├── .github
├── CONTRIBUTING.md
├── ISSUE_TEMPLATE
│ ├── -bug-report-.md
│ └── -feature-request-.md
└── workflows
│ └── pipeline.yml
├── .gitignore
├── .vscode
├── launch.json
└── tasks.json
├── LICENSE.md
├── MBINCompiler.sln
├── MBINCompiler
├── MBINCompiler.csproj
├── Properties
│ └── AssemblyInfo.cs
└── Source
│ ├── CommandLine.cs
│ ├── CommandLineOptions.cs
│ ├── CommandLineParser.cs
│ ├── Commands
│ ├── Command.cs
│ ├── Convert.cs
│ ├── ConvertMode.cs
│ ├── HelpMode.cs
│ ├── ListMode.cs
│ ├── RegisterMode.cs
│ └── VersionMode.cs
│ ├── CompilerException.cs
│ ├── Program.cs
│ ├── Utils.cs
│ └── Version.cs
├── MBINCompilerDocs
├── App.config
├── MBINCompilerDocs.csproj
├── Program.cs
└── Properties
│ └── AssemblyInfo.cs
├── README.md
├── SaveFileMapping
├── Program.cs
└── SaveFileMapping.csproj
├── Tools
├── Build
│ ├── DEPLOY.BAT
│ ├── _open_command_line_here.bat
│ ├── bin
│ │ └── github-release.exe
│ └── lib
│ │ └── libMBIN-VERSION.BAT
├── IDA
│ └── IDA-ParseGlobal.py
├── auto_extract
│ ├── extract.cfg.sample
│ ├── extractor.py
│ └── templates
│ │ └── default
│ │ ├── class_template.j2
│ │ ├── constants.py
│ │ ├── libMBIN-Shared.projitems.j2
│ │ └── static_templates
│ │ ├── TkAnimNodeFrameData.cs
│ │ ├── TkAnimNodeFrameHalfData.cs
│ │ ├── TkGeometryData.cs
│ │ ├── TkMeshData.cs
│ │ └── TkSceneNodeData.cs
└── x64dbg
│ ├── x64dbg-ParseGlobal.py
│ └── x64dbg-ScanGUIDs.py
├── build-net6.bat
├── build-net6.sh
├── build-net7.bat
├── build-net7.sh
├── conftest.py
├── docs
├── custom_theme
│ ├── css
│ │ └── style.css
│ ├── js
│ │ ├── download.js
│ │ ├── format_tables.js
│ │ └── get_version.js
│ └── main.html
├── images
│ ├── caret.png
│ ├── dnd.png
│ └── logo.png
├── index.md
├── installation.md
├── libmbin
│ └── usage.md
└── usage.md
├── libMBIN-DLL
├── Properties
│ └── AssemblyInfo.cs
└── libMBIN-DLL.csproj
├── libMBIN
├── Source
│ ├── Common
│ │ ├── APIException.cs
│ │ ├── Async.cs
│ │ ├── BinaryStreamExtensions.cs
│ │ ├── Crc32.cs
│ │ ├── FileIO.cs
│ │ ├── Half.cs
│ │ ├── HalfHelper.cs
│ │ ├── INT_2_10_10_10_REV.cs
│ │ ├── IO.cs
│ │ ├── Logger.cs
│ │ └── MathHelper.cs
│ ├── MBIN
│ │ ├── MBINFile.cs
│ │ └── MBINHeader.cs
│ ├── MXML
│ │ ├── MXmlBase.cs
│ │ ├── MXmlData.cs
│ │ ├── MXmlFile.cs
│ │ ├── MXmlMeta.cs
│ │ └── MXmlProperty.cs
│ ├── NMS
│ │ ├── BaseTypes
│ │ │ ├── Colour.cs
│ │ │ ├── Colour32.cs
│ │ │ ├── EmptyNode.cs
│ │ │ ├── GcNodeID.cs
│ │ │ ├── GcResource.cs
│ │ │ ├── GcSeed.cs
│ │ │ ├── HashMap.cs
│ │ │ ├── HashedString.cs
│ │ │ ├── IHashMap.cs
│ │ │ ├── INMSString.cs
│ │ │ ├── INMSVariableLengthString.cs
│ │ │ ├── LinkableNMSTemplate.cs
│ │ │ ├── NMSString0x10.cs
│ │ │ ├── NMSString0x100.cs
│ │ │ ├── NMSString0x20.cs
│ │ │ ├── NMSString0x200.cs
│ │ │ ├── NMSString0x20A.cs
│ │ │ ├── NMSString0x40.cs
│ │ │ ├── NMSString0x400.cs
│ │ │ ├── NMSString0x80.cs
│ │ │ ├── NMSString0x800.cs
│ │ │ ├── OptionalVariableSizeString.cs
│ │ │ ├── Quaternion.cs
│ │ │ ├── VariableSizeString.cs
│ │ │ ├── Vector2f.cs
│ │ │ ├── Vector3f.cs
│ │ │ ├── Vector4f.cs
│ │ │ ├── Vector4i.cs
│ │ │ └── halfVector4.cs
│ │ ├── GameComponents
│ │ │ ├── AxisSpecification.cs
│ │ │ ├── DirectMesh.cs
│ │ │ ├── GcAIShipDebugSpawnData.cs
│ │ │ ├── GcAIShipSpawnData.cs
│ │ │ ├── GcAIShipSpawnMarkerData.cs
│ │ │ ├── GcAIShipWeapons.cs
│ │ │ ├── GcAISpaceshipComponentData.cs
│ │ │ ├── GcAISpaceshipInstanceData.cs
│ │ │ ├── GcAISpaceshipManagerData.cs
│ │ │ ├── GcAISpaceshipMappingData.cs
│ │ │ ├── GcAISpaceshipModelData.cs
│ │ │ ├── GcAISpaceshipModelDataArray.cs
│ │ │ ├── GcAISpaceshipPreloadCacheData.cs
│ │ │ ├── GcAISpaceshipPreloadList.cs
│ │ │ ├── GcAISpaceshipRoles.cs
│ │ │ ├── GcAISpaceshipTypes.cs
│ │ │ ├── GcAISpaceshipWeightingData.cs
│ │ │ ├── GcAbandonedFreighterComponentData.cs
│ │ │ ├── GcAccessibleOverride_Layout.cs
│ │ │ ├── GcAccessibleOverride_Text.cs
│ │ │ ├── GcActionSet.cs
│ │ │ ├── GcActionSetAction.cs
│ │ │ ├── GcActionSetHudLayer.cs
│ │ │ ├── GcActionSetType.cs
│ │ │ ├── GcActionSets.cs
│ │ │ ├── GcActionSetsHudLayers.cs
│ │ │ ├── GcActionTrigger.cs
│ │ │ ├── GcActionTriggerState.cs
│ │ │ ├── GcActionUseType.cs
│ │ │ ├── GcActiveSurvivalBarsDifficultyOption.cs
│ │ │ ├── GcAdditionalOptionMissionOverride.cs
│ │ │ ├── GcAdvancedTweaks.cs
│ │ │ ├── GcAlienMood.cs
│ │ │ ├── GcAlienMoodMissionOverride.cs
│ │ │ ├── GcAlienPodAnimParams.cs
│ │ │ ├── GcAlienPodComponentData.cs
│ │ │ ├── GcAlienPuzzleCategory.cs
│ │ │ ├── GcAlienPuzzleEntry.cs
│ │ │ ├── GcAlienPuzzleMissionOverride.cs
│ │ │ ├── GcAlienPuzzleOption.cs
│ │ │ ├── GcAlienPuzzleTable.cs
│ │ │ ├── GcAlienPuzzleTableIndex.cs
│ │ │ ├── GcAlienRace.cs
│ │ │ ├── GcAlienSpeechEntry.cs
│ │ │ ├── GcAlienSpeechTable.cs
│ │ │ ├── GcAmbientModeCameras.cs
│ │ │ ├── GcAnimFrameEvent.cs
│ │ │ ├── GcAntagonistComponentData.cs
│ │ │ ├── GcAntagonistEnemy.cs
│ │ │ ├── GcAntagonistFriend.cs
│ │ │ ├── GcAntagonistGroup.cs
│ │ │ ├── GcAntagonistPerception.cs
│ │ │ ├── GcArchivedMultitoolData.cs
│ │ │ ├── GcArchivedShipData.cs
│ │ │ ├── GcAreaDamageData.cs
│ │ │ ├── GcAreaDamageDataTable.cs
│ │ │ ├── GcAsteroidGenerationData.cs
│ │ │ ├── GcAsteroidGeneratorAssignment.cs
│ │ │ ├── GcAsteroidGeneratorRing.cs
│ │ │ ├── GcAsteroidGeneratorSlab.cs
│ │ │ ├── GcAsteroidGeneratorSurround.cs
│ │ │ ├── GcAsteroidSystemGenerationData.cs
│ │ │ ├── GcAtlasSendSubmitContribution.cs
│ │ │ ├── GcAtmosphereEntryComponentData.cs
│ │ │ ├── GcAtmosphereList.cs
│ │ │ ├── GcAttachedNode.cs
│ │ │ ├── GcAttachmentPointData.cs
│ │ │ ├── GcAttachmentPointSet.cs
│ │ │ ├── GcAudio3PointDopplerData.cs
│ │ │ ├── GcAudioAreaTriggerComponentData.cs
│ │ │ ├── GcAudioNPCDoppler.cs
│ │ │ ├── GcAudioPulseDemo.cs
│ │ │ ├── GcAudioWwiseEvents.cs
│ │ │ ├── GcAudioWwiseRTPCs.cs
│ │ │ ├── GcBackgroundSpaceEncounterInfo.cs
│ │ │ ├── GcBackgroundSpaceEncounterSpawnConditions.cs
│ │ │ ├── GcBaitData.cs
│ │ │ ├── GcBaitTable.cs
│ │ │ ├── GcBaseAutoPowerSetting.cs
│ │ │ ├── GcBaseBuildingCameraMode.cs
│ │ │ ├── GcBaseBuildingCostsTable.cs
│ │ │ ├── GcBaseBuildingEntry.cs
│ │ │ ├── GcBaseBuildingEntryCosts.cs
│ │ │ ├── GcBaseBuildingEntryGroup.cs
│ │ │ ├── GcBaseBuildingFamily.cs
│ │ │ ├── GcBaseBuildingGroup.cs
│ │ │ ├── GcBaseBuildingMaterial.cs
│ │ │ ├── GcBaseBuildingMode.cs
│ │ │ ├── GcBaseBuildingObjectDecorationTypes.cs
│ │ │ ├── GcBaseBuildingPalette.cs
│ │ │ ├── GcBaseBuildingPart.cs
│ │ │ ├── GcBaseBuildingPartAudioLocationEntry.cs
│ │ │ ├── GcBaseBuildingPartAudioLocationTable.cs
│ │ │ ├── GcBaseBuildingPartData.cs
│ │ │ ├── GcBaseBuildingPartInteractionData.cs
│ │ │ ├── GcBaseBuildingPartNavData.cs
│ │ │ ├── GcBaseBuildingPartNavNodeData.cs
│ │ │ ├── GcBaseBuildingPartStyle.cs
│ │ │ ├── GcBaseBuildingPartStyleModel.cs
│ │ │ ├── GcBaseBuildingPartsDataTable.cs
│ │ │ ├── GcBaseBuildingPartsNavDataTable.cs
│ │ │ ├── GcBaseBuildingPartsTable.cs
│ │ │ ├── GcBaseBuildingProperties.cs
│ │ │ ├── GcBaseBuildingSettingsAction.cs
│ │ │ ├── GcBaseBuildingSubGroup.cs
│ │ │ ├── GcBaseBuildingTable.cs
│ │ │ ├── GcBaseDefenceComponentData.cs
│ │ │ ├── GcBaseDefenceStatusAction.cs
│ │ │ ├── GcBaseDefenceStatusType.cs
│ │ │ ├── GcBaseDefenceTrigger.cs
│ │ │ ├── GcBaseGridSearchFilter.cs
│ │ │ ├── GcBaseLinkGridConnectionData.cs
│ │ │ ├── GcBaseLinkGridConnectionDependency.cs
│ │ │ ├── GcBaseLinkGridData.cs
│ │ │ ├── GcBaseMiniPortalComponentData.cs
│ │ │ ├── GcBaseObjectDescriptorComponentData.cs
│ │ │ ├── GcBasePartAudioLocation.cs
│ │ │ ├── GcBasePartSearchFilter.cs
│ │ │ ├── GcBasePlacementComponentData.cs
│ │ │ ├── GcBasePlacementRule.cs
│ │ │ ├── GcBaseSearchFilter.cs
│ │ │ ├── GcBaseSnapState.cs
│ │ │ ├── GcBaseStatCondition.cs
│ │ │ ├── GcBeenShotEvent.cs
│ │ │ ├── GcBehaviourAppearData.cs
│ │ │ ├── GcBehaviourApplyDamageData.cs
│ │ │ ├── GcBehaviourCheckDeathData.cs
│ │ │ ├── GcBehaviourCooldownBeginData.cs
│ │ │ ├── GcBehaviourDetailAnimsData.cs
│ │ │ ├── GcBehaviourFaceTargetData.cs
│ │ │ ├── GcBehaviourGetTargetData.cs
│ │ │ ├── GcBehaviourIdleData.cs
│ │ │ ├── GcBehaviourIncrementCounter.cs
│ │ │ ├── GcBehaviourLaunchProjectileData.cs
│ │ │ ├── GcBehaviourLegacyData.cs
│ │ │ ├── GcBehaviourLookData.cs
│ │ │ ├── GcBehaviourMaintainRangeFromTargetData.cs
│ │ │ ├── GcBehaviourMoveToTargetData.cs
│ │ │ ├── GcBehaviourPlayAnimData.cs
│ │ │ ├── GcBehaviourPlayAnimTrigger.cs
│ │ │ ├── GcBehaviourRegisterAttackerData.cs
│ │ │ ├── GcBehaviourWaitData.cs
│ │ │ ├── GcBiomeCloudSettings.cs
│ │ │ ├── GcBiomeCondition.cs
│ │ │ ├── GcBiomeData.cs
│ │ │ ├── GcBiomeFileList.cs
│ │ │ ├── GcBiomeFileListOption.cs
│ │ │ ├── GcBiomeFileListOptions.cs
│ │ │ ├── GcBiomeList.cs
│ │ │ ├── GcBiomeListPerStarType.cs
│ │ │ ├── GcBiomeSubType.cs
│ │ │ ├── GcBiomeType.cs
│ │ │ ├── GcBirdData.cs
│ │ │ ├── GcBlackboardFloatCompareDecoratorData.cs
│ │ │ ├── GcBlackboardIntCompareDecoratorData.cs
│ │ │ ├── GcBlackboardIntModifyData.cs
│ │ │ ├── GcBlackboardValueDecoratorData.cs
│ │ │ ├── GcBlockListPersistence.cs
│ │ │ ├── GcBlockedMessage.cs
│ │ │ ├── GcBlockedUser.cs
│ │ │ ├── GcBoidData.cs
│ │ │ ├── GcBootLogoData.cs
│ │ │ ├── GcBountySpawnInfo.cs
│ │ │ ├── GcBreakTechByStatData.cs
│ │ │ ├── GcBreakTechOnDamageDifficultyOption.cs
│ │ │ ├── GcBroadcastLevel.cs
│ │ │ ├── GcBuildMenuIconSet.cs
│ │ │ ├── GcBuildMenuOption.cs
│ │ │ ├── GcBuildingBlueprint.cs
│ │ │ ├── GcBuildingClassification.cs
│ │ │ ├── GcBuildingClusterLayout.cs
│ │ │ ├── GcBuildingClusterLayoutEntry.cs
│ │ │ ├── GcBuildingColourPalette.cs
│ │ │ ├── GcBuildingComponentData.cs
│ │ │ ├── GcBuildingCostPartCount.cs
│ │ │ ├── GcBuildingDefinitionData.cs
│ │ │ ├── GcBuildingDefinitionTable.cs
│ │ │ ├── GcBuildingDensity.cs
│ │ │ ├── GcBuildingDensityLevels.cs
│ │ │ ├── GcBuildingDistribution.cs
│ │ │ ├── GcBuildingFilename.cs
│ │ │ ├── GcBuildingFilenameList.cs
│ │ │ ├── GcBuildingMaterialOverride.cs
│ │ │ ├── GcBuildingModeCondition.cs
│ │ │ ├── GcBuildingOverrideData.cs
│ │ │ ├── GcBuildingPartSearchType.cs
│ │ │ ├── GcBuildingPlacementErrorTypes.cs
│ │ │ ├── GcBuildingSpawnData.cs
│ │ │ ├── GcBuildingSpawnSlot.cs
│ │ │ ├── GcBuildingSystemTypeEnum.cs
│ │ │ ├── GcBuoyancyComponentData.cs
│ │ │ ├── GcButtonSpawn.cs
│ │ │ ├── GcButtonSpawnOffset.cs
│ │ │ ├── GcButtonSpawnTable.cs
│ │ │ ├── GcByteBeatDrum.cs
│ │ │ ├── GcByteBeatEnvelope.cs
│ │ │ ├── GcByteBeatIcons.cs
│ │ │ ├── GcByteBeatJukeboxData.cs
│ │ │ ├── GcByteBeatLibraryData.cs
│ │ │ ├── GcByteBeatPlayerComponentData.cs
│ │ │ ├── GcByteBeatSong.cs
│ │ │ ├── GcByteBeatSwitchComponentData.cs
│ │ │ ├── GcByteBeatTemplate.cs
│ │ │ ├── GcByteBeatTemplates.cs
│ │ │ ├── GcByteBeatToken.cs
│ │ │ ├── GcByteBeatWave.cs
│ │ │ ├── GcCameraAerialViewData.cs
│ │ │ ├── GcCameraAerialViewDataTableEntry.cs
│ │ │ ├── GcCameraAmbientBuildingData.cs
│ │ │ ├── GcCameraAmbientSpaceData.cs
│ │ │ ├── GcCameraAmbientSpecialData.cs
│ │ │ ├── GcCameraAnimationData.cs
│ │ │ ├── GcCameraAnomalySetupData.cs
│ │ │ ├── GcCameraFocusBuildingControlSettings.cs
│ │ │ ├── GcCameraFollowSettings.cs
│ │ │ ├── GcCameraShakeAction.cs
│ │ │ ├── GcCameraShakeCapturedData.cs
│ │ │ ├── GcCameraShakeComponentData.cs
│ │ │ ├── GcCameraShakeData.cs
│ │ │ ├── GcCameraShakeMechanicalData.cs
│ │ │ ├── GcCameraShakeTriggerData.cs
│ │ │ ├── GcCameraSpawnSetupData.cs
│ │ │ ├── GcCameraWarpSettings.cs
│ │ │ ├── GcCamouflageData.cs
│ │ │ ├── GcCatalogueGroups.cs
│ │ │ ├── GcChainComponentData.cs
│ │ │ ├── GcChairComponentData.cs
│ │ │ ├── GcCharacterAlternateAnimation.cs
│ │ │ ├── GcCharacterControlInputValidity.cs
│ │ │ ├── GcCharacterControlOutputSpace.cs
│ │ │ ├── GcCharacterCustomisationBoneScaleData.cs
│ │ │ ├── GcCharacterCustomisationColourData.cs
│ │ │ ├── GcCharacterCustomisationData.cs
│ │ │ ├── GcCharacterCustomisationSaveData.cs
│ │ │ ├── GcCharacterCustomisationTextureOptionData.cs
│ │ │ ├── GcCharacterInterfaceComponentData.cs
│ │ │ ├── GcCharacterJetpackEffect.cs
│ │ │ ├── GcCharacterLookAtData.cs
│ │ │ ├── GcCharacterMove.cs
│ │ │ ├── GcCharacterRotate.cs
│ │ │ ├── GcChargingRequirementsDifficultyOption.cs
│ │ │ ├── GcChildNode.cs
│ │ │ ├── GcClothComponentData.cs
│ │ │ ├── GcClothPiece.cs
│ │ │ ├── GcCloudProperties.cs
│ │ │ ├── GcCollisionCapsule.cs
│ │ │ ├── GcCollisionTable.cs
│ │ │ ├── GcColourModifier.cs
│ │ │ ├── GcColourPaletteData.cs
│ │ │ ├── GcColouriseComponentData.cs
│ │ │ ├── GcColourisePalette.cs
│ │ │ ├── GcCombatEffectDamageMultiplier.cs
│ │ │ ├── GcCombatEffectData.cs
│ │ │ ├── GcCombatEffectType.cs
│ │ │ ├── GcCombatEffectsComponentData.cs
│ │ │ ├── GcCombatEffectsProperties.cs
│ │ │ ├── GcCombatEffectsTable.cs
│ │ │ ├── GcCombatTimerDifficultyOption.cs
│ │ │ ├── GcCompositeCurveData.cs
│ │ │ ├── GcCompositeCurveElementData.cs
│ │ │ ├── GcConstraintsToCreateSpec.cs
│ │ │ ├── GcConstructionPart.cs
│ │ │ ├── GcConstructionPartGroup.cs
│ │ │ ├── GcConsumableItem.cs
│ │ │ ├── GcConsumableItemTable.cs
│ │ │ ├── GcCooldownDecoratorData.cs
│ │ │ ├── GcCostAdvanceSettlementBuilding.cs
│ │ │ ├── GcCostAnyCookedProduct.cs
│ │ │ ├── GcCostBuildingParts.cs
│ │ │ ├── GcCostCanAdoptCreature.cs
│ │ │ ├── GcCostCanCustomiseCreature.cs
│ │ │ ├── GcCostCanDispatchFleetExpeditions.cs
│ │ │ ├── GcCostCanFreighterMegaWarp.cs
│ │ │ ├── GcCostCanMilkCreature.cs
│ │ │ ├── GcCostCanRideCreature.cs
│ │ │ ├── GcCostCanUseShipPad.cs
│ │ │ ├── GcCostCargo.cs
│ │ │ ├── GcCostCreatureCanLayEggs.cs
│ │ │ ├── GcCostDifficultyGroundCombat.cs
│ │ │ ├── GcCostDifficultySpaceCombat.cs
│ │ │ ├── GcCostDiscovery.cs
│ │ │ ├── GcCostFleetStoredIncome.cs
│ │ │ ├── GcCostFossilComponent.cs
│ │ │ ├── GcCostFrigateCargo.cs
│ │ │ ├── GcCostGameMode.cs
│ │ │ ├── GcCostGroup.cs
│ │ │ ├── GcCostHasActiveScanEvent.cs
│ │ │ ├── GcCostHasFireteamMember.cs
│ │ │ ├── GcCostHealth.cs
│ │ │ ├── GcCostInstalledTech.cs
│ │ │ ├── GcCostInteractionIndex.cs
│ │ │ ├── GcCostInteractionMissionState.cs
│ │ │ ├── GcCostInteractionNeedsMaintenance.cs
│ │ │ ├── GcCostItemFromList.cs
│ │ │ ├── GcCostItemFromListOfValue.cs
│ │ │ ├── GcCostItemListIndexed.cs
│ │ │ ├── GcCostJourneyMilestone.cs
│ │ │ ├── GcCostJourneyStatLevel.cs
│ │ │ ├── GcCostLocalMissionAvailable.cs
│ │ │ ├── GcCostMissionActive.cs
│ │ │ ├── GcCostMissionComplete.cs
│ │ │ ├── GcCostMoney.cs
│ │ │ ├── GcCostMoneyList.cs
│ │ │ ├── GcCostMultiItem.cs
│ │ │ ├── GcCostMultiTool.cs
│ │ │ ├── GcCostNPCHabitation.cs
│ │ │ ├── GcCostOwnSettlement.cs
│ │ │ ├── GcCostPendingSettlementJudgement.cs
│ │ │ ├── GcCostPirateTribute.cs
│ │ │ ├── GcCostPoliceCargoBribe.cs
│ │ │ ├── GcCostPoliceCargoComply.cs
│ │ │ ├── GcCostProcProduct.cs
│ │ │ ├── GcCostProduct.cs
│ │ │ ├── GcCostProductOnlyTakeIfCanAfford.cs
│ │ │ ├── GcCostRaceItemCombo.cs
│ │ │ ├── GcCostSalvageShip.cs
│ │ │ ├── GcCostSalvageTool.cs
│ │ │ ├── GcCostSentinelBlockStatus.cs
│ │ │ ├── GcCostSettlementBuildingUpgrade.cs
│ │ │ ├── GcCostSettlementTowerReward.cs
│ │ │ ├── GcCostShipUpgradeable.cs
│ │ │ ├── GcCostSpecificCreatureBait.cs
│ │ │ ├── GcCostStanding.cs
│ │ │ ├── GcCostStat.cs
│ │ │ ├── GcCostStatCompare.cs
│ │ │ ├── GcCostSubstance.cs
│ │ │ ├── GcCostTable.cs
│ │ │ ├── GcCostTableEntry.cs
│ │ │ ├── GcCostWordKnowledge.cs
│ │ │ ├── GcCreatureActiveTime.cs
│ │ │ ├── GcCreatureAlertData.cs
│ │ │ ├── GcCreatureAttractorComponentData.cs
│ │ │ ├── GcCreatureAudioTable.cs
│ │ │ ├── GcCreatureBaitComponentData.cs
│ │ │ ├── GcCreatureBehaviourTreeData.cs
│ │ │ ├── GcCreatureBehaviourTrees.cs
│ │ │ ├── GcCreatureComponentData.cs
│ │ │ ├── GcCreatureCrystalMovementData.cs
│ │ │ ├── GcCreatureCrystalMovementDataParams.cs
│ │ │ ├── GcCreatureData.cs
│ │ │ ├── GcCreatureDataTable.cs
│ │ │ ├── GcCreatureDebugSpawnData.cs
│ │ │ ├── GcCreatureDebugWaypoint.cs
│ │ │ ├── GcCreatureDestroyInstancesData.cs
│ │ │ ├── GcCreatureDiet.cs
│ │ │ ├── GcCreatureDiscoveryThumbnailOverride.cs
│ │ │ ├── GcCreatureEffectComponentData.cs
│ │ │ ├── GcCreatureEffectTrigger.cs
│ │ │ ├── GcCreatureEffectTriggerRequirementCreatureSize.cs
│ │ │ ├── GcCreatureEggComponentData.cs
│ │ │ ├── GcCreatureFeederComponentData.cs
│ │ │ ├── GcCreatureFiendAttackData.cs
│ │ │ ├── GcCreatureFilename.cs
│ │ │ ├── GcCreatureFilenameTable.cs
│ │ │ ├── GcCreatureFlockMovementData.cs
│ │ │ ├── GcCreatureFoodList.cs
│ │ │ ├── GcCreatureFootParticleData.cs
│ │ │ ├── GcCreatureFootParticleSingleData.cs
│ │ │ ├── GcCreatureFullBodyIKComponentData.cs
│ │ │ ├── GcCreatureGenerationArchetypes.cs
│ │ │ ├── GcCreatureGenerationData.cs
│ │ │ ├── GcCreatureGenerationDensity.cs
│ │ │ ├── GcCreatureGenerationDomainAdditionalEntries.cs
│ │ │ ├── GcCreatureGenerationDomainEntry.cs
│ │ │ ├── GcCreatureGenerationDomainTable.cs
│ │ │ ├── GcCreatureGenerationOptionalWeightedList.cs
│ │ │ ├── GcCreatureGenerationWeightedList.cs
│ │ │ ├── GcCreatureGenerationWeightedListDomainEntry.cs
│ │ │ ├── GcCreatureGroupDescription.cs
│ │ │ ├── GcCreatureGroupProbability.cs
│ │ │ ├── GcCreatureGroups.cs
│ │ │ ├── GcCreatureHarvestSubstanceList.cs
│ │ │ ├── GcCreatureHarvesterComponentData.cs
│ │ │ ├── GcCreatureHealthData.cs
│ │ │ ├── GcCreatureHemiSphere.cs
│ │ │ ├── GcCreatureHostilityDifficultyOption.cs
│ │ │ ├── GcCreatureHoverMovementData.cs
│ │ │ ├── GcCreatureHoverMovementDataParams.cs
│ │ │ ├── GcCreatureHoverTintableEffect.cs
│ │ │ ├── GcCreatureIkData.cs
│ │ │ ├── GcCreatureIkType.cs
│ │ │ ├── GcCreatureInfo.cs
│ │ │ ├── GcCreatureJellyBossAttackData.cs
│ │ │ ├── GcCreatureLegIKComponentData.cs
│ │ │ ├── GcCreatureMoveAnimData.cs
│ │ │ ├── GcCreatureMovementData.cs
│ │ │ ├── GcCreatureNearbyEvent.cs
│ │ │ ├── GcCreatureParticleEffectData.cs
│ │ │ ├── GcCreatureParticleEffectDataEntry.cs
│ │ │ ├── GcCreatureParticleEffectTrigger.cs
│ │ │ ├── GcCreatureParticleEffects.cs
│ │ │ ├── GcCreaturePetAccessory.cs
│ │ │ ├── GcCreaturePetAccessorySlot.cs
│ │ │ ├── GcCreaturePetData.cs
│ │ │ ├── GcCreaturePetMood.cs
│ │ │ ├── GcCreaturePetPartHider.cs
│ │ │ ├── GcCreaturePetRewardActions.cs
│ │ │ ├── GcCreaturePetTraitRange.cs
│ │ │ ├── GcCreaturePetTraitRanges.cs
│ │ │ ├── GcCreaturePetTraits.cs
│ │ │ ├── GcCreatureRarity.cs
│ │ │ ├── GcCreatureRidingAnimation.cs
│ │ │ ├── GcCreatureRidingData.cs
│ │ │ ├── GcCreatureRidingPartModifier.cs
│ │ │ ├── GcCreatureRoleData.cs
│ │ │ ├── GcCreatureRoleDataTable.cs
│ │ │ ├── GcCreatureRoleDescription.cs
│ │ │ ├── GcCreatureRoleDescriptionTable.cs
│ │ │ ├── GcCreatureRoleFilename.cs
│ │ │ ├── GcCreatureRoleFilenameList.cs
│ │ │ ├── GcCreatureRoleFilenameTable.cs
│ │ │ ├── GcCreatureRoleFrequencyModifier.cs
│ │ │ ├── GcCreatureRoles.cs
│ │ │ ├── GcCreatureSizeClasses.cs
│ │ │ ├── GcCreatureSpawnComponentData.cs
│ │ │ ├── GcCreatureSpawnData.cs
│ │ │ ├── GcCreatureSpawnEnum.cs
│ │ │ ├── GcCreatureSpookFiendAttackData.cs
│ │ │ ├── GcCreatureStupidName.cs
│ │ │ ├── GcCreatureStupidNameTable.cs
│ │ │ ├── GcCreatureSubstanceList.cs
│ │ │ ├── GcCreatureSwarmData.cs
│ │ │ ├── GcCreatureSwarmDataParams.cs
│ │ │ ├── GcCreatureTagAndRarity.cs
│ │ │ ├── GcCreatureTypes.cs
│ │ │ ├── GcCreatureVocalData.cs
│ │ │ ├── GcCreatureVocalSoundData.cs
│ │ │ ├── GcCreatureVocalTestData.cs
│ │ │ ├── GcCreatureWeirdMovementData.cs
│ │ │ ├── GcCurrency.cs
│ │ │ ├── GcCurrencyCostDifficultyOption.cs
│ │ │ ├── GcCustomInventoryComponentData.cs
│ │ │ ├── GcCustomNotifyTimerOptions.cs
│ │ │ ├── GcCustomSpaceStormComponentData.cs
│ │ │ ├── GcCustomisationBackpackData.cs
│ │ │ ├── GcCustomisationBannerGroup.cs
│ │ │ ├── GcCustomisationBannerImageData.cs
│ │ │ ├── GcCustomisationBobbleHead.cs
│ │ │ ├── GcCustomisationBoneScales.cs
│ │ │ ├── GcCustomisationCameraData.cs
│ │ │ ├── GcCustomisationColourGroup.cs
│ │ │ ├── GcCustomisationColourPalette.cs
│ │ │ ├── GcCustomisationColourPaletteExtraData.cs
│ │ │ ├── GcCustomisationColourPalettes.cs
│ │ │ ├── GcCustomisationComponentData.cs
│ │ │ ├── GcCustomisationDescriptorGroup.cs
│ │ │ ├── GcCustomisationDescriptorGroupFallbackData.cs
│ │ │ ├── GcCustomisationDescriptorGroupOption.cs
│ │ │ ├── GcCustomisationDescriptorGroupOptions.cs
│ │ │ ├── GcCustomisationDescriptorGroupSet.cs
│ │ │ ├── GcCustomisationDescriptorGroups.cs
│ │ │ ├── GcCustomisationDescriptorList.cs
│ │ │ ├── GcCustomisationDescriptorVisualEffect.cs
│ │ │ ├── GcCustomisationDescriptorVisualEffects.cs
│ │ │ ├── GcCustomisationFreighterEngineEffect.cs
│ │ │ ├── GcCustomisationGroup.cs
│ │ │ ├── GcCustomisationGroups.cs
│ │ │ ├── GcCustomisationHeadToRace.cs
│ │ │ ├── GcCustomisationMultiTextureOption.cs
│ │ │ ├── GcCustomisationMultiTextureOptionList.cs
│ │ │ ├── GcCustomisationMultiTextureSubOption.cs
│ │ │ ├── GcCustomisationPreset.cs
│ │ │ ├── GcCustomisationPresets.cs
│ │ │ ├── GcCustomisationRace.cs
│ │ │ ├── GcCustomisationShipBobbleHeads.cs
│ │ │ ├── GcCustomisationShipTrails.cs
│ │ │ ├── GcCustomisationTextureGroup.cs
│ │ │ ├── GcCustomisationTextureOption.cs
│ │ │ ├── GcCustomisationTextureOptions.cs
│ │ │ ├── GcCustomisationThrusterEffect.cs
│ │ │ ├── GcCustomisationThrusterEffects.cs
│ │ │ ├── GcCustomisationThrusterJet.cs
│ │ │ ├── GcCustomisationUI.cs
│ │ │ ├── GcCustomisationUIData.cs
│ │ │ ├── GcCutSceneClouds.cs
│ │ │ ├── GcCutSceneComponentData.cs
│ │ │ ├── GcCutSceneData.cs
│ │ │ ├── GcCutSceneSpawnData.cs
│ │ │ ├── GcCutSceneTriggerActionData.cs
│ │ │ ├── GcCutSceneTriggerInputData.cs
│ │ │ ├── GcDailyRecurrence.cs
│ │ │ ├── GcDamageGivenDifficultyOption.cs
│ │ │ ├── GcDamageMultiplier.cs
│ │ │ ├── GcDamageMultiplierLookup.cs
│ │ │ ├── GcDamageReceivedDifficultyOption.cs
│ │ │ ├── GcDamageType.cs
│ │ │ ├── GcDate.cs
│ │ │ ├── GcDay.cs
│ │ │ ├── GcDeathConsequencesDifficultyOption.cs
│ │ │ ├── GcDeathQuote.cs
│ │ │ ├── GcDeathStateData.cs
│ │ │ ├── GcDebrisData.cs
│ │ │ ├── GcDebugCamera.cs
│ │ │ ├── GcDebugCameraEntry.cs
│ │ │ ├── GcDebugObjectDecoration.cs
│ │ │ ├── GcDebugPlanetPos.cs
│ │ │ ├── GcDebugScene.cs
│ │ │ ├── GcDebugShipTravelLine.cs
│ │ │ ├── GcDecorationComponentData.cs
│ │ │ ├── GcDefaultMissionItemsTable.cs
│ │ │ ├── GcDefaultMissionProduct.cs
│ │ │ ├── GcDefaultMissionProductEnum.cs
│ │ │ ├── GcDefaultMissionSubstance.cs
│ │ │ ├── GcDefaultMissionSubstanceEnum.cs
│ │ │ ├── GcDefaultSaveData.cs
│ │ │ ├── GcDeprecatedAssetsTable.cs
│ │ │ ├── GcDestroyAction.cs
│ │ │ ├── GcDestructableComponentData.cs
│ │ │ ├── GcDialogClearanceInfo.cs
│ │ │ ├── GcDialogClearanceTable.cs
│ │ │ ├── GcDifficultyConfig.cs
│ │ │ ├── GcDifficultyCurrencyCostOptionData.cs
│ │ │ ├── GcDifficultyFuelUseOptionData.cs
│ │ │ ├── GcDifficultyFuelUseTechOverride.cs
│ │ │ ├── GcDifficultyInventoryStackSizeOptionData.cs
│ │ │ ├── GcDifficultyOptionGroups.cs
│ │ │ ├── GcDifficultyOptionUIGroup.cs
│ │ │ ├── GcDifficultyPresetType.cs
│ │ │ ├── GcDifficultySettingCommonData.cs
│ │ │ ├── GcDifficultySettingEditability.cs
│ │ │ ├── GcDifficultySettingEnum.cs
│ │ │ ├── GcDifficultySettingLocData.cs
│ │ │ ├── GcDifficultySettingType.cs
│ │ │ ├── GcDifficultySettingUIOption.cs
│ │ │ ├── GcDifficultySettingsData.cs
│ │ │ ├── GcDifficultySettingsReplicatedState.cs
│ │ │ ├── GcDifficultyStartWithAllItemsKnownOptionData.cs
│ │ │ ├── GcDifficultyStateData.cs
│ │ │ ├── GcDiscoveryDisplayComponentData.cs
│ │ │ ├── GcDiscoveryHelperTimings.cs
│ │ │ ├── GcDiscoveryOwner.cs
│ │ │ ├── GcDiscoveryRewardLookup.cs
│ │ │ ├── GcDiscoveryRewardLookupTable.cs
│ │ │ ├── GcDiscoveryTrimGroup.cs
│ │ │ ├── GcDiscoveryTrimScoringCategory.cs
│ │ │ ├── GcDiscoveryTrimScoringRules.cs
│ │ │ ├── GcDiscoveryTrimSettings.cs
│ │ │ ├── GcDiscoveryType.cs
│ │ │ ├── GcDiscoveryWorth.cs
│ │ │ ├── GcDisplayText.cs
│ │ │ ├── GcDissolveEffectComponentData.cs
│ │ │ ├── GcDistanceScaleComponentData.cs
│ │ │ ├── GcDoShipClearCommunication.cs
│ │ │ ├── GcDoShipEscort.cs
│ │ │ ├── GcDoShipFlybyClose.cs
│ │ │ ├── GcDoShipFlybyIntercept.cs
│ │ │ ├── GcDoShipFlybyMineAsteroids.cs
│ │ │ ├── GcDoShipFlybyOverhead.cs
│ │ │ ├── GcDoShipLandNextToPlayer.cs
│ │ │ ├── GcDoShipReceiveHail.cs
│ │ │ ├── GcDoShipReceiveMessage.cs
│ │ │ ├── GcDroneComponentData.cs
│ │ │ ├── GcDroneControlData.cs
│ │ │ ├── GcDroneData.cs
│ │ │ ├── GcDroneDataWithId.cs
│ │ │ ├── GcDroneGun.cs
│ │ │ ├── GcDroneResource.cs
│ │ │ ├── GcDroneTypes.cs
│ │ │ ├── GcDroneWeaponData.cs
│ │ │ ├── GcDungeonGenerationParams.cs
│ │ │ ├── GcDungeonQuestParams.cs
│ │ │ ├── GcDungeonRoomParams.cs
│ │ │ ├── GcEasyRagdollSetUpBodyDimensions.cs
│ │ │ ├── GcEasyRagdollSetUpData.cs
│ │ │ ├── GcEcosystemCreatureData.cs
│ │ │ ├── GcEcosystemSpawnData.cs
│ │ │ ├── GcEggMachineComponentData.cs
│ │ │ ├── GcEncounterComponentData.cs
│ │ │ ├── GcEncounterStateComponentData.cs
│ │ │ ├── GcEncounterType.cs
│ │ │ ├── GcEncyclopediaComponentData.cs
│ │ │ ├── GcEnergyDrainDifficultyOption.cs
│ │ │ ├── GcEngineComponentData.cs
│ │ │ ├── GcEntitlementRewardData.cs
│ │ │ ├── GcEntitlementRewardsTable.cs
│ │ │ ├── GcEnvironmentProperties.cs
│ │ │ ├── GcEnvironmentSpawnData.cs
│ │ │ ├── GcExactResource.cs
│ │ │ ├── GcExhibitAssemblyComponentData.cs
│ │ │ ├── GcExoMechWeaponData.cs
│ │ │ ├── GcExpeditionCategory.cs
│ │ │ ├── GcExpeditionCategoryStrength.cs
│ │ │ ├── GcExpeditionDebriefPunctuation.cs
│ │ │ ├── GcExpeditionDifficultyKeyframe.cs
│ │ │ ├── GcExpeditionDuration.cs
│ │ │ ├── GcExpeditionDurationValues.cs
│ │ │ ├── GcExpeditionEventData.cs
│ │ │ ├── GcExpeditionEventOccurrenceRate.cs
│ │ │ ├── GcExpeditionEventSaveData.cs
│ │ │ ├── GcExpeditionEventTable.cs
│ │ │ ├── GcExpeditionHologramComponentData.cs
│ │ │ ├── GcExpeditionInterventionEventData.cs
│ │ │ ├── GcExpeditionPaymentToken.cs
│ │ │ ├── GcExpeditionPowerup.cs
│ │ │ ├── GcExpeditionRewardTable.cs
│ │ │ ├── GcExperienceDebugTriggerAction.cs
│ │ │ ├── GcExperienceDebugTriggerActionTypes.cs
│ │ │ ├── GcExperienceDebugTriggerInput.cs
│ │ │ ├── GcExperienceSpawnTable.cs
│ │ │ ├── GcExperienceTimers.cs
│ │ │ ├── GcExplosionData.cs
│ │ │ ├── GcExplosionDataTable.cs
│ │ │ ├── GcExternalObjectFileList.cs
│ │ │ ├── GcExternalObjectList.cs
│ │ │ ├── GcExternalObjectListOptions.cs
│ │ │ ├── GcFactionSelectOptions.cs
│ │ │ ├── GcFiendCrime.cs
│ │ │ ├── GcFiendCrimeAction.cs
│ │ │ ├── GcFiendCrimeSpawnData.cs
│ │ │ ├── GcFiendCrimeSpawnTable.cs
│ │ │ ├── GcFireSimpleInteractionAction.cs
│ │ │ ├── GcFishData.cs
│ │ │ ├── GcFishSize.cs
│ │ │ ├── GcFishSizeProbability.cs
│ │ │ ├── GcFishSizeProbabilityBiomeOverride.cs
│ │ │ ├── GcFishTable.cs
│ │ │ ├── GcFishableAreaComponentData.cs
│ │ │ ├── GcFishingDifficultyOption.cs
│ │ │ ├── GcFishingRecord.cs
│ │ │ ├── GcFishingRodData.cs
│ │ │ ├── GcFishingRodTable.cs
│ │ │ ├── GcFishingTime.cs
│ │ │ ├── GcFleetExpeditionSaveData.cs
│ │ │ ├── GcFleetFrigateSaveData.cs
│ │ │ ├── GcFleetHologramComponentData.cs
│ │ │ ├── GcFlyingSnakeData.cs
│ │ │ ├── GcFogProperties.cs
│ │ │ ├── GcFoliageComponentData.cs
│ │ │ ├── GcFontData.cs
│ │ │ ├── GcFontTable.cs
│ │ │ ├── GcFontTableEntry.cs
│ │ │ ├── GcFontTypesEnum.cs
│ │ │ ├── GcFonts.cs
│ │ │ ├── GcFossilCategory.cs
│ │ │ ├── GcFreighterBaseComponentData.cs
│ │ │ ├── GcFreighterBaseOption.cs
│ │ │ ├── GcFreighterBaseOptions.cs
│ │ │ ├── GcFreighterBaseRoom.cs
│ │ │ ├── GcFreighterCargoOption.cs
│ │ │ ├── GcFreighterDungeonChoice.cs
│ │ │ ├── GcFreighterDungeonParams.cs
│ │ │ ├── GcFreighterDungeonsTable.cs
│ │ │ ├── GcFreighterNPCSpawnPriority.cs
│ │ │ ├── GcFreighterNPCType.cs
│ │ │ ├── GcFreighterRoomNPCData.cs
│ │ │ ├── GcFreighterRoomNPCSpawnCapacities.cs
│ │ │ ├── GcFreighterRoomNPCSpawnCapacityEntry.cs
│ │ │ ├── GcFreighterSyncComponentData.cs
│ │ │ ├── GcFriendlyDroneChatType.cs
│ │ │ ├── GcFriendlyDroneVocabularyEntry.cs
│ │ │ ├── GcFrigateClass.cs
│ │ │ ├── GcFrigateClassCost.cs
│ │ │ ├── GcFrigateFlybyLayout.cs
│ │ │ ├── GcFrigateFlybyOption.cs
│ │ │ ├── GcFrigateFlybyTable.cs
│ │ │ ├── GcFrigateFlybyType.cs
│ │ │ ├── GcFrigateInteractionAction.cs
│ │ │ ├── GcFrigateStatRange.cs
│ │ │ ├── GcFrigateStatType.cs
│ │ │ ├── GcFrigateStats.cs
│ │ │ ├── GcFrigateStatsByClass.cs
│ │ │ ├── GcFrigateTraitData.cs
│ │ │ ├── GcFrigateTraitIcons.cs
│ │ │ ├── GcFrigateTraitStrength.cs
│ │ │ ├── GcFrigateTraitStrengthByType.cs
│ │ │ ├── GcFrigateTraitStrengthValues.cs
│ │ │ ├── GcFrigateTraitTable.cs
│ │ │ ├── GcFrigateUITraitLines.cs
│ │ │ ├── GcFuelUseDifficultyOption.cs
│ │ │ ├── GcGalacticAddressData.cs
│ │ │ ├── GcGalaxyAudioSetupData.cs
│ │ │ ├── GcGalaxyCameraData.cs
│ │ │ ├── GcGalaxyGenerationSetupData.cs
│ │ │ ├── GcGalaxyInfoIcons.cs
│ │ │ ├── GcGalaxyMarkerSettings.cs
│ │ │ ├── GcGalaxyMarkerTypes.cs
│ │ │ ├── GcGalaxyRenderAnostreakData.cs
│ │ │ ├── GcGalaxyRenderSetupData.cs
│ │ │ ├── GcGalaxySolarSystemOrbitParams.cs
│ │ │ ├── GcGalaxySolarSystemParams.cs
│ │ │ ├── GcGalaxyStarAnomaly.cs
│ │ │ ├── GcGalaxyStarAttributesData.cs
│ │ │ ├── GcGalaxyStarColours.cs
│ │ │ ├── GcGalaxyStarTypes.cs
│ │ │ ├── GcGalaxyVoxelAttributesData.cs
│ │ │ ├── GcGalaxyWaypoint.cs
│ │ │ ├── GcGalaxyWaypointTypes.cs
│ │ │ ├── GcGameMode.cs
│ │ │ ├── GcGasGiantAtmosphereSetting.cs
│ │ │ ├── GcGasGiantAtmosphereSettingsList.cs
│ │ │ ├── GcGaussianCurveData.cs
│ │ │ ├── GcGeneratedBaseDecorationTemplate.cs
│ │ │ ├── GcGeneratedBaseLockDoorPair.cs
│ │ │ ├── GcGeneratedBasePruningRule.cs
│ │ │ ├── GcGeneratedBaseRoomTemplate.cs
│ │ │ ├── GcGeneratedBaseStructuralTemplate.cs
│ │ │ ├── GcGeneratedBaseTemplatesTable.cs
│ │ │ ├── GcGeneratedBaseThemeTemplate.cs
│ │ │ ├── GcGeneratedShipCounts.cs
│ │ │ ├── GcGeneratorUnitComponentData.cs
│ │ │ ├── GcGenericIconTypes.cs
│ │ │ ├── GcGenericMissionSequence.cs
│ │ │ ├── GcGenericMissionStage.cs
│ │ │ ├── GcGenericMissionVersionProgress.cs
│ │ │ ├── GcGenericRewardTableEntry.cs
│ │ │ ├── GcGoToStateAction.cs
│ │ │ ├── GcGrabPlayerComponentData.cs
│ │ │ ├── GcGrabbableComponentData.cs
│ │ │ ├── GcGrabbableData.cs
│ │ │ ├── GcGroundWormComponentData.cs
│ │ │ ├── GcGroupCondition.cs
│ │ │ ├── GcGyroSettingsData.cs
│ │ │ ├── GcHUDComponent.cs
│ │ │ ├── GcHUDEffectRewardData.cs
│ │ │ ├── GcHUDImageData.cs
│ │ │ ├── GcHUDLayerData.cs
│ │ │ ├── GcHUDManagerData.cs
│ │ │ ├── GcHUDMarkerData.cs
│ │ │ ├── GcHUDStartup.cs
│ │ │ ├── GcHUDStartupTable.cs
│ │ │ ├── GcHUDTextData.cs
│ │ │ ├── GcHand.cs
│ │ │ ├── GcHandType.cs
│ │ │ ├── GcHarvestPlantAction.cs
│ │ │ ├── GcHazardAction.cs
│ │ │ ├── GcHazardDrainDifficultyOption.cs
│ │ │ ├── GcHazardModifiers.cs
│ │ │ ├── GcHazardValueTypes.cs
│ │ │ ├── GcHazardValues.cs
│ │ │ ├── GcHazardZoneComponentData.cs
│ │ │ ├── GcHeavyAirColourData.cs
│ │ │ ├── GcHeavyAirList.cs
│ │ │ ├── GcHeavyAirSetting.cs
│ │ │ ├── GcHeavyAirSettingValues.cs
│ │ │ ├── GcHeightAdjustComponentData.cs
│ │ │ ├── GcHistoricalSeasonData.cs
│ │ │ ├── GcHistoricalSeasonDataTable.cs
│ │ │ ├── GcHologramComponentData.cs
│ │ │ ├── GcHologramPivotType.cs
│ │ │ ├── GcHologramState.cs
│ │ │ ├── GcHologramType.cs
│ │ │ ├── GcHotActionMenuTypes.cs
│ │ │ ├── GcHotActionsSaveData.cs
│ │ │ ├── GcID256Enum.cs
│ │ │ ├── GcIDEnum.cs
│ │ │ ├── GcIDLookupPath.cs
│ │ │ ├── GcIDLookupPaths.cs
│ │ │ ├── GcIDPair.cs
│ │ │ ├── GcIKConstraint.cs
│ │ │ ├── GcId256List.cs
│ │ │ ├── GcIkPistonData.cs
│ │ │ ├── GcImpactCombatEffectData.cs
│ │ │ ├── GcInWorldUIScreenData.cs
│ │ │ ├── GcInputActionInfo.cs
│ │ │ ├── GcInputActionInfoMap.cs
│ │ │ ├── GcInputActionMapping.cs
│ │ │ ├── GcInputActionMapping2.cs
│ │ │ ├── GcInputActions.cs
│ │ │ ├── GcInputBinding.cs
│ │ │ ├── GcInputBindingSet.cs
│ │ │ ├── GcInputBindings.cs
│ │ │ ├── GcInteractionActivationCost.cs
│ │ │ ├── GcInteractionBaseBuildingState.cs
│ │ │ ├── GcInteractionBuffer.cs
│ │ │ ├── GcInteractionBufferType.cs
│ │ │ ├── GcInteractionComponentData.cs
│ │ │ ├── GcInteractionData.cs
│ │ │ ├── GcInteractionDof.cs
│ │ │ ├── GcInteractionMissionState.cs
│ │ │ ├── GcInteractionType.cs
│ │ │ ├── GcInventoryBaseStat.cs
│ │ │ ├── GcInventoryBaseStatBonus.cs
│ │ │ ├── GcInventoryBaseStatEntry.cs
│ │ │ ├── GcInventoryClass.cs
│ │ │ ├── GcInventoryClassCostMultiplier.cs
│ │ │ ├── GcInventoryClassProbabilities.cs
│ │ │ ├── GcInventoryContainer.cs
│ │ │ ├── GcInventoryCostData.cs
│ │ │ ├── GcInventoryCostDataEntry.cs
│ │ │ ├── GcInventoryElement.cs
│ │ │ ├── GcInventoryFilterOptions.cs
│ │ │ ├── GcInventoryGenerationBaseStatClassData.cs
│ │ │ ├── GcInventoryGenerationBaseStatData.cs
│ │ │ ├── GcInventoryGenerationBaseStatDataEntry.cs
│ │ │ ├── GcInventoryIndex.cs
│ │ │ ├── GcInventoryLayout.cs
│ │ │ ├── GcInventoryLayoutGenerationBounds.cs
│ │ │ ├── GcInventoryLayoutGenerationData.cs
│ │ │ ├── GcInventoryLayoutGenerationDataEntry.cs
│ │ │ ├── GcInventoryLayoutSizeType.cs
│ │ │ ├── GcInventorySlotActionData.cs
│ │ │ ├── GcInventorySortOptions.cs
│ │ │ ├── GcInventorySpecialSlot.cs
│ │ │ ├── GcInventorySpecialSlotType.cs
│ │ │ ├── GcInventoryStackLimitsDifficultyOption.cs
│ │ │ ├── GcInventoryStackSizeGroup.cs
│ │ │ ├── GcInventoryStoreBalance.cs
│ │ │ ├── GcInventoryTable.cs
│ │ │ ├── GcInventoryTableEntry.cs
│ │ │ ├── GcInventoryTechProbability.cs
│ │ │ ├── GcInventoryType.cs
│ │ │ ├── GcInventoryValueData.cs
│ │ │ ├── GcItemAmountCostPair.cs
│ │ │ ├── GcItemCostData.cs
│ │ │ ├── GcItemCostTable.cs
│ │ │ ├── GcItemFilterData.cs
│ │ │ ├── GcItemFilterDataTable.cs
│ │ │ ├── GcItemFilterDataTableEntry.cs
│ │ │ ├── GcItemFilterMatchIDType.cs
│ │ │ ├── GcItemFilterStageDataAcceptAll.cs
│ │ │ ├── GcItemFilterStageDataIsType.cs
│ │ │ ├── GcItemFilterStageDataMatchID.cs
│ │ │ ├── GcItemFilterStageDataNegation.cs
│ │ │ ├── GcItemFilterStageDataProductCategory.cs
│ │ │ ├── GcItemFilterStageDataStageGroup.cs
│ │ │ ├── GcItemFilterStageDataTechPack.cs
│ │ │ ├── GcItemNeedPurpose.cs
│ │ │ ├── GcItemPriceModifiers.cs
│ │ │ ├── GcItemQuality.cs
│ │ │ ├── GcItemShopAvailabilityDifficultyOption.cs
│ │ │ ├── GcItemShopAvailabilityDifficultyOptionData.cs
│ │ │ ├── GcJourney.cs
│ │ │ ├── GcJourneyCategory.cs
│ │ │ ├── GcJourneyCategoryType.cs
│ │ │ ├── GcJourneyMedal.cs
│ │ │ ├── GcJourneyMedalTiers.cs
│ │ │ ├── GcJourneyMedalType.cs
│ │ │ ├── GcJourneyMilestoneData.cs
│ │ │ ├── GcJourneyMilestoneTable.cs
│ │ │ ├── GcJudgementMessageOptions.cs
│ │ │ ├── GcKnownThingsPreset.cs
│ │ │ ├── GcLadderComponentData.cs
│ │ │ ├── GcLandingHelperComponentData.cs
│ │ │ ├── GcLanguageFontTable.cs
│ │ │ ├── GcLaserBeamData.cs
│ │ │ ├── GcLaunchFuelCostDifficultyOption.cs
│ │ │ ├── GcLegacyItem.cs
│ │ │ ├── GcLegacyItemTable.cs
│ │ │ ├── GcLegality.cs
│ │ │ ├── GcLeveledStatData.cs
│ │ │ ├── GcLeveledStatTable.cs
│ │ │ ├── GcLightProperties.cs
│ │ │ ├── GcLightShaftProperties.cs
│ │ │ ├── GcLinkNetworkTypes.cs
│ │ │ ├── GcLocalSubstanceType.cs
│ │ │ ├── GcLodAction.cs
│ │ │ ├── GcLookAtComponentData.cs
│ │ │ ├── GcLootComponentData.cs
│ │ │ ├── GcLootProbability.cs
│ │ │ ├── GcMaintenanceComponentData.cs
│ │ │ ├── GcMaintenanceContainer.cs
│ │ │ ├── GcMaintenanceElement.cs
│ │ │ ├── GcMaintenanceElementGroups.cs
│ │ │ ├── GcMaintenanceGroup.cs
│ │ │ ├── GcMaintenanceGroupEntry.cs
│ │ │ ├── GcMaintenanceGroupInstallData.cs
│ │ │ ├── GcMaintenanceGroupsTable.cs
│ │ │ ├── GcMaintenanceOverride.cs
│ │ │ ├── GcMaintenanceOverrideTable.cs
│ │ │ ├── GcMaintenanceSaveKey.cs
│ │ │ ├── GcMarkerComponentData.cs
│ │ │ ├── GcMarkerType.cs
│ │ │ ├── GcMechAudioEvent.cs
│ │ │ ├── GcMechAudioEventTable.cs
│ │ │ ├── GcMechDebugSpawnData.cs
│ │ │ ├── GcMechEffect.cs
│ │ │ ├── GcMechEffectTable.cs
│ │ │ ├── GcMechMeshPart.cs
│ │ │ ├── GcMechMeshPartData.cs
│ │ │ ├── GcMechMeshPartTable.cs
│ │ │ ├── GcMechMeshPartTypeData.cs
│ │ │ ├── GcMechMeshType.cs
│ │ │ ├── GcMechPartAudioEventOverride.cs
│ │ │ ├── GcMechPartEffectOverride.cs
│ │ │ ├── GcMechTargetSelectionWeightingSettings.cs
│ │ │ ├── GcMechWeaponLocation.cs
│ │ │ ├── GcMechWeaponLocationPriority.cs
│ │ │ ├── GcMessageCrime.cs
│ │ │ ├── GcMessageCutSceneAction.cs
│ │ │ ├── GcMessageFiendCrime.cs
│ │ │ ├── GcMessageNPCBehaviourEvent.cs
│ │ │ ├── GcMessagePetBehaviourEvent.cs
│ │ │ ├── GcMessageProjectileImpact.cs
│ │ │ ├── GcMessageProjectileLaunch.cs
│ │ │ ├── GcMessageRequestTakeOff.cs
│ │ │ ├── GcMessageRequestWarp.cs
│ │ │ ├── GcMessageSubstanceMined.cs
│ │ │ ├── GcMessageSummonAndDismiss.cs
│ │ │ ├── GcMessageTitanFall.cs
│ │ │ ├── GcMessageTrackTargetAlert.cs
│ │ │ ├── GcMessageUpdateFrigateSpeed.cs
│ │ │ ├── GcMetaBallComponentData.cs
│ │ │ ├── GcMinMaxFloat.cs
│ │ │ ├── GcMinimumUseConstraint.cs
│ │ │ ├── GcMiningComponentData.cs
│ │ │ ├── GcMiningSubstanceData.cs
│ │ │ ├── GcMissileComponentData.cs
│ │ │ ├── GcMissionBoardOptions.cs
│ │ │ ├── GcMissionCategory.cs
│ │ │ ├── GcMissionCommunityData.cs
│ │ │ ├── GcMissionCommunityMissionData.cs
│ │ │ ├── GcMissionConditionAIShipCount.cs
│ │ │ ├── GcMissionConditionAbandonedFreighterExplored.cs
│ │ │ ├── GcMissionConditionAbandonedMode.cs
│ │ │ ├── GcMissionConditionAbandonedOrEmptySystem.cs
│ │ │ ├── GcMissionConditionAimingTeleporter.cs
│ │ │ ├── GcMissionConditionAlienPodAggroed.cs
│ │ │ ├── GcMissionConditionAllMilestonesComplete.cs
│ │ │ ├── GcMissionConditionAllSystemPlanetsDiscovered.cs
│ │ │ ├── GcMissionConditionAreDroneHivePartsDestroyed.cs
│ │ │ ├── GcMissionConditionAutoPowerEnabled.cs
│ │ │ ├── GcMissionConditionBaseClaimed.cs
│ │ │ ├── GcMissionConditionBasePartBuilt.cs
│ │ │ ├── GcMissionConditionBasePartNear.cs
│ │ │ ├── GcMissionConditionBasePartsQuery.cs
│ │ │ ├── GcMissionConditionBasePowerGenerated.cs
│ │ │ ├── GcMissionConditionBaseQuery.cs
│ │ │ ├── GcMissionConditionBaseRequiresPower.cs
│ │ │ ├── GcMissionConditionBinocsActive.cs
│ │ │ ├── GcMissionConditionBiomeType.cs
│ │ │ ├── GcMissionConditionBlackHolesRevealed.cs
│ │ │ ├── GcMissionConditionBuildMenuOpen.cs
│ │ │ ├── GcMissionConditionCameraControlStealing.cs
│ │ │ ├── GcMissionConditionCanMakeFossil.cs
│ │ │ ├── GcMissionConditionCanMakeItem.cs
│ │ │ ├── GcMissionConditionCanPayCost.cs
│ │ │ ├── GcMissionConditionCanReceiveReward.cs
│ │ │ ├── GcMissionConditionCanRenameDiscovery.cs
│ │ │ ├── GcMissionConditionCanSummonExocraft.cs
│ │ │ ├── GcMissionConditionCheckScanEventMissionState.cs
│ │ │ ├── GcMissionConditionCombinedStatLevel.cs
│ │ │ ├── GcMissionConditionCommunityResearchTier.cs
│ │ │ ├── GcMissionConditionConvertedFromSeason.cs
│ │ │ ├── GcMissionConditionCookingSearch.cs
│ │ │ ├── GcMissionConditionCreatureOwned.cs
│ │ │ ├── GcMissionConditionCreatureReadyToHatch.cs
│ │ │ ├── GcMissionConditionCreatureReadyToLay.cs
│ │ │ ├── GcMissionConditionCreatureSlots.cs
│ │ │ ├── GcMissionConditionCreatureSummoned.cs
│ │ │ ├── GcMissionConditionCreatureTrust.cs
│ │ │ ├── GcMissionConditionCriticalMissionsDone.cs
│ │ │ ├── GcMissionConditionCurrentPlanetVisited.cs
│ │ │ ├── GcMissionConditionCurrentSlope.cs
│ │ │ ├── GcMissionConditionDamagedFrigateAtHome.cs
│ │ │ ├── GcMissionConditionDefaultItem.cs
│ │ │ ├── GcMissionConditionDiscoveryPendingUpload.cs
│ │ │ ├── GcMissionConditionEggMachinePageOpen.cs
│ │ │ ├── GcMissionConditionElevation.cs
│ │ │ ├── GcMissionConditionEventRequiresRGB.cs
│ │ │ ├── GcMissionConditionExocraftMoving.cs
│ │ │ ├── GcMissionConditionExpeditionCaptainRace.cs
│ │ │ ├── GcMissionConditionExpeditionContainsReward.cs
│ │ │ ├── GcMissionConditionExpeditionCount.cs
│ │ │ ├── GcMissionConditionExpeditionNearlyOver.cs
│ │ │ ├── GcMissionConditionExpeditionProgress.cs
│ │ │ ├── GcMissionConditionExtraSuitSlots.cs
│ │ │ ├── GcMissionConditionFactionRank.cs
│ │ │ ├── GcMissionConditionFeedingCreatures.cs
│ │ │ ├── GcMissionConditionForceHideMultiplayer.cs
│ │ │ ├── GcMissionConditionFreighterBattle.cs
│ │ │ ├── GcMissionConditionFrigateCount.cs
│ │ │ ├── GcMissionConditionGameMode.cs
│ │ │ ├── GcMissionConditionGroup.cs
│ │ │ ├── GcMissionConditionGunOut.cs
│ │ │ ├── GcMissionConditionHasActiveDetailMessage.cs
│ │ │ ├── GcMissionConditionHasActiveStatsMessage.cs
│ │ │ ├── GcMissionConditionHasAnySettlementBuildingInProgress.cs
│ │ │ ├── GcMissionConditionHasBait.cs
│ │ │ ├── GcMissionConditionHasCommunicatorSignal.cs
│ │ │ ├── GcMissionConditionHasCreatureEggItem.cs
│ │ │ ├── GcMissionConditionHasEndpointForEvent.cs
│ │ │ ├── GcMissionConditionHasEntitlement.cs
│ │ │ ├── GcMissionConditionHasExocraft.cs
│ │ │ ├── GcMissionConditionHasFish.cs
│ │ │ ├── GcMissionConditionHasFossilComponent.cs
│ │ │ ├── GcMissionConditionHasFreighter.cs
│ │ │ ├── GcMissionConditionHasFuel.cs
│ │ │ ├── GcMissionConditionHasFuelForTakeoff.cs
│ │ │ ├── GcMissionConditionHasGalacticFeature.cs
│ │ │ ├── GcMissionConditionHasGrabbableTarget.cs
│ │ │ ├── GcMissionConditionHasGrave.cs
│ │ │ ├── GcMissionConditionHasIllegalGoods.cs
│ │ │ ├── GcMissionConditionHasIncompleteOptionalMilestones.cs
│ │ │ ├── GcMissionConditionHasIngredientsForItem.cs
│ │ │ ├── GcMissionConditionHasItemFromListOfValue.cs
│ │ │ ├── GcMissionConditionHasLegacyBasePending.cs
│ │ │ ├── GcMissionConditionHasLocalSubstance.cs
│ │ │ ├── GcMissionConditionHasMessageWithTitle.cs
│ │ │ ├── GcMissionConditionHasMilestoneThatCouldRewardItem.cs
│ │ │ ├── GcMissionConditionHasMoney.cs
│ │ │ ├── GcMissionConditionHasMultiTool.cs
│ │ │ ├── GcMissionConditionHasPendingSettlementJudgement.cs
│ │ │ ├── GcMissionConditionHasPlatformReward.cs
│ │ │ ├── GcMissionConditionHasProcMissionForFaction.cs
│ │ │ ├── GcMissionConditionHasProcProduct.cs
│ │ │ ├── GcMissionConditionHasProcTechnology.cs
│ │ │ ├── GcMissionConditionHasProduct.cs
│ │ │ ├── GcMissionConditionHasSeasonalReward.cs
│ │ │ ├── GcMissionConditionHasSettlement.cs
│ │ │ ├── GcMissionConditionHasSettlementBuilding.cs
│ │ │ ├── GcMissionConditionHasSettlementLocal.cs
│ │ │ ├── GcMissionConditionHasSettlementProductPending.cs
│ │ │ ├── GcMissionConditionHasShip.cs
│ │ │ ├── GcMissionConditionHasSpareProcTech.cs
│ │ │ ├── GcMissionConditionHasSubstance.cs
│ │ │ ├── GcMissionConditionHasTechnology.cs
│ │ │ ├── GcMissionConditionHasTwitchReward.cs
│ │ │ ├── GcMissionConditionHasUnlockedPurpleSystems.cs
│ │ │ ├── GcMissionConditionHasValidSaveContext.cs
│ │ │ ├── GcMissionConditionHasWeapons.cs
│ │ │ ├── GcMissionConditionHazard.cs
│ │ │ ├── GcMissionConditionHazardLevel.cs
│ │ │ ├── GcMissionConditionHazardsEnabled.cs
│ │ │ ├── GcMissionConditionInCombat.cs
│ │ │ ├── GcMissionConditionInMultiplayer.cs
│ │ │ ├── GcMissionConditionInSeasonalUA.cs
│ │ │ ├── GcMissionConditionInUA.cs
│ │ │ ├── GcMissionConditionInVR.cs
│ │ │ ├── GcMissionConditionInteractionIndexChanged.cs
│ │ │ ├── GcMissionConditionInventoryOpen.cs
│ │ │ ├── GcMissionConditionInventorySlots.cs
│ │ │ ├── GcMissionConditionIsAbandFreighterDoorOpen.cs
│ │ │ ├── GcMissionConditionIsAnomalyLoaded.cs
│ │ │ ├── GcMissionConditionIsCurrentMission.cs
│ │ │ ├── GcMissionConditionIsDepotDestroyed.cs
│ │ │ ├── GcMissionConditionIsFirstPurpleSystemLocal.cs
│ │ │ ├── GcMissionConditionIsFishing.cs
│ │ │ ├── GcMissionConditionIsFrigateFlybyActive.cs
│ │ │ ├── GcMissionConditionIsGrabbed.cs
│ │ │ ├── GcMissionConditionIsLookingAtAnomaly.cs
│ │ │ ├── GcMissionConditionIsMissionInProgress.cs
│ │ │ ├── GcMissionConditionIsPartyPlanetUnlocked.cs
│ │ │ ├── GcMissionConditionIsPlayerWanted.cs
│ │ │ ├── GcMissionConditionIsPlayerWeak.cs
│ │ │ ├── GcMissionConditionIsScanEventActive.cs
│ │ │ ├── GcMissionConditionIsScanEventLocal.cs
│ │ │ ├── GcMissionConditionIsScanEventLocalOrNear.cs
│ │ │ ├── GcMissionConditionIsScanEventOnCurrentPlanet.cs
│ │ │ ├── GcMissionConditionIsScanEventRepaired.cs
│ │ │ ├── GcMissionConditionIsSurveying.cs
│ │ │ ├── GcMissionConditionIsTechnologyRepaired.cs
│ │ │ ├── GcMissionConditionItemCostsEnabled.cs
│ │ │ ├── GcMissionConditionItemRewardedBySeason.cs
│ │ │ ├── GcMissionConditionLifeSupportEnabled.cs
│ │ │ ├── GcMissionConditionLocalScanActive.cs
│ │ │ ├── GcMissionConditionLocalSystemHasTradeSurgeGoods.cs
│ │ │ ├── GcMissionConditionLocation.cs
│ │ │ ├── GcMissionConditionMessageBeaconsQuery.cs
│ │ │ ├── GcMissionConditionMissionCompleted.cs
│ │ │ ├── GcMissionConditionMissionMessage.cs
│ │ │ ├── GcMissionConditionMissionMessagePortal.cs
│ │ │ ├── GcMissionConditionMissionMessageWarp.cs
│ │ │ ├── GcMissionConditionMissionSelected.cs
│ │ │ ├── GcMissionConditionMissionStatValue.cs
│ │ │ ├── GcMissionConditionMultiplayerFreighterAvailable.cs
│ │ │ ├── GcMissionConditionNPCHabitationHasWorker.cs
│ │ │ ├── GcMissionConditionNearFossilDisplay.cs
│ │ │ ├── GcMissionConditionNearObject.cs
│ │ │ ├── GcMissionConditionNearPole.cs
│ │ │ ├── GcMissionConditionNearRobotSite.cs
│ │ │ ├── GcMissionConditionNearScanEvent.cs
│ │ │ ├── GcMissionConditionNearSettlement.cs
│ │ │ ├── GcMissionConditionNearestBuilding.cs
│ │ │ ├── GcMissionConditionNexusEnabled.cs
│ │ │ ├── GcMissionConditionNexusNearby.cs
│ │ │ ├── GcMissionConditionNumAtlasStationsVisited.cs
│ │ │ ├── GcMissionConditionNumBrokenSlots.cs
│ │ │ ├── GcMissionConditionNumberOfShipsOwned.cs
│ │ │ ├── GcMissionConditionOnFootCombatEnabled.cs
│ │ │ ├── GcMissionConditionOnMultiplayerMission.cs
│ │ │ ├── GcMissionConditionOnOtherSideOfPortal.cs
│ │ │ ├── GcMissionConditionOnPlanetWithSandwormsOverriden.cs
│ │ │ ├── GcMissionConditionPadActive.cs
│ │ │ ├── GcMissionConditionPercentageChance.cs
│ │ │ ├── GcMissionConditionPirateFreighterSurrendered.cs
│ │ │ ├── GcMissionConditionPirateSystem.cs
│ │ │ ├── GcMissionConditionPlanetAttackPiratesActive.cs
│ │ │ ├── GcMissionConditionPlanetCorruptSentinelGeneration.cs
│ │ │ ├── GcMissionConditionPlanetCreatureRoles.cs
│ │ │ ├── GcMissionConditionPlanetDiscoveries.cs
│ │ │ ├── GcMissionConditionPlanetHasBuilding.cs
│ │ │ ├── GcMissionConditionPlanetResourceHint.cs
│ │ │ ├── GcMissionConditionPlanetStatLevel.cs
│ │ │ ├── GcMissionConditionPlatform.cs
│ │ │ ├── GcMissionConditionPrimaryExocraft.cs
│ │ │ ├── GcMissionConditionProductKnown.cs
│ │ │ ├── GcMissionConditionPulseEncounterActive.cs
│ │ │ ├── GcMissionConditionPulseEncounterOverriden.cs
│ │ │ ├── GcMissionConditionReadyToSpawnPirates.cs
│ │ │ ├── GcMissionConditionRefinerActive.cs
│ │ │ ├── GcMissionConditionRefinerHasInput.cs
│ │ │ ├── GcMissionConditionRefinerHasOutput.cs
│ │ │ ├── GcMissionConditionRequestedPhoto.cs
│ │ │ ├── GcMissionConditionRidingCreature.cs
│ │ │ ├── GcMissionConditionSeasonAvailable.cs
│ │ │ ├── GcMissionConditionSeasonNumber.cs
│ │ │ ├── GcMissionConditionSeasonRewardRedemptionState.cs
│ │ │ ├── GcMissionConditionSeasonRewardUnlocked.cs
│ │ │ ├── GcMissionConditionSeasonRewardsRecipe.cs
│ │ │ ├── GcMissionConditionSentinelLevel.cs
│ │ │ ├── GcMissionConditionSentinelsDisabled.cs
│ │ │ ├── GcMissionConditionSettlementBuildingsAllStarted.cs
│ │ │ ├── GcMissionConditionSettlementMatchesSeed.cs
│ │ │ ├── GcMissionConditionSettlementStatLevel.cs
│ │ │ ├── GcMissionConditionSettlementsEnabled.cs
│ │ │ ├── GcMissionConditionSettlementsHaveEverBeenDisabled.cs
│ │ │ ├── GcMissionConditionShieldDown.cs
│ │ │ ├── GcMissionConditionShipEngineStatus.cs
│ │ │ ├── GcMissionConditionSpaceCombatEnabled.cs
│ │ │ ├── GcMissionConditionSpecialKnown.cs
│ │ │ ├── GcMissionConditionSquadronPilotsOwned.cs
│ │ │ ├── GcMissionConditionSquadronSlots.cs
│ │ │ ├── GcMissionConditionStartWithAllPartsKnown.cs
│ │ │ ├── GcMissionConditionStatChange.cs
│ │ │ ├── GcMissionConditionStatDiff.cs
│ │ │ ├── GcMissionConditionStatLevel.cs
│ │ │ ├── GcMissionConditionSystemHasCorruptedPlanet.cs
│ │ │ ├── GcMissionConditionSystemHasGasGiant.cs
│ │ │ ├── GcMissionConditionSystemHasInfestedPlanet.cs
│ │ │ ├── GcMissionConditionSystemHasRobotCreatures.cs
│ │ │ ├── GcMissionConditionSystemHasRuinsPlanet.cs
│ │ │ ├── GcMissionConditionSystemPlanetTest.cs
│ │ │ ├── GcMissionConditionSystemRace.cs
│ │ │ ├── GcMissionConditionSystemStarClass.cs
│ │ │ ├── GcMissionConditionTakingDamage.cs
│ │ │ ├── GcMissionConditionTechnologyKnown.cs
│ │ │ ├── GcMissionConditionTest.cs
│ │ │ ├── GcMissionConditionThisMissionStageIndex.cs
│ │ │ ├── GcMissionConditionTotalWarpsNumber.cs
│ │ │ ├── GcMissionConditionTouchControlled.cs
│ │ │ ├── GcMissionConditionTradeSurge.cs
│ │ │ ├── GcMissionConditionTrial.cs
│ │ │ ├── GcMissionConditionTutorialEnabled.cs
│ │ │ ├── GcMissionConditionUnclaimedStageReward.cs
│ │ │ ├── GcMissionConditionUnderwaterDepth.cs
│ │ │ ├── GcMissionConditionUsingInteraction.cs
│ │ │ ├── GcMissionConditionUsingPortal.cs
│ │ │ ├── GcMissionConditionUsingThirdPersonCamera.cs
│ │ │ ├── GcMissionConditionVisorActive.cs
│ │ │ ├── GcMissionConditionWaitForPirates.cs
│ │ │ ├── GcMissionConditionWaitForTime.cs
│ │ │ ├── GcMissionConditionWarping.cs
│ │ │ ├── GcMissionConditionWaterInSystem.cs
│ │ │ ├── GcMissionConditionWaterPlanet.cs
│ │ │ ├── GcMissionConditionWeaponMode.cs
│ │ │ ├── GcMissionConditionWeather.cs
│ │ │ ├── GcMissionConditionWordCategoryKnown.cs
│ │ │ ├── GcMissionConditionWristMenuOpen.cs
│ │ │ ├── GcMissionConsequenceAudioEvent.cs
│ │ │ ├── GcMissionConsequenceBroadcastMessage.cs
│ │ │ ├── GcMissionConsequenceClearDetailMessages.cs
│ │ │ ├── GcMissionConsequenceGiveReward.cs
│ │ │ ├── GcMissionConsequenceRemoveCommunicatorMessage.cs
│ │ │ ├── GcMissionConsequenceRemoveCommunicatorTakeOffMessage.cs
│ │ │ ├── GcMissionConsequenceRemoveScanEvent.cs
│ │ │ ├── GcMissionConsequenceResetPulseEncounterOverride.cs
│ │ │ ├── GcMissionConsequenceResetStoryPortal.cs
│ │ │ ├── GcMissionConsequenceSetMissionStat.cs
│ │ │ ├── GcMissionDifficulty.cs
│ │ │ ├── GcMissionFaction.cs
│ │ │ ├── GcMissionFishData.cs
│ │ │ ├── GcMissionGalacticFeature.cs
│ │ │ ├── GcMissionGalacticPoint.cs
│ │ │ ├── GcMissionIDEpochPair.cs
│ │ │ ├── GcMissionPageHint.cs
│ │ │ ├── GcMissionSchedulesTable.cs
│ │ │ ├── GcMissionSchedulingData.cs
│ │ │ ├── GcMissionSequenceAudioEvent.cs
│ │ │ ├── GcMissionSequenceBounty.cs
│ │ │ ├── GcMissionSequenceBroadcastMessage.cs
│ │ │ ├── GcMissionSequenceBuild.cs
│ │ │ ├── GcMissionSequenceClearInventoryHistory.cs
│ │ │ ├── GcMissionSequenceCloseMenu.cs
│ │ │ ├── GcMissionSequenceCollectLocalSubstance.cs
│ │ │ ├── GcMissionSequenceCollectMoney.cs
│ │ │ ├── GcMissionSequenceCollectMultiProducts.cs
│ │ │ ├── GcMissionSequenceCollectProduct.cs
│ │ │ ├── GcMissionSequenceCollectSubstance.cs
│ │ │ ├── GcMissionSequenceCommunicator.cs
│ │ │ ├── GcMissionSequenceCommunicatorOnTakeOff.cs
│ │ │ ├── GcMissionSequenceCompleteMission.cs
│ │ │ ├── GcMissionSequenceCompleteSeasonalMilestone.cs
│ │ │ ├── GcMissionSequenceCompleteSettlementJudgement.cs
│ │ │ ├── GcMissionSequenceConditionalReward.cs
│ │ │ ├── GcMissionSequenceConstruct.cs
│ │ │ ├── GcMissionSequenceConstructSettlementBuildingWithScanEvent.cs
│ │ │ ├── GcMissionSequenceCraftProduct.cs
│ │ │ ├── GcMissionSequenceCreateSpecificPulseEncounter.cs
│ │ │ ├── GcMissionSequenceDetailMessage.cs
│ │ │ ├── GcMissionSequenceDetailMessagePoint.cs
│ │ │ ├── GcMissionSequenceDiscover.cs
│ │ │ ├── GcMissionSequenceDiscoverOnPlanet.cs
│ │ │ ├── GcMissionSequenceDisplaySeasonRewardReminder.cs
│ │ │ ├── GcMissionSequenceDoMissionsForFaction.cs
│ │ │ ├── GcMissionSequenceEndScanEvent.cs
│ │ │ ├── GcMissionSequenceEnsureBarrelsAtPlayerSettlement.cs
│ │ │ ├── GcMissionSequenceExplorationLogSpecial.cs
│ │ │ ├── GcMissionSequenceExploreAbandonedFreighter.cs
│ │ │ ├── GcMissionSequenceFeed.cs
│ │ │ ├── GcMissionSequenceFindPurpleSystem.cs
│ │ │ ├── GcMissionSequenceFinishSummonAnomaly.cs
│ │ │ ├── GcMissionSequenceFish.cs
│ │ │ ├── GcMissionSequenceFreighterDefend.cs
│ │ │ ├── GcMissionSequenceFreighterEngage.cs
│ │ │ ├── GcMissionSequenceGatherForBuild.cs
│ │ │ ├── GcMissionSequenceGatherForRefuel.cs
│ │ │ ├── GcMissionSequenceGatherForRepair.cs
│ │ │ ├── GcMissionSequenceGetInShip.cs
│ │ │ ├── GcMissionSequenceGetToExpedition.cs
│ │ │ ├── GcMissionSequenceGetToScanEvent.cs
│ │ │ ├── GcMissionSequenceGetUnits.cs
│ │ │ ├── GcMissionSequenceGetUnitsToBuyItem.cs
│ │ │ ├── GcMissionSequenceGoToGalacticPoint.cs
│ │ │ ├── GcMissionSequenceGroup.cs
│ │ │ ├── GcMissionSequenceKill.cs
│ │ │ ├── GcMissionSequenceKillEncounter.cs
│ │ │ ├── GcMissionSequenceLearnWords.cs
│ │ │ ├── GcMissionSequenceLeaveNexusMP.cs
│ │ │ ├── GcMissionSequenceModifyStat.cs
│ │ │ ├── GcMissionSequenceOpenSettlementBuildingWithScanEvent.cs
│ │ │ ├── GcMissionSequencePinProductSurrogate.cs
│ │ │ ├── GcMissionSequencePirates.cs
│ │ │ ├── GcMissionSequenceProductAmountNeeded.cs
│ │ │ ├── GcMissionSequenceQuickWarp.cs
│ │ │ ├── GcMissionSequenceRepairTech.cs
│ │ │ ├── GcMissionSequenceReward.cs
│ │ │ ├── GcMissionSequenceScan.cs
│ │ │ ├── GcMissionSequenceSendChatMessage.cs
│ │ │ ├── GcMissionSequenceSetCurrentMission.cs
│ │ │ ├── GcMissionSequenceShowHintMessage.cs
│ │ │ ├── GcMissionSequenceShowMessage.cs
│ │ │ ├── GcMissionSequenceShowMissionUpdateMessage.cs
│ │ │ ├── GcMissionSequenceShowPodMessage.cs
│ │ │ ├── GcMissionSequenceShowSeasonTimeWarning.cs
│ │ │ ├── GcMissionSequenceSignalGalacticPoint.cs
│ │ │ ├── GcMissionSequenceStartMission.cs
│ │ │ ├── GcMissionSequenceStartPartyEventForStage.cs
│ │ │ ├── GcMissionSequenceStartScanEvent.cs
│ │ │ ├── GcMissionSequenceStartScanEventSpecific.cs
│ │ │ ├── GcMissionSequenceStartSummonAnomaly.cs
│ │ │ ├── GcMissionSequenceStop.cs
│ │ │ ├── GcMissionSequenceSummonNexus.cs
│ │ │ ├── GcMissionSequenceSuppressMarkers.cs
│ │ │ ├── GcMissionSequenceTeleport.cs
│ │ │ ├── GcMissionSequenceVehicleScan.cs
│ │ │ ├── GcMissionSequenceVisitPlanets.cs
│ │ │ ├── GcMissionSequenceWait.cs
│ │ │ ├── GcMissionSequenceWaitForAbandFreighterDoorOpen.cs
│ │ │ ├── GcMissionSequenceWaitForBuild.cs
│ │ │ ├── GcMissionSequenceWaitForCompletionMessage.cs
│ │ │ ├── GcMissionSequenceWaitForConditions.cs
│ │ │ ├── GcMissionSequenceWaitForDepots.cs
│ │ │ ├── GcMissionSequenceWaitForFactionStanding.cs
│ │ │ ├── GcMissionSequenceWaitForFreighterPods.cs
│ │ │ ├── GcMissionSequenceWaitForFriendlyDroneScanEvent.cs
│ │ │ ├── GcMissionSequenceWaitForMessage.cs
│ │ │ ├── GcMissionSequenceWaitForPhoto.cs
│ │ │ ├── GcMissionSequenceWaitForPortalWarp.cs
│ │ │ ├── GcMissionSequenceWaitForRefuel.cs
│ │ │ ├── GcMissionSequenceWaitForRepair.cs
│ │ │ ├── GcMissionSequenceWaitForScanEvent.cs
│ │ │ ├── GcMissionSequenceWaitForSettlementActivity.cs
│ │ │ ├── GcMissionSequenceWaitForSettlementMiniMission.cs
│ │ │ ├── GcMissionSequenceWaitForShips.cs
│ │ │ ├── GcMissionSequenceWaitForStat.cs
│ │ │ ├── GcMissionSequenceWaitForStatMilestone.cs
│ │ │ ├── GcMissionSequenceWaitForStatSeasonal.cs
│ │ │ ├── GcMissionSequenceWaitForSuitUpgrade.cs
│ │ │ ├── GcMissionSequenceWaitForWarps.cs
│ │ │ ├── GcMissionSequenceWaitForWonderValue.cs
│ │ │ ├── GcMissionSequenceWaitRealTime.cs
│ │ │ ├── GcMissionSequenceWaitRealTimeCombat.cs
│ │ │ ├── GcMissionTable.cs
│ │ │ ├── GcMissionType.cs
│ │ │ ├── GcModBasePart.cs
│ │ │ ├── GcModSettings.cs
│ │ │ ├── GcModSettingsInfo.cs
│ │ │ ├── GcModelExplosionRule.cs
│ │ │ ├── GcModelExplosionRules.cs
│ │ │ ├── GcModelViewCollection.cs
│ │ │ ├── GcModelViews.cs
│ │ │ ├── GcModularCustomisationColourData.cs
│ │ │ ├── GcModularCustomisationColourGroup.cs
│ │ │ ├── GcModularCustomisationColourGroupPalette.cs
│ │ │ ├── GcModularCustomisationConfig.cs
│ │ │ ├── GcModularCustomisationDataTable.cs
│ │ │ ├── GcModularCustomisationDescriptorGroupData.cs
│ │ │ ├── GcModularCustomisationEffectsData.cs
│ │ │ ├── GcModularCustomisationProductLookupList.cs
│ │ │ ├── GcModularCustomisationResourceType.cs
│ │ │ ├── GcModularCustomisationSlotConfig.cs
│ │ │ ├── GcModularCustomisationSlotItemData.cs
│ │ │ ├── GcModularCustomisationSlotItemDataTable.cs
│ │ │ ├── GcModularCustomisationSlottableItemList.cs
│ │ │ ├── GcModularCustomisationTextureGroup.cs
│ │ │ ├── GcModuleOverride.cs
│ │ │ ├── GcMonth.cs
│ │ │ ├── GcMonthlyRecurrence.cs
│ │ │ ├── GcMovementDirection.cs
│ │ │ ├── GcMultiColouriseComponentData.cs
│ │ │ ├── GcMultiSpecificItemEntry.cs
│ │ │ ├── GcMultitoolData.cs
│ │ │ ├── GcMultitoolPoolData.cs
│ │ │ ├── GcMultitoolPoolType.cs
│ │ │ ├── GcNGuiActionData.cs
│ │ │ ├── GcNGuiEditorVisibility.cs
│ │ │ ├── GcNGuiElementData.cs
│ │ │ ├── GcNGuiFileBrowserRecents.cs
│ │ │ ├── GcNGuiGraphicData.cs
│ │ │ ├── GcNGuiLayerData.cs
│ │ │ ├── GcNGuiLayoutData.cs
│ │ │ ├── GcNGuiPreset.cs
│ │ │ ├── GcNGuiPresetGraphic.cs
│ │ │ ├── GcNGuiPresetText.cs
│ │ │ ├── GcNGuiSpacingData.cs
│ │ │ ├── GcNGuiSpecialTextImageData.cs
│ │ │ ├── GcNGuiSpecialTextImages.cs
│ │ │ ├── GcNGuiSpecialTextStyleData.cs
│ │ │ ├── GcNGuiSpecialTextStyles.cs
│ │ │ ├── GcNGuiStyleAnimationData.cs
│ │ │ ├── GcNGuiStyleAnimationKeyframeData.cs
│ │ │ ├── GcNGuiTextData.cs
│ │ │ ├── GcNPCAnimationList.cs
│ │ │ ├── GcNPCAnimationSetData.cs
│ │ │ ├── GcNPCAnimationsData.cs
│ │ │ ├── GcNPCColourGroup.cs
│ │ │ ├── GcNPCColourTable.cs
│ │ │ ├── GcNPCComponentData.cs
│ │ │ ├── GcNPCDebugSpawnData.cs
│ │ │ ├── GcNPCHabitationComponentData.cs
│ │ │ ├── GcNPCHabitationType.cs
│ │ │ ├── GcNPCInteractionData.cs
│ │ │ ├── GcNPCInteractionsDataTable.cs
│ │ │ ├── GcNPCInteractiveObjectComponentData.cs
│ │ │ ├── GcNPCInteractiveObjectState.cs
│ │ │ ├── GcNPCInteractiveObjectStateTransition.cs
│ │ │ ├── GcNPCInteractiveObjectType.cs
│ │ │ ├── GcNPCNavSubgraphNodeType.cs
│ │ │ ├── GcNPCNavSubgraphNodeTypeConnectivity.cs
│ │ │ ├── GcNPCNavigationAreaComponentData.cs
│ │ │ ├── GcNPCPlacementComponentData.cs
│ │ │ ├── GcNPCPlacementInfo.cs
│ │ │ ├── GcNPCPopulationDifficultyOption.cs
│ │ │ ├── GcNPCProbabilityAnimationData.cs
│ │ │ ├── GcNPCProbabilityReactionData.cs
│ │ │ ├── GcNPCProbabilityWordReactionData.cs
│ │ │ ├── GcNPCPropInfo.cs
│ │ │ ├── GcNPCPropTable.cs
│ │ │ ├── GcNPCPropType.cs
│ │ │ ├── GcNPCRaceProbabilityModifierData.cs
│ │ │ ├── GcNPCReactionData.cs
│ │ │ ├── GcNPCReactionEntry.cs
│ │ │ ├── GcNPCSeatedPosture.cs
│ │ │ ├── GcNPCSettlementBehaviourAreaProperty.cs
│ │ │ ├── GcNPCSettlementBehaviourAreaPropertyWeightEntry.cs
│ │ │ ├── GcNPCSettlementBehaviourBuildingClassCapacityEntry.cs
│ │ │ ├── GcNPCSettlementBehaviourBuildingClassWeightEntry.cs
│ │ │ ├── GcNPCSettlementBehaviourData.cs
│ │ │ ├── GcNPCSettlementBehaviourEntry.cs
│ │ │ ├── GcNPCSettlementBehaviourObjectTypeWeightEntry.cs
│ │ │ ├── GcNPCSettlementBehaviourState.cs
│ │ │ ├── GcNPCSpawnTable.cs
│ │ │ ├── GcNPCTriggerTypes.cs
│ │ │ ├── GcNPCWordReactionCategory.cs
│ │ │ ├── GcNPCWordReactionList.cs
│ │ │ ├── GcNPCWordReactionTable.cs
│ │ │ ├── GcNPCWorkerData.cs
│ │ │ ├── GcNameGeneratorSectorTypes.cs
│ │ │ ├── GcNameGeneratorTypes.cs
│ │ │ ├── GcNameGeneratorWord.cs
│ │ │ ├── GcNetworkInterpolationComponentData.cs
│ │ │ ├── GcNetworkPlayerMarkerComponentData.cs
│ │ │ ├── GcNodeActivationAction.cs
│ │ │ ├── GcNumberedTextList.cs
│ │ │ ├── GcObjectDefinitionData.cs
│ │ │ ├── GcObjectPlacementCategory.cs
│ │ │ ├── GcObjectPlacementComponentData.cs
│ │ │ ├── GcObjectSpawnData.cs
│ │ │ ├── GcObjectSpawnDataArray.cs
│ │ │ ├── GcObjectSpawnDataVariant.cs
│ │ │ ├── GcObjectSpawnerComponentData.cs
│ │ │ ├── GcObjectiveTextFormatOptions.cs
│ │ │ ├── GcOptionsUIHeaderIcons.cs
│ │ │ ├── GcOutSnapSocketCondition.cs
│ │ │ ├── GcOutpostComponentData.cs
│ │ │ ├── GcOutpostLSystemPair.cs
│ │ │ ├── GcOverlayTexture.cs
│ │ │ ├── GcPainAction.cs
│ │ │ ├── GcPaletteColourAlt.cs
│ │ │ ├── GcPaletteData.cs
│ │ │ ├── GcPaletteList.cs
│ │ │ ├── GcParticleAction.cs
│ │ │ ├── GcPassiveFrigateIncome.cs
│ │ │ ├── GcPassiveFrigateIncomeArray.cs
│ │ │ ├── GcPerformanceFlyby.cs
│ │ │ ├── GcPerformanceGuard.cs
│ │ │ ├── GcPersistedStatData.cs
│ │ │ ├── GcPersistencyMissionOverride.cs
│ │ │ ├── GcPersistentBBObjectData.cs
│ │ │ ├── GcPersistentBase.cs
│ │ │ ├── GcPersistentBaseDifficultyData.cs
│ │ │ ├── GcPersistentBaseEntry.cs
│ │ │ ├── GcPersistentBaseTypes.cs
│ │ │ ├── GcPersistentTerrainEdits.cs
│ │ │ ├── GcPetAccessoryGroup.cs
│ │ │ ├── GcPetAccessoryInfo.cs
│ │ │ ├── GcPetAccessoryTable.cs
│ │ │ ├── GcPetAccessoryType.cs
│ │ │ ├── GcPetActionMoodModifier.cs
│ │ │ ├── GcPetBehaviourData.cs
│ │ │ ├── GcPetBehaviourMoodModifier.cs
│ │ │ ├── GcPetBehaviourTable.cs
│ │ │ ├── GcPetBehaviourTraitModifier.cs
│ │ │ ├── GcPetBehaviours.cs
│ │ │ ├── GcPetChatType.cs
│ │ │ ├── GcPetCustomisationData.cs
│ │ │ ├── GcPetData.cs
│ │ │ ├── GcPetEggSpeciesOverrideData.cs
│ │ │ ├── GcPetEggSpeciesOverrideTable.cs
│ │ │ ├── GcPetEggTraitModifierOverrideData.cs
│ │ │ ├── GcPetEggTraitModifierOverrideTable.cs
│ │ │ ├── GcPetFollowUpBehaviour.cs
│ │ │ ├── GcPetMoodStaminaModifier.cs
│ │ │ ├── GcPetTraitMoodModifier.cs
│ │ │ ├── GcPetTraitMoodModifierList.cs
│ │ │ ├── GcPetTraitStaminaModifier.cs
│ │ │ ├── GcPetVocabularyEntry.cs
│ │ │ ├── GcPetVocabularyTraitEntry.cs
│ │ │ ├── GcPetVocabularyWords.cs
│ │ │ ├── GcPhotoBuilding.cs
│ │ │ ├── GcPhotoBuildings.cs
│ │ │ ├── GcPhotoCreature.cs
│ │ │ ├── GcPhotoFauna.cs
│ │ │ ├── GcPhotoFlora.cs
│ │ │ ├── GcPhotoModeAdjustData.cs
│ │ │ ├── GcPhotoModeSettings.cs
│ │ │ ├── GcPhotoPlant.cs
│ │ │ ├── GcPhysicsCollisionGroupCollidesWith.cs
│ │ │ ├── GcPhysicsCollisionGroups.cs
│ │ │ ├── GcPhysicsCollisionTable.cs
│ │ │ ├── GcPlanetBuildingData.cs
│ │ │ ├── GcPlanetClass.cs
│ │ │ ├── GcPlanetCloudProperties.cs
│ │ │ ├── GcPlanetColourData.cs
│ │ │ ├── GcPlanetData.cs
│ │ │ ├── GcPlanetDataResourceHint.cs
│ │ │ ├── GcPlanetGenerationInputData.cs
│ │ │ ├── GcPlanetGenerationIntermediateData.cs
│ │ │ ├── GcPlanetGroundCombatData.cs
│ │ │ ├── GcPlanetHazardData.cs
│ │ │ ├── GcPlanetHeavyAirData.cs
│ │ │ ├── GcPlanetInfo.cs
│ │ │ ├── GcPlanetLife.cs
│ │ │ ├── GcPlanetResourceIconLookup.cs
│ │ │ ├── GcPlanetRingData.cs
│ │ │ ├── GcPlanetSectionData.cs
│ │ │ ├── GcPlanetSentinelLevel.cs
│ │ │ ├── GcPlanetSize.cs
│ │ │ ├── GcPlanetSkyProperties.cs
│ │ │ ├── GcPlanetTerrainColour.cs
│ │ │ ├── GcPlanetTradingData.cs
│ │ │ ├── GcPlanetWaterColourData.cs
│ │ │ ├── GcPlanetWaterData.cs
│ │ │ ├── GcPlanetWeatherColourData.cs
│ │ │ ├── GcPlanetWeatherColourIndex.cs
│ │ │ ├── GcPlanetWeatherData.cs
│ │ │ ├── GcPlanetaryBuildingRestrictions.cs
│ │ │ ├── GcPlanetaryMappingData.cs
│ │ │ ├── GcPlanetaryMappingTable.cs
│ │ │ ├── GcPlanetaryMappingValues.cs
│ │ │ ├── GcPlanetaryNavMeshBuildParams.cs
│ │ │ ├── GcPlayAnimAction.cs
│ │ │ ├── GcPlayAudioAction.cs
│ │ │ ├── GcPlayerCharacterAnimationOverrideData.cs
│ │ │ ├── GcPlayerCharacterComponentData.cs
│ │ │ ├── GcPlayerCharacterIKOverrideData.cs
│ │ │ ├── GcPlayerCharacterIKStateData.cs
│ │ │ ├── GcPlayerCharacterStateData.cs
│ │ │ ├── GcPlayerCharacterStateTable.cs
│ │ │ ├── GcPlayerCharacterStateType.cs
│ │ │ ├── GcPlayerCommonStateData.cs
│ │ │ ├── GcPlayerCommunicatorMessage.cs
│ │ │ ├── GcPlayerCommunicatorMessageWeighted.cs
│ │ │ ├── GcPlayerConflictData.cs
│ │ │ ├── GcPlayerControlComponentData.cs
│ │ │ ├── GcPlayerControlInput.cs
│ │ │ ├── GcPlayerControlInputAxis.cs
│ │ │ ├── GcPlayerControlInputMouse.cs
│ │ │ ├── GcPlayerControlInputRemap.cs
│ │ │ ├── GcPlayerControlModeEntry.cs
│ │ │ ├── GcPlayerControlState.cs
│ │ │ ├── GcPlayerDamageData.cs
│ │ │ ├── GcPlayerDamageTable.cs
│ │ │ ├── GcPlayerEffectsComponentData.cs
│ │ │ ├── GcPlayerEmote.cs
│ │ │ ├── GcPlayerEmoteList.cs
│ │ │ ├── GcPlayerEmotePropData.cs
│ │ │ ├── GcPlayerExperienceAsteroidCreatureSpawnData.cs
│ │ │ ├── GcPlayerExperienceAsteroidCreatureSpawnTable.cs
│ │ │ ├── GcPlayerExperienceSpawnArchetypeData.cs
│ │ │ ├── GcPlayerExperienceSpawnData.cs
│ │ │ ├── GcPlayerExperienceSpawnTable.cs
│ │ │ ├── GcPlayerFullBodyIKComponentData.cs
│ │ │ ├── GcPlayerHazardData.cs
│ │ │ ├── GcPlayerHazardTable.cs
│ │ │ ├── GcPlayerHazardType.cs
│ │ │ ├── GcPlayerMissionParticipant.cs
│ │ │ ├── GcPlayerMissionParticipantType.cs
│ │ │ ├── GcPlayerMissionProgress.cs
│ │ │ ├── GcPlayerMissionProgressMapEntry.cs
│ │ │ ├── GcPlayerMissionProgressMapTable.cs
│ │ │ ├── GcPlayerMissionUpgradeMapEntry.cs
│ │ │ ├── GcPlayerMissionUpgradeMapTable.cs
│ │ │ ├── GcPlayerNearbyEvent.cs
│ │ │ ├── GcPlayerOwnershipData.cs
│ │ │ ├── GcPlayerSpaceshipAim.cs
│ │ │ ├── GcPlayerSpaceshipClassBonuses.cs
│ │ │ ├── GcPlayerSpaceshipControlData.cs
│ │ │ ├── GcPlayerSpaceshipEngineData.cs
│ │ │ ├── GcPlayerSpaceshipWarpData.cs
│ │ │ ├── GcPlayerSpawnStateData.cs
│ │ │ ├── GcPlayerSquadronConfig.cs
│ │ │ ├── GcPlayerStat.cs
│ │ │ ├── GcPlayerStateData.cs
│ │ │ ├── GcPlayerStatsGroup.cs
│ │ │ ├── GcPlayerStickData.cs
│ │ │ ├── GcPlayerSurvivalBarType.cs
│ │ │ ├── GcPlayerTitle.cs
│ │ │ ├── GcPlayerTitleData.cs
│ │ │ ├── GcPlayerWeaponBiomeProperties.cs
│ │ │ ├── GcPlayerWeaponClass.cs
│ │ │ ├── GcPlayerWeaponComponentData.cs
│ │ │ ├── GcPlayerWeaponData.cs
│ │ │ ├── GcPlayerWeaponPropertiesData.cs
│ │ │ ├── GcPlayerWeaponPropertiesTable.cs
│ │ │ ├── GcPlayerWeapons.cs
│ │ │ ├── GcPlayfabMatchmakingAttributes.cs
│ │ │ ├── GcPoliceSpawnWaveData.cs
│ │ │ ├── GcPortalComponentData.cs
│ │ │ ├── GcPortalData.cs
│ │ │ ├── GcPortalSaveData.cs
│ │ │ ├── GcPowerStateAction.cs
│ │ │ ├── GcPresetTextureData.cs
│ │ │ ├── GcPrimaryAxis.cs
│ │ │ ├── GcProceduralProductCategory.cs
│ │ │ ├── GcProceduralProductData.cs
│ │ │ ├── GcProceduralProductDeployable.cs
│ │ │ ├── GcProceduralProductTable.cs
│ │ │ ├── GcProceduralProductWord.cs
│ │ │ ├── GcProceduralTechnologyCategory.cs
│ │ │ ├── GcProceduralTechnologyData.cs
│ │ │ ├── GcProceduralTechnologyStatLevel.cs
│ │ │ ├── GcProceduralTechnologyTable.cs
│ │ │ ├── GcProceduralTextureColourIndices.cs
│ │ │ ├── GcProductCategory.cs
│ │ │ ├── GcProductData.cs
│ │ │ ├── GcProductDescriptionOverride.cs
│ │ │ ├── GcProductDescriptionOverrideTable.cs
│ │ │ ├── GcProductProceduralOnlyData.cs
│ │ │ ├── GcProductTable.cs
│ │ │ ├── GcProductTableType.cs
│ │ │ ├── GcProductToCollect.cs
│ │ │ ├── GcProjectileData.cs
│ │ │ ├── GcProjectileDataTable.cs
│ │ │ ├── GcProjectileImpactData.cs
│ │ │ ├── GcProjectileImpactType.cs
│ │ │ ├── GcProjectileLineData.cs
│ │ │ ├── GcProjectorOffsetData.cs
│ │ │ ├── GcProtectedLocation.cs
│ │ │ ├── GcPulseEncounterInfo.cs
│ │ │ ├── GcPulseEncounterSpawnAbandonedFreighter.cs
│ │ │ ├── GcPulseEncounterSpawnAlienFreighter.cs
│ │ │ ├── GcPulseEncounterSpawnConditions.cs
│ │ │ ├── GcPulseEncounterSpawnFrigateFlyby.cs
│ │ │ ├── GcPulseEncounterSpawnObject.cs
│ │ │ ├── GcPulseEncounterSpawnPirates.cs
│ │ │ ├── GcPulseEncounterSpawnSpaceHostiles.cs
│ │ │ ├── GcPulseEncounterSpawnTrader.cs
│ │ │ ├── GcPunctuationDelay.cs
│ │ │ ├── GcPunctuationDelayData.cs
│ │ │ ├── GcPunctuationDelayTable.cs
│ │ │ ├── GcPurchaseableBuildingBlueprints.cs
│ │ │ ├── GcPurchaseableSpecial.cs
│ │ │ ├── GcPurchaseableSpecials.cs
│ │ │ ├── GcPuzzleTextFlow.cs
│ │ │ ├── GcQuestItemPlacementRule.cs
│ │ │ ├── GcQuickMenuActionSaveData.cs
│ │ │ ├── GcQuickMenuActions.cs
│ │ │ ├── GcRagdolCollisionObject.cs
│ │ │ ├── GcRagdollBone.cs
│ │ │ ├── GcRagdollComponentData.cs
│ │ │ ├── GcRainbowType.cs
│ │ │ ├── GcRarity.cs
│ │ │ ├── GcRealityCommonFactions.cs
│ │ │ ├── GcRealityCraftingRecipeData.cs
│ │ │ ├── GcRealityGameIcons.cs
│ │ │ ├── GcRealityIcon.cs
│ │ │ ├── GcRealityIconTable.cs
│ │ │ ├── GcRealityManagerData.cs
│ │ │ ├── GcRealitySubstanceCategory.cs
│ │ │ ├── GcRealitySubstanceCraftingMix.cs
│ │ │ ├── GcRealitySubstanceData.cs
│ │ │ ├── GcRecipeTable.cs
│ │ │ ├── GcRefinerRecipe.cs
│ │ │ ├── GcRefinerRecipeElement.cs
│ │ │ ├── GcRefinerUnitComponentData.cs
│ │ │ ├── GcRegionHotspotBiomeGases.cs
│ │ │ ├── GcRegionHotspotData.cs
│ │ │ ├── GcRegionHotspotSubstance.cs
│ │ │ ├── GcRegionHotspotTypes.cs
│ │ │ ├── GcRegionHotspotsTable.cs
│ │ │ ├── GcRemoteWeapons.cs
│ │ │ ├── GcRepShopData.cs
│ │ │ ├── GcRepShopDonation.cs
│ │ │ ├── GcRepShopItem.cs
│ │ │ ├── GcRepairTechData.cs
│ │ │ ├── GcReplacementEffectData.cs
│ │ │ ├── GcReputationGainDifficultyOption.cs
│ │ │ ├── GcResetSimpleInteractionAction.cs
│ │ │ ├── GcResourceCollectEffect.cs
│ │ │ ├── GcResourceElement.cs
│ │ │ ├── GcResourceOrigin.cs
│ │ │ ├── GcRewardAbortTakeoff.cs
│ │ │ ├── GcRewardAction.cs
│ │ │ ├── GcRewardActivateEncounterSentinels.cs
│ │ │ ├── GcRewardActivateFiends.cs
│ │ │ ├── GcRewardAdvancePortalState.cs
│ │ │ ├── GcRewardAssessCookedProduct.cs
│ │ │ ├── GcRewardAtlasPathProgress.cs
│ │ │ ├── GcRewardBeginSettlementBuilding.cs
│ │ │ ├── GcRewardBuildersKnown.cs
│ │ │ ├── GcRewardCargo.cs
│ │ │ ├── GcRewardCleanUpPulseEncounter.cs
│ │ │ ├── GcRewardClosePortal.cs
│ │ │ ├── GcRewardCommunicatorMessage.cs
│ │ │ ├── GcRewardCommunityContribution.cs
│ │ │ ├── GcRewardCompleteMission.cs
│ │ │ ├── GcRewardCompleteMultiMission.cs
│ │ │ ├── GcRewardCrashSiteFly.cs
│ │ │ ├── GcRewardCrashSiteRepair.cs
│ │ │ ├── GcRewardCustomExpeditionLogEntry.cs
│ │ │ ├── GcRewardCustomPlayerControl.cs
│ │ │ ├── GcRewardDamage.cs
│ │ │ ├── GcRewardDamageTech.cs
│ │ │ ├── GcRewardDeactivateFiends.cs
│ │ │ ├── GcRewardDeath.cs
│ │ │ ├── GcRewardDestructEntry.cs
│ │ │ ├── GcRewardDestructRarities.cs
│ │ │ ├── GcRewardDestructTable.cs
│ │ │ ├── GcRewardDisableSentinels.cs
│ │ │ ├── GcRewardDiscoverRune.cs
│ │ │ ├── GcRewardDisguisedProduct.cs
│ │ │ ├── GcRewardDisplayTechWindow.cs
│ │ │ ├── GcRewardDummyLocID.cs
│ │ │ ├── GcRewardEnableInteractionClass.cs
│ │ │ ├── GcRewardEnableSentinels.cs
│ │ │ ├── GcRewardEndFrigateFlyby.cs
│ │ │ ├── GcRewardEndScanEvent.cs
│ │ │ ├── GcRewardEndSettlementExpedition.cs
│ │ │ ├── GcRewardEnergy.cs
│ │ │ ├── GcRewardExchangeProduct.cs
│ │ │ ├── GcRewardFactionStanding.cs
│ │ │ ├── GcRewardFillInventoryWithBrokenSlots.cs
│ │ │ ├── GcRewardFishRelease.cs
│ │ │ ├── GcRewardForceDiscoverSystem.cs
│ │ │ ├── GcRewardForceOpenGalaxyMap.cs
│ │ │ ├── GcRewardForgetSpecificProductRecipe.cs
│ │ │ ├── GcRewardForgetSpecificTechRecipe.cs
│ │ │ ├── GcRewardFreeStamina.cs
│ │ │ ├── GcRewardFreighterBaseReset.cs
│ │ │ ├── GcRewardFreighterMegaWarp.cs
│ │ │ ├── GcRewardFreighterSlot.cs
│ │ │ ├── GcRewardFrigateDamageResponse.cs
│ │ │ ├── GcRewardFrigateFlyby.cs
│ │ │ ├── GcRewardHazard.cs
│ │ │ ├── GcRewardHealth.cs
│ │ │ ├── GcRewardIncrementInteractionIndex.cs
│ │ │ ├── GcRewardIncrementStat.cs
│ │ │ ├── GcRewardInstallTech.cs
│ │ │ ├── GcRewardInteractionSketchBroadcast.cs
│ │ │ ├── GcRewardInterventionResponse.cs
│ │ │ ├── GcRewardInventorySlots.cs
│ │ │ ├── GcRewardJetpackBoost.cs
│ │ │ ├── GcRewardJourneyThroughCentre.cs
│ │ │ ├── GcRewardMission.cs
│ │ │ ├── GcRewardMissionMessage.cs
│ │ │ ├── GcRewardMissionMessageSeeded.cs
│ │ │ ├── GcRewardMissionMessageToMatchingSeeds.cs
│ │ │ ├── GcRewardMissionOverride.cs
│ │ │ ├── GcRewardMissionSeeded.cs
│ │ │ ├── GcRewardModifyStat.cs
│ │ │ ├── GcRewardMoney.cs
│ │ │ ├── GcRewardMultiSpecificItems.cs
│ │ │ ├── GcRewardMultiSpecificProductRecipes.cs
│ │ │ ├── GcRewardMultiSpecificProducts.cs
│ │ │ ├── GcRewardMultiSpecificTechRecipes.cs
│ │ │ ├── GcRewardNetworkPlayer.cs
│ │ │ ├── GcRewardNexus.cs
│ │ │ ├── GcRewardOSDMessage.cs
│ │ │ ├── GcRewardOpenFreeFreighter.cs
│ │ │ ├── GcRewardOpenPage.cs
│ │ │ ├── GcRewardOpenUnlockTree.cs
│ │ │ ├── GcRewardOverridePulseEncounterChance.cs
│ │ │ ├── GcRewardPetAction.cs
│ │ │ ├── GcRewardPetEgg.cs
│ │ │ ├── GcRewardPetEggHatch.cs
│ │ │ ├── GcRewardPirateAttack.cs
│ │ │ ├── GcRewardPirateProbeSignal.cs
│ │ │ ├── GcRewardPlanetSubstance.cs
│ │ │ ├── GcRewardPoliceScanSignal.cs
│ │ │ ├── GcRewardProcTechProduct.cs
│ │ │ ├── GcRewardProceduralProduct.cs
│ │ │ ├── GcRewardProceduralProductFromBiome.cs
│ │ │ ├── GcRewardProceduralTechnology.cs
│ │ │ ├── GcRewardProduct.cs
│ │ │ ├── GcRewardProductRecipe.cs
│ │ │ ├── GcRewardPurpleSystems.cs
│ │ │ ├── GcRewardRechargeTech.cs
│ │ │ ├── GcRewardRefreshHazProt.cs
│ │ │ ├── GcRewardReinitialise.cs
│ │ │ ├── GcRewardRemoveSettlementJobPerk.cs
│ │ │ ├── GcRewardRepairTech.cs
│ │ │ ├── GcRewardRepairWholeInventory.cs
│ │ │ ├── GcRewardRequirementsForRecipe.cs
│ │ │ ├── GcRewardSalvageMultitool.cs
│ │ │ ├── GcRewardSalvageShip.cs
│ │ │ ├── GcRewardScan.cs
│ │ │ ├── GcRewardScanEvent.cs
│ │ │ ├── GcRewardScanEventNearestBuilding.cs
│ │ │ ├── GcRewardScanEventOutcome.cs
│ │ │ ├── GcRewardSecondaryInteractionOptions.cs
│ │ │ ├── GcRewardSecondarySubstance.cs
│ │ │ ├── GcRewardSendChatMessage.cs
│ │ │ ├── GcRewardSetAbandonedFreighterMissionState.cs
│ │ │ ├── GcRewardSetAtlasMissionActive.cs
│ │ │ ├── GcRewardSetCurrentMission.cs
│ │ │ ├── GcRewardSetFirstPurpleSystemUA.cs
│ │ │ ├── GcRewardSetInteractionMissionState.cs
│ │ │ ├── GcRewardSetInteractionSeenBitmask.cs
│ │ │ ├── GcRewardSetMissionStat.cs
│ │ │ ├── GcRewardSetNexusExitWarpTargetToFireteamMemberUA.cs
│ │ │ ├── GcRewardSetWeaponSuppressed.cs
│ │ │ ├── GcRewardSettlementCustomJudgement.cs
│ │ │ ├── GcRewardSettlementJobGift.cs
│ │ │ ├── GcRewardSettlementJudgement.cs
│ │ │ ├── GcRewardSettlementParty.cs
│ │ │ ├── GcRewardSettlementProgress.cs
│ │ │ ├── GcRewardSettlementStat.cs
│ │ │ ├── GcRewardShield.cs
│ │ │ ├── GcRewardShipAssistance.cs
│ │ │ ├── GcRewardShipMessage.cs
│ │ │ ├── GcRewardShipSlot.cs
│ │ │ ├── GcRewardShowBlackHoles.cs
│ │ │ ├── GcRewardSignalScan.cs
│ │ │ ├── GcRewardSpecialFromList.cs
│ │ │ ├── GcRewardSpecificCommunityTierProduct.cs
│ │ │ ├── GcRewardSpecificFrigate.cs
│ │ │ ├── GcRewardSpecificPetEgg.cs
│ │ │ ├── GcRewardSpecificProduct.cs
│ │ │ ├── GcRewardSpecificProductRecipe.cs
│ │ │ ├── GcRewardSpecificProductRecipeFromList.cs
│ │ │ ├── GcRewardSpecificSeasonalSubstance.cs
│ │ │ ├── GcRewardSpecificShip.cs
│ │ │ ├── GcRewardSpecificSpecial.cs
│ │ │ ├── GcRewardSpecificSubstance.cs
│ │ │ ├── GcRewardSpecificTech.cs
│ │ │ ├── GcRewardSpecificTechFromList.cs
│ │ │ ├── GcRewardSpecificWeapon.cs
│ │ │ ├── GcRewardStanding.cs
│ │ │ ├── GcRewardStartPurchase.cs
│ │ │ ├── GcRewardStartSettlementExpedition.cs
│ │ │ ├── GcRewardStatCompareAndSet.cs
│ │ │ ├── GcRewardStatDiff.cs
│ │ │ ├── GcRewardStationTeleportEndpoint.cs
│ │ │ ├── GcRewardSubstance.cs
│ │ │ ├── GcRewardSwapMultiTool.cs
│ │ │ ├── GcRewardSystemSpecificProductFromList.cs
│ │ │ ├── GcRewardTable.cs
│ │ │ ├── GcRewardTableCategory.cs
│ │ │ ├── GcRewardTableEntitlementItem.cs
│ │ │ ├── GcRewardTableEntry.cs
│ │ │ ├── GcRewardTableItem.cs
│ │ │ ├── GcRewardTableItemList.cs
│ │ │ ├── GcRewardTeachSpecificWords.cs
│ │ │ ├── GcRewardTeachWord.cs
│ │ │ ├── GcRewardTechRecipe.cs
│ │ │ ├── GcRewardTeleport.cs
│ │ │ ├── GcRewardTimeWarp.cs
│ │ │ ├── GcRewardTraderFlyby.cs
│ │ │ ├── GcRewardTrigger.cs
│ │ │ ├── GcRewardTriggerMaintenance.cs
│ │ │ ├── GcRewardTriggerSettlementJudgement.cs
│ │ │ ├── GcRewardTriggerStorm.cs
│ │ │ ├── GcRewardUnlockSeasonReward.cs
│ │ │ ├── GcRewardUnlockTitle.cs
│ │ │ ├── GcRewardUpgradeBase.cs
│ │ │ ├── GcRewardUpgradeShipClass.cs
│ │ │ ├── GcRewardUpgradeWeaponClass.cs
│ │ │ ├── GcRewardUploadBase.cs
│ │ │ ├── GcRewardWantedLevel.cs
│ │ │ ├── GcRewardWeapon.cs
│ │ │ ├── GcRewardWeaponSlot.cs
│ │ │ ├── GcRewardWikiTopic.cs
│ │ │ ├── GcRewardWorker.cs
│ │ │ ├── GcRobotLaserData.cs
│ │ │ ├── GcRocketLockerComponentData.cs
│ │ │ ├── GcRoomCountRule.cs
│ │ │ ├── GcRoomSequenceRule.cs
│ │ │ ├── GcSandwormTimerAndFrequencyOverride.cs
│ │ │ ├── GcSaveContextDataMask.cs
│ │ │ ├── GcSaveContextDataMaskTable.cs
│ │ │ ├── GcSaveContextDataMaskTableEntry.cs
│ │ │ ├── GcSaveContextQuery.cs
│ │ │ ├── GcSavedEntitlement.cs
│ │ │ ├── GcSavedInteractionDialogData.cs
│ │ │ ├── GcSavedInteractionRaceData.cs
│ │ │ ├── GcScanData.cs
│ │ │ ├── GcScanDataTable.cs
│ │ │ ├── GcScanDataTableEntry.cs
│ │ │ ├── GcScanEffectComponentData.cs
│ │ │ ├── GcScanEffectData.cs
│ │ │ ├── GcScanEventData.cs
│ │ │ ├── GcScanEventGPSHint.cs
│ │ │ ├── GcScanEventSave.cs
│ │ │ ├── GcScanEventSolarSystemLookup.cs
│ │ │ ├── GcScanEventTable.cs
│ │ │ ├── GcScanEventTableType.cs
│ │ │ ├── GcScanEventTriggers.cs
│ │ │ ├── GcScanToRevealComponentData.cs
│ │ │ ├── GcScanType.cs
│ │ │ ├── GcScannableComponentData.cs
│ │ │ ├── GcScannerBuildingIconTypes.cs
│ │ │ ├── GcScannerIcon.cs
│ │ │ ├── GcScannerIconHighlightTypes.cs
│ │ │ ├── GcScannerIconTypes.cs
│ │ │ ├── GcScannerIcons.cs
│ │ │ ├── GcScannerRechargeDifficultyOption.cs
│ │ │ ├── GcScareCreaturesAction.cs
│ │ │ ├── GcSceneSettings.cs
│ │ │ ├── GcScreenFilterData.cs
│ │ │ ├── GcScreenFilterOption.cs
│ │ │ ├── GcScreenFilterTable.cs
│ │ │ ├── GcScreenFilters.cs
│ │ │ ├── GcSeasonEndRewardsRedemptionState.cs
│ │ │ ├── GcSeasonPetConstraints.cs
│ │ │ ├── GcSeasonSaveStateOnDeath.cs
│ │ │ ├── GcSeasonStateData.cs
│ │ │ ├── GcSeasonTransferInventoryConfig.cs
│ │ │ ├── GcSeasonTransferInventoryData.cs
│ │ │ ├── GcSeasonalGameModeData.cs
│ │ │ ├── GcSeasonalLogOverrides.cs
│ │ │ ├── GcSeasonalMilestone.cs
│ │ │ ├── GcSeasonalMilestoneEncryption.cs
│ │ │ ├── GcSeasonalObjectiveOverrides.cs
│ │ │ ├── GcSeasonalRingArray.cs
│ │ │ ├── GcSeasonalRingData.cs
│ │ │ ├── GcSeasonalStage.cs
│ │ │ ├── GcSelectableObjectData.cs
│ │ │ ├── GcSelectableObjectList.cs
│ │ │ ├── GcSelectableObjectSpawnData.cs
│ │ │ ├── GcSelectableObjectSpawnList.cs
│ │ │ ├── GcSelectableObjectTable.cs
│ │ │ ├── GcSentinelCoverComponentData.cs
│ │ │ ├── GcSentinelCoverState.cs
│ │ │ ├── GcSentinelDamagedData.cs
│ │ │ ├── GcSentinelEncounterOverride.cs
│ │ │ ├── GcSentinelMechWeaponData.cs
│ │ │ ├── GcSentinelMechWeaponMode.cs
│ │ │ ├── GcSentinelPounceBalance.cs
│ │ │ ├── GcSentinelQuadWeaponData.cs
│ │ │ ├── GcSentinelQuadWeaponMode.cs
│ │ │ ├── GcSentinelResource.cs
│ │ │ ├── GcSentinelRobotComponentData.cs
│ │ │ ├── GcSentinelSpawnData.cs
│ │ │ ├── GcSentinelSpawnNamedSequence.cs
│ │ │ ├── GcSentinelSpawnSequence.cs
│ │ │ ├── GcSentinelSpawnSequenceGroup.cs
│ │ │ ├── GcSentinelSpawnSequenceGroupList.cs
│ │ │ ├── GcSentinelSpawnSequenceStep.cs
│ │ │ ├── GcSentinelSpawnWave.cs
│ │ │ ├── GcSentinelTypes.cs
│ │ │ ├── GcSentinelWaveGroup.cs
│ │ │ ├── GcSettlementBuildingContribution.cs
│ │ │ ├── GcSettlementBuildingCost.cs
│ │ │ ├── GcSettlementBuildingCostData.cs
│ │ │ ├── GcSettlementColourPalette.cs
│ │ │ ├── GcSettlementColourTable.cs
│ │ │ ├── GcSettlementColourUpgradeBuildingOverride.cs
│ │ │ ├── GcSettlementColourUpgradeData.cs
│ │ │ ├── GcSettlementColourUpgradeTable.cs
│ │ │ ├── GcSettlementConstructionLevel.cs
│ │ │ ├── GcSettlementCustomJudgement.cs
│ │ │ ├── GcSettlementGiftDetails.cs
│ │ │ ├── GcSettlementHistory.cs
│ │ │ ├── GcSettlementJobDetails.cs
│ │ │ ├── GcSettlementJobGiftDetails.cs
│ │ │ ├── GcSettlementJudgementData.cs
│ │ │ ├── GcSettlementJudgementOption.cs
│ │ │ ├── GcSettlementJudgementPerkOption.cs
│ │ │ ├── GcSettlementJudgementType.cs
│ │ │ ├── GcSettlementLocalSaveData.cs
│ │ │ ├── GcSettlementMaterialData.cs
│ │ │ ├── GcSettlementMaterialTable.cs
│ │ │ ├── GcSettlementPerkData.cs
│ │ │ ├── GcSettlementPerkUsefulData.cs
│ │ │ ├── GcSettlementPerksTable.cs
│ │ │ ├── GcSettlementProductionElement.cs
│ │ │ ├── GcSettlementProductionElementRequirement.cs
│ │ │ ├── GcSettlementProductionSlotData.cs
│ │ │ ├── GcSettlementStatChange.cs
│ │ │ ├── GcSettlementStatChangeArray.cs
│ │ │ ├── GcSettlementStatStrength.cs
│ │ │ ├── GcSettlementStatStrengthData.cs
│ │ │ ├── GcSettlementStatStrengthRanges.cs
│ │ │ ├── GcSettlementStatType.cs
│ │ │ ├── GcSettlementStatValueRange.cs
│ │ │ ├── GcSettlementState.cs
│ │ │ ├── GcShieldComponentData.cs
│ │ │ ├── GcShipAIAttackData.cs
│ │ │ ├── GcShipAIAttackDataTable.cs
│ │ │ ├── GcShipAICombatDefinition.cs
│ │ │ ├── GcShipAIDeathData.cs
│ │ │ ├── GcShipAIPerformanceArray.cs
│ │ │ ├── GcShipAIPlanetPatrolData.cs
│ │ │ ├── GcShipDataNames.cs
│ │ │ ├── GcShipDialogue.cs
│ │ │ ├── GcShipDialogueTreeEnum.cs
│ │ │ ├── GcShipFlareComponentData.cs
│ │ │ ├── GcShipHUDTargetData.cs
│ │ │ ├── GcShipHUDTargetIconData.cs
│ │ │ ├── GcShipInventoryMaxUpgradeCapacity.cs
│ │ │ ├── GcShipMessage.cs
│ │ │ ├── GcShipOwnershipComponentData.cs
│ │ │ ├── GcShipWeaponData.cs
│ │ │ ├── GcShipWeapons.cs
│ │ │ ├── GcShootableComponentData.cs
│ │ │ ├── GcSimpleIkRecoilComponentData.cs
│ │ │ ├── GcSimpleInteractionComponentData.cs
│ │ │ ├── GcSizeIndicator.cs
│ │ │ ├── GcSkiffComponentData.cs
│ │ │ ├── GcSkiffSaveData.cs
│ │ │ ├── GcSkyProperties.cs
│ │ │ ├── GcSmokeBotPlanetReport.cs
│ │ │ ├── GcSmokeBotReport.cs
│ │ │ ├── GcSmokeBotStats.cs
│ │ │ ├── GcSmokeBotSystemReport.cs
│ │ │ ├── GcSnapPointCondition.cs
│ │ │ ├── GcSolarGenerationData.cs
│ │ │ ├── GcSolarSystemClass.cs
│ │ │ ├── GcSolarSystemData.cs
│ │ │ ├── GcSolarSystemEventWarpIn.cs
│ │ │ ├── GcSolarSystemEventWarpOut.cs
│ │ │ ├── GcSolarSystemEventWarpPlayer.cs
│ │ │ ├── GcSolarSystemLocator.cs
│ │ │ ├── GcSolarSystemLocatorChoice.cs
│ │ │ ├── GcSolarSystemLocatorTypes.cs
│ │ │ ├── GcSolarSystemSkyColourData.cs
│ │ │ ├── GcSolarSystemTraderSpawnData.cs
│ │ │ ├── GcSpaceMapObjectData.cs
│ │ │ ├── GcSpaceSkyColourSettingList.cs
│ │ │ ├── GcSpaceSkyColours.cs
│ │ │ ├── GcSpaceSkyProperties.cs
│ │ │ ├── GcSpaceStationSpawnData.cs
│ │ │ ├── GcSpaceStormData.cs
│ │ │ ├── GcSpaceshipAvoidanceData.cs
│ │ │ ├── GcSpaceshipClasses.cs
│ │ │ ├── GcSpaceshipComponentData.cs
│ │ │ ├── GcSpaceshipShieldComponentData.cs
│ │ │ ├── GcSpaceshipShieldData.cs
│ │ │ ├── GcSpaceshipTravelData.cs
│ │ │ ├── GcSpawnAction.cs
│ │ │ ├── GcSpawnComponentOption.cs
│ │ │ ├── GcSpawnDensity.cs
│ │ │ ├── GcSpawnDensityList.cs
│ │ │ ├── GcSpawnedObjectComponentData.cs
│ │ │ ├── GcSpecialPetChatType.cs
│ │ │ ├── GcSpookFiendSpawnData.cs
│ │ │ ├── GcSpringComponentData.cs
│ │ │ ├── GcSpringLink.cs
│ │ │ ├── GcSprintingCostDifficultyOption.cs
│ │ │ ├── GcSquadronHologramComponentData.cs
│ │ │ ├── GcSquadronPilotData.cs
│ │ │ ├── GcStatDefinition.cs
│ │ │ ├── GcStatDefinitionTable.cs
│ │ │ ├── GcStatDisplayType.cs
│ │ │ ├── GcStatGroupData.cs
│ │ │ ├── GcStatGroupTable.cs
│ │ │ ├── GcStatIconTable.cs
│ │ │ ├── GcStatLevelData.cs
│ │ │ ├── GcStatModifyType.cs
│ │ │ ├── GcStatRewardGroup.cs
│ │ │ ├── GcStatRewardGroupStatData.cs
│ │ │ ├── GcStatRewardsTable.cs
│ │ │ ├── GcStatTrackType.cs
│ │ │ ├── GcStatType.cs
│ │ │ ├── GcStatValueData.cs
│ │ │ ├── GcStateTimeEvent.cs
│ │ │ ├── GcStats.cs
│ │ │ ├── GcStatsAchievements.cs
│ │ │ ├── GcStatsBonus.cs
│ │ │ ├── GcStatsEntry.cs
│ │ │ ├── GcStatsEnum.cs
│ │ │ ├── GcStatsGroup.cs
│ │ │ ├── GcStatsOneShotTypes.cs
│ │ │ ├── GcStatsTypes.cs
│ │ │ ├── GcStatsValueTypes.cs
│ │ │ ├── GcStatusMessageDefinition.cs
│ │ │ ├── GcStatusMessageDefinitions.cs
│ │ │ ├── GcStatusMessageMissionMarkup.cs
│ │ │ ├── GcStoriesTable.cs
│ │ │ ├── GcStormEvent.cs
│ │ │ ├── GcStormProperties.cs
│ │ │ ├── GcStoryCategory.cs
│ │ │ ├── GcStoryEntry.cs
│ │ │ ├── GcStoryEntryBranch.cs
│ │ │ ├── GcStoryPage.cs
│ │ │ ├── GcStoryPageSeenData.cs
│ │ │ ├── GcStoryPageSeenDataArray.cs
│ │ │ ├── GcStoryUtilityOverride.cs
│ │ │ ├── GcStyleProp_Colour.cs
│ │ │ ├── GcStyleProp_Font.cs
│ │ │ ├── GcStyleProp_Size.cs
│ │ │ ├── GcSubstanceAmount.cs
│ │ │ ├── GcSubstanceCollectionDifficultyOption.cs
│ │ │ ├── GcSubstanceSecondary.cs
│ │ │ ├── GcSubstanceSecondaryBiome.cs
│ │ │ ├── GcSubstanceSecondaryLookup.cs
│ │ │ ├── GcSubstanceTable.cs
│ │ │ ├── GcSurvivalBarBoolArray.cs
│ │ │ ├── GcSyncBufferSaveData.cs
│ │ │ ├── GcSyncBufferSaveDataArray.cs
│ │ │ ├── GcSynchronisedBufferData.cs
│ │ │ ├── GcSynchronisedBufferType.cs
│ │ │ ├── GcTargetMissionSurveyOptions.cs
│ │ │ ├── GcTechBoxData.cs
│ │ │ ├── GcTechBoxTable.cs
│ │ │ ├── GcTechList.cs
│ │ │ ├── GcTechnology.cs
│ │ │ ├── GcTechnologyAttachmentComponentData.cs
│ │ │ ├── GcTechnologyCategory.cs
│ │ │ ├── GcTechnologyRarity.cs
│ │ │ ├── GcTechnologyRequirement.cs
│ │ │ ├── GcTechnologyTable.cs
│ │ │ ├── GcTechnologyTypes.cs
│ │ │ ├── GcTelemetryStat.cs
│ │ │ ├── GcTeleportEndpoint.cs
│ │ │ ├── GcTeleporterType.cs
│ │ │ ├── GcTerrainControls.cs
│ │ │ ├── GcTerrainEdit.cs
│ │ │ ├── GcTerrainEditing.cs
│ │ │ ├── GcTerrainEditsBuffer.cs
│ │ │ ├── GcTerrainOverlayColours.cs
│ │ │ ├── GcTerrainTexture.cs
│ │ │ ├── GcTerrainTextureSettings.cs
│ │ │ ├── GcTerrainTileType.cs
│ │ │ ├── GcTextPreset.cs
│ │ │ ├── GcTextPresetTable.cs
│ │ │ ├── GcTextStyleOutline.cs
│ │ │ ├── GcTextStylePlain.cs
│ │ │ ├── GcTextStyleShadow.cs
│ │ │ ├── GcTexturePrefetchData.cs
│ │ │ ├── GcThereminComponentData.cs
│ │ │ ├── GcThirdPersonAnimParams.cs
│ │ │ ├── GcTileTypeOptions.cs
│ │ │ ├── GcTileTypeSet.cs
│ │ │ ├── GcTileTypeSets.cs
│ │ │ ├── GcTorpedoComponentData.cs
│ │ │ ├── GcTracerData.cs
│ │ │ ├── GcTrackedPosition.cs
│ │ │ ├── GcTradeCategory.cs
│ │ │ ├── GcTradeData.cs
│ │ │ ├── GcTradeSettings.cs
│ │ │ ├── GcTradingCategoryData.cs
│ │ │ ├── GcTradingClass.cs
│ │ │ ├── GcTradingClassData.cs
│ │ │ ├── GcTradingClassTable.cs
│ │ │ ├── GcTradingSupplyData.cs
│ │ │ ├── GcTriggerActionComponentData.cs
│ │ │ ├── GcTriggerFeedbackState.cs
│ │ │ ├── GcTriggerFeedbackStateTable.cs
│ │ │ ├── GcTurretComponentData.cs
│ │ │ ├── GcUAProtectedLocations.cs
│ │ │ ├── GcUniqueIdComponentData.cs
│ │ │ ├── GcUniqueIdData.cs
│ │ │ ├── GcUniqueNPCSpawnData.cs
│ │ │ ├── GcUniverseAddressData.cs
│ │ │ ├── GcUnlockableItemTree.cs
│ │ │ ├── GcUnlockableItemTreeGroups.cs
│ │ │ ├── GcUnlockableItemTreeNode.cs
│ │ │ ├── GcUnlockableItemTrees.cs
│ │ │ ├── GcUnlockablePlatformReward.cs
│ │ │ ├── GcUnlockablePlatformRewards.cs
│ │ │ ├── GcUnlockableSeasonReward.cs
│ │ │ ├── GcUnlockableSeasonRewards.cs
│ │ │ ├── GcUnlockableTreeCostType.cs
│ │ │ ├── GcUnlockableTrees.cs
│ │ │ ├── GcUnlockableTwitchReward.cs
│ │ │ ├── GcUnlockableTwitchRewards.cs
│ │ │ ├── GcUserSettingsData.cs
│ │ │ ├── GcVROverride_Layout.cs
│ │ │ ├── GcVROverride_Text.cs
│ │ │ ├── GcValueData.cs
│ │ │ ├── GcVehicleCheckpointComponentData.cs
│ │ │ ├── GcVehicleComponentData.cs
│ │ │ ├── GcVehicleData.cs
│ │ │ ├── GcVehicleGarageComponentData.cs
│ │ │ ├── GcVehicleMuzzleData.cs
│ │ │ ├── GcVehicleRaceInviteComponentData.cs
│ │ │ ├── GcVehicleScanTable.cs
│ │ │ ├── GcVehicleScanTableEntry.cs
│ │ │ ├── GcVehicleType.cs
│ │ │ ├── GcVehicleWeaponMode.cs
│ │ │ ├── GcVehicleWeaponMuzzleData.cs
│ │ │ ├── GcVibrationChannelData.cs
│ │ │ ├── GcVibrationData.cs
│ │ │ ├── GcVibrationDataTable.cs
│ │ │ ├── GcWFCBuilding.cs
│ │ │ ├── GcWFCDecorationFace.cs
│ │ │ ├── GcWFCDecorationItem.cs
│ │ │ ├── GcWFCDecorationSet.cs
│ │ │ ├── GcWFCDecorationTheme.cs
│ │ │ ├── GcWFCFace.cs
│ │ │ ├── GcWFCModulePrototype.cs
│ │ │ ├── GcWFCModuleSet.cs
│ │ │ ├── GcWFCTerrainConstraint.cs
│ │ │ ├── GcWarpAction.cs
│ │ │ ├── GcWaterColourSettingList.cs
│ │ │ ├── GcWaterEmissionBehaviourType.cs
│ │ │ ├── GcWaterEmissionBiomeData.cs
│ │ │ ├── GcWaterEmissionData.cs
│ │ │ ├── GcWaypointComponentData.cs
│ │ │ ├── GcWealthClass.cs
│ │ │ ├── GcWeaponClasses.cs
│ │ │ ├── GcWeaponInventoryMaxUpgradeCapacity.cs
│ │ │ ├── GcWeatherColourModifiers.cs
│ │ │ ├── GcWeatherColourSettingList.cs
│ │ │ ├── GcWeatherColourSettings.cs
│ │ │ ├── GcWeatherEffect.cs
│ │ │ ├── GcWeatherEffectLightningData.cs
│ │ │ ├── GcWeatherEffectTable.cs
│ │ │ ├── GcWeatherHazardLightningData.cs
│ │ │ ├── GcWeatherHazardMeteorData.cs
│ │ │ ├── GcWeatherHazardTornadoData.cs
│ │ │ ├── GcWeatherOptions.cs
│ │ │ ├── GcWeatherProperties.cs
│ │ │ ├── GcWeatherTable.cs
│ │ │ ├── GcWeatherWeightings.cs
│ │ │ ├── GcWeeklyRecurrence.cs
│ │ │ ├── GcWeightedBuildingSize.cs
│ │ │ ├── GcWeightedColourId.cs
│ │ │ ├── GcWeightedFilename.cs
│ │ │ ├── GcWeightedMaterialId.cs
│ │ │ ├── GcWeightedResource.cs
│ │ │ ├── GcWeightingCurve.cs
│ │ │ ├── GcWeirdCreatureRewardList.cs
│ │ │ ├── GcWiki.cs
│ │ │ ├── GcWikiCategory.cs
│ │ │ ├── GcWikiPage.cs
│ │ │ ├── GcWikiTopic.cs
│ │ │ ├── GcWikiTopicType.cs
│ │ │ ├── GcWiringSocketComponentData.cs
│ │ │ ├── GcWonderCategoryConfig.cs
│ │ │ ├── GcWonderCreatureCategory.cs
│ │ │ ├── GcWonderCustomCategory.cs
│ │ │ ├── GcWonderFloraCategory.cs
│ │ │ ├── GcWonderMineralCategory.cs
│ │ │ ├── GcWonderPlanetCategory.cs
│ │ │ ├── GcWonderRecord.cs
│ │ │ ├── GcWonderRecordCustomData.cs
│ │ │ ├── GcWonderTreasureCategory.cs
│ │ │ ├── GcWonderType.cs
│ │ │ ├── GcWonderWeirdBasePartCategory.cs
│ │ │ ├── GcWordCategoryTableEnum.cs
│ │ │ ├── GcWordGroupKnowledge.cs
│ │ │ ├── GcWordKnowledge.cs
│ │ │ ├── GcWorldUISettings.cs
│ │ │ ├── GcYearlyRecurrence.cs
│ │ │ ├── GcZoomData.cs
│ │ │ ├── InfluencesOnMappedPoint.cs
│ │ │ ├── MappedMesh.cs
│ │ │ ├── Mapping.cs
│ │ │ ├── MappingInfluence.cs
│ │ │ ├── ShapePoint.cs
│ │ │ └── SimShape.cs
│ │ ├── Globals
│ │ │ ├── GcAISpaceshipGlobals.cs
│ │ │ ├── GcAtlasGlobals.cs
│ │ │ ├── GcAudioGlobals.cs
│ │ │ ├── GcBuildingGlobals.cs
│ │ │ ├── GcCameraGlobals.cs
│ │ │ ├── GcCharacterGlobals.cs
│ │ │ ├── GcCreatureGlobals.cs
│ │ │ ├── GcDebugEditorGlobals.cs
│ │ │ ├── GcDebugOptions.cs
│ │ │ ├── GcEffectsGlobals.cs
│ │ │ ├── GcEnvironmentGlobals.cs
│ │ │ ├── GcFishingGlobals.cs
│ │ │ ├── GcFleetGlobals.cs
│ │ │ ├── GcFreighterBaseGlobals.cs
│ │ │ ├── GcGalaxyGlobals.cs
│ │ │ ├── GcGameplayGlobals.cs
│ │ │ ├── GcGraphicsGlobals.cs
│ │ │ ├── GcMultiplayerGlobals.cs
│ │ │ ├── GcNavigationGlobals.cs
│ │ │ ├── GcPlacementGlobals.cs
│ │ │ ├── GcPlayerGlobals.cs
│ │ │ ├── GcRichPresenceGlobals.cs
│ │ │ ├── GcRobotGlobals.cs
│ │ │ ├── GcSceneOptions.cs
│ │ │ ├── GcScratchpadGlobals.cs
│ │ │ ├── GcSettlementGlobals.cs
│ │ │ ├── GcSimulationGlobals.cs
│ │ │ ├── GcSkyGlobals.cs
│ │ │ ├── GcSmokeTestOptions.cs
│ │ │ ├── GcSolarGenerationGlobals.cs
│ │ │ ├── GcSpaceshipGlobals.cs
│ │ │ ├── GcTerrainGlobals.cs
│ │ │ ├── GcUIGlobals.cs
│ │ │ ├── GcVehicleGlobals.cs
│ │ │ └── GcWaterGlobals.cs
│ │ ├── SketchNodes
│ │ │ ├── SnIfValueIs.cs
│ │ │ ├── SnOnPlayerNear.cs
│ │ │ ├── SnRandomNumber.cs
│ │ │ ├── SnSetLightIntensity.cs
│ │ │ ├── SnSetVariableValue.cs
│ │ │ ├── SnValueAsBool.cs
│ │ │ └── SnWaitSeconds.cs
│ │ └── Toolkit
│ │ │ ├── TKNGuiEditorComponentSize.cs
│ │ │ ├── TKNGuiEditorTextType.cs
│ │ │ ├── TkActionButtonLookup.cs
│ │ │ ├── TkActionButtonMap.cs
│ │ │ ├── TkAllowedWaterConditions.cs
│ │ │ ├── TkAnim2dBlendNode.cs
│ │ │ ├── TkAnim2dBlendNodeData.cs
│ │ │ ├── TkAnimAnimNode.cs
│ │ │ ├── TkAnimBlendNode.cs
│ │ │ ├── TkAnimBlendTree.cs
│ │ │ ├── TkAnimBlendType.cs
│ │ │ ├── TkAnimCompactMetadata.cs
│ │ │ ├── TkAnimDetailSettings.cs
│ │ │ ├── TkAnimDetailSettingsData.cs
│ │ │ ├── TkAnimDetailSettingsTable.cs
│ │ │ ├── TkAnimDetailSettingsTables.cs
│ │ │ ├── TkAnimJointLODData.cs
│ │ │ ├── TkAnimMask.cs
│ │ │ ├── TkAnimMaskBone.cs
│ │ │ ├── TkAnimMaskTable.cs
│ │ │ ├── TkAnimMetadata.cs
│ │ │ ├── TkAnimNodeData.cs
│ │ │ ├── TkAnimNodeFrameData.cs
│ │ │ ├── TkAnimNodeFrameHalfData.cs
│ │ │ ├── TkAnimPoseBabyModifier.cs
│ │ │ ├── TkAnimPoseComponentData.cs
│ │ │ ├── TkAnimPoseCorrelationData.cs
│ │ │ ├── TkAnimPoseData.cs
│ │ │ ├── TkAnimPoseExampleData.cs
│ │ │ ├── TkAnimPoseExampleElement.cs
│ │ │ ├── TkAnimRandomOneShots.cs
│ │ │ ├── TkAnimStateMachineBlendTimeMode.cs
│ │ │ ├── TkAnimStateMachineComponentData.cs
│ │ │ ├── TkAnimStateMachineData.cs
│ │ │ ├── TkAnimStateMachineLayerData.cs
│ │ │ ├── TkAnimStateMachineParameterBool.cs
│ │ │ ├── TkAnimStateMachineParameterFloat.cs
│ │ │ ├── TkAnimStateMachineParameterInt.cs
│ │ │ ├── TkAnimStateMachineParameterTrigger.cs
│ │ │ ├── TkAnimStateMachineStateData.cs
│ │ │ ├── TkAnimStateMachineTable.cs
│ │ │ ├── TkAnimStateMachineTransitionConditionBoolData.cs
│ │ │ ├── TkAnimStateMachineTransitionConditionFloatData.cs
│ │ │ ├── TkAnimStateMachineTransitionConditionIntData.cs
│ │ │ ├── TkAnimStateMachineTransitionConditionStateTimeData.cs
│ │ │ ├── TkAnimStateMachineTransitionData.cs
│ │ │ ├── TkAnimVectorBlendNode.cs
│ │ │ ├── TkAnimVectorBlendNodeData.cs
│ │ │ ├── TkAnimationAction.cs
│ │ │ ├── TkAnimationAttachmentData.cs
│ │ │ ├── TkAnimationComponentData.cs
│ │ │ ├── TkAnimationData.cs
│ │ │ ├── TkAnimationDataTable.cs
│ │ │ ├── TkAnimationGameData.cs
│ │ │ ├── TkAnimationLibrary.cs
│ │ │ ├── TkAnimationNotifies.cs
│ │ │ ├── TkAnimationNotify.cs
│ │ │ ├── TkAnimationNotifyAddEffect.cs
│ │ │ ├── TkAnimationNotifyAddEffectGroundInteraction.cs
│ │ │ ├── TkAnimationNotifyGeneric.cs
│ │ │ ├── TkAnimationOverrideList.cs
│ │ │ ├── TkAttachmentData.cs
│ │ │ ├── TkAudioAnimTrigger.cs
│ │ │ ├── TkAudioComponentData.cs
│ │ │ ├── TkAudioEmitterLine.cs
│ │ │ ├── TkAudioIDArray.cs
│ │ │ ├── TkAxisImageLookup.cs
│ │ │ ├── TkAxisPathMapping.cs
│ │ │ ├── TkBehaviourTreeConcurrentSelectorData.cs
│ │ │ ├── TkBehaviourTreePriorityDecoratorData.cs
│ │ │ ├── TkBehaviourTreeSequentialSelectorData.cs
│ │ │ ├── TkBehaviourTreeSucceedDecoratorData.cs
│ │ │ ├── TkBiomeSpecificWaterConditions.cs
│ │ │ ├── TkBlackboardCategory.cs
│ │ │ ├── TkBlackboardComparisonTypeEnum.cs
│ │ │ ├── TkBlackboardDefaultValueBool.cs
│ │ │ ├── TkBlackboardDefaultValueFloat.cs
│ │ │ ├── TkBlackboardDefaultValueId.cs
│ │ │ ├── TkBlackboardDefaultValueInteger.cs
│ │ │ ├── TkBlackboardDefaultValueVector.cs
│ │ │ ├── TkBlackboardKey.cs
│ │ │ ├── TkBlackboardType.cs
│ │ │ ├── TkBlackboardValueBool.cs
│ │ │ ├── TkBlackboardValueFloat.cs
│ │ │ ├── TkBlackboardValueId.cs
│ │ │ ├── TkBlackboardValueInteger.cs
│ │ │ ├── TkBlackboardValueVector.cs
│ │ │ ├── TkBlendTreeLibrary.cs
│ │ │ ├── TkBoundingBoxData.cs
│ │ │ ├── TkButtonImageLookup.cs
│ │ │ ├── TkButtonPathMapping.cs
│ │ │ ├── TkCameraAttachmentData.cs
│ │ │ ├── TkCameraData.cs
│ │ │ ├── TkCameraWanderData.cs
│ │ │ ├── TkCavesEnum.cs
│ │ │ ├── TkChordPathMapping.cs
│ │ │ ├── TkChordsImageLookup.cs
│ │ │ ├── TkControllerButtonLookup.cs
│ │ │ ├── TkControllerList.cs
│ │ │ ├── TkControllerSpecification.cs
│ │ │ ├── TkCoordinateOrientation.cs
│ │ │ ├── TkCreatureTailComponentData.cs
│ │ │ ├── TkCreatureTailJoints.cs
│ │ │ ├── TkCreatureTailParams.cs
│ │ │ ├── TkCurveType.cs
│ │ │ ├── TkDynamicChainComponentData.cs
│ │ │ ├── TkDynamicResScalingSettings.cs
│ │ │ ├── TkDynamicTreeWindFrequency.cs
│ │ │ ├── TkEmitFromParticleInfo.cs
│ │ │ ├── TkEmitterBillboardAlignment.cs
│ │ │ ├── TkEmitterData.cs
│ │ │ ├── TkEmitterFloatProperty.cs
│ │ │ ├── TkEmitterWindDrift.cs
│ │ │ ├── TkEngineSettingTypes.cs
│ │ │ ├── TkEngineSettingsMapping.cs
│ │ │ ├── TkEntitlementList.cs
│ │ │ ├── TkEntitlementListData.cs
│ │ │ ├── TkEqualityEnum.cs
│ │ │ ├── TkFeaturesEnum.cs
│ │ │ ├── TkFloatRange.cs
│ │ │ ├── TkFoamProperties.cs
│ │ │ ├── TkFoliageData.cs
│ │ │ ├── TkGameSettings.cs
│ │ │ ├── TkGeometryData.cs
│ │ │ ├── TkGeometryStreamData.cs
│ │ │ ├── TkGlobals.cs
│ │ │ ├── TkGraphicsDetailPreset.cs
│ │ │ ├── TkGraphicsDetailTypes.cs
│ │ │ ├── TkGraphicsSettings.cs
│ │ │ ├── TkGravityComponentData.cs
│ │ │ ├── TkGridLayersEnum.cs
│ │ │ ├── TkHeavyAirCollection.cs
│ │ │ ├── TkHeavyAirData.cs
│ │ │ ├── TkHeavyAirSystem.cs
│ │ │ ├── TkHitCurveData.cs
│ │ │ ├── TkID256Array.cs
│ │ │ ├── TkIOSDevicePreset.cs
│ │ │ ├── TkIOSPerDeviceSettings.cs
│ │ │ ├── TkIdArray.cs
│ │ │ ├── TkIdModelResource.cs
│ │ │ ├── TkIdSceneFilename.cs
│ │ │ ├── TkImGuiData.cs
│ │ │ ├── TkImGuiSettings.cs
│ │ │ ├── TkImGuiWindowData.cs
│ │ │ ├── TkInOutCurve.cs
│ │ │ ├── TkIndexStream.cs
│ │ │ ├── TkInputAxisEnum.cs
│ │ │ ├── TkInputEnum.cs
│ │ │ ├── TkInputFrame.cs
│ │ │ ├── TkInputFrameArray.cs
│ │ │ ├── TkInputHandEnum.cs
│ │ │ ├── TkInputValidation.cs
│ │ │ ├── TkInstanceWindComponentData.cs
│ │ │ ├── TkJointBindingData.cs
│ │ │ ├── TkJointExtentData.cs
│ │ │ ├── TkJointMirrorAxis.cs
│ │ │ ├── TkLODComponentData.cs
│ │ │ ├── TkLODDistances.cs
│ │ │ ├── TkLODModelResource.cs
│ │ │ ├── TkLODSettingsData.cs
│ │ │ ├── TkLSystemGlobalRestriction.cs
│ │ │ ├── TkLSystemGlobalVariation.cs
│ │ │ ├── TkLSystemInnerRule.cs
│ │ │ ├── TkLSystemLocatorEntry.cs
│ │ │ ├── TkLSystemRestrictionData.cs
│ │ │ ├── TkLSystemRule.cs
│ │ │ ├── TkLSystemRuleTemplate.cs
│ │ │ ├── TkLSystemRulesData.cs
│ │ │ ├── TkLanguageFontTable.cs
│ │ │ ├── TkLanguageFontTableEntry.cs
│ │ │ ├── TkLanguages.cs
│ │ │ ├── TkLanguagesAllowedData.cs
│ │ │ ├── TkLayeredAnimStateMachineData.cs
│ │ │ ├── TkLocalisationEntry.cs
│ │ │ ├── TkLocalisationTable.cs
│ │ │ ├── TkMagicModelData.cs
│ │ │ ├── TkMaterialAlternative.cs
│ │ │ ├── TkMaterialData.cs
│ │ │ ├── TkMaterialFlags.cs
│ │ │ ├── TkMaterialFxFlags.cs
│ │ │ ├── TkMaterialMetaData.cs
│ │ │ ├── TkMaterialResource.cs
│ │ │ ├── TkMaterialSampler.cs
│ │ │ ├── TkMaterialShaderMillComment.cs
│ │ │ ├── TkMaterialShaderMillConnect.cs
│ │ │ ├── TkMaterialShaderMillData.cs
│ │ │ ├── TkMaterialShaderMillFlag.cs
│ │ │ ├── TkMaterialShaderMillLink.cs
│ │ │ ├── TkMaterialShaderMillNode.cs
│ │ │ ├── TkMaterialUniform.cs
│ │ │ ├── TkMaterialUniform_Float.cs
│ │ │ ├── TkMaterialUniform_UInt.cs
│ │ │ ├── TkMeshData.cs
│ │ │ ├── TkMeshMetaData.cs
│ │ │ ├── TkMeshWaterQualitySettingData.cs
│ │ │ ├── TkMeshWaterQualitySettings.cs
│ │ │ ├── TkMeshWaterReflectionQualitySettingData.cs
│ │ │ ├── TkMetadataFilenameList.cs
│ │ │ ├── TkMetadataReadMask.cs
│ │ │ ├── TkModelDescriptorList.cs
│ │ │ ├── TkModelRendererCameraData.cs
│ │ │ ├── TkModelRendererData.cs
│ │ │ ├── TkModelResource.cs
│ │ │ ├── TkModelResourceCameraData.cs
│ │ │ ├── TkModelResourceData.cs
│ │ │ ├── TkNGuiAlignment.cs
│ │ │ ├── TkNGuiEditorGraphicType.cs
│ │ │ ├── TkNGuiEditorIcons.cs
│ │ │ ├── TkNGuiEditorLayout.cs
│ │ │ ├── TkNGuiEditorSavedFavourite.cs
│ │ │ ├── TkNGuiEditorSavedTreeNodeModification.cs
│ │ │ ├── TkNGuiEditorStyleColour.cs
│ │ │ ├── TkNGuiEditorStyleData.cs
│ │ │ ├── TkNGuiForcedStyle.cs
│ │ │ ├── TkNGuiGraphicAnimatedImageData.cs
│ │ │ ├── TkNGuiGraphicStyle.cs
│ │ │ ├── TkNGuiGraphicStyleData.cs
│ │ │ ├── TkNGuiLayoutList.cs
│ │ │ ├── TkNGuiLayoutListData.cs
│ │ │ ├── TkNGuiLayoutShortcut.cs
│ │ │ ├── TkNGuiRectanglePulseEffect.cs
│ │ │ ├── TkNGuiTextStyle.cs
│ │ │ ├── TkNGuiTextStyleData.cs
│ │ │ ├── TkNGuiTreeViewTemplate.cs
│ │ │ ├── TkNGuiUserSettings.cs
│ │ │ ├── TkNGuiWindowLayoutData.cs
│ │ │ ├── TkNamedAudioIdArray.cs
│ │ │ ├── TkNamedAudioIdArrayTable.cs
│ │ │ ├── TkNavMeshAreaFlagNavigability.cs
│ │ │ ├── TkNavMeshAreaFlags.cs
│ │ │ ├── TkNavMeshAreaGroup.cs
│ │ │ ├── TkNavMeshAreaGroupNavigability.cs
│ │ │ ├── TkNavMeshAreaNavigability.cs
│ │ │ ├── TkNavMeshAreaType.cs
│ │ │ ├── TkNavMeshAreaTypeNavigability.cs
│ │ │ ├── TkNavMeshBuildParams.cs
│ │ │ ├── TkNavMeshInclusionParams.cs
│ │ │ ├── TkNavMeshInclusionType.cs
│ │ │ ├── TkNavMeshPolyFlags.cs
│ │ │ ├── TkNetEntityRefComponentData.cs
│ │ │ ├── TkNetReplicatedEntityComponentData.cs
│ │ │ ├── TkNoiseCaveData.cs
│ │ │ ├── TkNoiseFeatureData.cs
│ │ │ ├── TkNoiseFlattenFixedPosition.cs
│ │ │ ├── TkNoiseFlattenOptions.cs
│ │ │ ├── TkNoiseFlattenPoint.cs
│ │ │ ├── TkNoiseGridData.cs
│ │ │ ├── TkNoiseLayerData.cs
│ │ │ ├── TkNoiseLayersEnum.cs
│ │ │ ├── TkNoiseOffsetEnum.cs
│ │ │ ├── TkNoiseSuperFormulaData.cs
│ │ │ ├── TkNoiseSuperPrimitiveData.cs
│ │ │ ├── TkNoiseUberData.cs
│ │ │ ├── TkNoiseUberLayerData.cs
│ │ │ ├── TkNoiseVoxelTypeEnum.cs
│ │ │ ├── TkOpenVRControllerList.cs
│ │ │ ├── TkOpenVRControllerLookup.cs
│ │ │ ├── TkPadEnum.cs
│ │ │ ├── TkPaletteTexture.cs
│ │ │ ├── TkParticleBurstData.cs
│ │ │ ├── TkParticleData.cs
│ │ │ ├── TkParticleSize.cs
│ │ │ ├── TkPhysRelVectorData.cs
│ │ │ ├── TkPhysicsComponentData.cs
│ │ │ ├── TkPhysicsData.cs
│ │ │ ├── TkPlatformButtonPair.cs
│ │ │ ├── TkPlatformGroup.cs
│ │ │ ├── TkPostProcessData.cs
│ │ │ ├── TkProbability.cs
│ │ │ ├── TkProceduralInstance.cs
│ │ │ ├── TkProceduralInstanceData.cs
│ │ │ ├── TkProceduralModelComponentData.cs
│ │ │ ├── TkProceduralModelList.cs
│ │ │ ├── TkProceduralTexture.cs
│ │ │ ├── TkProceduralTextureChosenOption.cs
│ │ │ ├── TkProceduralTextureChosenOptionList.cs
│ │ │ ├── TkProceduralTextureChosenOptionSampler.cs
│ │ │ ├── TkProceduralTextureLayer.cs
│ │ │ ├── TkProceduralTextureList.cs
│ │ │ ├── TkRagdollData.cs
│ │ │ ├── TkRandomComponentData.cs
│ │ │ ├── TkRawID.cs
│ │ │ ├── TkReferenceComponentData.cs
│ │ │ ├── TkReplacementResource.cs
│ │ │ ├── TkReplacementResourceTable.cs
│ │ │ ├── TkResourceDescriptorData.cs
│ │ │ ├── TkResourceDescriptorList.cs
│ │ │ ├── TkResourceFilterData.cs
│ │ │ ├── TkResourceFilterList.cs
│ │ │ ├── TkRotationComponentData.cs
│ │ │ ├── TkSaveID.cs
│ │ │ ├── TkSceneBoneRemapping.cs
│ │ │ ├── TkSceneBoneRemappingTable.cs
│ │ │ ├── TkSceneNodeAttributeData.cs
│ │ │ ├── TkSceneNodeData.cs
│ │ │ ├── TkShearWindData.cs
│ │ │ ├── TkShearWindOctaveData.cs
│ │ │ ├── TkSketchComponentData.cs
│ │ │ ├── TkSketchConditions.cs
│ │ │ ├── TkSketchNodeConnections.cs
│ │ │ ├── TkSketchNodeData.cs
│ │ │ ├── TkSpeedLineData.cs
│ │ │ ├── TkStaticPhysicsComponentData.cs
│ │ │ ├── TkTestMetadata.cs
│ │ │ ├── TkTextureResource.cs
│ │ │ ├── TkTrailData.cs
│ │ │ ├── TkTransformData.cs
│ │ │ ├── TkTriggerFeedbackData.cs
│ │ │ ├── TkTrophyData.cs
│ │ │ ├── TkTrophyEntry.cs
│ │ │ ├── TkTrophyEnum.cs
│ │ │ ├── TkUniqueID.cs
│ │ │ ├── TkUniqueSyncKey.cs
│ │ │ ├── TkUserAccount.cs
│ │ │ ├── TkUserServiceAuthProvider.cs
│ │ │ ├── TkVertexElement.cs
│ │ │ ├── TkVertexLayout.cs
│ │ │ ├── TkVertexStream.cs
│ │ │ ├── TkVirtualBinding.cs
│ │ │ ├── TkVirtualBindingAltLayer.cs
│ │ │ ├── TkVolumeNavMeshBuildParams.cs
│ │ │ ├── TkVolumeTriggerType.cs
│ │ │ ├── TkVoxelGeneratorData.cs
│ │ │ ├── TkVoxelGeneratorRegionData.cs
│ │ │ ├── TkVoxelGeneratorSettingsArray.cs
│ │ │ ├── TkVoxelGeneratorSettingsElement.cs
│ │ │ ├── TkVoxelGeneratorSettingsTypes.cs
│ │ │ ├── TkWaterCondition.cs
│ │ │ ├── TkWaterConditionData.cs
│ │ │ ├── TkWaterData.cs
│ │ │ ├── TkWaterMeshConfig.cs
│ │ │ ├── TkWaterRequirement.cs
│ │ │ ├── TkWaveInputData.cs
│ │ │ ├── TkWaveSpectrumData.cs
│ │ │ ├── TkWeightedAnim.cs
│ │ │ └── TkWeightedAnimLibrary.cs
│ ├── Template
│ │ ├── MBINCompilerTestTemplate.cs
│ │ ├── NMSAttribute.cs
│ │ ├── NMSDescription.cs
│ │ ├── NMSTemplate.cs
│ │ └── TemplateException.cs
│ └── Version.cs
├── libMBIN-Shared.projitems
└── libMBIN-Shared.shproj
├── mkdocs.yml
└── tests
├── bytecompare_test.py
└── utils.py
/MBINCompilerDocs/App.config:
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1 |
2 |
3 |
4 |
5 |
6 |
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/Tools/Build/_open_command_line_here.bat:
--------------------------------------------------------------------------------
1 | @cmd
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/Tools/Build/bin/github-release.exe:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/monkeyman192/MBINCompiler/bd7ab8cd4ef9d8cd17732385adc96e24c162b614/Tools/Build/bin/github-release.exe
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/Tools/auto_extract/extract.cfg.sample:
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1 | [NMS]
2 | binary_path = C:/Program Files (x86)/Steam/steamapps/common/No Man's Sky/Binaries/NMS.exe
3 |
4 | [general]
5 | wait_time = 5
6 | close_NMS_process = true
7 | replace_existing_files = false
8 | output_dir = ../../libMBIN/
9 | write_guid_json = false
10 | template_dir = templates/default/
11 |
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/Tools/auto_extract/templates/default/constants.py:
--------------------------------------------------------------------------------
1 | USING_MAPPING = {
2 | 'gc': 'libMBIN.NMS.GameComponents',
3 | 'cg': 'libMBIN.NMS.GameComponents',
4 | 'tk': 'libMBIN.NMS.Toolkit',
5 | 'globals': 'libMBIN.NMS.Globals'
6 | }
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/build-net6.bat:
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1 | dotnet publish --no-self-contained -c Release -f net6.0 -r win-x64 /nowarn:cs0618 /nowarn:cs0169 /nowarn:cs0414
2 | pause
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/build-net6.sh:
--------------------------------------------------------------------------------
1 | dotnet publish --no-self-contained -c Release -f net6.0 -r linux-x64 /nowarn:cs0618 /nowarn:cs0169 /nowarn:cs0414
2 |
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/build-net7.bat:
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1 | dotnet publish --no-self-contained -c Release -f net7.0 -r win-x64 /nowarn:cs0618 /nowarn:cs0169 /nowarn:cs0414
2 | pause
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/build-net7.sh:
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1 | dotnet publish --no-self-contained -c Release -f net7.0 -r linux-x64 /nowarn:cs0618 /nowarn:cs0169 /nowarn:cs0414
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/docs/custom_theme/css/style.css:
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1 | img.caret_rotated {
2 | transform: rotate(180deg);
3 | }
4 |
5 | .wy-nav-content {
6 | max-width: 80%;
7 | }
8 |
9 | td {
10 | vertical-align: top !important;
11 | }
12 |
13 | ol > li {
14 | list-style: none !important;
15 | }
16 |
17 | ol > li::before {
18 | content: attr(val) ") ";
19 | }
20 |
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/docs/images/caret.png:
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https://raw.githubusercontent.com/monkeyman192/MBINCompiler/bd7ab8cd4ef9d8cd17732385adc96e24c162b614/docs/images/caret.png
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/docs/images/dnd.png:
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https://raw.githubusercontent.com/monkeyman192/MBINCompiler/bd7ab8cd4ef9d8cd17732385adc96e24c162b614/docs/images/dnd.png
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/docs/images/logo.png:
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https://raw.githubusercontent.com/monkeyman192/MBINCompiler/bd7ab8cd4ef9d8cd17732385adc96e24c162b614/docs/images/logo.png
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/libMBIN/Source/MXML/MXmlData.cs:
--------------------------------------------------------------------------------
1 | using System.Xml.Serialization;
2 |
3 | namespace libMBIN
4 | {
5 | [XmlType("Data")]
6 | public class MXmlData : MXmlBase
7 | {
8 | [XmlAttribute("template")]
9 | public string Template { get; set; }
10 | }
11 | }
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/libMBIN/Source/MXML/MXmlMeta.cs:
--------------------------------------------------------------------------------
1 | using System.Xml.Serialization;
2 |
3 | namespace libMBIN
4 | {
5 | [XmlType("Meta")]
6 | public class MXmlMeta : MXmlBase
7 | {
8 | [XmlAttribute("comment")]
9 | public string Comment { get; set; }
10 | }
11 | }
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/BaseTypes/GcNodeID.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS {
2 |
3 | [NMS(Size = 0x4)]
4 | public class GcNodeID : NMSTemplate
5 | {
6 | /* 0x0 */ public int NodeID;
7 | }
8 | }
9 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/BaseTypes/GcResource.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS {
2 |
3 | [NMS(Size = 0x4)]
4 | public class GcResource : NMSTemplate
5 | {
6 | /* 0x0 */ public int ResourceID;
7 | }
8 | }
9 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/BaseTypes/GcSeed.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS {
2 |
3 | [NMS(Size = 0x10, Alignment = 0x8)]
4 | public class GcSeed : NMSTemplate
5 | {
6 | /* 0x0 */ public ulong Seed;
7 | /* 0x8 */ public bool UseSeedValue;
8 | }
9 |
10 | }
11 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/BaseTypes/IHashMap.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS
2 | {
3 | public interface IHashMap {
4 | object GetElements();
5 |
6 | uint Count { get; }
7 | int EndPaddingLShift { get; }
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/BaseTypes/INMSString.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.Toolkit;
2 | using libMBIN.NMS.GameComponents;
3 |
4 | namespace libMBIN.NMS
5 | {
6 | public interface INMSString
7 | {
8 | string StringValue();
9 | }
10 | }
11 |
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/libMBIN/Source/NMS/BaseTypes/INMSVariableLengthString.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.Toolkit;
2 | using libMBIN.NMS.GameComponents;
3 |
4 | namespace libMBIN.NMS
5 | {
6 | public interface INMSVariableLengthString: INMSString
7 | {
8 | string String { get; set; }
9 | }
10 | }
11 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/BaseTypes/halfVector4.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS {
2 |
3 | [NMS(Size = 0x10)]
4 | public class halfVector4 : NMSTemplate
5 | {
6 | // TODO: Map out when needed...
7 | }
8 | }
9 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcAISpaceshipInstanceData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xD0E4DCE2F686F6C8, NameHash = 0x73E43FBE)]
4 | public class GcAISpaceshipInstanceData : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public VariableSizeString File;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcActionSets.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.GameComponents;
2 | using System.Collections.Generic;
3 |
4 | namespace libMBIN.NMS.GameComponents
5 | {
6 | [NMS(GUID = 0xE2C76E0B2672F35C, NameHash = 0xC212E44)]
7 | public class GcActionSets : NMSTemplate
8 | {
9 | [NMS(Index = 0)]
10 | /* 0x0 */ public List ActionSets;
11 | }
12 | }
13 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcAlienPodAnimParams.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x29B4E71A5C5D2644, NameHash = 0x54B63674)]
4 | public class GcAlienPodAnimParams : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public float Intensity;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcAtmosphereList.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 |
3 | namespace libMBIN.NMS.GameComponents
4 | {
5 | [NMS(GUID = 0x9C05891EAEA9D373, NameHash = 0x36058B7C)]
6 | public class GcAtmosphereList : NMSTemplate
7 | {
8 | [NMS(Index = 0)]
9 | /* 0x0 */ public List Atmospheres;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcAttachmentPointData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xC4D253C4A183BE17, NameHash = 0x7ECCAEA3)]
4 | public class GcAttachmentPointData : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x00 */ public Vector3f Position;
8 | [NMS(Index = 1)]
9 | /* 0x10 */ public int SimP;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcBaitTable.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.GameComponents;
2 | using System.Collections.Generic;
3 |
4 | namespace libMBIN.NMS.GameComponents
5 | {
6 | [NMS(GUID = 0xA004158FE05C5FBE, NameHash = 0x56721919)]
7 | public class GcBaitTable : NMSTemplate
8 | {
9 | [NMS(Index = 0)]
10 | /* 0x0 */ public List Bait;
11 | }
12 | }
13 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcBaseBuildingSubGroup.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x3D375336632D76D9, NameHash = 0x88F3E01)]
4 | public class GcBaseBuildingSubGroup : NMSTemplate
5 | {
6 | [NMS(Index = 1)]
7 | /* 0x00 */ public NMSString0x20A Name;
8 | [NMS(Index = 0)]
9 | /* 0x20 */ public NMSString0x10 Id;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcBaseDefenceStatusAction.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.GameComponents;
2 |
3 | namespace libMBIN.NMS.GameComponents
4 | {
5 | [NMS(GUID = 0xAA69B841E9B90EC0, NameHash = 0xA2754EA0)]
6 | public class GcBaseDefenceStatusAction : NMSTemplate
7 | {
8 | [NMS(Index = 0)]
9 | /* 0x0 */ public GcBaseDefenceStatusType TryState;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcBehaviourAppearData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x4D538B3DC0FDD43F, NameHash = 0x8485C27E)]
4 | public class GcBehaviourAppearData : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSString0x10 AppearAnim;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcBehaviourCheckDeathData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x88E9FD5168BE5DA, NameHash = 0x15EB9384)]
4 | public class GcBehaviourCheckDeathData : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcBehaviourCooldownBeginData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xD57CA58759EC5597, NameHash = 0x77F3A1E8)]
4 | public class GcBehaviourCooldownBeginData : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSString0x10 Key;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcBehaviourDetailAnimsData.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.Toolkit;
2 |
3 | namespace libMBIN.NMS.GameComponents
4 | {
5 | [NMS(GUID = 0x5E48E1672325AB4A, NameHash = 0x461E978C)]
6 | public class GcBehaviourDetailAnimsData : NMSTemplate
7 | {
8 | [NMS(Index = 0)]
9 | /* 0x0 */ public TkBlackboardDefaultValueBool CanDetail;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcBehaviourGetTargetData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xE2AC012B367FC0A1, NameHash = 0xD4DFD7FD)]
4 | public class GcBehaviourGetTargetData : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSString0x10 TargetKey;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcBehaviourIdleData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x5EFDB444D1688F3E, NameHash = 0xCA55D821)]
4 | public class GcBehaviourIdleData : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcBehaviourIncrementCounter.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x759F3E02B4DFCF92, NameHash = 0xFCC67929)]
4 | public class GcBehaviourIncrementCounter : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSString0x10 Key;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcBehaviourPlayAnimTrigger.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x12EEEDFBB1B33637, NameHash = 0xA6EC8BE8)]
4 | public class GcBehaviourPlayAnimTrigger : NMSTemplate
5 | {
6 | [NMS(Index = 1)]
7 | /* 0x00 */ public NMSString0x10 Trigger;
8 | [NMS(Index = 0)]
9 | /* 0x10 */ public int Frame;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcBehaviourRegisterAttackerData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x9D8ABAF67741344F, NameHash = 0x41AB5455)]
4 | public class GcBehaviourRegisterAttackerData : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSString0x10 TargetKey;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcBehaviourWaitData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xD9318429515C32F7, NameHash = 0xE9C87DEB)]
4 | public class GcBehaviourWaitData : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public float Seconds;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcBiomeCondition.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.GameComponents;
2 |
3 | namespace libMBIN.NMS.GameComponents
4 | {
5 | [NMS(GUID = 0x81200E7E23975916, NameHash = 0x4820DB54)]
6 | public class GcBiomeCondition : NMSTemplate
7 | {
8 | [NMS(Index = 0)]
9 | /* 0x0 */ public GcBiomeType BiomeType;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcBlockedMessage.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x269A6881DC8F0A2A, NameHash = 0x2E760FD1)]
4 | public class GcBlockedMessage : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSString0x80 MessageId;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcBuildingBlueprint.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x1E44CFAC13F5888A, NameHash = 0xE053CD93)]
4 | public class GcBuildingBlueprint : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x00 */ public NMSString0x10 ProductID;
8 | [NMS(Index = 1)]
9 | /* 0x10 */ public int GroupId;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcBuildingComponentData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x5C1C85EE3C3862C0, NameHash = 0x784D4D32)]
4 | public class GcBuildingComponentData : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcBuildingCostPartCount.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xD4F48D0776AFFB93, NameHash = 0xBBF4A925)]
4 | public class GcBuildingCostPartCount : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x00 */ public NMSString0x10 Id;
8 | [NMS(Index = 1)]
9 | /* 0x10 */ public int Count;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcBuildingDensity.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xCAFB27CBBFAD5249, NameHash = 0x7F2CFE5E)]
4 | public class GcBuildingDensity : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public float BuildingSpacing;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcByteBeatSwitchComponentData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x9518309039D3F7AF, NameHash = 0x1E67FAFC)]
4 | public class GcByteBeatSwitchComponentData : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public float Temp;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcCameraAnimationData.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.Toolkit;
2 |
3 | namespace libMBIN.NMS.GameComponents
4 | {
5 | [NMS(GUID = 0xCA2A548D6993C55E, NameHash = 0xD4AF0924)]
6 | public class GcCameraAnimationData : NMSTemplate
7 | {
8 | [NMS(Index = 0)]
9 | /* 0x0 */ public TkModelResource CameraAnimation;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcChainComponentData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x7D1E1D2EE46E89E8, NameHash = 0x300FA36A)]
4 | public class GcChainComponentData : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSString0x20 StartBone;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcChairComponentData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x9B2A275FB1EDE39D, NameHash = 0x7FC453F2)]
4 | public class GcChairComponentData : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcCharacterInterfaceComponentData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x817FAB140F187EE3, NameHash = 0x56910493)]
4 | public class GcCharacterInterfaceComponentData : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcConstructionPart.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xA68BF5762AD2496E, NameHash = 0x2C8D87AB)]
4 | public class GcConstructionPart : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x00 */ public NMSString0x10 Part;
8 | [NMS(Index = 1)]
9 | /* 0x10 */ public int Amount;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcCostCanAdoptCreature.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xC3EACB96A23DDAB3, NameHash = 0x6CACECC0)]
4 | public class GcCostCanAdoptCreature : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcCostCanCustomiseCreature.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xC5149D32D9161873, NameHash = 0x4F9541E9)]
4 | public class GcCostCanCustomiseCreature : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcCostCanDispatchFleetExpeditions.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x2EA30651580A2944, NameHash = 0x4E85BE03)]
4 | public class GcCostCanDispatchFleetExpeditions : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcCostCanFreighterMegaWarp.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xAA1BBCFCE987C0BD, NameHash = 0x295B6FBB)]
4 | public class GcCostCanFreighterMegaWarp : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcCostCanMilkCreature.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x9A78A180DEA0414E, NameHash = 0xCA3F8A8C)]
4 | public class GcCostCanMilkCreature : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcCostCanRideCreature.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xED8AD6FC90678BAE, NameHash = 0x67D9F168)]
4 | public class GcCostCanRideCreature : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcCostCanUseShipPad.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x558A05B52075574, NameHash = 0xBAB6FC7D)]
4 | public class GcCostCanUseShipPad : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public bool ShipPadAvalible;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcCostCargo.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x7617F223B7BF04F4, NameHash = 0xBECD8A01)]
4 | public class GcCostCargo : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public int Slots;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcCostCreatureCanLayEggs.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xCC67B759A7A713E7, NameHash = 0x352842C2)]
4 | public class GcCostCreatureCanLayEggs : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcCostFossilComponent.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xC920166AFFCFAEE, NameHash = 0x5504BEA9)]
4 | public class GcCostFossilComponent : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcCostFrigateCargo.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x8FF56B43538CF19D, NameHash = 0xF1442659)]
4 | public class GcCostFrigateCargo : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcCostHealth.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xDBC7F91371361D8, NameHash = 0xCFADA48D)]
4 | public class GcCostHealth : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public int HealthUnits;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcCostInteractionNeedsMaintenance.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xF49A0B3F30F243E6, NameHash = 0xD58CD501)]
4 | public class GcCostInteractionNeedsMaintenance : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSString0x20A CantAffordLocID;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcCostJourneyMilestone.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xE211074B689AFEA5, NameHash = 0xACF5AC35)]
4 | public class GcCostJourneyMilestone : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSString0x10 RequiredMilestone;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcCostJourneyStatLevel.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xA97ACBB18B4EC4B1, NameHash = 0x3DA8255E)]
4 | public class GcCostJourneyStatLevel : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x00 */ public NMSString0x10 StatName;
8 | [NMS(Index = 1)]
9 | /* 0x10 */ public int RequiredLevel;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcCostLocalMissionAvailable.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xCB61E7C58998148F, NameHash = 0xA034C78E)]
4 | public class GcCostLocalMissionAvailable : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSString0x20A TextOverride;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcCostOwnSettlement.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x914384A9BFF9B143, NameHash = 0x13F4F2D2)]
4 | public class GcCostOwnSettlement : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public sbyte NumRequired;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcCostPendingSettlementJudgement.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x882CE7808C1C69D9, NameHash = 0xE6283521)]
4 | public class GcCostPendingSettlementJudgement : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcCostPirateTribute.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xF28EDEACBF5CD5CC, NameHash = 0x3B174563)]
4 | public class GcCostPirateTribute : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public float CargoValuePercent;
8 | [NMS(Index = 1)]
9 | /* 0x4 */ public int MinimumValue;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcCostPoliceCargoComply.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x7EB0FB9CDE43CC33, NameHash = 0x6F5FB66D)]
4 | public class GcCostPoliceCargoComply : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcCostSalvageTool.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xB9118F184B0DDF72, NameHash = 0x7CBFF127)]
4 | public class GcCostSalvageTool : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcCostSentinelBlockStatus.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x9397B3748BB86958, NameHash = 0x3D312713)]
4 | public class GcCostSentinelBlockStatus : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public bool CanAffordIfSentinelsDisabled;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcCostSettlementBuildingUpgrade.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x9586DB49DD3BEC6C, NameHash = 0x701A35E1)]
4 | public class GcCostSettlementBuildingUpgrade : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public int LevelRequired;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcCostSettlementTowerReward.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xC2CA1AA4FE24CEB7, NameHash = 0xC8750DD9)]
4 | public class GcCostSettlementTowerReward : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcCostShipUpgradeable.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xBFDE584E72FFC82D, NameHash = 0xF34C5F6F)]
4 | public class GcCostShipUpgradeable : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcCostSpecificCreatureBait.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x638AC60012E4D8F4, NameHash = 0x8B0537FD)]
4 | public class GcCostSpecificCreatureBait : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcCreatureDataTable.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.GameComponents;
2 | using System.Collections.Generic;
3 |
4 | namespace libMBIN.NMS.GameComponents
5 | {
6 | [NMS(GUID = 0xD44B650767135480, NameHash = 0x58F2CAEC)]
7 | public class GcCreatureDataTable : NMSTemplate
8 | {
9 | [NMS(Index = 0)]
10 | /* 0x0 */ public List Table;
11 | }
12 | }
13 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcCreatureEggComponentData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x1938CAC522D9F974, NameHash = 0x9B48A48A)]
4 | public class GcCreatureEggComponentData : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSString0x10 Id;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcCreatureLegIKComponentData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x5410DA435FE60560, NameHash = 0x60E20035)]
4 | public class GcCreatureLegIKComponentData : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public int Stuff;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcCreaturePetTraitRange.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xAF6E446B48CD06D1, NameHash = 0xAC10B921)]
4 | public class GcCreaturePetTraitRange : NMSTemplate
5 | {
6 | [NMS(Index = 1)]
7 | /* 0x0 */ public float Max;
8 | [NMS(Index = 0)]
9 | /* 0x4 */ public float Min;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcCustomSpaceStormComponentData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xA63C6E4889C6648A, NameHash = 0x1DCC4DB6)]
4 | public class GcCustomSpaceStormComponentData : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSString0x10 StormId;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcCustomisationDescriptorList.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 |
3 | namespace libMBIN.NMS.GameComponents
4 | {
5 | [NMS(GUID = 0x9AECF04914C76354, NameHash = 0x68644DA4)]
6 | public class GcCustomisationDescriptorList : NMSTemplate
7 | {
8 | [NMS(Index = 0)]
9 | /* 0x0 */ public List Descriptors;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcCutSceneComponentData.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.GameComponents;
2 |
3 | namespace libMBIN.NMS.GameComponents
4 | {
5 | [NMS(GUID = 0xE9675A37EE0B0EE8, NameHash = 0x7F665957)]
6 | public class GcCutSceneComponentData : NMSTemplate
7 | {
8 | [NMS(Index = 0)]
9 | /* 0x0 */ public GcCutSceneData CutSceneData;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcDebugPlanetPos.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x3785C0AEAA2AE223, NameHash = 0x9A59306B)]
4 | public class GcDebugPlanetPos : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x00 */ public Vector3f Position;
8 | [NMS(Index = 1)]
9 | /* 0x10 */ public bool OverridePosition;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcDecorationComponentData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xB86EFB32FBCF8F0, NameHash = 0x30BFAB8B)]
4 | public class GcDecorationComponentData : NMSTemplate
5 | {
6 | [NMS(Index = 1)]
7 | /* 0x0 */ public float MaxTestRange;
8 | [NMS(Index = 0)]
9 | /* 0x4 */ public float StartOffset;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcDefaultMissionProduct.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x7D13174E460E32BB, NameHash = 0x53A6852C)]
4 | public class GcDefaultMissionProduct : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSString0x10 Product;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcDefaultMissionSubstance.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x9902D36B3F0F8B21, NameHash = 0xD5652711)]
4 | public class GcDefaultMissionSubstance : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSString0x10 Substance;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcDeprecatedAssetsTable.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 |
3 | namespace libMBIN.NMS.GameComponents
4 | {
5 | [NMS(GUID = 0xE1A8BB1819DBFFE1, NameHash = 0x84ADC283)]
6 | public class GcDeprecatedAssetsTable : NMSTemplate
7 | {
8 | [NMS(Index = 0)]
9 | /* 0x0 */ public List Table;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcDoShipClearCommunication.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x3C5E22D7E4EC60A8, NameHash = 0x13C867BC)]
4 | public class GcDoShipClearCommunication : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcDoShipFlybyIntercept.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xC68255D6879B93B0, NameHash = 0x8F5CEB0A)]
4 | public class GcDoShipFlybyIntercept : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public float Speed;
8 | [NMS(Index = 1)]
9 | /* 0x4 */ public float Time;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcDoShipFlybyMineAsteroids.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x8249F2907C3E8032, NameHash = 0x6ABAAFD9)]
4 | public class GcDoShipFlybyMineAsteroids : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public float Time;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcDoShipFlybyOverhead.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xD2D2D5861EE58221, NameHash = 0xB5982A49)]
4 | public class GcDoShipFlybyOverhead : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public float Length;
8 | [NMS(Index = 1)]
9 | /* 0x4 */ public float Offset;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcDoShipLandNextToPlayer.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xECD5FAE1D29C5800, NameHash = 0x2E803A35)]
4 | public class GcDoShipLandNextToPlayer : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public float Length;
8 | [NMS(Index = 1)]
9 | /* 0x4 */ public float Offset;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcDoShipReceiveHail.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x3B905C49CE13B7ED, NameHash = 0x235C1AE5)]
4 | public class GcDoShipReceiveHail : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcDoShipReceiveMessage.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.GameComponents;
2 |
3 | namespace libMBIN.NMS.GameComponents
4 | {
5 | [NMS(GUID = 0x8FA2E7D59D7CC70A, NameHash = 0x88AA59E8)]
6 | public class GcDoShipReceiveMessage : NMSTemplate
7 | {
8 | [NMS(Index = 0)]
9 | /* 0x0 */ public GcShipMessage ShipMessage;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcDroneResource.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x32EB03EDDF8CD6B0, NameHash = 0x8981B9F)]
4 | public class GcDroneResource : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public VariableSizeString Resource;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcDungeonRoomParams.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xB55C004E041D5C03, NameHash = 0xC8A14730)]
4 | public class GcDungeonRoomParams : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x00 */ public NMSString0x10 RoomId;
8 | [NMS(Index = 1)]
9 | /* 0x10 */ public float BranchProbability;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcEncounterStateComponentData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x9C67E4D421AF2C08, NameHash = 0x45B10BC8)]
4 | public class GcEncounterStateComponentData : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcEncyclopediaComponentData.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.GameComponents;
2 |
3 | namespace libMBIN.NMS.GameComponents
4 | {
5 | [NMS(GUID = 0xC68B5FA6CA797B5B, NameHash = 0xB395D494)]
6 | public class GcEncyclopediaComponentData : NMSTemplate
7 | {
8 | [NMS(Index = 0)]
9 | /* 0x0 */ public GcDiscoveryType Type;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcEngineComponentData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x5C17D23619B7A938, NameHash = 0xC6A94CD1)]
4 | public class GcEngineComponentData : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public int Type;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcExactResource.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x583143341C4145B1, NameHash = 0xDD504892)]
4 | public class GcExactResource : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x00 */ public VariableSizeString Filename;
8 | [NMS(Index = 1)]
9 | /* 0x10 */ public GcSeed GenerationSeed;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcExternalObjectList.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.GameComponents;
2 |
3 | namespace libMBIN.NMS.GameComponents
4 | {
5 | [NMS(GUID = 0xE264E9CF58569C75, NameHash = 0xA5E5246F)]
6 | public class GcExternalObjectList : NMSTemplate
7 | {
8 | [NMS(Index = 0)]
9 | /* 0x0 */ public GcEnvironmentSpawnData Objects;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcFireSimpleInteractionAction.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xA17FC0CFC1E0AC4C, NameHash = 0x73A12A5C)]
4 | public class GcFireSimpleInteractionAction : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcFishTable.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.GameComponents;
2 | using System.Collections.Generic;
3 |
4 | namespace libMBIN.NMS.GameComponents
5 | {
6 | [NMS(GUID = 0xAF3AD9A915EACFDE, NameHash = 0x8C266C57)]
7 | public class GcFishTable : NMSTemplate
8 | {
9 | [NMS(Index = 0)]
10 | /* 0x0 */ public List Fish;
11 | }
12 | }
13 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcFishingRodData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x92E194A64D9C7DEB, NameHash = 0x5695813B)]
4 | public class GcFishingRodData : NMSTemplate
5 | {
6 | [NMS(Index = 1)]
7 | /* 0x00 */ public NMSString0x10 DescriptorGroupID;
8 | [NMS(Index = 0)]
9 | /* 0x10 */ public NMSString0x10 TechID;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcFleetHologramComponentData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x3AE8E9DF8AEE1E10, NameHash = 0x8ABA125B)]
4 | public class GcFleetHologramComponentData : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcFoliageComponentData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x1646213358CE7304, NameHash = 0x35607945)]
4 | public class GcFoliageComponentData : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public float Radius;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcFontData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xBE2EB3339FBF0F49, NameHash = 0xE98A05A5)]
4 | public class GcFontData : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x00 */ public VariableSizeString File;
8 | [NMS(Index = 1)]
9 | /* 0x10 */ public int MinCharWidth;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcFreighterBaseRoom.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xAE8D90DD07090294, NameHash = 0x2FD36032)]
4 | public class GcFreighterBaseRoom : NMSTemplate
5 | {
6 | [NMS(Index = 1)]
7 | /* 0x00 */ public NMSString0x20A Palette;
8 | [NMS(Index = 0)]
9 | /* 0x20 */ public NMSString0x10 Name;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcFreighterDungeonChoice.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x78AE72738A1A3C8, NameHash = 0xBDC5A561)]
4 | public class GcFreighterDungeonChoice : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x00 */ public NMSString0x10 Name;
8 | [NMS(Index = 1)]
9 | /* 0x10 */ public float Weighting;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcFreighterNPCSpawnPriority.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 |
3 | namespace libMBIN.NMS.GameComponents
4 | {
5 | [NMS(GUID = 0x767A742BD74A8EA6, NameHash = 0x18A9A925)]
6 | public class GcFreighterNPCSpawnPriority : NMSTemplate
7 | {
8 | [NMS(Index = 0)]
9 | /* 0x0 */ public List PriorityScale;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcFreighterSyncComponentData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xEE5DE370D7C1068B, NameHash = 0xF369475)]
4 | public class GcFreighterSyncComponentData : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public bool Dummy;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcFriendlyDroneVocabularyEntry.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x690BE770607637D3, NameHash = 0x15815510)]
4 | public class GcFriendlyDroneVocabularyEntry : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSString0x20A GenericFallback;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcFrigateStatRange.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x334D50B650326173, NameHash = 0xA119EE42)]
4 | public class GcFrigateStatRange : NMSTemplate
5 | {
6 | [NMS(Index = 1)]
7 | /* 0x0 */ public int Maximum;
8 | [NMS(Index = 0)]
9 | /* 0x4 */ public int Minimum;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcGaussianCurveData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xE360AC38DE0BB2B2, NameHash = 0x2402A13D)]
4 | public class GcGaussianCurveData : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public float Mean;
8 | [NMS(Index = 1)]
9 | /* 0x4 */ public float StdDev;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcGenericMissionVersionProgress.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x7A3F038F04B08B04, NameHash = 0x783396CB)]
4 | public class GcGenericMissionVersionProgress : NMSTemplate
5 | {
6 | [NMS(Index = 1)]
7 | /* 0x0 */ public int Progress;
8 | [NMS(Index = 0)]
9 | /* 0x4 */ public int Version;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcHarvestPlantAction.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x8FF3F4A9598546F3, NameHash = 0x9841664B)]
4 | public class GcHarvestPlantAction : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public float Radius;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcHazardValues.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xACE7769B12B20F3, NameHash = 0x3FF29217)]
4 | public class GcHazardValues : NMSTemplate
5 | {
6 | [NMS(Index = 1)]
7 | /* 0x0 */ public float Extreme;
8 | [NMS(Index = 0)]
9 | /* 0x4 */ public float Normal;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcHeavyAirList.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 |
3 | namespace libMBIN.NMS.GameComponents
4 | {
5 | [NMS(GUID = 0x4CED9B807DAB2670, NameHash = 0x8CFEB3CA)]
6 | public class GcHeavyAirList : NMSTemplate
7 | {
8 | [NMS(Index = 0)]
9 | /* 0x0 */ public List Options;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcHeavyAirSetting.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.GameComponents;
2 |
3 | namespace libMBIN.NMS.GameComponents
4 | {
5 | [NMS(GUID = 0x23D9E2BE46FB8468, NameHash = 0xD8CBF616)]
6 | public class GcHeavyAirSetting : NMSTemplate
7 | {
8 | [NMS(Index = 0, Size = 0x5)]
9 | /* 0x0 */ public GcHeavyAirSettingValues[] Settings;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcHeightAdjustComponentData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x2C1153EA244B406D, NameHash = 0x9BFBC889)]
4 | public class GcHeightAdjustComponentData : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public float HeightOffset;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcHotActionsSaveData.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.GameComponents;
2 |
3 | namespace libMBIN.NMS.GameComponents
4 | {
5 | [NMS(GUID = 0xE85248509D9428AA, NameHash = 0x13A770D3)]
6 | public class GcHotActionsSaveData : NMSTemplate
7 | {
8 | [NMS(Index = 0, Size = 0xA)]
9 | /* 0x0 */ public GcQuickMenuActionSaveData[] KeyActions;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcID256Enum.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 |
3 | namespace libMBIN.NMS.GameComponents
4 | {
5 | [NMS(GUID = 0x7C5FF6094CF2A969, NameHash = 0xD4FDD96E)]
6 | public class GcID256Enum : NMSTemplate
7 | {
8 | [NMS(Index = 0)]
9 | /* 0x0 */ public List Values;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcIDEnum.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 |
3 | namespace libMBIN.NMS.GameComponents
4 | {
5 | [NMS(GUID = 0xFEEAFAE275FADA2B, NameHash = 0x1EA81537)]
6 | public class GcIDEnum : NMSTemplate
7 | {
8 | [NMS(Index = 0)]
9 | /* 0x0 */ public List Values;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcIDLookupPaths.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.GameComponents;
2 | using System.Collections.Generic;
3 |
4 | namespace libMBIN.NMS.GameComponents
5 | {
6 | [NMS(GUID = 0x5C08A11AEAFB5913, NameHash = 0xF0BB5F78)]
7 | public class GcIDLookupPaths : NMSTemplate
8 | {
9 | [NMS(Index = 0)]
10 | /* 0x0 */ public List Paths;
11 | }
12 | }
13 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcIDPair.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x64B3CB396D404754, NameHash = 0x560A02A7)]
4 | public class GcIDPair : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x00 */ public NMSString0x10 Item1;
8 | [NMS(Index = 1)]
9 | /* 0x10 */ public NMSString0x10 Item2;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcIkPistonData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x2555FC6CDEF6AA58, NameHash = 0x1C410552)]
4 | public class GcIkPistonData : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x000 */ public NMSString0x100 Joint1Name;
8 | [NMS(Index = 1)]
9 | /* 0x100 */ public NMSString0x100 Joint2Name;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcInputActionMapping.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x11B005253979FCE, NameHash = 0x2FFFC60C)]
4 | public class GcInputActionMapping : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public int RemappedKey;
8 | [NMS(Index = 1)]
9 | /* 0x4 */ public int RemappedPad;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcInventoryBaseStatEntry.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x85AF12DA909C6B75, NameHash = 0xA46C3D75)]
4 | public class GcInventoryBaseStatEntry : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x00 */ public NMSString0x10 BaseStatID;
8 | [NMS(Index = 1)]
9 | /* 0x10 */ public float Value;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcInventoryIndex.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x975DE2FBF28E899A, NameHash = 0x9D1D1929)]
4 | public class GcInventoryIndex : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public int X;
8 | [NMS(Index = 1)]
9 | /* 0x4 */ public int Y;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcItemAmountCostPair.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x9FD8A1CBC63150D9, NameHash = 0xD71452BA)]
4 | public class GcItemAmountCostPair : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x00 */ public NMSString0x10 ItemId;
8 | [NMS(Index = 1)]
9 | /* 0x10 */ public int Amount;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcItemCostTable.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.GameComponents;
2 |
3 | namespace libMBIN.NMS.GameComponents
4 | {
5 | [NMS(GUID = 0xAAFE6ABF1C0B0132, NameHash = 0x363A73C6)]
6 | public class GcItemCostTable : NMSTemplate
7 | {
8 | [NMS(Index = 0, KeyField = "ID")]
9 | /* 0x0 */ public HashMap Items;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcItemFilterData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xCF1D76C926178341, NameHash = 0x65A1141C)]
4 | public class GcItemFilterData : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSTemplate Root;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcItemFilterStageDataAcceptAll.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xE59716D5FBF5A75B, NameHash = 0x6574630)]
4 | public class GcItemFilterStageDataAcceptAll : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcItemFilterStageDataNegation.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x22A00A1BE175D767, NameHash = 0x2562D588)]
4 | public class GcItemFilterStageDataNegation : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSTemplate Child;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcItemFilterStageDataTechPack.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xA2AB078459D2009F, NameHash = 0xE9008C2A)]
4 | public class GcItemFilterStageDataTechPack : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSString0x20A DisabledMessage;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcJourney.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.GameComponents;
2 | using System.Collections.Generic;
3 |
4 | namespace libMBIN.NMS.GameComponents
5 | {
6 | [NMS(GUID = 0x6A91CF92A8D2027E, NameHash = 0x7249CADC)]
7 | public class GcJourney : NMSTemplate
8 | {
9 | [NMS(Index = 0)]
10 | /* 0x0 */ public List Categories;
11 | }
12 | }
13 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcLadderComponentData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x134551A5F8B438CB, NameHash = 0xF3D75DEA)]
4 | public class GcLadderComponentData : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcLodAction.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xA83A78701A2A481D, NameHash = 0x145E334B)]
4 | public class GcLodAction : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public int LodOverride;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMaintenanceSaveKey.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x3163387E91F81BB4, NameHash = 0xAF073483)]
4 | public class GcMaintenanceSaveKey : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x00 */ public Vector3f Position;
8 | [NMS(Index = 1)]
9 | /* 0x10 */ public int Location;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMessageProjectileLaunch.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x68CFA95328152F3B, NameHash = 0x550992E)]
4 | public class GcMessageProjectileLaunch : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMessageRequestWarp.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x7C0318E6EDE8574, NameHash = 0x7EA23BBF)]
4 | public class GcMessageRequestWarp : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public float Delay;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMessageSubstanceMined.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x1F2E6C407E2DED11, NameHash = 0x9FFB780F)]
4 | public class GcMessageSubstanceMined : NMSTemplate
5 | {
6 | [NMS(Index = 1)]
7 | /* 0x00 */ public NMSString0x10 Substance;
8 | [NMS(Index = 0)]
9 | /* 0x10 */ public int Amount;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMessageTitanFall.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xA5D0288A66D61994, NameHash = 0x8AB3CE3E)]
4 | public class GcMessageTitanFall : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMinMaxFloat.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xED2CE2B5DDA94E98, NameHash = 0x62FB4792)]
4 | public class GcMinMaxFloat : NMSTemplate
5 | {
6 | [NMS(Index = 1)]
7 | /* 0x0 */ public float Max;
8 | [NMS(Index = 0)]
9 | /* 0x4 */ public float Min;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMiningComponentData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x58F7A72F9B2EDA53, NameHash = 0xA96AEDCA)]
4 | public class GcMiningComponentData : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public float Range;
8 | [NMS(Index = 1)]
9 | /* 0x4 */ public float Speed;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionCommunityMissionData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x96272744FCD7FB30, NameHash = 0xF05E0533)]
4 | public class GcMissionCommunityMissionData : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public bool ShowTimeToDeadline;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionAbandonedFreighterExplored.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x928DDC95F3058CC5, NameHash = 0x3CA584AB)]
4 | public class GcMissionConditionAbandonedFreighterExplored : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public int TargetRooms;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionAbandonedMode.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xFEEFD4D8AB712048, NameHash = 0x6BF99E2F)]
4 | public class GcMissionConditionAbandonedMode : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public bool Enabled;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionAimingTeleporter.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xFA3A8BF7537580B2, NameHash = 0x1957A402)]
4 | public class GcMissionConditionAimingTeleporter : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionAlienPodAggroed.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x813BA45E4794144D, NameHash = 0x66CB9576)]
4 | public class GcMissionConditionAlienPodAggroed : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public float Threshold;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionAllSystemPlanetsDiscovered.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x7D5E64EBFE04FCAE, NameHash = 0xAE0F03D4)]
4 | public class GcMissionConditionAllSystemPlanetsDiscovered : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public int DisplayNumberOffset;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionAreDroneHivePartsDestroyed.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x726C330305D2CFBE, NameHash = 0xF0FF602E)]
4 | public class GcMissionConditionAreDroneHivePartsDestroyed : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSString0x20A ControllingScanEvent;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionAutoPowerEnabled.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x7ACEDB983D68D737, NameHash = 0xBCF35E5E)]
4 | public class GcMissionConditionAutoPowerEnabled : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public bool Enabled;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionBaseRequiresPower.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x21ED0F3E32E9A6D2, NameHash = 0x90D5CD66)]
4 | public class GcMissionConditionBaseRequiresPower : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public int MinNumPowerUsingParts;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionBinocsActive.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x4851ADA638F3B13C, NameHash = 0x99FF689E)]
4 | public class GcMissionConditionBinocsActive : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionBlackHolesRevealed.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x2EEF43951395B549, NameHash = 0x3EB484C8)]
4 | public class GcMissionConditionBlackHolesRevealed : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionBuildMenuOpen.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xD0DC6AD56E23F261, NameHash = 0x9865A933)]
4 | public class GcMissionConditionBuildMenuOpen : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionCameraControlStealing.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x316D73730B519E44, NameHash = 0x225062F8)]
4 | public class GcMissionConditionCameraControlStealing : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionCanPayCost.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x2A3E7A7F7004EA0C, NameHash = 0xAC4AC8B4)]
4 | public class GcMissionConditionCanPayCost : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSString0x10 CostID;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionCanReceiveReward.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x24424B5E7D7D3D7, NameHash = 0x60EE3E1)]
4 | public class GcMissionConditionCanReceiveReward : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSString0x10 Reward;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionCanRenameDiscovery.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x939BB1F09370CB2B, NameHash = 0xD86CF6EA)]
4 | public class GcMissionConditionCanRenameDiscovery : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public bool ValueToReturnWhileSearchActive;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionConvertedFromSeason.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x71128F1E03F6ECF2, NameHash = 0xC943DA94)]
4 | public class GcMissionConditionConvertedFromSeason : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public int Season;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionCreatureReadyToHatch.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xDD700B422868D28A, NameHash = 0xA79D370B)]
4 | public class GcMissionConditionCreatureReadyToHatch : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionCreatureReadyToLay.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x7C374518C75E2384, NameHash = 0xA7CD7242)]
4 | public class GcMissionConditionCreatureReadyToLay : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public bool PrimaryCreatureOnly;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionCreatureSummoned.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x272D12CC1305CB2, NameHash = 0x35A4DF45)]
4 | public class GcMissionConditionCreatureSummoned : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionCurrentPlanetVisited.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x902C4F7E5286B326, NameHash = 0xD2DDD70D)]
4 | public class GcMissionConditionCurrentPlanetVisited : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public bool JustTestSeasonStartPlanetHack;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionDamagedFrigateAtHome.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x86442D26CCA9B998, NameHash = 0x8D841013)]
4 | public class GcMissionConditionDamagedFrigateAtHome : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionDiscoveryPendingUpload.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x8F3FFF4493BDCDE4, NameHash = 0x66FA5360)]
4 | public class GcMissionConditionDiscoveryPendingUpload : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionEggMachinePageOpen.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x74ECABD357E1B47, NameHash = 0x9DD9F65D)]
4 | public class GcMissionConditionEggMachinePageOpen : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionExocraftMoving.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x3FB8B84FE599ACEF, NameHash = 0xCF7DE129)]
4 | public class GcMissionConditionExocraftMoving : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionExpeditionCaptainRace.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.GameComponents;
2 |
3 | namespace libMBIN.NMS.GameComponents
4 | {
5 | [NMS(GUID = 0x88356003113C339C, NameHash = 0x81A39B5F)]
6 | public class GcMissionConditionExpeditionCaptainRace : NMSTemplate
7 | {
8 | [NMS(Index = 0)]
9 | /* 0x0 */ public GcAlienRace Race;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionExpeditionContainsReward.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xD524591ECEA52288, NameHash = 0x6CB5E5CF)]
4 | public class GcMissionConditionExpeditionContainsReward : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSString0x10 RewardID;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionExpeditionNearlyOver.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x564DA926E909B90B, NameHash = 0x8C56EBA5)]
4 | public class GcMissionConditionExpeditionNearlyOver : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public ulong RemainingTimeToStartWarning;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionExpeditionProgress.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x944DE2DADD2BBEDC, NameHash = 0x795A8140)]
4 | public class GcMissionConditionExpeditionProgress : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionExtraSuitSlots.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xC8276582DFBDF5DF, NameHash = 0x3F1A70B9)]
4 | public class GcMissionConditionExtraSuitSlots : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public int Count;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionForceHideMultiplayer.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x77293B01458D4DBE, NameHash = 0xFF2E56C6)]
4 | public class GcMissionConditionForceHideMultiplayer : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionGameMode.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.GameComponents;
2 |
3 | namespace libMBIN.NMS.GameComponents
4 | {
5 | [NMS(GUID = 0x760CDA074D198EED, NameHash = 0x5D36F975)]
6 | public class GcMissionConditionGameMode : NMSTemplate
7 | {
8 | [NMS(Index = 0)]
9 | /* 0x0 */ public GcGameMode Mode;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionGunOut.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x77B6B850ABD563E8, NameHash = 0x1C3D1F48)]
4 | public class GcMissionConditionGunOut : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionHasActiveDetailMessage.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xF0D552C6E034509C, NameHash = 0x63374452)]
4 | public class GcMissionConditionHasActiveDetailMessage : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionHasActiveStatsMessage.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x525AF895C6427D83, NameHash = 0xD89E9176)]
4 | public class GcMissionConditionHasActiveStatsMessage : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionHasAnySettlementBuildingInProgress.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x391F5A1BA3ECB53F, NameHash = 0x459CBCAF)]
4 | public class GcMissionConditionHasAnySettlementBuildingInProgress : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public bool IgnoreIfTimerActive;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionHasEntitlement.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x2785BDEAF983DEE1, NameHash = 0x9610622C)]
4 | public class GcMissionConditionHasEntitlement : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSString0x10 Entitlement;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionHasFuelForTakeoff.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x571271AEA13BD132, NameHash = 0x6018B846)]
4 | public class GcMissionConditionHasFuelForTakeoff : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public bool FormatTextAsPercentage;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionHasGrabbableTarget.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x6F24C0678D250026, NameHash = 0x79F13F4C)]
4 | public class GcMissionConditionHasGrabbableTarget : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionHasGrave.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x14FBEA96282C0FD1, NameHash = 0x8D1F37FF)]
4 | public class GcMissionConditionHasGrave : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionHasIllegalGoods.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xDF4FFD051E60545A, NameHash = 0x5BA63EBE)]
4 | public class GcMissionConditionHasIllegalGoods : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public bool IncludeNipNip;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionHasIncompleteOptionalMilestones.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x9DCF17736D3085CD, NameHash = 0x71D78877)]
4 | public class GcMissionConditionHasIncompleteOptionalMilestones : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public int ForStageIndex;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionHasLegacyBasePending.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xEA6E6FBC74F8A2E8, NameHash = 0x1FDD62A6)]
4 | public class GcMissionConditionHasLegacyBasePending : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionHasMessageWithTitle.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x75DFF2ED7975CE17, NameHash = 0x860911EC)]
4 | public class GcMissionConditionHasMessageWithTitle : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSString0x20A TitleLocId;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionHasPendingSettlementJudgement.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x20AC01787791088C, NameHash = 0x83B29D57)]
4 | public class GcMissionConditionHasPendingSettlementJudgement : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSString0x10 SpecificID;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionHasPlatformReward.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xA7ACC50A141CC2E0, NameHash = 0x1B6372)]
4 | public class GcMissionConditionHasPlatformReward : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionHasSeasonalReward.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xCC401D765E0EE8B6, NameHash = 0xBC38EC78)]
4 | public class GcMissionConditionHasSeasonalReward : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionHasSettlement.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.GameComponents;
2 |
3 | namespace libMBIN.NMS.GameComponents
4 | {
5 | [NMS(GUID = 0x2846F5F8D6B706C1, NameHash = 0x8C53F231)]
6 | public class GcMissionConditionHasSettlement : NMSTemplate
7 | {
8 | [NMS(Index = 0)]
9 | /* 0x0 */ public GcAlienRace SpecificAlienRace;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionHasSettlementLocal.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x16D9723DEBD3BE9B, NameHash = 0xE82C4478)]
4 | public class GcMissionConditionHasSettlementLocal : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionHasSettlementProductPending.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xDA2DEE10A0E283CF, NameHash = 0xD2CEFD0D)]
4 | public class GcMissionConditionHasSettlementProductPending : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionHasSpareProcTech.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x8AF1F225E857F540, NameHash = 0x8E0F514E)]
4 | public class GcMissionConditionHasSpareProcTech : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionHasTwitchReward.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xCDBA651D415F8C81, NameHash = 0x1FC42625)]
4 | public class GcMissionConditionHasTwitchReward : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionHasUnlockedPurpleSystems.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x98A26CC1291BAEC7, NameHash = 0x3C7A20DE)]
4 | public class GcMissionConditionHasUnlockedPurpleSystems : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionHazard.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.GameComponents;
2 |
3 | namespace libMBIN.NMS.GameComponents
4 | {
5 | [NMS(GUID = 0x957042D51940CA26, NameHash = 0xA2A54269)]
6 | public class GcMissionConditionHazard : NMSTemplate
7 | {
8 | [NMS(Index = 0)]
9 | /* 0x0 */ public GcPlayerHazardType Hazard;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionHazardsEnabled.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x6DDE71C71968EC22, NameHash = 0x83225310)]
4 | public class GcMissionConditionHazardsEnabled : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public bool Enabled;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionInMultiplayer.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x8D190B45F46B42DF, NameHash = 0xD0DC3282)]
4 | public class GcMissionConditionInMultiplayer : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public bool MustBeInFireteam;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionInUA.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xFCEAF6ECFD452EBA, NameHash = 0x13F076EC)]
4 | public class GcMissionConditionInUA : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSString0x100 UA;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionInventoryOpen.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x2782D250539E99A5, NameHash = 0xAD16B414)]
4 | public class GcMissionConditionInventoryOpen : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionIsAnomalyLoaded.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.GameComponents;
2 |
3 | namespace libMBIN.NMS.GameComponents
4 | {
5 | [NMS(GUID = 0x98656B7E3B42EB03, NameHash = 0xD6FAC380)]
6 | public class GcMissionConditionIsAnomalyLoaded : NMSTemplate
7 | {
8 | [NMS(Index = 0)]
9 | /* 0x0 */ public GcGalaxyStarAnomaly Anomaly;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionIsCurrentMission.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xF1DC2572ECE606E6, NameHash = 0xE55AE811)]
4 | public class GcMissionConditionIsCurrentMission : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionIsDepotDestroyed.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xF43902CDCDBD0747, NameHash = 0x84906A25)]
4 | public class GcMissionConditionIsDepotDestroyed : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSString0x20A ControllingScanEvent;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionIsFirstPurpleSystemLocal.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x21D278FA51E1649E, NameHash = 0xA96B440A)]
4 | public class GcMissionConditionIsFirstPurpleSystemLocal : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionIsGrabbed.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xB5BD0BA66EDAAC05, NameHash = 0x65476BD2)]
4 | public class GcMissionConditionIsGrabbed : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionLifeSupportEnabled.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x98F48CA832466833, NameHash = 0x9A24029E)]
4 | public class GcMissionConditionLifeSupportEnabled : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public bool Enabled;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionLocalScanActive.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xDC745127A96EA916, NameHash = 0xABC345A1)]
4 | public class GcMissionConditionLocalScanActive : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionLocalSystemHasTradeSurgeGoods.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xA25052D9B09D5BE2, NameHash = 0x8E97035C)]
4 | public class GcMissionConditionLocalSystemHasTradeSurgeGoods : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionMissionMessagePortal.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xEA69B83A5F785318, NameHash = 0x63DC4856)]
4 | public class GcMissionConditionMissionMessagePortal : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionMissionMessageWarp.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x97E3E28847F8FA18, NameHash = 0x40CF5A03)]
4 | public class GcMissionConditionMissionMessageWarp : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionMissionSelected.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x8435B706691E278C, NameHash = 0x6F660F0B)]
4 | public class GcMissionConditionMissionSelected : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSString0x10 MissionID;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionMultiplayerFreighterAvailable.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x3305BA411E91F00C, NameHash = 0x7BFA5FEC)]
4 | public class GcMissionConditionMultiplayerFreighterAvailable : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionNexusEnabled.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x67D0799A61D1551E, NameHash = 0x3D034CAB)]
4 | public class GcMissionConditionNexusEnabled : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionNexusNearby.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x78927383EF263E94, NameHash = 0xB4573664)]
4 | public class GcMissionConditionNexusNearby : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public float Distance;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionOnFootCombatEnabled.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xCD9EC8429F5AEE20, NameHash = 0xAB21CE05)]
4 | public class GcMissionConditionOnFootCombatEnabled : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public bool Enabled;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionOnMultiplayerMission.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x427752D28CDEE777, NameHash = 0x1D82E803)]
4 | public class GcMissionConditionOnMultiplayerMission : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionPadActive.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xA2AEDDE99B974D8B, NameHash = 0x96F27D57)]
4 | public class GcMissionConditionPadActive : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionPirateFreighterSurrendered.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x92E6BDFA9C41CC8C, NameHash = 0x3EA461DE)]
4 | public class GcMissionConditionPirateFreighterSurrendered : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionPirateSystem.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x198405F969131D1A, NameHash = 0x6D073346)]
4 | public class GcMissionConditionPirateSystem : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionPlanetAttackPiratesActive.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x5D6236800384F557, NameHash = 0x529BA91)]
4 | public class GcMissionConditionPlanetAttackPiratesActive : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionPlanetCorruptSentinelGeneration.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x2D045B24781EBB2F, NameHash = 0xF022FF8E)]
4 | public class GcMissionConditionPlanetCorruptSentinelGeneration : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionPulseEncounterOverriden.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xE72E92CA6109F729, NameHash = 0xC9C73C56)]
4 | public class GcMissionConditionPulseEncounterOverriden : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionReadyToSpawnPirates.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x923D17AE5D33B86, NameHash = 0xF6CCF6A5)]
4 | public class GcMissionConditionReadyToSpawnPirates : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionRequestedPhoto.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.GameComponents;
2 |
3 | namespace libMBIN.NMS.GameComponents
4 | {
5 | [NMS(GUID = 0xD09353C3B46C18EA, NameHash = 0x5A86E9AA)]
6 | public class GcMissionConditionRequestedPhoto : NMSTemplate
7 | {
8 | [NMS(Index = 0)]
9 | /* 0x0 */ public GcBiomeType Biome;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionRidingCreature.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x3FCE3A1927E7B445, NameHash = 0x880306D8)]
4 | public class GcMissionConditionRidingCreature : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionSeasonAvailable.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xE474A6DD4FEC7ACB, NameHash = 0x8AD31AA0)]
4 | public class GcMissionConditionSeasonAvailable : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionSeasonRewardUnlocked.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x2C20D47F4E14172D, NameHash = 0xD58735F4)]
4 | public class GcMissionConditionSeasonRewardUnlocked : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSString0x10 SpecialID;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionSeasonRewardsRecipe.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x65D28B63F7015ACD, NameHash = 0x58ADA94F)]
4 | public class GcMissionConditionSeasonRewardsRecipe : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSString0x10 RecipeID;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionSentinelsDisabled.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xDA0696231C6CCA4E, NameHash = 0xD3E72736)]
4 | public class GcMissionConditionSentinelsDisabled : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionSettlementBuildingsAllStarted.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xABAFAE731B68D10F, NameHash = 0x76E5F36E)]
4 | public class GcMissionConditionSettlementBuildingsAllStarted : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionSettlementMatchesSeed.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xBD1A22998DD7B44D, NameHash = 0x3DE646C9)]
4 | public class GcMissionConditionSettlementMatchesSeed : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionSettlementsEnabled.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xC4F23BE06F3B1961, NameHash = 0x22C9CFC5)]
4 | public class GcMissionConditionSettlementsEnabled : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionSettlementsHaveEverBeenDisabled.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xC178ED089282DCF9, NameHash = 0x7AB6B39D)]
4 | public class GcMissionConditionSettlementsHaveEverBeenDisabled : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionShieldDown.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x77977DCE182A6A3A, NameHash = 0xC693BC42)]
4 | public class GcMissionConditionShieldDown : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public bool RequireOnFoot;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionSpaceCombatEnabled.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xFBFEA5D99F34CA78, NameHash = 0x782717B4)]
4 | public class GcMissionConditionSpaceCombatEnabled : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public bool Enabled;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionSpecialKnown.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xB05353CF901B175C, NameHash = 0xD39F3EBE)]
4 | public class GcMissionConditionSpecialKnown : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSString0x10 SpecialID;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionStartWithAllPartsKnown.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x88ACAC1C832FE17C, NameHash = 0xD6AFC6AE)]
4 | public class GcMissionConditionStartWithAllPartsKnown : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionSystemHasCorruptedPlanet.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xC224F7F13E4481AA, NameHash = 0xFDF8A4BB)]
4 | public class GcMissionConditionSystemHasCorruptedPlanet : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public bool AllowNexus;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionSystemHasGasGiant.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xA78A249D7BEEFE72, NameHash = 0xF48A0863)]
4 | public class GcMissionConditionSystemHasGasGiant : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionSystemHasInfestedPlanet.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x1302C451E401BFA9, NameHash = 0x19D7ED97)]
4 | public class GcMissionConditionSystemHasInfestedPlanet : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionSystemHasRobotCreatures.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xA8B1334EE6DF5D42, NameHash = 0x26568C57)]
4 | public class GcMissionConditionSystemHasRobotCreatures : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public bool RequireOnPlanet;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionSystemHasRuinsPlanet.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xB1D90EC7D6B6CF2A, NameHash = 0xF8A2127D)]
4 | public class GcMissionConditionSystemHasRuinsPlanet : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionSystemRace.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.GameComponents;
2 |
3 | namespace libMBIN.NMS.GameComponents
4 | {
5 | [NMS(GUID = 0x227913CF273E0496, NameHash = 0x3C8474F8)]
6 | public class GcMissionConditionSystemRace : NMSTemplate
7 | {
8 | [NMS(Index = 0)]
9 | /* 0x0 */ public GcAlienRace Race;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionSystemStarClass.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.GameComponents;
2 |
3 | namespace libMBIN.NMS.GameComponents
4 | {
5 | [NMS(GUID = 0x57E2EF3F742EE93F, NameHash = 0x12DF510B)]
6 | public class GcMissionConditionSystemStarClass : NMSTemplate
7 | {
8 | [NMS(Index = 0)]
9 | /* 0x0 */ public GcGalaxyStarTypes Class;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionThisMissionStageIndex.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x2936B26B071C041C, NameHash = 0x7DB11331)]
4 | public class GcMissionConditionThisMissionStageIndex : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public int StageIndex;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionTotalWarpsNumber.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xDFA50628D1F77027, NameHash = 0x1F6385E)]
4 | public class GcMissionConditionTotalWarpsNumber : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public int WarpsNumber;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionTouchControlled.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x92B7510965B5C5A1, NameHash = 0xE14D2A56)]
4 | public class GcMissionConditionTouchControlled : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionTrial.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x758C0140D3948771, NameHash = 0x830B0CDD)]
4 | public class GcMissionConditionTrial : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionTutorialEnabled.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x5E2739434D901300, NameHash = 0x760E6D6C)]
4 | public class GcMissionConditionTutorialEnabled : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public bool Enabled;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionUnclaimedStageReward.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xE974B97B69652DE8, NameHash = 0xE21F0E7F)]
4 | public class GcMissionConditionUnclaimedStageReward : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSString0x10 OptionalSpecificProductID;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionVisorActive.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xB2925043992B63B2, NameHash = 0x769F529A)]
4 | public class GcMissionConditionVisorActive : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionWarping.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xFE5D48C4C1915F52, NameHash = 0x5434E619)]
4 | public class GcMissionConditionWarping : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionWaterInSystem.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xCF47651FF20371FD, NameHash = 0xC6CE338B)]
4 | public class GcMissionConditionWaterInSystem : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public bool WaterworldSpecific;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionWaterPlanet.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xEF20A166180B2725, NameHash = 0x1BE81F89)]
4 | public class GcMissionConditionWaterPlanet : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConditionWeaponMode.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.GameComponents;
2 |
3 | namespace libMBIN.NMS.GameComponents
4 | {
5 | [NMS(GUID = 0xF8672FECAF8256AD, NameHash = 0x9FF55E4C)]
6 | public class GcMissionConditionWeaponMode : NMSTemplate
7 | {
8 | [NMS(Index = 0)]
9 | /* 0x0 */ public GcPlayerWeapons WeaponMode;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConsequenceClearDetailMessages.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x12170AB7BB83FEF0, NameHash = 0x233C82A8)]
4 | public class GcMissionConsequenceClearDetailMessages : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConsequenceGiveReward.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x19ADB205A021FC51, NameHash = 0x967B4524)]
4 | public class GcMissionConsequenceGiveReward : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSString0x10 Reward;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConsequenceRemoveCommunicatorMessage.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xF101306DF8518B8C, NameHash = 0xC7F56AA6)]
4 | public class GcMissionConsequenceRemoveCommunicatorMessage : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSString0x20A Comms;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConsequenceRemoveCommunicatorTakeOffMessage.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x2E1DD4F28526E84E, NameHash = 0xB70481B3)]
4 | public class GcMissionConsequenceRemoveCommunicatorTakeOffMessage : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSString0x20A Comms;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConsequenceRemoveScanEvent.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xA1F4B6EBBC0B87EF, NameHash = 0x1682E607)]
4 | public class GcMissionConsequenceRemoveScanEvent : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSString0x20A Event;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConsequenceResetPulseEncounterOverride.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x34326200C667085A, NameHash = 0xF12D06B0)]
4 | public class GcMissionConsequenceResetPulseEncounterOverride : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionConsequenceResetStoryPortal.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x95EAF2F953CE7FCB, NameHash = 0x52623701)]
4 | public class GcMissionConsequenceResetStoryPortal : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionSequenceClearInventoryHistory.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xC9BDDBE9B7EBA04A, NameHash = 0xFB55D2C2)]
4 | public class GcMissionSequenceClearInventoryHistory : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionSequenceCompleteSeasonalMilestone.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x59347C1A273F7A5B, NameHash = 0x755BDD30)]
4 | public class GcMissionSequenceCompleteSeasonalMilestone : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionSequenceFinishSummonAnomaly.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xAF3347071A21DD07, NameHash = 0xEF2EF8F2)]
4 | public class GcMissionSequenceFinishSummonAnomaly : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public VariableSizeString DebugText;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionSequenceStartPartyEventForStage.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x3E15F652DD97DDCE, NameHash = 0x8E122714)]
4 | public class GcMissionSequenceStartPartyEventForStage : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public VariableSizeString DebugText;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionSequenceWaitForSuitUpgrade.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xCD49116ECF2160B8, NameHash = 0xED38FF6)]
4 | public class GcMissionSequenceWaitForSuitUpgrade : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public VariableSizeString DebugText;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcMissionTable.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.GameComponents;
2 |
3 | namespace libMBIN.NMS.GameComponents
4 | {
5 | [NMS(GUID = 0xFB72AF6012CBBD84, NameHash = 0x4E2556EB)]
6 | public class GcMissionTable : NMSTemplate
7 | {
8 | [NMS(Index = 0, KeyField = "MissionID")]
9 | /* 0x0 */ public HashMap Missions;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcModularCustomisationDescriptorGroupData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xEDF5C166B10CBA28, NameHash = 0xC710DA5E)]
4 | public class GcModularCustomisationDescriptorGroupData : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSString0x10 ActivatedDescriptorGroupID;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcNGuiFileBrowserRecents.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x24E0F1500381E50E, NameHash = 0x9AF3A177)]
4 | public class GcNGuiFileBrowserRecents : NMSTemplate
5 | {
6 | [NMS(Index = 0, Size = 0xA)]
7 | /* 0x0 */ public NMSString0x100[] Recents;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcNGuiSpacingData.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.GameComponents;
2 |
3 | namespace libMBIN.NMS.GameComponents
4 | {
5 | [NMS(GUID = 0x7735D88631E728FF, NameHash = 0xCB80BCA2)]
6 | public class GcNGuiSpacingData : NMSTemplate
7 | {
8 | [NMS(Index = 0, MxmlName = "Element Data")]
9 | /* 0x0 */ public GcNGuiElementData ElementData;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcNameGeneratorWord.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x9AEBFA70A00F67D0, NameHash = 0xAFF22D40)]
4 | public class GcNameGeneratorWord : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x00 */ public NMSString0x20A Word;
8 | [NMS(Index = 1)]
9 | /* 0x20 */ public int NumOptions;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcNetworkPlayerMarkerComponentData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x8B5E09B8A98679E1, NameHash = 0x25CAD3AC)]
4 | public class GcNetworkPlayerMarkerComponentData : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcNumberedTextList.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xCA01A3BEEA71A171, NameHash = 0x53A81775)]
4 | public class GcNumberedTextList : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x00 */ public VariableSizeString Format;
8 | [NMS(Index = 1)]
9 | /* 0x10 */ public int Count;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcPersistedStatData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x35006040A2DD6863, NameHash = 0x8CC5385F)]
4 | public class GcPersistedStatData : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x00 */ public NMSString0x10 GroupId;
8 | [NMS(Index = 1)]
9 | /* 0x10 */ public NMSString0x10 StatId;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcPetAccessoryInfo.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x366B16B70D2EFA31, NameHash = 0x4C6B387B)]
4 | public class GcPetAccessoryInfo : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSString0x20A Descriptor;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcPetCustomisationData.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.GameComponents;
2 |
3 | namespace libMBIN.NMS.GameComponents
4 | {
5 | [NMS(GUID = 0x93B5404478137599, NameHash = 0xEF59F646)]
6 | public class GcPetCustomisationData : NMSTemplate
7 | {
8 | [NMS(Index = 0, Size = 0x3)]
9 | /* 0x0 */ public GcCharacterCustomisationSaveData[] Data;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcPlanetaryMappingTable.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.GameComponents;
2 |
3 | namespace libMBIN.NMS.GameComponents
4 | {
5 | [NMS(GUID = 0xAAB1EDB752EADD76, NameHash = 0xA6915D9C)]
6 | public class GcPlanetaryMappingTable : NMSTemplate
7 | {
8 | [NMS(Index = 0, Size = 0x5)]
9 | /* 0x0 */ public GcPlanetaryMappingValues[] MappingInfo;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcPlayAnimAction.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x9E35F4459715EE11, NameHash = 0x5AA4FF5B)]
4 | public class GcPlayAnimAction : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSString0x10 Anim;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcPlayerDamageTable.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.GameComponents;
2 |
3 | namespace libMBIN.NMS.GameComponents
4 | {
5 | [NMS(GUID = 0x443E5CE429B702E2, NameHash = 0xE2349289)]
6 | public class GcPlayerDamageTable : NMSTemplate
7 | {
8 | [NMS(Index = 0, KeyField = "Id")]
9 | /* 0x0 */ public HashMap DamageTable;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcPlayerEmoteList.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.GameComponents;
2 |
3 | namespace libMBIN.NMS.GameComponents
4 | {
5 | [NMS(GUID = 0x76AA283E8A6F5CFA, NameHash = 0xDC769B4C)]
6 | public class GcPlayerEmoteList : NMSTemplate
7 | {
8 | [NMS(Index = 0, KeyField = "EmoteID")]
9 | /* 0x0 */ public HashMap Emotes;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcPlayerTitleData.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.GameComponents;
2 |
3 | namespace libMBIN.NMS.GameComponents
4 | {
5 | [NMS(GUID = 0x986DFA5645312F8E, NameHash = 0xB76358D6)]
6 | public class GcPlayerTitleData : NMSTemplate
7 | {
8 | [NMS(Index = 0, KeyField = "ID")]
9 | /* 0x0 */ public HashMap Titles;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcPlayerWeaponComponentData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xE4745CDBC490A969, NameHash = 0x2C1B83B7)]
4 | public class GcPlayerWeaponComponentData : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcPlayerWeaponData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x334F94BFDF7B8358, NameHash = 0xD5FE3A)]
4 | public class GcPlayerWeaponData : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSString0x10 Reticle;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcPortalComponentData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xB257540F9A11CCE, NameHash = 0xB81DD525)]
4 | public class GcPortalComponentData : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public float Temp;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcPowerStateAction.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xD4D2DA9190EE5152, NameHash = 0x6F4816B2)]
4 | public class GcPowerStateAction : NMSTemplate
5 | {
6 | [NMS(Index = 1)]
7 | /* 0x0 */ public bool SetConnectionEnabled;
8 | [NMS(Index = 0)]
9 | /* 0x1 */ public bool SetRateEnabled;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcProductTable.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.GameComponents;
2 | using System.Collections.Generic;
3 |
4 | namespace libMBIN.NMS.GameComponents
5 | {
6 | [NMS(GUID = 0x8D37641AD2ACFF2B, NameHash = 0x6EDC332)]
7 | public class GcProductTable : NMSTemplate
8 | {
9 | [NMS(Index = 0)]
10 | /* 0x0 */ public List Table;
11 | }
12 | }
13 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcProductToCollect.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x378D9368DA2D8755, NameHash = 0xCAF649FD)]
4 | public class GcProductToCollect : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x00 */ public NMSString0x10 Product;
8 | [NMS(Index = 1)]
9 | /* 0x10 */ public int Amount;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcProtectedLocation.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xFB20046015D38F91, NameHash = 0xED643334)]
4 | public class GcProtectedLocation : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x00 */ public Vector3f Location;
8 | [NMS(Index = 1)]
9 | /* 0x10 */ public float Radius;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcPulseEncounterSpawnAlienFreighter.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xF3897C41D1CF9375, NameHash = 0x29A6C9DD)]
4 | public class GcPulseEncounterSpawnAlienFreighter : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSString0x20A HailingPuzzleID;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcPulseEncounterSpawnPirates.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xDED8B33D6CC9294D, NameHash = 0x1FD00270)]
4 | public class GcPulseEncounterSpawnPirates : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcPunctuationDelay.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x412F0630760963F6, NameHash = 0xA480616B)]
4 | public class GcPunctuationDelay : NMSTemplate
5 | {
6 | [NMS(Index = 1)]
7 | /* 0x0 */ public float Delay;
8 | [NMS(Index = 0)]
9 | /* 0x4 */ public NMSString0x20 Punctuation;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRecipeTable.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.GameComponents;
2 | using System.Collections.Generic;
3 |
4 | namespace libMBIN.NMS.GameComponents
5 | {
6 | [NMS(GUID = 0xE9CA2FADEBABEC26, NameHash = 0xEDC78ED)]
7 | public class GcRecipeTable : NMSTemplate
8 | {
9 | [NMS(Index = 0)]
10 | /* 0x0 */ public List Table;
11 | }
12 | }
13 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcResetSimpleInteractionAction.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x5E2929A2FFA22489, NameHash = 0xCEC4EFDC)]
4 | public class GcResetSimpleInteractionAction : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardAbortTakeoff.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x2FEA13B74CFFC8E8, NameHash = 0x32614621)]
4 | public class GcRewardAbortTakeoff : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardAction.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x864076FAD3D48166, NameHash = 0x65731A41)]
4 | public class GcRewardAction : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSString0x10 Reward;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardAdvancePortalState.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xD01E0DDA32631247, NameHash = 0x143A6A5A)]
4 | public class GcRewardAdvancePortalState : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSString0x20A PortalScanEvent;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardBuildersKnown.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xADD6C8D243D176CE, NameHash = 0xB550250C)]
4 | public class GcRewardBuildersKnown : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardCargo.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xDC554567CBE14AD9, NameHash = 0x39743D7F)]
4 | public class GcRewardCargo : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardCleanUpPulseEncounter.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xB9CC6F7A936F6A7B, NameHash = 0xB805929D)]
4 | public class GcRewardCleanUpPulseEncounter : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardClosePortal.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x61999F8BB0793A7, NameHash = 0x9AC6F7EE)]
4 | public class GcRewardClosePortal : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardCompleteMission.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x9E1A4636D350C53F, NameHash = 0xD91902F)]
4 | public class GcRewardCompleteMission : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSString0x10 Mission;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardCompleteMultiMission.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 |
3 | namespace libMBIN.NMS.GameComponents
4 | {
5 | [NMS(GUID = 0x6164D91253B9812D, NameHash = 0x9DF9DEE9)]
6 | public class GcRewardCompleteMultiMission : NMSTemplate
7 | {
8 | [NMS(Index = 0)]
9 | /* 0x0 */ public List Missions;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardCrashSiteFly.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x2C6B7538E16C4608, NameHash = 0x9AD8A0C6)]
4 | public class GcRewardCrashSiteFly : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSString0x20A NPCScanEvent;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardCrashSiteRepair.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xD41EF0C21BA78A50, NameHash = 0x9FEFB52)]
4 | public class GcRewardCrashSiteRepair : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardCustomPlayerControl.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x7682131B602255EC, NameHash = 0xBCFE51D4)]
4 | public class GcRewardCustomPlayerControl : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSString0x10 RequestedMode;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardDeactivateFiends.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xD0F45680B5E1A101, NameHash = 0x8A0BB35E)]
4 | public class GcRewardDeactivateFiends : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardDestructEntry.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xA2C55E11AC5118BB, NameHash = 0x110BBF5C)]
4 | public class GcRewardDestructEntry : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public float HealthFactor;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardDiscoverRune.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xECFCE9095A0B86E7, NameHash = 0xCF21824)]
4 | public class GcRewardDiscoverRune : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public bool AllRunes;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardEnableInteractionClass.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x4AF0E0FE22D23968, NameHash = 0x34D31B3B)]
4 | public class GcRewardEnableInteractionClass : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardEnableSentinels.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xB29C4777C0C25478, NameHash = 0xC6102DE4)]
4 | public class GcRewardEnableSentinels : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardEndFrigateFlyby.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x9A33B9ED1F6B4B16, NameHash = 0x8BD63A2)]
4 | public class GcRewardEndFrigateFlyby : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardEndScanEvent.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x9E1CB867F3B8E001, NameHash = 0xB2185EDD)]
4 | public class GcRewardEndScanEvent : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSString0x20A EventID;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardEnergy.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x4E26CEE62606E0EE, NameHash = 0x115DDC28)]
4 | public class GcRewardEnergy : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public int Amount;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardFishRelease.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.GameComponents;
2 |
3 | namespace libMBIN.NMS.GameComponents
4 | {
5 | [NMS(GUID = 0x782D410AAB15A40E, NameHash = 0xF04051C4)]
6 | public class GcRewardFishRelease : NMSTemplate
7 | {
8 | [NMS(Index = 0)]
9 | /* 0x0 */ public GcItemQuality Rarity;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardForceDiscoverSystem.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x9D3A5C9A56F8026B, NameHash = 0x3CFAE771)]
4 | public class GcRewardForceDiscoverSystem : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public bool Silent;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardForceOpenGalaxyMap.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xF61770583C560D5F, NameHash = 0xBF39676)]
4 | public class GcRewardForceOpenGalaxyMap : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public bool BlockWarp;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardForgetSpecificTechRecipe.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 |
3 | namespace libMBIN.NMS.GameComponents
4 | {
5 | [NMS(GUID = 0xD80B43768E91C5CD, NameHash = 0xC8C245D3)]
6 | public class GcRewardForgetSpecificTechRecipe : NMSTemplate
7 | {
8 | [NMS(Index = 0)]
9 | /* 0x0 */ public List TechList;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardFreeStamina.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x6A7586DD427112FC, NameHash = 0x987674F1)]
4 | public class GcRewardFreeStamina : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public float Duration;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardFreighterBaseReset.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xC87AD95A2F6DC254, NameHash = 0xE2323930)]
4 | public class GcRewardFreighterBaseReset : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardFreighterMegaWarp.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x7909857DA3E33BB8, NameHash = 0xC0B78FA0)]
4 | public class GcRewardFreighterMegaWarp : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardFreighterSlot.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xCBDA11E7345DB352, NameHash = 0x13A49B00)]
4 | public class GcRewardFreighterSlot : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSString0x10 Cost;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardIncrementStat.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xDE8122FCB8975263, NameHash = 0xEBF030D0)]
4 | public class GcRewardIncrementStat : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x00 */ public NMSString0x10 Stat;
8 | [NMS(Index = 1)]
9 | /* 0x10 */ public int Amount;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardInteractionSketchBroadcast.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x3D5799243BF251FE, NameHash = 0x9DFA0A75)]
4 | public class GcRewardInteractionSketchBroadcast : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSString0x10 BroadcastValue;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardInventorySlots.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xAB14655DC33111A1, NameHash = 0x49EE50C4)]
4 | public class GcRewardInventorySlots : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public int Amount;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardNetworkPlayer.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x6FC64ED1CE12064A, NameHash = 0x7DAE446E)]
4 | public class GcRewardNetworkPlayer : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSString0x40 RewardWord;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardNexus.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x8415D28EDF04C9DA, NameHash = 0xB7C7DE23)]
4 | public class GcRewardNexus : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public bool Allow;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardOverridePulseEncounterChance.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x51063F5C6C78CA87, NameHash = 0x447541E0)]
4 | public class GcRewardOverridePulseEncounterChance : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public float Chance;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardPetEgg.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x1C4199D2B6CE947, NameHash = 0x479E3328)]
4 | public class GcRewardPetEgg : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardPetEggHatch.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x731EAA4327A0D654, NameHash = 0x546078D5)]
4 | public class GcRewardPetEggHatch : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public int EggIndex;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardPirateProbeSignal.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xCCC68BFE12C99E7C, NameHash = 0x20B03265)]
4 | public class GcRewardPirateProbeSignal : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public bool Attack;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardPoliceScanSignal.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x2ABD6B70C8CADEC6, NameHash = 0xFAD6B665)]
4 | public class GcRewardPoliceScanSignal : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public bool Attack;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardProceduralProductFromBiome.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x13FD62E4BB3E3CE6, NameHash = 0xA3A9942)]
4 | public class GcRewardProceduralProductFromBiome : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardProceduralTechnology.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.GameComponents;
2 |
3 | namespace libMBIN.NMS.GameComponents
4 | {
5 | [NMS(GUID = 0xC7DE220BE12E9ED4, NameHash = 0xBB484FF7)]
6 | public class GcRewardProceduralTechnology : NMSTemplate
7 | {
8 | [NMS(Index = 0)]
9 | /* 0x0 */ public GcProceduralTechnologyCategory Type;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardPurpleSystems.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x93A2084AE5ED3557, NameHash = 0x56A095A7)]
4 | public class GcRewardPurpleSystems : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public bool Allow;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardRechargeTech.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x53BD0A1659120E2C, NameHash = 0x865C738A)]
4 | public class GcRewardRechargeTech : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x00 */ public NMSString0x10 TechID;
8 | [NMS(Index = 1)]
9 | /* 0x10 */ public bool Silent;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardRemoveSettlementJobPerk.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x2743E415F96245F3, NameHash = 0x6B3682B7)]
4 | public class GcRewardRemoveSettlementJobPerk : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardRepairTech.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.GameComponents;
2 |
3 | namespace libMBIN.NMS.GameComponents
4 | {
5 | [NMS(GUID = 0xC1967AD8BA3F1050, NameHash = 0xEED656C0)]
6 | public class GcRewardRepairTech : NMSTemplate
7 | {
8 | [NMS(Index = 0)]
9 | /* 0x0 */ public GcTechnologyCategory Category;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardSalvageMultitool.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xEB16A5F8EC0D3A94, NameHash = 0xEDDD8FB8)]
4 | public class GcRewardSalvageMultitool : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardScan.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x5D46B1AC7687E79F, NameHash = 0xBA969132)]
4 | public class GcRewardScan : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSString0x10 ScanDataId;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardSetAtlasMissionActive.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x217B3456364009C6, NameHash = 0xE096472F)]
4 | public class GcRewardSetAtlasMissionActive : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardSetFirstPurpleSystemUA.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x5976BB0A3A52EA71, NameHash = 0xBF70AFBA)]
4 | public class GcRewardSetFirstPurpleSystemUA : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardSetMissionStat.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x48EDCCD8801CDB82, NameHash = 0x2CEF47EC)]
4 | public class GcRewardSetMissionStat : NMSTemplate
5 | {
6 | [NMS(Index = 1)]
7 | /* 0x0 */ public int ValueToAdd;
8 | [NMS(Index = 0)]
9 | /* 0x4 */ public int ValueToSet;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardSetNexusExitWarpTargetToFireteamMemberUA.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x59DA244FDCD660B8, NameHash = 0x308841A6)]
4 | public class GcRewardSetNexusExitWarpTargetToFireteamMemberUA : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public int FireteamMemberIndex;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardSetWeaponSuppressed.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xF5B0D250CC01496F, NameHash = 0xE1A880E2)]
4 | public class GcRewardSetWeaponSuppressed : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public bool WeaponSuppressed;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardSettlementJobGift.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xA321D4C5A71DE5FD, NameHash = 0x1846D603)]
4 | public class GcRewardSettlementJobGift : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardShipMessage.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.GameComponents;
2 |
3 | namespace libMBIN.NMS.GameComponents
4 | {
5 | [NMS(GUID = 0x808115B826EC568E, NameHash = 0x9346E363)]
6 | public class GcRewardShipMessage : NMSTemplate
7 | {
8 | [NMS(Index = 0)]
9 | /* 0x0 */ public GcShipMessage ShipMessage;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardShowBlackHoles.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x4BC77D8B45AC096F, NameHash = 0xCF3EEF80)]
4 | public class GcRewardShowBlackHoles : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardStartPurchase.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x32E36A9B8B580317, NameHash = 0xA1087C06)]
4 | public class GcRewardStartPurchase : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardStartSettlementExpedition.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x138E0D73F15B61C3, NameHash = 0x14B8EACC)]
4 | public class GcRewardStartSettlementExpedition : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardStationTeleportEndpoint.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x1AC41D7397DD48F9, NameHash = 0xF11D1A94)]
4 | public class GcRewardStationTeleportEndpoint : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardSwapMultiTool.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x61B1AD126FBB4DE3, NameHash = 0xA5774644)]
4 | public class GcRewardSwapMultiTool : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardTimeWarp.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xE68F2B572C496D0D, NameHash = 0xFD035CA9)]
4 | public class GcRewardTimeWarp : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardTraderFlyby.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xD63FCF8FDB3AC4D6, NameHash = 0xC28EE602)]
4 | public class GcRewardTraderFlyby : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public int ExperienceSpawnIndex;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardTrigger.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x47054B0D4971F93F, NameHash = 0x52123420)]
4 | public class GcRewardTrigger : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x00 */ public NMSString0x10 Trigger;
8 | [NMS(Index = 1)]
9 | /* 0x10 */ public bool UseMasterModel;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardTriggerMaintenance.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x97B84ADDEE9D2EB8, NameHash = 0xB07A4FE6)]
4 | public class GcRewardTriggerMaintenance : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardTriggerSettlementJudgement.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x75D8751A24E00D62, NameHash = 0x53D9A5F7)]
4 | public class GcRewardTriggerSettlementJudgement : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardTriggerStorm.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xF2EE5F20B7ABDDA8, NameHash = 0x7CB4ED54)]
4 | public class GcRewardTriggerStorm : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public float Duration;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardUploadBase.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x457EAFA983E0FEF, NameHash = 0x71DA3B15)]
4 | public class GcRewardUploadBase : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardWantedLevel.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x9E5DF7384B11FA55, NameHash = 0xEE96EA03)]
4 | public class GcRewardWantedLevel : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x00 */ public NMSString0x20A Message;
8 | [NMS(Index = 1)]
9 | /* 0x20 */ public int Level;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardWikiTopic.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x342B254768F62E6F, NameHash = 0x6525A55C)]
4 | public class GcRewardWikiTopic : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x00 */ public NMSString0x20A Topic;
8 | [NMS(Index = 1)]
9 | /* 0x20 */ public bool CentreMessage;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRewardWorker.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.GameComponents;
2 |
3 | namespace libMBIN.NMS.GameComponents
4 | {
5 | [NMS(GUID = 0xF032B094051B39DD, NameHash = 0x5D4332E2)]
6 | public class GcRewardWorker : NMSTemplate
7 | {
8 | [NMS(Index = 0)]
9 | /* 0x0 */ public GcNPCHabitationType NPCHabitationType;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcRocketLockerComponentData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x175719E94F582072, NameHash = 0xFAEF1B42)]
4 | public class GcRocketLockerComponentData : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public int NumSlots;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcSavedEntitlement.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x756EC45E366ACE88, NameHash = 0x20241714)]
4 | public class GcSavedEntitlement : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSString0x100 EntitlementId;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcScareCreaturesAction.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xC81E054A6549FED1, NameHash = 0xBC642110)]
4 | public class GcScareCreaturesAction : NMSTemplate
5 | {
6 | [NMS(Index = 1)]
7 | /* 0x0 */ public float FleeRadius;
8 | [NMS(Index = 0)]
9 | /* 0x4 */ public float HearRadius;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcSelectableObjectData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x1AF7B80BD7081BF4, NameHash = 0x5988883A)]
4 | public class GcSelectableObjectData : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public VariableSizeString Filename;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcSelectableObjectSpawnData.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.GameComponents;
2 |
3 | namespace libMBIN.NMS.GameComponents
4 | {
5 | [NMS(GUID = 0x7CDDA1B474739133, NameHash = 0xBB7EFD7B)]
6 | public class GcSelectableObjectSpawnData : NMSTemplate
7 | {
8 | [NMS(Index = 0)]
9 | /* 0x0 */ public GcResourceElement Resource;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcSentinelSpawnSequenceStep.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 |
3 | namespace libMBIN.NMS.GameComponents
4 | {
5 | [NMS(GUID = 0xA45630F22F22A1E5, NameHash = 0x373A09FF)]
6 | public class GcSentinelSpawnSequenceStep : NMSTemplate
7 | {
8 | [NMS(Index = 0)]
9 | /* 0x0 */ public List WavePool;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcShieldComponentData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xC5BA284CF5674F7, NameHash = 0xF5926091)]
4 | public class GcShieldComponentData : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public int Type;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcShipAIPerformanceArray.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 |
3 | namespace libMBIN.NMS.GameComponents
4 | {
5 | [NMS(GUID = 0x99D1CBD8CE771A8, NameHash = 0xA0DA78BA)]
6 | public class GcShipAIPerformanceArray : NMSTemplate
7 | {
8 | [NMS(Index = 0)]
9 | /* 0x0 */ public List Array;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcShipOwnershipComponentData.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.GameComponents;
2 |
3 | namespace libMBIN.NMS.GameComponents
4 | {
5 | [NMS(GUID = 0xF8FCA8A8EA15E484, NameHash = 0xFC3967D1)]
6 | public class GcShipOwnershipComponentData : NMSTemplate
7 | {
8 | [NMS(Index = 0)]
9 | /* 0x0 */ public GcSpaceshipComponentData Data;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcSkiffComponentData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xB83B6BF8B851B5B5, NameHash = 0xD085BDE1)]
4 | public class GcSkiffComponentData : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public float ArrivalTime;
8 | [NMS(Index = 1)]
9 | /* 0x4 */ public float MaximumTravelForce;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcSolarGenerationData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x784D46E821A4F8D0, NameHash = 0xFD9DBB66)]
4 | public class GcSolarGenerationData : NMSTemplate
5 | {
6 | [NMS(Index = 0, MxmlName = "Solar Seed")]
7 | /* 0x0 */ public ulong SolarSeed;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcSpaceStormData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x5D04DB42A317980C, NameHash = 0x304EC994)]
4 | public class GcSpaceStormData : NMSTemplate
5 | {
6 | [NMS(Index = 1)]
7 | /* 0x00 */ public VariableSizeString File;
8 | [NMS(Index = 0)]
9 | /* 0x10 */ public NMSString0x10 StormId;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcSpawnAction.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xE3F4055ABF79B516, NameHash = 0x83C186D2)]
4 | public class GcSpawnAction : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSString0x10 Event;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcSpawnedObjectComponentData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x1D0560E464D054C4, NameHash = 0x87FCE6BB)]
4 | public class GcSpawnedObjectComponentData : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public bool CanBeTeleported;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcStats.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.GameComponents;
2 | using System.Collections.Generic;
3 |
4 | namespace libMBIN.NMS.GameComponents
5 | {
6 | [NMS(GUID = 0xA670F300A6514A38, NameHash = 0xB4EEBEE8)]
7 | public class GcStats : NMSTemplate
8 | {
9 | [NMS(Index = 0)]
10 | /* 0x0 */ public List Stats;
11 | }
12 | }
13 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcStormEvent.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x79CF4F6ABD376137, NameHash = 0x23A3A749)]
4 | public class GcStormEvent : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public bool InStorm;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcStoryPageSeenData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xC34067C295D28B4A, NameHash = 0x5338F448)]
4 | public class GcStoryPageSeenData : NMSTemplate
5 | {
6 | [NMS(Index = 1)]
7 | /* 0x0 */ public int LastSeenEntryIdx;
8 | [NMS(Index = 0)]
9 | /* 0x4 */ public int PageIdx;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcStyleProp_Colour.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x49072A90B18CED8B, NameHash = 0xBFDA70EB)]
4 | public class GcStyleProp_Colour : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public Colour Colour;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcStyleProp_Font.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xB39C0C1D4CFA0AF6, NameHash = 0xF0923CCF)]
4 | public class GcStyleProp_Font : NMSTemplate
5 | {
6 | [NMS(Index = 0, MxmlName = "Font Index")]
7 | /* 0x0 */ public int FontIndex;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcStyleProp_Size.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x5512D75249DA030C, NameHash = 0x9FBDAA4)]
4 | public class GcStyleProp_Size : NMSTemplate
5 | {
6 | [NMS(Index = 0, MxmlName = "Font Size")]
7 | /* 0x0 */ public float FontSize;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcSynchronisedBufferData.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 |
3 | namespace libMBIN.NMS.GameComponents
4 | {
5 | [NMS(GUID = 0x13B04519C4B6DDFF, NameHash = 0xBBC409)]
6 | public class GcSynchronisedBufferData : NMSTemplate
7 | {
8 | [NMS(Index = 0)]
9 | /* 0x0 */ public List Data;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcTechBoxTable.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.GameComponents;
2 | using System.Collections.Generic;
3 |
4 | namespace libMBIN.NMS.GameComponents
5 | {
6 | [NMS(GUID = 0x8EA70B9D29680D68, NameHash = 0x1CD292C9)]
7 | public class GcTechBoxTable : NMSTemplate
8 | {
9 | [NMS(Index = 0)]
10 | /* 0x0 */ public List Table;
11 | }
12 | }
13 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcTechList.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 |
3 | namespace libMBIN.NMS.GameComponents
4 | {
5 | [NMS(GUID = 0x98EAA064EDE908, NameHash = 0xF29047E5)]
6 | public class GcTechList : NMSTemplate
7 | {
8 | [NMS(Index = 0)]
9 | /* 0x0 */ public List AvailableTech;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcTechnologyTable.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.GameComponents;
2 | using System.Collections.Generic;
3 |
4 | namespace libMBIN.NMS.GameComponents
5 | {
6 | [NMS(GUID = 0x63E33B1CE73EE9F8, NameHash = 0x14FDBFDE)]
7 | public class GcTechnologyTable : NMSTemplate
8 | {
9 | [NMS(Index = 0)]
10 | /* 0x0 */ public List Table;
11 | }
12 | }
13 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcTerrainEdit.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x2BB88D5D9C642935, NameHash = 0x27B66AD0)]
4 | public class GcTerrainEdit : NMSTemplate
5 | {
6 | [NMS(Index = 1)]
7 | /* 0x0 */ public int Position;
8 | [NMS(Index = 0)]
9 | /* 0x4 */ public byte Data;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcTextPresetTable.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.GameComponents;
2 | using System.Collections.Generic;
3 |
4 | namespace libMBIN.NMS.GameComponents
5 | {
6 | [NMS(GUID = 0xD17B5EED0D46109, NameHash = 0xE4EDA275)]
7 | public class GcTextPresetTable : NMSTemplate
8 | {
9 | [NMS(Index = 0)]
10 | /* 0x0 */ public List Table;
11 | }
12 | }
13 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcTextStyleOutline.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xFA6DCA08B14055CD, NameHash = 0x2A4439CA)]
4 | public class GcTextStyleOutline : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x00 */ public Colour OutlineColour;
8 | [NMS(Index = 1)]
9 | /* 0x10 */ public Vector2f OutlineOffset;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcTextStylePlain.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x2246C6FDE4C522EB, NameHash = 0xCB228FD3)]
4 | public class GcTextStylePlain : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcTextStyleShadow.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x5282F995742A4CD7, NameHash = 0xAFBCA5DD)]
4 | public class GcTextStyleShadow : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x00 */ public Colour ShadowColour;
8 | [NMS(Index = 1)]
9 | /* 0x10 */ public Vector2f ShadowOffset;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcTexturePrefetchData.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 |
3 | namespace libMBIN.NMS.GameComponents
4 | {
5 | [NMS(GUID = 0x4D8552BB0C8BA78, NameHash = 0x98680091)]
6 | public class GcTexturePrefetchData : NMSTemplate
7 | {
8 | [NMS(Index = 0)]
9 | /* 0x0 */ public List Textures;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcTileTypeOptions.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.Toolkit;
2 | using System.Collections.Generic;
3 |
4 | namespace libMBIN.NMS.GameComponents
5 | {
6 | [NMS(GUID = 0xFC118B95E5CDABEE, NameHash = 0x119404EE)]
7 | public class GcTileTypeOptions : NMSTemplate
8 | {
9 | [NMS(Index = 0)]
10 | /* 0x0 */ public List Options;
11 | }
12 | }
13 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcUniqueIdComponentData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x3A90518B40874BF3, NameHash = 0xF61F1C93)]
4 | public class GcUniqueIdComponentData : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcValueData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x72BC5F53DF5BDF01, NameHash = 0x8221E21C)]
4 | public class GcValueData : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcVehicleGarageComponentData.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.GameComponents;
2 |
3 | namespace libMBIN.NMS.GameComponents
4 | {
5 | [NMS(GUID = 0x6007415E6A4F5CF4, NameHash = 0x84E4FBDA)]
6 | public class GcVehicleGarageComponentData : NMSTemplate
7 | {
8 | [NMS(Index = 0)]
9 | /* 0x0 */ public GcVehicleType Vehicle;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcVehicleRaceInviteComponentData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x2E1CE80C1C34C177, NameHash = 0xC2F83AF)]
4 | public class GcVehicleRaceInviteComponentData : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public float Radius;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcWaypointComponentData.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.Toolkit;
2 |
3 | namespace libMBIN.NMS.GameComponents
4 | {
5 | [NMS(GUID = 0xCE72EB579547A7F5, NameHash = 0x6067573D)]
6 | public class GcWaypointComponentData : NMSTemplate
7 | {
8 | [NMS(Index = 0)]
9 | /* 0x0 */ public TkTextureResource Icon;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcWeatherEffectLightningData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x43B9BD0DF3295F9, NameHash = 0xCFB7D496)]
4 | public class GcWeatherEffectLightningData : NMSTemplate
5 | {
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcWeightedFilename.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x20CE53D446382190, NameHash = 0x48EB1056)]
4 | public class GcWeightedFilename : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x00 */ public VariableSizeString Filename;
8 | [NMS(Index = 1)]
9 | /* 0x10 */ public float Weight;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcWiki.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.GameComponents;
2 | using System.Collections.Generic;
3 |
4 | namespace libMBIN.NMS.GameComponents
5 | {
6 | [NMS(GUID = 0x6630FCE44D8B003, NameHash = 0x2FA75F60)]
7 | public class GcWiki : NMSTemplate
8 | {
9 | [NMS(Index = 0)]
10 | /* 0x0 */ public List Categories;
11 | }
12 | }
13 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/GcWiringSocketComponentData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x74E05FFC8D314B9A, NameHash = 0x70E5DEF8)]
4 | public class GcWiringSocketComponentData : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public bool Value;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/MappedMesh.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0x91CF4A5CE3395FDB, NameHash = 0xD608F175)]
4 | public class MappedMesh : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSString0x40 NodeName;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/GameComponents/ShapePoint.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.GameComponents
2 | {
3 | [NMS(GUID = 0xB8445E2D187A8010, NameHash = 0x41EC737F)]
4 | public class ShapePoint : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x00 */ public Vector3f Position;
8 | [NMS(Index = 1)]
9 | /* 0x10 */ public Vector2f Uv;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/SketchNodes/SnRandomNumber.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Text;
4 |
5 | namespace libMBIN.NMS.SketchNodes
6 | {
7 | [NMS(Size = 0x8)]
8 | class SnRandomNumber
9 | {
10 | /* 0x0 */ public float Min;
11 | /* 0x4 */ public float Max;
12 | }
13 | }
14 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/SketchNodes/SnValueAsBool.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Text;
4 |
5 | namespace libMBIN.NMS.SketchNodes
6 | {
7 | [NMS(Size = 0x8)]
8 | class SnValueAsBool
9 | {
10 | /* 0x0 */ public bool Invert;
11 | [NMS(Size = 0x7, Ignore = true)]
12 | /* 0x1 */ public byte[] EndPadding;
13 | }
14 | }
15 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/SketchNodes/SnWaitSeconds.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Text;
4 |
5 | namespace libMBIN.NMS.SketchNodes
6 | {
7 | [NMS(Size = 0x8)]
8 | class SnWaitSeconds
9 | {
10 | /* 0x0 */ public float Seconds;
11 | /* 0x4 */ public int Unknown4;
12 | }
13 | }
14 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkActionButtonLookup.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.Toolkit;
2 | using System.Collections.Generic;
3 |
4 | namespace libMBIN.NMS.Toolkit
5 | {
6 | [NMS(GUID = 0xEFE335CDFD39EBAC, NameHash = 0x89A9DF9A)]
7 | public class TkActionButtonLookup : NMSTemplate
8 | {
9 | [NMS(Index = 0)]
10 | /* 0x0 */ public List Lookup;
11 | }
12 | }
13 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkAnim2dBlendNodeData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.Toolkit
2 | {
3 | [NMS(GUID = 0x41276DB892636BC6, NameHash = 0xA7F341E9)]
4 | public class TkAnim2dBlendNodeData : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public Vector2f Position;
8 | [NMS(Index = 1)]
9 | /* 0x8 */ public NMSTemplate BlendChild;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkAnimMaskTable.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.Toolkit;
2 | using System.Collections.Generic;
3 |
4 | namespace libMBIN.NMS.Toolkit
5 | {
6 | [NMS(GUID = 0xCBB72F0CFD776542, NameHash = 0xDB5E6190)]
7 | public class TkAnimMaskTable : NMSTemplate
8 | {
9 | [NMS(Index = 0)]
10 | /* 0x0 */ public List Table;
11 | }
12 | }
13 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkAnimPoseExampleElement.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.Toolkit
2 | {
3 | [NMS(GUID = 0x3B5321EFAE0A2CF2, NameHash = 0xB5545483)]
4 | public class TkAnimPoseExampleElement : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x00 */ public NMSString0x10 Anim;
8 | [NMS(Index = 1)]
9 | /* 0x10 */ public float Value;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkAnimStateMachineComponentData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.Toolkit
2 | {
3 | [NMS(GUID = 0xA043C9DE4DE3CF73, NameHash = 0xFA972E8C)]
4 | public class TkAnimStateMachineComponentData : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSString0x20A InitialStateMachine;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkAnimStateMachineParameterBool.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.Toolkit
2 | {
3 | [NMS(GUID = 0x69FFBF9EC015889D, NameHash = 0x5AC19F3A)]
4 | public class TkAnimStateMachineParameterBool : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x00 */ public NMSString0x10 Name;
8 | [NMS(Index = 1)]
9 | /* 0x10 */ public bool Default;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkAnimStateMachineParameterInt.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.Toolkit
2 | {
3 | [NMS(GUID = 0x2DA625BA56081223, NameHash = 0xA3945E83)]
4 | public class TkAnimStateMachineParameterInt : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x00 */ public NMSString0x10 Name;
8 | [NMS(Index = 1)]
9 | /* 0x10 */ public int Default;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkAnimationAttachmentData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.Toolkit
2 | {
3 | [NMS(GUID = 0x5D3BF66AF1029A2C, NameHash = 0x17330108)]
4 | public class TkAnimationAttachmentData : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSString0x10 AnimGroup;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkAnimationDataTable.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.Toolkit;
2 | using System.Collections.Generic;
3 |
4 | namespace libMBIN.NMS.Toolkit
5 | {
6 | [NMS(GUID = 0x5ECF4E0B9D0E0029, NameHash = 0x7D76DCB)]
7 | public class TkAnimationDataTable : NMSTemplate
8 | {
9 | [NMS(Index = 0)]
10 | /* 0x0 */ public List Table;
11 | }
12 | }
13 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkAnimationNotifies.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.Toolkit;
2 | using System.Collections.Generic;
3 |
4 | namespace libMBIN.NMS.Toolkit
5 | {
6 | [NMS(GUID = 0xAEAA4D62B55D84D4, NameHash = 0xCF6D9992)]
7 | public class TkAnimationNotifies : NMSTemplate
8 | {
9 | [NMS(Index = 0)]
10 | /* 0x0 */ public List Notifies;
11 | }
12 | }
13 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkAnimationNotifyGeneric.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.Toolkit
2 | {
3 | [NMS(GUID = 0x4547E7CBED72ED2F, NameHash = 0x94C647D0)]
4 | public class TkAnimationNotifyGeneric : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSString0x10 Id;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkAudioIDArray.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 |
3 | namespace libMBIN.NMS.Toolkit
4 | {
5 | [NMS(GUID = 0xCE8501F13500B7C3, NameHash = 0x3CA3D3FD)]
6 | public class TkAudioIDArray : NMSTemplate
7 | {
8 | [NMS(Index = 0)]
9 | /* 0x0 */ public List Array;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkAxisImageLookup.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.Toolkit;
2 | using System.Collections.Generic;
3 |
4 | namespace libMBIN.NMS.Toolkit
5 | {
6 | [NMS(GUID = 0x8BC25D767F23285D, NameHash = 0x330ED410)]
7 | public class TkAxisImageLookup : NMSTemplate
8 | {
9 | [NMS(Index = 0)]
10 | /* 0x0 */ public List Lookup;
11 | }
12 | }
13 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkBehaviourTreePriorityDecoratorData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.Toolkit
2 | {
3 | [NMS(GUID = 0xBD3FDDABD83F9B40, NameHash = 0x43F98826)]
4 | public class TkBehaviourTreePriorityDecoratorData : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSTemplate Child;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkBehaviourTreeSucceedDecoratorData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.Toolkit
2 | {
3 | [NMS(GUID = 0x76F8880CDB1BFB4A, NameHash = 0xA9DA8AD8)]
4 | public class TkBehaviourTreeSucceedDecoratorData : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSTemplate Child;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkBlackboardValueBool.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.Toolkit
2 | {
3 | [NMS(GUID = 0x4A1C51C8B4940096, NameHash = 0x5381C745)]
4 | public class TkBlackboardValueBool : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x00 */ public NMSString0x10 Key;
8 | [NMS(Index = 1)]
9 | /* 0x10 */ public bool Value;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkBlackboardValueFloat.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.Toolkit
2 | {
3 | [NMS(GUID = 0x4F746C94FF965E1B, NameHash = 0xD546A03E)]
4 | public class TkBlackboardValueFloat : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x00 */ public NMSString0x10 Key;
8 | [NMS(Index = 1)]
9 | /* 0x10 */ public float Value;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkBlackboardValueId.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.Toolkit
2 | {
3 | [NMS(GUID = 0xB18C6A1060744497, NameHash = 0xE681D534)]
4 | public class TkBlackboardValueId : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x00 */ public NMSString0x10 Key;
8 | [NMS(Index = 1)]
9 | /* 0x10 */ public NMSString0x10 Value;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkBlackboardValueInteger.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.Toolkit
2 | {
3 | [NMS(GUID = 0x8C1340F742503CA2, NameHash = 0x7270FE99)]
4 | public class TkBlackboardValueInteger : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x00 */ public NMSString0x10 Key;
8 | [NMS(Index = 1)]
9 | /* 0x10 */ public int Value;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkBlackboardValueVector.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.Toolkit
2 | {
3 | [NMS(GUID = 0x2FEFEF55E7B957E8, NameHash = 0xC73FFBD)]
4 | public class TkBlackboardValueVector : NMSTemplate
5 | {
6 | [NMS(Index = 1)]
7 | /* 0x00 */ public Vector3f Value;
8 | [NMS(Index = 0)]
9 | /* 0x10 */ public NMSString0x10 Key;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkBlendTreeLibrary.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.Toolkit;
2 | using System.Collections.Generic;
3 |
4 | namespace libMBIN.NMS.Toolkit
5 | {
6 | [NMS(GUID = 0xAB9ABD5B5CB47B87, NameHash = 0xBB62146B)]
7 | public class TkBlendTreeLibrary : NMSTemplate
8 | {
9 | [NMS(Index = 0)]
10 | /* 0x0 */ public List Trees;
11 | }
12 | }
13 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkBoundingBoxData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.Toolkit
2 | {
3 | [NMS(GUID = 0x5E3E325714D608B, NameHash = 0xC61F29E0)]
4 | public class TkBoundingBoxData : NMSTemplate
5 | {
6 | [NMS(Index = 1)]
7 | /* 0x00 */ public Vector3f Max;
8 | [NMS(Index = 0)]
9 | /* 0x10 */ public Vector3f Min;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkButtonImageLookup.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.Toolkit;
2 | using System.Collections.Generic;
3 |
4 | namespace libMBIN.NMS.Toolkit
5 | {
6 | [NMS(GUID = 0xF0F29F2388E0DF57, NameHash = 0x9219269B)]
7 | public class TkButtonImageLookup : NMSTemplate
8 | {
9 | [NMS(Index = 0)]
10 | /* 0x0 */ public List Lookup;
11 | }
12 | }
13 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkCameraAttachmentData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.Toolkit
2 | {
3 | [NMS(GUID = 0x652032F29C327D35, NameHash = 0x55E4C0EB)]
4 | public class TkCameraAttachmentData : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public float BaseOffset;
8 | [NMS(Index = 1)]
9 | /* 0x4 */ public float OffsetScaler;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkChordsImageLookup.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.Toolkit;
2 | using System.Collections.Generic;
3 |
4 | namespace libMBIN.NMS.Toolkit
5 | {
6 | [NMS(GUID = 0x9600A2F78E1D94E9, NameHash = 0x74D183C5)]
7 | public class TkChordsImageLookup : NMSTemplate
8 | {
9 | [NMS(Index = 0)]
10 | /* 0x0 */ public List Lookup;
11 | }
12 | }
13 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkControllerList.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.Toolkit;
2 | using System.Collections.Generic;
3 |
4 | namespace libMBIN.NMS.Toolkit
5 | {
6 | [NMS(GUID = 0x61BD99D9DCF228E3, NameHash = 0xCDF89FF7)]
7 | public class TkControllerList : NMSTemplate
8 | {
9 | [NMS(Index = 0)]
10 | /* 0x0 */ public List Controllers;
11 | }
12 | }
13 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkEmitterData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.Toolkit
2 | {
3 | [NMS(GUID = 0x5A19397BBBC3FAC3, NameHash = 0xA10092C9)]
4 | public class TkEmitterData : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public VariableSizeString Particle;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkEntitlementList.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.Toolkit;
2 | using System.Collections.Generic;
3 |
4 | namespace libMBIN.NMS.Toolkit
5 | {
6 | [NMS(GUID = 0x1CCC179ECFBF4355, NameHash = 0x1F2D7A4D)]
7 | public class TkEntitlementList : NMSTemplate
8 | {
9 | [NMS(Index = 0)]
10 | /* 0x0 */ public List Entitlements;
11 | }
12 | }
13 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkEntitlementListData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.Toolkit
2 | {
3 | [NMS(GUID = 0x32E755FD3B60E694, NameHash = 0xC299E896)]
4 | public class TkEntitlementListData : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x00 */ public NMSString0x10 EntitlementId;
8 | [NMS(Index = 1)]
9 | /* 0x10 */ public NMSString0x40 ServiceID;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkFloatRange.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.Toolkit
2 | {
3 | [NMS(GUID = 0xFF0075CCC1E02339, NameHash = 0x359F7497)]
4 | public class TkFloatRange : NMSTemplate
5 | {
6 | [NMS(Index = 1)]
7 | /* 0x0 */ public float Maximum;
8 | [NMS(Index = 0)]
9 | /* 0x4 */ public float Minimum;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkGeometryStreamData.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.Toolkit;
2 | using System.Collections.Generic;
3 |
4 | namespace libMBIN.NMS.Toolkit
5 | {
6 | [NMS(GUID = 0xCCB46895A8B36313, NameHash = 0x40025754)]
7 | public class TkGeometryStreamData : NMSTemplate
8 | {
9 | [NMS(Index = 0)]
10 | /* 0x0 */ public List StreamDataArray;
11 | }
12 | }
13 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkHeavyAirCollection.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.Toolkit;
2 | using System.Collections.Generic;
3 |
4 | namespace libMBIN.NMS.Toolkit
5 | {
6 | [NMS(GUID = 0x55FFB5ED4325B3BB, NameHash = 0x3DCFEF03)]
7 | public class TkHeavyAirCollection : NMSTemplate
8 | {
9 | [NMS(Index = 0)]
10 | /* 0x0 */ public List HeavyAirSystems;
11 | }
12 | }
13 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkHitCurveData.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.Toolkit;
2 |
3 | namespace libMBIN.NMS.Toolkit
4 | {
5 | [NMS(GUID = 0x114547F4CB481C3B, NameHash = 0x52090B8B)]
6 | public class TkHitCurveData : NMSTemplate
7 | {
8 | [NMS(Index = 1)]
9 | /* 0x0 */ public TkInOutCurve Curve;
10 | [NMS(Index = 0)]
11 | /* 0x8 */ public float Time;
12 | }
13 | }
14 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkID256Array.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 |
3 | namespace libMBIN.NMS.Toolkit
4 | {
5 | [NMS(GUID = 0x1C02BEC2FEC36610, NameHash = 0x89917AF9)]
6 | public class TkID256Array : NMSTemplate
7 | {
8 | [NMS(Index = 0)]
9 | /* 0x0 */ public List Array;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkIdArray.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 |
3 | namespace libMBIN.NMS.Toolkit
4 | {
5 | [NMS(GUID = 0x3C1B325AF872A548, NameHash = 0xC3614740)]
6 | public class TkIdArray : NMSTemplate
7 | {
8 | [NMS(Index = 0)]
9 | /* 0x0 */ public List Array;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkIdSceneFilename.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.Toolkit
2 | {
3 | [NMS(GUID = 0xAB43426BB6135EF9, NameHash = 0xA6F481EC)]
4 | public class TkIdSceneFilename : NMSTemplate
5 | {
6 | [NMS(Index = 1)]
7 | /* 0x00 */ public VariableSizeString Filename;
8 | [NMS(Index = 0)]
9 | /* 0x10 */ public NMSString0x10 Id;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkIndexStream.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 |
3 | namespace libMBIN.NMS.Toolkit
4 | {
5 | [NMS(GUID = 0xD02A124DF9DC0B37, NameHash = 0x1A553772)]
6 | public class TkIndexStream : NMSTemplate
7 | {
8 | [NMS(Index = 0)]
9 | /* 0x0 */ public List IndexStream;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkInputFrameArray.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.Toolkit;
2 |
3 | namespace libMBIN.NMS.Toolkit
4 | {
5 | [NMS(GUID = 0x64F6FFB4E425FE42, NameHash = 0x43297D06)]
6 | public class TkInputFrameArray : NMSTemplate
7 | {
8 | [NMS(Index = 0, Size = 0x4E20)]
9 | /* 0x0 */ public TkInputFrame[] Array;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkLODDistances.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.Toolkit
2 | {
3 | [NMS(GUID = 0xA68626BCA4A58F74, NameHash = 0xD845EDA)]
4 | public class TkLODDistances : NMSTemplate
5 | {
6 | [NMS(Index = 0, Size = 0x5)]
7 | /* 0x0 */ public float[] Distances;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkLSystemRuleTemplate.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.Toolkit
2 | {
3 | [NMS(GUID = 0x9D3C8F24A12913F6, NameHash = 0x8AAAA061)]
4 | public class TkLSystemRuleTemplate : NMSTemplate
5 | {
6 | [NMS(Index = 1)]
7 | /* 0x00 */ public VariableSizeString LSystem;
8 | [NMS(Index = 0)]
9 | /* 0x10 */ public NMSString0x20 Name;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkLanguageFontTable.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.Toolkit;
2 | using System.Collections.Generic;
3 |
4 | namespace libMBIN.NMS.Toolkit
5 | {
6 | [NMS(GUID = 0x96A9D0407453E3E5, NameHash = 0x5559683D)]
7 | public class TkLanguageFontTable : NMSTemplate
8 | {
9 | [NMS(Index = 0)]
10 | /* 0x0 */ public List Table;
11 | }
12 | }
13 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkLocalisationTable.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.Toolkit;
2 | using System.Collections.Generic;
3 |
4 | namespace libMBIN.NMS.Toolkit
5 | {
6 | [NMS(GUID = 0xE2B4ADDE15DC58EF, NameHash = 0xF8DBEB64)]
7 | public class TkLocalisationTable : NMSTemplate
8 | {
9 | [NMS(Index = 0)]
10 | /* 0x0 */ public List Table;
11 | }
12 | }
13 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkMaterialResource.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.Toolkit
2 | {
3 | [NMS(GUID = 0x285DB2A10592A86F, NameHash = 0x8A7C77D6)]
4 | public class TkMaterialResource : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x00 */ public VariableSizeString Filename;
8 | [NMS(Index = 1)]
9 | /* 0x10 */ public GcResource ResHandle;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkMaterialShaderMillFlag.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.Toolkit
2 | {
3 | [NMS(GUID = 0xAAC34A603C718687, NameHash = 0xC45A1472)]
4 | public class TkMaterialShaderMillFlag : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public NMSString0x20 Flag;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkMetadataFilenameList.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 |
3 | namespace libMBIN.NMS.Toolkit
4 | {
5 | [NMS(GUID = 0x8138D43FBA9C8C70, NameHash = 0x4775FB9B)]
6 | public class TkMetadataFilenameList : NMSTemplate
7 | {
8 | [NMS(Index = 0)]
9 | /* 0x0 */ public List Filenames;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkModelDescriptorList.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.Toolkit;
2 | using System.Collections.Generic;
3 |
4 | namespace libMBIN.NMS.Toolkit
5 | {
6 | [NMS(GUID = 0x96FF0E9418D14814, NameHash = 0x4026294F)]
7 | public class TkModelDescriptorList : NMSTemplate
8 | {
9 | [NMS(Index = 0)]
10 | /* 0x0 */ public List List;
11 | }
12 | }
13 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkNGuiEditorStyleColour.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.Toolkit
2 | {
3 | [NMS(GUID = 0x1B725E62595EECB3, NameHash = 0xF2200AD2)]
4 | public class TkNGuiEditorStyleColour : NMSTemplate
5 | {
6 | [NMS(Index = 1)]
7 | /* 0x00 */ public Colour Colour;
8 | [NMS(Index = 0)]
9 | /* 0x10 */ public NMSString0x80 Name;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkNGuiLayoutList.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.Toolkit;
2 | using System.Collections.Generic;
3 |
4 | namespace libMBIN.NMS.Toolkit
5 | {
6 | [NMS(GUID = 0xD36EEDEFBBDE2917, NameHash = 0x9A5051F7)]
7 | public class TkNGuiLayoutList : NMSTemplate
8 | {
9 | [NMS(Index = 0)]
10 | /* 0x0 */ public List Layouts;
11 | }
12 | }
13 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkNamedAudioIdArrayTable.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.Toolkit;
2 | using System.Collections.Generic;
3 |
4 | namespace libMBIN.NMS.Toolkit
5 | {
6 | [NMS(GUID = 0xD41F4B0A7C42E501, NameHash = 0x6E01B266)]
7 | public class TkNamedAudioIdArrayTable : NMSTemplate
8 | {
9 | [NMS(Index = 0)]
10 | /* 0x0 */ public List Array;
11 | }
12 | }
13 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkNetEntityRefComponentData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.Toolkit
2 | {
3 | [NMS(GUID = 0xA96DCF30AF0FF1F3, NameHash = 0xB1594437)]
4 | public class TkNetEntityRefComponentData : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public VariableSizeString Reference;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkPhysRelVectorData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.Toolkit
2 | {
3 | [NMS(GUID = 0x117FD42A4BB0B09D, NameHash = 0xD3AB937B)]
4 | public class TkPhysRelVectorData : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x00 */ public Vector3f Local;
8 | [NMS(Index = 1)]
9 | /* 0x10 */ public Vector3f Offset;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkProceduralInstance.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.Toolkit;
2 |
3 | namespace libMBIN.NMS.Toolkit
4 | {
5 | [NMS(GUID = 0x3D746125E36E59C, NameHash = 0x1A07394B)]
6 | public class TkProceduralInstance : NMSTemplate
7 | {
8 | [NMS(Index = 0, Size = 0x10)]
9 | /* 0x0 */ public TkProceduralInstanceData[] Data;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkProceduralInstanceData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.Toolkit
2 | {
3 | [NMS(GUID = 0x9DDCECAE18AD8615, NameHash = 0x14D0AAC9)]
4 | public class TkProceduralInstanceData : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x00 */ public NMSString0x10 Id;
8 | [NMS(Index = 1)]
9 | /* 0x10 */ public int Index;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkProceduralModelComponentData.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 |
3 | namespace libMBIN.NMS.Toolkit
4 | {
5 | [NMS(GUID = 0xB76A6A0932780D6D, NameHash = 0x8D90EB3D)]
6 | public class TkProceduralModelComponentData : NMSTemplate
7 | {
8 | [NMS(Index = 0)]
9 | /* 0x0 */ public List List;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkRandomComponentData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.Toolkit
2 | {
3 | [NMS(GUID = 0x4771C992D1A1CD5D, NameHash = 0x3C11907D)]
4 | public class TkRandomComponentData : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public int Seed;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkRawID.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.Toolkit
2 | {
3 | [NMS(GUID = 0xDCF6139EAF78A345, NameHash = 0x3A82D860)]
4 | public class TkRawID : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public ulong Value0;
8 | [NMS(Index = 1)]
9 | /* 0x8 */ public ulong Value1;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkResourceFilterList.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.Toolkit;
2 | using System.Collections.Generic;
3 |
4 | namespace libMBIN.NMS.Toolkit
5 | {
6 | [NMS(GUID = 0xEFB0074C0F5CFD01, NameHash = 0xBE05474C)]
7 | public class TkResourceFilterList : NMSTemplate
8 | {
9 | [NMS(Index = 0)]
10 | /* 0x0 */ public List Filters;
11 | }
12 | }
13 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkSaveID.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.Toolkit
2 | {
3 | [NMS(GUID = 0x4A31FD6DEDC4AC7F, NameHash = 0x11AE9CD)]
4 | public class TkSaveID : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x0 */ public ulong Value;
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkSceneBoneRemapping.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.Toolkit
2 | {
3 | [NMS(GUID = 0x4A609A2FA678EDF2, NameHash = 0xB10C6CBF)]
4 | public class TkSceneBoneRemapping : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x00 */ public NMSString0x80 FromBone;
8 | [NMS(Index = 1)]
9 | /* 0x80 */ public NMSString0x80 ToBone;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkSceneNodeAttributeData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.Toolkit
2 | {
3 | [NMS(GUID = 0x20C944F8615BCA79, NameHash = 0x9A2C38CB)]
4 | public class TkSceneNodeAttributeData : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x00 */ public NMSString0x10 Name;
8 | [NMS(Index = 1)]
9 | /* 0x10 */ public VariableSizeString Value;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkSketchNodeConnections.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 |
3 | namespace libMBIN.NMS.Toolkit
4 | {
5 | [NMS(GUID = 0x3FB7C7C78DF041F8, NameHash = 0xC22AB8B3)]
6 | public class TkSketchNodeConnections : NMSTemplate
7 | {
8 | [NMS(Index = 0)]
9 | /* 0x0 */ public List Connections;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkTextureResource.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.Toolkit
2 | {
3 | [NMS(GUID = 0x5DAA76FCB2A9E351, NameHash = 0xEA5D5BE5)]
4 | public class TkTextureResource : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x00 */ public VariableSizeString Filename;
8 | [NMS(Index = 1)]
9 | /* 0x10 */ public GcResource ResHandle;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkTrophyData.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.Toolkit;
2 | using System.Collections.Generic;
3 |
4 | namespace libMBIN.NMS.Toolkit
5 | {
6 | [NMS(GUID = 0xE406FDCE3AC52885, NameHash = 0xAAF79A7E)]
7 | public class TkTrophyData : NMSTemplate
8 | {
9 | [NMS(Index = 0)]
10 | /* 0x0 */ public List Trophies;
11 | }
12 | }
13 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkUniqueSyncKey.cs:
--------------------------------------------------------------------------------
1 | using libMBIN.NMS.Toolkit;
2 |
3 | namespace libMBIN.NMS.Toolkit
4 | {
5 | [NMS(GUID = 0x9CC2BB5A233E7DE6, NameHash = 0xD7A68810)]
6 | public class TkUniqueSyncKey : NMSTemplate
7 | {
8 | [NMS(Index = 1)]
9 | /* 0x0 */ public ulong Index;
10 | [NMS(Index = 0)]
11 | /* 0x8 */ public TkSaveID OwnerID;
12 | }
13 | }
14 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkVertexStream.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 |
3 | namespace libMBIN.NMS.Toolkit
4 | {
5 | [NMS(GUID = 0x1150956F83DEE56B, NameHash = 0xDE6297D6)]
6 | public class TkVertexStream : NMSTemplate
7 | {
8 | [NMS(Index = 0)]
9 | /* 0x0 */ public List VertexStream;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkVirtualBindingAltLayer.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.Toolkit
2 | {
3 | [NMS(GUID = 0x361056126A64828, NameHash = 0xF191BAAE)]
4 | public class TkVirtualBindingAltLayer : NMSTemplate
5 | {
6 | [NMS(Index = 1)]
7 | /* 0x00 */ public NMSString0x10 HudLayerID;
8 | [NMS(Index = 0)]
9 | /* 0x10 */ public NMSString0x10 ID;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkWaveSpectrumData.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.Toolkit
2 | {
3 | [NMS(GUID = 0x649DF101D5EA5929, NameHash = 0x1A6CF8BB)]
4 | public class TkWaveSpectrumData : NMSTemplate
5 | {
6 | [NMS(Index = 1)]
7 | /* 0x0 */ public float Chop;
8 | [NMS(Index = 0)]
9 | /* 0x4 */ public float Wavelength;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/libMBIN/Source/NMS/Toolkit/TkWeightedAnim.cs:
--------------------------------------------------------------------------------
1 | namespace libMBIN.NMS.Toolkit
2 | {
3 | [NMS(GUID = 0x41B63C0A2E88C9F8, NameHash = 0xCD4224A0)]
4 | public class TkWeightedAnim : NMSTemplate
5 | {
6 | [NMS(Index = 0)]
7 | /* 0x00 */ public NMSString0x10 Anim;
8 | [NMS(Index = 1)]
9 | /* 0x10 */ public float Weight;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/mkdocs.yml:
--------------------------------------------------------------------------------
1 | theme:
2 | name: readthedocs
3 | custom_dir: 'docs/custom_theme/'
4 | highlightjs: true
5 | site_name: MBINCompiler
6 | site_dir: html_docs/site/
7 | nav:
8 | - Home: index.md
9 | - Installation: installation.md
10 | - Usage: usage.md
11 | - libMBIN: libmbin/usage.md
12 | - Classes: classes/index.md
13 |
--------------------------------------------------------------------------------