├── .github └── FUNDING.yml ├── .gitignore ├── Assets ├── Editor.meta ├── Editor │ ├── Solution1.Reflection.meta │ ├── Solution1.Reflection │ │ ├── Solution1.Reflection.cs │ │ └── Solution1.Reflection.cs.meta │ ├── Solution2.InternalsVisibleToAttribute.meta │ ├── Solution2.InternalsVisibleToAttribute │ │ ├── Solution2.InternalsVisibleToAttribute.cs │ │ ├── Solution2.InternalsVisibleToAttribute.cs.meta │ │ ├── Unity.InternalAPIEditorBridgeDev.001.asmdef │ │ └── Unity.InternalAPIEditorBridgeDev.001.asmdef.meta │ ├── Solution3.IgnoresAccessChecksToAttribute.meta │ └── Solution3.IgnoresAccessChecksToAttribute │ │ ├── MainWindowTitleModifier.asmdef │ │ ├── MainWindowTitleModifier.asmdef.meta │ │ ├── MainWindowTitleModifier.dll │ │ ├── MainWindowTitleModifier.dll.meta │ │ ├── Solution3.IgnoresAccessChecksToAttribute.cs │ │ └── Solution3.IgnoresAccessChecksToAttribute.cs.meta ├── Scenes.meta └── Scenes │ ├── SampleScene.unity │ └── SampleScene.unity.meta ├── Packages └── manifest.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset └── XRSettings.asset ├── README.md ├── Unity.InternalAPIEditorBridgeDev.002.dll └── compile.log /.github/FUNDING.yml: -------------------------------------------------------------------------------- 1 | # These are supported funding model platforms 2 | 3 | github: mob-sakai # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2] 4 | patreon: mob_sakai # Replace with a single Patreon username 5 | open_collective: # Replace with a single Open Collective username 6 | ko_fi: # Replace with a single Ko-fi username 7 | tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel 8 | community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry 9 | liberapay: # Replace with a single Liberapay username 10 | issuehunt: # Replace with a single IssueHunt username 11 | otechie: # Replace with a single Otechie username 12 | custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2'] 13 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # Windows 2 | Thumbs.db 3 | Desktop.ini 4 | /*.csproj 5 | /*.sln 6 | 7 | # macOS 8 | .DS_Store 9 | 10 | # Vim 11 | *.swp 12 | 13 | # Unity 14 | /Logs 15 | /Library 16 | /Temp 17 | 18 | # VS 19 | .vs/ 20 | .vscode/ 21 | obj/ 22 | bin/ 23 | -------------------------------------------------------------------------------- /Assets/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d533a1b8fc762499fb6a72adee5f7929 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Editor/Solution1.Reflection.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f62e4bdb0dd6148589a4eb108a5cb307 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Editor/Solution1.Reflection/Solution1.Reflection.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Linq; 3 | using UnityEditor; 4 | using System.Reflection; 5 | 6 | namespace MainWindowTitleModifier 7 | { 8 | public class Solution1_Reflection 9 | { 10 | [MenuItem("MainWindowTitleModifier/Solution1_Reflection", priority = 1)] 11 | static void Update() 12 | { 13 | // ApplicationTitleDescriptorのTypeを取得します. 14 | Type tEditorApplication = typeof(EditorApplication); 15 | Type tApplicationTitleDescriptor = tEditorApplication.Assembly.GetTypes() 16 | .First(x => x.FullName == "UnityEditor.ApplicationTitleDescriptor"); 17 | 18 | // 関係するイベントとメソッドのInfoを取得します. 19 | EventInfo eiUpdateMainWindowTitle = tEditorApplication.GetEvent("updateMainWindowTitle", BindingFlags.Static | BindingFlags.NonPublic); 20 | MethodInfo miUpdateMainWindowTitle = tEditorApplication.GetMethod("UpdateMainWindowTitle", BindingFlags.Static | BindingFlags.NonPublic); 21 | 22 | // ActionをActionに変換します. 23 | Type delegateType = typeof(Action<>).MakeGenericType(tApplicationTitleDescriptor); 24 | MethodInfo methodInfo = ((Action)UpdateMainWindowTitle).Method; 25 | Delegate del = Delegate.CreateDelegate(delegateType, null, methodInfo); 26 | 27 | // UpdateMainWindowTitleを呼び出す前後にイベントの追加と削除. 28 | eiUpdateMainWindowTitle.GetAddMethod(true).Invoke(null, new object[] { del }); 29 | miUpdateMainWindowTitle.Invoke(null, new object[0]); 30 | eiUpdateMainWindowTitle.GetRemoveMethod(true).Invoke(null, new object[] { del }); 31 | } 32 | 33 | static void UpdateMainWindowTitle(object desc) 34 | { 35 | // UnityEditor.ApplicationTitleDescriptor.title = "Solution1_Reflection"; と同様 36 | typeof(EditorApplication).Assembly.GetTypes() 37 | .First(x => x.FullName == "UnityEditor.ApplicationTitleDescriptor") 38 | .GetField("title", BindingFlags.Instance | BindingFlags.Public) 39 | .SetValue(desc, "Solution1_Reflection"); 40 | } 41 | } 42 | } -------------------------------------------------------------------------------- /Assets/Editor/Solution1.Reflection/Solution1.Reflection.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 06e87e8c9ae3f49c18ea25026d2891aa 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Editor/Solution2.InternalsVisibleToAttribute.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 72ccfbd9b2ed84f1294fb3e45112d367 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Editor/Solution2.InternalsVisibleToAttribute/Solution2.InternalsVisibleToAttribute.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEditor; 3 | 4 | namespace MainWindowTitleModifier 5 | { 6 | public class Solution2_InternalsVisibleToAttribute 7 | { 8 | [MenuItem("MainWindowTitleModifier/Solution2_InternalsVisibleToAttribute", priority = 2)] 9 | static void Update() 10 | { 11 | Action cb = x => x.title = "Solution2_InternalsVisibleToAttribute"; 12 | EditorApplication.updateMainWindowTitle += cb; 13 | EditorApplication.UpdateMainWindowTitle(); 14 | EditorApplication.updateMainWindowTitle -= cb; 15 | } 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /Assets/Editor/Solution2.InternalsVisibleToAttribute/Solution2.InternalsVisibleToAttribute.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d0d8290a247404a9f9fe68d66e452e61 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Editor/Solution2.InternalsVisibleToAttribute/Unity.InternalAPIEditorBridgeDev.001.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "Unity.InternalAPIEditorBridgeDev.001", 3 | "references": [], 4 | "optionalUnityReferences": [], 5 | "includePlatforms": [ 6 | "Editor" 7 | ], 8 | "excludePlatforms": [], 9 | "allowUnsafeCode": false, 10 | "overrideReferences": false, 11 | "precompiledReferences": [], 12 | "autoReferenced": true, 13 | "defineConstraints": [], 14 | "versionDefines": [] 15 | } -------------------------------------------------------------------------------- /Assets/Editor/Solution2.InternalsVisibleToAttribute/Unity.InternalAPIEditorBridgeDev.001.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 31e1d91ce24464878b5c946ec3862064 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Editor/Solution3.IgnoresAccessChecksToAttribute.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3e8ab111bcc40484083c9c1352f514c8 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Editor/Solution3.IgnoresAccessChecksToAttribute/MainWindowTitleModifier.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "Unity.InternalAPIEditorBridgeDev.002", 3 | "references": [], 4 | "optionalUnityReferences": [], 5 | "includePlatforms": [ 6 | "Editor" 7 | ], 8 | "excludePlatforms": [], 9 | "allowUnsafeCode": false, 10 | "overrideReferences": false, 11 | "precompiledReferences": [], 12 | "autoReferenced": true, 13 | "defineConstraints": [], 14 | "versionDefines": [] 15 | } -------------------------------------------------------------------------------- /Assets/Editor/Solution3.IgnoresAccessChecksToAttribute/MainWindowTitleModifier.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: abe368920a95641e2acc95802e0eb248 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: '{"AssemblyNamesToAccess":"UnityEditor","OutputDllPath":"Assets/Editor/Solution3.IgnoresAccessChecksToAttribute/MainWindowTitleModifier.dll"}' 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Editor/Solution3.IgnoresAccessChecksToAttribute/MainWindowTitleModifier.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mob-sakai/MainWindowTitleModifierForUnity/976677458e3aed472513ebf67440c57d92ee4058/Assets/Editor/Solution3.IgnoresAccessChecksToAttribute/MainWindowTitleModifier.dll -------------------------------------------------------------------------------- /Assets/Editor/Solution3.IgnoresAccessChecksToAttribute/MainWindowTitleModifier.dll.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fcf36777c91444de6aa7db603bb5fee2 3 | PluginImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | iconMap: {} 7 | executionOrder: {} 8 | defineConstraints: [] 9 | isPreloaded: 0 10 | isOverridable: 0 11 | isExplicitlyReferenced: 0 12 | validateReferences: 1 13 | platformData: 14 | - first: 15 | Any: 16 | second: 17 | enabled: 0 18 | settings: {} 19 | - first: 20 | Editor: Editor 21 | second: 22 | enabled: 1 23 | settings: 24 | DefaultValueInitialized: true 25 | - first: 26 | Windows Store Apps: WindowsStoreApps 27 | second: 28 | enabled: 0 29 | settings: 30 | CPU: AnyCPU 31 | userData: 32 | assetBundleName: 33 | assetBundleVariant: 34 | -------------------------------------------------------------------------------- /Assets/Editor/Solution3.IgnoresAccessChecksToAttribute/Solution3.IgnoresAccessChecksToAttribute.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEditor; 3 | 4 | namespace MainWindowTitleModifier 5 | { 6 | // To compile this assembly: 7 | // 1. Select MainWindowTitleModifier.asmdef in project view 8 | // 2. Right click and select 'Internal Accessible > Compile' 9 | // 3. MainWindowTitleModifier.dll will be regenerated and reloaded. 10 | // 4. Enjoy! 11 | public class Solution3_IgnoresAccessChecksToAttribute 12 | { 13 | [MenuItem("MainWindowTitleModifier/Solution3_IgnoresAccessChecksToAttribute", priority = 3)] 14 | static void Update() 15 | { 16 | Action cb = x => x.title = "Solution3_IgnoresAccessChecksToAttribute"; 17 | EditorApplication.updateMainWindowTitle += cb; 18 | EditorApplication.UpdateMainWindowTitle(); 19 | EditorApplication.updateMainWindowTitle -= cb; 20 | } 21 | } 22 | } 23 | -------------------------------------------------------------------------------- /Assets/Editor/Solution3.IgnoresAccessChecksToAttribute/Solution3.IgnoresAccessChecksToAttribute.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 152bf89598c5548c2a12c96abe2d3540 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | 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"com.unity.ide.vscode": "1.1.2", 6 | "com.unity.package-manager-ui": "2.2.0", 7 | "com.unity.modules.ai": "1.0.0", 8 | "com.unity.modules.androidjni": "1.0.0", 9 | "com.unity.modules.animation": "1.0.0", 10 | "com.unity.modules.assetbundle": "1.0.0", 11 | "com.unity.modules.audio": "1.0.0", 12 | "com.unity.modules.cloth": "1.0.0", 13 | "com.unity.modules.director": "1.0.0", 14 | "com.unity.modules.imageconversion": "1.0.0", 15 | "com.unity.modules.imgui": "1.0.0", 16 | "com.unity.modules.jsonserialize": "1.0.0", 17 | "com.unity.modules.particlesystem": "1.0.0", 18 | "com.unity.modules.physics": "1.0.0", 19 | "com.unity.modules.physics2d": "1.0.0", 20 | "com.unity.modules.screencapture": "1.0.0", 21 | "com.unity.modules.terrain": "1.0.0", 22 | "com.unity.modules.terrainphysics": "1.0.0", 23 | "com.unity.modules.tilemap": "1.0.0", 24 | "com.unity.modules.ui": "1.0.0", 25 | "com.unity.modules.uielements": "1.0.0", 26 | "com.unity.modules.umbra": "1.0.0", 27 | "com.unity.modules.unityanalytics": "1.0.0", 28 | "com.unity.modules.unitywebrequest": "1.0.0", 29 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0", 30 | "com.unity.modules.unitywebrequestaudio": "1.0.0", 31 | "com.unity.modules.unitywebrequesttexture": "1.0.0", 32 | "com.unity.modules.unitywebrequestwww": "1.0.0", 33 | "com.unity.modules.vehicles": "1.0.0", 34 | "com.unity.modules.video": "1.0.0", 35 | "com.unity.modules.vr": "1.0.0", 36 | "com.unity.modules.wind": "1.0.0", 37 | "com.unity.modules.xr": "1.0.0" 38 | }, 39 | "lock": { 40 | "com.coffee.internal-accessible-compiler": { 41 | "hash": "09b38598c489daa2662df992119e17a69c55638f", 42 | "revision": "HEAD" 43 | } 44 | } 45 | } 46 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Volume: 1 8 | Rolloff Scale: 1 9 | Doppler Factor: 1 10 | Default Speaker Mode: 2 11 | m_SampleRate: 0 12 | m_DSPBufferSize: 1024 13 | m_VirtualVoiceCount: 512 14 | m_RealVoiceCount: 32 15 | m_SpatializerPlugin: 16 | m_AmbisonicDecoderPlugin: 17 | m_DisableAudio: 0 18 | m_VirtualizeEffects: 1 19 | m_RequestedDSPBufferSize: 1024 20 | -------------------------------------------------------------------------------- /ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!236 &1 4 | ClusterInputManager: 5 | m_ObjectHideFlags: 0 6 | m_Inputs: [] 7 | -------------------------------------------------------------------------------- /ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!55 &1 4 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-------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | Main Window Title Modifier For Unity (Demo) 2 | === 3 | 4 | ![](https://user-images.githubusercontent.com/12690315/70615699-3deb1780-1c50-11ea-93a1-2d116fbbbaa8.png) 5 | 6 | - This is a demo project that dynamically changes the text displayed in UnityEditor's title bar. 7 | - Access internal classes/methods in 3 ways: 8 | - Reflection 9 | - InternalsVisibleTo 10 | - IgnoresAccessChecksToAttribute 11 | - For more details, see [this article (Japanese)](https://qiita.com/mob-sakai/items/f3bbc0c45abc31ea7ac0) 12 | 13 | 14 | ![](https://img.shields.io/badge/unity-2019.2%20or%20later-green.svg) 15 | [![](https://img.shields.io/github/license/mob-sakai/MainWindowTitleModifierForUnity.svg)](https://github.com/mob-sakai/MainWindowTitleModifierForUnity/blob/upm/LICENSE.txt) 16 | [![](https://img.shields.io/twitter/follow/mob_sakai.svg?label=Follow&style=social)](https://twitter.com/intent/follow?screen_name=mob_sakai) 17 | 18 | << [Usage](#usage) >> 19 | 20 | [![become_a_sponsor_on_github](https://user-images.githubusercontent.com/12690315/66942881-03686280-f085-11e9-9586-fc0b6011029f.png)](https://github.com/users/mob-sakai/sponsorship) 21 | 22 | 23 |



24 | ## Usage 25 | 26 | 1. Open this project 27 | 2. To change the text of title bar, select `MainWindowTitleModifierForUnity` tool bar menu 28 | 3. Enjoy! 29 | 30 | 31 | 32 | ### Requirement 33 | 34 | * Unity 2019.2 35 | * dotnet 2.1 or later 36 | 37 | 38 | 39 |



40 | ## License 41 | 42 | * MIT 43 | 44 | 45 | 46 | ## Author 47 | 48 | [mob-sakai](https://github.com/mob-sakai) 49 | [![](https://img.shields.io/twitter/follow/mob_sakai.svg?label=Follow&style=social)](https://twitter.com/intent/follow?screen_name=mob_sakai) 50 | [![become_a_sponsor_on_github](https://user-images.githubusercontent.com/12690315/66942881-03686280-f085-11e9-9586-fc0b6011029f.png)](https://github.com/users/mob-sakai/sponsorship) 51 | 52 | 53 | 54 | ## See Also 55 | 56 | * GitHub page : https://github.com/mob-sakai/MainWindowTitleModifierForUnity 57 | -------------------------------------------------------------------------------- /Unity.InternalAPIEditorBridgeDev.002.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mob-sakai/MainWindowTitleModifierForUnity/976677458e3aed472513ebf67440c57d92ee4058/Unity.InternalAPIEditorBridgeDev.002.dll -------------------------------------------------------------------------------- /compile.log: -------------------------------------------------------------------------------- 1 | 2019-12-11 20:35:37.627 +09:00 [INF] Input Project File: Unity.InternalAPIEditorBridgeDev.002.csproj 2 | 2019-12-11 20:35:37.682 +09:00 [INF] Input Project Dir: 3 | 2019-12-11 20:35:37.682 +09:00 [INF] Output Asembly Path: Unity.InternalAPIEditorBridgeDev.002.dll 4 | 2019-12-11 20:35:37.682 +09:00 [INF] Output Asembly Name: Unity.InternalAPIEditorBridgeDev.002 5 | 2019-12-11 20:35:37.682 +09:00 [INF] Configuration: Release 6 | 2019-12-11 20:35:37.683 +09:00 [INF] Logfile: compile.log 7 | 2019-12-11 20:35:37.683 +09:00 [INF] AssemblyNames: UnityEditor 8 | 2019-12-11 20:35:41.486 +09:00 [INF] Success 9 | --------------------------------------------------------------------------------