├── .gitignore ├── .gitmodules ├── .prettierrc ├── .vscode └── extensions.json ├── LICENSE ├── README.md ├── assets ├── _custom.scss ├── _fonts.scss └── _variables.scss ├── config.yaml ├── content ├── _index.md └── docs │ ├── anglescript │ ├── _index.md │ └── anglescript.md │ ├── command │ ├── _index.md │ ├── chat_open.md │ ├── hud_menu_hide.md │ ├── hud_menu_reload.md │ ├── hud_menu_show.md │ ├── hud_reloadcontrols.md │ ├── mom_discord_debug.md │ ├── mom_eyetele.md │ ├── mom_hud_speedometer_loadcfg.md │ ├── mom_lobby_create.md │ ├── mom_lobby_invite.md │ ├── mom_lobby_leave.md │ ├── mom_lobby_teleport.md │ ├── mom_mapcfg_add.md │ ├── mom_mapcfg_clear.md │ ├── mom_mapcfg_print.md │ ├── mom_practice.md │ ├── mom_print_gamemode_vars.md │ ├── mom_prog_tele.md │ ├── mom_replay_goto.md │ ├── mom_replay_goto_end.md │ ├── mom_replay_pause.md │ ├── mom_replay_play.md │ ├── mom_replay_play_ghost.md │ ├── mom_replay_play_loaded.md │ ├── mom_replay_restart.md │ ├── mom_replay_stop.md │ ├── mom_restart.md │ ├── mom_restart_stage.md │ ├── mom_saveloc_close.md │ ├── mom_saveloc_create.md │ ├── mom_saveloc_current.md │ ├── mom_saveloc_import.md │ ├── mom_saveloc_nav_first.md │ ├── mom_saveloc_nav_goto.md │ ├── mom_saveloc_nav_last.md │ ├── mom_saveloc_nav_next.md │ ├── mom_saveloc_nav_prev.md │ ├── mom_saveloc_remove_all.md │ ├── mom_saveloc_remove_current.md │ ├── mom_spectate.md │ ├── mom_spectate_stop.md │ ├── mom_stage_mark_clear.md │ ├── mom_start_mark_clear.md │ ├── mom_start_mark_create.md │ ├── mom_strafesync_reset.md │ ├── mom_timer_stop.md │ ├── mom_tricks_map_tele.md │ ├── mom_tricks_map_tele_create.md │ ├── mom_tricks_record.md │ ├── mom_tricks_record_stop.md │ ├── mom_tricks_tele_to_trick.md │ ├── mom_tricks_track_trick.md │ ├── mom_version.md │ ├── mom_zone_back.md │ ├── mom_zone_cancel.md │ ├── mom_zone_create.md │ ├── mom_zone_delete.md │ ├── mom_zone_edit_existing.md │ ├── mom_zone_generate.md │ ├── mom_zone_mark.md │ ├── mom_zone_showmenu.md │ ├── mom_zone_start_setlook.md │ ├── mom_zone_zoomin.md │ ├── mom_zone_zoomout.md │ ├── toggle_duck.md │ ├── toggle_jump.md │ ├── toggle_speed.md │ ├── toggle_walk.md │ ├── weapon_reload_script_current.md │ └── weapon_reload_scripts.md │ ├── entity │ ├── _index.md │ ├── env_surface_teleport.md │ ├── filter_momentum_collectibles.md │ ├── filter_momentum_player_state.md │ ├── filter_momentum_progress.md │ ├── filter_momentum_track_number.md │ ├── filter_velocity.md │ ├── func_nogrenades.md │ ├── func_slick.md │ ├── func_slide.md │ ├── mapbase_enhancements.md │ ├── momentum_generic_bomb.md │ ├── momentum_pickup_ammo.md │ ├── momentum_powerup_damage_boost.md │ ├── momentum_powerup_haste.md │ ├── momentum_weapon_spawner.md │ ├── trigger_bounce_stickybombs.md │ ├── trigger_catapult.md │ ├── trigger_momentum_limitmovement.md │ ├── trigger_momentum_multihop.md │ ├── trigger_momentum_onehop.md │ ├── trigger_momentum_progress.md │ ├── trigger_momentum_promptinput.md │ ├── trigger_momentum_push.md │ ├── trigger_momentum_resetonehop.md │ ├── trigger_momentum_slide.md │ ├── trigger_momentum_teleport_progress.md │ ├── trigger_momentum_timer_checkpoint.md │ ├── trigger_momentum_timer_stage.md │ ├── trigger_momentum_timer_start.md │ ├── trigger_momentum_timer_stop.md │ ├── trigger_reversespeed.md │ ├── trigger_setspeed.md │ ├── trigger_stick_explosive.md │ ├── trigger_stickybomb_limit.md │ ├── trigger_teleport.md │ └── trigger_userinput.md │ ├── guide │ ├── _index.md │ ├── chat_commands.md │ ├── collectibles.md │ ├── create_docs_page.md │ ├── custom_hud_menus.md │ ├── gamemode_specific_cfgs.md │ ├── gamemodes │ │ ├── _index.md │ │ ├── ahop.md │ │ ├── bhop.md │ │ ├── climb.md │ │ ├── conc.md │ │ ├── defrag.md │ │ ├── parkour.md │ │ ├── rocket_jump.md │ │ ├── sticky_jump.md │ │ ├── surf.md │ │ └── tricksurf.md │ ├── localization.md │ ├── map_submission │ │ ├── _index.md │ │ ├── chaos_r9j0XVAtM7.png │ │ ├── map_porting.md │ │ ├── map_submission.md │ │ └── map_zoning.md │ ├── mapping │ │ ├── _index.md │ │ ├── adding_slick_to_your_map.md │ │ ├── ammo_system.md │ │ ├── create_surf_ramps.md │ │ ├── giving_players_powerups.md │ │ ├── hammer_plus_plus_setup.md │ │ ├── porting_goldsrc_to_source.md │ │ ├── porting_quake3_to_source.md │ │ ├── using_portals.md │ │ └── weapon_system.md │ ├── override_custom_assets.md │ └── ranking_cosmetic_xp.md │ ├── shaders │ ├── _index.md │ ├── modulate_shader.md │ ├── parallax_corrected_cubemaps.md │ └── physically_based_rendering.md │ └── var │ ├── _index.md │ ├── cl_crosshair_alpha_enable.md │ ├── cl_crosshair_color.md │ ├── cl_crosshair_dot.md │ ├── cl_crosshair_dynamic_fire.md │ ├── cl_crosshair_dynamic_move.md │ ├── cl_crosshair_file.md │ ├── cl_crosshair_gap.md │ ├── cl_crosshair_gap_use_weapon_value.md │ ├── cl_crosshair_outline_enable.md │ ├── cl_crosshair_outline_thickness.md │ ├── cl_crosshair_scale.md │ ├── cl_crosshair_scale_enable.md │ ├── cl_crosshair_size.md │ ├── cl_crosshair_style.md │ ├── cl_crosshair_t.md │ ├── cl_crosshair_thickness.md │ ├── mat_error_texture_advanced.md │ ├── mat_error_texture_advanced_basetexture.md │ ├── mat_error_texture_replace.md │ ├── mat_error_texture_type.md │ ├── mat_error_texture_type_cubemap.md │ ├── mom_ahop_sound_sprint_enable.md │ ├── mom_api_base_url.md │ ├── mom_api_log_requests.md │ ├── mom_api_log_requests_sensitive.md │ ├── mom_bhop_playblocksound.md │ ├── mom_chat_sound_enable.md │ ├── mom_chat_spectate_tag.md │ ├── mom_chat_timestamps_enable.md │ ├── mom_chat_typing_status_enable.md │ ├── mom_conc_debug_show_radius.md │ ├── mom_conc_particle_explosion_enable.md │ ├── mom_conc_particle_trail_enable.md │ ├── mom_conc_sound_bounce_delay.md │ ├── mom_conc_sound_bounce_enable.md │ ├── mom_conc_sound_bounce_min_dist.md │ ├── mom_conc_sound_bounce_min_speed.md │ ├── mom_conc_sound_explosion_enable.md │ ├── mom_conc_sound_fizzle_enable.md │ ├── mom_conc_sound_timer_enable.md │ ├── mom_df_autoswitch.md │ ├── mom_df_physics.md │ ├── mom_discord_enable.md │ ├── mom_enable_overlapping_keys.md │ ├── mom_gamemode_override.md │ ├── mom_ghost_bodygroup.md │ ├── mom_ghost_color.md │ ├── mom_ghost_interp_ticks.md │ ├── mom_ghost_online_alpha_override.md │ ├── mom_ghost_online_alpha_override_enable.md │ ├── mom_ghost_online_conc_alpha.md │ ├── mom_ghost_online_flashlights_enable.md │ ├── mom_ghost_online_lerp.md │ ├── mom_ghost_online_rotations.md │ ├── mom_ghost_online_sounds.md │ ├── mom_ghost_online_sticky_alpha.md │ ├── mom_ghost_online_trail_enable.md │ ├── mom_hud_comparisons_enable.md │ ├── mom_hud_conc_entpanels_enable.md │ ├── mom_hud_conc_entpanels_fade_dist.md │ ├── mom_hud_conc_entpanels_fade_enable.md │ ├── mom_hud_conc_entpanels_fade_start.md │ ├── mom_hud_conc_entpanels_label_enable.md │ ├── mom_hud_conc_entpanels_panel_enable.md │ ├── mom_hud_conc_timer_countdown.md │ ├── mom_hud_conc_timer_enable.md │ ├── mom_hud_damageindicator_color.md │ ├── mom_hud_damageindicator_enable.md │ ├── mom_hud_damageindicator_maxheight.md │ ├── mom_hud_damageindicator_maxlifetime.md │ ├── mom_hud_damageindicator_maxwidth.md │ ├── mom_hud_damageindicator_minheight.md │ ├── mom_hud_damageindicator_minlifetime.md │ ├── mom_hud_damageindicator_minwidth.md │ ├── mom_hud_damageindicator_radius.md │ ├── mom_hud_ghost_entpanels_avatars_enable.md │ ├── mom_hud_ghost_entpanels_enable.md │ ├── mom_hud_ghost_entpanels_fade_dist.md │ ├── mom_hud_ghost_entpanels_fade_enable.md │ ├── mom_hud_ghost_entpanels_fade_start.md │ ├── mom_hud_ghost_entpanels_names_enable.md │ ├── mom_hud_ghost_entpanels_opacity.md │ ├── mom_hud_mapinfo_author_enable.md │ ├── mom_hud_mapinfo_enable.md │ ├── mom_hud_mapinfo_mapname_enable.md │ ├── mom_hud_mapinfo_numzones_enable.md │ ├── mom_hud_mapinfo_tier_enable.md │ ├── mom_hud_mapinfo_zonetype_enable.md │ ├── mom_hud_sj_chargemeter_enable.md │ ├── mom_hud_sj_chargemeter_units.md │ ├── mom_hud_sj_stickycount_enable.md │ ├── mom_hud_spectator_info_name_count.md │ ├── mom_hud_spectator_info_show.md │ ├── mom_hud_spectator_info_show_names.md │ ├── mom_hud_speedometer_enable.md │ ├── mom_hud_speedometer_fps.md │ ├── mom_hud_status_enable.md │ ├── mom_hud_strafesync_colorize.md │ ├── mom_hud_strafesync_draw.md │ ├── mom_hud_strafesync_drawbar.md │ ├── mom_hud_strafesync_type.md │ ├── mom_hud_timer_enable.md │ ├── mom_hud_timer_sound_fail_enable.md │ ├── mom_hud_timer_sound_finish_enable.md │ ├── mom_hud_timer_sound_start_enable.md │ ├── mom_hud_timer_sound_stop_enable.md │ ├── mom_hud_versioninfo_enable.md │ ├── mom_hud_weaponselection_sound_enable.md │ ├── mom_lobby_max_players.md │ ├── mom_lobby_type.md │ ├── mom_map_delete_queue.md │ ├── mom_map_download_auto.md │ ├── mom_map_download_cancel_confirm.md │ ├── mom_map_download_queue.md │ ├── mom_map_download_queue_parallel.md │ ├── mom_mapfinished_movement_enable.md │ ├── mom_menu_model_enable.md │ ├── mom_menu_model_path.md │ ├── mom_menu_model_rotation_speed.md │ ├── mom_mv_allow_zero_gravity.md │ ├── mom_mv_conc_bhop_cap.md │ ├── mom_mv_conc_bhop_friction.md │ ├── mom_mv_conc_bhop_friction_speed.md │ ├── mom_mv_conc_cap_bhops_on_ramps.md │ ├── mom_mv_conc_crouchslide_accelerate.md │ ├── mom_mv_conc_crouchslide_friction.md │ ├── mom_mv_conc_crouchslide_speed.md │ ├── mom_mv_conc_crouchslide_use_airaccel.md │ ├── mom_mv_conc_fast_ramps_enable.md │ ├── mom_mv_considered_on_ground.md │ ├── mom_mv_disable_impact_view_punch.md │ ├── mom_mv_fix_downhill_slopes.md │ ├── mom_mv_fix_duck_collision.md │ ├── mom_mv_fix_duck_key_desync.md │ ├── mom_mv_fix_duck_transitions.md │ ├── mom_mv_fix_edges.md │ ├── mom_mv_fix_nojump_slope_boosts.md │ ├── mom_mv_fix_ramp_bugs.md │ ├── mom_mv_fix_trigger_jumping.md │ ├── mom_mv_fix_unduck_instant_land.md │ ├── mom_mv_fix_uphill_slopes.md │ ├── mom_mv_jump_z_offset.md │ ├── mom_mv_key_movement_ignores_roll.md │ ├── mom_mv_ladder_edge_grabbing.md │ ├── mom_mv_normal_accel_moving_up.md │ ├── mom_mv_normalize_jump_height.md │ ├── mom_mv_ramp_bumpcount.md │ ├── mom_mv_ramp_initial_retrace_length.md │ ├── mom_mv_use_old_gamemovement.md │ ├── mom_paint_apply_sound.md │ ├── mom_paint_color.md │ ├── mom_paint_limit_to_world.md │ ├── mom_paint_scale.md │ ├── mom_player_weapon_spawn_desirability.md │ ├── mom_practice_warning_enable.md │ ├── mom_release_forward_on_jump.md │ ├── mom_replay_debug.md │ ├── mom_replay_selection.md │ ├── mom_replay_timescale.md │ ├── mom_replay_trail_enable.md │ ├── mom_rj_decals_enable.md │ ├── mom_rj_fire_angle.md │ ├── mom_rj_particle_explosion_enable.md │ ├── mom_rj_particle_trail_enable.md │ ├── mom_rj_rocket_drawdelay.md │ ├── mom_rj_sound_explosion_enable.md │ ├── mom_rj_sound_shoot_enable.md │ ├── mom_rj_sound_trail_enable.md │ ├── mom_ruler_duration.md │ ├── mom_ruler_maxlength.md │ ├── mom_ruler_width.md │ ├── mom_run_safeguard_change_map.md │ ├── mom_run_safeguard_chat_open.md │ ├── mom_run_safeguard_doublepress_maxtime.md │ ├── mom_run_safeguard_practicemode.md │ ├── mom_run_safeguard_quit_game.md │ ├── mom_run_safeguard_quit_map.md │ ├── mom_run_safeguard_restart.md │ ├── mom_run_safeguard_restart_stage.md │ ├── mom_run_safeguard_saveloc_tele.md │ ├── mom_run_safeguard_warning_delay.md │ ├── mom_saveloc_save_between_sessions.md │ ├── mom_showkeypresses.md │ ├── mom_sj_decals_enable.md │ ├── mom_sj_particle_explosion_enable.md │ ├── mom_sj_particle_trail_enable.md │ ├── mom_sj_sound_charge_enable.md │ ├── mom_sj_sound_detonate_fail_enable.md │ ├── mom_sj_sound_detonate_success_enable.md │ ├── mom_sj_sound_explosion_enable.md │ ├── mom_sj_sound_shot_charged_threshold.md │ ├── mom_sj_sound_shot_enable.md │ ├── mom_sj_stickybomb_drawdelay.md │ ├── mom_steam_rich_presence.md │ ├── mom_teledests_color.md │ ├── mom_teledests_dimensions.md │ ├── mom_teledests_draw.md │ ├── mom_trail_color.md │ ├── mom_trail_enable.md │ ├── mom_trail_length.md │ ├── mom_ui_time_default_precision.md │ ├── mom_weapon_speed_lower.md │ ├── mom_weapon_speed_lower_enable.md │ ├── mom_zone_auto_make_stage.md │ ├── mom_zone_checkpoint_draw_color.md │ ├── mom_zone_checkpoint_draw_mode.md │ ├── mom_zone_crosshair.md │ ├── mom_zone_debug.md │ ├── mom_zone_draw_alpha_override_toggle.md │ ├── mom_zone_draw_faces_alpha_override.md │ ├── mom_zone_edit.md │ ├── mom_zone_end_draw_color.md │ ├── mom_zone_end_draw_mode.md │ ├── mom_zone_grid.md │ ├── mom_zone_ignorewarning.md │ ├── mom_zone_outline_subdiv_count.md │ ├── mom_zone_outline_thickness.md │ ├── mom_zone_stage_draw_color.md │ ├── mom_zone_stage_draw_mode.md │ ├── mom_zone_start_draw_color.md │ ├── mom_zone_start_draw_mode.md │ ├── mom_zone_start_limitspdmethod.md │ ├── mom_zone_start_maxleavespeed.md │ ├── mom_zone_track.md │ ├── mom_zone_type.md │ ├── mom_zone_usenewmethod.md │ ├── mom_zone_zonenum.md │ ├── r_viewmodel_opacity.md │ ├── sleep_when_meeting_framerate.md │ ├── snd_volume_ambient.md │ ├── snd_volume_footsteps.md │ ├── snd_volume_menumusic.md │ ├── snd_volume_music.md │ ├── snd_volume_physics.md │ ├── snd_volume_ui.md │ ├── snd_volume_weapon_overall.md │ ├── snd_volume_weapon_player.md │ ├── sv_airdecelerate.md │ ├── sv_airjump_delta.md │ ├── sv_coyote_time.md │ ├── sv_df_aircontrol.md │ ├── sv_df_aircontrolpower.md │ ├── sv_df_airstrafeaccelerate.md │ ├── sv_noclipspeed_duck_multiplier.md │ ├── sv_noclipspeed_sprint_multiplier.md │ ├── sv_slide_lock.md │ ├── sv_slide_speed_boost.md │ ├── sv_slide_time.md │ ├── sv_wallrun_accel.md │ ├── sv_wallrun_anticipation.md │ ├── sv_wallrun_boost.md │ ├── sv_wallrun_corner_stick_angle.md │ ├── sv_wallrun_feet_z.md │ ├── sv_wallrun_inness.md │ ├── sv_wallrun_jump_boost.md │ ├── sv_wallrun_jump_push.md │ ├── sv_wallrun_look_delay.md │ ├── sv_wallrun_lookahead.md │ ├── sv_wallrun_lookness.md │ ├── sv_wallrun_max_rise.md │ ├── sv_wallrun_min_rise.md │ ├── sv_wallrun_outness.md │ ├── sv_wallrun_roll.md │ ├── sv_wallrun_scramble_z.md │ ├── sv_wallrun_speed.md │ ├── sv_wallrun_stick_angle.md │ ├── sv_wallrun_time.md │ ├── viewmodel_offset_x.md │ ├── viewmodel_offset_y.md │ └── viewmodel_offset_z.md ├── layouts ├── _internal │ └── opengraph.html ├── partials │ ├── docs │ │ ├── brand.html │ │ ├── html-head-title.html │ │ └── inject │ │ │ ├── content-after.html │ │ │ ├── content-before.html │ │ │ └── head.html │ └── katex.html └── shortcodes │ ├── cmdref.html │ ├── color.html │ ├── entref.html │ ├── guideref.html │ ├── hint.html │ ├── img.html │ ├── linebreak.html │ ├── readfile.html │ ├── subscript.html │ └── varref.html └── static ├── CNAME ├── favicon.png ├── images ├── climb │ ├── Crouch_Bhop.png │ └── High_Jump.png ├── collectibles_guide │ └── button_collectible_io_1.png ├── creating-tricks_guide │ ├── tricks-UI.jpg │ └── tricks-zone.jpg ├── cubemap_guide │ ├── cube_0.jpg │ ├── cube_1.png │ ├── cube_2.jpg │ ├── cube_3.png │ └── cube_4.jpg ├── custom-hud-menus_guide │ └── custom-hud-menus-header.png ├── func_nogrenades │ └── func_nogrenades.jpg ├── gamemode-specific-cfgs_guide │ └── custom-speedo-layout.png ├── goldsrc_to_source_guide │ ├── GLDSRC_2_SRC_PARAMETERS.png │ ├── SETTINGS_PANEL.png │ ├── TRENCHBROOM_MERGE.png │ ├── hammer_spaghetti.png │ └── vtfedit_convert_wad.png ├── guide_headers │ ├── guide_advanced_zoning.jpg │ ├── guide_basic_zones.jpg │ ├── guide_create_surf_ramps.jpg │ ├── guide_creating_tricks.jpg │ ├── guide_parallax_cubemaps.jpg │ ├── guide_pbr_shader.jpg │ └── guide_zone_colours.jpg ├── hammer-plus-plus-setup │ ├── csgo_build_programs.png │ ├── csgo_game_configurations.png │ ├── gmod_build_programs.png │ └── gmod_game_configurations.png ├── localization │ ├── loc-add-terms.jpg │ ├── loc-bulk-add-terms.jpg │ ├── loc-fuzzy-terms.jpg │ ├── loc-local-files.jpg │ ├── loc-new-term.jpg │ └── loc-proofread-toggle.jpg ├── logo.png ├── map_porting │ ├── allowbhop.png │ ├── bspsrc.png │ ├── corrupt_cubemaps.png │ ├── create_zone.gif │ ├── drop_tele.png │ ├── editor_properties.png │ ├── editor_segment.png │ ├── editor_start.png │ ├── editor_tab.png │ ├── editor_track.png │ ├── entitytools_example.png │ ├── floor_boost.png │ ├── hdr_skybox.png │ ├── invalid_vmt.png │ ├── invalid_vmt_lumper.png │ ├── landmark_tele.png │ ├── lumper_entities.png │ ├── lumper_entity_review.png │ ├── lumper_entitytools_export.png │ ├── lumper_example.png │ ├── lumper_info_ct.png │ ├── lumper_map_summary.png │ ├── lumper_remove_assets.png │ ├── lumper_sounds.png │ ├── lumper_teleports.png │ ├── lumper_texture_browser.png │ ├── lumper_timer.png │ ├── onjump_boost.png │ ├── only_entities.png │ ├── refaction_fixed.png │ ├── refraction_dark.png │ ├── safe_height.png │ ├── setspeed.png │ ├── start_zone.png │ ├── surf_ramp_boost.png │ ├── velocity_mode.png │ ├── vtfedit_sky_sdr.png │ ├── website_submission.png │ ├── zonemaker.png │ ├── zonemaker_error.png │ └── zoning_checkpoint_placement.png ├── map_submission │ └── leaderboard_suggestions.png ├── masthead.png ├── mat_error_texture_advanced │ ├── advanced_error_texture_0.jpg │ ├── advanced_error_texture_1.jpg │ └── advanced_error_texture_2.jpg ├── mat_error_texture_advanced_basetexture │ └── dev_basetexture.jpg ├── mat_error_texture_replace │ └── utopia_replace.jpg ├── mat_error_texture_type │ └── utopia_replace_bad.jpg ├── mat_error_texture_type_cubemap │ ├── cubemap_type_0.jpg │ ├── cubemap_type_1.jpg │ └── cubemap_type_2.jpg ├── modulate_shader_guide │ ├── hdrscale_1.jpg │ ├── hdrscale_10.jpg │ └── hdrscale_2.jpg ├── override-custom-assets_guide │ ├── centered_speedo.png │ └── weapon_compare.jpg ├── pbr_guide │ ├── channel_pack_final_result.jpg │ ├── channel_pack_properties_dialog.jpg │ ├── pbr_designer_setup.png │ ├── pbr_layer_example.jpg │ └── pbr_painter_template.jpg ├── quake3_to_source_guide │ ├── MAP_CUT_IN_HALF_AND_REARRANGED.png │ ├── MAP_IN_RADIANT_WITH_MEASUREMENTS.png │ └── SETTINGS_PANEL.png ├── ramps_guide │ ├── guide_align.jpg │ ├── guide_align2.jpg │ ├── guide_align3.jpg │ ├── guide_align4.jpg │ ├── guide_align5.jpg │ ├── guide_align6.jpg │ ├── guide_block.jpg │ ├── guide_block2.jpg │ ├── guide_curve3d.jpg │ ├── guide_cut.jpg │ ├── guide_duplicate_rotation.jpg │ ├── guide_final3d.jpg │ ├── guide_final_ingame.jpg │ ├── guide_firstramp.jpg │ ├── guide_foursegment1.jpg │ ├── guide_foursegment2.jpg │ ├── guide_foursegment3.jpg │ ├── guide_funcbrush_copies.jpg │ ├── guide_funcbrush_corrected.jpg │ ├── guide_funcbrush_corrected3d.jpg │ ├── guide_funcbrush_cut.jpg │ ├── guide_funcbrush_edgealign1.jpg │ ├── guide_funcbrush_edgealign2.jpg │ ├── guide_funcbrush_edgesegment.jpg │ ├── guide_funcbrush_finalsegment.jpg │ ├── guide_funcbrush_fullramp1.jpg │ ├── guide_funcbrush_fullramp2.jpg │ ├── guide_funcbrush_ingame.jpg │ ├── guide_funcbrush_playerclip.jpg │ ├── guide_funcbrush_playerclip2d.jpg │ ├── guide_funcbrush_rotate1.jpg │ ├── guide_funcbrush_rotate2.jpg │ ├── guide_funcbrush_secondrotate.jpg │ ├── guide_funcbrush_secondrotate2.jpg │ ├── guide_funcbrush_secondrotate3.jpg │ ├── guide_ingame.jpg │ ├── guide_mergeramp1.jpg │ ├── guide_mergeramp2.jpg │ ├── guide_mirror1.jpg │ ├── guide_mirror2.jpg │ ├── guide_mirror3.jpg │ ├── guide_ramp_base.jpg │ ├── guide_ramp_segment.jpg │ ├── guide_secondsegment.jpg │ ├── guide_secondsegment_rotated.jpg │ ├── guide_separatecollisions.jpg │ ├── guide_seperatecollisions.pdn │ ├── guide_vertexprecision_transparent.png │ ├── guide_vertexprecisionsrc.png │ ├── guide_vertexselect.jpg │ └── headers │ │ ├── blackout.jpg │ │ ├── chateau.jpg │ │ ├── devstage.jpg │ │ ├── facility.jpg │ │ ├── halloween.jpg │ │ ├── nebula.jpg │ │ └── rez2.jpg ├── trigger_catapult │ └── catapult.jpg ├── trigger_momentum_limitmovement │ └── limitmovement.jpg ├── trigger_momentum_slide │ └── slides.jpg ├── trigger_momentum_teleport │ └── momentum_teleport.jpg ├── trigger_momentum_timer_checkpoint │ └── checkpoint.jpg ├── trigger_momentum_timer_stage │ └── stage.jpg ├── trigger_momentum_timer_start │ └── start.jpg ├── trigger_momentum_timer_stop │ └── stop.jpg ├── using-portals_guide │ ├── door.jpg │ ├── gizmo.jpg │ ├── header.jpg │ ├── impossible-hallway.jpg │ ├── impossible-roundabout.jpg │ ├── portal-lighting-parameters.jpg │ ├── portals.jpg │ ├── skybox-issue.jpg │ ├── skybox-placement.jpg │ ├── skybox-portal.jpg │ └── skybox-wall.jpg ├── zone_guide │ ├── 3d_cursor.png │ ├── adv_point_2.png │ ├── adv_point_3.png │ ├── adv_point_4.png │ ├── adv_point_5.jpg │ ├── adv_point_6.jpg │ ├── zone_create_0.jpg │ ├── zone_create_1.jpg │ ├── zone_create_2.jpg │ ├── zone_create_3.jpg │ ├── zone_create_4.jpg │ ├── zone_end.jpg │ └── zone_menu.png └── zone_type_guide │ ├── checkpoint_timer.png │ └── stage_timer.png ├── katex@0.16.7 ├── auto-render.min.js ├── katex.min.css └── katex.min.js ├── mapsrc └── surf_ramp_tutorial │ ├── xbmann_basic_ramp.zip │ ├── xbmann_curved_func_brush.zip │ └── xbmann_curved_func_detail.zip └── misc └── PBR_MRAO_Emissive.spexp /.gitignore: -------------------------------------------------------------------------------- 1 | # Generated files by Hugo 2 | /public/ 3 | /resources/_gen/ 4 | hugo_stats.json 5 | .hugo_build.lock 6 | 7 | # Hugo executables 8 | hugo.exe 9 | hugo.darwin 10 | hugo.linux 11 | 12 | # Editors 13 | .vscode/* 14 | !.vscode/extensions.json 15 | *.code-workspace 16 | .idea/* 17 | -------------------------------------------------------------------------------- /.gitmodules: -------------------------------------------------------------------------------- 1 | [submodule "themes/hugo-book"] 2 | path = themes/hugo-book 3 | url = https://github.com/alex-shpak/hugo-book 4 | -------------------------------------------------------------------------------- /.prettierrc: -------------------------------------------------------------------------------- 1 | { 2 | "tabWidth": 2, 3 | "printWidth": 120, 4 | "proseWrap": "always" 5 | } 6 | -------------------------------------------------------------------------------- /.vscode/extensions.json: -------------------------------------------------------------------------------- 1 | { 2 | "recommendations": [ 3 | "kaellarkin.hugo-shortcode-syntax", 4 | "budparr.language-hugo-vscode" 5 | ] 6 | } 7 | -------------------------------------------------------------------------------- /assets/_fonts.scss: -------------------------------------------------------------------------------- 1 | // This file overrides the Hugo-Book version entirely, easy to just use 2 | // the Google Fonts API rather then serving ourselves. 3 | @import url("https://fonts.googleapis.com/css2?family=Bebas+Neue&family=Roboto+Mono&family=Roboto:ital,wght@0,400;0,500;0,700;1,400;1,700&display=swap"); 4 | 5 | body { 6 | font-family: "Roboto", sans-serif; 7 | } 8 | 9 | code { 10 | font-family: "Roboto Mono", monospace; 11 | } 12 | -------------------------------------------------------------------------------- /content/_index.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Introduction 3 | type: docs 4 | --- 5 | 6 | {{< img style="width: 40rem; display:block; margin: 2rem auto 3rem auto;" src="images/logo.png" >}} 7 | 8 | {{< readfile markdown="true" file="README.md" regex="!\[\]\(static/images/logo.png\)" >}} 9 | -------------------------------------------------------------------------------- /content/docs/anglescript/_index.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Angelscript (Strata Hammer) 3 | bookCollapseSection: true 4 | bookFlatSection: true 5 | weight: 100 6 | --- 7 | -------------------------------------------------------------------------------- /content/docs/anglescript/anglescript.md: -------------------------------------------------------------------------------- 1 | # Angelscript 2 | The Angelscript documentation has moved over to the [Strata Wiki.](https://wiki.stratasource.org/shared/angelscript/overview) 3 | -------------------------------------------------------------------------------- /content/docs/command/_index.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Commands 3 | bookCollapseSection: true 4 | bookFlatSection: true 5 | weight: 20 6 | --- 7 | -------------------------------------------------------------------------------- /content/docs/command/chat_open.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: chat_open 3 | categories: 4 | - command 5 | safeguard: mom_run_safeguard_chat_open 6 | tags: 7 | - hud 8 | - chat 9 | --- 10 | 11 | Opens the in-game chat window. 12 | -------------------------------------------------------------------------------- /content/docs/command/hud_menu_hide.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: hud_menu_hide 3 | categories: 4 | - command 5 | tags: 6 | - hud 7 | - hud menu 8 | --- 9 | 10 | Hides the currently open hud menu, if there is one. 11 | -------------------------------------------------------------------------------- /content/docs/command/hud_menu_reload.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: hud_menu_reload 3 | categories: 4 | - command 5 | tags: 6 | - hud 7 | - hud menu 8 | --- 9 | 10 | Reloads the hud menu names for parameter completion for {{< cmdref hud_menu_show >}}. 11 | 12 | The menu names are the file names of the files in `cfg/menus/`, skipping those that end with `_default`. 13 | -------------------------------------------------------------------------------- /content/docs/command/hud_reloadcontrols.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: hud_reloadcontrols 3 | categories: 4 | - command 5 | tags: 6 | - hud 7 | --- 8 | 9 | Reloads the control resource files for hud elements. 10 | -------------------------------------------------------------------------------- /content/docs/command/mom_discord_debug.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_discord_debug 3 | categories: 4 | - command 5 | tags: 6 | - discord 7 | - debug 8 | - printout 9 | --- 10 | 11 | Helps debug Discord integration. Prints out the party ID (steam lobby ID), spectate secret, and join secret. 12 | 13 | ### Join secret 14 | 15 | This includes the steam lobby ID and player's steam ID in the format `SteamLobbyID;SteamID`. 16 | 17 | ### Spectate secret 18 | 19 | The same as the join secret but is only updated when in a map. 20 | -------------------------------------------------------------------------------- /content/docs/command/mom_eyetele.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_eyetele 3 | categories: 4 | - command 5 | tags: 6 | - teleport 7 | --- 8 | 9 | Teleports the player to the solid that they are looking at. 10 | -------------------------------------------------------------------------------- /content/docs/command/mom_hud_speedometer_loadcfg.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_hud_speedometer_loadcfg 3 | categories: 4 | - command 5 | tags: 6 | - hud 7 | - speedometer 8 | --- 9 | 10 | Loads the speedometer setup for the current gamemode from `momentum/cfg/speedometer.vdf`. 11 | For steam users, this will be 12 | 13 | > `Steam/steamapps/common/Momentum Mod/momentum/cfg/speedometer.vdf` 14 | 15 | under the steam install path. 16 | -------------------------------------------------------------------------------- /content/docs/command/mom_lobby_create.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_lobby_create 3 | categories: 4 | - command 5 | tags: 6 | - lobby 7 | - online 8 | --- 9 | 10 | Starts hosting a lobby. 11 | -------------------------------------------------------------------------------- /content/docs/command/mom_lobby_invite.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_lobby_invite 3 | categories: 4 | - command 5 | tags: 6 | - lobby 7 | - online 8 | --- 9 | 10 | Opens the steam overlay with a list of friends to invite to the current lobby. 11 | -------------------------------------------------------------------------------- /content/docs/command/mom_lobby_leave.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_lobby_leave 3 | categories: 4 | - command 5 | tags: 6 | - lobby 7 | - online 8 | --- 9 | 10 | Leaves the current lobby. 11 | -------------------------------------------------------------------------------- /content/docs/command/mom_mapcfg_clear.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_mapcfg_clear 3 | categories: 4 | - command 5 | tags: 6 | - mapcfg 7 | - map 8 | --- 9 | 10 | Clears the commands/variables in the mapcfg for the current map. 11 | -------------------------------------------------------------------------------- /content/docs/command/mom_mapcfg_print.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_mapcfg_print 3 | categories: 4 | - command 5 | tags: 6 | - mapcfg 7 | - map 8 | - printout 9 | --- 10 | 11 | Prints out the commands/variables stored in the mapcfg for the current map. 12 | -------------------------------------------------------------------------------- /content/docs/command/mom_print_gamemode_vars.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_print_gamemode_vars 3 | categories: 4 | - command 5 | tags: 6 | - printout 7 | --- 8 | 9 | Prints out the currently set gamemode related variables (max velocity, air accelerate, etc.). 10 | -------------------------------------------------------------------------------- /content/docs/command/mom_prog_tele.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_prog_tele 3 | categories: 4 | - command 5 | requires_mapping: false 6 | tags: 7 | - teleport 8 | --- 9 | 10 | Teleports the player to the last touched progress trigger. 11 | -------------------------------------------------------------------------------- /content/docs/command/mom_replay_goto.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_replay_goto 3 | categories: 4 | - command 5 | required_params: 6 | - Tick 7 | tags: 8 | - replay 9 | - ghost 10 | --- 11 | 12 | Goes to the specified tick in the currently spectated replay. 13 | -------------------------------------------------------------------------------- /content/docs/command/mom_replay_goto_end.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_replay_goto_end 3 | categories: 4 | - command 5 | tags: 6 | - replay 7 | - ghost 8 | --- 9 | 10 | Goes to the end of the currently spectated replay. 11 | -------------------------------------------------------------------------------- /content/docs/command/mom_replay_pause.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_replay_pause 3 | categories: 4 | - command 5 | tags: 6 | - replay 7 | - ghost 8 | --- 9 | 10 | Toggles pausing and playing of the currently spectated replay. 11 | -------------------------------------------------------------------------------- /content/docs/command/mom_replay_play.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_replay_play 3 | categories: 4 | - command 5 | required_params: 6 | - MRF (Replay) File 7 | tags: 8 | - replay 9 | - ghost 10 | --- 11 | 12 | Begins playback of a specified replay in first-person mode. 13 | 14 | This accepts an `mrf` file. Eg: 15 | 16 | `mom_replay_play gamemode_mapname-hash` 17 | -------------------------------------------------------------------------------- /content/docs/command/mom_replay_play_ghost.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_replay_play_ghost 3 | categories: 4 | - command 5 | required_params: 6 | - MRF (Replay) File 7 | tags: 8 | - replay 9 | - ghost 10 | --- 11 | 12 | Begins playback of a replay as a ghost. 13 | 14 | This accepts an `mrf` file. Eg: 15 | 16 | `mom_replay_play_ghost gamemode_mapname-hash` 17 | -------------------------------------------------------------------------------- /content/docs/command/mom_replay_play_loaded.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_replay_play_loaded 3 | categories: 4 | - command 5 | tags: 6 | - replay 7 | - ghost 8 | --- 9 | 10 | Begins playback of a loaded replay in first person, if there is one. 11 | -------------------------------------------------------------------------------- /content/docs/command/mom_replay_restart.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_replay_restart 3 | categories: 4 | - command 5 | tags: 6 | - replay 7 | - ghost 8 | --- 9 | 10 | Restarts the current spectated replay, if there is one. 11 | -------------------------------------------------------------------------------- /content/docs/command/mom_replay_stop.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_replay_stop 3 | categories: 4 | - command 5 | tags: 6 | - replay 7 | - ghost 8 | --- 9 | 10 | Stops playing the current replay. 11 | -------------------------------------------------------------------------------- /content/docs/command/mom_saveloc_close.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_saveloc_close 3 | categories: 4 | - command 5 | tags: 6 | - saveloc 7 | --- 8 | 9 | Closes the saveloc menu. 10 | -------------------------------------------------------------------------------- /content/docs/command/mom_saveloc_create.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_saveloc_create 3 | categories: 4 | - command 5 | tags: 6 | - saveloc 7 | --- 8 | 9 | Creates a saveloc which saves the player's state. 10 | When called in a start zone, creates a start mark instead (see {{< varref mom_start_mark_create >}}). 11 | -------------------------------------------------------------------------------- /content/docs/command/mom_saveloc_current.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_saveloc_current 3 | categories: 4 | - command 5 | safeguard: mom_run_safeguard_saveloc_tele 6 | tags: 7 | - saveloc 8 | - teleport 9 | --- 10 | 11 | Teleports the player to their current saved location. Binding +mom_saveloc_current and holding the set key down, freezes the player and loads the saveloc. Releasing the set key (-mom_saveloc_current) will unfreeze the player. 12 | -------------------------------------------------------------------------------- /content/docs/command/mom_saveloc_import.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_saveloc_import 3 | categories: 4 | - command 5 | required_params: 6 | - Map name 7 | tags: 8 | - saveloc 9 | --- 10 | 11 | Imports savelocs from another map into the current map. 12 | Includes parameter autocompletion, which fills with maps that have at least one saveloc. 13 | 14 | Does nothing if the player is not in a map. 15 | 16 | ## Usage Example 17 | 18 | > `mom_saveloc_import surf_example` 19 | 20 | Imports `surf_example`'s savelocs into the current map. 21 | -------------------------------------------------------------------------------- /content/docs/command/mom_saveloc_nav_first.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_saveloc_nav_first 3 | categories: 4 | - command 5 | safeguard: mom_run_safeguard_saveloc_tele 6 | tags: 7 | - saveloc 8 | - teleport 9 | --- 10 | 11 | Goes to the first saveloc in the list and teleports the player to it. 12 | -------------------------------------------------------------------------------- /content/docs/command/mom_saveloc_nav_goto.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_saveloc_nav_goto 3 | categories: 4 | - command 5 | required_params: 6 | - saveloc number 7 | requires_mapping: false 8 | tags: 9 | - saveloc 10 | --- 11 | 12 | Goes to the given saveloc number in the list, teleporting the player to it. 13 | 14 | ## Usage Examples 15 | 16 | [`mom_saveloc_create`](/command/mom_saveloc_create) 17 | 18 | Creates a save, starting at the number 1 19 | 20 | `mom_saveloc_nav_goto 1` 21 | 22 | Teleports the player to the first save created. 23 | -------------------------------------------------------------------------------- /content/docs/command/mom_saveloc_nav_last.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_saveloc_nav_last 3 | categories: 4 | - command 5 | safeguard: mom_run_safeguard_saveloc_tele 6 | tags: 7 | - saveloc 8 | - teleport 9 | --- 10 | 11 | Goes to the last saveloc in the list and teleports the player to it. 12 | -------------------------------------------------------------------------------- /content/docs/command/mom_saveloc_nav_next.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_saveloc_nav_next 3 | categories: 4 | - command 5 | safeguard: mom_run_safeguard_saveloc_tele 6 | tags: 7 | - saveloc 8 | - teleport 9 | --- 10 | 11 | Goes forwards through the saveloc list, while teleporting the player to each. 12 | -------------------------------------------------------------------------------- /content/docs/command/mom_saveloc_nav_prev.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_saveloc_nav_prev 3 | categories: 4 | - command 5 | safeguard: mom_run_safeguard_saveloc_tele 6 | tags: 7 | - saveloc 8 | - teleport 9 | --- 10 | 11 | Goes backwards through the saveloc list, while teleporting the player to each. 12 | -------------------------------------------------------------------------------- /content/docs/command/mom_saveloc_remove_all.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_saveloc_remove_all 3 | categories: 4 | - command 5 | tags: 6 | - saveloc 7 | --- 8 | 9 | Removes all of the created savelocs for the current map. 10 | -------------------------------------------------------------------------------- /content/docs/command/mom_saveloc_remove_current.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_saveloc_remove_current 3 | categories: 4 | - command 5 | tags: 6 | - saveloc 7 | --- 8 | 9 | Removes the current saveloc. 10 | -------------------------------------------------------------------------------- /content/docs/command/mom_spectate_stop.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_spectate_stop 3 | categories: 4 | - command 5 | tags: 6 | - spectate 7 | - online 8 | - lobby 9 | --- 10 | 11 | Stops spectating. 12 | -------------------------------------------------------------------------------- /content/docs/command/mom_stage_mark_clear.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_stage_mark_clear 3 | categories: 4 | - command 5 | optional_params: 6 | - Stage number 7 | tags: 8 | - stage 9 | - mark 10 | --- 11 | 12 | Clears the current stage zone's saved start location if there is one. 13 | Optionally accepts a stage number. 14 | 15 | ## Usage Example 16 | 17 | > `mom_start_mark_clear` 18 | 19 | Clears the current stage zone's start mark. 20 | 21 | > `mom_start_mark_clear 5` 22 | 23 | Clears stage 5's start mark. 24 | -------------------------------------------------------------------------------- /content/docs/command/mom_start_mark_clear.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_start_mark_clear 3 | categories: 4 | - command 5 | optional_params: 6 | - Track number 7 | tags: 8 | - start 9 | - mark 10 | --- 11 | 12 | Clears the current track's saved start location if there is one. 13 | Optionally accepts a track number. 14 | 15 | ## Usage Example 16 | 17 | > `mom_start_mark_clear` 18 | 19 | Clears the start mark on the current track. 20 | 21 | > `mom_start_mark_clear 2` 22 | 23 | Clears the start mark on track 2. 24 | -------------------------------------------------------------------------------- /content/docs/command/mom_start_mark_create.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_start_mark_create 3 | categories: 4 | - command 5 | tags: 6 | - start 7 | - stage 8 | - mark 9 | --- 10 | 11 | If in a start zone, creates a start mark (a customized starting location/angle) for the current track. 12 | Start marks are saved with savelocs in `momentum/savedlocs.txt`. 13 | 14 | If in a stage zone, creates a temporary start mark which is wiped every run. 15 | -------------------------------------------------------------------------------- /content/docs/command/mom_strafesync_reset.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_strafesync_reset 3 | categories: 4 | - command 5 | tags: 6 | - strafe sync 7 | --- 8 | 9 | If the timer is disabled, this command resets the strafe sync. 10 | -------------------------------------------------------------------------------- /content/docs/command/mom_timer_stop.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_timer_stop 3 | categories: 4 | - command 5 | tags: 6 | - timer 7 | --- 8 | 9 | Stops the timer if it is currently running. 10 | -------------------------------------------------------------------------------- /content/docs/command/mom_tricks_map_tele.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_tricks_map_tele 3 | categories: 4 | - command 5 | required_params: 6 | - Map teleport index 7 | tags: 8 | - tricksurf 9 | - teleport 10 | --- 11 | 12 | Teleports to a given map tele by index, which is 1-based. 13 | -------------------------------------------------------------------------------- /content/docs/command/mom_tricks_map_tele_create.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_tricks_map_tele_create 3 | categories: 4 | - command 5 | required_params: 6 | - Map teleport name 7 | requires_mapping: true 8 | tags: 9 | - tricksurf 10 | - teleport 11 | --- 12 | 13 | Creates a map teleport of a given name. 14 | -------------------------------------------------------------------------------- /content/docs/command/mom_tricks_record.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_tricks_record 3 | categories: 4 | - command 5 | requires_mapping: true 6 | tags: 7 | - tricksurf 8 | --- 9 | 10 | Starts recording zones to make a trick. Going into the trick zones during this mode will record the trick path to take. 11 | -------------------------------------------------------------------------------- /content/docs/command/mom_tricks_record_stop.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_tricks_record_stop 3 | categories: 4 | - command 5 | required_params: 6 | - Trick name 7 | requires_mapping: true 8 | tags: 9 | - tricksurf 10 | --- 11 | 12 | Stops recording zones and makes the trick. Takes the name for it as a parameter. 13 | This will be saved out to a file named after the map (`.tricks`) inside the `zones/` folder. 14 | -------------------------------------------------------------------------------- /content/docs/command/mom_tricks_tele_to_trick.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_tricks_tele_to_trick 3 | categories: 4 | - command 5 | required_params: 6 | - Trick ID 7 | tags: 8 | - tricksurf 9 | - teleport 10 | --- 11 | 12 | Teleports the player to the start zone of the given trick. 13 | -------------------------------------------------------------------------------- /content/docs/command/mom_tricks_track_trick.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_tricks_track_trick 3 | categories: 4 | - command 5 | required_params: 6 | - Trick ID 7 | tags: 8 | - tricksurf 9 | --- 10 | 11 | Tracks a trick to complete, taking the trick ID as the parameter. 12 | -------------------------------------------------------------------------------- /content/docs/command/mom_version.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_version 3 | categories: 4 | - command 5 | tags: 6 | - printout 7 | --- 8 | 9 | Prints the current installed version of Momentum Mod. 10 | -------------------------------------------------------------------------------- /content/docs/command/mom_zone_back.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_zone_back 3 | categories: 4 | - command 5 | requires_mapping: true 6 | tags: 7 | - zones 8 | --- 9 | 10 | Goes back a step when zone building. 11 | -------------------------------------------------------------------------------- /content/docs/command/mom_zone_cancel.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_zone_cancel 3 | categories: 4 | - command 5 | requires_mapping: true 6 | tags: 7 | - zones 8 | --- 9 | 10 | Cancels the building of the current zone. 11 | -------------------------------------------------------------------------------- /content/docs/command/mom_zone_create.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_zone_create 3 | categories: 4 | - command 5 | requires_mapping: true 6 | tags: 7 | - zones 8 | --- 9 | 10 | Creates the zone that you are done building. 11 | -------------------------------------------------------------------------------- /content/docs/command/mom_zone_edit_existing.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_zone_edit_existing 3 | categories: 4 | - command 5 | required_params: 6 | - Entity index 7 | requires_mapping: true 8 | tags: 9 | - zones 10 | - trigger 11 | --- 12 | 13 | Edits an existing zone. Only accepts an entity index. 14 | -------------------------------------------------------------------------------- /content/docs/command/mom_zone_generate.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_zone_generate 3 | categories: 4 | - command 5 | requires_mapping: true 6 | tags: 7 | - zones 8 | --- 9 | 10 | Generates the .zon file for map zones. 11 | -------------------------------------------------------------------------------- /content/docs/command/mom_zone_mark.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_zone_mark 3 | categories: 4 | - command 5 | requires_mapping: true 6 | tags: 7 | - zones 8 | --- 9 | 10 | Starts building a zone. 11 | -------------------------------------------------------------------------------- /content/docs/command/mom_zone_showmenu.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_zone_showmenu 3 | categories: 4 | - command 5 | requires_mapping: true 6 | tags: 7 | - zones 8 | - hud 9 | --- 10 | 11 | Shows the zoning menu. 12 | -------------------------------------------------------------------------------- /content/docs/command/mom_zone_zoomin.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_zone_zoomin 3 | categories: 4 | - command 5 | requires_mapping: true 6 | tags: 7 | - zones 8 | - crosshair 9 | --- 10 | 11 | Decreases the maximum distance of the zoning reticle. The amount decreased is equivalent to the grid size (see {{< varref mom_zone_grid >}}). 12 | -------------------------------------------------------------------------------- /content/docs/command/mom_zone_zoomout.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_zone_zoomout 3 | categories: 4 | - command 5 | requires_mapping: true 6 | tags: 7 | - zones 8 | - crosshair 9 | --- 10 | 11 | Increases the maximum distance of the zoning reticle. The amount increased is equivalent to the grid size (see {{< varref mom_zone_grid >}}). 12 | -------------------------------------------------------------------------------- /content/docs/command/toggle_duck.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: toggle_duck 3 | categories: 4 | - command 5 | tags: 6 | - movement 7 | - player 8 | --- 9 | 10 | Toggles duck input. 11 | 12 | Toggle resets when hitting a fail teleport (see {{< entref trigger_teleport >}}, {{< entref trigger_momentum_teleport_progress >}}, {{< entref trigger_momentum_multihop >}}, and {{< entref trigger_momentum_onehop >}}), and when restarting a map or stage via {{< cmdref mom_restart >}} or {{< entref mom_restart_stage >}} respectively. -------------------------------------------------------------------------------- /content/docs/command/weapon_reload_script_current.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: weapon_reload_script_current 3 | categories: 4 | - command 5 | tags: 6 | - weapon 7 | --- 8 | 9 | Reloads the weapon script for the current weapon. 10 | -------------------------------------------------------------------------------- /content/docs/command/weapon_reload_scripts.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: weapon_reload_scripts 3 | categories: 4 | - command 5 | tags: 6 | - weapon 7 | --- 8 | 9 | Reloads all weapon scripts. 10 | -------------------------------------------------------------------------------- /content/docs/entity/_index.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Entities 3 | bookCollapseSection: true 4 | bookFlatSection: true 5 | weight: 20 6 | --- 7 | -------------------------------------------------------------------------------- /content/docs/entity/filter_momentum_collectibles.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: filter_momentum_collectibles 3 | categories: 4 | - entity 5 | tags: 6 | - filter 7 | - collectibles 8 | --- 9 | 10 | Filter that checks whether the player is at or above the given collectible count. 11 | 12 | ## Keyvalues 13 | 14 | > **Minimum req. collectible count** (player_collectibles<**integer**>) 15 | 16 | The minimum collectible count that the player needs to be at in order for the filter to accept them. 17 | Default is 0. 18 | -------------------------------------------------------------------------------- /content/docs/entity/filter_momentum_player_state.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: filter_momentum_player_state 3 | categories: 4 | - entity 5 | tags: 6 | - filter 7 | --- 8 | 9 | Filter that checks the player's movement state. 10 | 11 | ## Keyvalues 12 | 13 | > **Player State** (player_state<**choices**>) 14 | 15 | - **0**: "Grounded" 16 | - **1**: "Surfing" 17 | - **2**: "Bunnyhopping" 18 | 19 | Default is Grounded; 0. 20 | -------------------------------------------------------------------------------- /content/docs/entity/filter_momentum_progress.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: filter_momentum_progress 3 | categories: 4 | - entity 5 | tags: 6 | - filter 7 | - player 8 | --- 9 | 10 | Filter that checks to see if the player is at or above the given progress number. 11 | 12 | ## Keyvalues 13 | 14 | > **Minimum req. prog. num** (progress_check<**integer**>) 15 | 16 | - **-1** : The minimum progress number that the player needs to be at in order for the filter to accept them. 17 | -------------------------------------------------------------------------------- /content/docs/entity/filter_momentum_track_number.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: filter_momentum_track_number 3 | categories: 4 | - entity 5 | tags: 6 | - filter 7 | - track 8 | --- 9 | 10 | Filter a player based on if their track number is the one defined here. -1 defaults to true. 11 | 12 | ## Keyvalues 13 | 14 | > **Track Number** (track_number<**integer**>) 15 | 16 | The track that this zone belongs to: 17 | 18 | - **-1**: All Tracks 19 | - **0**: Main Map 20 | - **1+**: Bonus Tracks 21 | -------------------------------------------------------------------------------- /content/docs/entity/func_slick.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: func_slick 3 | categories: 4 | - entity 5 | tags: 6 | - defrag 7 | - slick 8 | --- 9 | 10 | Creates a solid slick surface. This entity has no additional keyvalues. 11 | 12 | {:.notice--info} 13 | This entity is always forced to use BSP collision, overriding any mapper-set value. 14 | -------------------------------------------------------------------------------- /content/docs/entity/trigger_bounce_stickybombs.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: trigger_bounce_stickybombs 3 | categories: 4 | - entity 5 | tags: 6 | - trigger 7 | - sticky jump 8 | --- 9 | 10 | A [trigger](https://developer.valvesoftware.com/wiki/Triggers) volume that causes stickybombs to bounce when colliding with any surface. 11 | -------------------------------------------------------------------------------- /content/docs/guide/_index.md: -------------------------------------------------------------------------------- 1 | --- 2 | bookCollapseSection: true 3 | bookFlatSection: true 4 | weight: 10 5 | --- 6 | -------------------------------------------------------------------------------- /content/docs/guide/gamemodes/_index.md: -------------------------------------------------------------------------------- 1 | --- 2 | bookFlatSection: true 3 | weight: 2 4 | --- 5 | -------------------------------------------------------------------------------- /content/docs/guide/gamemodes/defrag.md: -------------------------------------------------------------------------------- 1 | --- 2 | long_title: "Gamemode Guide: Defrag" 3 | categories: 4 | - guide 5 | tags: 6 | - gamemode 7 | - defrag 8 | - quake 9 | --- 10 | 11 | ## What is Defrag? 12 | 13 | Defrag is considered the grandfather mode for all of Momentum Mod's supported modes. Defrag is based on the movement found in Quake, specifically Quake 3 Arena, and is broken into two modes, "VQ3" and "CPM". 14 | 15 | ## History of Defrag 16 | 17 | TODO gotta whip out the VCR tapes 18 | 19 | ## How Defrag Works 20 | 21 | TODO 22 | -------------------------------------------------------------------------------- /content/docs/guide/map_submission/_index.md: -------------------------------------------------------------------------------- 1 | --- 2 | bookFlatSection: true 3 | weight: 1 4 | --- 5 | -------------------------------------------------------------------------------- /content/docs/guide/map_submission/chaos_r9j0XVAtM7.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/momentum-mod/docs/d85b3c07e1e98a981aed246c58b3cc42f1cb264d/content/docs/guide/map_submission/chaos_r9j0XVAtM7.png -------------------------------------------------------------------------------- /content/docs/guide/mapping/_index.md: -------------------------------------------------------------------------------- 1 | --- 2 | bookFlatSection: true 3 | weight: 1 # Keep this at top of nav always 4 | --- 5 | -------------------------------------------------------------------------------- /content/docs/shaders/_index.md: -------------------------------------------------------------------------------- 1 | --- 2 | bookCollapseSection: true 3 | bookFlatSection: true 4 | weight: 20 5 | --- 6 | -------------------------------------------------------------------------------- /content/docs/shaders/modulate_shader.md: -------------------------------------------------------------------------------- 1 | --- 2 | categories: 3 | - shader 4 | --- 5 | 6 | This shader adds an `$hdrscale` parameter that functions as a multiplier for the final result, so an `$hdrscale` of `2` is equivalent to having `$mod2x`. 7 | 8 | Examples: 9 | 10 | `$hdrscale 1` 11 | ![hdrscale_1](/images/modulate_shader_guide/hdrscale_1.jpg) 12 | 13 | `$hdrscale 2` 14 | ![hdrscale_2](/images/modulate_shader_guide/hdrscale_2.jpg) 15 | 16 | `$hdrscale 10` 17 | ![hdrscale_10](/images/modulate_shader_guide/hdrscale_10.jpg) 18 | -------------------------------------------------------------------------------- /content/docs/var/_index.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Console Variables 3 | bookCollapseSection: true 4 | bookFlatSection: true 5 | weight: 20 6 | --- 7 | -------------------------------------------------------------------------------- /content/docs/var/cl_crosshair_alpha_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: cl_crosshair_alpha_enable 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - crosshair 10 | - alpha 11 | --- 12 | 13 | Toggles the crosshair transparency. 14 | -------------------------------------------------------------------------------- /content/docs/var/cl_crosshair_color.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: cl_crosshair_color 3 | categories: 4 | - var 5 | default_value: 255 0 0 255 6 | tags: 7 | - crosshair 8 | - color 9 | - alpha 10 | --- 11 | 12 | Set the crosshair's color. Accepts color value in format RGBA. If RGB is supplied, alpha is set to 255. 13 | -------------------------------------------------------------------------------- /content/docs/var/cl_crosshair_dot.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: cl_crosshair_dot 3 | categories: 4 | - var 5 | default_value: 0 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - crosshair 10 | --- 11 | 12 | Toggles crosshair dot. 13 | -------------------------------------------------------------------------------- /content/docs/var/cl_crosshair_dynamic_fire.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: cl_crosshair_dynamic_fire 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - crosshair 10 | --- 11 | 12 | Toggles dynamic crosshair behavior with weapon firing. 13 | -------------------------------------------------------------------------------- /content/docs/var/cl_crosshair_dynamic_move.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: cl_crosshair_dynamic_move 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - crosshair 10 | --- 11 | 12 | Toggles dynamic crosshair behavior with player movement. 13 | -------------------------------------------------------------------------------- /content/docs/var/cl_crosshair_file.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: cl_crosshair_file 3 | categories: 4 | - var 5 | default_value: crosshair_custom 6 | tags: 7 | - crosshair 8 | --- 9 | 10 | Set the name of the custom VTF texture defined in `momentum/scripts/hud_textures.txt` to be used as a crosshair. Takes effect when {{< varref cl_crosshair_style >}} is `1`. 11 | -------------------------------------------------------------------------------- /content/docs/var/cl_crosshair_gap.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: cl_crosshair_gap 3 | categories: 4 | - var 5 | default_value: 4 6 | minimum_value: 0 7 | tags: 8 | - crosshair 9 | --- 10 | 11 | Sets the minimum distance between two crosshair lines. Takes effect when {{< varref cl_crosshair_style >}} is `1` or `2`. 12 | -------------------------------------------------------------------------------- /content/docs/var/cl_crosshair_gap_use_weapon_value.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: cl_crosshair_gap_use_weapon_value 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - crosshair 10 | --- 11 | 12 | Toggles using defined crosshair distances per weapon. 13 | -------------------------------------------------------------------------------- /content/docs/var/cl_crosshair_outline_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: cl_crosshair_outline_enable 3 | categories: 4 | - var 5 | default_value: 0 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - crosshair 10 | - outline 11 | --- 12 | 13 | Toggles using a black outline around the crosshair. Takes effect when {{< varref cl_crosshair_style >}} is `0` or `1`. 14 | -------------------------------------------------------------------------------- /content/docs/var/cl_crosshair_outline_thickness.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: cl_crosshair_outline_thickness 3 | categories: 4 | - var 5 | default_value: 1 6 | minimum_value: 0 7 | tags: 8 | - crosshair 9 | - outline 10 | --- 11 | 12 | Sets the thickness of the crosshair's outline. Takes effect when {{< varref cl_crosshair_outline_enable >}} is `1`. 13 | -------------------------------------------------------------------------------- /content/docs/var/cl_crosshair_scale.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: cl_crosshair_scale 3 | categories: 4 | - var 5 | default_value: 0 6 | minimum_value: 0 7 | tags: 8 | - crosshair 9 | --- 10 | 11 | Sets the resolution to scale the crosshair to. Takes effect when {{< varref cl_crosshair_style >}} is `0`. 12 | -------------------------------------------------------------------------------- /content/docs/var/cl_crosshair_scale_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: cl_crosshair_scale_enable 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - crosshair 10 | --- 11 | 12 | Toggles whether crosshair scales to the resolution defined in {{< varref cl_crosshair_scale >}}. Takes effect when {{< varref cl_crosshair_style >}} is `0`. 13 | -------------------------------------------------------------------------------- /content/docs/var/cl_crosshair_size.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: cl_crosshair_size 3 | categories: 4 | - var 5 | default_value: 15 6 | minimum_value: 0 7 | tags: 8 | - crosshair 9 | --- 10 | 11 | Sets the length of a crosshair line. Takes effect when {{< varref cl_crosshair_style >}} is `1` or `2`. 12 | -------------------------------------------------------------------------------- /content/docs/var/cl_crosshair_style.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: cl_crosshair_style 3 | categories: 4 | - var 5 | default_value: 0 6 | maximum_value: 2 7 | minimum_value: 0 8 | tags: 9 | - crosshair 10 | --- 11 | 12 | Sets the crosshair style. CS:S = `0`, User CVars = `1`, Custom VTF = `2`. 13 | -------------------------------------------------------------------------------- /content/docs/var/cl_crosshair_t.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: cl_crosshair_t 3 | categories: 4 | - var 5 | default_value: 0 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - crosshair 10 | --- 11 | 12 | Toggles the T style crosshair. 13 | -------------------------------------------------------------------------------- /content/docs/var/cl_crosshair_thickness.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: cl_crosshair_thickness 3 | categories: 4 | - var 5 | default_value: 1 6 | minimum_value: 0 7 | tags: 8 | - crosshair 9 | --- 10 | 11 | Sets the thickness of a crosshair line. Takes effect when {{< varref cl_crosshair_style >}} is `1`. 12 | -------------------------------------------------------------------------------- /content/docs/var/mat_error_texture_replace.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mat_error_texture_replace 3 | categories: 4 | - var 5 | default_value: 0 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - error 10 | - texture 11 | - material 12 | --- 13 | 14 | Replace every non-translucent texture with error texture. 15 | 16 | {{< img src="/images/mat_error_texture_replace/utopia_replace.jpg" style="width:50%;" >}} 17 | 18 | `surf_utopia_njv with mat_error_texture_replace set to 1` 19 | -------------------------------------------------------------------------------- /content/docs/var/mom_ahop_sound_sprint_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_ahop_sound_sprint_enable 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - player 10 | - ahop 11 | - sound 12 | --- 13 | 14 | Toggles the sound made when enabling sprint. 15 | -------------------------------------------------------------------------------- /content/docs/var/mom_api_base_url.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_api_base_url 3 | categories: 4 | - var 5 | default_value: https://momentum-mod.org 6 | tags: 7 | - debug 8 | - api 9 | --- 10 | 11 | The base URL for API requests. 12 | -------------------------------------------------------------------------------- /content/docs/var/mom_api_log_requests.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_api_log_requests 3 | categories: 4 | - var 5 | default_value: 0 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - debug 10 | - logging 11 | - api 12 | --- 13 | 14 | If enabled, API requests will be logged to console. 15 | -------------------------------------------------------------------------------- /content/docs/var/mom_api_log_requests_sensitive.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_api_log_requests_sensitive 3 | categories: 4 | - var 5 | default_value: 0 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - debug 10 | - logging 11 | - api 12 | --- 13 | 14 | If enabled, API requests that are sensitive will be logged to console. 15 | 16 | {{< hint danger >}} 17 | Only set this if you know what you are doing! This could potentially expose an API key! 18 | {{< /hint >}} 19 | -------------------------------------------------------------------------------- /content/docs/var/mom_bhop_playblocksound.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_bhop_playblocksound 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - bhop 10 | - sound 11 | --- 12 | 13 | Toggles the door bhop block sound. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_chat_sound_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_chat_sound_enable 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - chat 10 | - sound 11 | --- 12 | 13 | Toggles playing a sound on sending or recieving a chat message. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_chat_spectate_tag.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_chat_spectate_tag 3 | categories: 4 | - var 5 | default_value: "\xE2\u20AC\u2039*SPEC*" 6 | tags: 7 | - chat 8 | - spectate 9 | --- 10 | 11 | Changes the spectate tag used in chat to denote spectating players. 12 | -------------------------------------------------------------------------------- /content/docs/var/mom_chat_timestamps_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_chat_timestamps_enable 3 | categories: 4 | - var 5 | default_value: 0 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - hud 10 | - chat 11 | --- 12 | 13 | Toggles timestamps on chat messages. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_chat_typing_status_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_chat_typing_status_enable 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - chat 10 | --- 11 | 12 | Toggles showing your typing status in the lobby. 13 | -------------------------------------------------------------------------------- /content/docs/var/mom_conc_debug_show_radius.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_conc_debug_show_radius 3 | categories: 4 | - var 5 | default_value: 0 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - conc 10 | - debug 11 | --- 12 | 13 | Toggles showing the conc grenade's explosion radius after detonation. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_conc_particle_explosion_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_conc_particle_explosion_enable 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - conc 10 | - explosion 11 | --- 12 | 13 | Toggles the particles for conc explosions. 0 = OFF, 1 = ON. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_conc_particle_trail_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_conc_particle_trail_enable 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - conc 10 | --- 11 | 12 | Toggles whether the conc grenade has a trail particle or not. 0 = OFF, 1 = ON. 13 | -------------------------------------------------------------------------------- /content/docs/var/mom_conc_sound_bounce_delay.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_conc_sound_bounce_delay 3 | categories: 4 | - var 5 | default_value: 0.1 6 | maximum_value: 10 7 | minimum_value: 0 8 | tags: 9 | - conc 10 | - sound 11 | - bounce 12 | --- 13 | 14 | Control the minimum time in seconds between a conc grenade's bounce sounds. 15 | -------------------------------------------------------------------------------- /content/docs/var/mom_conc_sound_bounce_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_conc_sound_bounce_enable 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - conc 10 | - sound 11 | --- 12 | 13 | Toggle whether the conc makes a sound when it bounces. 0 = OFF, 1 = ON. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_conc_sound_bounce_min_dist.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_conc_sound_bounce_min_dist 3 | categories: 4 | - var 5 | default_value: 10 6 | maximum_value: 16384 7 | minimum_value: 1 8 | tags: 9 | - conc 10 | - sound 11 | - bounce 12 | --- 13 | 14 | Control the minimum distance in units that a conc must be from its previous bounce location to trigger a bounce sound. 15 | -------------------------------------------------------------------------------- /content/docs/var/mom_conc_sound_bounce_min_speed.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_conc_sound_bounce_min_speed 3 | categories: 4 | - var 5 | default_value: 30 6 | maximum_value: 16384 7 | minimum_value: 1 8 | tags: 9 | - conc 10 | - sound 11 | - bounce 12 | --- 13 | 14 | Control the minimum speed a conc must be traveling to trigger a bounce sound. 15 | -------------------------------------------------------------------------------- /content/docs/var/mom_conc_sound_explosion_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_conc_sound_explosion_enable 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - conc 10 | - sound 11 | - explosion 12 | --- 13 | 14 | Toggles the conc explosion sound. 0 = OFF, 1 = ON. 15 | -------------------------------------------------------------------------------- /content/docs/var/mom_conc_sound_fizzle_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_conc_sound_fizzle_enable 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - conc 10 | - sound 11 | --- 12 | 13 | Toggles whether the conc makes a sound when it fizzles. 0 = OFF, 1 = ON. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_conc_sound_timer_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_conc_sound_timer_enable 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - conc 10 | - sound 11 | --- 12 | 13 | Toggles the conc timer sound. 0 = OFF, 1 = ON. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_df_autoswitch.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_df_autoswitch 3 | categories: 4 | - var 5 | tags: 6 | - weapons 7 | minimum_value: 0 8 | maximum_value: 2 9 | default_value: 1 10 | --- 11 | 12 | Controls switching behavior on weapon pickup. The default value of 1 causes autoswitch to happen on every weapon pickup. 0 disables autoswitch, and 2 only switches if the player gets a weapon that wasn't already enabled. 13 | -------------------------------------------------------------------------------- /content/docs/var/mom_df_physics.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_df_physics 3 | categories: 4 | - var 5 | default_value: 0 6 | maximum_value: 1 7 | minimum_value: 0 8 | requires_mapping: true 9 | tags: 10 | - defrag 11 | - movement 12 | - player 13 | --- 14 | 15 | Defrag physics mode (0 = VQ3, 1 = CPM). 16 | -------------------------------------------------------------------------------- /content/docs/var/mom_discord_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_discord_enable 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - discord 10 | - rich presence 11 | --- 12 | 13 | Toggles the Discord rich-presence (RPC) functionality. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_enable_overlapping_keys.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_enable_overlapping_keys 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - movement 10 | --- 11 | 12 | If enabled, the game will allow you to press 2+ keys at once which will null out movement gain. 13 | -------------------------------------------------------------------------------- /content/docs/var/mom_ghost_bodygroup.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_ghost_bodygroup 3 | categories: 4 | - var 5 | maximum_value: 14 6 | minimum_value: 0 7 | tags: 8 | - ghost 9 | - player 10 | --- 11 | 12 | Changes the appearance bodygroup (shape). 13 | -------------------------------------------------------------------------------- /content/docs/var/mom_ghost_color.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_ghost_color 3 | categories: 4 | - var 5 | default_value: 255 0 255 255 6 | tags: 7 | - ghost 8 | - player 9 | - color 10 | - alpha 11 | --- 12 | 13 | The color & alpha of the player's ghost. Accepts color value in format RGBA. If RGB is supplied, the alpha is set to 255. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_ghost_interp_ticks.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_ghost_interp_ticks 3 | categories: 4 | - var 5 | default_value: 0 6 | maximum_value: 100 7 | minimum_value: 0 8 | tags: 9 | - ghost 10 | - online 11 | --- 12 | 13 | Interpolation ticks to add to rendering online ghosts. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_ghost_online_alpha_override.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_ghost_online_alpha_override 3 | categories: 4 | - var 5 | default_value: 100 6 | maximum_value: 255 7 | minimum_value: 0 8 | tags: 9 | - ghost 10 | - online 11 | - alpha 12 | --- 13 | 14 | Overrides ghost alphas to be this value if {{< varref mom_ghost_online_alpha_override_enable >}} is enabled. 15 | -------------------------------------------------------------------------------- /content/docs/var/mom_ghost_online_alpha_override_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_ghost_online_alpha_override_enable 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - ghost 10 | - online 11 | - alpha 12 | --- 13 | 14 | Toggle overriding other player's ghost alpha values to the one defined in {{< varref mom_ghost_online_alpha_override >}}. 15 | -------------------------------------------------------------------------------- /content/docs/var/mom_ghost_online_conc_alpha.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_ghost_online_conc_alpha 3 | categories: 4 | - var 5 | default_value: 50 6 | maximum_value: 255 7 | minimum_value: 10 8 | tags: 9 | - conc 10 | - alpha 11 | - ghost 12 | - online 13 | --- 14 | 15 | Sets the ghost conc grenade alpha value. 10 = more transparent, 255 = opaque. 16 | -------------------------------------------------------------------------------- /content/docs/var/mom_ghost_online_flashlights_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_ghost_online_flashlights_enable 3 | categories: 4 | - var 5 | maximum_value: 1 6 | minimum_value: 0 7 | tags: 8 | - ghost 9 | - online 10 | - flashlight 11 | --- 12 | 13 | Toggles drawing other ghosts' flashlights. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_ghost_online_lerp.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_ghost_online_lerp 3 | categories: 4 | - var 5 | default_value: 0.5 6 | maximum_value: 2 7 | minimum_value: 0.1 8 | tags: 9 | - ghost 10 | - online 11 | --- 12 | 13 | The amount of time to render in the past (in seconds). 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_ghost_online_rotations.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_ghost_online_rotations 3 | categories: 4 | - var 5 | default_value: 0 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - ghost 10 | - online 11 | --- 12 | 13 | Toggles wonky rotations of ghosts. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_ghost_online_sounds.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_ghost_online_sounds 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - ghost 10 | - online 11 | - sound 12 | - flashlight 13 | --- 14 | 15 | Toggle other player's flashlight sounds. 16 | -------------------------------------------------------------------------------- /content/docs/var/mom_ghost_online_sticky_alpha.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_ghost_online_sticky_alpha 3 | categories: 4 | - var 5 | default_value: 50 6 | maximum_value: 255 7 | minimum_value: 10 8 | tags: 9 | - ghost 10 | - online 11 | - sticky jump 12 | - alpha 13 | --- 14 | 15 | Sets the ghost stickybomb alpha value. 16 | -------------------------------------------------------------------------------- /content/docs/var/mom_ghost_online_trail_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_ghost_online_trail_enable 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - trail 10 | - ghost 11 | - online 12 | --- 13 | 14 | Toggles drawing other ghost's trails. 15 | -------------------------------------------------------------------------------- /content/docs/var/mom_hud_comparisons_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_hud_comparisons_enable 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - hud 10 | - comparisons 11 | --- 12 | 13 | Shows the run comparison panel. 0 = OFF, 1 = ON 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_hud_conc_entpanels_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_hud_conc_entpanels_enable 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - conc 10 | - entity panels 11 | - weapon 12 | - hud 13 | --- 14 | 15 | Toggles whether concs have their fuse timer displayed above them as an entity panel. 16 | -------------------------------------------------------------------------------- /content/docs/var/mom_hud_conc_entpanels_fade_dist.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_hud_conc_entpanels_fade_dist 3 | categories: 4 | - var 5 | default_value: 100 6 | maximum_value: 56755.839844 7 | minimum_value: 1 8 | tags: 9 | - conc 10 | - entity panels 11 | - fade 12 | - weapon 13 | - hud 14 | --- 15 | 16 | The amount of units to linearly fade the conc ent panel over. This fade is enabled using {{< varref mom_hud_conc_entpanels_fade_enable >}}. 17 | -------------------------------------------------------------------------------- /content/docs/var/mom_hud_conc_entpanels_fade_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_hud_conc_entpanels_fade_enable 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - conc 10 | - entity panels 11 | - fade 12 | - weapon 13 | - hud 14 | --- 15 | 16 | Toggles whether the conc entity panels fade after a certain distance. This distance is set using {{< varref mom_hud_conc_entpanels_fade_start >}} and {{< varref mom_hud_conc_entpanels_fade_dist >}}. 17 | -------------------------------------------------------------------------------- /content/docs/var/mom_hud_conc_entpanels_fade_start.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_hud_conc_entpanels_fade_start 3 | categories: 4 | - var 5 | default_value: 4096 6 | maximum_value: 56755.839844 7 | minimum_value: 1 8 | tags: 9 | - conc 10 | - entity panels 11 | - fade 12 | - weapon 13 | - hud 14 | --- 15 | 16 | The distance (in units) at which conc entity panels start to fade. This fade is enabled using {{< varref mom_hud_conc_entpanels_fade_enable >}}. 17 | -------------------------------------------------------------------------------- /content/docs/var/mom_hud_conc_entpanels_label_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_hud_conc_entpanels_label_enable 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - conc 10 | - entity panels 11 | - weapon 12 | - hud 13 | --- 14 | 15 | Toggles whether the conc entity panels display a label with the remaining fuse timer in seconds. 16 | -------------------------------------------------------------------------------- /content/docs/var/mom_hud_conc_entpanels_panel_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_hud_conc_entpanels_panel_enable 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - conc 10 | - entity panels 11 | - weapon 12 | - hud 13 | --- 14 | 15 | Toggles whether the cont entity panels display the panel with the remaining fuse timer. 16 | -------------------------------------------------------------------------------- /content/docs/var/mom_hud_conc_timer_countdown.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_hud_conc_timer_countdown 3 | categories: 4 | - var 5 | default_value: 0 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - conc 10 | - timer 11 | - weapon 12 | - hud 13 | --- 14 | 15 | Toggles whether the countdown for the conc timer is shown. 16 | -------------------------------------------------------------------------------- /content/docs/var/mom_hud_conc_timer_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_hud_conc_timer_enable 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - conc 10 | - timer 11 | - weapon 12 | - hud 13 | --- 14 | 15 | Toggles the conc timer. 16 | -------------------------------------------------------------------------------- /content/docs/var/mom_hud_damageindicator_color.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_hud_damageindicator_color 3 | categories: 4 | - var 5 | default_value: 152 0 0 6 | tags: 7 | - hud 8 | - damage indicator 9 | - color 10 | --- 11 | 12 | RGB color of the damage indicator. Alpha is ignored. 13 | -------------------------------------------------------------------------------- /content/docs/var/mom_hud_damageindicator_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_hud_damageindicator_enable 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - hud 10 | - damage indicator 11 | --- 12 | 13 | Toggles showing the damage indicator. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_hud_damageindicator_maxheight.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_hud_damageindicator_maxheight 3 | categories: 4 | - var 5 | default_value: 120 6 | tags: 7 | - hud 8 | - damage indicator 9 | --- 10 | 11 | Height of the damage indicator at maximum damage. 12 | -------------------------------------------------------------------------------- /content/docs/var/mom_hud_damageindicator_maxlifetime.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_hud_damageindicator_maxlifetime 3 | categories: 4 | - var 5 | default_value: 1 6 | tags: 7 | - hud 8 | - damage indicator 9 | - fade 10 | --- 11 | 12 | How long the damage indicator stays on screen at maximum damage. 13 | -------------------------------------------------------------------------------- /content/docs/var/mom_hud_damageindicator_maxwidth.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_hud_damageindicator_maxwidth 3 | categories: 4 | - var 5 | default_value: 20 6 | tags: 7 | - hud 8 | - damage indicator 9 | --- 10 | 11 | Width of the damage indicator at maximum damage. 12 | -------------------------------------------------------------------------------- /content/docs/var/mom_hud_damageindicator_minheight.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_hud_damageindicator_minheight 3 | categories: 4 | - var 5 | default_value: 60 6 | tags: 7 | - hud 8 | - damage indicator 9 | --- 10 | 11 | Height of the damage indicator at minimum damage. 12 | -------------------------------------------------------------------------------- /content/docs/var/mom_hud_damageindicator_minlifetime.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_hud_damageindicator_minlifetime 3 | categories: 4 | - var 5 | default_value: 1 6 | tags: 7 | - hud 8 | - damage indicator 9 | - fade 10 | --- 11 | 12 | How long the damage indicator stays on screen at minimum damage. 13 | -------------------------------------------------------------------------------- /content/docs/var/mom_hud_damageindicator_minwidth.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_hud_damageindicator_minwidth 3 | categories: 4 | - var 5 | default_value: 20 6 | tags: 7 | - hud 8 | - damage indicator 9 | --- 10 | 11 | Width of the damage indicator at minimum damage. 12 | -------------------------------------------------------------------------------- /content/docs/var/mom_hud_damageindicator_radius.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_hud_damageindicator_radius 3 | categories: 4 | - var 5 | default_value: 120 6 | tags: 7 | - hud 8 | - damage indicator 9 | --- 10 | 11 | How far away the damage indicators are from the crosshair. 12 | -------------------------------------------------------------------------------- /content/docs/var/mom_hud_ghost_entpanels_avatars_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_hud_ghost_entpanels_avatars_enable 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - entity panels 10 | --- 11 | 12 | Toggles showing other player's steam avatar panels. 13 | -------------------------------------------------------------------------------- /content/docs/var/mom_hud_ghost_entpanels_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_hud_ghost_entpanels_enable 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - entity panels 10 | --- 11 | 12 | Toggles showing other player's name and steam avatar panels. 13 | -------------------------------------------------------------------------------- /content/docs/var/mom_hud_ghost_entpanels_fade_dist.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_hud_ghost_entpanels_fade_dist 3 | categories: 4 | - var 5 | default_value: 100 6 | maximum_value: 56755.839844 7 | minimum_value: 0 8 | tags: 9 | - entity panels 10 | - fade 11 | --- 12 | 13 | The amount of units to linearly fade the entity panel over. This fade is enabled using {{< varref mom_hud_ghost_entpanels_fade_enable >}}. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_hud_ghost_entpanels_fade_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_hud_ghost_entpanels_fade_enable 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - entity panels 10 | - fade 11 | --- 12 | 13 | Toggles the entity panels fading out based on distance. This distance is set using {{< varref mom_hud_ghost_entpanels_fade_start >}} and {{< varref mom_hud_ghost_entpanels_fade_dist >}}. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_hud_ghost_entpanels_fade_start.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_hud_ghost_entpanels_fade_start 3 | categories: 4 | - var 5 | default_value: 4096 6 | maximum_value: 56755.839844 7 | minimum_value: 0 8 | tags: 9 | - entity panels 10 | - fade 11 | --- 12 | 13 | The distance (in units) at which entity panels start to fade. This fade is enabled using {{< varref mom_hud_ghost_entpanels_fade_enable >}}. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_hud_ghost_entpanels_names_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_hud_ghost_entpanels_names_enable 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - entity panels 10 | --- 11 | 12 | Toggles showing other player's name panels. 13 | -------------------------------------------------------------------------------- /content/docs/var/mom_hud_ghost_entpanels_opacity.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_hud_ghost_entpanels_opacity 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - entity panels 10 | --- 11 | 12 | Controls the baseline opacity for entity panels; distance fading fades from this opacity value to `0`. 13 | -------------------------------------------------------------------------------- /content/docs/var/mom_hud_mapinfo_author_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_hud_mapinfo_author_enable 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - hud 10 | - map 11 | - map info 12 | --- 13 | 14 | Toggles showing author(s) in the map info on the HUD. 15 | -------------------------------------------------------------------------------- /content/docs/var/mom_hud_mapinfo_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_hud_mapinfo_enable 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - hud 10 | - map 11 | - map info 12 | --- 13 | 14 | Toggles showing the map info on the HUD. 15 | -------------------------------------------------------------------------------- /content/docs/var/mom_hud_mapinfo_mapname_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_hud_mapinfo_mapname_enable 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - hud 10 | - map 11 | - map info 12 | --- 13 | 14 | Toggles showing map name in map info on the HUD. 15 | -------------------------------------------------------------------------------- /content/docs/var/mom_hud_mapinfo_numzones_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_hud_mapinfo_numzones_enable 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - hud 10 | - map 11 | - map info 12 | --- 13 | 14 | Toggles showing number of zones in the map info on the HUD. 15 | -------------------------------------------------------------------------------- /content/docs/var/mom_hud_mapinfo_tier_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_hud_mapinfo_tier_enable 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - hud 10 | - map 11 | - map info 12 | --- 13 | 14 | Toggles showing tier in map info on the HUD. 15 | -------------------------------------------------------------------------------- /content/docs/var/mom_hud_mapinfo_zonetype_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_hud_mapinfo_zonetype_enable 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - hud 10 | - map 11 | - map info 12 | --- 13 | 14 | Toggles showing zone type (staged or linear) in map info on the HUD. 15 | -------------------------------------------------------------------------------- /content/docs/var/mom_hud_sj_chargemeter_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_hud_sj_chargemeter_enable 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - hud 10 | - sticky jump 11 | - charge meter 12 | --- 13 | 14 | Toggles showing the chargemeter when the sticky launcher is actively equipped. 15 | -------------------------------------------------------------------------------- /content/docs/var/mom_hud_sj_chargemeter_units.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_hud_sj_chargemeter_units 3 | categories: 4 | - var 5 | default_value: 0 6 | maximum_value: 2 7 | minimum_value: 0 8 | tags: 9 | - hud 10 | - sticky jump 11 | - charge meter 12 | --- 13 | 14 | Toggles showing the chargemeter units. Off = `0`, UPS (900-2400) = `1`, Percentage (0% = 900UPS, 100% = 2400UPS) = `2`. 15 | -------------------------------------------------------------------------------- /content/docs/var/mom_hud_sj_stickycount_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_hud_sj_stickycount_enable 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - hud 10 | - sticky jump 11 | --- 12 | 13 | Toggles the stickybomb counter. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_hud_spectator_info_name_count.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_hud_spectator_info_name_count 3 | categories: 4 | - var 5 | default_value: 5 6 | maximum_value: 100 7 | minimum_value: 0 8 | tags: 9 | - hud 10 | - spectate 11 | --- 12 | 13 | The max number of names to print of who is spectating you. Unlimited = `0`. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_hud_spectator_info_show.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_hud_spectator_info_show 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 2 7 | minimum_value: 0 8 | tags: 9 | - hud 10 | - spectate 11 | --- 12 | 13 | Toggles showing the spectator panel. Off = `0`, On when there are spectators = `1`, Always on = `2`. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_hud_spectator_info_show_names.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_hud_spectator_info_show_names 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - hud 10 | - spectate 11 | --- 12 | 13 | Toggles showing the names of who is spectating you. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_hud_speedometer_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_hud_speedometer_enable 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - hud 10 | - speedometer 11 | --- 12 | 13 | Toggles the entire speedometer panel on or off. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_hud_speedometer_fps.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_hud_speedometer_fps 3 | categories: 4 | - var 5 | default_value: 120 6 | tags: 7 | - hud 8 | - speedometer 9 | --- 10 | 11 | {{< hint info >}} 12 | Setting this value to `0` removes the limit (uncapped) 13 | {{< /hint >}} 14 | 15 | Controls the rate at which the axis speedometers (absolute, horizontal, and vertical) update. 16 | -------------------------------------------------------------------------------- /content/docs/var/mom_hud_status_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_hud_status_enable 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - hud 10 | --- 11 | 12 | Toggles showing hud status, which displays information about which zone you are in, which saveloc was last loaded, whether you are in practice mode, etc. 13 | -------------------------------------------------------------------------------- /content/docs/var/mom_hud_strafesync_colorize.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_hud_strafesync_colorize 3 | categories: 4 | - var 5 | default_value: 2 6 | maximum_value: 2 7 | minimum_value: 0 8 | tags: 9 | - hud 10 | - strafe sync 11 | - color 12 | --- 13 | 14 | Toggles strafesync data colorization type. Off = `0`, On (Based on acceleration) = `1`, On (Based on percentage) = `2`. 15 | -------------------------------------------------------------------------------- /content/docs/var/mom_hud_strafesync_draw.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_hud_strafesync_draw 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 2 7 | minimum_value: 0 8 | tags: 9 | - hud 10 | - strafe sync 11 | --- 12 | 13 | Toggles displaying strafesync data. Off = `0`, Only timer = `1`, Always (apart from practice mode) = `2`. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_hud_strafesync_drawbar.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_hud_strafesync_drawbar 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - hud 10 | - strafe sync 11 | --- 12 | 13 | Toggles displaying the visual strafe sync bar. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_hud_strafesync_type.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_hud_strafesync_type 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 2 7 | minimum_value: 1 8 | tags: 9 | - hud 10 | - strafe sync 11 | --- 12 | 13 | Toggles the strafe sync type. Sync1 (perfect strafe ticks / total strafe ticks) = `1`, Sync2 (accel ticks / total strafe ticks) = `0`. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_hud_timer_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_hud_timer_enable 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - hud 10 | - timer 11 | --- 12 | 13 | Toggles displaying the timer. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_hud_timer_sound_fail_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_hud_timer_sound_fail_enable 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - sound 10 | - timer 11 | --- 12 | 13 | Toggles sound on timer fail. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_hud_timer_sound_finish_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_hud_timer_sound_finish_enable 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - sound 10 | - timer 11 | --- 12 | 13 | Toggles sound on timer finish. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_hud_timer_sound_start_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_hud_timer_sound_start_enable 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - sound 10 | - timer 11 | --- 12 | 13 | Toggles sound on timer start. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_hud_timer_sound_stop_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_hud_timer_sound_stop_enable 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - sound 10 | - timer 11 | --- 12 | 13 | Toggles sound on timer stop. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_hud_versioninfo_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_hud_versioninfo_enable 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - hud 10 | --- 11 | 12 | Toggles showing the current momentum version. 13 | -------------------------------------------------------------------------------- /content/docs/var/mom_hud_weaponselection_sound_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_hud_weaponselection_sound_enable 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - hud 10 | - sound 11 | --- 12 | 13 | Toggles playing the weapon switch sound. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_lobby_max_players.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_lobby_max_players 3 | categories: 4 | - var 5 | default_value: 16 6 | maximum_value: 250 7 | minimum_value: 2 8 | tags: 9 | - lobby 10 | --- 11 | 12 | Sets the maximum number of players allowed in lobbies you create. 13 | -------------------------------------------------------------------------------- /content/docs/var/mom_lobby_type.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_lobby_type 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 2 7 | minimum_value: 0 8 | tags: 9 | - lobby 10 | --- 11 | 12 | Sets the type of lobby. Invite only = `0`, Friends only = `1`, Public = `2`. 13 | -------------------------------------------------------------------------------- /content/docs/var/mom_map_delete_queue.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_map_delete_queue 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - map 10 | - download 11 | --- 12 | 13 | If enabled, maps will be queued to be deleted upon game close. Otherwise, maps are deleted the moment they are confirmed to have been removed from the maps library. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_map_download_auto.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_map_download_auto 3 | categories: 4 | - var 5 | default_value: 0 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - map 10 | - download 11 | - online 12 | --- 13 | 14 | If enabled, maps will automatically download when updated/added to the library. 15 | -------------------------------------------------------------------------------- /content/docs/var/mom_map_download_cancel_confirm.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_map_download_cancel_confirm 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - map 10 | - download 11 | - online 12 | --- 13 | 14 | If enabled, a confirmation box will pop up when cancelling downloads. 15 | -------------------------------------------------------------------------------- /content/docs/var/mom_map_download_queue.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_map_download_queue 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - map 10 | - download 11 | - online 12 | --- 13 | 14 | If enabled, maps will be queued to download, allowing parallel downloads. The number of parallel downloads is set using {{< varref mom_map_download_queue_parallel >}}. 15 | -------------------------------------------------------------------------------- /content/docs/var/mom_map_download_queue_parallel.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_map_download_queue_parallel 3 | categories: 4 | - var 5 | default_value: 3 6 | maximum_value: 3 7 | minimum_value: 1 8 | tags: 9 | - map 10 | - download 11 | - online 12 | --- 13 | 14 | The number of parallel map downloads if {{< varref mom_map_download_queue >}} is enabled. 15 | -------------------------------------------------------------------------------- /content/docs/var/mom_mapfinished_movement_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_mapfinished_movement_enable 3 | categories: 4 | - var 5 | default_value: 0 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - movement 10 | --- 11 | 12 | Toggles being able to move after completing a run. 13 | -------------------------------------------------------------------------------- /content/docs/var/mom_menu_model_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_menu_model_enable 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - main menu model 10 | - main menu 11 | --- 12 | 13 | Toggles whether the rotating model on the main menu is drawn. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_menu_model_path.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_menu_model_path 3 | categories: 4 | - var 5 | default_value: models/custom_props/hd_logo.mdl 6 | tags: 7 | - main menu model 8 | - main menu 9 | --- 10 | 11 | Changes the model used in the main menu model panel. 12 | -------------------------------------------------------------------------------- /content/docs/var/mom_menu_model_rotation_speed.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_menu_model_rotation_speed 3 | categories: 4 | - var 5 | default_value: 10 6 | maximum_value: 1000 7 | minimum_value: -1000 8 | tags: 9 | - main menu model 10 | - main menu 11 | --- 12 | 13 | Controls how fast the main menu model spins. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_mv_allow_zero_gravity.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_mv_allow_zero_gravity 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - player 10 | - movement 11 | --- 12 | 13 | Allows zero gravity scale instead of falling back on normal gravity. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_mv_conc_bhop_cap.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_mv_conc_bhop_cap 3 | categories: 4 | - var 5 | default_value: 0.0 6 | maximum_value: 8096 7 | minimum_value: 0 8 | requires_mapping: true 9 | tags: 10 | - player 11 | - movement 12 | - conc 13 | --- 14 | 15 | The max horizontal speed the player can keep after a jump in conc. 0 is no speed cap. 16 | -------------------------------------------------------------------------------- /content/docs/var/mom_mv_conc_bhop_friction.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_mv_conc_bhop_friction 3 | categories: 4 | - var 5 | default_value: 6.0 6 | maximum_value: 8096 7 | minimum_value: 0 8 | requires_mapping: true 9 | tags: 10 | - player 11 | - movement 12 | - conc 13 | --- 14 | 15 | The amount of friction to apply when jumping in conc, if over the minimum speed set in[`mom_mv_conc_bhop_friction_speed`](/var/mom_mv_conc_bhop_friction_speed) 16 | -------------------------------------------------------------------------------- /content/docs/var/mom_mv_conc_bhop_friction_speed.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_mv_conc_bhop_friction_speed 3 | categories: 4 | - var 5 | default_value: 0 6 | maximum_value: 8096 7 | minimum_value: 0 8 | requires_mapping: true 9 | tags: 10 | - player 11 | - movement 12 | - conc 13 | --- 14 | 15 | Minimum horizontal speed before friction starts applying while jumping in conc. 0 = no friction applied. 16 | -------------------------------------------------------------------------------- /content/docs/var/mom_mv_conc_cap_bhops_on_ramps.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_mv_conc_cap_bhops_on_ramps 3 | categories: 4 | - var 5 | default_value: 0 6 | maximum_value: 1 7 | minimum_value: 0 8 | requires_mapping: true 9 | tags: 10 | - player 11 | - movement 12 | - conc 13 | --- 14 | 15 | If bhop capping is enabled, this caps jump speed on ramps as well. 1 = ON, 0 = OFF. 16 | -------------------------------------------------------------------------------- /content/docs/var/mom_mv_conc_crouchslide_accelerate.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_mv_conc_crouchslide_accelerate 3 | categories: 4 | - var 5 | default_value: 4.0 6 | maximum_value: 8096 7 | minimum_value: 0 8 | requires_mapping: true 9 | tags: 10 | - player 11 | - movement 12 | - conc 13 | --- 14 | 15 | The amount of ground acceleration to apply while crouchsliding in conc. 16 | -------------------------------------------------------------------------------- /content/docs/var/mom_mv_conc_crouchslide_friction.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_mv_conc_crouchslide_friction 3 | categories: 4 | - var 5 | default_value: 0.0 6 | maximum_value: 8096 7 | minimum_value: 0 8 | requires_mapping: true 9 | tags: 10 | - player 11 | - movement 12 | - conc 13 | --- 14 | 15 | The amount of friction to apply in conc while crouchsliding. 16 | -------------------------------------------------------------------------------- /content/docs/var/mom_mv_conc_crouchslide_speed.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_mv_conc_crouchslide_speed 3 | categories: 4 | - var 5 | default_value: 0.0 6 | maximum_value: 8096 7 | minimum_value: 0 8 | requires_mapping: true 9 | tags: 10 | - player 11 | - movement 12 | - conc 13 | --- 14 | 15 | Minimum speed to initiate a crouchslide in conc. 0 = OFF. 16 | -------------------------------------------------------------------------------- /content/docs/var/mom_mv_conc_crouchslide_use_airaccel.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_mv_conc_crouchslide_use_airaccel 3 | categories: 4 | - var 5 | default_value: 0 6 | maximum_value: 1 7 | minimum_value: 0 8 | requires_mapping: true 9 | tags: 10 | - player 11 | - movement 12 | - conc 13 | --- 14 | 15 | The type of acceleration to use when crouchsliding in conc. 0 = Ground, 1 = Air. 16 | -------------------------------------------------------------------------------- /content/docs/var/mom_mv_conc_fast_ramps_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_mv_conc_fast_ramps_enable 3 | categories: 4 | - var 5 | default_value: 0 6 | maximum_value: 1 7 | minimum_value: 0 8 | requires_mapping: true 9 | tags: 10 | - player 11 | - movement 12 | - conc 13 | --- 14 | 15 | Enables fast Quake 2-like rampslides in conc. 1 = ON, 0 = OFF 16 | -------------------------------------------------------------------------------- /content/docs/var/mom_mv_considered_on_ground.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_mv_considered_on_ground 3 | categories: 4 | - var 5 | default_value: 2.0 6 | maximum_value: 5 7 | minimum_value: 0 8 | tags: 9 | - player 10 | - movement 11 | --- 12 | 13 | Amount of units off the ground the player needs to be before being considered on the ground. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_mv_disable_impact_view_punch.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_mv_disable_impact_view_punch 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - player 10 | - movement 11 | --- 12 | 13 | Disables view roll upon hitting objects at high speeds. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_mv_fix_downhill_slopes.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_mv_fix_downhill_slopes 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - ramps 10 | - player 11 | - movement 12 | --- 13 | 14 | Fixes RNG in which the player would hit slopes in a downhill direction and not gain any horizontal speed. 15 | -------------------------------------------------------------------------------- /content/docs/var/mom_mv_fix_duck_collision.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_mv_fix_duck_collision 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - player 10 | - movement 11 | --- 12 | 13 | Fixes headbugs by updating the player's bounding box after the duck code instead of at the end of each tick. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_mv_fix_duck_key_desync.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_mv_fix_duck_key_desync 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - player 10 | - movement 11 | --- 12 | 13 | Handle desync between the duck key being pressed and the real duck state better. (e.g. when the duck state is changed by a saveloc) 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_mv_fix_duck_transitions.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_mv_fix_duck_transitions 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - movement 10 | - player 11 | --- 12 | 13 | Fixes the Quantum Crouch glitch when reducking during stand animation. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_mv_fix_edges.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_mv_fix_edges 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 2 7 | minimum_value: 0 8 | tags: 9 | - player 10 | - movement 11 | --- 12 | 13 | Prevents undesired edgebugs, as well as removing RNG from intended edgebugs. 14 | 0 is off, 1 is on (don't allow any trigger edgebugging), and 2 is on (allow teleport trigger edgebugging). 15 | -------------------------------------------------------------------------------- /content/docs/var/mom_mv_fix_nojump_slope_boosts.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_mv_fix_nojump_slope_boosts 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - player 10 | - movement 11 | --- 12 | 13 | Fixes receiving free vertical velocity when hitting slopes without jumping. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_mv_fix_ramp_bugs.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_mv_fix_ramp_bugs 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - movement 10 | - player 11 | --- 12 | 13 | Fixes some movement trace errors that incorrectly stop the player. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_mv_fix_trigger_jumping.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_mv_fix_trigger_jumping 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - player 10 | - movement 11 | --- 12 | 13 | Fixes the player being able to jump off the ground if grounded with a trigger under the player. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_mv_fix_unduck_instant_land.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_mv_fix_unduck_instant_land 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - player 10 | - movement 11 | --- 12 | 13 | Fixes being able to unduck in midair and land without activating triggers. (Also known as jumpbugs or duckbugs). 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_mv_fix_uphill_slopes.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_mv_fix_uphill_slopes 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 2 7 | minimum_value: 0 8 | tags: 9 | - ramps 10 | - player 11 | - movement 12 | --- 13 | 14 | Removes RNG in which the player would hit a slope in an uphill direction and either land or cause a slide. 15 | 1 is to land and 2 is to slide. 16 | -------------------------------------------------------------------------------- /content/docs/var/mom_mv_jump_z_offset.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_mv_jump_z_offset 3 | categories: 4 | - var 5 | default_value: 1.5 6 | maximum_value: 5 7 | minimum_value: 0 8 | tags: 9 | - player 10 | - movement 11 | --- 12 | 13 | The amount of units on the Z axis to offset each time the player jumps when jump height normalization is enabled. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_mv_key_movement_ignores_roll.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_mv_key_movement_ignores_roll 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - movement 10 | - player 11 | --- 12 | 13 | Ignores view roll angle when determining the direction for applying force imposed by movement keys (e.g. +moveleft). This fixes accidental counter-strafing when being rolled by a portal. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_mv_ladder_edge_grabbing.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_mv_ladder_edge_grabbing 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - player 10 | - movement 11 | - ladder 12 | --- 13 | 14 | Enables automatically attaching to ladders when walking off a floor above them. 15 | -------------------------------------------------------------------------------- /content/docs/var/mom_mv_normal_accel_moving_up.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/momentum-mod/docs/d85b3c07e1e98a981aed246c58b3cc42f1cb264d/content/docs/var/mom_mv_normal_accel_moving_up.md -------------------------------------------------------------------------------- /content/docs/var/mom_mv_normalize_jump_height.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_mv_normalize_jump_height 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - movement 10 | - player 11 | --- 12 | 13 | Makes the player jump to the exact same height every jump. The height if affected by {{< varref mom_mv_jump_z_offset >}}. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_mv_ramp_bumpcount.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_mv_ramp_bumpcount 3 | categories: 4 | - var 5 | default_value: 8 6 | maximum_value: 16 7 | minimum_value: 4 8 | tags: 9 | - rocket jump 10 | - weapon 11 | --- 12 | 13 | Helps with fixing some surf/ramp bugs. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_mv_ramp_initial_retrace_length.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_mv_ramp_initial_retrace_length 3 | categories: 4 | - var 5 | default_value: 0.2 6 | maximum_value: 5 7 | minimum_value: 0.2 8 | tags: 9 | - movement 10 | - player 11 | --- 12 | 13 | The amount of units used in the offset for retraces. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_mv_use_old_gamemovement.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_mv_use_old_gamemovement 3 | categories: 4 | - var 5 | default_value: 0 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - movement 10 | - player 11 | --- 12 | 13 | Use the old movement code from before the code refactor. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_paint_apply_sound.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_paint_apply_sound 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - paint 10 | - sound 11 | --- 12 | 13 | Toggles the paint apply sound. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_paint_color.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_paint_color 3 | categories: 4 | - var 5 | default_value: 0 0 255 255 6 | tags: 7 | - paint 8 | - color 9 | - decal 10 | --- 11 | 12 | Paint decal color in RGBA. 13 | -------------------------------------------------------------------------------- /content/docs/var/mom_paint_limit_to_world.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_paint_limit_to_world 3 | categories: 4 | - var 5 | default_value: 0 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - paint 10 | - decal 11 | --- 12 | 13 | When enabled, limits applying the paint decals to only world geometry. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_paint_scale.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_paint_scale 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0.001 8 | tags: 9 | - paint 10 | - decal 11 | --- 12 | 13 | Scale of the paint decals. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_practice_warning_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_practice_warning_enable 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - practice 10 | --- 11 | 12 | Toggles the warning for enabling practice mode during a run. 13 | -------------------------------------------------------------------------------- /content/docs/var/mom_release_forward_on_jump.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_release_forward_on_jump 3 | categories: 4 | - var 5 | default_value: 0 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - movement 10 | --- 11 | 12 | When enabled, the game will auto release the forward key after jumping. Can be used on all surf/bhop styles except HSW. 13 | -------------------------------------------------------------------------------- /content/docs/var/mom_replay_debug.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_replay_debug 3 | categories: 4 | - var 5 | default_value: 0 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - debug 10 | - replay 11 | --- 12 | 13 | If enabled, prints out debug info when loading replays. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_replay_selection.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_replay_selection 3 | categories: 4 | - var 5 | default_value: 0 6 | maximum_value: 2 7 | minimum_value: 0 8 | tags: 9 | - replay 10 | --- 11 | 12 | Going forward or backward in the ReplayUI. Pause = `0`, Backwards = `1`, Forwards =`2`. 13 | -------------------------------------------------------------------------------- /content/docs/var/mom_replay_timescale.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_replay_timescale 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 10 7 | minimum_value: 0.01 8 | tags: 9 | - replay 10 | --- 11 | 12 | The timescale of a replay. Normal = `1`, Slower is <`1`, Faster is >`1`. 13 | -------------------------------------------------------------------------------- /content/docs/var/mom_replay_trail_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_replay_trail_enable 3 | categories: 4 | - var 5 | default_value: 0 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - replay 10 | - trail 11 | --- 12 | 13 | Toggles the replay ghost's trail. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_rj_decals_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_rj_decals_enable 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - rocket jump 10 | - decal 11 | - explosion 12 | --- 13 | 14 | Toggles creating decals on rocket explosion. 15 | -------------------------------------------------------------------------------- /content/docs/var/mom_rj_fire_angle.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_rj_fire_angle 3 | categories: 4 | - var 5 | default_value: 0 6 | maximum_value: 2 7 | minimum_value: 0 8 | tags: 9 | - rocket jump 10 | - weapon 11 | --- 12 | 13 | Decides where rockets are fired from, 0 is The Original (center), 1 is Stock (side), and 2 is the Cow Mangler (hybrid). 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_rj_particle_explosion_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_rj_particle_explosion_enable 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - rocket jump 10 | - explosion 11 | - particle 12 | --- 13 | 14 | Toggles the particles for rocket explosions. 15 | -------------------------------------------------------------------------------- /content/docs/var/mom_rj_particle_trail_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_rj_particle_trail_enable 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - rocket jump 10 | - particle 11 | - trail 12 | --- 13 | 14 | Toggles the rocket trail particle. 15 | -------------------------------------------------------------------------------- /content/docs/var/mom_rj_rocket_drawdelay.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_rj_rocket_drawdelay 3 | categories: 4 | - var 5 | default_value: 0.2 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - rocket jump 10 | --- 11 | 12 | Determines how long it takes for rockets to start being drawn after spawning. 13 | -------------------------------------------------------------------------------- /content/docs/var/mom_rj_sound_explosion_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_rj_sound_explosion_enable 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - rocket jump 10 | - explosion 11 | - sound 12 | --- 13 | 14 | Toggles the rocket explosion sound. 15 | -------------------------------------------------------------------------------- /content/docs/var/mom_rj_sound_shoot_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_rj_sound_shoot_enable 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - weapon 10 | - rocket jump 11 | - sound 12 | --- 13 | 14 | Toggles the rocket shooting sound. 15 | -------------------------------------------------------------------------------- /content/docs/var/mom_rj_sound_trail_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_rj_sound_trail_enable 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - rocket jump 10 | - trail 11 | - sound 12 | --- 13 | 14 | Toggles the rocket trail sound. 15 | -------------------------------------------------------------------------------- /content/docs/var/mom_ruler_duration.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_ruler_duration 3 | categories: 4 | - var 5 | default_value: 5.5 6 | minimum_value: 0.1 7 | tags: 8 | - ruler 9 | --- 10 | 11 | Sets the amount of seconds a measurement is shown for before fading out. 12 | -------------------------------------------------------------------------------- /content/docs/var/mom_ruler_maxlength.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_ruler_maxlength 3 | categories: 4 | - var 5 | default_value: 2000 6 | maximum_value: 56755.839844 7 | minimum_value: 0 8 | tags: 9 | - ruler 10 | --- 11 | 12 | Sets the maximum length of the measuring tool. 13 | -------------------------------------------------------------------------------- /content/docs/var/mom_ruler_width.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_ruler_width 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 100 7 | minimum_value: 0 8 | tags: 9 | - ruler 10 | --- 11 | 12 | Sets the width of the beam that connects the two endpoints. 13 | -------------------------------------------------------------------------------- /content/docs/var/mom_run_safeguard_change_map.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_run_safeguard_change_map 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - safeguard 10 | - map 11 | --- 12 | 13 | Toggles the safeguard for changing map during a run. 14 | 15 | Confirmation will be requested via a popup if set to 1 (on) and the timer is running. 16 | -------------------------------------------------------------------------------- /content/docs/var/mom_run_safeguard_chat_open.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_run_safeguard_chat_open 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 2 7 | minimum_value: 0 8 | tags: 9 | - chat 10 | - safeguard 11 | --- 12 | 13 | Changes the safeguard for opening chat during a run. 14 | 15 | Off = `0`, Open only when not pressing any movement keys = `1`, Open only on double press =`2`. 16 | -------------------------------------------------------------------------------- /content/docs/var/mom_run_safeguard_doublepress_maxtime.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_run_safeguard_doublepress_maxtime 3 | categories: 4 | - var 5 | default_value: 0.5 6 | maximum_value: 5 7 | minimum_value: 0 8 | tags: 9 | - safeguard 10 | --- 11 | 12 | Controls the maximum amount time (in seconds) that a double press is registered for run safeguards with the doublepress safeguard mode active. 13 | -------------------------------------------------------------------------------- /content/docs/var/mom_run_safeguard_practicemode.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_run_safeguard_practicemode 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 2 7 | minimum_value: 0 8 | tags: 9 | - practice 10 | - safeguard 11 | --- 12 | 13 | Changes the safeguard for enabling practice mode during a run. 14 | 15 | Off = `0`, Enable only when not pressing any movement keys = `1`, Enable only on double press =`2`. 16 | -------------------------------------------------------------------------------- /content/docs/var/mom_run_safeguard_quit_game.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_run_safeguard_quit_game 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - safeguard 10 | --- 11 | 12 | Toggles the safeguard for quitting the game during a run. 13 | 14 | Confirmation will be requested via a popup if set to 1 (on) and the timer is running. 15 | -------------------------------------------------------------------------------- /content/docs/var/mom_run_safeguard_quit_map.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_run_safeguard_quit_map 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - safeguard 10 | --- 11 | 12 | Toggles the safeguard for quitting to the main menu during a run. 13 | 14 | Confirmation will be requested via a popup if set to 1 (on) and the timer is running. 15 | -------------------------------------------------------------------------------- /content/docs/var/mom_run_safeguard_restart.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_run_safeguard_restart 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 2 7 | minimum_value: 0 8 | tags: 9 | - safeguard 10 | --- 11 | 12 | Changes the safeguard for restarting the current run. 13 | 14 | Off = `0`, Restart only when not pressing any movement keys = `1`, Restart only on double press =`2`. 15 | -------------------------------------------------------------------------------- /content/docs/var/mom_run_safeguard_restart_stage.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_run_safeguard_restart_stage 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 2 7 | minimum_value: 0 8 | tags: 9 | - safeguard 10 | --- 11 | 12 | Changes the safeguard for teleporting to a stage during a run. 13 | 14 | Off = `0`, Restart only when not pressing any movement keys = `1`, Restart only on double press =`2`. 15 | -------------------------------------------------------------------------------- /content/docs/var/mom_run_safeguard_saveloc_tele.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_run_safeguard_saveloc_tele 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 2 7 | minimum_value: 0 8 | tags: 9 | - saveloc 10 | - safeguard 11 | --- 12 | 13 | Changes the safeguard for teleporting to a saved location during a run. 14 | 15 | Off = `0`, Teleport only when not pressing any movement keys = `1`, Teleport only on double press =`2`. 16 | -------------------------------------------------------------------------------- /content/docs/var/mom_run_safeguard_warning_delay.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_run_safeguard_warning_delay 3 | categories: 4 | - var 5 | default_value: 10 6 | maximum_value: 30 7 | minimum_value: 0 8 | tags: 9 | - safeguard 10 | --- 11 | 12 | Controls the amount of time (in seconds) between warning the player that the desired command is safeguarded. 13 | -------------------------------------------------------------------------------- /content/docs/var/mom_saveloc_save_between_sessions.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_saveloc_save_between_sessions 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - saveloc 10 | --- 11 | 12 | If enabled, savelocs will be saved between sessions of the same map. 13 | -------------------------------------------------------------------------------- /content/docs/var/mom_showkeypresses.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_showkeypresses 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - hud 10 | --- 11 | 12 | Toggles showing keypresses and strafe/jump counter. 13 | -------------------------------------------------------------------------------- /content/docs/var/mom_sj_decals_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_sj_decals_enable 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - sticky jump 10 | - decal 11 | - explosion 12 | --- 13 | 14 | Toggles creating decals of stickybomb explosion. 15 | -------------------------------------------------------------------------------- /content/docs/var/mom_sj_particle_explosion_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_sj_particle_explosion_enable 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - sticky jump 10 | - explosion 11 | - particle 12 | --- 13 | 14 | Toggles the particles for stickybomb explosion. 15 | -------------------------------------------------------------------------------- /content/docs/var/mom_sj_particle_trail_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_sj_particle_trail_enable 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - sticky jump 10 | - particle 11 | - trail 12 | --- 13 | 14 | Toggles the stickybomb trail particle. 15 | -------------------------------------------------------------------------------- /content/docs/var/mom_sj_sound_charge_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_sj_sound_charge_enable 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - weapon 10 | - sticky jump 11 | - charge meter 12 | - sound 13 | --- 14 | 15 | Toggles the sticky launcher charging sound. 16 | -------------------------------------------------------------------------------- /content/docs/var/mom_sj_sound_detonate_fail_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_sj_sound_detonate_fail_enable 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - weapon 10 | - sticky jump 11 | - sound 12 | --- 13 | 14 | Toggles the sticky launcher detonate fail sound. 15 | -------------------------------------------------------------------------------- /content/docs/var/mom_sj_sound_detonate_success_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_sj_sound_detonate_success_enable 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - weapon 10 | - sticky jump 11 | - sound 12 | --- 13 | 14 | Toggles the sticky launcher detonate success sound. 15 | -------------------------------------------------------------------------------- /content/docs/var/mom_sj_sound_explosion_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_sj_sound_explosion_enable 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - sticky jump 10 | - explosion 11 | - sound 12 | --- 13 | 14 | Toggles the stickybomb explosion sound. 15 | -------------------------------------------------------------------------------- /content/docs/var/mom_sj_sound_shot_charged_threshold.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_sj_sound_shot_charged_threshold 3 | categories: 4 | - var 5 | default_value: 2 6 | maximum_value: 5 7 | minimum_value: 0 8 | tags: 9 | - sticky jump 10 | - sound 11 | --- 12 | 13 | Controls the amount of time (in seconds) a stickybomb needs to be charged before playing a more powerful version of the sticky shot sound. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_sj_sound_shot_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_sj_sound_shot_enable 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - sticky jump 10 | - sound 11 | --- 12 | 13 | Toggles the stickybomb launcher firing sound. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_sj_stickybomb_drawdelay.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_sj_stickybomb_drawdelay 3 | categories: 4 | - var 5 | default_value: 0 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - sticky jump 10 | --- 11 | 12 | Determines how long it takes for stickybombs to start being drawn after spawning. 13 | -------------------------------------------------------------------------------- /content/docs/var/mom_steam_rich_presence.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_steam_rich_presence 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - steam 10 | - rich presence 11 | --- 12 | 13 | Toggles Steam rich presence. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_teledests_color.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_teledests_color 3 | categories: 4 | - var 5 | default_value: 255 255 255 255 6 | tags: 7 | - teleport destinations 8 | - color 9 | --- 10 | 11 | Changes the color of drawn teleport destinations in RGBA format. 12 | -------------------------------------------------------------------------------- /content/docs/var/mom_teledests_dimensions.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_teledests_dimensions 3 | categories: 4 | - var 5 | default_value: 32 6 | maximum_value: 128 7 | minimum_value: 1 8 | tags: 9 | - teleport destinations 10 | --- 11 | 12 | Changes the width/length of drawn teleport destinations, which are drawn as squares. 13 | -------------------------------------------------------------------------------- /content/docs/var/mom_teledests_draw.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_teledests_draw 3 | categories: 4 | - var 5 | default_value: 0 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - teleport destinations 10 | --- 11 | 12 | Toggles drawing teleport destinations. 13 | -------------------------------------------------------------------------------- /content/docs/var/mom_trail_color.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_trail_color 3 | categories: 4 | - var 5 | default_value: 255 0 255 255 6 | tags: 7 | - trail 8 | - color 9 | - player 10 | --- 11 | 12 | The player's trail color. Accepts color value in format RGBA. 13 | -------------------------------------------------------------------------------- /content/docs/var/mom_trail_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_trail_enable 3 | categories: 4 | - var 5 | default_value: 0 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - trail 10 | - player 11 | --- 12 | 13 | Toggles the player's trail (in seconds). 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_trail_length.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_trail_length 3 | categories: 4 | - var 5 | default_value: 4 6 | maximum_value: 10 7 | minimum_value: 1 8 | tags: 9 | - trail 10 | - player 11 | --- 12 | 13 | The length of the player's trail (in seconds). 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_ui_time_default_precision.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_ui_time_default_precision 3 | categories: 4 | - var 5 | default_value: 2 6 | maximum_value: 4 7 | minimum_value: 0 8 | tags: 9 | - ui 10 | - hud 11 | - timer 12 | --- 13 | 14 | Default time precision for UI displaying (g:time custom dialog variable handler). 15 | -------------------------------------------------------------------------------- /content/docs/var/mom_weapon_speed_lower.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_weapon_speed_lower 3 | categories: 4 | - var 5 | default_value: 300 6 | minimum_value: 0 7 | tags: 8 | - weapon 9 | - viewmodel 10 | --- 11 | 12 | Controls the weapon lowering speed if {{< varref mom_weapon_speed_lower_enable >}} is enabled. 13 | -------------------------------------------------------------------------------- /content/docs/var/mom_weapon_speed_lower_enable.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_weapon_speed_lower_enable 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - weapon 10 | - viewmodel 11 | --- 12 | 13 | If enabled, changing weapons will lower the previous weapon at a speed set in {{< varref mom_weapon_speed_lower >}}. 14 | When disabled, the weapon will be immediately lowered. 15 | -------------------------------------------------------------------------------- /content/docs/var/mom_zone_auto_make_stage.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_zone_auto_make_stage 3 | categories: 4 | - var 5 | default_value: 0 6 | maximum_value: 1 7 | minimum_value: 0 8 | requires_mapping: true 9 | tags: 10 | - zones 11 | - trigger 12 | --- 13 | 14 | Whether the "auto" setting for {{< varref mom_zone_type >}} should create a stage zone or an end zone (after initial start zone). 15 | -------------------------------------------------------------------------------- /content/docs/var/mom_zone_checkpoint_draw_color.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_zone_checkpoint_draw_color 3 | categories: 4 | - var 5 | default_value: 255 255 0 255 6 | tags: 7 | - zones 8 | - checkpoint 9 | - trigger 10 | - color 11 | --- 12 | 13 | Color of the checkpoint zone(s) in RGBA format. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_zone_checkpoint_draw_mode.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_zone_checkpoint_draw_mode 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 4 7 | minimum_value: 0 8 | tags: 9 | - zones 10 | - checkpoint 11 | - trigger 12 | --- 13 | 14 | Changes the draw mode of the checkpoint zone(s). 15 | 0 = Off; invisible, 1 = Outlines, 2 = Outlines as overlays (see through walls), 3 = Faces, 4 = Faces as overlays (see through walls). 16 | -------------------------------------------------------------------------------- /content/docs/var/mom_zone_crosshair.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_zone_crosshair 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | requires_mapping: true 9 | tags: 10 | - zones 11 | - crosshair 12 | --- 13 | 14 | Toggles the draw of the zoning crosshair/reticle. 15 | -------------------------------------------------------------------------------- /content/docs/var/mom_zone_debug.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_zone_debug 3 | categories: 4 | - var 5 | default_value: 0 6 | maximum_value: 1 7 | minimum_value: 0 8 | requires_mapping: true 9 | tags: 10 | - zones 11 | - trigger 12 | - debug 13 | --- 14 | 15 | Toggles debugging mode for zoning. 16 | -------------------------------------------------------------------------------- /content/docs/var/mom_zone_draw_alpha_override_toggle.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_zone_draw_alpha_override_toggle 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - zones 10 | - trigger 11 | - alpha 12 | --- 13 | 14 | Toggles the alpha override for drawing zone faces (see {{< varref mom_zone_draw_faces_alpha_override >}}). 15 | -------------------------------------------------------------------------------- /content/docs/var/mom_zone_draw_faces_alpha_override.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_zone_draw_faces_alpha_override 3 | categories: 4 | - var 5 | default_value: 160 6 | maximum_value: 255 7 | minimum_value: 0 8 | tags: 9 | - zones 10 | - trigger 11 | - alpha 12 | --- 13 | 14 | Alpha override for drawing zone faces. 15 | To enable, see {{< varref mom_zone_draw_alpha_override_toggle >}}. 16 | -------------------------------------------------------------------------------- /content/docs/var/mom_zone_edit.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_zone_edit 3 | categories: 4 | - var 5 | default_value: 0 6 | maximum_value: 1 7 | minimum_value: 0 8 | requires_mapping: true 9 | tags: 10 | - zones 11 | - trigger 12 | --- 13 | 14 | Toggles zone editing 15 | -------------------------------------------------------------------------------- /content/docs/var/mom_zone_end_draw_color.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_zone_end_draw_color 3 | categories: 4 | - var 5 | default_value: 255 0 0 255 6 | tags: 7 | - zones 8 | - stop 9 | - trigger 10 | - color 11 | --- 12 | 13 | Color of the end zone(s) in RGBA format. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_zone_end_draw_mode.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_zone_end_draw_mode 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 4 7 | minimum_value: 0 8 | tags: 9 | - zones 10 | - stop 11 | - trigger 12 | --- 13 | 14 | Changes the draw mode of the end zone(s). 15 | 0 = Off; invisible, 1 = Outlines, 2 = Outlines as overlays (see through walls), 3 = Faces, 4 = Faces as overlays (see through walls). 16 | -------------------------------------------------------------------------------- /content/docs/var/mom_zone_grid.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_zone_grid 3 | categories: 4 | - var 5 | default_value: 8 6 | maximum_value: 64 7 | minimum_value: 1 8 | requires_mapping: true 9 | tags: 10 | - zones 11 | - trigger 12 | --- 13 | 14 | The grid size used to create zones. 15 | -------------------------------------------------------------------------------- /content/docs/var/mom_zone_ignorewarning.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_zone_ignorewarning 3 | categories: 4 | - var 5 | default_value: 0 6 | maximum_value: 1 7 | minimum_value: 0 8 | requires_mapping: true 9 | tags: 10 | - zones 11 | - trigger 12 | --- 13 | 14 | Toggles letting you create zones despite map already having both start and end zone. 15 | -------------------------------------------------------------------------------- /content/docs/var/mom_zone_outline_subdiv_count.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_zone_outline_subdiv_count 3 | categories: 4 | - var 5 | default_value: 8 6 | maximum_value: 64 7 | minimum_value: 4 8 | tags: 9 | - zones 10 | - outline 11 | --- 12 | 13 | Controls how many sides each 3D zone line has. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_zone_outline_thickness.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_zone_outline_thickness 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 16 7 | minimum_value: 1 8 | tags: 9 | - zones 10 | - outline 11 | --- 12 | 13 | Controls thickness of zone outlines. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_zone_stage_draw_color.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_zone_stage_draw_color 3 | categories: 4 | - var 5 | default_value: 0 0 255 255 6 | tags: 7 | - zones 8 | - stage 9 | - color 10 | - trigger 11 | --- 12 | 13 | Color of the stage zone(s) in RGBA format. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_zone_stage_draw_mode.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_zone_stage_draw_mode 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 4 7 | minimum_value: 0 8 | tags: 9 | - zones 10 | - stage 11 | - trigger 12 | --- 13 | 14 | Changes the draw mode of the stage zone(s). 15 | 0 = Off; invisible, 1 = Outlines, 2 = Outlines as overlays (see through walls), 3 = Faces, 4 = Faces as overlays (see through walls). 16 | -------------------------------------------------------------------------------- /content/docs/var/mom_zone_start_draw_color.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_zone_start_draw_color 3 | categories: 4 | - var 5 | default_value: 0 255 0 255 6 | tags: 7 | - zones 8 | - start 9 | - trigger 10 | - color 11 | --- 12 | 13 | Color of the start zone(s) in RGBA format. 14 | -------------------------------------------------------------------------------- /content/docs/var/mom_zone_start_draw_mode.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_zone_start_draw_mode 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 4 7 | minimum_value: 0 8 | tags: 9 | - zones 10 | - start 11 | - trigger 12 | --- 13 | 14 | Changes the draw mode of the start zone(s). 15 | 0 = Off; invisible, 1 = Outlines, 2 = Outlines as overlays (see through walls), 3 = Faces, 4 = Faces as overlays (see through walls). 16 | -------------------------------------------------------------------------------- /content/docs/var/mom_zone_start_limitspdmethod.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_zone_start_limitspdmethod 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | requires_mapping: true 9 | tags: 10 | - zones 11 | - trigger 12 | - start 13 | --- 14 | 15 | Changes the limit speed method used in the start zone. Take into account player z-velocity = `0`, Ignore z-velocity = `1`. 16 | -------------------------------------------------------------------------------- /content/docs/var/mom_zone_start_maxleavespeed.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_zone_start_maxleavespeed 3 | categories: 4 | - var 5 | default_value: 350 6 | maximum_value: 3500 7 | minimum_value: 0 8 | requires_mapping: true 9 | tags: 10 | - zones 11 | - trigger 12 | - start 13 | --- 14 | 15 | Max leave speed for the start trigger. `0` to disable. 16 | -------------------------------------------------------------------------------- /content/docs/var/mom_zone_track.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_zone_track 3 | categories: 4 | - var 5 | default_value: 0 6 | maximum_value: 64 7 | minimum_value: 0 8 | requires_mapping: true 9 | tags: 10 | - zones 11 | - trigger 12 | - track 13 | --- 14 | 15 | What track to create the zone for. Main track = `0`, above `0` is a bonus track. 16 | -------------------------------------------------------------------------------- /content/docs/var/mom_zone_usenewmethod.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_zone_usenewmethod 3 | categories: 4 | - var 5 | default_value: 0 6 | maximum_value: 1 7 | minimum_value: 0 8 | requires_mapping: true 9 | tags: 10 | - zones 11 | - trigger 12 | --- 13 | 14 | Toggles using new point-based zoning method by Mehis. 15 | -------------------------------------------------------------------------------- /content/docs/var/mom_zone_zonenum.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: mom_zone_zonenum 3 | categories: 4 | - var 5 | default_value: 0 6 | maximum_value: 64 7 | minimum_value: 0 8 | requires_mapping: true 9 | tags: 10 | - zones 11 | - trigger 12 | --- 13 | 14 | Sets the zone number. Use `0` to automatically determine one, otherwise start from `2`. 15 | -------------------------------------------------------------------------------- /content/docs/var/r_viewmodel_opacity.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: r_viewmodel_opacity 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0.01 8 | tags: 9 | - viewmodel 10 | - alpha 11 | --- 12 | 13 | Controls the opacity of viewmodels. 14 | -------------------------------------------------------------------------------- /content/docs/var/sleep_when_meeting_framerate.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: sleep_when_meeting_framerate 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | --- 9 | 10 | Disabling this option causes the main game thread to not call sleep() when meeting the value set by fps_max, instead opting to keep the thread active while waiting for the next frame to start. This results in higher cpu usage by the game, but a more consistent fps when at cap and improved game feel. 11 | -------------------------------------------------------------------------------- /content/docs/var/snd_volume_ambient.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: snd_volume_ambient 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - sound 10 | - volume 11 | - ambient 12 | --- 13 | 14 | Set the volume for sounds located in the `momentum/sound/ambient/` directory. 15 | -------------------------------------------------------------------------------- /content/docs/var/snd_volume_footsteps.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: snd_volume_footsteps 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - sound 10 | - volume 11 | - footsteps 12 | --- 13 | 14 | Set the volume for sounds located in the `momentum/sound/footsteps/` directory. 15 | -------------------------------------------------------------------------------- /content/docs/var/snd_volume_menumusic.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: snd_volume_menumusic 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - sound 10 | - volume 11 | - music 12 | --- 13 | 14 | Set the volume for sounds with the `mainmenu` substring. 15 | -------------------------------------------------------------------------------- /content/docs/var/snd_volume_music.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: snd_volume_music 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - sound 10 | - volume 11 | - music 12 | --- 13 | 14 | Set the volume for sounds located in the `momentum/sound/music/` directory. 15 | -------------------------------------------------------------------------------- /content/docs/var/snd_volume_physics.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: snd_volume_physics 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - sound 10 | - volume 11 | - physics 12 | --- 13 | 14 | Set the volume for sounds located in the `momentum/sound/physics/` directory. 15 | -------------------------------------------------------------------------------- /content/docs/var/snd_volume_ui.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: snd_volume_ui 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - sound 10 | - volume 11 | - ui 12 | --- 13 | 14 | Set the volume for sounds located in the `momentum/sound/ui/` directory. 15 | -------------------------------------------------------------------------------- /content/docs/var/snd_volume_weapon_overall.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: snd_volume_weapon_overall 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - sound 10 | - volume 11 | - weapon 12 | --- 13 | 14 | {{< hint info >}} 15 | Unlike [`snd_volume_weapon_player`](/var/snd_volume_weapon_player), this cvar is for _any_ weapon sounds 16 | {{< /hint >}} 17 | 18 | Set the volume for sounds located in the `momentum/sound/weapons/` directory. 19 | -------------------------------------------------------------------------------- /content/docs/var/snd_volume_weapon_player.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: snd_volume_weapon_player 3 | categories: 4 | - var 5 | default_value: 1 6 | maximum_value: 1 7 | minimum_value: 0 8 | tags: 9 | - sound 10 | - volume 11 | - weapon 12 | --- 13 | 14 | {{< hint info >}} 15 | Note that these sounds originate from the local player 16 | {{< /hint >}} 17 | 18 | Set the volume for sounds located in the `momentum/sound/weapons/` directory. 19 | -------------------------------------------------------------------------------- /content/docs/var/sv_airdecelerate.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: sv_airdecelerate 3 | categories: 4 | - var 5 | requires_mapping: true 6 | tags: 7 | - conc 8 | - movement 9 | - player 10 | --- 11 | 12 | Like `sv_airaccelerate`, but for air slowdown only (`+back`). 13 | 14 | Default value is the same as the mode's default `sv_airaccelerate` value in all gamemodes except for Conc, where it is set to `10` 15 | -------------------------------------------------------------------------------- /content/docs/var/sv_airjump_delta.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: sv_airjump_delta 3 | categories: 4 | - var 5 | default_value: 125 6 | tags: 7 | - parkour 8 | - movement 9 | - player 10 | --- 11 | 12 | Changes the velocity scaling amount for changing direction during an airjump. 13 | Higher values allow the player to retain more speed when airjumping at angles further away from the direction of the player's current velocity. 14 | -------------------------------------------------------------------------------- /content/docs/var/sv_coyote_time.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: sv_coyote_time 3 | categories: 4 | - var 5 | default_value: 0.2 6 | tags: 7 | - parkour 8 | - movement 9 | - player 10 | --- 11 | 12 | Changes the time after leaving a surface that jumps are still allowed, in seconds. 13 | -------------------------------------------------------------------------------- /content/docs/var/sv_df_aircontrol.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: sv_df_aircontrol 3 | categories: 4 | - var 5 | default_value: 135 6 | requires_mapping: true 7 | tags: 8 | - defrag 9 | - movement 10 | - player 11 | --- 12 | 13 | Defrag CPM aircontrol multiplier. 14 | -------------------------------------------------------------------------------- /content/docs/var/sv_df_aircontrolpower.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: sv_df_aircontrolpower 3 | categories: 4 | - var 5 | default_value: 2.5 6 | requires_mapping: true 7 | tags: 8 | - defrag 9 | - movement 10 | - player 11 | --- 12 | 13 | Defrag CPM airstrafe acceleration for A/D movement. 14 | -------------------------------------------------------------------------------- /content/docs/var/sv_df_airstrafeaccelerate.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: sv_df_airstrafeaccelerate 3 | categories: 4 | - var 5 | default_value: 6.7 6 | requires_mapping: true 7 | tags: 8 | - defrag 9 | - movement 10 | - player 11 | --- 12 | 13 | Defrag CPM airstrafe acceleration for A/D movement. 14 | -------------------------------------------------------------------------------- /content/docs/var/sv_noclipspeed_duck_multiplier.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: sv_noclipspeed_duck_multiplier 3 | categories: 4 | - var 5 | default_value: 0.3 6 | tags: 7 | - practice 8 | --- 9 | 10 | Changes the speed multiplier when holding duck in noclip or practice mode. 11 | -------------------------------------------------------------------------------- /content/docs/var/sv_noclipspeed_sprint_multiplier.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: sv_noclipspeed_sprint_multiplier 3 | categories: 4 | - var 5 | default_value: 0.5 6 | tags: 7 | - practice 8 | --- 9 | 10 | Changes the speed multiplier when holding sprint in noclip or practice mode. 11 | -------------------------------------------------------------------------------- /content/docs/var/sv_slide_lock.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: sv_slide_lock 3 | categories: 4 | - var 5 | default_value: 0 6 | tags: 7 | - parkour 8 | - movement 9 | - player 10 | --- 11 | 12 | Changes whether to lock your move direction when sliding. 13 | -------------------------------------------------------------------------------- /content/docs/var/sv_slide_speed_boost.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: sv_slide_speed_boost 3 | categories: 4 | - var 5 | default_value: 75 6 | tags: 7 | - parkour 8 | - movement 9 | - player 10 | --- 11 | 12 | Changes the powerslide's speed boost. 13 | -------------------------------------------------------------------------------- /content/docs/var/sv_slide_time.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: sv_slide_time 3 | categories: 4 | - var 5 | default_value: 2000 6 | tags: 7 | - parkour 8 | - movement 9 | - player 10 | --- 11 | 12 | Changes the max powerslide time, in milliseconds. 13 | -------------------------------------------------------------------------------- /content/docs/var/sv_wallrun_accel.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: sv_wallrun_accel 3 | categories: 4 | - var 5 | default_value: 4.25 6 | tags: 7 | - parkour 8 | - movement 9 | - player 10 | --- 11 | 12 | Changes the wallrun acceleration. 13 | -------------------------------------------------------------------------------- /content/docs/var/sv_wallrun_anticipation.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: sv_wallrun_anticipation 3 | categories: 4 | - var 5 | default_value: 2 6 | tags: 7 | - parkour 8 | - movement 9 | - player 10 | --- 11 | 12 | Changes the anticipation logic for wallrunning, 0 = None; 1 = Eye roll only, 2 - Full (bumps). 13 | -------------------------------------------------------------------------------- /content/docs/var/sv_wallrun_boost.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: sv_wallrun_boost 3 | categories: 4 | - var 5 | default_value: 60 6 | tags: 7 | - parkour 8 | - movement 9 | - player 10 | --- 11 | 12 | Changes the wallrun speed boost. 13 | -------------------------------------------------------------------------------- /content/docs/var/sv_wallrun_corner_stick_angle.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: sv_wallrun_corner_stick_angle 3 | categories: 4 | - var 5 | default_value: 80 6 | tags: 7 | - parkour 8 | - movement 9 | - player 10 | --- 11 | 12 | Changes the max angle of the wall normal to end a wallrun. Higher values allow the player to wallrun across sharper turns. 13 | -------------------------------------------------------------------------------- /content/docs/var/sv_wallrun_feet_z.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: sv_wallrun_feet_z 3 | categories: 4 | - var 5 | default_value: 10 6 | tags: 7 | - parkour 8 | - movement 9 | - player 10 | --- 11 | 12 | Changes the player's min Z (up/down) position for starting a wallrun with the player's feet below the bottom edge of the wall. 13 | -------------------------------------------------------------------------------- /content/docs/var/sv_wallrun_inness.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: sv_wallrun_inness 3 | categories: 4 | - var 5 | default_value: 360 6 | tags: 7 | - parkour 8 | - movement 9 | - player 10 | --- 11 | 12 | Changes the scaling factor for how much to steer inward toward the wall when wallrunning. 13 | -------------------------------------------------------------------------------- /content/docs/var/sv_wallrun_jump_boost.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: sv_wallrun_jump_boost 3 | categories: 4 | - var 5 | default_value: 0.15 6 | tags: 7 | - parkour 8 | - movement 9 | - player 10 | --- 11 | 12 | Changes the fraction of wallrun speed to add to jump speed. 13 | -------------------------------------------------------------------------------- /content/docs/var/sv_wallrun_jump_push.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: sv_wallrun_jump_push 3 | categories: 4 | - var 5 | default_value: 0.25 6 | tags: 7 | - parkour 8 | - movement 9 | - player 10 | --- 11 | 12 | Changes the fraction of player speed when they push off a wall. 13 | -------------------------------------------------------------------------------- /content/docs/var/sv_wallrun_look_delay.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: sv_wallrun_look_delay 3 | categories: 4 | - var 5 | default_value: 0.3 6 | tags: 7 | - parkour 8 | - movement 9 | - player 10 | --- 11 | 12 | Changes how long to wait before aligning the player's view with their move direction when wallrunning, in seconds. 13 | -------------------------------------------------------------------------------- /content/docs/var/sv_wallrun_lookahead.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: sv_wallrun_lookahead 3 | categories: 4 | - var 5 | default_value: 0.22 6 | tags: 7 | - parkour 8 | - movement 9 | - player 10 | --- 11 | 12 | Changes the amount of time (in seconds) to lookahead for bumps or corners when wallrunning. 13 | -------------------------------------------------------------------------------- /content/docs/var/sv_wallrun_lookness.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: sv_wallrun_lookness 3 | categories: 4 | - var 5 | default_value: 1 6 | tags: 7 | - parkour 8 | - movement 9 | - player 10 | --- 11 | 12 | Changes the scaling factor for adjusting the player's view to look where they're going when wallrunning. 13 | -------------------------------------------------------------------------------- /content/docs/var/sv_wallrun_max_rise.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: sv_wallrun_max_rise 3 | categories: 4 | - var 5 | default_value: 25 6 | tags: 7 | - parkour 8 | - movement 9 | - player 10 | --- 11 | 12 | Changes the limit on upward velocity for wallrunning. 13 | -------------------------------------------------------------------------------- /content/docs/var/sv_wallrun_min_rise.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: sv_wallrun_min_rise 3 | categories: 4 | - var 5 | default_value: -50 6 | tags: 7 | - parkour 8 | - movement 9 | - player 10 | --- 11 | 12 | Changes the limit on downward velocity for wallrunning. 13 | -------------------------------------------------------------------------------- /content/docs/var/sv_wallrun_outness.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: sv_wallrun_outness 3 | categories: 4 | - var 5 | default_value: 300 6 | tags: 7 | - parkour 8 | - movement 9 | - player 10 | --- 11 | 12 | Changes the scaling factor for how much to steer outward around obstacles when wallrunning. 13 | -------------------------------------------------------------------------------- /content/docs/var/sv_wallrun_roll.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: sv_wallrun_roll 3 | categories: 4 | - var 5 | default_value: 14 6 | tags: 7 | - parkour 8 | - movement 9 | - player 10 | --- 11 | 12 | Changes the roll of the wallrun view angle. 13 | -------------------------------------------------------------------------------- /content/docs/var/sv_wallrun_scramble_z.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: sv_wallrun_scramble_z 3 | categories: 4 | - var 5 | default_value: 28 6 | tags: 7 | - parkour 8 | - movement 9 | - player 10 | --- 11 | 12 | Changes the max height the player can climb to. 13 | -------------------------------------------------------------------------------- /content/docs/var/sv_wallrun_speed.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: sv_wallrun_speed 3 | categories: 4 | - var 5 | default_value: 300 6 | tags: 7 | - parkour 8 | - movement 9 | - player 10 | --- 11 | 12 | Changes the wallrun speed. 13 | -------------------------------------------------------------------------------- /content/docs/var/sv_wallrun_stick_angle.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: sv_wallrun_stick_angle 3 | categories: 4 | - var 5 | default_value: 45 6 | tags: 7 | - parkour 8 | - movement 9 | - player 10 | --- 11 | 12 | Changes the min angle away from the wall normal for the player to wallrun. 13 | -------------------------------------------------------------------------------- /content/docs/var/sv_wallrun_time.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: sv_wallrun_time 3 | categories: 4 | - var 5 | default_value: 2000 6 | tags: 7 | - parkour 8 | - movement 9 | - player 10 | --- 11 | 12 | Changes the max wallrun duration, in milliseconds. 13 | -------------------------------------------------------------------------------- /content/docs/var/viewmodel_offset_x.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: viewmodel_offset_x 3 | categories: 4 | - var 5 | default_value: 0 6 | tags: 7 | - viewmodel 8 | --- 9 | 10 | Controls the offset of the viewmodel in the X coordinate. For other coordinates see {{< varref viewmodel_offset_y >}} and {{< varref viewmodel_offset_z >}}. 11 | -------------------------------------------------------------------------------- /content/docs/var/viewmodel_offset_y.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: viewmodel_offset_y 3 | categories: 4 | - var 5 | default_value: 0 6 | tags: 7 | - viewmodel 8 | --- 9 | 10 | Controls the offset of the viewmodel in the Y coordinate. For other coordinates see {{< varref viewmodel_offset_x >}} and {{< varref viewmodel_offset_z >}}. 11 | -------------------------------------------------------------------------------- /content/docs/var/viewmodel_offset_z.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: viewmodel_offset_z 3 | categories: 4 | - var 5 | default_value: 0 6 | tags: 7 | - viewmodel 8 | --- 9 | 10 | Controls the offset of the viewmodel in the Z coordinate. For other coordinates see {{< varref viewmodel_offset_x >}} and {{< varref viewmodel_offset_y >}}. 11 | -------------------------------------------------------------------------------- /layouts/_internal/opengraph.html: -------------------------------------------------------------------------------- 1 | {{ if eq .RelPermalink "/" }} 2 | 3 | 4 | 5 | {{ else }} 6 | 7 | 8 | {{ end }} 9 | -------------------------------------------------------------------------------- /layouts/partials/docs/html-head-title.html: -------------------------------------------------------------------------------- 1 | {{ if eq .RelPermalink "/" }} 2 | {{ .Site.Title }} 3 | {{ else if .Param "long_title" }} 4 | {{ .Param "long_title" }} | {{ .Site.Title }} 5 | {{ else }} 6 | {{ .Title }} | {{ .Site.Title }} 7 | {{ end }} 8 | -------------------------------------------------------------------------------- /layouts/partials/docs/inject/head.html: -------------------------------------------------------------------------------- 1 | {{ if .Params.math }}{{ partial "katex.html" . }}{{ end }} 2 | -------------------------------------------------------------------------------- /layouts/partials/katex.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | -------------------------------------------------------------------------------- /layouts/shortcodes/cmdref.html: -------------------------------------------------------------------------------- 1 | {{ with .Get 0 }} 2 | 3 | {{ . }} 4 | 5 | {{ end }} 6 | -------------------------------------------------------------------------------- /layouts/shortcodes/color.html: -------------------------------------------------------------------------------- 1 | {{ .Get "text" }} 2 | -------------------------------------------------------------------------------- /layouts/shortcodes/entref.html: -------------------------------------------------------------------------------- 1 | {{ with .Get 0 }} 2 | 3 | {{ . }} 4 | 5 | {{ end }} 6 | -------------------------------------------------------------------------------- /layouts/shortcodes/guideref.html: -------------------------------------------------------------------------------- 1 | {{ with .Get 0 }} 2 | {{ . }} 3 | {{ end }} 4 | -------------------------------------------------------------------------------- /layouts/shortcodes/hint.html: -------------------------------------------------------------------------------- 1 |
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2 | -------------------------------------------------------------------------------- /layouts/shortcodes/readfile.html: -------------------------------------------------------------------------------- 1 | {{ $regex := default "^$" (.Get "regex") }} 2 | {{ $replace := .Get "replace" }} 3 | {{ $file := .Get "file" }} 4 | 5 | {{- if eq (.Get "markdown") "true" -}} 6 | {{- replaceRE $regex $replace ( $file | readFile ) | markdownify -}} 7 | {{- else if (.Get "highlight") -}} 8 | {{- replaceRE $regex $replace ( highlight ($file | readFile) (.Get "highlight") ) -}} 9 | {{- else -}} 10 | {{ replaceRE $regex $replace ( $file | readFile ) | safeHTML }} 11 | {{- end -}} 12 | -------------------------------------------------------------------------------- /layouts/shortcodes/subscript.html: -------------------------------------------------------------------------------- 1 | {{ .Inner }} 2 | -------------------------------------------------------------------------------- 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