├── src
└── org
│ └── ipc1
│ └── tlotr
│ ├── Main.java
│ ├── character
│ ├── beasts
│ │ ├── Orcs.java
│ │ ├── Goblins.java
│ │ └── Beasts.java
│ ├── heroes
│ │ ├── Humans.java
│ │ ├── Elves.java
│ │ ├── Hobbit.java
│ │ └── Heroes.java
│ └── Characters.java
│ ├── util
│ └── Util.java
│ └── Game.java
├── .gitignore
├── README.md
└── LICENSE
/src/org/ipc1/tlotr/Main.java:
--------------------------------------------------------------------------------
1 | package org.ipc1.tlotr;
2 |
3 | /**
4 | * Main
5 | */
6 | public class Main {
7 |
8 | public static void main(String[] args) {
9 | //new Game().play();
10 | Game tmp = new Game();
11 | tmp.play();
12 | }
13 | }
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/.gitignore:
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1 | # Compiled class file
2 | *.class
3 |
4 | # Log file
5 | *.log
6 |
7 | # BlueJ files
8 | *.ctxt
9 |
10 | # Mobile Tools for Java (J2ME)
11 | .mtj.tmp/
12 |
13 | # Package Files #
14 | *.jar
15 | *.war
16 | *.nar
17 | *.ear
18 | *.zip
19 | *.tar.gz
20 | *.rar
21 |
22 | # virtual machine crash logs, see http://www.java.com/en/download/help/error_hotspot.xml
23 | hs_err_pid*
24 |
25 | # folders
26 |
27 | build
28 | dist
29 | javadoc
30 |
31 |
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/src/org/ipc1/tlotr/character/beasts/Orcs.java:
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1 | package org.ipc1.tlotr.character.beasts;
2 |
3 | import org.ipc1.tlotr.character.Characters;
4 |
5 | public class Orcs extends Beasts {
6 | public Orcs(int life, int shield, String name) {
7 | super(life, shield, name);
8 | }
9 |
10 | @Override
11 | public int getModAttack(Characters defense){
12 | return 0;
13 | };
14 |
15 | @Override
16 | public int getModDefense(Characters attack){
17 | return 0;
18 | };
19 | }
20 |
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/src/org/ipc1/tlotr/character/beasts/Goblins.java:
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1 | package org.ipc1.tlotr.character.beasts;
2 |
3 | import org.ipc1.tlotr.character.Characters;
4 |
5 | public class Goblins extends Beasts {
6 | public Goblins(int life, int shield, String name) {
7 | super(life, shield, name);
8 | }
9 |
10 | @Override
11 | public int getModAttack(Characters defense){
12 | return 0;
13 | };
14 |
15 | @Override
16 | public int getModDefense(Characters attack){
17 | return 0;
18 | };
19 | }
20 |
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/src/org/ipc1/tlotr/character/heroes/Humans.java:
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1 | package org.ipc1.tlotr.character.heroes;
2 |
3 | import org.ipc1.tlotr.character.Characters;
4 | import org.ipc1.tlotr.util.Util;
5 |
6 | public class Humans extends Heroes {
7 | public Humans(int life, int shield, String name) {
8 | super(life, shield, name);
9 | }
10 |
11 | @Override
12 | public int getModAttack(Characters defense){
13 | return 0;
14 | };
15 |
16 |
17 | private static String[] nombres = {"Aragon", "Baramir"};
18 | public static String getRandomName(){
19 | return Humans.nombres[Util.generateRandomNumber(0, (nombres.length-1))];
20 | }
21 |
22 | }
23 |
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/src/org/ipc1/tlotr/character/heroes/Elves.java:
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1 | package org.ipc1.tlotr.character.heroes;
2 |
3 | import org.ipc1.tlotr.character.Characters;
4 | import org.ipc1.tlotr.character.beasts.Orcs;
5 | import org.ipc1.tlotr.util.Util;
6 |
7 | public class Elves extends Heroes {
8 | public Elves(int life, int shield, String name) {
9 | super(life, shield, name);
10 | }
11 |
12 | @Override
13 | public int getModAttack(Characters defense) {
14 | if (defense instanceof Orcs) {
15 | System.out.println(" Elves hate orcs so their attack power increases. +10");
16 | return 10;
17 | }
18 | return 0;
19 | };
20 |
21 | private static String[] nombres = { "Legolas", "Bladimir" };
22 |
23 | public static String getRandomName() {
24 | return Elves.nombres[Util.generateRandomNumber(0, (nombres.length - 1))];
25 | }
26 | }
27 |
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/src/org/ipc1/tlotr/character/heroes/Hobbit.java:
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1 | package org.ipc1.tlotr.character.heroes;
2 |
3 | import org.ipc1.tlotr.character.Characters;
4 | import org.ipc1.tlotr.character.beasts.Goblins;
5 | import org.ipc1.tlotr.util.Util;
6 |
7 | public class Hobbit extends Heroes {
8 | public Hobbit(int life, int shield, String name) {
9 | super(life, shield, name);
10 | }
11 |
12 | @Override
13 | public int getModAttack(Characters defense) {
14 | if (defense instanceof Goblins){
15 | System.out.println(" The hobbits were frightened of the goblins and attacked more softly. -5");
16 | return -5;
17 | }
18 | return 0;
19 | };
20 |
21 |
22 | private static String[] nombres = {"Froddo", "Bilbo","Sam"};
23 | public static String getRandomName(){
24 | return Hobbit.nombres[Util.generateRandomNumber(0, (nombres.length-1))];
25 | }
26 |
27 |
28 |
29 | }
30 |
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/src/org/ipc1/tlotr/character/beasts/Beasts.java:
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1 | package org.ipc1.tlotr.character.beasts;
2 |
3 | import org.ipc1.tlotr.character.Characters;
4 | import org.ipc1.tlotr.util.Util;
5 |
6 | /**
7 | * Clase principal de las bestias
8 | */
9 | public abstract class Beasts extends Characters {
10 |
11 | public Beasts(int life, int shield, String name) {
12 | super(life, shield, name);
13 | }
14 |
15 | @Override
16 | public int getNumberDice(){
17 | return 1;
18 | }
19 |
20 | public static Characters newInstanceRandom(int life, int shield, int number){
21 | Characters res = null;
22 | int tipoHeroe = Util.generateRandomNumber(1, 2);
23 | // System.out.println(" vamos a una instancia de "+tipoHeroe);
24 |
25 | switch (tipoHeroe) {
26 | case 1:
27 | //Orco
28 | return (Characters) (new Orcs(life, shield, "Orc "+number ));
29 | case 2:
30 | //hobbit
31 | return (Characters) (new Goblins(life, shield, "Goblin "+number ));
32 | }
33 | return res;
34 | }
35 |
36 | }
37 |
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/README.md:
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1 | # The Lord Of The Rings - Terminal Game - Java
2 |
3 | The object of this repository is assisting introduction to programming students to understand objects, inheritance, polymorphism and compiling java projects with ant and command line.
4 |
5 | ## About the requirements
6 |
7 | You can find the details of the project in the . . .
8 |
9 | Hola soy JuanRa
10 | ## Links of interest
11 |
12 | * Compiling the project from the command line
13 | * Compiling the project with ant
14 |
15 | ## Try the project
16 |
17 | To try the project you need to have installed
18 |
19 | * java - at least version 8.
20 | * ant
21 |
22 | To try the project you can use the next commands
23 |
24 | ### Compile the project
25 |
26 | ```bash
27 | ant compile
28 | ```
29 |
30 | ### Execute the project using the .class files
31 |
32 | ```bash
33 | ant runClass
34 | ```
35 |
36 | ### Generate Jar
37 |
38 | ```bash
39 | ant jar
40 | ```
41 |
42 | ### Run the jar file
43 |
44 | ```bash
45 | ant run
46 | ```
47 |
48 | ### Generate javadoc
49 |
50 | ```bash
51 | ant javadoc
52 | ```
53 |
54 | ### Clean the workspace
55 |
56 | ```bash
57 | ant clean
58 | ```
59 |
60 | ## Saludos Inge Oliver, ryuk@edyrrg
61 |
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/src/org/ipc1/tlotr/character/heroes/Heroes.java:
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1 | package org.ipc1.tlotr.character.heroes;
2 |
3 | import org.ipc1.tlotr.character.Characters;
4 | import org.ipc1.tlotr.character.beasts.Orcs;
5 | import org.ipc1.tlotr.util.Util;
6 |
7 | abstract public class Heroes extends Characters {
8 |
9 |
10 |
11 | public Heroes(int life, int shield, String name) {
12 | super(life, shield, name);
13 | }
14 |
15 | @Override
16 | public int getNumberDice() {
17 | return 2;
18 | }
19 |
20 | @Override
21 | public int getModDefense(Characters attack) {
22 | if (attack instanceof Orcs) {
23 | System.out.println(" Heroe was frightened by the orc and lowered his shield. -10");
24 | return -10;
25 | }
26 | return 0;
27 | };
28 |
29 | public static Characters newInstanceRandom(int life, int shield, int number) {
30 | Characters res = null;
31 | int tipoHeroe = Util.generateRandomNumber(1, 3);
32 | // System.out.println(" vamos a una instancia de "+tipoHeroe);
33 |
34 | switch (tipoHeroe) {
35 | case 1:
36 | // Elfo
37 | return (Characters) (new Elves(life, shield, Elves.getRandomName() +" "+ number));
38 | case 2:
39 | // hobbit
40 | return (Characters) (new Hobbit(life, shield, Hobbit.getRandomName() +" "+ number));
41 | case 3:
42 | // Humanos
43 | return (Characters) (new Humans(life, shield, Humans.getRandomName() +" "+ number));
44 | }
45 |
46 | return res;
47 | }
48 |
49 | }
50 |
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/src/org/ipc1/tlotr/util/Util.java:
--------------------------------------------------------------------------------
1 | package org.ipc1.tlotr.util;
2 |
3 | import java.util.Random;
4 | import java.util.Scanner;
5 |
6 |
7 | public class Util {
8 |
9 | public static Scanner scanner = new Scanner(System.in);
10 | public static Random random = new Random();
11 |
12 | public static String fixStringLength(int lenght, String word) {
13 | if (word.length() > lenght) {
14 | return word.substring(0, lenght - 1);
15 | } else {
16 | int difference = lenght - word.length();
17 | if (difference % 2 != 0) {
18 | word = " " + word;
19 | difference--;
20 | }
21 | difference /= 2;
22 | for (int i = 0; i < difference; i++) {
23 | word = " " + word + " ";
24 | }
25 | }
26 |
27 | return word;
28 | }
29 |
30 | public static int rollDiceNTimesGreaterNumber(int times, int min, int max, String message) {
31 | System.out.println("\n ******* " + message);
32 | int res = 0;
33 | int tmp = 0;
34 | for (int i = 1; i <= times; i++) {
35 | requestEnter(" Press enter to roll the dice, time: "+i+"\n");
36 | tmp = generateRandomNumber(min, max);
37 | System.out.println(" The result is:" + tmp);
38 | if (tmp > res) {
39 | res = tmp;
40 | }
41 | }
42 | System.out.println(" The highest number obtained was:" + res);
43 | requestEnter(" Press enter to continue");
44 |
45 | return res;
46 |
47 | }
48 |
49 | public static int generateRandomNumber(int min, int max) {
50 | // int tmp = random.nextInt(max-min)+min;
51 | // System.out.println(tmp);
52 |
53 | // return tmp;
54 | return random.nextInt(max - (min - 1)) + 1 + (min - 1);
55 | }
56 |
57 | public static String requestString(String mensaje) {
58 | String respuesta = "";
59 | boolean hayErrorStringIngresado = false;
60 |
61 | do {
62 | System.out.println("\n" + mensaje);
63 | respuesta = scanner.nextLine();
64 | // scanner.nextLine();//probar
65 | respuesta = respuesta.trim();
66 | if (respuesta.length() > 0) {
67 | hayErrorStringIngresado = false;
68 | } else {
69 | hayErrorStringIngresado = true;
70 | System.out.println("Ingresa un caracter como minimo.");
71 | }
72 |
73 | } while (hayErrorStringIngresado);
74 |
75 | return respuesta;
76 | }
77 |
78 | public static String requestEnter(String mensaje) {
79 | String respuesta = "";
80 |
81 | System.out.println("\n" + mensaje);
82 | respuesta = scanner.nextLine();
83 | // scanner.nextLine();//probar
84 |
85 | return respuesta;
86 | }
87 | }
88 |
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/src/org/ipc1/tlotr/Game.java:
--------------------------------------------------------------------------------
1 | package org.ipc1.tlotr;
2 |
3 | import org.ipc1.tlotr.character.Characters;
4 | import org.ipc1.tlotr.character.beasts.*;
5 | import org.ipc1.tlotr.character.heroes.*;
6 | import org.ipc1.tlotr.util.Util;
7 |
8 | public class Game {
9 | private final int NUMBER_CHARACTERRS = 5;
10 |
11 | public void play() {
12 |
13 | System.out.println("Welcome to the Lord of the Rings console game");
14 | System.out.println("You are going to see a battle between heroes and beasts\n");
15 | Util.requestEnter("Press enter to init the battle");
16 |
17 | //Characters.fight(Heroes.newInstanceRandom(280, 30, 5), Beasts.newInstanceRandom(250, 40, 5));
18 | Characters[] heroes = new Characters[NUMBER_CHARACTERRS];
19 | Characters[] beasts = new Characters[NUMBER_CHARACTERRS];
20 | System.out.println("Initiating the characters");
21 | initCharacters(heroes, 100, 40, false);
22 | initCharacters(beasts, 120, 50, true);
23 | printCharacters(heroes, "List of Heroes");
24 | printCharacters(beasts, "List of Beasts");
25 | Util.requestEnter("Press enter to continue");
26 | battle(heroes, beasts);
27 | System.out.println("Battle result");
28 | printCharacters(heroes, "List of Heroes");
29 | printCharacters(beasts, "List of Beasts");
30 | Characters.printTwoCharactersTeam(heroes, beasts, (getPosAlive(heroes, 0)>=0));
31 | Util.requestEnter("Press enter to continue");
32 | }
33 |
34 | public void battle(Characters[] heroes, Characters[] beasts){
35 | System.out.println("\n\nRolling the dice to select which team to attack first");
36 | boolean beastFirst = Util.generateRandomNumber(0, 1)==0;
37 | System.out.println("The "+(beastFirst?"BEASTS":"HERORES")+" team attack first.\n");
38 | Util.requestEnter("Press enter to continue.");
39 |
40 | int posH = 0;
41 | int posB = 0;
42 | while (true) {
43 | posH = getPosAlive(heroes, posH);
44 | posB = getPosAlive(beasts, posB);
45 |
46 | if ((posH>=0)&&(posB>=0)){
47 | if (beastFirst){
48 | fightRound(beasts[posB], heroes[posH]);
49 | }
50 | else{
51 | fightRound(heroes[posH], beasts[posB]);
52 | }
53 | posB++;
54 | posH++;
55 | }
56 | else{
57 | System.out.println("\n********* The battle is over");
58 | break;
59 | }
60 |
61 | }
62 |
63 | }
64 |
65 | private void fightRound(Characters ch1, Characters ch2){
66 | System.out.println("\n********************** ROUND **********************\n");
67 | Characters.fight(ch1, ch2);
68 | if (ch2.isAlive()){
69 | Characters.fight(ch2, ch1);
70 | }
71 | else{
72 | System.out.println(" "+ch2.getName() + " can not attack, because is dead. ");
73 | }
74 | System.out.println("\n********************** END OF ROUND **********************\n");
75 | }
76 |
77 | public int getPosAlive(Characters[] group, int initPos) {
78 | int tmpPos = initPos;
79 | do {
80 | if ((tmpPos >= group.length)){
81 | if (initPos>0){
82 | tmpPos = 0;
83 | }
84 | else{
85 | break;
86 | }
87 | }
88 |
89 |
90 | if (group[tmpPos].isAlive()) {
91 | return tmpPos;
92 | } else {
93 | tmpPos++;
94 | }
95 |
96 |
97 | } while (tmpPos != initPos);
98 | return -1;
99 | }
100 |
101 | public void printCharacters(Characters[] group, String title){
102 | System.out.println("\n"+title+"\n");
103 | for (int i = 0; i < group.length; i++) {
104 | System.out.println(group[i].toString());
105 | }
106 | }
107 |
108 | public void initCharacters(Characters[] init, int life, int shield, boolean isBeast) {
109 | for (int i = 0; i < init.length; i++) {
110 | init[i] = (isBeast) ? Beasts.newInstanceRandom(life, shield, i)
111 | : Heroes.newInstanceRandom(life, shield, i);
112 | }
113 | }
114 |
115 | }
116 |
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/src/org/ipc1/tlotr/character/Characters.java:
--------------------------------------------------------------------------------
1 | package org.ipc1.tlotr.character;
2 |
3 | import org.ipc1.tlotr.character.beasts.Beasts;
4 | import org.ipc1.tlotr.character.heroes.Heroes;
5 | import org.ipc1.tlotr.util.Util;
6 |
7 | /**
8 | * Clase abstracat que tiene la base de los personajes para que peleen
9 | *
10 | * @author Oliver Sierra
11 | * @version 1.0
12 | *
13 | */
14 | public abstract class Characters extends Object {
15 |
16 | // art by Shanaka Dias https://www.asciiart.eu/video-games/creatures
17 | private static String[][] characterString = { {
18 | " _____ ",
19 | " .-,;='';_),-. ",
20 | " \\_\\(),()/_/ ",
21 | " (,___,) ",
22 | " ,-/`~`\\-,___ ",
23 | " / /).:.('--._) ",
24 | " {_[ (_,_) ",
25 | " | Y | ",
26 | " / | \\ ",
27 | " | | | ",
28 | " \"\"\" \"\"\" "
29 | }, {
30 | " __ __ ",
31 | " .-',,^,,'. ",
32 | " / \\(0)(0)/ \\ ",
33 | " )/( ,_\"_,)\\( ",
34 | " ` >-`~( ' ",
35 | " _N\\ |(`\\ |___ ",
36 | " \\' |/ \\ \\/_-,) ",
37 | " '.( \\`\\_< ",
38 | " \\ _\\| ",
39 | " | |_\\_ ",
40 | " \\_,_>-' "
41 | } };
42 |
43 | private int life;
44 | private int shield;
45 | private String name;
46 | private int attack;
47 | private int defaultShield;
48 |
49 | /**
50 | * Único constructor de la clase personajes
51 | *
52 | * @param life atributo que indica la totalidad de vida del personaje
53 | * @param shield atributo que indica la magnitud del escudo del personaje
54 | * @param name atributo que identifica el nombre del personaje
55 | */
56 | public Characters(int life, int shield, String name) {
57 | super();
58 | this.life = life;
59 | this.shield = shield;
60 | this.name = name;
61 | this.attack = 0;
62 | this.defaultShield = shield;
63 | }
64 |
65 | abstract public int getNumberDice();
66 |
67 | abstract public int getModAttack(Characters defense);
68 |
69 | abstract public int getModDefense(Characters attack);
70 |
71 | /**
72 | * método que sirve para verificar si el personaje aún respira
73 | *
74 | * @return retorna TRUE si esta vivo, FALSE si esta muerto
75 | */
76 | public boolean isAlive() {
77 | return life > 0;
78 | }
79 |
80 | public int getAttack() {
81 | return this.attack;
82 | }
83 | public void setAttack(int attack){
84 | this.attack = attack;
85 | }
86 |
87 | public void restoreShieldAttack(){
88 | this.attack = 0;
89 | this.shield = this.defaultShield;
90 | }
91 |
92 | public String getClassName(){
93 | return this.getClass().getSimpleName();
94 | }
95 |
96 |
97 |
98 |
99 | @Override
100 | public String toString() {
101 | return "- " + getName() + ": life: " +
102 | getLife() + ", shield: " + getShield() + ((this.isAlive()) ? ", is alive." : ", is dead.");
103 | }
104 |
105 |
106 | public void preparAttack(Characters p2) {
107 | int amount = Util.rollDiceNTimesGreaterNumber(this.getNumberDice(), 50, 100, "Preparing the attack of " + this.getName()) + this.getModAttack(p2);
108 | this.setAttack(amount);
109 | }
110 |
111 | // this=nicolas p1=oliver
112 | public void defend(Characters p1) {
113 | this.setShield(this.getModDefense(p1) + this.getShield());
114 | if (p1.getAttack() > this.getShield()) {
115 | int damage = p1.getAttack() - this.getShield();
116 | this.life -= damage;
117 | if (this.life < 0) {
118 | this.life = 0;
119 | }
120 | System.out.println(" " + p1.getName() + "'s attack was successful. " + this.getName()
121 | + " recieve "+ damage +" damage, and ended up with " + this.getLife() + " life.");
122 | } else {
123 | System.out.println(" " + p1.getName()+"'s attack was completely block by "+this.getName());
124 | }
125 |
126 |
127 |
128 | }
129 |
130 | public int getLife() {
131 | return this.life;
132 | }
133 |
134 | public void setLife(int life) {
135 | this.life = life;
136 | }
137 |
138 | public int getShield() {
139 | return this.shield;
140 | }
141 |
142 | public void setShield(int shield) {
143 | this.shield = shield;
144 | }
145 |
146 | public String getName() {
147 | return this.name;
148 | }
149 |
150 | public void setName(String name) {
151 | this.name = name;
152 | }
153 |
154 | public static void fight(Characters attacker, Characters defender){
155 | System.out.println("\n\n***** Initiating fight *****\n");
156 | printTwoCharacters(attacker, defender);
157 | attacker.preparAttack(defender);
158 | defender.defend(attacker);
159 | System.out.println("\n");
160 | Util.requestEnter("Press to see results");
161 | printTwoCharacters(attacker, defender);
162 | attacker.restoreShieldAttack();
163 | defender.restoreShieldAttack();
164 | Util.requestEnter("\n***** Fight Ended *****\nPress enter to continiue\n");
165 | System.out.println();
166 |
167 | }
168 |
169 | public static void printTwoCharacters(Characters char1, Characters char2) {
170 | String spaceBetween = " ";
171 | String spaceBetweenVrs = " VRS ";
172 | int pos1 = (char1 instanceof Heroes)?1:0;
173 | int pos2 = (char1 instanceof Beasts)?1:0;
174 | for (int i = 0; i < characterString[0].length; i++) {
175 | System.out.println(Characters.characterString[pos1][i] + spaceBetween + Characters.characterString[pos2][i]);
176 | }
177 | System.out.println(Util.fixStringLength(17, "Attacker") + spaceBetween
178 | + Util.fixStringLength(17, "Defender"));
179 | System.out.println(
180 | Util.fixStringLength(17, char1.getName()) + spaceBetweenVrs + Util.fixStringLength(17, char2.getName()));
181 | System.out.println(Util.fixStringLength(17, char1.getClassName()) + spaceBetween
182 | + Util.fixStringLength(17, char2.getClassName()));
183 | System.out.println(Util.fixStringLength(17, "Life: " + char1.getLife()) + spaceBetween
184 | + Util.fixStringLength(17, "Life: " + char2.getLife()));
185 | System.out.println(Util.fixStringLength(17, "Shield: " + char1.getShield()) + spaceBetween
186 | + Util.fixStringLength(17, "Shield: " + char2.getShield()));
187 | System.out.println(Util.fixStringLength(17,
188 | "Attack: " + ((char1.getAttack() == 0) ? " not set" : char1.getAttack())) + spaceBetween
189 | + Util.fixStringLength(17, "Attack: " + ((char2.getAttack() == 0) ? " not set" : char2.getAttack())));
190 | }
191 |
192 |
193 | public static void printTwoCharactersTeam(Characters[] char1, Characters[] char2, boolean firstWon) {
194 | String spaceBetween = " ";
195 | String spaceBetweenVrs = " VRS ";
196 | int pos1 = (char1[0] instanceof Heroes)?1:0;
197 | int pos2 = (char1[0] instanceof Beasts)?1:0;
198 | for (int i = 0; i < characterString[0].length; i++) {
199 | System.out.println(Characters.characterString[pos1][i] + spaceBetween + Characters.characterString[pos2][i]);
200 | }
201 | System.out.println(Util.fixStringLength(17, (firstWon?"WINNERS":"LOSERS")) + spaceBetween
202 | + Util.fixStringLength(17, (firstWon?"LOSERS":"WINNERS")));
203 | for (int j = 0; j < char2.length; j++) {
204 | System.out.println(
205 | Util.fixStringLength(17, char1[j].getName()+((char1[j].isAlive()?"-alive":"-dead")))
206 | + spaceBetweenVrs +
207 | Util.fixStringLength(17, char2[j].getName()+((char2[j].isAlive()?"-alive":"-dead"))));
208 | }
209 | }
210 | }
211 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
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564 |
565 | The Free Software Foundation may publish revised and/or new versions of
566 | the GNU General Public License from time to time. Such new versions will
567 | be similar in spirit to the present version, but may differ in detail to
568 | address new problems or concerns.
569 |
570 | Each version is given a distinguishing version number. If the
571 | Program specifies that a certain numbered version of the GNU General
572 | Public License "or any later version" applies to it, you have the
573 | option of following the terms and conditions either of that numbered
574 | version or of any later version published by the Free Software
575 | Foundation. If the Program does not specify a version number of the
576 | GNU General Public License, you may choose any version ever published
577 | by the Free Software Foundation.
578 |
579 | If the Program specifies that a proxy can decide which future
580 | versions of the GNU General Public License can be used, that proxy's
581 | public statement of acceptance of a version permanently authorizes you
582 | to choose that version for the Program.
583 |
584 | Later license versions may give you additional or different
585 | permissions. However, no additional obligations are imposed on any
586 | author or copyright holder as a result of your choosing to follow a
587 | later version.
588 |
589 | 15. Disclaimer of Warranty.
590 |
591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
599 |
600 | 16. Limitation of Liability.
601 |
602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
610 | SUCH DAMAGES.
611 |
612 | 17. Interpretation of Sections 15 and 16.
613 |
614 | If the disclaimer of warranty and limitation of liability provided
615 | above cannot be given local legal effect according to their terms,
616 | reviewing courts shall apply local law that most closely approximates
617 | an absolute waiver of all civil liability in connection with the
618 | Program, unless a warranty or assumption of liability accompanies a
619 | copy of the Program in return for a fee.
620 |
621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
626 | possible use to the public, the best way to achieve this is to make it
627 | free software which everyone can redistribute and change under these terms.
628 |
629 | To do so, attach the following notices to the program. It is safest
630 | to attach them to the start of each source file to most effectively
631 | state the exclusion of warranty; and each file should have at least
632 | the "copyright" line and a pointer to where the full notice is found.
633 |
634 |
635 | Copyright (C)
636 |
637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
639 | the Free Software Foundation, either version 3 of the License, or
640 | (at your option) any later version.
641 |
642 | This program is distributed in the hope that it will be useful,
643 | but WITHOUT ANY WARRANTY; without even the implied warranty of
644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
646 |
647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
654 |
655 | Copyright (C)
656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
665 | if any, to sign a "copyright disclaimer" for the program, if necessary.
666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
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