├── .gitattributes ├── .gitignore ├── .vscode └── settings.json ├── .vsconfig ├── Assets ├── Example.meta ├── Example │ ├── ExampleDependant.cs │ ├── ExampleDependant.cs.meta │ ├── ExampleDependenciesContext.cs │ ├── ExampleDependenciesContext.cs.meta │ ├── ExampleDependencyMonoBehaviour.cs │ ├── ExampleDependencyMonoBehaviour.cs.meta │ ├── ExampleDependencyNested.cs │ ├── ExampleDependencyNested.cs.meta │ ├── ExampleDependencyNested.prefab │ ├── ExampleDependencyNested.prefab.meta │ ├── ExampleDependencyPlainClass.cs │ ├── ExampleDependencyPlainClass.cs.meta │ ├── SampleScene.unity │ ├── SampleScene.unity.meta │ ├── SampleSceneSettings.lighting │ └── SampleSceneSettings.lighting.meta ├── SimpleDependencyInjection.meta └── SimpleDependencyInjection │ ├── DependenciesCollection.cs │ ├── DependenciesCollection.cs.meta │ ├── DependenciesContext.cs │ ├── DependenciesContext.cs.meta │ ├── DependenciesProvider.cs │ ├── DependenciesProvider.cs.meta │ ├── Dependency.cs │ ├── Dependency.cs.meta │ ├── DependencyFactory.cs │ ├── DependencyFactory.cs.meta │ ├── InjectFieldAttribute.cs │ └── InjectFieldAttribute.cs.meta ├── LICENSE ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── PackageManagerSettings.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset └── XRSettings.asset ├── README.md └── UserSettings └── EditorUserSettings.asset /.gitattributes: -------------------------------------------------------------------------------- 1 | *.fbx filter=lfs diff=lfs merge=lfs -text 2 | *.obj filter=lfs diff=lfs merge=lfs -text 3 | *.spp filter=lfs 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folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Example/ExampleDependant.cs: -------------------------------------------------------------------------------- 1 | using SimpleDependencyInjection; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using UnityEngine; 5 | 6 | namespace Example 7 | { 8 | public class ExampleDependant : MonoBehaviour 9 | { 10 | [InjectField] 11 | private ExampleDependencyMonoBehaviour dependency = null; 12 | [InjectField] 13 | private ExampleDependencyPlainClass dependency2 = null; 14 | 15 | void Awake() 16 | { 17 | dependency.DoSomethingComplex(); 18 | 19 | dependency2.DoSomethingAlsoComplex(); 20 | } 21 | } 22 | } -------------------------------------------------------------------------------- /Assets/Example/ExampleDependant.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4b15018351b9553489d03c8484a5dc89 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Example/ExampleDependenciesContext.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | using SimpleDependencyInjection; 7 | using UnityEngine; 8 | 9 | namespace Example 10 | { 11 | public class ExampleDependenciesContext : DependenciesContext 12 | { 13 | [SerializeField] 14 | private ExampleDependencyMonoBehaviour exampleDependency; 15 | [SerializeField] 16 | private ExampleDependencyNested exampleDependencyNested; 17 | 18 | protected override void Setup() 19 | { 20 | dependenciesCollection.Add(new Dependency { Type = typeof(ExampleDependencyMonoBehaviour), Factory = DependencyFactory.FromGameObject(exampleDependency), IsSingleton = true }); 21 | 22 | dependenciesCollection.Add(new Dependency { Type = typeof(ExampleDependencyPlainClass), Factory = DependencyFactory.FromClass(), IsSingleton = false }); 23 | 24 | dependenciesCollection.Add(new Dependency { Type = typeof(ExampleDependencyNested), Factory = DependencyFactory.FromPrefab(exampleDependencyNested), IsSingleton = true }); 25 | } 26 | 27 | protected override void Configure() 28 | { 29 | 30 | } 31 | } 32 | } 33 | -------------------------------------------------------------------------------- /Assets/Example/ExampleDependenciesContext.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5b8ee10b04b06d346a5466372b68bfb7 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Example/ExampleDependencyMonoBehaviour.cs: -------------------------------------------------------------------------------- 1 | using SimpleDependencyInjection; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using UnityEngine; 5 | 6 | namespace Example 7 | { 8 | public class ExampleDependencyMonoBehaviour : MonoBehaviour 9 | { 10 | [InjectField] 11 | private ExampleDependencyNested dependencyNested; 12 | 13 | public void DoSomethingComplex() 14 | { 15 | dependencyNested.DoSomethingSimple(); 16 | 17 | Debug.Log("Something complex just happened: " + gameObject.GetInstanceID()); 18 | } 19 | } 20 | } -------------------------------------------------------------------------------- /Assets/Example/ExampleDependencyMonoBehaviour.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1e8658b7c8675ab418db04a08aba44cc 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Example/ExampleDependencyNested.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | using UnityEngine; 7 | 8 | namespace Example 9 | { 10 | public class ExampleDependencyNested : MonoBehaviour 11 | { 12 | public void DoSomethingSimple() 13 | { 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m_PrefabInstance: {fileID: 0} 39 | m_PrefabAsset: {fileID: 0} 40 | m_GameObject: {fileID: 4355599847608613460} 41 | m_Enabled: 1 42 | m_EditorHideFlags: 0 43 | m_Script: {fileID: 11500000, guid: 50197e7b14b176545af270a5bc7d6776, type: 3} 44 | m_Name: 45 | m_EditorClassIdentifier: 46 | -------------------------------------------------------------------------------- /Assets/Example/ExampleDependencyNested.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b9d4ab25934e8e0439bc15bccab08c3d 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Example/ExampleDependencyPlainClass.cs: -------------------------------------------------------------------------------- 1 | using SimpleDependencyInjection; 2 | using System; 3 | using System.Collections.Generic; 4 | using System.Linq; 5 | using System.Text; 6 | using System.Threading.Tasks; 7 | using UnityEngine; 8 | 9 | namespace Example 10 | { 11 | public class ExampleDependencyPlainClass 12 | { 13 | [InjectField] 14 | private ExampleDependencyNested dependencyNested; 15 | 16 | public void DoSomethingAlsoComplex() 17 | { 18 | dependencyNested.DoSomethingSimple(); 19 | 20 | Debug.Log("Something complex can happen in plain classes too"); 21 | } 22 | } 23 | } 24 | -------------------------------------------------------------------------------- /Assets/Example/ExampleDependencyPlainClass.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e110e5c2374c89643ac05f03d26f2351 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | 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-------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | namespace SimpleDependencyInjection 6 | { 7 | public class DependenciesCollection : IEnumerable 8 | { 9 | private List dependencies = new List(); 10 | 11 | public void Add(Dependency dependency) => dependencies.Add(dependency); 12 | 13 | public IEnumerator GetEnumerator() => dependencies.GetEnumerator(); 14 | 15 | IEnumerator IEnumerable.GetEnumerator() => dependencies.GetEnumerator(); 16 | } 17 | } -------------------------------------------------------------------------------- /Assets/SimpleDependencyInjection/DependenciesCollection.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 58ebf191f84f6f245b14a90132e5dcd6 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/SimpleDependencyInjection/DependenciesContext.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using System.Reflection; 5 | using UnityEngine; 6 | 7 | namespace SimpleDependencyInjection 8 | { 9 | [DefaultExecutionOrder(-1)] 10 | public abstract class DependenciesContext : MonoBehaviour 11 | { 12 | protected DependenciesCollection dependenciesCollection = new DependenciesCollection(); 13 | private DependenciesProvider dependenciesProvider; 14 | 15 | 16 | private void Awake() 17 | { 18 | DontDestroyOnLoad(gameObject); 19 | Setup(); 20 | 21 | dependenciesProvider = new DependenciesProvider(dependenciesCollection); 22 | 23 | var children = GetComponentsInChildren(true); 24 | foreach (var child in children) 25 | { 26 | dependenciesProvider.Inject(child); 27 | } 28 | 29 | Configure(); 30 | } 31 | 32 | protected abstract void Setup(); 33 | 34 | protected abstract void Configure(); 35 | 36 | } 37 | } -------------------------------------------------------------------------------- /Assets/SimpleDependencyInjection/DependenciesContext.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e87ebde7c5a2048428b020ba9978477c 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/SimpleDependencyInjection/DependenciesProvider.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Reflection; 5 | using System.Runtime.InteropServices.ComTypes; 6 | using System.Text; 7 | using System.Threading.Tasks; 8 | 9 | namespace SimpleDependencyInjection 10 | { 11 | public class DependenciesProvider 12 | { 13 | private Dictionary dependencies = new Dictionary(); 14 | private Dictionary singletons = new Dictionary(); 15 | 16 | public DependenciesProvider(DependenciesCollection dependencies) 17 | { 18 | foreach (var dependency in dependencies) 19 | { 20 | this.dependencies.Add(dependency.Type, dependency); 21 | } 22 | } 23 | 24 | public object Get(Type type) 25 | { 26 | if (!dependencies.ContainsKey(type)) 27 | { 28 | throw new ArgumentException("Type is not a dependency: " + type.FullName); 29 | } 30 | 31 | var dependency = dependencies[type]; 32 | if (dependency.IsSingleton) 33 | { 34 | if (!singletons.ContainsKey(type)) 35 | { 36 | singletons.Add(type, dependency.Factory(this)); 37 | } 38 | return singletons[type]; 39 | } 40 | else 41 | { 42 | return dependency.Factory(this); 43 | } 44 | } 45 | 46 | public T Get() 47 | { 48 | return (T)Get(typeof(T)); 49 | } 50 | 51 | public object Inject(object dependant) 52 | { 53 | Type type = dependant.GetType(); 54 | while (type != null) 55 | { 56 | var fields = type.GetFields(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.DeclaredOnly | BindingFlags.Instance); 57 | foreach (var field in fields) 58 | { 59 | if (field.GetCustomAttribute(false) == null) { continue; } 60 | 61 | field.SetValue(dependant, Get(field.FieldType)); 62 | } 63 | type = type.BaseType; 64 | } 65 | return dependant; 66 | } 67 | } 68 | } 69 | -------------------------------------------------------------------------------- /Assets/SimpleDependencyInjection/DependenciesProvider.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c9d713743fbef70488c695012fc0cc1a 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/SimpleDependencyInjection/Dependency.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using UnityEngine; 5 | 6 | namespace SimpleDependencyInjection 7 | { 8 | public struct Dependency 9 | { 10 | public Type Type { get; set; } 11 | public DependencyFactory.Delegate Factory { get; set; } 12 | public bool IsSingleton { get; set; } 13 | } 14 | } -------------------------------------------------------------------------------- /Assets/SimpleDependencyInjection/Dependency.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a7f439411ddc1bd4faca272450e15564 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/SimpleDependencyInjection/DependencyFactory.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | using UnityEngine; 7 | using System.Runtime.Serialization; 8 | 9 | namespace SimpleDependencyInjection 10 | { 11 | public static class DependencyFactory 12 | { 13 | public delegate object Delegate(DependenciesProvider dependencies); 14 | 15 | public static Delegate FromClass() where T : class, new() 16 | { 17 | return (dependencies) => 18 | { 19 | var type = typeof(T); 20 | var obj = FormatterServices.GetUninitializedObject(type); 21 | 22 | dependencies.Inject(obj); 23 | 24 | type.GetConstructor(Type.EmptyTypes).Invoke(obj, null); 25 | 26 | return (T)obj; 27 | }; 28 | } 29 | 30 | public static Delegate FromPrefab(T prefab) where T : MonoBehaviour 31 | { 32 | return (dependencies) => 33 | { 34 | bool wasActive = prefab.gameObject.activeSelf; 35 | prefab.gameObject.SetActive(false); 36 | var instance = GameObject.Instantiate(prefab); 37 | prefab.gameObject.SetActive(wasActive); 38 | var children = instance.GetComponentsInChildren(true); 39 | foreach (var child in children) 40 | { 41 | dependencies.Inject(child); 42 | } 43 | instance.gameObject.SetActive(wasActive); 44 | return instance.GetComponent(); 45 | }; 46 | } 47 | 48 | public static Delegate FromGameObject(T instance) where T : MonoBehaviour 49 | { 50 | return (dependencies) => 51 | { 52 | var children = instance.GetComponentsInChildren(true); 53 | foreach (var child in children) 54 | { 55 | dependencies.Inject(child); 56 | } 57 | return instance; 58 | }; 59 | } 60 | 61 | } 62 | } 63 | -------------------------------------------------------------------------------- /Assets/SimpleDependencyInjection/DependencyFactory.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e9b0ae4b5c179f649aff71e851a58529 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/SimpleDependencyInjection/InjectFieldAttribute.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | 7 | namespace SimpleDependencyInjection 8 | { 9 | public class InjectFieldAttribute : Attribute 10 | { 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assets/SimpleDependencyInjection/InjectFieldAttribute.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 690947ed59a17eb43ade934aae4f8aa1 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2020 Ruben Gonzalez 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.collab-proxy": "1.13.5", 4 | "com.unity.ide.rider": "2.0.7", 5 | "com.unity.ide.visualstudio": "2.0.11", 6 | "com.unity.ide.vscode": "1.2.4", 7 | "com.unity.test-framework": "1.1.29", 8 | "com.unity.textmeshpro": "3.0.6", 9 | "com.unity.timeline": "1.4.8", 10 | "com.unity.ugui": "1.0.0", 11 | "com.unity.modules.ai": "1.0.0", 12 | "com.unity.modules.androidjni": "1.0.0", 13 | "com.unity.modules.animation": "1.0.0", 14 | "com.unity.modules.assetbundle": "1.0.0", 15 | "com.unity.modules.audio": "1.0.0", 16 | "com.unity.modules.cloth": "1.0.0", 17 | "com.unity.modules.director": "1.0.0", 18 | "com.unity.modules.imageconversion": "1.0.0", 19 | "com.unity.modules.imgui": "1.0.0", 20 | "com.unity.modules.jsonserialize": "1.0.0", 21 | "com.unity.modules.particlesystem": "1.0.0", 22 | "com.unity.modules.physics": "1.0.0", 23 | "com.unity.modules.physics2d": "1.0.0", 24 | "com.unity.modules.screencapture": "1.0.0", 25 | "com.unity.modules.terrain": "1.0.0", 26 | "com.unity.modules.terrainphysics": "1.0.0", 27 | "com.unity.modules.tilemap": "1.0.0", 28 | "com.unity.modules.ui": "1.0.0", 29 | "com.unity.modules.uielements": "1.0.0", 30 | "com.unity.modules.umbra": "1.0.0", 31 | "com.unity.modules.unityanalytics": "1.0.0", 32 | "com.unity.modules.unitywebrequest": "1.0.0", 33 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0", 34 | "com.unity.modules.unitywebrequestaudio": "1.0.0", 35 | "com.unity.modules.unitywebrequesttexture": "1.0.0", 36 | "com.unity.modules.unitywebrequestwww": "1.0.0", 37 | "com.unity.modules.vehicles": "1.0.0", 38 | "com.unity.modules.video": "1.0.0", 39 | "com.unity.modules.vr": "1.0.0", 40 | "com.unity.modules.wind": "1.0.0", 41 | "com.unity.modules.xr": "1.0.0" 42 | } 43 | } 44 | -------------------------------------------------------------------------------- /Packages/packages-lock.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.collab-proxy": { 4 | "version": "1.13.5", 5 | "depth": 0, 6 | "source": "registry", 7 | "dependencies": { 8 | "com.unity.nuget.newtonsoft-json": "2.0.0", 9 | "com.unity.services.core": "1.0.1" 10 | }, 11 | "url": "https://packages.unity.com" 12 | }, 13 | "com.unity.ext.nunit": { 14 | "version": "1.0.6", 15 | "depth": 1, 16 | "source": "registry", 17 | "dependencies": {}, 18 | "url": "https://packages.unity.com" 19 | }, 20 | "com.unity.ide.rider": { 21 | "version": "2.0.7", 22 | "depth": 0, 23 | "source": "registry", 24 | "dependencies": { 25 | "com.unity.test-framework": "1.1.1" 26 | }, 27 | "url": "https://packages.unity.com" 28 | }, 29 | "com.unity.ide.visualstudio": { 30 | "version": "2.0.11", 31 | "depth": 0, 32 | "source": "registry", 33 | "dependencies": { 34 | "com.unity.test-framework": "1.1.9" 35 | }, 36 | "url": "https://packages.unity.com" 37 | }, 38 | "com.unity.ide.vscode": { 39 | "version": "1.2.4", 40 | "depth": 0, 41 | "source": "registry", 42 | "dependencies": {}, 43 | "url": "https://packages.unity.com" 44 | }, 45 | "com.unity.nuget.newtonsoft-json": { 46 | "version": "2.0.0", 47 | "depth": 1, 48 | "source": "registry", 49 | "dependencies": {}, 50 | "url": "https://packages.unity.com" 51 | }, 52 | "com.unity.services.core": { 53 | "version": "1.0.1", 54 | "depth": 1, 55 | "source": "registry", 56 | "dependencies": { 57 | "com.unity.modules.unitywebrequest": "1.0.0" 58 | }, 59 | "url": "https://packages.unity.com" 60 | }, 61 | "com.unity.test-framework": { 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-------------------------------------------------------------------------------- /ProjectSettings/VersionControlSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!890905787 &1 4 | VersionControlSettings: 5 | m_ObjectHideFlags: 0 6 | m_Mode: Visible Meta Files 7 | m_CollabEditorSettings: 8 | inProgressEnabled: 1 9 | -------------------------------------------------------------------------------- /ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Simple Dependency Injection V2 2 | 3 | This repository contains the code related to this blog entry: [Dependency injection in Unity Part 2](http://moderncsharpinunity.github.io/post/dependency-injection-on-unity-part2/). 4 | -------------------------------------------------------------------------------- /UserSettings/EditorUserSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!162 &1 4 | EditorUserSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 4 7 | m_ConfigSettings: 8 | lightmappingDeviceAndPlatform: 9 | value: 53 10 | flags: 0 11 | vcSharedLogLevel: 12 | value: 0d5e400f0650 13 | flags: 0 14 | m_VCAutomaticAdd: 1 15 | m_VCDebugCom: 0 16 | m_VCDebugCmd: 0 17 | m_VCDebugOut: 0 18 | m_SemanticMergeMode: 2 19 | m_VCShowFailedCheckout: 1 20 | m_VCOverwriteFailedCheckoutAssets: 1 21 | m_VCOverlayIcons: 1 22 | m_VCAllowAsyncUpdate: 0 23 | --------------------------------------------------------------------------------