├── .gitignore ├── Assets ├── Images.meta ├── Images │ ├── active.png │ ├── active.png.meta │ ├── inactive.png │ └── inactive.png.meta ├── Resources.meta ├── Scenes.meta ├── Scenes │ ├── Demo.unity │ └── Demo.unity.meta ├── Scripts.meta └── Scripts │ ├── Demo.cs │ ├── Demo.cs.meta │ ├── NonVisualWidget.cs │ ├── NonVisualWidget.cs.meta │ ├── Tab.meta │ └── Tab │ ├── TabContainer.cs │ ├── TabContainer.cs.meta │ ├── TabView.cs │ ├── TabView.cs.meta │ ├── TabsController.cs │ ├── TabsController.cs.meta │ ├── TabsIndicator.cs │ └── TabsIndicator.cs.meta ├── LICENSE ├── Packages └── manifest.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset └── XRSettings.asset └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Mm]emoryCaptures/ 12 | 13 | # Asset meta data should only be ignored when the corresponding asset is also ignored 14 | !/[Aa]ssets/**/*.meta 15 | 16 | # Uncomment this line if you wish to ignore the asset store tools plugin 17 | # /[Aa]ssets/AssetStoreTools* 18 | 19 | # Autogenerated Jetbrains Rider plugin 20 | [Aa]ssets/Plugins/Editor/JetBrains* 21 | 22 | # Visual Studio cache directory 23 | .vs/ 24 | 25 | # Gradle cache directory 26 | .gradle/ 27 | 28 | # Autogenerated VS/MD/Consulo solution and project files 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fileFormatVersion: 2 2 | guid: 15705cac57c2f4fb09e77454c4f13158 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 22d12498b2a0f4a108f0e70ee32b62bd 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Demo.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using Mopsicus.Tab; 5 | using UnityEngine; 6 | 7 | public class Demo : MonoBehaviour { 8 | 9 | /// 10 | /// Link to TabsController 11 | /// 12 | [SerializeField] 13 | private TabsController Controller = null; 14 | 15 | /// 16 | /// Init callback for detect change tab 17 | /// Activate first tab 18 | /// 19 | void Start () { 20 | if (Controller == null) { 21 | #if DEBUG 22 | Debug.LogError ("TabsController should be initialized"); 23 | #endif 24 | return; 25 | } 26 | Controller.OnStateChange += OnTabChange; 27 | Controller.Activate (0, TabDirection.NONE); 28 | } 29 | 30 | /// 31 | /// Callback on tab changed 32 | /// 33 | /// Tab index 34 | private void OnTabChange (int index) { 35 | Debug.LogFormat ("Tab {0} shows", index); 36 | } 37 | 38 | } -------------------------------------------------------------------------------- /Assets/Scripts/Demo.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2f552434354944bf19471f9220d4c905 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/NonVisualWidget.cs: -------------------------------------------------------------------------------- 1 | // ---------------------------------------------------------------------------- 2 | // The MIT License 3 | // LeopotamGroupLibrary https://github.com/Leopotam/LeopotamGroupLibraryUnity 4 | // Copyright (c) 2012-2019 Leopotam 5 | // ---------------------------------------------------------------------------- 6 | 7 | using UnityEngine; 8 | using UnityEngine.UI; 9 | 10 | namespace LeopotamGroup.SystemUi.Widgets { 11 | /// 12 | /// Non visual interactive UI widget, keep fillrate / no rendering / alpha-blending. 13 | /// 14 | [RequireComponent (typeof (CanvasRenderer))] 15 | [RequireComponent (typeof (RectTransform))] 16 | public class NonVisualWidget : Graphic { 17 | public override void SetMaterialDirty () { return; } 18 | public override void SetVerticesDirty () { return; } 19 | public override Material material { get { return defaultMaterial; } set { } } 20 | public override void Rebuild (CanvasUpdate update) { return; } 21 | } 22 | } -------------------------------------------------------------------------------- /Assets/Scripts/NonVisualWidget.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: acdbe26c8b0d34dc98cf356303b97c96 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Tab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b604e364bccfe4736b6d72d2e10ada2b 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Tab/TabContainer.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace Mopsicus.Tab { 5 | 6 | /// 7 | /// Tab states 8 | /// 9 | public enum TabState { 10 | 11 | /// 12 | /// Hide tab 13 | /// 14 | DISABLE = 0, 15 | 16 | /// 17 | /// Show tab 18 | /// 19 | ENABLE = 1 20 | } 21 | 22 | /// 23 | /// Tab container for data 24 | /// Just object to manage show/hide and position animation 25 | /// 26 | public class TabContainer : MonoBehaviour { 27 | 28 | /// 29 | /// Tab index 30 | /// 31 | [HideInInspector] 32 | public int Index = 0; 33 | 34 | /// 35 | /// Callback of tab change state 36 | /// 37 | public Action OnStateChange = delegate { }; 38 | 39 | /// 40 | /// Current state 41 | /// 42 | private bool _state = false; 43 | 44 | /// 45 | /// View 46 | /// 47 | private TabView _view = null; 48 | 49 | /// 50 | /// Contructor 51 | /// 52 | void Awake () { 53 | _view = GetComponent (); 54 | } 55 | 56 | /// 57 | /// Set state manually from controller 58 | /// 59 | /// State to change 60 | /// Swipe direction 61 | public void SetState (bool state, TabDirection direction) { 62 | _state = state; 63 | _view.Switch (_state, direction); 64 | } 65 | 66 | /// 67 | /// Change tab state 68 | /// 69 | /// State to change 70 | /// Swipe direction 71 | public void ChangeState (TabState state, TabDirection direction) { 72 | _state = (state == TabState.DISABLE) ? false : true; 73 | OnStateChange (this, _state); 74 | SetState (_state, direction); 75 | } 76 | 77 | } 78 | 79 | } -------------------------------------------------------------------------------- /Assets/Scripts/Tab/TabContainer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 46f863ea71cbc444487c2493f19c802f 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Tab/TabView.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using DG.Tweening; 3 | using UnityEngine; 4 | 5 | namespace Mopsicus.Tab { 6 | 7 | /// 8 | /// View for tab container 9 | /// 10 | public class TabView : MonoBehaviour { 11 | 12 | /// 13 | /// Get this value from config 14 | /// 15 | const float REFERENCE_SCREEN_WIDTH = 1080f; 16 | 17 | /// 18 | /// Duration for move tab 19 | /// 20 | const float TAB_MOVE_DURATION = 0.4f; 21 | 22 | /// 23 | /// Content object to show/hide 24 | /// 25 | [SerializeField] 26 | private GameObject Content = null; 27 | 28 | /// 29 | /// Tab rect cache 30 | /// 31 | private RectTransform _transform = null; 32 | 33 | /// 34 | /// Contructor 35 | /// 36 | void Awake () { 37 | _transform = GetComponent (); 38 | } 39 | 40 | /// 41 | /// Show/hide tab content 42 | /// 43 | /// State 44 | /// Direction to move tab 45 | public void Switch (bool value, TabDirection direction) { 46 | if (direction == TabDirection.NONE) { 47 | Content.SetActive (value); 48 | _transform.DOAnchorPosX (0f, 0f); 49 | return; 50 | } 51 | if (value) { 52 | float position = (direction == TabDirection.LEFT) ? -REFERENCE_SCREEN_WIDTH : REFERENCE_SCREEN_WIDTH; 53 | _transform.DOAnchorPosX (position, 0f).OnComplete (() => { 54 | Content.SetActive (true); 55 | _transform.DOAnchorPosX (0f, TAB_MOVE_DURATION); 56 | }); 57 | } else { 58 | float position = (direction == TabDirection.LEFT) ? REFERENCE_SCREEN_WIDTH : -REFERENCE_SCREEN_WIDTH; 59 | _transform.DOAnchorPosX (position, TAB_MOVE_DURATION).OnComplete (() => { 60 | Content.SetActive (false); 61 | }); 62 | } 63 | } 64 | 65 | } 66 | 67 | } -------------------------------------------------------------------------------- /Assets/Scripts/Tab/TabView.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c822fca1248c546f5a9fa44194fb534a 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Tab/TabsController.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using LeopotamGroup.SystemUi.Widgets; 3 | using UnityEngine; 4 | using UnityEngine.EventSystems; 5 | 6 | namespace Mopsicus.Tab { 7 | 8 | /// 9 | /// Swipe directions for tabs controller 10 | /// 11 | public enum TabDirection { 12 | 13 | /// 14 | /// Show from left 15 | /// 16 | LEFT, 17 | 18 | /// 19 | /// Show from right 20 | /// 21 | RIGHT, 22 | 23 | /// 24 | /// Show without animation 25 | /// 26 | NONE 27 | } 28 | 29 | /// 30 | /// Controller for tabs 31 | /// Manage tabs visibility 32 | /// 33 | [RequireComponent (typeof (NonVisualWidget))] 34 | public class TabsController : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler { 35 | 36 | /// 37 | /// Min swipe distance to detect swipe 38 | /// 39 | const float MIN_SWIPE_DISTANCE = 100f; 40 | 41 | /// 42 | /// Array of tabs 43 | /// 44 | [SerializeField] 45 | private TabContainer[] Tabs = null; 46 | 47 | /// 48 | /// Callback on tabs change 49 | /// 50 | public Action OnStateChange = delegate { }; 51 | 52 | /// 53 | /// Previous key of changed tab 54 | /// 55 | private int _previousIndex = -1; 56 | 57 | /// 58 | /// Cache for drag position begin 59 | /// 60 | private Vector2 _startDragPosition = Vector2.zero; 61 | 62 | /// 63 | /// Cache for drag position end 64 | /// 65 | private Vector2 _endDragPosition = Vector2.zero; 66 | 67 | /// 68 | /// Init tabber 69 | /// 70 | private void Start () { 71 | if (Tabs.Length == 0) { 72 | #if DEBUG 73 | Debug.LogError ("Invalid tabs count in controller"); 74 | #endif 75 | return; 76 | } 77 | int index = 0; 78 | foreach (TabContainer item in Tabs) { 79 | item.Index = index; 80 | item.OnStateChange = OnStateChage; 81 | index++; 82 | } 83 | Activate (0, TabDirection.NONE); 84 | } 85 | 86 | /// 87 | /// Tabs count 88 | /// 89 | public int Count { 90 | get { 91 | return Tabs.Length; 92 | } 93 | } 94 | 95 | /// 96 | /// Callback on tabs change 97 | /// 98 | /// Tab container instance 99 | /// Changed state 100 | void OnStateChage (TabContainer tab, bool state) { 101 | if (_previousIndex == tab.Index) { 102 | return; 103 | } 104 | int previous = _previousIndex; 105 | _previousIndex = tab.Index; 106 | if (previous < 0) { 107 | return; 108 | } 109 | TabDirection direction = (previous > tab.Index) ? TabDirection.LEFT : TabDirection.RIGHT; 110 | Tabs[previous].SetState (false, direction); 111 | OnStateChange (tab.Index); 112 | } 113 | 114 | /// 115 | /// Activate tab 116 | /// 117 | /// Tab index 118 | /// Swipe direction 119 | public void Activate (int index, TabDirection direction) { 120 | if (index < 0 || index > Tabs.Length - 1) { 121 | return; 122 | } 123 | Tabs[index].ChangeState (TabState.ENABLE, direction); 124 | } 125 | 126 | /// 127 | /// Event on begin swipe 128 | /// 129 | /// Event data 130 | 131 | public void OnBeginDrag (PointerEventData data) { 132 | _startDragPosition = data.position; 133 | } 134 | 135 | /// 136 | /// Event end drag and release touch 137 | /// Detect swipe and direction 138 | /// 139 | /// Event data 140 | public void OnEndDrag (PointerEventData data) { 141 | _endDragPosition = data.position; 142 | float distance = Vector2.Distance (_startDragPosition, _endDragPosition); 143 | if (distance < MIN_SWIPE_DISTANCE) { 144 | return; 145 | } 146 | if (_startDragPosition.x < _endDragPosition.x) { 147 | Activate (_previousIndex - 1, TabDirection.LEFT); 148 | } else { 149 | Activate (_previousIndex + 1, TabDirection.RIGHT); 150 | } 151 | } 152 | 153 | /// 154 | /// Event on swipe 155 | /// 156 | /// Event data 157 | public void OnDrag (PointerEventData data) { } 158 | } 159 | 160 | } -------------------------------------------------------------------------------- /Assets/Scripts/Tab/TabsController.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 369cf2ea5ab5a4e109deb7fa1dbd5b69 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Tab/TabsIndicator.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | using UnityEngine.UI; 4 | 5 | namespace Mopsicus.Tab { 6 | 7 | /// 8 | /// View for indicate current active tab 9 | /// 10 | public class TabsIndicator : MonoBehaviour { 11 | 12 | /// 13 | /// Tabs controller to indicate for 14 | /// 15 | [SerializeField] 16 | private TabsController Controller = null; 17 | 18 | /// 19 | /// Array with images 20 | /// 21 | [SerializeField] 22 | private Image[] Indicators = null; 23 | 24 | /// 25 | /// Sprite to show active tab 26 | /// 27 | [SerializeField] 28 | private Sprite ActiveSprite = null; 29 | 30 | /// 31 | /// Sprite to show inactive tabs 32 | /// 33 | [SerializeField] 34 | private Sprite InactiveSprite = null; 35 | 36 | /// 37 | /// Init indicator 38 | /// 39 | void Start () { 40 | if (Indicators.Length == 0) { 41 | #if DEBUG 42 | Debug.LogError ("Invalid indicators count in controller"); 43 | #endif 44 | return; 45 | } 46 | Controller.OnStateChange += OnStateChange; 47 | } 48 | 49 | /// 50 | /// Callback when tab changed 51 | /// 52 | /// New active index 53 | void OnStateChange (int index) { 54 | foreach (Image item in Indicators) { 55 | item.sprite = InactiveSprite; 56 | } 57 | Indicators[index].sprite = ActiveSprite; 58 | } 59 | } 60 | 61 | } -------------------------------------------------------------------------------- /Assets/Scripts/Tab/TabsIndicator.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3f31530f294524e1c84faa8f7ee24c4a 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2020 Igor 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.2d.sprite": "1.0.0", 4 | "com.unity.ide.vscode": "1.1.3", 5 | "com.unity.textmeshpro": "2.0.1", 6 | "com.unity.ugui": "1.0.0", 7 | "com.unity.modules.ai": "1.0.0", 8 | "com.unity.modules.androidjni": "1.0.0", 9 | "com.unity.modules.animation": "1.0.0", 10 | "com.unity.modules.assetbundle": "1.0.0", 11 | "com.unity.modules.audio": "1.0.0", 12 | "com.unity.modules.cloth": "1.0.0", 13 | "com.unity.modules.director": "1.0.0", 14 | "com.unity.modules.imageconversion": "1.0.0", 15 | 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| -------------------------------------------------------------------------------- /ProjectSettings/VFXManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!937362698 &1 4 | VFXManager: 5 | m_ObjectHideFlags: 0 6 | m_IndirectShader: {fileID: 0} 7 | m_RenderPipeSettingsPath: 8 | -------------------------------------------------------------------------------- /ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # TabsView 2 | Simple tabs controller for Unity UI. 3 | 4 | ## Features 5 | 1. Easy, light 6 | 2. Control by swipes 7 | 3. Indicate tabs state 8 | 4. Tune animations by DOTween 9 | 5. Demos, tutorials and full C# source code are all included 10 | 11 | ## How to use 12 | 1. Copy the files into your existing unity project asset folder 13 | 2. Look at hierarchy in Demo and reproduce it in your project 14 | 3. Setup DOTween 15 | 4. Define callbacks 16 | 17 | ## Demo 18 | Open Demo scene and build, to try how it works 19 | 20 | ## Example 21 | [![Unity TabsView demo](https://img.youtube.com/vi/RKvR7h9oFAI/0.jpg)](https://youtu.be/RKvR7h9oFAI) 22 | --------------------------------------------------------------------------------