├── Assets ├── Demo.unity ├── Demo.unity.meta ├── TestClick.cs └── TestClick.cs.meta ├── LICENSE ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset └── UnityConnectSettings.asset └── README.md /Assets/Demo.unity: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!29 &1 4 | OcclusionCullingSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_OcclusionBakeSettings: 8 | smallestOccluder: 5 9 | smallestHole: 0.25 10 | backfaceThreshold: 100 11 | m_SceneGUID: 00000000000000000000000000000000 12 | m_OcclusionCullingData: {fileID: 0} 13 | --- !u!104 &2 14 | RenderSettings: 15 | m_ObjectHideFlags: 0 16 | serializedVersion: 7 17 | m_Fog: 0 18 | m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} 19 | m_FogMode: 3 20 | m_FogDensity: 0.01 21 | m_LinearFogStart: 0 22 | m_LinearFogEnd: 300 23 | m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1} 24 | m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1} 25 | m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1} 26 | m_AmbientIntensity: 1 27 | m_AmbientMode: 3 28 | m_SkyboxMaterial: {fileID: 0} 29 | m_HaloStrength: 0.5 30 | m_FlareStrength: 1 31 | m_FlareFadeSpeed: 3 32 | m_HaloTexture: {fileID: 0} 33 | m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0} 34 | m_DefaultReflectionMode: 0 35 | m_DefaultReflectionResolution: 128 36 | m_ReflectionBounces: 1 37 | m_ReflectionIntensity: 1 38 | m_CustomReflection: {fileID: 0} 39 | m_Sun: {fileID: 0} 40 | m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1} 41 | --- !u!157 &3 42 | LightmapSettings: 43 | m_ObjectHideFlags: 0 44 | serializedVersion: 7 45 | m_GIWorkflowMode: 1 46 | m_GISettings: 47 | serializedVersion: 2 48 | m_BounceScale: 1 49 | m_IndirectOutputScale: 1 50 | m_AlbedoBoost: 1 51 | m_TemporalCoherenceThreshold: 1 52 | m_EnvironmentLightingMode: 0 53 | m_EnableBakedLightmaps: 0 54 | m_EnableRealtimeLightmaps: 0 55 | m_LightmapEditorSettings: 56 | serializedVersion: 4 57 | m_Resolution: 2 58 | m_BakeResolution: 40 59 | m_TextureWidth: 1024 60 | m_TextureHeight: 1024 61 | m_AO: 0 62 | m_AOMaxDistance: 1 63 | m_CompAOExponent: 1 64 | m_CompAOExponentDirect: 0 65 | m_Padding: 2 66 | m_LightmapParameters: {fileID: 0} 67 | m_LightmapsBakeMode: 1 68 | m_TextureCompression: 1 69 | m_DirectLightInLightProbes: 1 70 | m_FinalGather: 0 71 | m_FinalGatherFiltering: 1 72 | m_FinalGatherRayCount: 256 73 | m_ReflectionCompression: 2 74 | m_LightingDataAsset: {fileID: 0} 75 | m_RuntimeCPUUsage: 25 76 | --- !u!196 &4 77 | NavMeshSettings: 78 | serializedVersion: 2 79 | m_ObjectHideFlags: 0 80 | m_BuildSettings: 81 | serializedVersion: 2 82 | agentTypeID: 0 83 | agentRadius: 0.5 84 | agentHeight: 2 85 | agentSlope: 45 86 | agentClimb: 0.4 87 | ledgeDropHeight: 0 88 | maxJumpAcrossDistance: 0 89 | minRegionArea: 2 90 | manualCellSize: 0 91 | cellSize: 0.16666667 92 | accuratePlacement: 0 93 | m_NavMeshData: {fileID: 0} 94 | --- !u!1 &1271794908 95 | GameObject: 96 | m_ObjectHideFlags: 0 97 | m_PrefabParentObject: {fileID: 0} 98 | m_PrefabInternal: {fileID: 0} 99 | serializedVersion: 5 100 | m_Component: 101 | - 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{fileID: 0} 523 | - {fileID: 1453686635} 524 | - {fileID: 0} 525 | - {fileID: 0} 526 | - {fileID: 0} 527 | - {fileID: 0} 528 | - {fileID: 0} 529 | - {fileID: 0} 530 | m_baseMaterial: {fileID: 0} 531 | m_maskOffset: {x: 0, y: 0, z: 0, w: 0} 532 | --- !u!222 &2005888713 533 | CanvasRenderer: 534 | m_ObjectHideFlags: 0 535 | m_PrefabParentObject: {fileID: 0} 536 | m_PrefabInternal: {fileID: 0} 537 | m_GameObject: {fileID: 2005888710} 538 | --- !u!114 &2005888714 539 | MonoBehaviour: 540 | m_ObjectHideFlags: 0 541 | m_PrefabParentObject: {fileID: 0} 542 | m_PrefabInternal: {fileID: 0} 543 | m_GameObject: {fileID: 2005888710} 544 | m_Enabled: 1 545 | m_EditorHideFlags: 0 546 | m_Script: {fileID: 11500000, guid: 953d4be365fd744eeb923486c7a7d7f7, type: 3} 547 | m_Name: 548 | m_EditorClassIdentifier: 549 | textMessage: {fileID: 2005888712} 550 | -------------------------------------------------------------------------------- /Assets/Demo.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cd9f89278747643ca8efd1b607d10812 3 | timeCreated: 1494921126 4 | licenseType: Pro 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TestClick.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using TMPro; 5 | using System.Text.RegularExpressions; 6 | using UnityEngine.EventSystems; 7 | 8 | [RequireComponent(typeof(TextMeshProUGUI))] 9 | public class TestClick : MonoBehaviour, IPointerClickHandler { 10 | 11 | [SerializeField] 12 | private TextMeshProUGUI textMessage; 13 | 14 | void Start () { 15 | CheckLinks (); 16 | } 17 | 18 | // Get link and open page 19 | public void OnPointerClick (PointerEventData eventData) { 20 | int linkIndex = TMP_TextUtilities.FindIntersectingLink (textMessage, eventData.position, eventData.pressEventCamera); 21 | if (linkIndex == -1) 22 | return; 23 | TMP_LinkInfo linkInfo = textMessage.textInfo.linkInfo[linkIndex]; 24 | string selectedLink = linkInfo.GetLinkID(); 25 | if (selectedLink != "") { 26 | Debug.LogFormat ("Open link {0}", selectedLink); 27 | Application.OpenURL (selectedLink); 28 | } 29 | } 30 | 31 | // Cut lonk url 32 | string ShortLink (string link) { 33 | string text = link; 34 | int left = 9; 35 | int right = 16; 36 | string cut = "..."; 37 | if (link.Length > (left + right + cut.Length)) 38 | text = string.Format ("{0}{1}{2}", link.Substring (0, left), cut, link.Substring (link.Length - right, right)); 39 | return string.Format("<#7f7fe5>{1}", link, text); 40 | } 41 | 42 | // Check links in text 43 | void CheckLinks () { 44 | Regex regx = new Regex ("((http://|https://|www\\.)([A-Z0-9.-:]{1,})\\.[0-9A-Z?;~&#=\\-_\\./]{2,})" , RegexOptions.IgnoreCase | RegexOptions.Singleline); 45 | MatchCollection matches = regx.Matches (textMessage.text); 46 | foreach (Match match in matches) 47 | textMessage.text = textMessage.text.Replace (match.Value, ShortLink(match.Value)); 48 | } 49 | 50 | } 51 | -------------------------------------------------------------------------------- /Assets/TestClick.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 953d4be365fd744eeb923486c7a7d7f7 3 | timeCreated: 1494921456 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2017 Igor 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | m_Volume: 1 7 | Rolloff Scale: 1 8 | Doppler Factor: 1 9 | Default Speaker Mode: 2 10 | m_SampleRate: 0 11 | m_DSPBufferSize: 0 12 | m_VirtualVoiceCount: 512 13 | m_RealVoiceCount: 32 14 | m_SpatializerPlugin: 15 | m_DisableAudio: 0 16 | m_VirtualizeEffects: 1 17 | -------------------------------------------------------------------------------- /ProjectSettings/ClusterInputManager.asset: 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-------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | m_Enabled: 0 7 | m_TestMode: 0 8 | m_TestEventUrl: 9 | m_TestConfigUrl: 10 | CrashReportingSettings: 11 | m_EventUrl: https://perf-events.cloud.unity3d.com/api/events/crashes 12 | m_Enabled: 0 13 | m_CaptureEditorExceptions: 1 14 | UnityPurchasingSettings: 15 | m_Enabled: 0 16 | m_TestMode: 0 17 | UnityAnalyticsSettings: 18 | m_Enabled: 0 19 | m_InitializeOnStartup: 1 20 | m_TestMode: 0 21 | m_TestEventUrl: 22 | m_TestConfigUrl: 23 | UnityAdsSettings: 24 | m_Enabled: 0 25 | m_InitializeOnStartup: 1 26 | m_TestMode: 0 27 | m_EnabledPlatforms: 4294967295 28 | m_IosGameId: 29 | m_AndroidGameId: 30 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # unity-clickable-text 2 | Example how to make http links in text via TextMeshPro in Unity 3 | 4 | Open Demo scene, run, and click on link. 5 | --------------------------------------------------------------------------------