├── demo.png ├── PutInTampermonkey.png ├── index.html ├── README.md └── canvas-particle.js /demo.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/monkey-wenjun/CanvasParticles/master/demo.png -------------------------------------------------------------------------------- /PutInTampermonkey.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/monkey-wenjun/CanvasParticles/master/PutInTampermonkey.png -------------------------------------------------------------------------------- /index.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Particles 6 | 7 | 8 | 25 | 26 | 27 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # CanvasParticles 2 | html5 canvas 实现网页背景粒子效果 3 | 4 | ##1.引入js文件 5 | ``` 6 | 7 | ``` 8 | ##2.配置 9 | 配置,调用CanvasParticle函数,传入配置参数即可,如果不配置则用默认配置
10 | 在你的js文件中加上如下配置
11 |
12 | window.onload = function(){
13 | 	//配置
14 | 	var config = {
15 | 		vx: 4,//点x轴速度,正为右,负为左
16 | 		vy:  4,//点y轴速度
17 | 		height: 2,//点高宽,其实为正方形,所以不宜太大
18 | 		width: 2,
19 | 		count: 100,//点个数
20 | 		color: "121, 162, 185",//点颜色
21 | 		stroke: "130,255,255",//线条颜色
22 | 		dist: 6000,//点吸附距离
23 | 		e_dist: 20000,//鼠标吸附加速距离
24 | 		max_conn: 10//点到点最大连接数
25 | 	}
26 | 	//调用
27 | 	CanvasParticle(config);
28 | }
29 | 
30 | ##效果图 31 | 可以将js文件放入Tampermonkey作为脚本执行,看百度首页的效果图如下
32 | ![效果图](https://github.com/LocoTi/CanvasParticles/blob/master/PutInTampermonkey.png "插件效果图") -------------------------------------------------------------------------------- /canvas-particle.js: -------------------------------------------------------------------------------- 1 | var CanvasParticle = (function(){ 2 | function getElementByTag(name){ 3 | return document.getElementsByTagName(name); 4 | } 5 | function getELementById(id){ 6 | return document.getElementById(id); 7 | } 8 | // 根据传入的config初始化画布 9 | function canvasInit(canvasConfig){ 10 | canvasConfig = canvasConfig || {}; 11 | var html = getElementByTag("html")[0]; 12 | var body = getElementByTag("body")[0]; 13 | var canvasDiv = getELementById("canvas-particle"); 14 | var canvasObj = document.createElement("canvas"); 15 | 16 | var canvas = { 17 | element: canvasObj, 18 | points : [], 19 | // 默认配置 20 | config: { 21 | vx: canvasConfig.vx || 4, 22 | vy: canvasConfig.vy || 4, 23 | height: canvasConfig.height || 2, 24 | width: canvasConfig.width || 2, 25 | count: canvasConfig.count || 100, 26 | color: canvasConfig.color || "121, 162, 185", 27 | stroke: canvasConfig.stroke || "130,255,255", 28 | dist: canvasConfig.dist || 6000, 29 | e_dist: canvasConfig.e_dist || 20000, 30 | max_conn: 10 31 | } 32 | }; 33 | 34 | // 获取context 35 | if(canvas.element.getContext("2d")){ 36 | canvas.context = canvas.element.getContext("2d"); 37 | }else{ 38 | return null; 39 | } 40 | 41 | body.style.padding = "0"; 42 | body.style.margin = "0"; 43 | // body.replaceChild(canvas.element, canvasDiv); 44 | body.appendChild(canvas.element); 45 | 46 | canvas.element.style = "position: absolute; top: 0; left: 0; z-index: -1;"; 47 | canvasSize(canvas.element); 48 | window.onresize = function(){ 49 | canvasSize(canvas.element); 50 | } 51 | body.onmousemove = function(e){ 52 | var event = e || window.event; 53 | canvas.mouse = { 54 | x: event.clientX, 55 | y: event.clientY 56 | } 57 | } 58 | document.onmouseleave = function(){ 59 | canvas.mouse = undefined; 60 | } 61 | setInterval(function(){ 62 | drawPoint(canvas); 63 | }, 40); 64 | } 65 | 66 | // 设置canvas大小 67 | function canvasSize(canvas){ 68 | canvas.width = window.innerWeight || document.documentElement.clientWidth || document.body.clientWidth; 69 | canvas.height = window.innerWeight || document.documentElement.clientHeight || document.body.clientHeight; 70 | } 71 | 72 | // 画点 73 | function drawPoint(canvas){ 74 | var context = canvas.context, 75 | point, 76 | dist; 77 | context.clearRect(0, 0, canvas.element.width, canvas.element.height); 78 | context.beginPath(); 79 | context.fillStyle = "rgb("+ canvas.config.color +")"; 80 | for(var i = 0, len = canvas.config.count; i < len; i++){ 81 | if(canvas.points.length != canvas.config.count){ 82 | // 初始化所有点 83 | point = { 84 | x: Math.floor(Math.random() * canvas.element.width), 85 | y: Math.floor(Math.random() * canvas.element.height), 86 | vx: canvas.config.vx / 2 - Math.random() * canvas.config.vx, 87 | vy: canvas.config.vy / 2 - Math.random() * canvas.config.vy 88 | } 89 | }else{ 90 | // 处理球的速度和位置,并且做边界处理 91 | point = borderPoint(canvas.points[i], canvas); 92 | } 93 | context.fillRect(point.x - canvas.config.width / 2, point.y - canvas.config.height / 2, canvas.config.width, canvas.config.height); 94 | 95 | canvas.points[i] = point; 96 | } 97 | drawLine(context, canvas, canvas.mouse); 98 | context.closePath(); 99 | } 100 | 101 | // 边界处理 102 | function borderPoint(point, canvas){ 103 | var p = point; 104 | if(point.x <= 0 || point.x >= canvas.element.width){ 105 | p.vx = -p.vx; 106 | p.x += p.vx; 107 | }else if(point.y <= 0 || point.y >= canvas.element.height){ 108 | p.vy = -p.vy; 109 | p.y += p.vy; 110 | }else{ 111 | p = { 112 | x: p.x + p.vx, 113 | y: p.y + p.vy, 114 | vx: p.vx, 115 | vy: p.vy 116 | } 117 | } 118 | return p; 119 | } 120 | 121 | // 画线 122 | function drawLine(context, canvas, mouse){ 123 | context = context || canvas.context; 124 | for(var i = 0, len = canvas.config.count; i < len; i++){ 125 | // 初始化最大连接数 126 | canvas.points[i].max_conn = 0; 127 | // point to point 128 | for(var j = 0; j < len; j++){ 129 | if(i != j){ 130 | dist = Math.round(canvas.points[i].x - canvas.points[j].x) * Math.round(canvas.points[i].x - canvas.points[j].x) + 131 | Math.round(canvas.points[i].y - canvas.points[j].y) * Math.round(canvas.points[i].y - canvas.points[j].y); 132 | // 两点距离小于吸附距离,而且小于最大连接数,则画线 133 | if(dist <= canvas.config.dist && canvas.points[i].max_conn canvas.config.dist && dist <= canvas.config.e_dist){ 153 | canvas.points[i].x = canvas.points[i].x + (mouse.x - canvas.points[i].x) / 20; 154 | canvas.points[i].y = canvas.points[i].y + (mouse.y - canvas.points[i].y) / 20; 155 | } 156 | if(dist <= canvas.config.e_dist){ 157 | context.lineWidth = 1; 158 | context.strokeStyle = "rgba("+ canvas.config.stroke + ","+ (1 - dist / canvas.config.e_dist) +")"; 159 | context.beginPath(); 160 | context.moveTo(canvas.points[i].x, canvas.points[i].y); 161 | context.lineTo(mouse.x, mouse.y); 162 | context.stroke(); 163 | } 164 | } 165 | } 166 | } 167 | return canvasInit; 168 | })(); --------------------------------------------------------------------------------