├── Assets
├── Prefabs.meta
├── Prefabs
│ ├── TwinSlider.meta
│ └── TwinSlider
│ │ ├── TwinSlider.cs
│ │ ├── TwinSlider.cs.meta
│ │ ├── TwinSlider.prefab
│ │ └── TwinSlider.prefab.meta
├── Scenes.meta
├── Scenes
│ ├── Demo.unity
│ └── Demo.unity.meta
├── Scripts.meta
└── Scripts
│ ├── Demo.cs
│ └── Demo.cs.meta
├── LICENSE
├── ProjectSettings
├── AudioManager.asset
├── ClusterInputManager.asset
├── DynamicsManager.asset
├── EditorBuildSettings.asset
├── EditorSettings.asset
├── GraphicsSettings.asset
├── InputManager.asset
├── NavMeshAreas.asset
├── NetworkManager.asset
├── Physics2DSettings.asset
├── PresetManager.asset
├── ProjectSettings.asset
├── ProjectVersion.txt
├── QualitySettings.asset
├── TagManager.asset
├── TimeManager.asset
└── UnityConnectSettings.asset
└── README.md
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/Assets/Prefabs/TwinSlider/TwinSlider.cs:
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1 | using System;
2 | using UnityEngine;
3 | using UnityEngine.UI;
4 |
5 | namespace Mopsicus.TwinSlider {
6 |
7 | ///
8 | /// Twin slider with border limit
9 | ///
10 | public class TwinSlider : MonoBehaviour {
11 |
12 | ///
13 | /// Callback on slider change
14 | ///
15 | public Action OnSliderChange;
16 |
17 | ///
18 | /// First slider
19 | ///
20 | [SerializeField]
21 | private Slider SliderOne;
22 |
23 | ///
24 | /// Second slider
25 | ///
26 | [SerializeField]
27 | private Slider SliderTwo;
28 |
29 | ///
30 | /// Background image
31 | ///
32 | [SerializeField]
33 | private Image Background;
34 |
35 | ///
36 | /// Filler between sliders
37 | ///
38 | [SerializeField]
39 | private Image Filler;
40 |
41 | ///
42 | /// Filler color
43 | ///
44 | [SerializeField]
45 | private Color Color;
46 |
47 | ///
48 | /// Min sliders value
49 | ///
50 | public float Min = 0f;
51 |
52 | ///
53 | /// Max sliders value
54 | ///
55 | public float Max = 1f;
56 |
57 | ///
58 | /// Border limit between sliders
59 | ///
60 | public float Border = 3f;
61 |
62 | ///
63 | /// Filler rect cache
64 | ///
65 | private RectTransform _fillerRect;
66 |
67 | ///
68 | /// Half of common slider width
69 | ///
70 | private float _width;
71 |
72 | ///
73 | /// Constructor
74 | ///
75 | private void Awake () {
76 | _fillerRect = Filler.GetComponent ();
77 | _width = GetComponent ().sizeDelta.x / 2f;
78 | SliderOne.minValue = Min;
79 | SliderOne.maxValue = Max;
80 | SliderTwo.minValue = Min;
81 | SliderTwo.maxValue = Max;
82 | Filler.color = Color;
83 | if (OnSliderChange == null) {
84 | OnSliderChange += delegate { };
85 | }
86 | }
87 |
88 | ///
89 | /// Callback on first slider change
90 | ///
91 | public void OnCorrectSliderOne (float value) {
92 | DrawFiller (SliderOne.handleRect.localPosition, SliderTwo.handleRect.localPosition);
93 | if (value > SliderTwo.value - Border) {
94 | SliderOne.value = SliderTwo.value - Border;
95 | } else {
96 | OnSliderChange.Invoke (SliderOne.value, SliderTwo.value);
97 | }
98 | }
99 |
100 | ///
101 | /// Callback on second slider change
102 | ///
103 | public void OnCorrectSliderTwo (float value) {
104 | DrawFiller (SliderOne.handleRect.localPosition, SliderTwo.handleRect.localPosition);
105 | if (value < SliderOne.value + Border) {
106 | SliderTwo.value = SliderOne.value + Border;
107 | } else {
108 | OnSliderChange.Invoke (SliderOne.value, SliderTwo.value);
109 | }
110 | }
111 |
112 | ///
113 | /// Draw filler
114 | ///
115 | /// Coords of first slider handle
116 | /// Coords of second slider handle
117 | void DrawFiller (Vector3 one, Vector3 two) {
118 | float left = Mathf.Abs (_width + one.x);
119 | float right = Mathf.Abs (_width - two.x);
120 | _fillerRect.offsetMax = new Vector2 (-right, 0f);
121 | _fillerRect.offsetMin = new Vector2 (left, 0f);
122 | }
123 |
124 | }
125 |
126 | }
--------------------------------------------------------------------------------
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1 | using Mopsicus.TwinSlider;
2 | using UnityEngine;
3 | using UnityEngine.UI;
4 |
5 | public class Demo : MonoBehaviour {
6 |
7 | [SerializeField]
8 | private TwinSlider DemoSlider;
9 |
10 | [SerializeField]
11 | private Text ValuesText;
12 |
13 | private void Start () {
14 | DemoSlider.OnSliderChange += OnValuesChanges;
15 | }
16 |
17 | void OnValuesChanges (float value1, float value2) {
18 | ValuesText.text = string.Format ("value1 = {0}, value2 = {1}", value1, value2);
19 | }
20 |
21 | }
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/LICENSE:
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1 | MIT License
2 |
3 | Copyright (c) 2018 Igor
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
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/README.md:
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1 | # Twin slider
2 | Simple twin slider based on Unity UI sliders.
3 |
4 | ## How to use
5 | 1. Copy the files into your existing unity project asset folder
6 | 2. Add TwinSlider to your scene and configure it
7 | 3. Define callback
8 |
9 | ## Demo
10 | Open Demo scene and build, to try how it works
11 |
12 | ## Example
13 | [](https://www.youtube.com/watch?v=bz4ts58xugg)
14 |
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