├── SkeletonViewTutorial
├── Assets.xcassets
│ ├── Contents.json
│ ├── mouredev_avatar.imageset
│ │ ├── mouredev.jpg
│ │ └── Contents.json
│ └── AppIcon.appiconset
│ │ └── Contents.json
├── AppDelegate.swift
├── Base.lproj
│ ├── LaunchScreen.storyboard
│ └── Main.storyboard
├── Info.plist
├── SceneDelegate.swift
└── ViewController.swift
├── SkeletonViewTutorial.xcodeproj
├── project.xcworkspace
│ ├── contents.xcworkspacedata
│ └── xcshareddata
│ │ ├── IDEWorkspaceChecks.plist
│ │ └── swiftpm
│ │ └── Package.resolved
└── project.pbxproj
├── README.md
└── .gitignore
/SkeletonViewTutorial/Assets.xcassets/Contents.json:
--------------------------------------------------------------------------------
1 | {
2 | "info" : {
3 | "author" : "xcode",
4 | "version" : 1
5 | }
6 | }
7 |
--------------------------------------------------------------------------------
/SkeletonViewTutorial/Assets.xcassets/mouredev_avatar.imageset/mouredev.jpg:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/mouredev/SkeletonViewTutorial/HEAD/SkeletonViewTutorial/Assets.xcassets/mouredev_avatar.imageset/mouredev.jpg
--------------------------------------------------------------------------------
/SkeletonViewTutorial.xcodeproj/project.xcworkspace/contents.xcworkspacedata:
--------------------------------------------------------------------------------
1 |
2 |
4 |
6 |
7 |
8 |
--------------------------------------------------------------------------------
/SkeletonViewTutorial/Assets.xcassets/mouredev_avatar.imageset/Contents.json:
--------------------------------------------------------------------------------
1 | {
2 | "images" : [
3 | {
4 | "filename" : "mouredev.jpg",
5 | "idiom" : "universal"
6 | }
7 | ],
8 | "info" : {
9 | "author" : "xcode",
10 | "version" : 1
11 | }
12 | }
13 |
--------------------------------------------------------------------------------
/SkeletonViewTutorial.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | IDEDidComputeMac32BitWarning
6 |
7 |
8 |
9 |
--------------------------------------------------------------------------------
/SkeletonViewTutorial.xcodeproj/project.xcworkspace/xcshareddata/swiftpm/Package.resolved:
--------------------------------------------------------------------------------
1 | {
2 | "object": {
3 | "pins": [
4 | {
5 | "package": "SkeletonView",
6 | "repositoryURL": "https://github.com/Juanpe/SkeletonView.git",
7 | "state": {
8 | "branch": null,
9 | "revision": "b93bae7b4923d049a7efd5ae60e236180ea8bec4",
10 | "version": "1.8.8"
11 | }
12 | }
13 | ]
14 | },
15 | "version": 1
16 | }
17 |
--------------------------------------------------------------------------------
/SkeletonViewTutorial/AppDelegate.swift:
--------------------------------------------------------------------------------
1 | //
2 | // AppDelegate.swift
3 | // SkeletonViewTutorial
4 | //
5 | // Created by Brais Moure on 09/09/2020.
6 | // Copyright © 2020 MoureDev. All rights reserved.
7 | //
8 |
9 | import UIKit
10 |
11 | @UIApplicationMain
12 | class AppDelegate: UIResponder, UIApplicationDelegate {
13 |
14 |
15 |
16 | func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
17 | // Override point for customization after application launch.
18 | return true
19 | }
20 |
21 | // MARK: UISceneSession Lifecycle
22 |
23 | func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
24 | // Called when a new scene session is being created.
25 | // Use this method to select a configuration to create the new scene with.
26 | return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
27 | }
28 |
29 | func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set) {
30 | // Called when the user discards a scene session.
31 | // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
32 | // Use this method to release any resources that were specific to the discarded scenes, as they will not return.
33 | }
34 |
35 |
36 | }
37 |
38 |
--------------------------------------------------------------------------------
/SkeletonViewTutorial/Base.lproj/LaunchScreen.storyboard:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
--------------------------------------------------------------------------------
/SkeletonViewTutorial/Assets.xcassets/AppIcon.appiconset/Contents.json:
--------------------------------------------------------------------------------
1 | {
2 | "images" : [
3 | {
4 | "idiom" : "iphone",
5 | "scale" : "2x",
6 | "size" : "20x20"
7 | },
8 | {
9 | "idiom" : "iphone",
10 | "scale" : "3x",
11 | "size" : "20x20"
12 | },
13 | {
14 | "idiom" : "iphone",
15 | "scale" : "2x",
16 | "size" : "29x29"
17 | },
18 | {
19 | "idiom" : "iphone",
20 | "scale" : "3x",
21 | "size" : "29x29"
22 | },
23 | {
24 | "idiom" : "iphone",
25 | "scale" : "2x",
26 | "size" : "40x40"
27 | },
28 | {
29 | "idiom" : "iphone",
30 | "scale" : "3x",
31 | "size" : "40x40"
32 | },
33 | {
34 | "idiom" : "iphone",
35 | "scale" : "2x",
36 | "size" : "60x60"
37 | },
38 | {
39 | "idiom" : "iphone",
40 | "scale" : "3x",
41 | "size" : "60x60"
42 | },
43 | {
44 | "idiom" : "ipad",
45 | "scale" : "1x",
46 | "size" : "20x20"
47 | },
48 | {
49 | "idiom" : "ipad",
50 | "scale" : "2x",
51 | "size" : "20x20"
52 | },
53 | {
54 | "idiom" : "ipad",
55 | "scale" : "1x",
56 | "size" : "29x29"
57 | },
58 | {
59 | "idiom" : "ipad",
60 | "scale" : "2x",
61 | "size" : "29x29"
62 | },
63 | {
64 | "idiom" : "ipad",
65 | "scale" : "1x",
66 | "size" : "40x40"
67 | },
68 | {
69 | "idiom" : "ipad",
70 | "scale" : "2x",
71 | "size" : "40x40"
72 | },
73 | {
74 | "idiom" : "ipad",
75 | "scale" : "1x",
76 | "size" : "76x76"
77 | },
78 | {
79 | "idiom" : "ipad",
80 | "scale" : "2x",
81 | "size" : "76x76"
82 | },
83 | {
84 | "idiom" : "ipad",
85 | "scale" : "2x",
86 | "size" : "83.5x83.5"
87 | },
88 | {
89 | "idiom" : "ios-marketing",
90 | "scale" : "1x",
91 | "size" : "1024x1024"
92 | }
93 | ],
94 | "info" : {
95 | "author" : "xcode",
96 | "version" : 1
97 | }
98 | }
99 |
--------------------------------------------------------------------------------
/SkeletonViewTutorial/Info.plist:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | CFBundleDevelopmentRegion
6 | $(DEVELOPMENT_LANGUAGE)
7 | CFBundleExecutable
8 | $(EXECUTABLE_NAME)
9 | CFBundleIdentifier
10 | $(PRODUCT_BUNDLE_IDENTIFIER)
11 | CFBundleInfoDictionaryVersion
12 | 6.0
13 | CFBundleName
14 | $(PRODUCT_NAME)
15 | CFBundlePackageType
16 | $(PRODUCT_BUNDLE_PACKAGE_TYPE)
17 | CFBundleShortVersionString
18 | 1.0
19 | CFBundleVersion
20 | 1
21 | LSRequiresIPhoneOS
22 |
23 | UIApplicationSceneManifest
24 |
25 | UIApplicationSupportsMultipleScenes
26 |
27 | UISceneConfigurations
28 |
29 | UIWindowSceneSessionRoleApplication
30 |
31 |
32 | UISceneConfigurationName
33 | Default Configuration
34 | UISceneDelegateClassName
35 | $(PRODUCT_MODULE_NAME).SceneDelegate
36 | UISceneStoryboardFile
37 | Main
38 |
39 |
40 |
41 |
42 | UILaunchStoryboardName
43 | LaunchScreen
44 | UIMainStoryboardFile
45 | Main
46 | UIRequiredDeviceCapabilities
47 |
48 | armv7
49 |
50 | UISupportedInterfaceOrientations
51 |
52 | UIInterfaceOrientationPortrait
53 | UIInterfaceOrientationLandscapeLeft
54 | UIInterfaceOrientationLandscapeRight
55 |
56 | UISupportedInterfaceOrientations~ipad
57 |
58 | UIInterfaceOrientationPortrait
59 | UIInterfaceOrientationPortraitUpsideDown
60 | UIInterfaceOrientationLandscapeLeft
61 | UIInterfaceOrientationLandscapeRight
62 |
63 |
64 |
65 |
--------------------------------------------------------------------------------
/SkeletonViewTutorial/SceneDelegate.swift:
--------------------------------------------------------------------------------
1 | //
2 | // SceneDelegate.swift
3 | // SkeletonViewTutorial
4 | //
5 | // Created by Brais Moure on 09/09/2020.
6 | // Copyright © 2020 MoureDev. All rights reserved.
7 | //
8 |
9 | import UIKit
10 |
11 | class SceneDelegate: UIResponder, UIWindowSceneDelegate {
12 |
13 | var window: UIWindow?
14 |
15 |
16 | func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
17 | // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
18 | // If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
19 | // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
20 | guard let _ = (scene as? UIWindowScene) else { return }
21 | }
22 |
23 | func sceneDidDisconnect(_ scene: UIScene) {
24 | // Called as the scene is being released by the system.
25 | // This occurs shortly after the scene enters the background, or when its session is discarded.
26 | // Release any resources associated with this scene that can be re-created the next time the scene connects.
27 | // The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
28 | }
29 |
30 | func sceneDidBecomeActive(_ scene: UIScene) {
31 | // Called when the scene has moved from an inactive state to an active state.
32 | // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
33 | }
34 |
35 | func sceneWillResignActive(_ scene: UIScene) {
36 | // Called when the scene will move from an active state to an inactive state.
37 | // This may occur due to temporary interruptions (ex. an incoming phone call).
38 | }
39 |
40 | func sceneWillEnterForeground(_ scene: UIScene) {
41 | // Called as the scene transitions from the background to the foreground.
42 | // Use this method to undo the changes made on entering the background.
43 | }
44 |
45 | func sceneDidEnterBackground(_ scene: UIScene) {
46 | // Called as the scene transitions from the foreground to the background.
47 | // Use this method to save data, release shared resources, and store enough scene-specific state information
48 | // to restore the scene back to its current state.
49 | }
50 |
51 |
52 | }
53 |
54 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # Tutorial [SkeletonView](https://github.com/Juanpe/SkeletonView) iOS
2 | 
3 | []()
4 | []()
5 |
6 | **`¡HOLA HACKERMEN! 👋🏼`**
7 |
8 | Bienvenidos al canal de [YouTube](https://www.youtube.com/channel/UCxPD7bsocoAMq8Dj18kmGyQ) ***MoureDev by Brais Moure***.
9 |
10 | Soy Brais Moure, desarrollador de software freelance. Comparto tutoriales sobre desarrollo de aplicaciones **iOS** y **Android**.
11 |
12 | Si te interesa el desarrollo de apps **`SUSCRÍBETE Y ACTIVA LA CAMPANA 👆🏼`** [Puedes hacerlo aquí 👈🏼](https://www.youtube.com/channel/UCxPD7bsocoAMq8Dj18kmGyQ?sub_confirmation=1)
13 |
14 | ## Descripción
15 | La carga de datos asíncrona en una App es un proceso muy habitual. En este tutorial para Swift y Xcode vamos a aprender a realizar animaciones de nuestra vista para representar este proceso de espera y carga gracias a la librería [SkeletonView](https://github.com/Juanpe/SkeletonView).
16 |
17 | Todo ello de una manera simple y mucho más profesional que usando el clásico spinner (UIActivityIndicatorView).
18 |
19 | ## Videotutorial
20 | [](https://www.youtube.com/watch?v=Zx1Pg1gPfxA)
21 |
22 | ## Requisitos
23 | * [Xcode](https://developer.apple.com/xcode/) 11+
24 | * [SkeletonView](https://github.com/Juanpe/SkeletonView) 1.8.8
25 |
26 | ## ¿Te gusta el contenido?
27 |
28 | Déjame en comentarios tu opinión o cuéntame qué te gustaría ver en el canal.
29 | Si te gusta el contenido, **comparte**, **suscríbete** y **muéstrame tu dedo de darle al espacio con un like al vídeo** 👍🏼
30 |
31 | **¡GRACIAS!**
32 |
33 | ## Encuéntrame en:
34 |
35 | [](https://youtube.com/mouredevapps)
36 | [](https://twitch.tv/mouredev)
37 |
38 | [](https://twitter.com/mouredev)
39 | [](https://instagram.com/mouredev)
40 | [](https://facebook.com/mouredev)
41 |
42 | [](https://www.linkedin.com/in/braismoure)
43 | [](https://www.udemy.com/course/swift_ios/?referralCode=04756B8423CBE177B930)
44 | [](https://mouredev.com)
45 |
46 | ### Autor
47 | *Brais Moure. © 2020*
48 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 |
2 | # Created by https://www.toptal.com/developers/gitignore/api/xcode,swift,swiftpm,swiftpackagemanager,cocoapods
3 | # Edit at https://www.toptal.com/developers/gitignore?templates=xcode,swift,swiftpm,swiftpackagemanager,cocoapods
4 |
5 | ### CocoaPods ###
6 | ## CocoaPods GitIgnore Template
7 |
8 | # CocoaPods - Only use to conserve bandwidth / Save time on Pushing
9 | # - Also handy if you have a large number of dependant pods
10 | # - AS PER https://guides.cocoapods.org/using/using-cocoapods.html NEVER IGNORE THE LOCK FILE
11 | Pods/
12 |
13 | ### Swift ###
14 | # Xcode
15 | #
16 | # gitignore contributors: remember to update Global/Xcode.gitignore, Objective-C.gitignore & Swift.gitignore
17 |
18 | ## User settings
19 | xcuserdata/
20 |
21 | ## compatibility with Xcode 8 and earlier (ignoring not required starting Xcode 9)
22 | *.xcscmblueprint
23 | *.xccheckout
24 |
25 | ## compatibility with Xcode 3 and earlier (ignoring not required starting Xcode 4)
26 | build/
27 | DerivedData/
28 | *.moved-aside
29 | *.pbxuser
30 | !default.pbxuser
31 | *.mode1v3
32 | !default.mode1v3
33 | *.mode2v3
34 | !default.mode2v3
35 | *.perspectivev3
36 | !default.perspectivev3
37 |
38 | ## Obj-C/Swift specific
39 | *.hmap
40 |
41 | ## App packaging
42 | *.ipa
43 | *.dSYM.zip
44 | *.dSYM
45 |
46 | ## Playgrounds
47 | timeline.xctimeline
48 | playground.xcworkspace
49 |
50 | # Swift Package Manager
51 | # Add this line if you want to avoid checking in source code from Swift Package Manager dependencies.
52 | # Packages/
53 | # Package.pins
54 | # Package.resolved
55 | # *.xcodeproj
56 | # Xcode automatically generates this directory with a .xcworkspacedata file and xcuserdata
57 | # hence it is not needed unless you have added a package configuration file to your project
58 | # .swiftpm
59 |
60 | .build/
61 |
62 | # CocoaPods
63 | # We recommend against adding the Pods directory to your .gitignore. However
64 | # you should judge for yourself, the pros and cons are mentioned at:
65 | # https://guides.cocoapods.org/using/using-cocoapods.html#should-i-check-the-pods-directory-into-source-control
66 | # Pods/
67 | # Add this line if you want to avoid checking in source code from the Xcode workspace
68 | # *.xcworkspace
69 |
70 | # Carthage
71 | # Add this line if you want to avoid checking in source code from Carthage dependencies.
72 | # Carthage/Checkouts
73 |
74 | Carthage/Build/
75 |
76 | # Accio dependency management
77 | Dependencies/
78 | .accio/
79 |
80 | # fastlane
81 | # It is recommended to not store the screenshots in the git repo.
82 | # Instead, use fastlane to re-generate the screenshots whenever they are needed.
83 | # For more information about the recommended setup visit:
84 | # https://docs.fastlane.tools/best-practices/source-control/#source-control
85 |
86 | fastlane/report.xml
87 | fastlane/Preview.html
88 | fastlane/screenshots/**/*.png
89 | fastlane/test_output
90 |
91 | # Code Injection
92 | # After new code Injection tools there's a generated folder /iOSInjectionProject
93 | # https://github.com/johnno1962/injectionforxcode
94 |
95 | iOSInjectionProject/
96 |
97 | ### SwiftPackageManager ###
98 | Packages
99 | xcuserdata
100 | # *.xcodeproj
101 |
102 |
103 | ### SwiftPM ###
104 |
105 |
106 | ### Xcode ###
107 | # Xcode
108 | # gitignore contributors: remember to update Global/Xcode.gitignore, Objective-C.gitignore & Swift.gitignore
109 |
110 |
111 |
112 |
113 | ## Gcc Patch
114 | /*.gcno
115 |
116 | ### Xcode Patch ###
117 | # *.xcodeproj/*
118 | !*.xcodeproj/project.pbxproj
119 | !*.xcodeproj/xcshareddata/
120 | !*.xcworkspace/contents.xcworkspacedata
121 | **/xcshareddata/WorkspaceSettings.xcsettings
122 |
123 | # End of https://www.toptal.com/developers/gitignore/api/xcode,swift,swiftpm,swiftpackagemanager,cocoapods
--------------------------------------------------------------------------------
/SkeletonViewTutorial/ViewController.swift:
--------------------------------------------------------------------------------
1 | //
2 | // ViewController.swift
3 | // SkeletonViewTutorial
4 | //
5 | // Created by Brais Moure on 09/09/2020.
6 | // Copyright © 2020 MoureDev. All rights reserved.
7 | //
8 |
9 | import UIKit
10 | import SkeletonView
11 |
12 | // MARK: - ViewController
13 | final class ViewController: UIViewController {
14 |
15 | // MARK: - Outlets
16 |
17 | // Header
18 | @IBOutlet weak var avatarImageView: UIImageView!
19 | @IBOutlet weak var nameLabel: UILabel!
20 | @IBOutlet weak var emailLabel: UILabel!
21 | @IBOutlet weak var webLabel: UILabel!
22 |
23 | // Table
24 | @IBOutlet weak var tableView: UITableView!
25 |
26 | // Footer
27 |
28 | @IBOutlet weak var loadButton: UIButton!
29 |
30 | // MARK: - Properties
31 |
32 | private var textData: [String] = []
33 |
34 | // MARK: - Life cycle
35 |
36 | override func viewDidLoad() {
37 | super.viewDidLoad()
38 |
39 | // UI
40 | setupUI()
41 |
42 | // Skeleton
43 | setupSkeleton()
44 | }
45 |
46 | // MARK: - Private methods
47 |
48 | private func setupUI() {
49 |
50 | // Header
51 |
52 | avatarImageView.layer.borderColor = UIColor.systemBlue.cgColor
53 | avatarImageView.layer.borderWidth = 2
54 | avatarImageView.layer.cornerRadius = avatarImageView.bounds.height / 2
55 | avatarImageView.clipsToBounds = true
56 |
57 | nameLabel.text = "..."
58 | emailLabel.text = ""
59 | webLabel.text = ""
60 |
61 | // Table
62 |
63 | tableView.rowHeight = 96
64 | tableView.tableFooterView = UIView()
65 | tableView.dataSource = self
66 |
67 | // Footer
68 |
69 | loadButton.layer.cornerRadius = loadButton.bounds.height / 2
70 | loadButton.clipsToBounds = true
71 | }
72 |
73 | private func setupSkeleton() {
74 |
75 | // Header
76 |
77 | nameLabel.isSkeletonable = true
78 | nameLabel.linesCornerRadius = 8
79 | emailLabel.isSkeletonable = true
80 | emailLabel.linesCornerRadius = 8
81 | webLabel.isSkeletonable = true
82 | webLabel.linesCornerRadius = 8
83 | avatarImageView.isSkeletonable = true
84 |
85 | // Table
86 |
87 | tableView.isSkeletonable = true
88 | }
89 |
90 | private func loadData() {
91 |
92 | // Header
93 |
94 | nameLabel.showAnimatedGradientSkeleton()
95 | emailLabel.showAnimatedGradientSkeleton()
96 | webLabel.showAnimatedGradientSkeleton()
97 | avatarImageView.showAnimatedGradientSkeleton(usingGradient: .init(baseColor: .systemBlue), animation: nil, transition: .crossDissolve(0.5))
98 |
99 | DispatchQueue.main.asyncAfter(deadline: .now() + 5) {
100 |
101 | self.nameLabel.hideSkeleton()
102 | self.emailLabel.hideSkeleton()
103 | self.webLabel.hideSkeleton()
104 | self.avatarImageView.hideSkeleton()
105 |
106 | self.nameLabel.text = "Brais Moure"
107 | self.emailLabel.text = "braismoure@mouredev.com"
108 | self.webLabel.text = "https://mouredev.com"
109 | self.avatarImageView.image = UIImage(named: "mouredev_avatar")
110 | }
111 |
112 | // Table
113 |
114 | for index in 1...20 {
115 | textData.append("Element number \(index)")
116 | }
117 |
118 | tableView.reloadData()
119 |
120 | tableView.showAnimatedGradientSkeleton()
121 |
122 | DispatchQueue.main.asyncAfter(deadline: .now() + 10) {
123 | self.tableView.hideSkeleton()
124 | }
125 | }
126 |
127 | // MARK: - Actions
128 |
129 | @IBAction func loadButtonAction(_ sender: Any) {
130 |
131 | loadButton.isHidden = true
132 |
133 | loadData()
134 | }
135 |
136 | }
137 |
138 | // MARK: - SkeletonTableViewDataSource
139 | extension ViewController: SkeletonTableViewDataSource {
140 |
141 | func collectionSkeletonView(_ skeletonView: UITableView, cellIdentifierForRowAt indexPath: IndexPath) -> ReusableCellIdentifier {
142 | return DataTableViewCell.kCellId
143 | }
144 |
145 | func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
146 | return textData.count
147 | }
148 |
149 | func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
150 |
151 | if let cell = tableView.dequeueReusableCell(withIdentifier: DataTableViewCell.kCellId) as? DataTableViewCell {
152 |
153 | cell.fill(index: indexPath.row + 1, text: textData[indexPath.row])
154 |
155 | return cell
156 | }
157 |
158 | return UITableViewCell()
159 | }
160 |
161 | }
162 |
163 | // MARK: - DataTableViewCell
164 | final class DataTableViewCell: UITableViewCell {
165 |
166 | // MARK: - Outlets
167 |
168 | @IBOutlet weak var iconImageView: UIImageView!
169 | @IBOutlet weak var titleLabel: UILabel!
170 | @IBOutlet weak var bodyLabel: UILabel!
171 |
172 | // MARK: - Properties
173 |
174 | static let kCellId = "DataTableViewCell"
175 |
176 | // MARK: - Life cycle
177 |
178 | override func awakeFromNib() {
179 | super.awakeFromNib()
180 |
181 | // UI
182 | setupUI()
183 |
184 | // Skeleton
185 | setupSkeleton()
186 | }
187 |
188 | // MARK: - Public methods
189 |
190 | func fill(index: Int, text: String) {
191 |
192 | self.iconImageView.image = UIImage(systemName: "\(index).circle.fill")
193 | self.titleLabel.text = "Title: \(text)"
194 | self.bodyLabel.text = "Description: \(text)"
195 | }
196 |
197 | // MARK: - Private methods
198 |
199 | private func setupUI() {
200 |
201 | titleLabel.text = ""
202 | bodyLabel.text = ""
203 | iconImageView.layer.cornerRadius = iconImageView.bounds.height / 2
204 | iconImageView.clipsToBounds = true
205 | }
206 |
207 | private func setupSkeleton() {
208 |
209 | isSkeletonable = true
210 |
211 | titleLabel.isSkeletonable = true
212 | titleLabel.linesCornerRadius = 8
213 | bodyLabel.isSkeletonable = true
214 | bodyLabel.linesCornerRadius = 8
215 | iconImageView.isSkeletonable = true
216 | }
217 |
218 | }
219 |
220 |
--------------------------------------------------------------------------------
/SkeletonViewTutorial.xcodeproj/project.pbxproj:
--------------------------------------------------------------------------------
1 | // !$*UTF8*$!
2 | {
3 | archiveVersion = 1;
4 | classes = {
5 | };
6 | objectVersion = 52;
7 | objects = {
8 |
9 | /* Begin PBXBuildFile section */
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