├── dump.sjs ├── notes.txt ├── title.png ├── wh.sjs.tbl ├── ShinBok.sav ├── ShinBok2.sav ├── ips ├── menus.ips ├── yes_no.ips ├── map_names.ips ├── name_entry.ips ├── game_script.ips ├── menu_titles.ips ├── config_menu_fix.ips ├── other │ ├── EUR-BKTA.ips │ ├── Boktai Solar Patch 1161.ips │ └── Boktai 2 (EU) Solar Patch.ips ├── solar_sensor_L.ips ├── latest_trans_vba.ips ├── solar_sensor_hack.ips ├── latest_translation.ips └── solar_sensor_Select.ips ├── newtitle.png ├── passwords.sjs ├── MenuEd ├── MenuEd.exe ├── Source │ ├── AssemblyInfo.cs │ ├── Program.cs │ ├── MenuEd.sln │ └── MenuEd.csproj └── readme.txt ├── scriptEd ├── dump.sjs ├── script.sjs ├── chartable.sjs.tbl ├── src │ └── boktai3script │ │ ├── Main.java │ │ ├── PointerTable.java │ │ ├── ProtectedZones.java │ │ └── ScriptMetadata.java └── protected_zones.txt ├── docs └── images │ ├── i00.png │ ├── i01.png │ ├── i02.png │ ├── i03.png │ ├── i04.png │ ├── i05.png │ ├── i06.png │ ├── i07.png │ ├── i08.png │ ├── i09.png │ ├── i0a.png │ ├── i0b.png │ ├── i0c.png │ ├── i0d.png │ ├── i0e.png │ ├── i0f.png │ ├── i10.png │ ├── i11.png │ ├── i12.png │ ├── i13.png │ ├── i14.png │ ├── i15.png │ ├── i16.png │ ├── i17.png │ ├── i18.png │ ├── i19.png │ ├── i1a.png │ ├── i1b.png │ ├── i1c.png │ ├── i1d.png │ ├── i1e.png │ ├── i1f.png │ ├── i20.png │ └── i24.png ├── rips ├── font │ ├── font1.png │ ├── font1.sjs │ ├── font2.png │ ├── font2.sjs │ ├── font3.png │ ├── font3.sjs │ ├── parse.html │ ├── small.png │ └── font_en.png ├── 1 boktai │ ├── items.png │ ├── boktai-bok.bmp │ ├── boktaidjango.gif │ ├── djangomissionstuff-exe4sheet.bmp │ └── memory notes.txt ├── 2 zoktai │ ├── items.png │ ├── sol-de-vice.png │ ├── sillouette.bmp_thumb.jpg │ └── memory notes.txt ├── Other │ ├── chests.png │ ├── teh_count.png │ ├── exe4_boktai3.bmp │ ├── exe5-djangochip.gif │ ├── kojimaexe4sheet.bmp │ └── djangobattlecard.png_thumb.jpg ├── 3 shinbok │ ├── items.png │ ├── crossover.gif │ ├── garikey.jpg │ ├── portraits.png │ ├── trinity.png │ ├── untitled.png │ ├── shinbok2ue.png │ ├── oktenkoforms.png │ ├── blackdjango.png_thumb.jpg │ └── shinbok-starter-pass.png └── 4 lunarknights │ ├── items.png │ ├── boktaids2ue.png │ ├── rymerryusei.png │ ├── screenicons.png │ ├── djangoryusei.png │ ├── sabataryusei.png │ ├── status-aaron.png │ ├── status-lucian.png │ ├── boktaidsplayericons.jpg │ └── groupdscrossoverimage.png ├── saves ├── 0086 Credits.sgm ├── 0000 Intro - Beginning.sgm ├── 0074 Bad Ending - Part 1.sgm ├── 0075 Bad Ending - Part 2.sgm ├── 0076 Bad Ending - Part 3.sgm ├── 0077 Bad Ending - Part 4.sgm ├── 0078 Good Ending - Part 1.sgm ├── 0082 Best Ending - Part 1.sgm ├── 0083 Best Ending - Part 2.sgm ├── 0084 Best Ending - Part 3.sgm ├── 0085 Best Ending - Part 4.sgm ├── 0001 Intro - After Vanargand.sgm ├── 0068 Paradise - First Visit.sgm ├── 0070 Worst Ending - Part 1.sgm ├── 0071 Worst Ending - Part 2.sgm ├── 0072 Worst Ending - Part 3.sgm ├── 0073 Worst Ending - Part 4.sgm ├── 0002 Sealed Prison - Beginning.sgm ├── 0007 San Miguel - First Visit.sgm ├── 0052 Dark Castle - First Visit.sgm ├── 0003 Sealed Prison - After Trap.sgm ├── 0009 Lifeless Town - First Visit.sgm ├── 0013 Lifeless Town - Before Count.sgm ├── 0014 Lifeless Town - After Count.sgm ├── 0019 Ancient Tree - First Visit.sgm ├── 0026 Ancient Tree - Before Count.sgm ├── 0029 White Forest - First Visit.sgm ├── 0032 White Forest - Before Sabata.sgm ├── 0033 White Forest - After Sabata.sgm ├── 0038 Pirate Island - First Visit.sgm ├── 0051 Pirate Island - Magic Cannon.sgm ├── 0065 Dark Castle - After Ratatosk.sgm ├── 0067 World Map - Before Paradise.sgm ├── 0012 Lifeless Town - Trinity Puzzle.sgm ├── 0023 Ancient Tree - After Hresvelgr.sgm ├── 0046 Pirate Island - After Nidhoggr.sgm ├── 0061 Dark Castle - Before Cutscene.sgm ├── 0063 Dark Castle - After Dual Armor.sgm ├── 0064 Dark Castle - Before Ratatosk.sgm ├── 0066 San Miguel - After Dark Castle.sgm ├── 0006 World Map - After Sealed Prison.sgm ├── 0008 World Map - Before Lifeless Town.sgm ├── 0010 Lifeless Town - Before Iron Armor.sgm ├── 0011 Lifeless Town - After Iron Armor.sgm ├── 0015 Lifeless Town - Coffin Checkpoint.sgm ├── 0016 Lifeless Town - Before Piledriver.sgm ├── 0017 San Miguel - After Lifeless Town.sgm ├── 0018 World Map - Before Ancient Tree.sgm ├── 0021 Ancient Tree - After Earth Armor.sgm ├── 0022 Ancient Tree - Before Hresvelgr.sgm ├── 0024 Ancient Tree - Coffin Checkpoint.sgm ├── 0025 Ancient Tree - Before Piledriver.sgm ├── 0027 San Miguel - After Ancient Tree.sgm ├── 0028 World Map - Before White Forest.sgm ├── 0030 White Forest - Before Frost Armor.sgm ├── 0031 White Forest - After Frost Armor.sgm ├── 0034 White Forest - Coffin Checkpoint.sgm ├── 0035 White Forest - Before Piledriver.sgm ├── 0036 San Miguel - After White Forest.sgm ├── 0037 World Map - Before Pirate Island.sgm ├── 0040 Pirate Island - After Flame Armor.sgm ├── 0043 Pirate Island - After Cloud Armor.sgm ├── 0044 Pirate Island - Before Nidhoggr.sgm ├── 0045 Pirate Island - Nidhoggr Form 2.sgm ├── 0047 Pirate Island - Coffin Checkpoint.sgm ├── 0048 Pirate Island - Before Piledriver.sgm ├── 0049 San Miguel - After Pirate Island.sgm ├── 0050 World Map - Before Magic Cannon.sgm ├── 0053 Dark Castle - Before Earth Armor.sgm ├── 0054 Dark Castle - After Earth Armor.sgm ├── 0055 Dark Castle - Before Frost Armor.sgm ├── 0056 Dark Castle - After Frost Armor.sgm ├── 0057 Dark Castle - Before Flame Armor.sgm ├── 0058 Dark Castle - After Flame Armor.sgm ├── 0059 Dark Castle - Before Cloud Armor.sgm ├── 0060 Dark Castle - After Cloud Armor.sgm ├── 0062 Dark Castle - Before Dual Armor.sgm ├── 0069 Lost Paradise - Before Vanargand.sgm ├── 0004 Sealed Prison - Before Bronze Armor.sgm ├── 0005 Sealed Prison - After Bronze Armor.sgm ├── 0039 Pirate Island - Before Flame Armor.sgm ├── 0041 Pirate Island - Before Second Ship.sgm └── 0042 Pirate Island - Before Cloud Armor.sgm ├── shinbok guide ├── images │ ├── a00.png │ ├── a01.png │ ├── a02.png │ ├── a03.png │ ├── a04.png │ ├── a05.png │ ├── a06.png │ ├── a07.png │ ├── a08.png │ ├── a09.png │ ├── a0a.png │ ├── a0b.png │ ├── a0c.png │ ├── a0d.png │ ├── a0e.png │ ├── a0f.png │ ├── a10.png │ ├── a11.png │ ├── a12.png │ ├── a13.png │ ├── a14.png │ ├── a15.png │ ├── a16.png │ ├── a17.png │ ├── a18.png │ ├── a19.png │ ├── a1a.png │ ├── a1b.png │ ├── a1c.png │ ├── a1d.png │ ├── a1e.png │ ├── a1f.png │ ├── a20.png │ ├── a21.png │ ├── a22.png │ ├── a23.png │ ├── a24.png │ ├── a25.png │ ├── a26.png │ ├── a27.png │ ├── a28.png │ ├── a29.png │ ├── a2a.png │ ├── a2b.png │ ├── a2c.png │ ├── a2d.png │ ├── a2e.png │ ├── a2f.png │ ├── b.gif │ ├── d01.png │ ├── d02.png │ ├── d03.png │ ├── d04.png │ ├── d05.png │ ├── d06.png │ ├── d07.png │ ├── d08.png │ ├── d09.png │ ├── d10.png │ ├── f01.png │ ├── f02.png │ ├── f03.png │ ├── f04.png │ ├── f05.png │ ├── f06.png │ ├── f07.png │ ├── f08.png │ ├── f09.png │ ├── f0a.png │ ├── f0b.png │ ├── f0c.png │ ├── f0d.png │ ├── g.gif │ ├── i.gif │ ├── i00.png │ ├── i01.png │ ├── i02.png │ ├── i03.png │ ├── i04.png │ ├── i05.png │ ├── i06.png │ ├── i07.png │ ├── i08.png │ ├── i09.png │ ├── i0a.png │ ├── i0b.png │ ├── i0c.png │ ├── i0d.png │ ├── i0e.png │ ├── i0f.png │ ├── i10.png │ ├── i11.png │ ├── i12.png │ ├── i13.png │ ├── i14.png │ ├── i15.png │ ├── i16.png │ ├── i17.png │ ├── i18.png │ ├── i19.png │ ├── i1a.png │ ├── i1b.png │ ├── i1c.png │ ├── i1d.png │ ├── i1e.png │ ├── i1f.png │ ├── i20.png │ ├── i24.png │ ├── l00.png │ ├── l01.png │ ├── l02.png │ ├── l03.png │ ├── l04.png │ ├── l05.png │ ├── l06.png │ ├── l07.png │ ├── l08.png │ ├── m01.gif │ ├── m02.gif │ ├── m03.gif │ ├── m04.gif │ ├── m05.gif │ ├── m06.gif │ ├── m07.gif │ ├── m08.gif │ ├── m09.gif │ ├── m10.gif │ ├── m11.gif │ ├── m12.gif │ ├── m21.gif │ ├── m38.gif │ ├── m53.gif │ ├── m69.gif │ ├── m80.gif │ ├── o.gif │ ├── p.gif │ ├── p01.png │ ├── p02.png │ ├── p03.png │ ├── p04.png │ ├── p05.png │ ├── p06.png │ ├── p07.png │ ├── p08.png │ ├── p09.png │ ├── p10.png │ ├── p11.png │ ├── p12.png │ ├── p13.png │ ├── p14.png │ ├── p15.png │ ├── p16.png │ ├── p17.png │ ├── p18.png │ ├── p19.png │ ├── p20.png │ ├── p21.png │ ├── p22.png │ ├── p23.png │ ├── p24.png │ ├── p25.png │ ├── p26.png │ ├── p27.png │ ├── r.gif │ ├── s.gif │ ├── v27.png │ ├── v29.png │ ├── v2a.png │ ├── v2b.png │ ├── v2c.png │ ├── v2d.png │ ├── v2e.png │ ├── v2f.png │ ├── v30.png │ ├── v32.png │ ├── v33.png │ ├── v34.png │ ├── w00.png │ ├── w01.png │ ├── w02.png │ ├── w03.png │ ├── w04.png │ ├── w05.png │ ├── w06.png │ ├── w07.png │ ├── w08.png │ ├── w09.png │ ├── w0a.png │ ├── w0b.png │ ├── w0c.png │ ├── w0d.png │ ├── w0e.png │ ├── w0f.png │ ├── w10.png │ ├── w11.png │ ├── w12.png │ ├── w13.png │ ├── w14.png │ ├── w15.png │ ├── w16.png │ ├── w17.png │ ├── w18.png │ ├── w19.png │ ├── w1a.png │ ├── w1b.png │ ├── w1c.png │ ├── w1d.png │ ├── w1e.png │ ├── w1f.png │ ├── w20.png │ ├── w21.png │ ├── w22.png │ ├── w23.png │ ├── w24.png │ ├── w25.png │ ├── w26.png │ ├── w27.png │ ├── w28.png │ ├── w29.png │ ├── w2a.png │ ├── w2b.png │ ├── w2c.png │ ├── w2d.png │ ├── w2e.png │ ├── w2f.png │ ├── w30.png │ ├── b_egg.gif │ ├── b_jar.gif │ ├── b_jug.gif │ ├── b_orb.gif │ ├── bc01.png │ ├── bc02.png │ ├── bc03.png │ ├── bc04.png │ ├── bc05.png │ ├── bc06.png │ ├── bc07.png │ ├── bc08.png │ ├── bc09.png │ ├── bc10.png │ ├── bc11.png │ ├── bc12.png │ ├── bf01.png │ ├── bf02.png │ ├── bf03.png │ ├── bf04.png │ ├── bf05.png │ ├── bf06.png │ ├── blank.gif │ ├── bt01.png │ ├── bt02.png │ ├── bt03.png │ ├── bt04.png │ ├── bt05.png │ ├── bt06.png │ ├── e_sol.png │ ├── o_at.png │ ├── o_lt.png │ ├── o_pi.png │ ├── o_sp.png │ ├── o_wf.png │ ├── b_bucket.gif │ ├── b_crate.gif │ ├── b_cube.gif │ ├── b_snow.gif │ ├── e_cloud.png │ ├── e_dark.png │ ├── e_earth.png │ ├── e_flame.png │ ├── e_frost.png │ ├── noitem.png │ ├── p04_sm.png │ ├── sunweak.gif │ ├── b_bottles.gif │ ├── b_crystal.gif │ ├── b_icycrate.gif │ ├── b_remains.gif │ ├── map_at_1f.png │ ├── map_at_2f.png │ ├── map_at_3f.png │ ├── map_at_4f.png │ ├── map_at_5f.png │ ├── map_at_6f.png │ ├── map_dc_10f.png │ ├── map_dc_11f.png │ ├── map_dc_12f.png │ ├── map_dc_13f.png │ ├── map_dc_14f.png │ ├── map_dc_15f.png │ ├── map_dc_3f.png │ ├── map_dc_4f.png │ ├── map_dc_5f.png │ ├── map_dc_6f.png │ ├── map_dc_7f.png │ ├── map_dc_8f.png │ ├── map_dc_9f.png │ ├── map_dc_b6f.png │ ├── map_dc_b9f.png │ ├── map_sp_1f.png │ ├── map_sp_b1f.png │ ├── map_sp_b2f.png │ ├── map_sp_b3f.png │ ├── map_sp_b4f.png │ ├── b_ballchain.gif │ ├── map_dc_b12f.png │ ├── map_dc_b15f.png │ ├── map_dc_b15f_e.png │ ├── map_dc_b15f_f.png │ ├── map_dc_b15f_i.png │ ├── map_dc_b15f_w.png │ ├── map_dc_b9f_e.png │ ├── map_dc_b9f_f.png │ ├── map_dc_b9f_i.png │ ├── map_dc_b9f_w.png │ ├── map_lt_1f_a.png │ ├── map_lt_1f_b.png │ ├── map_lt_2f_a.png │ ├── map_lt_2f_b.png │ ├── map_pi_1f_a.png │ ├── map_pi_1f_b.png │ ├── map_pi_2f_a.png │ ├── map_pi_2f_b.png │ ├── map_pi_3f_a.png │ ├── map_pi_b1f_a.png │ ├── map_pi_b1f_b.png │ ├── map_pi_b2f_a.png │ ├── map_wf_1f_a.png │ ├── map_wf_1f_b.png │ ├── map_wf_b1f_a.png │ └── map_wf_b1f_b.png ├── EnemyShinbok.xls ├── Template(Enemy).jpg ├── blank.html ├── index.html ├── navbar.html ├── lifeless_town.html ├── white_forest.html ├── sealed_prison.html ├── ancient_tree.html ├── gunlenses.html ├── dolls.html ├── valuables.html └── monsters.xsl ├── README.md ├── Bo(r)kEd ├── TableLib.sln ├── AssemblyInfo.cs ├── TableLib.csproj ├── MainForm.Designer.cs ├── MainForm.cs └── MainForm.resx └── files.txt /dump.sjs: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/moozilla/boktai3trans/HEAD/dump.sjs -------------------------------------------------------------------------------- /notes.txt: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/moozilla/boktai3trans/HEAD/notes.txt -------------------------------------------------------------------------------- /title.png: 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-------------------------------------------------------------------------------- 1 | 3 | 4 | 5 | Boktai 3 Guide - Blank Page 6 | 9 | 10 | 11 | 12 | -------------------------------------------------------------------------------- /shinbok guide/index.html: -------------------------------------------------------------------------------- 1 | 3 | 4 | 5 | Boktai 3 Guide 6 | 7 | 8 | 9 | 10 | 11 | <div>This guide requires frames.</div> 12 | 13 | 14 | -------------------------------------------------------------------------------- /MenuEd/Source/Program.cs: -------------------------------------------------------------------------------- 1 | /* 2 | * Created by SharpDevelop. 3 | * User: Benjamin Harris 4 | * Date: 7/15/2007 5 | * Time: 2:22 PM 6 | * 7 | * To change this template use Tools | Options | Coding | Edit Standard Headers. 8 | */ 9 | 10 | using System; 11 | using System.Windows.Forms; 12 | 13 | namespace MenuEd 14 | { 15 | /// 16 | /// Class with program entry point. 17 | /// 18 | internal sealed class Program 19 | { 20 | /// 21 | /// Program entry point. 22 | /// 23 | [STAThread] 24 | private static void Main(string[] args) 25 | { 26 | Application.EnableVisualStyles(); 27 | Application.SetCompatibleTextRenderingDefault(false); 28 | Application.Run(new MainForm()); 29 | } 30 | 31 | } 32 | } 33 | -------------------------------------------------------------------------------- /MenuEd/readme.txt: -------------------------------------------------------------------------------- 1 | MenuEd v1.0 - Boktai 3 Tilemap Editor 2 | 3 | Map Editing: 4 | 5 | - Select a block by clicking in the block chooser 6 | - Draw a block in the map by left clicking the map 7 | - Right click the map to select that block in the block chooser 8 | 9 | Block Editing: 10 | 11 | - Select a tile by clicking in the tile chooser 12 | - Click in the block editor to draw a tile 13 | - Hold control when clicking to flip a tile vertically 14 | - Hold shift when clicking to flip a tile horizontally 15 | - Middle click to draw a tile and cycle through palettes 16 | - Right click to select that tile in the tile chooser 17 | 18 | Changing Maps: 19 | 20 | - Enter the Tile Address, the Map Address, and the Block Address in order in the textboxes 21 | - Click the Load Map button 22 | 23 | Programmed by Spikeman ~ Copyright 2007 -------------------------------------------------------------------------------- /scriptEd/src/boktai3script/Main.java: -------------------------------------------------------------------------------- 1 | package boktai3script; 2 | 3 | import java.io.*; 4 | import java.util.ArrayList; 5 | import java.util.ListIterator; 6 | 7 | public class Main { 8 | 9 | public Main () { 10 | } 11 | 12 | public static void main (String[] args) { 13 | String mode = "i"; 14 | if (mode.equals("d")) { 15 | ScriptDumper dumper = new ScriptDumper(); 16 | dumper.extractFromFile("shinbok.gba"); 17 | dumper.writeToFile("dump.sjs"); 18 | dumper.writeProtectedZones("protected_zones.txt"); 19 | } else if (mode.equals("i")) { 20 | ScriptInserter loader = new ScriptInserter(); 21 | loader.readProtectedZones("protected_zones.txt"); 22 | loader.compileFromFile("script.sjs"); 23 | loader.writeToFile("shinbok-edit.gba"); 24 | loader.printStats(); 25 | } 26 | } 27 | } 28 | -------------------------------------------------------------------------------- /rips/1 boktai/memory notes.txt: -------------------------------------------------------------------------------- 1 | 0203dc18 Item Total 2 | 0203dc1a Item Types 3 | 00 GREEN APPLE 4 | 01 RED APPLE 5 | 02 GOLD APPLE 6 | 03 HEAL FRUIT 7 | 04 SOLAR NUT 8 | 05 SEE-ALL NUT 9 | 06 TIPTOE NUT 10 | 07 SPEED NUT 11 | 08 BANANA 12 | 09 EVIL BANANA 13 | 0A REDSHROOM 14 | 0B BLUESHROOM 15 | 0C FLAME NUT 16 | 0D ICE NUT 17 | 0E BEARNUT 18 | 0F ENDURANUT 19 | 10 EMPTY GOURD 20 | 11 SOLAR LEAF 21 | 12 BAD PUMPKIN 22 | 13 REVIVAFRUIT 23 | 14 X2 CARROT 24 | 15 FAST CARROT 25 | 16 LIFE FRUIT 26 | 17 ROTTEN NUT 27 | 18 MR. RAINNOT 28 | 19 TONNIAR .RM 29 | 1A SUNNY CLOG 30 | 1B STAR CARD 31 | 1C FOOL CARD 32 | 1D DARK CARD 33 | 1E SILVER COIN 34 | 1F () KEY 35 | 20 /\ KEY 36 | 21 [] KEY 37 | 22 X KEY 38 | 23 SOL EMBLEM 39 | 24 LUNA EMBLEM 40 | 25 FLAME EMBLEM 41 | 26 FROST EMBLEM 42 | 27 CLOUD EMBLEM 43 | 28 EARTH EMBLEM 44 | 29 DARK EMBLEM 45 | 46 | 0203dc6e Item Count -------------------------------------------------------------------------------- /Bo(r)kEd/TableLib.sln: -------------------------------------------------------------------------------- 1 | 2 | Microsoft Visual Studio Solution File, Format Version 9.00 3 | # Visual Studio 2005 4 | # SharpDevelop 2.1.0.2201 5 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TableLib", "TableLib.csproj", "{985CD32B-581C-4AD7-9DBF-BA356011D999}" 6 | EndProject 7 | Global 8 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 9 | Debug|Any CPU = Debug|Any CPU 10 | Release|Any CPU = Release|Any CPU 11 | EndGlobalSection 12 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 13 | {985CD32B-581C-4AD7-9DBF-BA356011D999}.Debug|Any CPU.Build.0 = Debug|Any CPU 14 | {985CD32B-581C-4AD7-9DBF-BA356011D999}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 15 | {985CD32B-581C-4AD7-9DBF-BA356011D999}.Release|Any CPU.Build.0 = Release|Any CPU 16 | {985CD32B-581C-4AD7-9DBF-BA356011D999}.Release|Any CPU.ActiveCfg = Release|Any CPU 17 | EndGlobalSection 18 | EndGlobal 19 | -------------------------------------------------------------------------------- /MenuEd/Source/MenuEd.sln: -------------------------------------------------------------------------------- 1 | 2 | Microsoft Visual Studio Solution File, Format Version 9.00 3 | # Visual Studio 2005 4 | # SharpDevelop 2.2.0.2595 5 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MenuEd", "MenuEd.csproj", "{0EDE900C-FFF2-4C49-B809-D20E801B9909}" 6 | EndProject 7 | Global 8 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 9 | Debug|Any CPU = Debug|Any CPU 10 | Release|Any CPU = Release|Any CPU 11 | EndGlobalSection 12 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 13 | {0EDE900C-FFF2-4C49-B809-D20E801B9909}.Debug|Any CPU.Build.0 = Debug|Any CPU 14 | {0EDE900C-FFF2-4C49-B809-D20E801B9909}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 15 | {0EDE900C-FFF2-4C49-B809-D20E801B9909}.Release|Any CPU.Build.0 = Release|Any CPU 16 | {0EDE900C-FFF2-4C49-B809-D20E801B9909}.Release|Any CPU.ActiveCfg = Release|Any CPU 17 | EndGlobalSection 18 | EndGlobal 19 | -------------------------------------------------------------------------------- /Bo(r)kEd/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // Information about this assembly is defined by the following 6 | // attributes. 7 | // 8 | // change them to the information which is associated with the assembly 9 | // you compile. 10 | 11 | [assembly: AssemblyTitle("TableLib")] 12 | [assembly: AssemblyDescription("")] 13 | [assembly: AssemblyConfiguration("")] 14 | [assembly: AssemblyCompany("")] 15 | [assembly: AssemblyProduct("TableLib")] 16 | [assembly: AssemblyCopyright("")] 17 | [assembly: AssemblyTrademark("")] 18 | [assembly: AssemblyCulture("")] 19 | 20 | // This sets the default COM visibility of types in the assembly to invisible. 21 | // If you need to expose a type to COM, use [ComVisible(true)] on that type. 22 | [assembly: ComVisible(false)] 23 | 24 | // The assembly version has following format : 25 | // 26 | // Major.Minor.Build.Revision 27 | // 28 | // You can specify all values by your own or you can build default build and revision 29 | // numbers with the '*' character (the default): 30 | 31 | [assembly: AssemblyVersion("1.0.*")] 32 | -------------------------------------------------------------------------------- /shinbok guide/navbar.html: -------------------------------------------------------------------------------- 1 | 3 | 4 | 5 | Boktai 3 Guide - Navigation Bar 6 | 10 | 11 | 12 | 13 |

Boktai 3 Guide

14 | 28 | 29 | -------------------------------------------------------------------------------- /files.txt: -------------------------------------------------------------------------------- 1 | This document says what all the files are, if you add a file please describe it here: 2 | 3 | Root folder: 4 | dump.sjs - The original script dump 5 | newtitle.png - A canditate for the English title screen 6 | notes.txt - Spikeman's hacking notes 7 | passwords.sjs - End-game passwords 8 | ShinBok.sav - A savefile fairly far into the game 9 | ShinBok2.sav - A savefile farther than the other one 10 | title.png - The original title screen 11 | wh.sjs.tbl - The table file to use with WindHex (how the script was dumped) 12 | 13 | /Bo(r)kEd/ Spikeman's initial attempt at a script dumper/inserter 14 | 15 | /docs/ Reference guides 16 | 17 | /ips/ IPS Patches: 18 | config_menu_fix.ips - Resizes config menu field to match Zoktai's 19 | game_script.ips - Translates non-graphical text 20 | map_names.ips - Translates place names on the world map and in San Miguel 21 | menu_titles.ips - Translates captions at the top of menu screens 22 | name_entry.ips - Converts name entry screen to English 23 | latest_translation.ips - Includes all above patches 24 | solar_sensor_hack.ips - Change solar sensor by pressing left/right while holding R 25 | 26 | /MenuEd/ Spikeman's graphical tile editor 27 | 28 | /rips/ Ripped graphics and miscellaneous interesting things for each game 29 | 30 | /saves/ Incremental VBA save states for quick access to a particular point in the game 31 | 32 | /scriptEd/ DarthNemesis' script dumper/inserter 33 | -------------------------------------------------------------------------------- /Bo(r)kEd/TableLib.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | {985CD32B-581C-4AD7-9DBF-BA356011D999} 4 | Debug 5 | AnyCPU 6 | WinExe 7 | Borked 8 | Borked 9 | 10 | 11 | bin\Debug\ 12 | True 13 | Full 14 | True 15 | DEBUG;TRACE 16 | 17 | 18 | bin\Release\ 19 | False 20 | None 21 | False 22 | TRACE 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | MainForm.cs 37 | 38 | 39 | MainForm.cs 40 | 41 | 42 | -------------------------------------------------------------------------------- /scriptEd/protected_zones.txt: -------------------------------------------------------------------------------- 1 | 210 7640 7695 2 | 211 7696 7869 3 | 1562 42986 42988 4 | 1563 42989 42991 5 | 1564 42992 42994 6 | 1565 42995 42997 7 | 1566 42998 43003 8 | 1567 43004 43123 9 | 1568 43124 43875 10 | 1569 43876 44055 11 | 1570 44056 44703 12 | 2192 69920 69978 13 | 2193 69979 70443 14 | 2194 70444 70476 15 | 2195 70477 71037 16 | 2196 71038 71126 17 | 2197 71127 71927 18 | 2198 71928 72031 19 | 2199 72032 72844 20 | 2200 72845 72988 21 | 2201 72989 73825 22 | 2202 73826 73829 23 | 2203 73830 74834 24 | 2204 74835 74938 25 | 2205 74939 75347 26 | 2206 75348 75371 27 | 2207 75372 75836 28 | 2208 75837 75910 29 | 2209 75911 76467 30 | 2210 76468 76541 31 | 2211 76542 77150 32 | 2212 77151 77294 33 | 2213 77295 78095 34 | 2217 78251 78254 35 | 2218 78255 79259 36 | 2250 80313 80417 37 | 2299 82230 82275 38 | 2312 82610 82668 39 | 2325 83148 83213 40 | 2338 83688 83741 41 | 2370 84396 84429 42 | 2377 84624 84663 43 | 2447 87388 87407 44 | 2448 87408 87452 45 | 2468 88083 88092 46 | 5427 221144 221191 47 | 5450 222111 222118 48 | 5451 222119 222124 49 | 5452 222125 222130 50 | 5453 222131 222140 51 | 5454 222141 222150 52 | 5455 222151 222162 53 | 5456 222163 222170 54 | 5459 222220 222615 55 | 9340 388301 388919 56 | 9743 392976 393003 57 | 9744 393004 393031 58 | 9834 396850 396861 59 | 9835 396862 396873 60 | 9836 396874 396883 61 | 9837 396884 396895 62 | 9922 397936 398019 63 | 9923 398020 398351 64 | 9941 398524 398651 65 | 9942 398652 398759 66 | 9943 398760 398879 67 | 9944 398880 398911 68 | 9945 398912 398943 69 | 9946 398944 398975 70 | 9947 398976 399047 71 | 9948 399048 399071 72 | 9949 399072 399079 73 | 9950 399080 399087 74 | 9951 399088 399095 75 | 9965 399510 399525 76 | 9966 399526 399650 77 | 9967 399651 399667 78 | 9968 399668 399992 79 | 9969 399993 400230 80 | 9970 400231 400455 81 | 9971 400456 400551 82 | 9972 400552 400568 83 | -------------------------------------------------------------------------------- /scriptEd/src/boktai3script/PointerTable.java: -------------------------------------------------------------------------------- 1 | package boktai3script; 2 | 3 | import java.io.*; 4 | import java.util.ArrayList; 5 | import java.util.ListIterator; 6 | 7 | public class PointerTable { 8 | private class TableEntry { 9 | private int offset; 10 | public TableEntry(int o) { 11 | offset = o; 12 | } 13 | public int getOffset() { 14 | return offset; 15 | } 16 | public void setOffset(int val) { 17 | offset = val; 18 | } 19 | } 20 | ArrayList offsets; 21 | int ctr; 22 | 23 | public PointerTable() { 24 | offsets = new ArrayList(); 25 | ctr = 0; 26 | } 27 | 28 | public void addEntry(int o, boolean j) { 29 | if (j) { 30 | //System.out.println("Adding a data line at #" + ctr); 31 | offsets.add(new String("DATA")); 32 | } else { 33 | //System.out.println("Adding line #" + ctr + " at offset " + o); 34 | offsets.add(new TableEntry(o)); 35 | } 36 | ctr++; 37 | } 38 | 39 | public void writeToFile(RandomAccessFile file, int offset) { 40 | int len = offsets.size(); 41 | try { 42 | file.seek(0xD6B1F8); 43 | } catch (IOException e) { 44 | System.err.println("Unable to seek in file: " + e.getMessage()); 45 | System.exit(1); 46 | } 47 | TableEntry entry = null; 48 | int off; 49 | int lineCtr = 0; 50 | ListIterator iter = offsets.listIterator(); 51 | while (iter.hasNext()) { 52 | Object tmp = iter.next(); 53 | if (tmp instanceof TableEntry) { 54 | entry = (TableEntry) tmp; 55 | off = entry.getOffset(); 56 | off = flipBits(off); 57 | off |= 0x80; 58 | try { 59 | file.writeInt(off); 60 | } catch (IOException e) { 61 | System.err.println("Unable to write to file: " + e.getMessage()); 62 | System.exit(1); 63 | } 64 | } else { 65 | try { 66 | file.skipBytes(4); 67 | } catch (IOException e) { 68 | System.err.println("Unable to write to file: " + e.getMessage()); 69 | System.exit(1); 70 | } 71 | } 72 | lineCtr++; 73 | } 74 | } 75 | 76 | private int flipBits(int a) { 77 | int b = 0; 78 | b += (a & 0xFF000000) >>> 24; 79 | b += (a & 0x00FF0000) >>> 8; 80 | b += (a & 0x0000FF00) << 8; 81 | b += (a & 0x000000FF) << 24; 82 | return b; 83 | } 84 | } 85 | -------------------------------------------------------------------------------- /MenuEd/Source/MenuEd.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | {0EDE900C-FFF2-4C49-B809-D20E801B9909} 4 | Debug 5 | AnyCPU 6 | WinExe 7 | MenuEd 8 | MenuEd 9 | True 10 | False 11 | 4 12 | false 13 | ..\django.ico 14 | 15 | 16 | bin\Debug\ 17 | true 18 | Full 19 | True 20 | DEBUG;TRACE 21 | False 22 | 23 | 24 | bin\Release\ 25 | false 26 | None 27 | False 28 | TRACE 29 | True 30 | 31 | 32 | False 33 | Auto 34 | 4194304 35 | AnyCPU 36 | 4096 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | MainForm.cs 51 | 52 | 53 | 54 | MainForm.cs 55 | 56 | 57 | -------------------------------------------------------------------------------- /shinbok guide/lifeless_town.html: -------------------------------------------------------------------------------- 1 | 3 | 4 | 5 | Boktai 3 Guide - Lifeless Town 6 | 13 | 14 | 71 | 72 | 73 | 74 |

Lifeless Town

75 | 76 |
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80 | 81 | 82 | 83 | -------------------------------------------------------------------------------- /shinbok guide/white_forest.html: -------------------------------------------------------------------------------- 1 | 3 | 4 | 5 | Boktai 3 Guide - White Forest 6 | 13 | 14 | 71 | 72 | 73 | 74 |

White Forest

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Sealed Prison

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1F
81 | 82 | 83 | 84 | -------------------------------------------------------------------------------- /shinbok guide/ancient_tree.html: -------------------------------------------------------------------------------- 1 | 3 | 4 | 5 | Boktai 3 Guide - Ancient Tree 6 | 13 | 14 | 71 | 72 | 73 | 74 |

Ancient Tree

75 | 76 |
1F
77 |
2F
78 |
3F
79 |
4F
80 |
5F
81 |
6F
82 | 83 | 84 | 85 | -------------------------------------------------------------------------------- /scriptEd/src/boktai3script/ProtectedZones.java: -------------------------------------------------------------------------------- 1 | /* 2 | * ProtectedZones.java 3 | * 4 | * Created on August 19, 2007, 5:09 AM 5 | */ 6 | 7 | package boktai3script; 8 | 9 | import java.io.*; 10 | import java.util.ArrayList; 11 | import java.util.ListIterator; 12 | 13 | /** 14 | * 15 | * @author Stephen 16 | */ 17 | public class ProtectedZones { 18 | 19 | private class ProtectedZone { 20 | protected int number; 21 | protected int start; 22 | protected int end; 23 | 24 | protected ProtectedZone(int n, int s, int e) { 25 | number = n; 26 | start = s; 27 | end = e; 28 | } 29 | } 30 | 31 | private ArrayList protectedZones; 32 | private ListIterator iter; 33 | int start; 34 | int end; 35 | 36 | /** Creates a new instance of ProtectedZones */ 37 | public ProtectedZones () { 38 | protectedZones = new ArrayList(); 39 | clear(); 40 | } 41 | 42 | public void clear() { 43 | protectedZones.clear(); 44 | iter = null; 45 | start = Integer.MAX_VALUE; 46 | end = start; 47 | } 48 | 49 | public void addZone(int n, int s, int e) { 50 | protectedZones.add(new ProtectedZone(n, s, e)); 51 | } 52 | 53 | public void next() { 54 | if (iter != null && iter.hasNext()) { 55 | ProtectedZone pz = (ProtectedZone) iter.next(); 56 | start = pz.start; 57 | end = pz.end; 58 | } else { 59 | start = Integer.MAX_VALUE; 60 | end = start; 61 | } 62 | } 63 | 64 | public void writeToFile(String fileName) { 65 | PrintWriter file = null; 66 | int len = protectedZones.size(); 67 | try { 68 | file = new PrintWriter(new FileWriter(fileName)); 69 | } catch (IOException e) { 70 | System.err.println("Unable to open file for writing: " + e.getMessage()); 71 | System.exit(1); 72 | } 73 | ProtectedZone pz; 74 | int idx = 0; 75 | ListIterator iter = protectedZones.listIterator(); 76 | while (iter.hasNext()) { 77 | pz = (ProtectedZone) iter.next(); 78 | file.println(pz.number + " " + pz.start + " " + pz.end); 79 | } 80 | file.close(); 81 | } 82 | 83 | public void readFromFile(String fileName) { 84 | clear(); 85 | BufferedReader file = null; 86 | try { 87 | file = new BufferedReader(new FileReader(fileName)); 88 | } catch (IOException e) { 89 | System.err.println("Unable to open file for reading: " + e.getMessage()); 90 | System.exit(1); 91 | } 92 | String line; 93 | try { 94 | while ((line = file.readLine()) != null) { 95 | String[] vals = line.split("\\s"); 96 | if (vals.length != 3) { 97 | continue; 98 | } 99 | addZone(Integer.parseInt(vals[0]), Integer.parseInt(vals[1]), Integer.parseInt(vals[2])); 100 | } 101 | } catch (IOException e) { 102 | System.err.println("Unable to read from file: " + e.getMessage()); 103 | System.exit(1); 104 | } 105 | try { 106 | file.close(); 107 | } catch (IOException e) { 108 | } 109 | } 110 | 111 | public int nextValidOffset(int a, int z) { 112 | if (iter == null) { 113 | iter = protectedZones.listIterator(); 114 | next(); 115 | } 116 | int len = z - a; 117 | len = z - a; 118 | while (true) { 119 | if (a < start && z < start) { 120 | return a; 121 | } else if (a > end && z > end) { 122 | next(); 123 | } else { 124 | a = end + 1; 125 | z = a + len; 126 | } 127 | } 128 | } 129 | } 130 | -------------------------------------------------------------------------------- /rips/2 zoktai/memory notes.txt: -------------------------------------------------------------------------------- 1 | 020048FE Darkout toggle 2 | 0203c440 Level 3 | 0203c450 Exp 4 | 5 | 0203c470 Inventory 6 | 00 EARTHLY FRUIT 7 | 01 SOLAR NUT 8 | 02 SPEED NUT 9 | 03 TIPTOE NUT 10 | 04 POWER NUT 11 | 05 CHOCOLATE BANANA 12 | 06 BEARNUT 13 | 07 SEE-ALL NUT 14 | 08 ROTTEN NUT 15 | 09 REDSHROOM 16 | 0A BLUESHROOM 17 | 0B BAD MUSHROOM 18 | 0C DROP OF SUN 19 | 0D TOMATO JUICE 20 | 0E ROTTEN WATTER 21 | 0F TASTY MEAT 22 | 10 JERKY 23 | 11 ROTTEN MEAT 24 | 12 CHOCOLATE 25 | 13 MELTED CHOCOLATE 26 | 14 CHOCOLATE-COVERED 27 | 15 DELUXE CHOCOLATE 28 | 16 HEALER 29 | 17 MAGICAL POTION 30 | 18 ANTIDOTE 31 | 19 ELIXIR 32 | 1A SUNBLOCK 33 | 1B MR. RAINNOT 34 | 1C TONNIAR .RM 35 | 1D SUNNY CLOG 36 | 1E WARP LEAF 37 | 1F THE FOOL 38 | 20 THE HIGH PRIESTESS 39 | 21 THE EMPRESS 40 | 22 THE EMPEROR 41 | 23 THE LOVERS 42 | 24 THE CHARIOT 43 | 25 STRENGTH 44 | 26 WHEEL of FORTUNE 45 | 27 JUSTICE 46 | 28 THE HANGED MAN 47 | 29 DEATH 48 | 2A TEMPERANCE 49 | 2B THE DEVIL 50 | 2C THE TOWER 51 | 2D THE STAR 52 | 2E THE MOON 53 | 2F THE SUN 54 | 30 JUDGEMENT 55 | 56 | 0203c530 Valuables 57 | 31 DARK CARD 58 | 32 PET 59 | 33 SPADE EMBLEM 60 | 34 HEART EMBLEM 61 | 35 DIAMOND EMBLEM 62 | 36 CLUB EMBLEM 63 | 37 JOKER EMBLEM 64 | 38 OAK COFFIN 65 | 39 BRONZE COFFIN 66 | 3A IRON COFFIN 67 | 3B SILVER COFFIN 68 | 3C SOLAR COFFIN 69 | 3D COFFIN MONSTER ELEFAN 70 | 3E VAMPIRE COFFIN 71 | 3F IRON MAIDEN 72 | 40 WAREHOUSE KEY 73 | 41 O KEY 74 | 42 /\ KEY 75 | 43 [] KEY 76 | 44 RED CRYSTAL 77 | 45 BLUE CRYSTAL 78 | 46 GREEN CRYSTAL 79 | 47 YELLOW CRYSTAL 80 | 48 STONE TABLET PIECE 81 | 49 TASTY WATER 82 | 4A THE MAGICIAN 83 | 4B THE HIEROPHANT 84 | 4C THE HERMIT 85 | 4D THE WORLD 86 | 87 | 0203c550 Protector 88 | 00 CLOTH ARMOR 89 | 01 LEATHER ARMOR 90 | 02 CHAIN MAIL 91 | 03 SILVER CHAIN 92 | 04 SCALE MAIL 93 | 05 SAMURAI ARMOR 94 | 06 BLADE MAIL 95 | 07 BRIGANDINE 96 | 08 MAIL OF SOL 97 | 09 MAIL OF DARKNESS 98 | 0A MAIL OF LUNA 99 | 0B FIRE DRAGON FANG 100 | 0C WATER DRAGON TAIL 101 | 0D WIND DRAGON WING 102 | 0E EARTH DRAGON CLAW 103 | 0F DRAGON SCALE 104 | 10 FAIRY ROBE 105 | 11 EARTHLY ROBE 106 | 12 RAINCOAT 107 | 13 GARB OF LIGHT 108 | 14 GARB OF DARKNESS 109 | 15 MAGIC ROBE 110 | 16 BLOOD-SOAKED CAPE 111 | 17 SKULL SUIT 112 | 18 TRAINING GEAR 113 | 19 THIEF'S CLOTHES 114 | 1A HUNTER'S CLOTHES 115 | 1B POISON GUARD 116 | 1C WEAPON GUARD 117 | 1D PARADE ARMOR 118 | 1E NINJA GI 119 | 1F SPIKE MAIL 120 | 20 PITCH BLACK ARMOR 121 | 21 MEGA POWER 122 | 22 GUTS POWER 123 | 23 PROTO POWER 124 | 24 TOAD POWER 125 | 126 | 0203c7d0 Weapon 127 | 00 (empty) 128 | 01 GRADIUS 129 | 02 SHORT SWORD 130 | 03 BROADSWORD 131 | 04 LONG SWORD 132 | 05 DULL BLADE 133 | 06 ZWEIHANDER 134 | 07 FLAMBERGE 135 | 08 CLAYMORE 136 | 09 MAGIC SWORD 137 | 0A KATANA 138 | 0B BASTARD SWORD 139 | 0C GREAT SWORD 140 | 0D BUSHIDO SWORD 141 | 0E BLOOD SWORD 142 | 0F MURAMASA 143 | 10 VORPAL SWORD 144 | 11 SOLAR SWORD 145 | 12 SWORD OF DARKNESS 146 | 13 GRAM 147 | 148 | 14 SHORT SPEAR 149 | 15 GLAIVE 150 | 16 LONG SPEAR 151 | 17 LANCE 152 | 18 QUARTER STAFF 153 | 19 CORSESCA 154 | 1A FIRE PAW 155 | 1B BARDICHE 156 | 1C ICE GLAIVE 157 | 1D RUNE GLAIVE 158 | 1E PARTISAN 159 | 1F THUNDER SPEAR 160 | 20 BLOOD SPEAR 161 | 162 | 21 GRAND LANCE 163 | 22 RUNE SPEAR 164 | 23 HALBERD 165 | 24 WHITE QUEEN 166 | 25 BLACK QUEEN 167 | 26 GUNGNIR 168 | 27 CLUB 169 | 28 HAMMER 170 | 29 MACE 171 | 2A FLAIL 172 | 2B POUNDER 173 | 2C AXE 174 | 2D MAUL 175 | 2E SILVER MACE 176 | 2F SILVER FLAIL 177 | 30 HEAVY MACE 178 | 31 BATTLE AXE 179 | 32 WAR HAMMER 180 | 33 BLOODY MACE 181 | 34 MORNING STAR 182 | 35 HEAVY AXE 183 | 36 EARTHSHAKER 184 | 37 DAYBREAK 185 | 38 TWILIGHT 186 | 39 MJOLLNIR 187 | 3A BROKEN SOLAR GUN 188 | 3B GUN DEL SOLL 189 | 3C GUN DEL HELL 190 | 3D MEGABUSTER 191 | 3E STAR PIECE 192 | 3F ASTRO SWORD 193 | 40 ASTRO SPEAR 194 | 41 ASTRO HAMMER 195 | -------------------------------------------------------------------------------- /scriptEd/src/boktai3script/ScriptMetadata.java: -------------------------------------------------------------------------------- 1 | package boktai3script; 2 | 3 | import java.io.*; 4 | import java.util.ArrayList; 5 | import java.util.HashMap; 6 | import java.util.Iterator; 7 | import java.util.ListIterator; 8 | import java.util.Map; 9 | import java.util.Set; 10 | 11 | public class ScriptMetadata { 12 | private class Metadatum { 13 | public String status; 14 | public int length; 15 | public Metadatum(String s, int l) { 16 | status = s; 17 | length = l; 18 | } 19 | } 20 | 21 | ArrayList mData; 22 | 23 | public ScriptMetadata() { 24 | mData = new ArrayList(); 25 | } 26 | public ScriptMetadata(String fileName) { 27 | mData = new ArrayList(); 28 | restoreFromFile(fileName); 29 | } 30 | 31 | public void addEntry(String s, int l) { 32 | mData.add(new Metadatum(s, l)); 33 | } 34 | 35 | public String getStatus(int i) { 36 | Metadatum m = (Metadatum) mData.get(i); 37 | return m.status; 38 | } 39 | 40 | public void restoreFromFile(String fileName) { 41 | mData.clear(); 42 | BufferedReader file = null; 43 | try { 44 | file = new BufferedReader(new FileReader(fileName)); 45 | } catch (IOException e) { 46 | System.err.println("Unable to open file for reading: " + e.getMessage()); 47 | System.exit(1); 48 | } 49 | String line = null; 50 | try { 51 | while ((line = file.readLine()) != null) { 52 | String[] ldata = line.split("\\s"); 53 | if (ldata.length != 2) { 54 | System.err.println("Invalid length"); 55 | System.exit(1); 56 | } 57 | String s = ldata[0]; 58 | int l = Integer.parseInt(ldata[1]); 59 | mData.add(new Metadatum(s, l)); 60 | } 61 | } catch (IOException e) { 62 | System.err.println("Unable to read from file: " + e.getMessage()); 63 | System.exit(1); 64 | } 65 | try { 66 | file.close(); 67 | } catch (IOException e) { 68 | } 69 | } 70 | 71 | public void storeToFile(String fileName) { 72 | PrintWriter file = null; 73 | try { 74 | file = new PrintWriter(new FileOutputStream(fileName)); 75 | } catch (IOException e) { 76 | System.err.println("Unable to open file for writing: " + e.getMessage()); 77 | System.exit(1); 78 | } 79 | Metadatum datum; 80 | ListIterator iter = mData.listIterator(); 81 | while (iter.hasNext()) { 82 | datum = (Metadatum) iter.next(); 83 | file.println(datum.status + " " + datum.length); 84 | } 85 | file.close(); 86 | } 87 | 88 | public void printStats() { 89 | HashMap codes = new HashMap(); 90 | ListIterator iter = mData.listIterator(); 91 | Metadatum datum; 92 | while (iter.hasNext()) { 93 | datum = (Metadatum) iter.next(); 94 | String statCode = datum.status; 95 | int val = 0; 96 | if (codes.containsKey(statCode)) { 97 | val = ((Integer) codes.get(statCode)).intValue(); 98 | } 99 | codes.put(statCode, new Integer(1+val)); 100 | } 101 | Set entries = codes.entrySet(); 102 | Iterator iter2 = entries.iterator(); 103 | int transCnt = 0; 104 | int totalCnt = 0; 105 | while (iter2.hasNext()) { 106 | Map.Entry entry = (Map.Entry) iter2.next(); 107 | String statCode = (String) entry.getKey(); 108 | int count = ((Integer) entry.getValue()).intValue(); 109 | System.out.println(statCode + ": " + count); 110 | if (statCode.equals("E") || statCode.equals("X")) { 111 | transCnt += count; 112 | } 113 | totalCnt += count; 114 | } 115 | float pctComplete = ((transCnt*100f)/totalCnt); 116 | int wholePct = (int) pctComplete; 117 | int decimalPct = (int) ((pctComplete-wholePct)*100); 118 | String decimalStr = Integer.toString(decimalPct); 119 | while (decimalStr.length() < 2) { 120 | decimalStr = "0" + decimalStr; 121 | } 122 | System.out.println("Translation "+wholePct+"."+decimalStr+"% complete."); 123 | } 124 | } 125 | -------------------------------------------------------------------------------- /shinbok guide/gunlenses.html: -------------------------------------------------------------------------------- 1 | 3 | 4 | 5 | Boktai 3 Guide - Solar Gun Lenses 6 | 17 | 18 | 19 |

Solar Gun Lenses

20 | 21 | 22 | 23 | 30 | 31 | 38 | 39 | 48 | 49 | 56 | 57 | 64 | 65 | 72 | 73 | 82 | 83 | 90 | 91 | 98 | 99 |
24 |
00 Sol
25 |
Desc: Solar lens. Effective against Dark-attribute enemies.
26 |
Found: 27 | Have from beginning. 28 |
29 |
32 |
01 Luna
33 |
Desc: Lunar lens. Consumes no Energy but has no offensive capabilities.
34 |
Found: 35 | Django's house (first visit) 36 |
37 |
40 |
02 Flame
41 |
Desc: Flame lens. Effective against Frost-attribute enemies. Melts ice.
42 |
Found: 43 | 44 | Lifeless Town 45 | 46 |
47 |
50 |
03 Frost
51 |
Desc: Frost lens. Effective against Flame-attribute enemies. Puts out fire.
52 |
Found: 53 | ??? 54 |
55 |
58 |
04 Cloud
59 |
Desc: Wind lens. Effective against Earth-attribute enemies. Smashes rocks.
60 |
Found: 61 | ??? 62 |
63 |
66 |
05 Earth
67 |
Desc: Earth lens. Effective against Cloud-attribute enemies. Makes plants grow.
68 |
Found: 69 | ??? 70 |
71 |
74 |
06 Star
75 |
Desc: Star lens. Stores Energy in Solar Stations. Works faster as its level increases.
76 |
Found: 77 | 78 | Sealed Prison after completing White Forest 79 | 80 |
81 |
84 |
07 Astro
85 |
Desc: Astro lens. Uses Energy directly from the Solar Station. Has a Sol-element attack.
86 |
Found: 87 | ??? 88 |
89 |
92 |
08 Dark
93 |
Desc: Dark lens.
94 |
Found: 95 | Equipped while playing as Sabata. 96 |
97 |
100 | 101 | 102 | -------------------------------------------------------------------------------- /shinbok guide/dolls.html: -------------------------------------------------------------------------------- 1 | 3 | 4 | 5 | Boktai 3 Guide 6 | 17 | 18 | 19 |

Dolls

20 | 21 | 22 | 23 | 30 | 31 | 38 | 39 | 46 | 47 | 54 | 55 | 62 | 63 | 70 | 71 | 78 | 79 | 86 | 87 | 94 | 95 | 102 | 103 |
24 |
01 Master Otenko
25 |
Desc: Solar Messenger "Otenko" doll. Fully restores your Life.
26 |
Found: 27 | Have from beginning. 28 |
29 |
32 |
02 Master Okenko
33 |
Desc: Soalr Doctor "Okenko" doll. Heals status effects.
34 |
Found: 35 | ??? 36 |
37 |
40 |
03 Master Doronbo
41 |
Desc: Solar Drunkard "Doronbo" doll. Occasionally buys you gifts.
42 |
Found: 43 | ??? 44 |
45 |
48 |
04 Master Otante
49 |
Desc: Solar Detective "Otante" doll. Finds Wanted monsters.
50 |
Found: 51 | ??? 52 |
53 |
56 |
05 Master Kagenko
57 |
Desc: Solar Stray "Kagenko" doll. Prevents Dark Bugs from appearing.
58 |
Found: 59 | ??? 60 |
61 |
64 |
06 Master Oganku
65 |
Desc: Solar Musician "Oganku" doll. Gives you access to Sound Test.
66 |
Found: 67 | ??? 68 |
69 |
72 |
07 Luxana and Doomy
73 |
Desc: Solar Bank and Dark Loans receptionists "Luxana and Doomy" doll. Adjusts interest rates in your favor.
74 |
Found: 75 | ??? 76 |
77 |
80 |
08 Rockman
81 |
Desc: Net Navi "Rockman" doll. Fully restores your ENE.
82 |
Found: 83 | ??? 84 |
85 |
88 |
09 Blues
89 |
Desc: Net Navi "Blues" doll. Makes it easier to get GREATs and SP effects at the Solar Smith.
90 |
Found: 91 | ??? 92 |
93 |
96 |
10 Colonel
97 |
Desc: Net Navi "Colonel" doll. Fills your Trance Gauge.
98 |
Found: 99 | ??? 100 |
101 |
104 | 105 | 106 | -------------------------------------------------------------------------------- /shinbok guide/valuables.html: -------------------------------------------------------------------------------- 1 | 3 | 4 | 5 | Boktai 3 Guide - Valuables 6 | 17 | 18 | 19 |

Valuables

20 | 21 | 22 | 23 | 30 | 31 | 38 | 39 | 46 | 47 | 54 | 55 | 63 | 64 | 71 | 72 | 79 | 80 | 87 | 88 | 95 | 96 | 103 | 104 | 111 | 112 |
24 |
27 Dark Card
25 |
Desc: Dark Loans Gold Card. Summons Doomy.
26 |
Found: 27 | Inn (talk to Zazie). 28 |
29 |
32 |
29 Sword License
33 |
Desc: Permits you to equip any sword without the requisite level.
34 |
Found: 35 | ??? 36 |
37 |
40 |
2A PET
41 |
Desc: PErsonal Terminal. Where is access possible?
42 |
Found: 43 | Django's house (second playthrough) 44 |
45 |
48 |
2B Vector Coffin
49 |
Desc: The ultimate coffin. Allows immortals to be sealed within the Coffin Bike.
50 |
Found: 51 | Django's House (first visit) 52 |
53 |
56 |
2C Red Key
57 |
Desc: A key made of copper. Opens red doors.
58 |
Found: 59 | ??? 60 | Lifeless Town 61 |
62 |
65 |
2D Yellow Key
66 |
Desc: A key made of brass. Opens yellow doors.
67 |
Found: 68 | ??? 69 |
70 |
73 |
2E Green Key
74 |
Desc: A key made of bronze. Opens green doors.
75 |
Found: 76 | ??? 77 |
78 |
81 |
30 Pile Parts
82 |
Desc: A magical device that releases solar energy.
83 |
Found: 84 | ??? 85 |
86 |
89 |
32 Fate Goddess Statue
90 |
Desc: A statue of Urd, the Goddess of Fate.
91 |
Found: 92 | ??? 93 |
94 |
97 |
33 Existence Goddess Statue
98 |
Desc: A statue of Skuld, the Goddess of Existence.
99 |
Found: 100 | ??? 101 |
102 |
105 |
34 Necessity Goddess Statue
106 |
Desc: A statue of Verdandi, the Goddess of Necessity.
107 |
Found: 108 | ??? 109 |
110 |
113 | 114 | 115 | -------------------------------------------------------------------------------- /Bo(r)kEd/MainForm.Designer.cs: -------------------------------------------------------------------------------- 1 | /* 2 | * Created by SharpDevelop. 3 | * User: Spikeman 4 | * Date: 3/17/2007 5 | */ 6 | namespace Borked 7 | { 8 | partial class MainForm 9 | { 10 | /// 11 | /// Designer variable used to keep track of non-visual components. 12 | /// 13 | private System.ComponentModel.IContainer components = null; 14 | 15 | /// 16 | /// Disposes resources used by the form. 17 | /// 18 | /// true if managed resources should be disposed; otherwise, false. 19 | protected override void Dispose(bool disposing) 20 | { 21 | if (disposing) { 22 | if (components != null) { 23 | components.Dispose(); 24 | } 25 | } 26 | base.Dispose(disposing); 27 | } 28 | 29 | /// 30 | /// This method is required for Windows Forms designer support. 31 | /// Do not change the method contents inside the source code editor. The Forms designer might 32 | /// not be able to load this method if it was changed manually. 33 | /// 34 | private void InitializeComponent() 35 | { 36 | this.bLoadTable = new System.Windows.Forms.Button(); 37 | this.tDump = new System.Windows.Forms.TextBox(); 38 | this.openTable = new System.Windows.Forms.OpenFileDialog(); 39 | this.openROM = new System.Windows.Forms.OpenFileDialog(); 40 | this.bLoadROM = new System.Windows.Forms.Button(); 41 | this.bDump = new System.Windows.Forms.Button(); 42 | this.statusStrip = new System.Windows.Forms.StatusStrip(); 43 | this.saveDump = new System.Windows.Forms.SaveFileDialog(); 44 | this.prog = new System.Windows.Forms.ToolStripStatusLabel(); 45 | this.toolStripStatusLabel2 = new System.Windows.Forms.ToolStripStatusLabel(); 46 | this.statusStrip.SuspendLayout(); 47 | this.SuspendLayout(); 48 | // 49 | // bLoadTable 50 | // 51 | this.bLoadTable.Location = new System.Drawing.Point(12, 212); 52 | this.bLoadTable.Name = "bLoadTable"; 53 | this.bLoadTable.Size = new System.Drawing.Size(75, 23); 54 | this.bLoadTable.TabIndex = 0; 55 | this.bLoadTable.Text = "Load Table"; 56 | this.bLoadTable.UseVisualStyleBackColor = true; 57 | this.bLoadTable.Click += new System.EventHandler(this.BLoadTableClick); 58 | // 59 | // tDump 60 | // 61 | this.tDump.Font = new System.Drawing.Font("MingLiU", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0))); 62 | this.tDump.Location = new System.Drawing.Point(12, 12); 63 | this.tDump.Multiline = true; 64 | this.tDump.Name = "tDump"; 65 | this.tDump.Size = new System.Drawing.Size(268, 194); 66 | this.tDump.TabIndex = 1; 67 | // 68 | // openTable 69 | // 70 | this.openTable.Filter = "Table Files|*.tbl|All Files|*.*"; 71 | // 72 | // openROM 73 | // 74 | this.openROM.Filter = "GBA ROMs|*.gba|All Files|*.*"; 75 | // 76 | // bLoadROM 77 | // 78 | this.bLoadROM.Location = new System.Drawing.Point(93, 212); 79 | this.bLoadROM.Name = "bLoadROM"; 80 | this.bLoadROM.Size = new System.Drawing.Size(75, 23); 81 | this.bLoadROM.TabIndex = 2; 82 | this.bLoadROM.Text = "Load ROM"; 83 | this.bLoadROM.UseVisualStyleBackColor = true; 84 | this.bLoadROM.Click += new System.EventHandler(this.BLoadROMClick); 85 | // 86 | // bDump 87 | // 88 | this.bDump.Location = new System.Drawing.Point(174, 212); 89 | this.bDump.Name = "bDump"; 90 | this.bDump.Size = new System.Drawing.Size(75, 23); 91 | this.bDump.TabIndex = 3; 92 | this.bDump.Text = "Dump"; 93 | this.bDump.UseVisualStyleBackColor = true; 94 | this.bDump.Click += new System.EventHandler(this.BDumpClick); 95 | // 96 | // statusStrip 97 | // 98 | this.statusStrip.Items.AddRange(new System.Windows.Forms.ToolStripItem[] { 99 | this.prog, 100 | this.toolStripStatusLabel2}); 101 | this.statusStrip.Location = new System.Drawing.Point(0, 243); 102 | this.statusStrip.Name = "statusStrip"; 103 | this.statusStrip.Size = new System.Drawing.Size(292, 22); 104 | this.statusStrip.TabIndex = 6; 105 | // 106 | // saveDump 107 | // 108 | this.saveDump.Filter = "SJS Files|*.sjs|All Files|*.*"; 109 | // 110 | // prog 111 | // 112 | this.prog.Name = "prog"; 113 | this.prog.Size = new System.Drawing.Size(13, 17); 114 | this.prog.Text = "0"; 115 | // 116 | // toolStripStatusLabel2 117 | // 118 | this.toolStripStatusLabel2.Name = "toolStripStatusLabel2"; 119 | this.toolStripStatusLabel2.Size = new System.Drawing.Size(35, 17); 120 | this.toolStripStatusLabel2.Text = "/9976"; 121 | // 122 | // MainForm 123 | // 124 | this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); 125 | this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; 126 | this.ClientSize = new System.Drawing.Size(292, 265); 127 | this.Controls.Add(this.statusStrip); 128 | this.Controls.Add(this.bDump); 129 | this.Controls.Add(this.bLoadROM); 130 | this.Controls.Add(this.tDump); 131 | this.Controls.Add(this.bLoadTable); 132 | this.Name = "MainForm"; 133 | this.Text = "Bo(r)kEd"; 134 | this.statusStrip.ResumeLayout(false); 135 | this.statusStrip.PerformLayout(); 136 | this.ResumeLayout(false); 137 | this.PerformLayout(); 138 | } 139 | private System.Windows.Forms.ToolStripStatusLabel toolStripStatusLabel2; 140 | private System.Windows.Forms.ToolStripStatusLabel prog; 141 | private System.Windows.Forms.SaveFileDialog saveDump; 142 | private System.Windows.Forms.StatusStrip statusStrip; 143 | private System.Windows.Forms.Button bDump; 144 | private System.Windows.Forms.Button bLoadROM; 145 | private System.Windows.Forms.OpenFileDialog openROM; 146 | private System.Windows.Forms.OpenFileDialog openTable; 147 | private System.Windows.Forms.TextBox tDump; 148 | private System.Windows.Forms.Button bLoadTable; 149 | } 150 | } 151 | -------------------------------------------------------------------------------- /Bo(r)kEd/MainForm.cs: -------------------------------------------------------------------------------- 1 | /* 2 | * Created by SharpDevelop. 3 | * User: Spikeman 4 | * Date: 3/17/2007 5 | * 6 | */ 7 | 8 | using System; 9 | using System.Collections; 10 | using System.Collections.Generic; 11 | using System.Drawing; 12 | using System.Windows.Forms; 13 | using System.IO; 14 | using System.Text; 15 | 16 | namespace Borked 17 | { 18 | 19 | public partial class MainForm : Form 20 | { 21 | 22 | #region Generated Stuff 23 | 24 | [STAThread] 25 | public static void Main(string[] args) 26 | { 27 | Application.EnableVisualStyles(); 28 | Application.SetCompatibleTextRenderingDefault(false); 29 | Application.Run(new MainForm()); 30 | } 31 | 32 | public MainForm() 33 | { 34 | // 35 | // The InitializeComponent() call is required for Windows Forms designer support. 36 | // 37 | InitializeComponent(); 38 | 39 | // 40 | // TODO: Add constructor code after the InitializeComponent() call. 41 | // 42 | } 43 | 44 | #endregion 45 | 46 | #region Defines 47 | 48 | Table tbl; 49 | bool tableLoaded = false; 50 | bool ROMLoaded = false; 51 | string ROMFile; 52 | 53 | #endregion 54 | 55 | void BLoadTableClick(object sender, EventArgs e) 56 | { 57 | if(openTable.ShowDialog() == DialogResult.OK) { 58 | tbl = new Table(openTable.FileName, Encoding.GetEncoding(932)); 59 | tableLoaded = true; 60 | MessageBox.Show("Table loaded successfully."); 61 | } 62 | } 63 | 64 | void BLoadROMClick(object sender, EventArgs e) 65 | { 66 | if(openROM.ShowDialog() == DialogResult.OK) { 67 | ROMLoaded = true; 68 | ROMFile = openROM.FileName; 69 | } 70 | } 71 | 72 | void BDumpClick(object sender, EventArgs e) 73 | { 74 | if(tableLoaded & ROMLoaded) { 75 | if(saveDump.ShowDialog() == DialogResult.OK) { 76 | //FileStream ds = new FileStream(saveDump.FileName, FileMode.Create); 77 | StreamWriter tw = new StreamWriter(saveDump.FileName, false, tbl.Encoding, 0x61DB9); 78 | FileStream fs = new FileStream(ROMFile, FileMode.Open); 79 | BinaryReader br = new BinaryReader(fs); 80 | fs.Seek(0xD6B1F8, SeekOrigin.Begin); 81 | UInt32 offset = br.ReadUInt32(); 82 | offset = (offset & 0x7FFFFFFF) + 0xD74DDC; 83 | fs.Seek(offset, SeekOrigin.Begin); 84 | ArrayList bytes = new ArrayList(); 85 | byte[] str = br.ReadBytes(0x5000); 86 | tw.Write(tbl.fromTable(str).Replace("[line]", "\r\n").Replace("[end]", "\r\n =========\r\n")); 87 | tw.Flush(); 88 | fs.Dispose(); 89 | tw.Dispose(); 90 | MessageBox.Show("Dump Successful!"); 91 | } 92 | } 93 | } 94 | } 95 | 96 | public class Table : Dictionary 97 | { 98 | public Encoding Encoding = Encoding.UTF8; 99 | 100 | public class LengthCompare : IComparer 101 | { 102 | int IComparer.Compare(string x, string y) 103 | { 104 | return y.Length - x.Length; //sort backwards 105 | } 106 | 107 | } 108 | 109 | void ParseFile(string filename) { 110 | FileStream fs; 111 | try { 112 | fs = new FileStream(filename, FileMode.Open); 113 | StreamReader sr = new StreamReader(fs, this.Encoding); 114 | this.Clear(); 115 | string line; 116 | ArrayList keyList = new ArrayList(); 117 | ArrayList valList = new ArrayList(); 118 | while((line = sr.ReadLine()) != null) { 119 | string[] parts = line.Split(new char[1] {'='}, 2); 120 | keyList.Add(parts[0]); 121 | valList.Add(parts[1]); 122 | } 123 | string[] keys = new string[keyList.Count]; string[] vals = new string[valList.Count]; 124 | keyList.CopyTo(keys); 125 | valList.CopyTo(vals); 126 | Array.Sort(keys, vals, new LengthCompare()); 127 | for(int i = 0; i < keys.Length; ++i) { 128 | this.Add(keys[i].ToLower(), vals[i]); 129 | } 130 | } catch { 131 | MessageBox.Show("Error accessing file or invalid table."); 132 | } 133 | } 134 | 135 | public void Sort(bool byKeys) { 136 | ArrayList keyList = new ArrayList(); 137 | ArrayList valList = new ArrayList(); 138 | keyList.AddRange(this.Keys); 139 | valList.AddRange(this.Values); 140 | string[] keys = new string[keyList.Count]; 141 | string[] vals = new string[valList.Count]; 142 | keyList.CopyTo(keys); 143 | valList.CopyTo(vals); 144 | if(byKeys) { 145 | Array.Sort(keys, vals, new LengthCompare()); 146 | } else { 147 | Array.Sort(vals, keys, new LengthCompare()); 148 | } 149 | this.Clear(); 150 | for(int i = 0; i < keys.Length; ++i) { 151 | this.Add(keys[i], vals[i]); 152 | } 153 | } 154 | 155 | string bytesToString(byte[] bytes) { 156 | string str = ""; 157 | foreach(byte b in bytes) { 158 | str += Convert.ToString(b, 16).PadLeft(2, '0'); 159 | } 160 | return str; 161 | } 162 | 163 | public string fromTable(byte[] data) { 164 | string str = bytesToString(data); 165 | string ret = ""; 166 | while(str != "") { 167 | for(int i = (str.Length < 4 ? str.Length : 4); i > 0; i-=2) { //2 is greatest table length * 2 (each byte is 2 chars) 168 | string val; 169 | if(this.TryGetValue(str.Substring(0, i), out val)) { 170 | ret += val; 171 | str = str.Substring(i); 172 | break; 173 | } 174 | } 175 | //System.Diagnostics.Trace.WriteLine("ERROR!!"); 176 | //break; //avoid infinite loop 177 | } 178 | return ret; 179 | } 180 | 181 | public byte[] toTable(string data) { 182 | string str = data; 183 | ArrayList retList = new ArrayList(); 184 | while(str != "") { 185 | foreach(KeyValuePair kvp in this) { 186 | if(str.StartsWith(kvp.Value)) { 187 | retList.Add(Convert.ToByte(kvp.Key, 16)); 188 | str = str.Substring(kvp.Value.Length); 189 | break; 190 | } 191 | } 192 | } 193 | byte[] ret = new byte[retList.Count]; 194 | retList.CopyTo(ret); 195 | return ret; 196 | } 197 | 198 | public Table(string filename) { 199 | this.ParseFile(filename); 200 | } 201 | 202 | public Table(string filename, Encoding encode) { 203 | this.Encoding = encode; 204 | this.ParseFile(filename); 205 | } 206 | 207 | } 208 | 209 | } 210 | -------------------------------------------------------------------------------- /Bo(r)kEd/MainForm.resx: -------------------------------------------------------------------------------- 1 | 2 | 3 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | text/microsoft-resx 110 | 111 | 112 | 2.0 113 | 114 | 115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 116 | 117 | 118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 119 | 120 | 121 | 17, 17 122 | 123 | 124 | 138, 15 125 | 126 | 127 | 223, 20 128 | 129 | 130 | 328, 20 131 | 132 | -------------------------------------------------------------------------------- /shinbok guide/monsters.xsl: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | Boktai 3 Guide - Monsters 25 | 45 | 46 | 47 |

Monsters

48 | 49 | 50 | 51 |
52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 |
60 |
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63 | 64 | 65 | 66 |
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n/a
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n/a
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118 | Location(s): 119 |
120 | 121 | 122 | 123 | 124 | 125 | ??? 126 | 127 | 128 |
129 |
130 |
131 | 132 | 133 |
134 | 135 | _MAP 136 | 137 | 138 | ?mark= 139 | 140 | 141 | 142 | | 143 | 144 | 145 | , 146 | 147 | , 148 | 149 | ,r 150 | 151 | 152 | 153 | 154 | 155 | (L 156 | 157 | 158 | 159 | HP 160 | 161 | XP) 162 |
163 |
164 | 165 | 166 |
167 | Description: 168 |
169 | 170 |
171 |
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173 | 174 | 175 |
176 | Attacks: 177 |
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180 |
181 |
182 | 183 | 184 |
185 | 186 | : 187 | 188 | 189 | 190 | 191 | 192 |
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194 | 195 | 196 | --------------------------------------------------------------------------------