├── .gitignore ├── .vsconfig ├── Assets ├── GameAssets.meta ├── GameAssets │ ├── Animations.meta │ ├── Animations │ │ ├── Avatar.meta │ │ └── Avatar │ │ │ ├── Idle.anim │ │ │ └── Idle.anim.meta │ ├── Animators.meta │ ├── Animators │ │ ├── Avatar.controller │ │ └── Avatar.controller.meta │ ├── FBXs.meta │ ├── FBXs │ │ ├── CustomizableAvatar_v1.meta │ │ ├── CustomizableAvatar_v1 │ │ │ ├── Body1P3D.asset │ │ │ ├── Body1P3D.asset.meta │ │ │ ├── Final female.fbx │ │ │ ├── Final female.fbx.meta │ │ │ ├── Materials.meta │ │ │ ├── Materials │ │ │ │ ├── eye.mat │ │ │ │ ├── eye.mat.meta │ │ │ │ ├── grandienthair1.mat │ │ │ │ ├── grandienthair1.mat.meta │ │ │ │ ├── newavatarbody.mat │ │ │ │ ├── newavatarbody.mat.meta │ │ │ │ ├── teeth.mat │ │ │ │ └── teeth.mat.meta │ │ │ ├── Textures.meta │ │ │ └── Textures │ │ │ │ ├── 1 (1).fbm.meta │ │ │ │ ├── 1 (1).fbm │ │ │ │ ├── Body_BaseColor.tga │ │ │ │ ├── Body_BaseColor.tga.meta │ │ │ │ ├── Clothes_BaseColor.tga │ │ │ │ ├── Clothes_BaseColor.tga.meta │ │ │ │ ├── Eyes_BaseColor.tga │ │ │ │ ├── Eyes_BaseColor.tga.meta │ │ │ │ ├── teeth_Teeth_BaseColor.tga │ │ │ │ └── teeth_Teeth_BaseColor.tga.meta │ │ │ │ ├── Body_BaseColor (1).tga │ │ │ │ ├── Body_BaseColor (1).tga.meta │ │ │ │ ├── Body_Normal.tga │ │ │ │ ├── Body_Normal.tga.meta │ │ │ │ ├── Body_OcclusionRoughnessMetallic.tga │ │ │ │ ├── Body_OcclusionRoughnessMetallic.tga.meta │ │ │ │ ├── Eyes Brown_BaseColor.tga │ │ │ │ ├── Eyes Brown_BaseColor.tga.meta │ │ │ │ ├── Eyes_Normal.tga │ │ │ │ ├── Eyes_Normal.tga.meta │ │ │ │ ├── Eyes_OcclusionRoughnessMetallic.tga │ │ │ │ ├── Eyes_OcclusionRoughnessMetallic.tga.meta │ │ │ │ ├── Hair low_Hair_BaseColor.tga │ │ │ │ ├── Hair low_Hair_BaseColor.tga.meta │ │ │ │ ├── Hair low_Hair_Normal.tga │ │ │ │ ├── Hair low_Hair_Normal.tga.meta │ │ │ │ ├── Hair low_Hair_OcclusionRoughnessMetallic.tga │ │ │ │ ├── Hair low_Hair_OcclusionRoughnessMetallic.tga.meta │ │ │ │ ├── teeth_Teeth_BaseColor.tga │ │ │ │ ├── teeth_Teeth_BaseColor.tga.meta │ │ │ │ ├── teeth_Teeth_Normal.tga │ │ │ │ ├── teeth_Teeth_Normal.tga.meta │ │ │ │ ├── teeth_Teeth_OcclusionRoughnessMetallic.tga │ │ │ │ └── teeth_Teeth_OcclusionRoughnessMetallic.tga.meta │ │ ├── RiggedOutfit.meta │ │ └── RiggedOutfit │ │ │ ├── Cloth Bottom 01.fbx │ │ │ ├── Cloth Bottom 01.fbx.meta │ │ │ ├── Cloth Bottom 02.fbx │ │ │ ├── Cloth Bottom 02.fbx.meta │ │ │ ├── Cloth Bottom 03.fbx │ │ │ ├── Cloth Bottom 03.fbx.meta │ │ │ ├── Cloth Bottom 04.fbx │ │ │ ├── Cloth Bottom 04.fbx.meta │ │ │ ├── Cloth Bottom 05.fbx │ │ │ ├── Cloth Bottom 05.fbx.meta │ │ │ ├── Cloth Top 01.fbx │ │ │ ├── Cloth Top 01.fbx.meta │ │ │ ├── Cloth Top 02.fbx │ │ │ ├── Cloth Top 02.fbx.meta │ │ │ ├── Cloth Top 03.fbx │ │ │ ├── Cloth Top 03.fbx.meta │ │ │ ├── Cloth Top 04.fbx │ │ │ ├── Cloth Top 04.fbx.meta │ │ │ ├── Cloth Top 05.fbx │ │ │ ├── Cloth Top 05.fbx.meta │ │ │ ├── Hair 01.fbx │ │ │ ├── Hair 01.fbx.meta │ │ │ ├── Hair 02.fbx │ │ │ ├── Hair 02.fbx.meta │ │ │ ├── Hair 03.fbx │ │ │ ├── Hair 03.fbx.meta │ │ │ ├── Hair 04.fbx │ │ │ ├── Hair 04.fbx.meta │ │ │ ├── Hair 05.fbx │ │ │ ├── Hair 05.fbx.meta │ │ │ ├── Hair 06.fbx │ │ │ ├── Hair 06.fbx.meta │ │ │ ├── Hair 07.fbx │ │ │ ├── Hair 07.fbx.meta │ │ │ ├── Hair 08.fbx │ │ │ ├── Hair 08.fbx.meta │ │ │ ├── Hair 09.fbx │ │ │ ├── Hair 09.fbx.meta │ │ │ ├── Hair 10.fbx │ │ │ ├── Hair 10.fbx.meta │ │ │ ├── Hair 11.fbx │ │ │ ├── Hair 11.fbx.meta │ │ │ ├── Hair 12.fbx │ │ │ ├── Hair 12.fbx.meta │ │ │ ├── Hair 13.fbx │ │ │ ├── Hair 13.fbx.meta │ │ │ ├── Shoes 01.fbx │ │ │ ├── Shoes 01.fbx.meta │ │ │ ├── Shoes 02.fbx │ │ │ ├── Shoes 02.fbx.meta │ │ │ ├── Shoes 03.fbx │ │ │ ├── Shoes 03.fbx.meta │ │ │ ├── Shoes 04.fbx │ │ │ ├── Shoes 04.fbx.meta │ │ │ ├── Shoes 05.fbx │ │ │ └── Shoes 05.fbx.meta │ ├── Materials.meta │ ├── Materials │ │ ├── Hair.meta │ │ ├── Hair │ │ │ ├── HairBase.mat │ │ │ └── HairBase.mat.meta │ │ ├── Outfit.meta │ │ └── Outfit │ │ │ ├── Outfit01.mat │ │ │ ├── Outfit01.mat.meta │ │ │ ├── Outfit02.mat │ │ │ ├── Outfit02.mat.meta │ │ │ ├── Outfit03.mat │ │ │ ├── Outfit03.mat.meta │ │ │ ├── Outfit04.mat │ │ │ ├── Outfit04.mat.meta │ │ │ ├── Outfit05.mat │ │ │ └── Outfit05.mat.meta │ ├── Textures.meta │ └── Textures │ │ ├── Eyes colors.meta │ │ ├── Eyes colors │ │ ├── Eyes_Normal.tga │ │ ├── Eyes_Normal.tga.meta │ │ ├── Eyes_OcclusionRoughnessMetallic.tga │ │ └── Eyes_OcclusionRoughnessMetallic.tga.meta │ │ ├── Mouth New.png │ │ ├── Mouth New.png.meta │ │ ├── Outfit01.meta │ │ ├── Outfit01 │ │ ├── Outfit_BaseColor.tga │ │ ├── Outfit_BaseColor.tga.meta │ │ ├── Outfit_Normal.tga │ │ ├── Outfit_Normal.tga.meta │ │ ├── Outfit_OcclusionRoughnessMetallic.tga │ │ └── Outfit_OcclusionRoughnessMetallic.tga.meta │ │ ├── Outfit02.meta │ │ ├── Outfit02 │ │ ├── Outfit_BaseColor.tga │ │ ├── Outfit_BaseColor.tga.meta │ │ ├── Outfit_Normal.tga │ │ ├── Outfit_Normal.tga.meta │ │ ├── Outfit_OcclusionRoughnessMetallic.tga │ │ └── Outfit_OcclusionRoughnessMetallic.tga.meta │ │ ├── Outfit03.meta │ │ ├── Outfit03 │ │ ├── Outfit_BaseColor.tga │ │ ├── Outfit_BaseColor.tga.meta │ │ ├── Outfit_Normal.tga │ │ ├── Outfit_Normal.tga.meta │ │ ├── Outfit_OcclusionRoughnessMetallic.tga │ │ └── Outfit_OcclusionRoughnessMetallic.tga.meta │ │ ├── Outfit04.meta │ │ ├── Outfit04 │ │ ├── Clothes_4__BaseColor.tga │ │ ├── Clothes_4__BaseColor.tga.meta │ │ ├── Clothes_4__Normal.tga │ │ ├── Clothes_4__Normal.tga.meta │ │ ├── Clothes_4__OcclusionRoughnessMetallic.tga │ │ └── Clothes_4__OcclusionRoughnessMetallic.tga.meta │ │ ├── Outfit05.meta │ │ └── Outfit05 │ │ ├── Clothes_5_BaseColor.tga │ │ ├── Clothes_5_BaseColor.tga.meta │ │ ├── Clothes_5_Normal.tga │ │ ├── Clothes_5_Normal.tga.meta │ │ ├── Clothes_5_OcclusionRoughnessMetallic.tga │ │ └── Clothes_5_OcclusionRoughnessMetallic.tga.meta ├── Prefabs.meta ├── Prefabs │ ├── AvatarCustom.prefab │ └── AvatarCustom.prefab.meta ├── Resources.meta ├── Resources │ ├── Outfit.meta │ └── Outfit │ │ ├── Clothes.meta │ │ ├── Clothes │ │ ├── 1.prefab │ │ ├── 1.prefab.meta │ │ ├── 2.prefab │ │ ├── 2.prefab.meta │ │ ├── 3.prefab │ │ ├── 3.prefab.meta │ │ ├── 4.prefab │ │ ├── 4.prefab.meta │ │ ├── 5.prefab │ │ └── 5.prefab.meta │ │ ├── Hair.meta │ │ ├── Hair │ │ ├── 1.prefab │ │ ├── 1.prefab.meta │ │ ├── 2.prefab │ │ ├── 2.prefab.meta │ │ ├── 3.prefab │ │ ├── 3.prefab.meta │ │ ├── 4.prefab │ │ ├── 4.prefab.meta │ │ ├── 5.prefab │ │ └── 5.prefab.meta │ │ ├── Pants.meta │ │ ├── Pants │ │ ├── 1.prefab │ │ ├── 1.prefab.meta │ │ ├── 2.prefab │ │ ├── 2.prefab.meta │ │ ├── 3.prefab │ │ ├── 3.prefab.meta │ │ ├── 4.prefab │ │ ├── 4.prefab.meta │ │ ├── 5.prefab │ │ └── 5.prefab.meta │ │ ├── Shoes.meta │ │ └── Shoes │ │ ├── 1.prefab │ │ ├── 1.prefab.meta │ │ ├── 2.prefab │ │ ├── 2.prefab.meta │ │ ├── 3.prefab │ │ ├── 3.prefab.meta │ │ ├── 4.prefab │ │ ├── 4.prefab.meta │ │ ├── 5.prefab │ │ └── 5.prefab.meta ├── Scenes.meta ├── Scenes │ ├── SampleScene.unity │ └── SampleScene.unity.meta ├── Scripts.meta └── Scripts │ ├── ChangeOutfitController.cs │ ├── ChangeOutfitController.cs.meta │ ├── EquipmentManager.cs │ ├── EquipmentManager.cs.meta │ ├── Outfit.cs │ ├── Outfit.cs.meta │ ├── SkinnedMeshHelper.cs │ └── SkinnedMeshHelper.cs.meta ├── Packages └── manifest.json └── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset └── XRSettings.asset /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Mm]emoryCaptures/ 12 | 13 | # Asset meta data should only be ignored when the corresponding asset is also ignored 14 | !/[Aa]ssets/**/*.meta 15 | 16 | # Uncomment this line if you wish to ignore the asset store tools plugin 17 | # /[Aa]ssets/AssetStoreTools* 18 | 19 | # Autogenerated Jetbrains Rider plugin 20 | [Aa]ssets/Plugins/Editor/JetBrains* 21 | 22 | # Visual Studio cache directory 23 | .vs/ 24 | 25 | # Gradle cache directory 26 | .gradle/ 27 | 28 | # Autogenerated VS/MD/Consulo solution and project files 29 | ExportedObj/ 30 | .consulo/ 31 | *.csproj 32 | *.unityproj 33 | *.sln 34 | *.suo 35 | *.tmp 36 | *.user 37 | *.userprefs 38 | *.pidb 39 | *.booproj 40 | *.svd 41 | *.pdb 42 | *.mdb 43 | *.opendb 44 | *.VC.db 45 | 46 | # Unity3D generated meta files 47 | *.pidb.meta 48 | *.pdb.meta 49 | *.mdb.meta 50 | 51 | # Unity3D generated file on crash reports 52 | sysinfo.txt 53 | 54 | # Builds 55 | *.apk 56 | *.unitypackage 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/Assets/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b194775495573fd41816e31680687b80 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/ChangeOutfitController.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1ea4ce31fd57276409387c5a391d0ef4 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/EquipmentManager.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class EquipmentManager : MonoBehaviour 6 | { 7 | [SerializeField] private Transform hairSlot; 8 | [SerializeField] private Transform clothSlot; 9 | [SerializeField] private Transform pantSlot; 10 | [SerializeField] private Transform shoesSlot; 11 | [SerializeField] private SkinnedMeshRenderer avatarSkinnedMesh; 12 | 13 | public Transform HairSlot { get => hairSlot; } 14 | public Transform ClothSlot { get => clothSlot; } 15 | public Transform PantSlot { get => pantSlot; } 16 | public Transform ShoesSlot { get => shoesSlot; } 17 | 18 | public int HairId { get; set; } 19 | public int ClothId { get; set; } 20 | public int PantId { get; set; } 21 | public int ShoesId { get; set; } 22 | 23 | public void LoadEquipment() 24 | { 25 | ChangeOutfit(OutfitType.Hair, 1); 26 | ChangeOutfit(OutfitType.Cloth, 1); 27 | ChangeOutfit(OutfitType.Pant, 1); 28 | ChangeOutfit(OutfitType.Shoes, 1); 29 | } 30 | 31 | public void ChangeOutfit(OutfitType outfitType, int outfitId) 32 | { 33 | GameObject outfit = null; 34 | Transform target = null; 35 | switch (outfitType) 36 | { 37 | case OutfitType.Hair: 38 | outfit = Resources.Load($"Outfit/Hair/{outfitId}"); 39 | target = hairSlot; 40 | if (hairSlot.childCount > 0) 41 | { 42 | Destroy(hairSlot.GetChild(0).gameObject); 43 | } 44 | HairId = outfitId; 45 | break; 46 | case OutfitType.Cloth: 47 | outfit = Resources.Load($"Outfit/Clothes/{outfitId}"); 48 | target = clothSlot; 49 | if (clothSlot.childCount > 0) 50 | { 51 | Destroy(clothSlot.GetChild(0).gameObject); 52 | } 53 | ClothId = outfitId; 54 | break; 55 | case OutfitType.Pant: 56 | outfit = Resources.Load($"Outfit/Pants/{outfitId}"); 57 | target = pantSlot; 58 | if (pantSlot.childCount > 0) 59 | { 60 | Destroy(pantSlot.GetChild(0).gameObject); 61 | } 62 | PantId = outfitId; 63 | break; 64 | case OutfitType.Shoes: 65 | outfit = Resources.Load($"Outfit/Shoes/{outfitId}"); 66 | target = shoesSlot; 67 | if (shoesSlot.childCount > 0) 68 | { 69 | Destroy(shoesSlot.GetChild(0).gameObject); 70 | } 71 | ShoesId = outfitId; 72 | break; 73 | } 74 | var outfitObj = Instantiate(outfit, target); 75 | var smr = outfitObj.GetComponent().SkinnedMeshRenderer; 76 | var bones = SkinnedMeshHelper.GetNewBones(avatarSkinnedMesh, smr); 77 | smr.bones = bones; 78 | } 79 | } 80 | -------------------------------------------------------------------------------- /Assets/Scripts/EquipmentManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3ad9675647e25424cb04a2a598cb66c8 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Outfit.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | public class Outfit : MonoBehaviour 4 | { 5 | [SerializeField] private OutfitType outfitType; 6 | private SkinnedMeshRenderer skinnedMeshRenderer; 7 | 8 | public OutfitType OutfitType { get => outfitType; set => outfitType = value; } 9 | public int Id { get => int.Parse(this.name); } 10 | public SkinnedMeshRenderer SkinnedMeshRenderer 11 | { 12 | get 13 | { 14 | if (skinnedMeshRenderer == null) 15 | { 16 | skinnedMeshRenderer = this.GetComponentInChildren(); 17 | } 18 | return skinnedMeshRenderer; 19 | } 20 | } 21 | } 22 | 23 | public enum OutfitType 24 | { 25 | Hair, 26 | Cloth, 27 | Pant, 28 | Shoes 29 | } 30 | -------------------------------------------------------------------------------- /Assets/Scripts/Outfit.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 512d001367c81564789021b73ea42dde 3 | 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