle style, Color color, Action callback)
77 | {
78 | Color defaultColor = GUI.backgroundColor;
79 | GUI.backgroundColor = color;
80 |
81 | if (GUILayout.Button(text, style)) {
82 | callback?.Invoke();
83 | }
84 |
85 | GUI.backgroundColor = defaultColor;
86 |
87 | }
88 | }
89 | }
--------------------------------------------------------------------------------
/UnityAndroidSensors/Scripts/Utils/SmartEvents/Editor/ListenSmartEventEditor.cs.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 80d78fedd7cf4a8f853a0debdcce2ce5
3 | timeCreated: 1548178414
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/UnityAndroidSensors/Scripts/Utils/SmartEvents/Editor/SmartEventListenerDrawer.cs:
--------------------------------------------------------------------------------
1 | using UnityEditor;
2 | using UnityEngine;
3 |
4 | namespace UnityAndroidSensors.Scripts.Utils.SmartEvents.Editor
5 | {
6 | [CustomPropertyDrawer(typeof(SmartEventListener))]
7 | public class SmartEventListenerDrawer : PropertyDrawer
8 | {
9 | private SerializedProperty smartEvent;
10 | private SerializedProperty unityEvent;
11 |
12 | private float smartEventHeight;
13 | private float unityEventHeight;
14 |
15 | private const float GabBetween = 10;
16 | private const float BottomSpace = 5;
17 |
18 | public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
19 | {
20 | smartEvent = property.FindPropertyRelative("Event");
21 | unityEvent = property.FindPropertyRelative("response");
22 | smartEventHeight = EditorGUI.GetPropertyHeight(smartEvent);
23 | unityEventHeight = EditorGUI.GetPropertyHeight(unityEvent);
24 | return smartEventHeight + unityEventHeight + GabBetween + BottomSpace;
25 | }
26 |
27 | public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
28 | {
29 | EditorGUI.BeginProperty(position, label, property);
30 |
31 | var indent = EditorGUI.indentLevel;
32 | EditorGUI.indentLevel = 0;
33 |
34 | var smartEventRect =
35 | new Rect(position.x, position.y, position.width, smartEventHeight);
36 | var unityEventRect =
37 | new Rect(position.x, position.y + smartEventHeight + GabBetween, position.width, unityEventHeight);
38 |
39 | EditorGUI.PropertyField(smartEventRect, smartEvent, GUIContent.none);
40 | EditorGUI.PropertyField(unityEventRect, unityEvent, GUIContent.none);
41 |
42 | EditorGUI.indentLevel = indent;
43 |
44 | EditorGUI.EndProperty();
45 | }
46 | }
47 | }
--------------------------------------------------------------------------------
/UnityAndroidSensors/Scripts/Utils/SmartEvents/Editor/SmartEventListenerDrawer.cs.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 02a9ed75351245978112b3b66a11d34d
3 | timeCreated: 1548177026
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/UnityAndroidSensors/Scripts/Utils/SmartEvents/ListenSmartEvent.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 | using UnityEngine;
3 | using UnityEngine.Events;
4 |
5 | namespace UnityAndroidSensors.Scripts.Utils.SmartEvents
6 | {
7 | public class ListenSmartEvent : MonoBehaviour
8 | {
9 | public List events = new List();
10 |
11 | private void OnEnable()
12 | {
13 | foreach (SmartEventListener item in events) {
14 | item.OnEnable();
15 | }
16 | }
17 |
18 | private void OnDisable()
19 | {
20 | foreach (SmartEventListener item in events) {
21 | item.OnDisable();
22 | }
23 | }
24 | }
25 | }
--------------------------------------------------------------------------------
/UnityAndroidSensors/Scripts/Utils/SmartEvents/ListenSmartEvent.cs.meta:
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2 | guid: bcdb5f7cabc24d49992896d3bed7b248
3 | MonoImporter:
4 | externalObjects: {}
5 | serializedVersion: 2
6 | defaultReferences: []
7 | executionOrder: 0
8 | icon: {fileID: 2800000, guid: f696ce1ecca7e314daf708c50d1b883d, type: 3}
9 | userData:
10 | assetBundleName:
11 | assetBundleVariant:
12 |
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/UnityAndroidSensors/Scripts/Utils/SmartEvents/SmartEvent.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 | using UnityEngine;
3 |
4 | namespace UnityAndroidSensors.Scripts.Utils.SmartEvents
5 | {
6 | [CreateAssetMenu(menuName = "SensorPlugin/SmartData/Event")]
7 | public class SmartEvent : ScriptableObject, ISerializationCallbackReceiver
8 | {
9 | private List listener = new List();
10 |
11 | public void Invoke()
12 | {
13 | foreach (SmartEventListener eventListener in listener)
14 | {
15 | eventListener.Invoke();
16 | }
17 | }
18 |
19 | public void AddListener(SmartEventListener listener)
20 | {
21 | this.listener.Add(listener);
22 | }
23 |
24 | public void RemoveListener(SmartEventListener listener)
25 | {
26 | this.listener.Remove(listener);
27 | }
28 |
29 | public void OnBeforeSerialize() {}
30 |
31 | public void OnAfterDeserialize()
32 | {
33 | listener = new List();
34 | }
35 | }
36 | }
--------------------------------------------------------------------------------
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2 | guid: ce468f54ae534b7f896dde3c787988f9
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5 | serializedVersion: 2
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7 | executionOrder: 0
8 | icon: {fileID: 2800000, guid: b9304e071dd122d4696c7871b005c0f7, type: 3}
9 | userData:
10 | assetBundleName:
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/UnityAndroidSensors/Scripts/Utils/SmartEvents/SmartEventListener.cs:
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1 | using UnityEngine.Events;
2 |
3 | namespace UnityAndroidSensors.Scripts.Utils.SmartEvents
4 | {
5 | [System.Serializable]
6 | public class SmartEventListener
7 | {
8 | public SmartEvent Event;
9 | public UnityEvent response;
10 |
11 | public void OnEnable()
12 | {
13 | Event?.AddListener(this);
14 | }
15 |
16 | public void OnDisable()
17 | {
18 | Event?.RemoveListener(this);
19 | }
20 | public void Invoke()
21 | {
22 | response?.Invoke();
23 | }
24 | }
25 | }
--------------------------------------------------------------------------------
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2 | guid: 2908e1b31a8cd414f9244a90b0021e0f
3 | MonoImporter:
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5 | serializedVersion: 2
6 | defaultReferences: []
7 | executionOrder: 0
8 | icon: {instanceID: 0}
9 | userData:
10 | assetBundleName:
11 | assetBundleVariant:
12 |
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2 | guid: 0af1f706c9ef42c98fc65194aabaad92
3 | timeCreated: 1547911369
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/UnityAndroidSensors/Scripts/Utils/SmartVars/FloatVar.cs:
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1 | using UnityEngine;
2 |
3 | namespace UnityAndroidSensors.Scripts.Utils.SmartVars
4 | {
5 | [CreateAssetMenu(menuName = "SensorPlugin/SmartData/FloatVar")]
6 | public class FloatVar : SmartVar {}
7 | }
--------------------------------------------------------------------------------
/UnityAndroidSensors/Scripts/Utils/SmartVars/FloatVar.cs.meta:
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2 | guid: e15af3a5f3874b94b3af2330f899078c
3 | MonoImporter:
4 | externalObjects: {}
5 | serializedVersion: 2
6 | defaultReferences: []
7 | executionOrder: 0
8 | icon: {fileID: 2800000, guid: 46bcffe80499dd34b86c4a5f7ef57ca0, type: 3}
9 | userData:
10 | assetBundleName:
11 | assetBundleVariant:
12 |
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/UnityAndroidSensors/Scripts/Utils/SmartVars/IntVar.cs:
--------------------------------------------------------------------------------
1 | using UnityEngine;
2 |
3 | namespace UnityAndroidSensors.Scripts.Utils.SmartVars
4 | {
5 | [CreateAssetMenu(menuName = "SensorPlugin/SmartData/IntVar")]
6 | public class IntVar : SmartVar {}
7 | }
--------------------------------------------------------------------------------
/UnityAndroidSensors/Scripts/Utils/SmartVars/IntVar.cs.meta:
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2 | guid: 4e85a3ceeac3d7440bfec64569be43e4
3 | MonoImporter:
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6 | defaultReferences: []
7 | executionOrder: 0
8 | icon: {fileID: 2800000, guid: 46bcffe80499dd34b86c4a5f7ef57ca0, type: 3}
9 | userData:
10 | assetBundleName:
11 | assetBundleVariant:
12 |
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/UnityAndroidSensors/Scripts/Utils/SmartVars/SmartVar.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using UnityEngine;
3 |
4 | namespace UnityAndroidSensors.Scripts.Utils.SmartVars
5 | {
6 | public abstract class SmartVar : ScriptableObject, ISerializationCallbackReceiver
7 | {
8 | [NonSerialized]
9 | //[HideInInspector]
10 | public T value;
11 |
12 | public T defaultValue;
13 |
14 | public void OnAfterDeserialize()
15 | {
16 | value = defaultValue;
17 | }
18 |
19 | public void OnBeforeSerialize() {}
20 | }
21 | }
--------------------------------------------------------------------------------
/UnityAndroidSensors/Scripts/Utils/SmartVars/SmartVar.cs.meta:
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2 | guid: 81c42438b25740cca8b658f5ae43e073
3 | MonoImporter:
4 | externalObjects: {}
5 | serializedVersion: 2
6 | defaultReferences: []
7 | executionOrder: 0
8 | icon: {instanceID: 0}
9 | userData:
10 | assetBundleName:
11 | assetBundleVariant:
12 |
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/UnityAndroidSensors/Scripts/Utils/SmartVars/SmartVarType.cs:
--------------------------------------------------------------------------------
1 | namespace UnityAndroidSensors.Scripts.Utils.SmartVars
2 | {
3 | public enum SmartVarType
4 | {
5 | Vector3,
6 | Int,
7 | Float
8 | }
9 | }
--------------------------------------------------------------------------------
/UnityAndroidSensors/Scripts/Utils/SmartVars/SmartVarType.cs.meta:
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1 | fileFormatVersion: 2
2 | guid: faee2366a03e5ae46ba394f74eab171c
3 | MonoImporter:
4 | externalObjects: {}
5 | serializedVersion: 2
6 | defaultReferences: []
7 | executionOrder: 0
8 | icon: {instanceID: 0}
9 | userData:
10 | assetBundleName:
11 | assetBundleVariant:
12 |
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/UnityAndroidSensors/Scripts/Utils/SmartVars/Vector3Var.cs:
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1 | using UnityEngine;
2 |
3 | namespace UnityAndroidSensors.Scripts.Utils.SmartVars
4 | {
5 | [CreateAssetMenu(menuName = "SensorPlugin/SmartData/Vector3Var")]
6 | public class Vector3Var : SmartVar {}
7 | }
--------------------------------------------------------------------------------
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2 | guid: cd96a84ecd1c4749b01312c8cbcb7a06
3 | MonoImporter:
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8 | icon: {fileID: 2800000, guid: 46bcffe80499dd34b86c4a5f7ef57ca0, type: 3}
9 | userData:
10 | assetBundleName:
11 | assetBundleVariant:
12 |
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2 | guid: 32beedcae2dd2f04eb6e3105f5505906
3 | PluginImporter:
4 | externalObjects: {}
5 | serializedVersion: 2
6 | iconMap: {}
7 | executionOrder: {}
8 | defineConstraints: []
9 | isPreloaded: 0
10 | isOverridable: 0
11 | isExplicitlyReferenced: 0
12 | platformData:
13 | - first:
14 | Android: Android
15 | second:
16 | enabled: 1
17 | settings: {}
18 | - first:
19 | Any:
20 | second:
21 | enabled: 0
22 | settings: {}
23 | - first:
24 | Editor: Editor
25 | second:
26 | enabled: 0
27 | settings:
28 | DefaultValueInitialized: true
29 | userData:
30 | assetBundleName:
31 | assetBundleVariant:
32 |
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