├── ProjectSettings ├── boot.config ├── ProjectVersion.txt ├── ClusterInputManager.asset ├── PresetManager.asset ├── EditorBuildSettings.asset ├── XRSettings.asset ├── VersionControlSettings.asset ├── Packages │ └── com.unity.testtools.codecoverage │ │ └── Settings.json ├── TimeManager.asset ├── VFXManager.asset ├── AudioManager.asset ├── TimelineSettings.asset ├── TagManager.asset ├── UnityConnectSettings.asset ├── PackageManagerSettings.asset ├── EditorSettings.asset ├── DynamicsManager.asset ├── MemorySettings.asset ├── NavMeshAreas.asset ├── Physics2DSettings.asset ├── GraphicsSettings.asset ├── SceneTemplateSettings.json ├── InputManager.asset ├── QualitySettings.asset └── ProjectSettings.asset ├── UserSettings ├── Search.settings ├── EditorUserSettings.asset └── Layouts │ └── CurrentMaximizeLayout.dwlt ├── Assets ├── Models │ ├── SquidGame_0.onnx │ ├── SquidGame_X.onnx │ ├── SquidGame_0.onnx.meta │ └── SquidGame_X.onnx.meta ├── Prefabs │ ├── GameArea.prefab.meta │ ├── ShowArea.prefab.meta │ ├── TrainingGroup_3x3.prefab.meta │ ├── TrainingGroup_4x9.prefab.meta │ ├── TrainingGroup_4x9.prefab │ ├── GameArea.prefab │ └── ShowArea.prefab ├── Scenes │ ├── SquidGame.unity.meta │ ├── Training.unity.meta │ ├── SquidGame.unity │ └── Training.unity ├── Models.meta ├── Prefabs.meta ├── Scenes.meta ├── Scripts.meta ├── ML-Agents.meta ├── Materials.meta ├── Scripts │ ├── Triggers.meta │ ├── Game.cs.meta │ ├── Ground.cs.meta │ ├── Player.cs.meta │ ├── PlayerML.cs.meta │ ├── Supervisor.cs.meta │ ├── Triggers │ │ ├── Death.cs.meta │ │ ├── Victory.cs.meta │ │ ├── Death.cs │ │ └── Victory.cs │ ├── Player.cs │ ├── Ground.cs │ ├── Game.cs │ ├── Supervisor.cs │ └── PlayerML.cs └── Materials │ ├── Ground.mat.meta │ ├── Player.mat.meta │ ├── WinLine.mat.meta │ ├── Supervisor.mat.meta │ ├── Ground.mat │ ├── Supervisor.mat │ ├── Player.mat │ └── WinLine.mat ├── README.md ├── config └── squid_game_rl_config.yaml ├── LICENSE ├── .gitignore ├── .vscode └── settings.json └── Packages ├── manifest.json └── packages-lock.json /ProjectSettings/boot.config: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /UserSettings/Search.settings: -------------------------------------------------------------------------------- 1 | {} -------------------------------------------------------------------------------- /Assets/Models/SquidGame_0.onnx: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mogeko/squid-game-rl/master/Assets/Models/SquidGame_0.onnx -------------------------------------------------------------------------------- /Assets/Models/SquidGame_X.onnx: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mogeko/squid-game-rl/master/Assets/Models/SquidGame_X.onnx -------------------------------------------------------------------------------- /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 2021.3.11f1 2 | m_EditorVersionWithRevision: 2021.3.11f1 (0a5ca18544bf) 3 | -------------------------------------------------------------------------------- /ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!236 &1 4 | ClusterInputManager: 5 | m_ObjectHideFlags: 0 6 | m_Inputs: [] 7 | -------------------------------------------------------------------------------- /ProjectSettings/PresetManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1386491679 &1 4 | PresetManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_DefaultPresets: {} 8 | -------------------------------------------------------------------------------- /Assets/Prefabs/GameArea.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 33062a66149c747d6844ac5f0568bf1e 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Prefabs/ShowArea.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8e22afad7eca64f8c9d4f776f828a676 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Scenes/SquidGame.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 15937cd09a53a43bd8f82ba3a91c2c44 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Scenes/Training.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9fc0d4010bbf28b4594072e72b8655ab 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # squid_game_rl 2 | 3 | A Unity reinforcement learning project. 4 | 5 | # Training results 6 | 7 | https://user-images.githubusercontent.com/26341224/205115806-734b25b7-25b5-4c40-8d4d-8d22b1566e7d.mov 8 | -------------------------------------------------------------------------------- /Assets/Models.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2e8277c44c11b484aa0955af0af87709 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Prefabs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a79f85d08a6664db7813d2838ab0ac40 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scenes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6ea315d0fd7389c41b19996891e99ae3 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3e0fed143ebe34d37a3b739408f928a6 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/ML-Agents.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0fefa1e7672af48b2b09d767bf877478 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Materials.meta: 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assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Scripts/Triggers.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ee3852ac3628d4ec2bc51c847d109e95 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /ProjectSettings/EditorBuildSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1045 &1 4 | EditorBuildSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Scenes: [] 8 | m_configObjects: {} 9 | -------------------------------------------------------------------------------- /ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /Assets/Materials/Ground.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dda531c6edce54bf78c4a88e1e8b27e2 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Materials/Player.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 558f539dd666341cb93d82a499abc151 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Materials/WinLine.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 83d20a1cc048443fa99dc86a83b11d84 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Materials/Supervisor.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c950bb294bf874172a2c2c4c1ad744be 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /ProjectSettings/VersionControlSettings.asset: 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m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.02 7 | Maximum Allowed Timestep: 0.33333334 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /Assets/Scripts/Game.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7c2ffe8351091477596ebbae7b08f8f2 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Ground.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fd64abb43231c43e39a00968be238479 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Player.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 329d6c5d65758434691bbba311fd8f5e 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/PlayerML.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6dfdec0166cae4da98d74666369d195a 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Supervisor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9dea66ef3a56c481486ea1c3ee72bcbf 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Triggers/Death.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b0f5edc668f90455dba91419def2f0c5 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Triggers/Victory.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b611d32e86b1140d58a8106e6399c364 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /ProjectSettings/VFXManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!937362698 &1 4 | VFXManager: 5 | m_ObjectHideFlags: 0 6 | m_IndirectShader: {fileID: 0} 7 | m_CopyBufferShader: {fileID: 0} 8 | m_SortShader: {fileID: 0} 9 | m_StripUpdateShader: {fileID: 0} 10 | m_RenderPipeSettingsPath: 11 | m_FixedTimeStep: 0.016666668 12 | m_MaxDeltaTime: 0.05 13 | -------------------------------------------------------------------------------- /Assets/Models/SquidGame_0.onnx.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 45612f179465f4b64977652d15ad9fec 3 | ScriptedImporter: 4 | internalIDToNameTable: [] 5 | externalObjects: {} 6 | serializedVersion: 2 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | script: {fileID: 11500000, guid: 683b6cb6d0a474744822c888b46772c9, type: 3} 11 | optimizeModel: 1 12 | forceArbitraryBatchSize: 1 13 | treatErrorsAsWarnings: 0 14 | importMode: 1 15 | weightsTypeMode: 0 16 | activationTypeMode: 0 17 | -------------------------------------------------------------------------------- /Assets/Models/SquidGame_X.onnx.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7fbc644a37e844ddaac7c36b88b33e4b 3 | ScriptedImporter: 4 | internalIDToNameTable: [] 5 | externalObjects: {} 6 | serializedVersion: 2 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | script: {fileID: 11500000, guid: 683b6cb6d0a474744822c888b46772c9, type: 3} 11 | optimizeModel: 1 12 | forceArbitraryBatchSize: 1 13 | treatErrorsAsWarnings: 0 14 | importMode: 1 15 | weightsTypeMode: 0 16 | activationTypeMode: 0 17 | -------------------------------------------------------------------------------- /Assets/Scripts/Triggers/Death.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class Death : MonoBehaviour 6 | { 7 | private Collider targetMesh; 8 | 9 | void Start() 10 | { 11 | this.targetMesh = this.GetComponent(); 12 | } 13 | 14 | void OnTriggerEnter(Collider other) 15 | { 16 | if (other.gameObject.name == "Player") 17 | { 18 | StartCoroutine(Game.lose()); 19 | } 20 | } 21 | } 22 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Volume: 1 8 | Rolloff Scale: 1 9 | Doppler Factor: 1 10 | Default Speaker Mode: 2 11 | m_SampleRate: 0 12 | m_DSPBufferSize: 1024 13 | m_VirtualVoiceCount: 512 14 | m_RealVoiceCount: 32 15 | m_SpatializerPlugin: 16 | m_AmbisonicDecoderPlugin: 17 | m_DisableAudio: 0 18 | m_VirtualizeEffects: 1 19 | m_RequestedDSPBufferSize: 1024 20 | -------------------------------------------------------------------------------- /ProjectSettings/TimelineSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &1 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 61 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: a287be6c49135cd4f9b2b8666c39d999, type: 3} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | assetDefaultFramerate: 60 16 | m_DefaultFrameRate: 60 17 | -------------------------------------------------------------------------------- /Assets/Scripts/Triggers/Victory.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class Victory : MonoBehaviour 6 | { 7 | private Collider targetMesh; 8 | 9 | void Start() 10 | { 11 | this.targetMesh = this.GetComponent(); 12 | } 13 | 14 | void OnTriggerEnter(Collider other) 15 | { 16 | if (other.gameObject.name == "Player") 17 | { 18 | Debug.Log("WinLine: Player Win!"); 19 | StartCoroutine(Game.win()); 20 | } 21 | } 22 | } 23 | -------------------------------------------------------------------------------- /config/squid_game_rl_config.yaml: -------------------------------------------------------------------------------- 1 | behaviors: 2 | SquidGame: 3 | trainer_type: ppo 4 | hyperparameters: 5 | learning_rate: 1e-4 6 | batch_size: 256 7 | buffer_size: 32768 8 | num_epoch: 3 9 | network_settings: 10 | # normalize: false 11 | hidden_units: 256 12 | num_layers: 3 13 | reward_signals: 14 | extrinsic: 15 | gamma: 0.99 16 | strength: 1.0 17 | max_steps: 1000000 18 | time_horizon: 128 19 | summary_freq: 10000 20 | threaded: true 21 | torch_settings: 22 | device: cpu 23 | -------------------------------------------------------------------------------- /ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: [] 7 | layers: 8 | - Default 9 | - TransparentFX 10 | - Ignore Raycast 11 | - 12 | - Water 13 | - UI 14 | - 15 | - 16 | - 17 | - 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /Assets/Scripts/Player.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class Player : MonoBehaviour 6 | { 7 | Rigidbody rBody; 8 | 9 | void Start() 10 | { 11 | this.rBody = this.GetComponent(); 12 | } 13 | 14 | private float speed = 10f; 15 | void Update() 16 | { 17 | float h = Input.GetAxisRaw("Horizontal"); 18 | float v = Input.GetAxisRaw("Vertical"); 19 | 20 | Vector3 direction = (transform.forward * h) - (transform.right * v); 21 | this.transform.position += direction * this.speed * Time.deltaTime; 22 | 23 | this.transform.hasChanged = direction.magnitude > 0; 24 | } 25 | 26 | public Vector3 getPosition() 27 | { 28 | return this.transform.position; 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /Assets/Scripts/Ground.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class Ground : MonoBehaviour 6 | { 7 | public Material material; 8 | private Color normalColor; 9 | 10 | // Start is called before the first frame update 11 | void Start() 12 | { 13 | this.material = this.GetComponent().material; 14 | this.normalColor = this.material.color; 15 | } 16 | 17 | public void checking() 18 | { 19 | this.material.color = Color.yellow; 20 | } 21 | 22 | public void win() 23 | { 24 | this.material.color = Color.green; 25 | } 26 | 27 | public void dead() 28 | { 29 | this.material.color = Color.red; 30 | } 31 | 32 | public void normal() 33 | { 34 | this.material.color = this.normalColor; 35 | } 36 | } 37 | -------------------------------------------------------------------------------- /Assets/Scripts/Game.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.SceneManagement; 5 | 6 | public class Game : MonoBehaviour 7 | { 8 | 9 | void Update() 10 | { 11 | if (Input.GetKeyDown(KeyCode.R)) 12 | { 13 | SceneManager.LoadScene(SceneManager.GetActiveScene().name); 14 | } 15 | } 16 | 17 | public static IEnumerator win() 18 | { 19 | GameObject.Find("Ground").GetComponent().win(); 20 | yield return new WaitForSeconds(0.1f); 21 | // SceneManager.LoadScene(SceneManager.GetActiveScene().name); 22 | } 23 | 24 | public static IEnumerator lose() 25 | { 26 | GameObject.Find("Ground").GetComponent().dead(); 27 | yield return new WaitForSeconds(0.1f); 28 | // SceneManager.LoadScene(SceneManager.GetActiveScene().name); 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /Assets/Scripts/Supervisor.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class Supervisor : MonoBehaviour 6 | { 7 | private Rigidbody player; 8 | private Ground ground; 9 | 10 | void Start() 11 | { 12 | this.player = GameObject.Find("Player").GetComponent(); 13 | this.ground = GameObject.Find("Ground").GetComponent(); 14 | StartCoroutine(this.checkPlayer()); 15 | } 16 | 17 | IEnumerator checkPlayer() 18 | { 19 | while (true) 20 | { 21 | var randomTime = Random.Range(2.0f, 5.0f); 22 | yield return new WaitForSeconds(randomTime); 23 | this.ground.checking(); 24 | yield return new 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31 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2022 Mogeko 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Mm]emoryCaptures/ 12 | 13 | # Asset meta data should only be ignored when the corresponding asset is also ignored 14 | !/[Aa]ssets/**/*.meta 15 | 16 | # Uncomment this line if you wish to ignore the asset store tools plugin 17 | # /[Aa]ssets/AssetStoreTools* 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48 | m_FogStripping: 0 49 | m_InstancingStripping: 0 50 | m_LightmapKeepPlain: 1 51 | m_LightmapKeepDirCombined: 1 52 | m_LightmapKeepDynamicPlain: 1 53 | m_LightmapKeepDynamicDirCombined: 1 54 | m_LightmapKeepShadowMask: 1 55 | m_LightmapKeepSubtractive: 1 56 | m_FogKeepLinear: 1 57 | m_FogKeepExp: 1 58 | m_FogKeepExp2: 1 59 | m_AlbedoSwatchInfos: [] 60 | m_LightsUseLinearIntensity: 0 61 | m_LightsUseColorTemperature: 0 62 | m_LogWhenShaderIsCompiled: 0 63 | m_AllowEnlightenSupportForUpgradedProject: 0 64 | -------------------------------------------------------------------------------- /Assets/Scripts/PlayerML.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using Unity.MLAgents; 5 | using Unity.MLAgents.Sensors; 6 | using Unity.MLAgents.Actuators; 7 | 8 | public class PlayerML : Agent 9 | { 10 | public Transform Target; 11 | public Material Remind; 12 | Rigidbody rBody; 13 | 14 | private Material initRemind; 15 | private float initDistanceToTarget; 16 | 17 | void Start() 18 | { 19 | this.rBody = this.GetComponent(); 20 | this.Target = GameObject.Find("WinTrigger").GetComponent().transform; 21 | this.Remind = GameObject.Find("Ground").GetComponent().material; 22 | this.initRemind = this.Remind; 23 | } 24 | 25 | public override void OnEpisodeBegin() 26 | { 27 | Ground ground = GameObject.Find("Ground").GetComponent(); 28 | ground.normal(); 29 | 30 | float randomX = Random.Range(-14.0f, 14.0f); 31 | float randomZ = Random.Range(-20.0f, 29.0f); 32 | this.transform.localPosition = new Vector3(randomX, 1.0f, randomZ); 33 | 34 | this.initDistanceToTarget = Vector3.Distance( 35 | this.transform.localPosition, 36 | this.Target.localPosition 37 | ); 38 | } 39 | 40 | public override void CollectObservations(VectorSensor sensor) 41 | { 42 | sensor.AddObservation(this.Target.localPosition); // 3d 43 | sensor.AddObservation(this.transform.localPosition); // 3d 44 | 45 | sensor.AddObservation(this.Remind.color.r); // 1d 46 | sensor.AddObservation(this.Remind.color.g); // 1d 47 | sensor.AddObservation(this.Remind.color.b); // 1d 48 | sensor.AddObservation(this.Remind.color.a); // 1d 49 | } 50 | 51 | private float speed = 10f; 52 | public override void OnActionReceived(ActionBuffers actions) 53 | { 54 | float h = actions.ContinuousActions[0]; 55 | float v = actions.ContinuousActions[1]; 56 | 57 | Vector3 direction = (transform.forward * h) - (transform.right * v); 58 | this.transform.position += direction * this.speed * Time.deltaTime; 59 | this.transform.hasChanged = direction.magnitude > 0; 60 | 61 | float distanceToTarget = Vector3.Distance( 62 | this.transform.localPosition, 63 | this.Target.localPosition 64 | ); 65 | float schedule = (this.initDistanceToTarget - distanceToTarget) / this.initDistanceToTarget; 66 | 67 | if (this.Remind.color == Color.yellow) 68 | { 69 | 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