├── .gitignore ├── LICENSE ├── README.md ├── app ├── .gitignore ├── build.gradle ├── proguard-rules.pro └── src │ ├── androidTest │ └── java │ │ └── com │ │ └── exmple │ │ └── miclockview │ │ └── ExampleInstrumentedTest.java │ ├── main │ ├── AndroidManifest.xml │ ├── java │ │ └── com │ │ │ └── exmple │ │ │ └── miclockview │ │ │ ├── MIClockView.kt │ │ │ └── MainActivity.kt │ └── res │ │ ├── drawable-v24 │ │ └── ic_launcher_foreground.xml │ │ ├── drawable │ │ └── ic_launcher_background.xml │ │ ├── layout │ │ └── activity_main.xml │ │ ├── mipmap-anydpi-v26 │ │ ├── ic_launcher.xml │ │ └── ic_launcher_round.xml │ │ ├── mipmap-hdpi │ │ ├── ic_launcher.png │ │ └── ic_launcher_round.png │ │ ├── mipmap-mdpi │ │ ├── ic_launcher.png │ │ └── ic_launcher_round.png │ │ ├── mipmap-xhdpi │ │ ├── ic_launcher.png │ │ └── ic_launcher_round.png │ │ ├── mipmap-xxhdpi │ │ ├── ic_launcher.png │ │ └── ic_launcher_round.png │ │ ├── mipmap-xxxhdpi │ │ ├── ic_launcher.png │ │ └── ic_launcher_round.png │ │ └── values │ │ ├── colors.xml │ │ ├── strings.xml │ │ └── styles.xml │ └── test │ └── java │ └── com │ └── exmple │ └── miclockview │ └── ExampleUnitTest.java ├── build.gradle ├── gradle.properties ├── gradle └── wrapper │ ├── gradle-wrapper.jar │ └── gradle-wrapper.properties ├── gradlew ├── gradlew.bat ├── image ├── aa.gif ├── bb.png ├── cc.png ├── code.jpg ├── dd.png ├── ee.png ├── ff.png ├── gg.png ├── hh.png └── ii.png └── settings.gradle /.gitignore: -------------------------------------------------------------------------------- 1 | *.iml 2 | .gradle 3 | /local.properties 4 | /.idea/libraries 5 | /.idea/modules.xml 6 | /.idea/workspace.xml 7 | .DS_Store 8 | /build 9 | /captures 10 | .externalNativeBuild 11 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | Apache License 2 | Version 2.0, January 2004 3 | http://www.apache.org/licenses/ 4 | 5 | TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION 6 | 7 | 1. Definitions. 8 | 9 | "License" shall mean the terms and conditions for use, reproduction, 10 | and distribution as defined by Sections 1 through 9 of this document. 11 | 12 | "Licensor" shall mean the copyright owner or entity authorized by 13 | the copyright owner that is granting the License. 14 | 15 | "Legal Entity" shall mean the union of the acting entity and all 16 | other entities that control, are controlled by, or are under common 17 | control with that entity. For the purposes of this definition, 18 | "control" means (i) the power, direct or indirect, to cause the 19 | direction or management of such entity, whether by contract or 20 | otherwise, or (ii) ownership of fifty percent (50%) or more of the 21 | outstanding shares, or (iii) beneficial ownership of such entity. 22 | 23 | "You" (or "Your") shall mean an individual or Legal Entity 24 | exercising permissions granted by this License. 25 | 26 | "Source" form shall mean the preferred form for making modifications, 27 | including but not limited to software source code, documentation 28 | source, and configuration files. 29 | 30 | "Object" form shall mean any form resulting from mechanical 31 | transformation or translation of a Source form, including but 32 | not limited to compiled object code, generated documentation, 33 | and conversions to other media types. 34 | 35 | "Work" shall mean the work of authorship, whether in Source or 36 | Object form, made available under the License, as indicated by a 37 | copyright notice that is included in or attached to the work 38 | (an example is provided in the Appendix below). 39 | 40 | "Derivative Works" shall mean any work, whether in Source or Object 41 | form, that is based on (or derived from) the Work and for which the 42 | editorial revisions, annotations, elaborations, or other modifications 43 | represent, as a whole, an original work of authorship. For the purposes 44 | of this License, Derivative Works shall not include works that remain 45 | separable from, or merely link (or bind by name) to the interfaces of, 46 | the Work and Derivative Works thereof. 47 | 48 | "Contribution" shall mean any work of authorship, including 49 | the original version of the Work and any modifications or additions 50 | to that Work or Derivative Works thereof, that is intentionally 51 | submitted to Licensor for inclusion in the Work by the copyright owner 52 | or by an individual or Legal Entity authorized to submit on behalf of 53 | the copyright owner. For the purposes of this definition, "submitted" 54 | means any form of electronic, verbal, or written communication sent 55 | to the Licensor or its representatives, including but not limited to 56 | communication on electronic mailing lists, source code control systems, 57 | and issue tracking systems that are managed by, or on behalf of, the 58 | Licensor for the purpose of discussing and improving the Work, but 59 | excluding communication that is conspicuously marked or otherwise 60 | designated in writing by the copyright owner as "Not a Contribution." 61 | 62 | "Contributor" shall mean Licensor and any individual or Legal Entity 63 | on behalf of whom a Contribution has been received by Licensor and 64 | subsequently incorporated within the Work. 65 | 66 | 2. Grant of Copyright License. Subject to the terms and conditions of 67 | this License, each Contributor hereby grants to You a perpetual, 68 | worldwide, non-exclusive, no-charge, royalty-free, irrevocable 69 | copyright license to reproduce, prepare Derivative Works of, 70 | publicly display, publicly perform, sublicense, and distribute the 71 | Work and such Derivative Works in Source or Object form. 72 | 73 | 3. Grant of Patent License. Subject to the terms and conditions of 74 | this License, each Contributor hereby grants to You a perpetual, 75 | worldwide, non-exclusive, no-charge, royalty-free, irrevocable 76 | (except as stated in this section) patent license to make, have made, 77 | use, offer to sell, sell, import, and otherwise transfer the Work, 78 | where such license applies only to those patent claims licensable 79 | by such Contributor that are necessarily infringed by their 80 | Contribution(s) alone or by combination of their Contribution(s) 81 | with the Work to which such Contribution(s) was submitted. If You 82 | institute patent litigation against any entity (including a 83 | cross-claim or counterclaim in a lawsuit) alleging that the Work 84 | or a Contribution incorporated within the Work constitutes direct 85 | or contributory patent infringement, then any patent licenses 86 | granted to You under this License for that Work shall terminate 87 | as of the date such litigation is filed. 88 | 89 | 4. Redistribution. You may reproduce and distribute copies of the 90 | Work or Derivative Works thereof in any medium, with or without 91 | modifications, and in Source or Object form, provided that You 92 | meet the following conditions: 93 | 94 | (a) You must give any other recipients of the Work or 95 | Derivative Works a copy of this License; and 96 | 97 | (b) You must cause any modified files to carry prominent notices 98 | stating that You changed the files; and 99 | 100 | (c) You must retain, in the Source form of any Derivative Works 101 | that You distribute, all copyright, patent, trademark, and 102 | attribution notices from the Source form of the Work, 103 | excluding those notices that do not pertain to any part of 104 | the Derivative Works; and 105 | 106 | (d) If the Work includes a "NOTICE" text file as part of its 107 | distribution, then any Derivative Works that You distribute must 108 | include a readable copy of the attribution notices contained 109 | within such NOTICE file, excluding those notices that do not 110 | pertain to any part of the Derivative Works, in at least one 111 | of the following places: within a NOTICE text file distributed 112 | as part of the Derivative Works; within the Source form or 113 | documentation, if provided along with the Derivative Works; or, 114 | within a display generated by the Derivative Works, if and 115 | wherever such third-party notices normally appear. The contents 116 | of the NOTICE file are for informational purposes only and 117 | do not modify the License. You may add Your own attribution 118 | notices within Derivative Works that You distribute, alongside 119 | or as an addendum to the NOTICE text from the Work, provided 120 | that such additional attribution notices cannot be construed 121 | as modifying the License. 122 | 123 | You may add Your own copyright statement to Your modifications and 124 | may provide additional or different license terms and conditions 125 | for use, reproduction, or distribution of Your modifications, or 126 | for any such Derivative Works as a whole, provided Your use, 127 | reproduction, and distribution of the Work otherwise complies with 128 | the conditions stated in this License. 129 | 130 | 5. Submission of Contributions. Unless You explicitly state otherwise, 131 | any Contribution intentionally submitted for inclusion in the Work 132 | by You to the Licensor shall be under the terms and conditions of 133 | this License, without any additional terms or conditions. 134 | Notwithstanding the above, nothing herein shall supersede or modify 135 | the terms of any separate license agreement you may have executed 136 | with Licensor regarding such Contributions. 137 | 138 | 6. Trademarks. This License does not grant permission to use the trade 139 | names, trademarks, service marks, or product names of the Licensor, 140 | except as required for reasonable and customary use in describing the 141 | origin of the Work and reproducing the content of the NOTICE file. 142 | 143 | 7. Disclaimer of Warranty. Unless required by applicable law or 144 | agreed to in writing, Licensor provides the Work (and each 145 | Contributor provides its Contributions) on an "AS IS" BASIS, 146 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or 147 | implied, including, without limitation, any warranties or conditions 148 | of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A 149 | PARTICULAR PURPOSE. You are solely responsible for determining the 150 | appropriateness of using or redistributing the Work and assume any 151 | risks associated with Your exercise of permissions under this License. 152 | 153 | 8. Limitation of Liability. In no event and under no legal theory, 154 | whether in tort (including negligence), contract, or otherwise, 155 | unless required by applicable law (such as deliberate and grossly 156 | negligent acts) or agreed to in writing, shall any Contributor be 157 | liable to You for damages, including any direct, indirect, special, 158 | incidental, or consequential damages of any character arising as a 159 | result of this License or out of the use or inability to use the 160 | Work (including but not limited to damages for loss of goodwill, 161 | work stoppage, computer failure or malfunction, or any and all 162 | other commercial damages or losses), even if such Contributor 163 | has been advised of the possibility of such damages. 164 | 165 | 9. Accepting Warranty or Additional Liability. While redistributing 166 | the Work or Derivative Works thereof, You may choose to offer, 167 | and charge a fee for, acceptance of support, warranty, indemnity, 168 | or other liability obligations and/or rights consistent with this 169 | License. However, in accepting such obligations, You may act only 170 | on Your own behalf and on Your sole responsibility, not on behalf 171 | of any other Contributor, and only if You agree to indemnify, 172 | defend, and hold each Contributor harmless for any liability 173 | incurred by, or claims asserted against, such Contributor by reason 174 | of your accepting any such warranty or additional liability. 175 | 176 | END OF TERMS AND CONDITIONS 177 | 178 | APPENDIX: How to apply the Apache License to your work. 179 | 180 | To apply the Apache License to your work, attach the following 181 | boilerplate notice, with the fields enclosed by brackets "[]" 182 | replaced with your own identifying information. (Don't include 183 | the brackets!) The text should be enclosed in the appropriate 184 | comment syntax for the file format. We also recommend that a 185 | file or class name and description of purpose be included on the 186 | same "printed page" as the copyright notice for easier 187 | identification within third-party archives. 188 | 189 | Copyright [yyyy] [name of copyright owner] 190 | 191 | Licensed under the Apache License, Version 2.0 (the "License"); 192 | you may not use this file except in compliance with the License. 193 | You may obtain a copy of the License at 194 | 195 | http://www.apache.org/licenses/LICENSE-2.0 196 | 197 | Unless required by applicable law or agreed to in writing, software 198 | distributed under the License is distributed on an "AS IS" BASIS, 199 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 200 | See the License for the specific language governing permissions and 201 | limitations under the License. 202 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | ### 引言 2 | 今天玩小米mix2的时候看到了小米的时间控件效果真的很棒。有各种动画效果,3d触摸效果,然后就想着自己能不能也实现一个这样的时间控件,那就开始行动绘制一个简易版本的小米时间控件吧o((≧▽≦o) 3 | ### 效果图 4 | 5 | * 首先来看看小米的效果是这个样子的 6 | 7 | ![这里写图片描述](./image/bb.png) 8 | 9 | 10 | * 再来看看我的效果 11 | 12 | ![这里写图片描述](./image/aa.gif) 13 | 14 | 15 | ### 具体实现过程 16 | 我们都知道自定控件的绘制有很多种,继承view,继承viewgroup,还有继承已有的控件,但是无非就几个步骤: 17 | 18 | * measure(): 测量,用来控制控件的大小,final 不建议复写 19 | * layout(): 布局,用来控制控件摆放的位置,继承view不需要 20 | * draw(): 绘制,用来控制控件的样子 21 | * ontouch();touch事件 22 | 23 | 24 | 其中最重要的就是draw()方法,这个3d触摸效果是采用了Camera与Matrix现实,话不多说,开始理一下自己绘制的思路,我设想的绘制思路如下: 25 | 26 | * 1,先画最外层的圆弧和文字 27 | * 2,再画里面刻度盘 28 | * 3,再画秒表三角形 29 | * 4,画时针和分针 30 | * 5,画中间小球 31 | * 6,3d触摸效果 32 | 33 | 既然思路已经明确了,二话不说,那就开始搞吧 34 | 35 | 36 | #### **绘制前的准备工作** 37 | 首先需要初始化各种画笔,kotlin提供了一个init方法,就是拿来初始化的,不用像以前那样每个构造够一个init方法了,简单快捷 38 | 39 | ``` 40 | init { 41 | mPaintOutCircle.color = color_halfWhite 42 | mPaintOutCircle.strokeWidth = dp2px(1f) 43 | mPaintOutCircle.style = Paint.Style.STROKE 44 | 45 | mPaintOutText.color = color_halfWhite 46 | mPaintOutText.strokeWidth = dp2px(1f) 47 | mPaintOutText.style = Paint.Style.STROKE 48 | mPaintOutText.textSize = sp2px(10f).toFloat() 49 | mPaintOutText.textAlign = Paint.Align.CENTER 50 | 51 | mPaintProgressBg.color = color_halfWhite 52 | mPaintProgressBg.strokeWidth = dp2px(2f) 53 | mPaintProgressBg.style = Paint.Style.STROKE 54 | 55 | mPaintProgress.color = color_halfWhite 56 | mPaintProgress.strokeWidth = dp2px(2f) 57 | mPaintProgress.style = Paint.Style.STROKE 58 | 59 | mPaintTriangle.color = color_white 60 | mPaintTriangle.style = Paint.Style.FILL 61 | 62 | mPaintHour.color = color_halfWhite 63 | mPaintHour.style = Paint.Style.FILL 64 | 65 | mPaintMinute.color = color_white 66 | mPaintMinute.strokeWidth = dp2px(3f) 67 | mPaintMinute.style = Paint.Style.STROKE 68 | mPaintMinute.strokeCap = Paint.Cap.ROUND 69 | 70 | mPaintBall.color = Color.parseColor("#836FFF") 71 | mPaintBall.style = Paint.Style.FILL 72 | } 73 | ``` 74 | 接下来我们来看一下onmeasure方法,这个是测量控件的方法,一般情况下我们是不需要复写的,但是这个是个**正方形**的控件,所以是需要复写的,不能随便设置宽高,宽高需要保持一致;来看下代码 75 | 76 | ``` 77 | override fun onMeasure(widthMeasureSpec: Int, heightMeasureSpec: Int) { 78 | val width = View.MeasureSpec.getSize(widthMeasureSpec) 79 | val height = View.MeasureSpec.getSize(heightMeasureSpec) 80 | //设置为正方形 81 | val imageSize = if (width < height) width else height 82 | setMeasuredDimension(imageSize, imageSize) 83 | } 84 | ``` 85 | 然后我们就开始绘制了,就复写ondraw方法就行了,在绘制之前我们需要把cavans画板平移到view的中心,这样有利于下面绘制时候的旋转绘制,这里说明一下,我采用的是**旋转画布**的绘制方式,当然你也可以采用**三角函数进行计算具体的位置进行绘制**,道理差不多,我只是觉得计算麻烦一点; 86 | 87 | 我们来看一下实现,首先需要在onSizeChanged()方法拿到宽高,这个方法调用的时候代表已经测量结束,所以是可以拿到宽高的; 88 | 89 | ``` 90 | override fun onSizeChanged(w: Int, h: Int, oldw: Int, oldh: Int) { 91 | super.onSizeChanged(w, h, oldw, oldh) 92 | mWidth = w 93 | mHeight = h 94 | mCenterX = mWidth / 2 95 | mCenterY = mHeight / 2 96 | } 97 | 98 | ``` 99 | 然后画布平移 100 | 101 | ``` 102 | override fun onDraw(canvas: Canvas) { 103 | //平移到视图中心 104 | canvas.translate(mCenterX.toFloat(), mCenterY.toFloat()) 105 | } 106 | ``` 107 | 好了绘制前的准备工作已经做好了接下来开始进行绘制 108 | 109 | #### **绘制外边缘4个弧度** 110 | 按照我之前的绘制思路,已经是首先绘制外边缘的4个弧度,每个弧度我设置为80°,弧度的位置分别是是 111 | **5-85,95-175,185 -265,275-355;** 112 | 113 | ``` 114 | private fun drawArcCircle(canvas: Canvas) { 115 | val min = Math.min(width, mHeight) 116 | val rect = RectF(-(min - paddingOut) / 2, -(min - paddingOut) / 2, (min - paddingOut) / 2, (min - paddingOut) / 2) 117 | canvas.drawArc(rect, 5f, 80f, false, mPaintOutCircle) 118 | canvas.drawArc(rect, 95f, 80f, false, mPaintOutCircle) 119 | canvas.drawArc(rect, 185f, 80f, false, mPaintOutCircle) 120 | canvas.drawArc(rect, 275f, 80f, false, mPaintOutCircle) 121 | 122 | } 123 | ``` 124 | 看下效果 125 | 126 | ![这里写图片描述](./image/cc.png) 127 | 128 | #### **绘制外边缘4个文字** 129 | 然后绘制4个文字刻度:3,6,9,12,文字绘制主要是要把握到文字的具体位置,这里还是有点麻烦滴,你要知道具体的文字画笔几个属性是什么意思,如下图 130 | 131 | ![这里写图片描述](./image/ee.png) 132 | 133 | 上代码 134 | ``` 135 | private fun drawOutText(canvas: Canvas) { 136 | val min = Math.min(width, mHeight) 137 | val textRadius = (min - paddingOut) / 2 138 | val fm = mPaintOutText.getFontMetrics() 139 | //文字的高度 140 | val mTxtHeight = Math.ceil((fm.leading - fm.ascent).toDouble()).toInt() 141 | canvas.drawText("3", textRadius, (mTxtHeight / 2).toFloat(), mPaintOutText) 142 | canvas.drawText("9", -textRadius, (mTxtHeight / 2).toFloat(), mPaintOutText) 143 | canvas.drawText("6", 0f, textRadius + mTxtHeight / 2, mPaintOutText) 144 | canvas.drawText("12", 0f, -textRadius + mTxtHeight / 2, mPaintOutText) 145 | } 146 | ``` 147 | 效果图 148 | 149 | ![这里写图片描述](./image/dd.png) 150 | 151 | #### **绘制刻度** 152 | 刻度就很简单了,每个2°绘制一个刻度,也就是有180个刻度 153 | 154 | ``` 155 | private fun drawCalibrationLine(canvas: Canvas) { 156 | val min = Math.min(width, mHeight) / 2 157 | for (i in 0 until 360 step 2) { 158 | canvas.save() 159 | canvas.rotate(i.toFloat()) 160 | canvas.drawLine(min.toFloat() * 3 / 4, 0f, min * 3 / 4 + dp2px(10f), 0f, mPaintProgressBg); 161 | canvas.restore() 162 | } 163 | } 164 | ``` 165 | 如图 166 | 167 | ![这里写图片描述](./image/ff.png) 168 | 169 | #### **绘制秒** 170 | 这个是最有难度的一个地方,三角形通过旋转画布实现,知道秒表走的角度就可以了 171 | 172 | ``` 173 | private fun drawSecond(canvas: Canvas) { 174 | //先绘制秒针的三角形 175 | canvas.save() 176 | canvas.rotate(mSecondMillsDegress) 177 | val path = Path() 178 | path.moveTo(0f, -width * 3f / 8 + dp2px(5f)) 179 | path.lineTo(dp2px(8f), -width * 3f / 8 + dp2px(20f)) 180 | path.lineTo(-dp2px(8f), -width * 3f / 8 + dp2px(20f)) 181 | path.close() 182 | canvas.drawPath(path, mPaintTriangle) 183 | canvas.restore() 184 | 185 | //绘制渐变刻度 186 | val min = Math.min(width, mHeight) / 2 187 | for (i in 0..90 step 2) { 188 | //第一个参数设置透明度,实现渐变效果,从255到0 189 | canvas.save() 190 | mPaintProgress.setARGB((255 - 2.7 * i).toInt(), 255, 255, 255) 191 | 192 | //这里的先减去90°,是为了旋转到开始角度,因为开始角度是y轴的负方向 193 | canvas.rotate(((mSecondDegress - 90 - i).toFloat())) 194 | canvas.drawLine(min.toFloat() * 3 / 4, 0f, min * 3 / 4 + dp2px(10f), 0f, mPaintProgress); 195 | canvas.restore() 196 | } 197 | } 198 | ``` 199 | 如图 200 | 201 | ![这里写图片描述](./image/gg.png) 202 | 203 | #### **绘制分针和时针** 204 | 分针是一阶贝塞尔就是画线,时针是画path,也是旋转角度,这两个都差不多,就是绘制path 205 | 206 | ``` 207 | private fun drawMinute(canvas: Canvas) { 208 | canvas.save() 209 | canvas.rotate(mMinuteDegress.toFloat()) 210 | canvas.drawLine(0f, 0f, 0f, -(width / 3).toFloat(), mPaintMinute) 211 | canvas.restore() 212 | } 213 | 214 | private fun drawHour(canvas: Canvas) { 215 | canvas.save() 216 | canvas.rotate(mHourDegress.toFloat()) 217 | canvas.drawCircle(0f, 0f, innerRadius, mPaintTriangle) 218 | val path = Path() 219 | path.moveTo(-innerRadius / 2, 0f) 220 | path.lineTo(innerRadius / 2, 0f) 221 | path.lineTo(innerRadius / 6, -(width / 4).toFloat()) 222 | path.lineTo(-innerRadius / 6, -(width / 4).toFloat()) 223 | path.close() 224 | canvas.drawPath(path, mPaintHour) 225 | canvas.restore() 226 | } 227 | ``` 228 | #### **绘制中间小球** 229 | 230 | 这个就不用多说了 231 | ``` 232 | private fun drawBall(canvas: Canvas) { 233 | canvas.drawCircle(0f, 0f, innerRadius / 2, mPaintBall) 234 | 235 | } 236 | ``` 237 | 绘制就结束了,接下来是如何让时间走起来 238 | 如图 239 | 240 | ![这里写图片描述](./image/hh.png) 241 | 242 | #### **让时间走起来** 243 | 244 | 我才用的方法就是直接采用延时任务的方式,每隔150毫秒去刷新一次时间数据 245 | 首先要获取到具体的当前时间数据 246 | 247 | ``` 248 | private fun calculateDegree() { 249 | val mCalendar = Calendar.getInstance() 250 | mCalendar.timeInMillis = System.currentTimeMillis() 251 | val minute = mCalendar.get(Calendar.MINUTE) 252 | val secondMills = mCalendar.get(Calendar.MILLISECOND) 253 | val second = mCalendar.get(Calendar.SECOND) 254 | val hour = mCalendar.get(Calendar.HOUR) 255 | mHourDegress = hour * 30 256 | mMinuteDegress = minute * 6 257 | mSecondMillsDegress = second * 6 + secondMills * 0.006f 258 | mSecondDegress = second * 6 259 | val mills = secondMills * 0.006f 260 | //因为是没2°旋转一个刻度,所以这里要根据毫秒值来进行计算 261 | when (mills) { 262 | in 2 until 4 -> { 263 | mSecondDegress +=2 264 | } 265 | in 4 until 6 -> { 266 | mSecondDegress += 4 267 | } 268 | } 269 | } 270 | 271 | ``` 272 | 然后开始运动 273 | 274 | ``` 275 | // 指针转动的方法 276 | fun startTick() { 277 | // 一秒钟刷新一次 278 | postDelayed(mRunnable, 150) 279 | } 280 | 281 | private val mRunnable = Runnable { 282 | calculateDegree() 283 | invalidate() 284 | startTick() 285 | } 286 | ``` 287 | 最后跟window进行视图绑定 288 | 289 | ``` 290 | 291 | /** 292 | * 调用时机:onAttachedToWindow是在第一次onDraw前调用的,只调用一次 293 | */ 294 | override fun onAttachedToWindow() { 295 | super.onAttachedToWindow() 296 | startTick() 297 | } 298 | 299 | /** 300 | * 调用时机:我们销毁View的时候。我们写的这个View不再显示。 301 | */ 302 | override fun onDetachedFromWindow() { 303 | super.onDetachedFromWindow() 304 | removeCallbacks(mRunnable) 305 | } 306 | 307 | ``` 308 | #### **3d触效果** 309 | 3d效果主要涉及到两个类 310 | 311 | ``` 312 | 一个是android.graphics.Camera:3D开发,不是android.hardware.Camera:别倒错包了 313 | 还有一个是矩阵Matrix 314 | ``` 315 | 一个照相机实例可以被用于计算3D变换,生成一个可以被使用的Matrix矩阵,一个实例,用在画布上。 316 | 其实Camera内部机制实际上还是opengl,只不过大大简化了使用。这样有利于开发者进行开发 317 | 318 | Camera的坐标系是左手坐标系。当手机平整的放在桌面上,X轴是手机的水平方向,Y轴是手机的竖直方向,Z轴是垂直于手机向里的那个方向。 319 | 320 | ![这里写图片描述](./image/ii.png) 321 | 322 | 323 | 这个控件首先要touch事件中获取到具体的旋转角度,也就是说我们在触摸的时候计算出我们需要旋转的角度,然后设置给camera,然后camera在设置给Matrix,最后关联cavans 324 | 325 | 主要代码([部分代码参考自定义View练习(五)高仿小米时钟](https://blog.csdn.net/qq_31715429/article/details/54668668)) 326 | 327 | ``` 328 | private fun setCameraRotate() { 329 | mCameraMatrix.reset() 330 | mCamera.save() 331 | mCamera.rotateX(mCameraRotateX)//绕x轴旋转角度 332 | mCamera.rotateY(mCameraRotateY)//绕y轴旋转角度 333 | mCamera.getMatrix(mCameraMatrix)//相关属性设置到matrix中 334 | mCamera.restore() 335 | mCanvas.concat(mCameraMatrix)//matrix与canvas相关联 336 | } 337 | ``` 338 | 339 | touch事件的处理 340 | 341 | ``` 342 | override fun onTouchEvent(event: MotionEvent): Boolean { 343 | when (event.action) { 344 | MotionEvent.ACTION_DOWN -> { 345 | mShakeAnim?.let { 346 | if (it.isRunning) { 347 | it.cancel() 348 | } 349 | } 350 | getCameraRotate(event) 351 | getCanvasTranslate(event) 352 | } 353 | MotionEvent.ACTION_MOVE -> { 354 | //根据手指坐标计算camera应该旋转的大小 355 | getCameraRotate(event) 356 | getCanvasTranslate(event) 357 | } 358 | MotionEvent.ACTION_UP -> 359 | //松开手指,时钟复原并伴随晃动动画 360 | startShakeAnim() 361 | } 362 | return true 363 | } 364 | ``` 365 | 366 | ``` 367 | private fun getCameraRotate(event: MotionEvent) { 368 | val rotateX = -(event.y - height / 2) 369 | val rotateY = event.x - width / 2 370 | //求出此时旋转的大小与半径之比 371 | val percentArr = getPercent(rotateX, rotateY) 372 | //最终旋转的大小按比例匀称改变 373 | mCameraRotateX = percentArr[0] * mMaxCameraRotate 374 | mCameraRotateY = percentArr[1] * mMaxCameraRotate 375 | } 376 | 377 | /** 378 | * 当拨动时钟时,会发现时针、分针、秒针和刻度盘会有一个较小的偏移量,形成近大远小的立体偏移效果 379 | * 一开始我打算使用 matrix 和 camera 的 mCamera.translate(x, y, z) 方法改变 z 的值 380 | */ 381 | private fun getCanvasTranslate(event: MotionEvent) { 382 | val translateX = event.x - width / 2 383 | val translateY = event.y - height / 2 384 | //求出此时位移的大小与半径之比 385 | val percentArr = getPercent(translateX, translateY) 386 | //最终位移的大小按比例匀称改变 387 | mCanvasTranslateX = percentArr[0] * mMaxCanvasTranslate 388 | mCanvasTranslateY = percentArr[1] * mMaxCanvasTranslate 389 | } 390 | /** 391 | * 获取一个操作旋转或位移大小的比例 392 | * @return 装有xy比例的float数组 393 | */ 394 | private fun getPercent(x: Float, y: Float): FloatArray { 395 | val percentArr = FloatArray(2) 396 | var percentX = x / mRadius 397 | var percentY = y / mRadius 398 | if (percentX > 1) { 399 | percentX = 1f 400 | } else if (percentX < -1) { 401 | percentX = -1f 402 | } 403 | if (percentY > 1) { 404 | percentY = 1f 405 | } else if (percentY < -1) { 406 | percentY = -1f 407 | } 408 | percentArr[0] = percentX 409 | percentArr[1] = percentY 410 | return percentArr 411 | } 412 | ``` 413 | 414 | 就这样一个小米时间控件绘制完成了 415 | 当然我也传了一个demo到github,如果有需要可以去下载玩玩 416 | 地址:[github地址](https://github.com/mouxuefei/MIClockView) 417 | 418 | 如果大家喜欢,请关注我的公众号,感谢大家支持,地址如下: 419 | 420 | ![这里写图片描述](./image/code.jpg) 421 | -------------------------------------------------------------------------------- /app/.gitignore: -------------------------------------------------------------------------------- 1 | /build 2 | -------------------------------------------------------------------------------- /app/build.gradle: -------------------------------------------------------------------------------- 1 | apply plugin: 'com.android.application' 2 | apply plugin: 'kotlin-android' 3 | apply plugin: 'kotlin-android-extensions'//kotlin扩展 4 | apply plugin: 'kotlin-kapt'// 5 | 6 | android { 7 | compileSdkVersion 27 8 | defaultConfig { 9 | applicationId "com.exmple.miclockview" 10 | minSdkVersion 15 11 | targetSdkVersion 27 12 | versionCode 1 13 | versionName "1.0" 14 | testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner" 15 | } 16 | buildTypes { 17 | release { 18 | minifyEnabled false 19 | proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro' 20 | } 21 | } 22 | } 23 | 24 | dependencies { 25 | implementation fileTree(dir: 'libs', include: ['*.jar']) 26 | implementation 'com.android.support:appcompat-v7:27.1.1' 27 | implementation 'com.android.support.constraint:constraint-layout:1.1.2' 28 | testImplementation 'junit:junit:4.12' 29 | androidTestImplementation 'com.android.support.test:runner:1.0.2' 30 | androidTestImplementation 'com.android.support.test.espresso:espresso-core:3.0.2' 31 | implementation "org.jetbrains.kotlin:kotlin-stdlib-jre7:$kotlin_version" 32 | } 33 | -------------------------------------------------------------------------------- /app/proguard-rules.pro: -------------------------------------------------------------------------------- 1 | # Add project specific ProGuard rules here. 2 | # You can control the set of applied configuration files using the 3 | # proguardFiles setting in build.gradle. 4 | # 5 | # For more details, see 6 | # http://developer.android.com/guide/developing/tools/proguard.html 7 | 8 | # If your project uses WebView with JS, uncomment the following 9 | # and specify the fully qualified class name to the JavaScript interface 10 | # class: 11 | #-keepclassmembers class fqcn.of.javascript.interface.for.webview { 12 | # public *; 13 | #} 14 | 15 | # Uncomment this to preserve the line number information for 16 | # debugging stack traces. 17 | #-keepattributes SourceFile,LineNumberTable 18 | 19 | # If you keep the line number information, uncomment this to 20 | # hide the original source file name. 21 | #-renamesourcefileattribute SourceFile 22 | -------------------------------------------------------------------------------- /app/src/androidTest/java/com/exmple/miclockview/ExampleInstrumentedTest.java: -------------------------------------------------------------------------------- 1 | package com.exmple.miclockview; 2 | 3 | import android.content.Context; 4 | import android.support.test.InstrumentationRegistry; 5 | import android.support.test.runner.AndroidJUnit4; 6 | 7 | import org.junit.Test; 8 | import org.junit.runner.RunWith; 9 | 10 | import static org.junit.Assert.*; 11 | 12 | /** 13 | * Instrumented test, which will execute on an Android device. 14 | * 15 | * @see Testing documentation 16 | */ 17 | @RunWith(AndroidJUnit4.class) 18 | public class ExampleInstrumentedTest { 19 | @Test 20 | public void useAppContext() { 21 | // Context of the app under test. 22 | Context appContext = InstrumentationRegistry.getTargetContext(); 23 | 24 | assertEquals("com.exmple.miclockview", appContext.getPackageName()); 25 | } 26 | } 27 | -------------------------------------------------------------------------------- /app/src/main/AndroidManifest.xml: -------------------------------------------------------------------------------- 1 | 2 | 4 | 5 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | -------------------------------------------------------------------------------- /app/src/main/java/com/exmple/miclockview/MIClockView.kt: -------------------------------------------------------------------------------- 1 | package com.exmple.miclockview 2 | 3 | import android.animation.PropertyValuesHolder 4 | import android.animation.TimeInterpolator 5 | import android.animation.ValueAnimator 6 | import android.content.Context 7 | import android.graphics.* 8 | import android.util.AttributeSet 9 | import android.view.MotionEvent 10 | import android.view.View 11 | import java.util.* 12 | 13 | class MIClockView @JvmOverloads 14 | constructor( 15 | context: Context, attrs: AttributeSet? = null, defStyleAttr: Int = 0 16 | ) : View(context, attrs, defStyleAttr) { 17 | //画边缘的线 18 | private val mPaintOutCircle = Paint(Paint.ANTI_ALIAS_FLAG) 19 | //画边缘的文字 20 | private val mPaintOutText = Paint(Paint.ANTI_ALIAS_FLAG) 21 | //画进度条 22 | private val mPaintProgressBg = Paint(Paint.ANTI_ALIAS_FLAG) 23 | private val mPaintProgress = Paint(Paint.ANTI_ALIAS_FLAG) 24 | //画三角形 25 | private val mPaintTriangle = Paint(Paint.ANTI_ALIAS_FLAG) 26 | //画时针 27 | private val mPaintHour = Paint(Paint.ANTI_ALIAS_FLAG) 28 | //画分针 29 | private val mPaintMinute = Paint(Paint.ANTI_ALIAS_FLAG) 30 | //画中间小圆球 31 | private val mPaintBall = Paint(Paint.ANTI_ALIAS_FLAG) 32 | //半透明的白色 33 | private val color_halfWhite: Int = Color.argb(255 - 180, 255, 255, 255) 34 | //纯白色 35 | private val color_white: Int = Color.parseColor("#FFFFFF") 36 | // 宽高 37 | private var mWidth: Int = 0 38 | private var mHeight: Int = 0 39 | //中心的坐标 40 | private var mCenterX: Int = 0 41 | private var mCenterY: Int = 0 42 | private val paddingOut: Float = dp2px(25f) 43 | private val innerRadius: Float = dp2px(6f) 44 | private var mHourDegress: Int = 0 45 | private var mMinuteDegress: Int = 0 46 | private var mSecondMillsDegress: Float = 0f 47 | private var mSecondDegress: Int = 0 48 | 49 | /* 时钟半径,不包括padding值 */ 50 | private var mRadius: Float = 0.toFloat() 51 | /* 手指松开时时钟晃动的动画 */ 52 | private var mShakeAnim: ValueAnimator? = null 53 | /* 触摸时作用在Camera的矩阵 */ 54 | private val mCameraMatrix: Matrix by lazy { Matrix() } 55 | /* 照相机,用于旋转时钟实现3D效果 */ 56 | private val mCamera: Camera by lazy { Camera() } 57 | /* camera绕X轴旋转的角度 */ 58 | private var mCameraRotateX: Float = 0f 59 | /* camera绕Y轴旋转的角度 */ 60 | private var mCameraRotateY: Float = 0f 61 | /* camera旋转的最大角度 */ 62 | private val mMaxCameraRotate = 10f 63 | /* 指针的在x轴的位移 */ 64 | private var mCanvasTranslateX: Float = 0f 65 | /* 指针的在y轴的位移 */ 66 | private var mCanvasTranslateY: Float = 0f 67 | /* 指针的最大位移 */ 68 | private var mMaxCanvasTranslate: Float = 0f 69 | /* 画布 */ 70 | private lateinit var mCanvas: Canvas 71 | 72 | init { 73 | mPaintOutCircle.color = color_halfWhite 74 | mPaintOutCircle.strokeWidth = dp2px(1f) 75 | mPaintOutCircle.style = Paint.Style.STROKE 76 | 77 | mPaintOutText.color = color_halfWhite 78 | mPaintOutText.strokeWidth = dp2px(1f) 79 | mPaintOutText.style = Paint.Style.STROKE 80 | mPaintOutText.textSize = sp2px(11f).toFloat() 81 | mPaintOutText.textAlign = Paint.Align.CENTER 82 | 83 | mPaintProgressBg.color = color_halfWhite 84 | mPaintProgressBg.strokeWidth = dp2px(2f) 85 | mPaintProgressBg.style = Paint.Style.STROKE 86 | 87 | mPaintProgress.color = color_halfWhite 88 | mPaintProgress.strokeWidth = dp2px(2f) 89 | mPaintProgress.style = Paint.Style.STROKE 90 | 91 | mPaintTriangle.color = color_white 92 | mPaintTriangle.style = Paint.Style.FILL 93 | 94 | mPaintHour.color = color_halfWhite 95 | mPaintHour.style = Paint.Style.FILL 96 | 97 | mPaintMinute.color = color_white 98 | mPaintMinute.strokeWidth = dp2px(3f) 99 | mPaintMinute.style = Paint.Style.STROKE 100 | mPaintMinute.strokeCap = Paint.Cap.ROUND 101 | 102 | mPaintBall.color = Color.parseColor("#4169E1") 103 | mPaintBall.style = Paint.Style.FILL 104 | 105 | } 106 | 107 | override fun onMeasure(widthMeasureSpec: Int, heightMeasureSpec: Int) { 108 | val width = View.MeasureSpec.getSize(widthMeasureSpec) 109 | val height = View.MeasureSpec.getSize(heightMeasureSpec) 110 | //设置为正方形 111 | val imageSize = if (width < height) width else height 112 | setMeasuredDimension(imageSize, imageSize) 113 | 114 | } 115 | 116 | override fun onSizeChanged(w: Int, h: Int, oldw: Int, oldh: Int) { 117 | super.onSizeChanged(w, h, oldw, oldh) 118 | mWidth = w 119 | mHeight = h 120 | mCenterX = mWidth / 2 121 | mCenterY = mHeight / 2 122 | mRadius = (Math.min(w - paddingLeft - paddingRight, 123 | h - paddingTop - paddingBottom) / 2).toFloat() 124 | 125 | mMaxCanvasTranslate = 0.02f * mRadius 126 | } 127 | 128 | override fun onDraw(canvas: Canvas) { 129 | mCanvas = canvas 130 | //平移到视图中心 131 | canvas.translate(mCenterX.toFloat(), mCenterY.toFloat()) 132 | setCameraRotate() 133 | drawArcCircle(canvas) 134 | drawOutText(canvas) 135 | drawCalibrationLine(canvas) 136 | drawSecond(canvas) 137 | drawMinute(canvas) 138 | drawHour(canvas) 139 | drawBall(canvas) 140 | } 141 | 142 | /** 143 | * 绘制中间的小球 144 | */ 145 | private fun drawBall(canvas: Canvas) { 146 | canvas.drawCircle(0f, 0f, innerRadius / 2, mPaintBall) 147 | } 148 | 149 | /** 150 | * 绘制分 151 | */ 152 | private fun drawMinute(canvas: Canvas) { 153 | canvas.save() 154 | canvas.rotate(mMinuteDegress.toFloat()) 155 | canvas.drawLine(0f, 0f, 0f, -(width / 3).toFloat(), mPaintMinute) 156 | canvas.restore() 157 | } 158 | 159 | /** 160 | * 绘制时 161 | */ 162 | private fun drawHour(canvas: Canvas) { 163 | canvas.save() 164 | canvas.rotate(mHourDegress.toFloat()) 165 | canvas.drawCircle(0f, 0f, innerRadius, mPaintTriangle) 166 | val path = Path() 167 | path.moveTo(-innerRadius / 2, 0f) 168 | path.lineTo(innerRadius / 2, 0f) 169 | path.lineTo(innerRadius / 6, -(width / 4).toFloat()) 170 | path.lineTo(-innerRadius / 6, -(width / 4).toFloat()) 171 | path.close() 172 | canvas.drawPath(path, mPaintHour) 173 | canvas.restore() 174 | } 175 | 176 | /** 177 | * 绘制秒 178 | */ 179 | private fun drawSecond(canvas: Canvas) { 180 | //先绘制秒针的三角形 181 | canvas.save() 182 | canvas.rotate(mSecondMillsDegress) 183 | val path = Path() 184 | path.moveTo(0f, -width * 3f / 8 + dp2px(5f)) 185 | path.lineTo(dp2px(8f), -width * 3f / 8 + dp2px(20f)) 186 | path.lineTo(-dp2px(8f), -width * 3f / 8 + dp2px(20f)) 187 | path.close() 188 | canvas.drawPath(path, mPaintTriangle) 189 | canvas.restore() 190 | 191 | //绘制渐变刻度 192 | val min = Math.min(width, mHeight) / 2 193 | for (i in 0..90 step 2) { 194 | //第一个参数设置透明度,实现渐变效果,从255到0 195 | canvas.save() 196 | mPaintProgress.setARGB((255 - 2.7 * i).toInt(), 255, 255, 255) 197 | 198 | //这里的先减去90°,是为了旋转到开始角度,因为开始角度是y轴的负方向 199 | canvas.rotate(((mSecondDegress - 90 - i).toFloat())) 200 | canvas.drawLine(min.toFloat() * 3 / 4, 0f, min * 3 / 4 + dp2px(10f), 0f, mPaintProgress); 201 | canvas.restore() 202 | } 203 | } 204 | 205 | /** 206 | * 绘制刻度线 207 | * desc:每个2°绘制一个刻度,也就是有180个刻度 208 | */ 209 | private fun drawCalibrationLine(canvas: Canvas) { 210 | val min = Math.min(width, mHeight) / 2 211 | for (i in 0 until 360 step 2) { 212 | canvas.save() 213 | canvas.rotate(i.toFloat()) 214 | canvas.drawLine(min.toFloat() * 3 / 4, 0f, min * 3 / 4 + dp2px(10f), 0f, mPaintProgressBg); 215 | canvas.restore() 216 | } 217 | } 218 | 219 | /** 220 | * 然后绘制4个文字刻度:3,6,9,12 221 | */ 222 | private fun drawOutText(canvas: Canvas) { 223 | val min = Math.min(width, mHeight) 224 | val textRadius = (min - paddingOut) / 2 225 | val fm = mPaintOutText.fontMetrics 226 | //文字的高度 227 | val mTxtHeight = Math.ceil((fm.leading - fm.ascent).toDouble()).toInt() 228 | canvas.drawText("3", textRadius, (mTxtHeight / 2).toFloat(), mPaintOutText) 229 | canvas.drawText("9", -textRadius, (mTxtHeight / 2).toFloat(), mPaintOutText) 230 | canvas.drawText("6", 0f, textRadius + mTxtHeight / 2, mPaintOutText) 231 | canvas.drawText("12", 0f, -textRadius + mTxtHeight / 2, mPaintOutText) 232 | } 233 | 234 | /** 235 | * 首先画外边缘的弧度,分成四个弧度,假设每个弧度中间的间隔是6个弧度 236 | * 那么弧度的位置是 5-85,95-175,185 -265,275-355; 237 | */ 238 | private fun drawArcCircle(canvas: Canvas) { 239 | val min = Math.min(width, mHeight) 240 | val rect = RectF(-(min - paddingOut) / 2, -(min - paddingOut) / 2, (min - paddingOut) / 2, (min - paddingOut) / 2) 241 | canvas.drawArc(rect, 5f, 80f, false, mPaintOutCircle) 242 | canvas.drawArc(rect, 95f, 80f, false, mPaintOutCircle) 243 | canvas.drawArc(rect, 185f, 80f, false, mPaintOutCircle) 244 | canvas.drawArc(rect, 275f, 80f, false, mPaintOutCircle) 245 | 246 | } 247 | 248 | // 指针转动的方法 249 | private fun startTick() { 250 | // 一秒钟刷新一次 251 | postDelayed(mRunnable, 150) 252 | } 253 | 254 | private val mRunnable = Runnable { 255 | calculateDegree() 256 | invalidate() 257 | startTick() 258 | } 259 | 260 | private fun calculateDegree() { 261 | val mCalendar = Calendar.getInstance() 262 | mCalendar.timeInMillis = System.currentTimeMillis() 263 | val minute = mCalendar.get(Calendar.MINUTE) 264 | val secondMills = mCalendar.get(Calendar.MILLISECOND) 265 | val second = mCalendar.get(Calendar.SECOND) 266 | val hour = mCalendar.get(Calendar.HOUR) 267 | mHourDegress = hour * 30 268 | mMinuteDegress = minute * 6 269 | mSecondMillsDegress = second * 6 + secondMills * 0.006f 270 | mSecondDegress = second * 6 271 | val mills = secondMills * 0.006f 272 | //因为是没2°旋转一个刻度,所以这里要根据毫秒值来进行计算 273 | when (mills) { 274 | in 2 until 4 -> { 275 | mSecondDegress += 2 276 | } 277 | in 4 until 6 -> { 278 | mSecondDegress += 4 279 | } 280 | } 281 | } 282 | 283 | /** 284 | * 调用时机:onAttachedToWindow是在第一次onDraw前调用的,只调用一次 285 | */ 286 | override fun onAttachedToWindow() { 287 | super.onAttachedToWindow() 288 | startTick() 289 | } 290 | 291 | /** 292 | * 调用时机:我们销毁View的时候。我们写的这个View不再显示。 293 | */ 294 | override fun onDetachedFromWindow() { 295 | super.onDetachedFromWindow() 296 | removeCallbacks(mRunnable) 297 | } 298 | 299 | override fun onTouchEvent(event: MotionEvent): Boolean { 300 | when (event.action) { 301 | MotionEvent.ACTION_DOWN -> { 302 | mShakeAnim?.let { 303 | if (it.isRunning) { 304 | it.cancel() 305 | } 306 | } 307 | getCameraRotate(event) 308 | getCanvasTranslate(event) 309 | } 310 | MotionEvent.ACTION_MOVE -> { 311 | //根据手指坐标计算camera应该旋转的大小 312 | getCameraRotate(event) 313 | getCanvasTranslate(event) 314 | } 315 | MotionEvent.ACTION_UP -> 316 | //松开手指,时钟复原并伴随晃动动画 317 | startShakeAnim() 318 | } 319 | return true 320 | } 321 | 322 | /** 323 | * 设置3D时钟效果,触摸矩阵的相关设置、照相机的旋转大小 324 | * 应用在绘制图形之前,否则无效 325 | * desc:Camera的坐标系是左手坐标系。当手机平整的放在桌面上,X轴是手机的水平方向,Y轴是手机的竖直方向,Z轴是垂直于手机向里的那个方向。 326 | * Camera内部机制实际上还是opengl,不过大大简化了使用。 327 | */ 328 | private fun setCameraRotate() { 329 | mCameraMatrix.reset() 330 | mCamera.save() 331 | mCamera.rotateX(mCameraRotateX)//绕x轴旋转角度 332 | mCamera.rotateY(mCameraRotateY)//绕y轴旋转角度 333 | mCamera.getMatrix(mCameraMatrix)//相关属性设置到matrix中 334 | mCamera.restore() 335 | mCanvas.concat(mCameraMatrix)//matrix与canvas相关联 336 | } 337 | 338 | /** 339 | * 时钟晃动动画 340 | */ 341 | private fun startShakeAnim() { 342 | val cameraRotateXName = "cameraRotateX" 343 | val cameraRotateYName = "cameraRotateY" 344 | val canvasTranslateXName = "canvasTranslateX" 345 | val canvasTranslateYName = "canvasTranslateY" 346 | val cameraRotateXHolder = PropertyValuesHolder.ofFloat(cameraRotateXName, mCameraRotateX, 0f) 347 | val cameraRotateYHolder = PropertyValuesHolder.ofFloat(cameraRotateYName, mCameraRotateY, 0f) 348 | val canvasTranslateXHolder = PropertyValuesHolder.ofFloat(canvasTranslateXName, mCanvasTranslateX, 0f) 349 | val canvasTranslateYHolder = PropertyValuesHolder.ofFloat(canvasTranslateYName, mCanvasTranslateY, 0f) 350 | mShakeAnim = ValueAnimator.ofPropertyValuesHolder(cameraRotateXHolder, 351 | cameraRotateYHolder, canvasTranslateXHolder, canvasTranslateYHolder) 352 | mShakeAnim?.interpolator = TimeInterpolator { input -> 353 | //http://inloop.github.io/interpolator/ 354 | val f = 0.571429f 355 | (Math.pow(2.0, (-2 * input).toDouble()) * Math.sin((input - f / 4) * (2 * Math.PI) / f) + 1).toFloat() 356 | } 357 | mShakeAnim?.duration = 1000 358 | mShakeAnim?.addUpdateListener({ animation -> 359 | mCameraRotateX = animation.getAnimatedValue(cameraRotateXName) as Float 360 | mCameraRotateY = animation.getAnimatedValue(cameraRotateYName) as Float 361 | mCanvasTranslateX = animation.getAnimatedValue(canvasTranslateXName) as Float 362 | mCanvasTranslateY = animation.getAnimatedValue(canvasTranslateYName) as Float 363 | }) 364 | mShakeAnim?.start() 365 | } 366 | 367 | /** 368 | * 获取camera旋转的大小 369 | * 370 | * @param event motionEvent 371 | */ 372 | private fun getCameraRotate(event: MotionEvent) { 373 | val rotateX = -(event.y - height / 2) 374 | val rotateY = event.x - width / 2 375 | //求出此时旋转的大小与半径之比 376 | val percentArr = getPercent(rotateX, rotateY) 377 | //最终旋转的大小按比例匀称改变 378 | mCameraRotateX = percentArr[0] * mMaxCameraRotate 379 | mCameraRotateY = percentArr[1] * mMaxCameraRotate 380 | } 381 | 382 | /** 383 | * 当拨动时钟时,会发现时针、分针、秒针和刻度盘会有一个较小的偏移量,形成近大远小的立体偏移效果 384 | * 一开始我打算使用 matrix 和 camera 的 mCamera.translate(x, y, z) 方法改变 z 的值 385 | */ 386 | private fun getCanvasTranslate(event: MotionEvent) { 387 | val translateX = event.x - width / 2 388 | val translateY = event.y - height / 2 389 | //求出此时位移的大小与半径之比 390 | val percentArr = getPercent(translateX, translateY) 391 | //最终位移的大小按比例匀称改变 392 | mCanvasTranslateX = percentArr[0] * mMaxCanvasTranslate 393 | mCanvasTranslateY = percentArr[1] * mMaxCanvasTranslate 394 | } 395 | 396 | /** 397 | * 获取一个操作旋转或位移大小的比例 398 | * @return 装有xy比例的float数组 399 | */ 400 | private fun getPercent(x: Float, y: Float): FloatArray { 401 | val percentArr = FloatArray(2) 402 | var percentX = x / mRadius 403 | var percentY = y / mRadius 404 | if (percentX > 1) { 405 | percentX = 1f 406 | } else if (percentX < -1) { 407 | percentX = -1f 408 | } 409 | if (percentY > 1) { 410 | percentY = 1f 411 | } else if (percentY < -1) { 412 | percentY = -1f 413 | } 414 | percentArr[0] = percentX 415 | percentArr[1] = percentY 416 | return percentArr 417 | } 418 | } 419 | 420 | /** 421 | * dp转px 422 | */ 423 | fun View.dp2px(dipValue: Float): Float { 424 | return (dipValue * this.resources.displayMetrics.density + 0.5f) 425 | } 426 | 427 | /** 428 | * px转dp 429 | */ 430 | fun View.px2dp(pxValue: Float): Float { 431 | return (pxValue / this.resources.displayMetrics.density + 0.5f) 432 | } 433 | 434 | /** 435 | * sp转px 436 | */ 437 | fun View.sp2px(spValue: Float): Float { 438 | return (spValue * this.resources.displayMetrics.scaledDensity + 0.5f) 439 | } -------------------------------------------------------------------------------- /app/src/main/java/com/exmple/miclockview/MainActivity.kt: -------------------------------------------------------------------------------- 1 | package com.exmple.miclockview 2 | 3 | import android.os.Bundle 4 | import android.support.v7.app.AppCompatActivity 5 | 6 | class MainActivity : AppCompatActivity() { 7 | 8 | override fun onCreate(savedInstanceState: Bundle?) { 9 | super.onCreate(savedInstanceState) 10 | setContentView(R.layout.activity_main) 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /app/src/main/res/drawable-v24/ic_launcher_foreground.xml: -------------------------------------------------------------------------------- 1 | 7 | 12 | 13 | 19 | 22 | 25 | 26 | 27 | 28 | 34 | 35 | -------------------------------------------------------------------------------- /app/src/main/res/drawable/ic_launcher_background.xml: -------------------------------------------------------------------------------- 1 | 2 | 8 | 11 | 16 | 21 | 26 | 31 | 36 | 41 | 46 | 51 | 56 | 61 | 66 | 71 | 76 | 81 | 86 | 91 | 96 | 101 | 106 | 111 | 116 | 121 | 126 | 131 | 136 | 141 | 146 | 151 | 156 | 161 | 166 | 171 | 172 | -------------------------------------------------------------------------------- /app/src/main/res/layout/activity_main.xml: -------------------------------------------------------------------------------- 1 | 2 | 11 | 12 | 18 | -------------------------------------------------------------------------------- /app/src/main/res/mipmap-anydpi-v26/ic_launcher.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | -------------------------------------------------------------------------------- /app/src/main/res/mipmap-anydpi-v26/ic_launcher_round.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | -------------------------------------------------------------------------------- /app/src/main/res/mipmap-hdpi/ic_launcher.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mouxuefei/MIClockView/c361769c97f7326ff7ea75e4f490c4a39b1aaf71/app/src/main/res/mipmap-hdpi/ic_launcher.png -------------------------------------------------------------------------------- /app/src/main/res/mipmap-hdpi/ic_launcher_round.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mouxuefei/MIClockView/c361769c97f7326ff7ea75e4f490c4a39b1aaf71/app/src/main/res/mipmap-hdpi/ic_launcher_round.png -------------------------------------------------------------------------------- /app/src/main/res/mipmap-mdpi/ic_launcher.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mouxuefei/MIClockView/c361769c97f7326ff7ea75e4f490c4a39b1aaf71/app/src/main/res/mipmap-mdpi/ic_launcher.png -------------------------------------------------------------------------------- /app/src/main/res/mipmap-mdpi/ic_launcher_round.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mouxuefei/MIClockView/c361769c97f7326ff7ea75e4f490c4a39b1aaf71/app/src/main/res/mipmap-mdpi/ic_launcher_round.png -------------------------------------------------------------------------------- /app/src/main/res/mipmap-xhdpi/ic_launcher.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mouxuefei/MIClockView/c361769c97f7326ff7ea75e4f490c4a39b1aaf71/app/src/main/res/mipmap-xhdpi/ic_launcher.png -------------------------------------------------------------------------------- /app/src/main/res/mipmap-xhdpi/ic_launcher_round.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mouxuefei/MIClockView/c361769c97f7326ff7ea75e4f490c4a39b1aaf71/app/src/main/res/mipmap-xhdpi/ic_launcher_round.png -------------------------------------------------------------------------------- /app/src/main/res/mipmap-xxhdpi/ic_launcher.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mouxuefei/MIClockView/c361769c97f7326ff7ea75e4f490c4a39b1aaf71/app/src/main/res/mipmap-xxhdpi/ic_launcher.png -------------------------------------------------------------------------------- /app/src/main/res/mipmap-xxhdpi/ic_launcher_round.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mouxuefei/MIClockView/c361769c97f7326ff7ea75e4f490c4a39b1aaf71/app/src/main/res/mipmap-xxhdpi/ic_launcher_round.png -------------------------------------------------------------------------------- /app/src/main/res/mipmap-xxxhdpi/ic_launcher.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mouxuefei/MIClockView/c361769c97f7326ff7ea75e4f490c4a39b1aaf71/app/src/main/res/mipmap-xxxhdpi/ic_launcher.png -------------------------------------------------------------------------------- /app/src/main/res/mipmap-xxxhdpi/ic_launcher_round.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mouxuefei/MIClockView/c361769c97f7326ff7ea75e4f490c4a39b1aaf71/app/src/main/res/mipmap-xxxhdpi/ic_launcher_round.png -------------------------------------------------------------------------------- /app/src/main/res/values/colors.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | #3F51B5 4 | #303F9F 5 | #FF4081 6 | 7 | -------------------------------------------------------------------------------- /app/src/main/res/values/strings.xml: -------------------------------------------------------------------------------- 1 | 2 | MIClockView 3 | 4 | -------------------------------------------------------------------------------- /app/src/main/res/values/styles.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 10 | 11 | 12 | -------------------------------------------------------------------------------- /app/src/test/java/com/exmple/miclockview/ExampleUnitTest.java: -------------------------------------------------------------------------------- 1 | package com.exmple.miclockview; 2 | 3 | import org.junit.Test; 4 | 5 | import static org.junit.Assert.*; 6 | 7 | /** 8 | * Example local unit test, which will execute on the development machine (host). 9 | * 10 | * @see Testing documentation 11 | */ 12 | public class ExampleUnitTest { 13 | @Test 14 | public void addition_isCorrect() { 15 | assertEquals(4, 2 + 2); 16 | } 17 | } -------------------------------------------------------------------------------- /build.gradle: -------------------------------------------------------------------------------- 1 | // Top-level build file where you can add configuration options common to all sub-projects/modules. 2 | 3 | buildscript { 4 | ext.kotlin_version = '1.2.31' 5 | repositories { 6 | google() 7 | jcenter() 8 | } 9 | dependencies { 10 | classpath 'com.android.tools.build:gradle:3.1.3' 11 | classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:$kotlin_version" 12 | 13 | // NOTE: Do not place your application dependencies here; they belong 14 | // in the individual module build.gradle files 15 | } 16 | } 17 | 18 | allprojects { 19 | repositories { 20 | google() 21 | jcenter() 22 | } 23 | } 24 | 25 | task clean(type: Delete) { 26 | delete rootProject.buildDir 27 | } 28 | -------------------------------------------------------------------------------- /gradle.properties: -------------------------------------------------------------------------------- 1 | # Project-wide Gradle settings. 2 | # IDE (e.g. Android Studio) users: 3 | # Gradle settings configured through the IDE *will override* 4 | # any settings specified in this file. 5 | # For more details on how to configure your build environment visit 6 | # http://www.gradle.org/docs/current/userguide/build_environment.html 7 | # Specifies the JVM arguments used for the daemon process. 8 | # The setting is particularly useful for tweaking memory settings. 9 | org.gradle.jvmargs=-Xmx1536m 10 | # When configured, Gradle will run in incubating parallel mode. 11 | # This option should only be used with decoupled projects. More details, visit 12 | # http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects 13 | # org.gradle.parallel=true 14 | -------------------------------------------------------------------------------- /gradle/wrapper/gradle-wrapper.jar: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mouxuefei/MIClockView/c361769c97f7326ff7ea75e4f490c4a39b1aaf71/gradle/wrapper/gradle-wrapper.jar -------------------------------------------------------------------------------- /gradle/wrapper/gradle-wrapper.properties: -------------------------------------------------------------------------------- 1 | #Wed Jul 25 12:18:27 CST 2018 2 | distributionBase=GRADLE_USER_HOME 3 | distributionPath=wrapper/dists 4 | zipStoreBase=GRADLE_USER_HOME 5 | zipStorePath=wrapper/dists 6 | distributionUrl=https\://services.gradle.org/distributions/gradle-4.4-all.zip 7 | -------------------------------------------------------------------------------- /gradlew: -------------------------------------------------------------------------------- 1 | #!/usr/bin/env sh 2 | 3 | ############################################################################## 4 | ## 5 | ## Gradle start up script for UN*X 6 | ## 7 | ############################################################################## 8 | 9 | # Attempt to set APP_HOME 10 | # Resolve links: $0 may be a link 11 | PRG="$0" 12 | # Need this for relative symlinks. 13 | while [ -h "$PRG" ] ; do 14 | ls=`ls -ld "$PRG"` 15 | link=`expr "$ls" : '.*-> \(.*\)$'` 16 | if expr "$link" : '/.*' > /dev/null; then 17 | PRG="$link" 18 | else 19 | PRG=`dirname "$PRG"`"/$link" 20 | fi 21 | done 22 | SAVED="`pwd`" 23 | cd "`dirname \"$PRG\"`/" >/dev/null 24 | APP_HOME="`pwd -P`" 25 | cd "$SAVED" >/dev/null 26 | 27 | APP_NAME="Gradle" 28 | APP_BASE_NAME=`basename "$0"` 29 | 30 | # Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. 31 | DEFAULT_JVM_OPTS="" 32 | 33 | # Use the maximum available, or set MAX_FD != -1 to use that value. 34 | MAX_FD="maximum" 35 | 36 | warn () { 37 | echo "$*" 38 | } 39 | 40 | die () { 41 | echo 42 | echo "$*" 43 | echo 44 | exit 1 45 | } 46 | 47 | # OS specific support (must be 'true' or 'false'). 48 | cygwin=false 49 | msys=false 50 | darwin=false 51 | nonstop=false 52 | case "`uname`" in 53 | CYGWIN* ) 54 | cygwin=true 55 | ;; 56 | Darwin* ) 57 | darwin=true 58 | ;; 59 | MINGW* ) 60 | msys=true 61 | ;; 62 | NONSTOP* ) 63 | nonstop=true 64 | ;; 65 | esac 66 | 67 | CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar 68 | 69 | # Determine the Java command to use to start the JVM. 70 | if [ -n "$JAVA_HOME" ] ; then 71 | if [ -x "$JAVA_HOME/jre/sh/java" ] ; then 72 | # IBM's JDK on AIX uses strange locations for the executables 73 | JAVACMD="$JAVA_HOME/jre/sh/java" 74 | else 75 | JAVACMD="$JAVA_HOME/bin/java" 76 | fi 77 | if [ ! -x "$JAVACMD" ] ; then 78 | die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME 79 | 80 | Please set the JAVA_HOME variable in your environment to match the 81 | location of your Java installation." 82 | fi 83 | else 84 | JAVACMD="java" 85 | which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 86 | 87 | Please set the JAVA_HOME variable in your environment to match the 88 | location of your Java installation." 89 | fi 90 | 91 | # Increase the maximum file descriptors if we can. 92 | if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then 93 | MAX_FD_LIMIT=`ulimit -H -n` 94 | if [ $? -eq 0 ] ; then 95 | if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then 96 | MAX_FD="$MAX_FD_LIMIT" 97 | fi 98 | ulimit -n $MAX_FD 99 | if [ $? -ne 0 ] ; then 100 | warn "Could not set maximum file descriptor limit: $MAX_FD" 101 | fi 102 | else 103 | warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT" 104 | fi 105 | fi 106 | 107 | # For Darwin, add options to specify how the application appears in the dock 108 | if $darwin; then 109 | GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\"" 110 | fi 111 | 112 | # For Cygwin, switch paths to Windows format before running java 113 | if $cygwin ; then 114 | APP_HOME=`cygpath --path --mixed "$APP_HOME"` 115 | CLASSPATH=`cygpath --path --mixed "$CLASSPATH"` 116 | JAVACMD=`cygpath --unix "$JAVACMD"` 117 | 118 | # We build the pattern for arguments to be converted via cygpath 119 | ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null` 120 | SEP="" 121 | for dir in $ROOTDIRSRAW ; do 122 | ROOTDIRS="$ROOTDIRS$SEP$dir" 123 | SEP="|" 124 | done 125 | OURCYGPATTERN="(^($ROOTDIRS))" 126 | # Add a user-defined pattern to the cygpath arguments 127 | if [ "$GRADLE_CYGPATTERN" != "" ] ; then 128 | OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)" 129 | fi 130 | # Now convert the arguments - kludge to limit ourselves to /bin/sh 131 | i=0 132 | for arg in "$@" ; do 133 | CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -` 134 | CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option 135 | 136 | if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition 137 | eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"` 138 | else 139 | eval `echo args$i`="\"$arg\"" 140 | fi 141 | i=$((i+1)) 142 | done 143 | case $i in 144 | (0) set -- ;; 145 | (1) set -- "$args0" ;; 146 | (2) set -- "$args0" "$args1" ;; 147 | (3) set -- "$args0" "$args1" "$args2" ;; 148 | (4) set -- "$args0" "$args1" "$args2" "$args3" ;; 149 | (5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;; 150 | (6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;; 151 | (7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;; 152 | (8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;; 153 | (9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;; 154 | esac 155 | fi 156 | 157 | # Escape application args 158 | save () { 159 | for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done 160 | echo " " 161 | } 162 | APP_ARGS=$(save "$@") 163 | 164 | # Collect all arguments for the java command, following the shell quoting and substitution rules 165 | eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS" 166 | 167 | # by default we should be in the correct project dir, but when run from Finder on Mac, the cwd is wrong 168 | if [ "$(uname)" = "Darwin" ] && [ "$HOME" = "$PWD" ]; then 169 | cd "$(dirname "$0")" 170 | fi 171 | 172 | exec "$JAVACMD" "$@" 173 | -------------------------------------------------------------------------------- /gradlew.bat: -------------------------------------------------------------------------------- 1 | @if "%DEBUG%" == "" @echo off 2 | @rem ########################################################################## 3 | @rem 4 | @rem Gradle startup script for Windows 5 | @rem 6 | @rem ########################################################################## 7 | 8 | @rem Set local scope for the variables with windows NT shell 9 | if "%OS%"=="Windows_NT" setlocal 10 | 11 | set DIRNAME=%~dp0 12 | if "%DIRNAME%" == "" set DIRNAME=. 13 | set APP_BASE_NAME=%~n0 14 | set APP_HOME=%DIRNAME% 15 | 16 | @rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. 17 | set DEFAULT_JVM_OPTS= 18 | 19 | @rem Find java.exe 20 | if defined JAVA_HOME goto findJavaFromJavaHome 21 | 22 | set JAVA_EXE=java.exe 23 | %JAVA_EXE% -version >NUL 2>&1 24 | if "%ERRORLEVEL%" == "0" goto init 25 | 26 | echo. 27 | echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 28 | echo. 29 | echo Please set the JAVA_HOME variable in your environment to match the 30 | echo location of your Java installation. 31 | 32 | goto fail 33 | 34 | :findJavaFromJavaHome 35 | set JAVA_HOME=%JAVA_HOME:"=% 36 | set JAVA_EXE=%JAVA_HOME%/bin/java.exe 37 | 38 | if exist "%JAVA_EXE%" goto init 39 | 40 | echo. 41 | echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% 42 | echo. 43 | echo Please set the JAVA_HOME variable in your environment to match the 44 | echo location of your Java installation. 45 | 46 | goto fail 47 | 48 | :init 49 | @rem Get command-line arguments, handling Windows variants 50 | 51 | if not "%OS%" == "Windows_NT" goto win9xME_args 52 | 53 | :win9xME_args 54 | @rem Slurp the command line arguments. 55 | set CMD_LINE_ARGS= 56 | set _SKIP=2 57 | 58 | :win9xME_args_slurp 59 | if "x%~1" == "x" goto execute 60 | 61 | set CMD_LINE_ARGS=%* 62 | 63 | :execute 64 | @rem Setup the command line 65 | 66 | set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar 67 | 68 | @rem Execute Gradle 69 | "%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS% 70 | 71 | :end 72 | @rem End local scope for the variables with windows NT shell 73 | if "%ERRORLEVEL%"=="0" goto mainEnd 74 | 75 | :fail 76 | rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of 77 | rem the _cmd.exe /c_ return code! 78 | if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1 79 | exit /b 1 80 | 81 | :mainEnd 82 | if "%OS%"=="Windows_NT" endlocal 83 | 84 | :omega 85 | -------------------------------------------------------------------------------- /image/aa.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mouxuefei/MIClockView/c361769c97f7326ff7ea75e4f490c4a39b1aaf71/image/aa.gif -------------------------------------------------------------------------------- /image/bb.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mouxuefei/MIClockView/c361769c97f7326ff7ea75e4f490c4a39b1aaf71/image/bb.png -------------------------------------------------------------------------------- /image/cc.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mouxuefei/MIClockView/c361769c97f7326ff7ea75e4f490c4a39b1aaf71/image/cc.png -------------------------------------------------------------------------------- /image/code.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mouxuefei/MIClockView/c361769c97f7326ff7ea75e4f490c4a39b1aaf71/image/code.jpg -------------------------------------------------------------------------------- /image/dd.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mouxuefei/MIClockView/c361769c97f7326ff7ea75e4f490c4a39b1aaf71/image/dd.png -------------------------------------------------------------------------------- /image/ee.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mouxuefei/MIClockView/c361769c97f7326ff7ea75e4f490c4a39b1aaf71/image/ee.png -------------------------------------------------------------------------------- /image/ff.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mouxuefei/MIClockView/c361769c97f7326ff7ea75e4f490c4a39b1aaf71/image/ff.png -------------------------------------------------------------------------------- /image/gg.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mouxuefei/MIClockView/c361769c97f7326ff7ea75e4f490c4a39b1aaf71/image/gg.png -------------------------------------------------------------------------------- /image/hh.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mouxuefei/MIClockView/c361769c97f7326ff7ea75e4f490c4a39b1aaf71/image/hh.png -------------------------------------------------------------------------------- /image/ii.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/mouxuefei/MIClockView/c361769c97f7326ff7ea75e4f490c4a39b1aaf71/image/ii.png -------------------------------------------------------------------------------- /settings.gradle: -------------------------------------------------------------------------------- 1 | include ':app' 2 | --------------------------------------------------------------------------------