├── .clang-format ├── .gitattributes ├── .github └── workflows │ └── cmake.yml ├── .gitignore ├── .gitmodules ├── CMakeLists.txt ├── LICENCE.rst ├── README.md ├── assets ├── brdfLUT.png ├── fonts │ ├── noto_mono_regular_48.PNG │ ├── noto_mono_regular_48.json │ ├── noto_sans_regular_48.PNG │ └── noto_sans_regular_48.json └── shaders │ ├── bloom.frag │ ├── bloom.vert │ ├── blur.frag │ ├── blur.vert │ ├── box.frag │ ├── box.vert │ ├── compositing.frag │ ├── compositing.vert │ ├── depth.frag │ ├── depth.vert │ ├── functions.frag │ ├── lines.frag │ ├── lines.vert │ ├── points.frag │ ├── points.vert │ ├── standard.frag │ └── standard.vert ├── doc ├── config.doxy ├── index.doc ├── logo.svg ├── screenshot.jpg ├── screenshot.png ├── screenshot2.jpg ├── screenshot2.png └── source │ ├── conf.py │ └── index.rst ├── externals ├── glad │ ├── CMakeLists.txt │ ├── include │ │ ├── KHR │ │ │ └── khrplatform.h │ │ └── glad │ │ │ └── glad.h │ └── src │ │ └── glad.c └── stb │ ├── CMakeLists.txt │ ├── stb_image.h │ ├── stb_vorbis.c │ └── stb_vorbis.h ├── include └── mos │ ├── al │ ├── buffer.hpp │ ├── filter.hpp │ ├── renderer.hpp │ ├── resource.hpp │ └── source.hpp │ ├── apu │ ├── buffer.hpp │ ├── scene.hpp │ ├── sound.hpp │ ├── sound_stream.hpp │ ├── sound_streams.hpp │ ├── sounds.hpp │ └── source.hpp │ ├── aud │ ├── assets.hpp │ ├── buffer.hpp │ ├── listener.hpp │ ├── scene.hpp │ ├── sound.hpp │ ├── sound_stream.hpp │ ├── sound_streams.hpp │ ├── sounds.hpp │ ├── source.hpp │ └── stream.hpp │ ├── core │ ├── container.hpp │ ├── id.hpp │ └── tracked_container.hpp │ ├── gfx │ ├── assets.hpp │ ├── box.hpp │ ├── boxes.hpp │ ├── camera.hpp │ ├── character.hpp │ ├── cloud.hpp │ ├── clouds.hpp │ ├── cube_camera.hpp │ ├── directional_light.hpp │ ├── environment_light.hpp │ ├── environment_lights.hpp │ ├── fog.hpp │ ├── font.hpp │ ├── material.hpp │ ├── mesh.hpp │ ├── model.hpp │ ├── models.hpp │ ├── point.hpp │ ├── scene.hpp │ ├── scenes.hpp │ ├── shape.hpp │ ├── spot_light.hpp │ ├── spot_lights.hpp │ ├── target.hpp │ ├── text.hpp │ ├── texture.hpp │ ├── texture_2d.hpp │ ├── texture_target.hpp │ ├── texture_targets.hpp │ └── vertex.hpp │ ├── gl │ ├── array_buffers.hpp │ ├── blit_target.hpp │ ├── bloom_program.hpp │ ├── blur_program.hpp │ ├── buffer.hpp │ ├── cloud_program.hpp │ ├── compositing_program.hpp │ ├── depth_program.hpp │ ├── element_array_buffers.hpp │ ├── environment_map_target.hpp │ ├── frame_buffer.hpp │ ├── frame_buffers.hpp │ ├── gli_converter.hpp │ ├── light_uniforms.hpp │ ├── post_target.hpp │ ├── program.hpp │ ├── quad.hpp │ ├── render_buffer.hpp │ ├── render_buffers.hpp │ ├── renderer.hpp │ ├── shader.hpp │ ├── shadow_map_target.hpp │ ├── standard_program.hpp │ ├── standard_target.hpp │ ├── texture_buffer_2d.hpp │ ├── texture_buffers.hpp │ ├── vertex_array.hpp │ └── vertex_arrays.hpp │ ├── gpu │ ├── material.hpp │ ├── mesh.hpp │ ├── model.hpp │ ├── resource.hpp │ └── texture_2d.hpp │ ├── io │ ├── gamepad.hpp │ ├── keyboard.hpp │ ├── mouse.hpp │ └── window.hpp │ ├── sim │ ├── pid.hpp │ └── ray.hpp │ └── util.hpp ├── src └── mos │ ├── CMakeLists.txt │ ├── al │ ├── buffer.cpp │ ├── filter.cpp │ ├── renderer.cpp │ ├── resource.cpp │ └── source.cpp │ ├── apu │ ├── buffer.cpp │ ├── scene.cpp │ ├── sound.cpp │ ├── sound_stream.cpp │ └── source.cpp │ ├── aud │ ├── assets.cpp │ ├── buffer.cpp │ ├── listener.cpp │ ├── scene.cpp │ ├── sound.cpp │ ├── sound_stream.cpp │ ├── source.cpp │ └── stream.cpp │ ├── core │ └── assets_cache.cpp │ ├── gfx │ ├── assets.cpp │ ├── box.cpp │ ├── camera.cpp │ ├── cloud.cpp │ ├── cube_camera.cpp │ ├── directional_light.cpp │ ├── environment_light.cpp │ ├── fog.cpp │ ├── font.cpp │ ├── material.cpp │ ├── mesh.cpp │ ├── model.cpp │ ├── scene.cpp │ ├── shape.cpp │ ├── spot_light.cpp │ ├── target.cpp │ ├── text.cpp │ ├── texture.cpp │ ├── texture_2d.cpp │ └── vertex.cpp │ ├── gl │ ├── blit_target.cpp │ ├── bloom_program.cpp │ ├── blur_program.cpp │ ├── buffer.cpp │ ├── cloud_program.cpp │ ├── compositing_program.cpp │ ├── depth_program.cpp │ ├── environment_map_target.cpp │ ├── frame_buffer.cpp │ ├── post_target.cpp │ ├── program.cpp │ ├── quad.cpp │ ├── render_buffer.cpp │ ├── renderer.cpp │ ├── shader.cpp │ ├── shadow_map_target.cpp │ ├── standard_program.cpp │ ├── standard_target.cpp │ ├── texture_buffer_2d.cpp │ └── vertex_array.cpp │ ├── gpu │ ├── material.cpp │ ├── mesh.cpp │ ├── model.cpp │ ├── resource.cpp │ └── texture_2d.cpp │ ├── io │ ├── gamepad.cpp │ ├── keyboard.cpp │ ├── mouse.cpp │ └── window.cpp │ ├── sim │ ├── pid.cpp │ └── ray.cpp │ └── util.cpp └── tests ├── CMakeLists.txt ├── camera_tests.cpp ├── id_tests.cpp ├── main.cpp └── mesh_tests.cpp /.clang-format: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/morganbengtsson/mos/HEAD/.clang-format -------------------------------------------------------------------------------- /.gitattributes: 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