├── .gitignore ├── LICENSE ├── README.md ├── Test ├── ActorBash.cpp ├── ActorBash.h ├── CameraBash.cpp ├── CameraBash.h ├── Common.cpp ├── Common.h ├── Debug │ └── Test.tlog │ │ ├── CL.read.1.tlog │ │ ├── CL.write.1.tlog │ │ └── Test.lastbuildstate ├── FPSRole.cpp ├── FPSRole.h ├── FPSRoleLocal.cpp ├── FPSRoleLocal.h ├── GameMain.cpp ├── GameMain.h ├── GameProcess.cpp ├── GameProcess.h ├── HMDWrapper.cpp ├── HMDWrapper.h ├── MathLib.h ├── MoveDummy.cpp ├── MoveDummy.h ├── RayControl.cpp ├── RayControl.h ├── RoleBase.cpp ├── RoleBase.h ├── Test.vcxproj ├── main.cpp └── main.h ├── fpsgame.ico ├── fpsgame.rc ├── fpsgame.sdf ├── fpsgame.sln ├── fpsgame.v12.suo ├── fpsgame.vcxproj ├── fpsgame ├── CommonConvert.cpp ├── CommonConvert.h ├── Debug │ └── fpsgame.tlog │ │ ├── CL.read.1.tlog │ │ └── CL.write.1.tlog ├── Decompose.cpp ├── Decompose.h ├── Dll.cpp ├── Dll.h ├── GeomReindex.cpp ├── GeomReindex.h ├── JSInterfaace_GameView.h ├── JSInterface_GameView.cpp ├── Math.cpp ├── Math.h ├── PMDConvert.cpp ├── PMDConvert.h ├── PSAConvert.cpp ├── PSAConvert.h ├── Resource.h ├── SkillSystem.cpp ├── SkillSystem.h ├── Star2DControl.cpp ├── Star2DControl.h ├── StartControl.cpp ├── StartControl.h ├── StdSkeletons.cpp ├── StdSkeletons.h ├── XMLFix.cpp ├── XMLFix.h ├── fpsgame.cpp ├── fpsgame.h ├── fpsgame.vcxproj ├── fpsgame.vcxproj.filters ├── fpsgame.vcxproj.user ├── graphics │ ├── Camera.cpp │ ├── Camera.h │ ├── CinemaManager.cpp │ ├── CinemaManager.h │ ├── CinimaPath.cpp │ ├── CinimaPath.h │ ├── ColladaManager.cpp │ ├── ColladaManager.h │ ├── Color.cpp │ ├── Color.h │ ├── Decal.cpp │ ├── Decal.h │ ├── Entity.h │ ├── Font.cpp │ ├── Font.h │ ├── FontManager.cpp │ ├── FontManager.h │ ├── FontMetrics.cpp │ ├── FontMetrics.h │ ├── Frustum.cpp │ ├── Frustum.h │ ├── GameView.cpp │ ├── GameView.h │ ├── HFTracer.cpp │ ├── HFTracer.h │ ├── HeightMipmap.cpp │ ├── HeightMipmap.h │ ├── LOSTexture.cpp │ ├── LOSTexture.h │ ├── LightEnv.cpp │ ├── LightEnv.h │ ├── MapGenerator.cpp │ ├── MapGenerator.h │ ├── MapIO.h │ ├── MapReader.cpp │ ├── MapReader.h │ ├── MapWriter.cpp │ ├── MapWriter.h │ ├── Material.cpp │ ├── Material.h │ ├── MaterialManager.cpp │ ├── MaterialManager.h │ ├── MeshManager.cpp │ ├── MeshManager.h │ ├── MiniPatch.cpp │ ├── MiniPatch.h │ ├── Model.cpp │ ├── Model.h │ ├── ModelAbstract.cpp │ ├── ModelAbstract.h │ ├── ModelDef.cpp │ ├── ModelDef.h │ ├── ObjectBase.cpp │ ├── ObjectBase.h │ ├── ObjectEntry.cpp │ ├── ObjectEntry.h │ ├── ObjectManager.cpp │ ├── ObjectManager.h │ ├── Overlay.cpp │ ├── Overlay.h │ ├── ParticleEmitter.cpp │ ├── ParticleEmitter.h │ ├── ParticleEmitterType.cpp │ ├── ParticleEmitterType.h │ ├── ParticleManager.cpp │ ├── ParticleManager.h │ ├── Patch.cpp │ ├── Patch.h │ ├── RenderableObject.h │ ├── SColor.h │ ├── ShaderDefines.cpp │ ├── ShaderDefines.h │ ├── ShaderManager.cpp │ ├── ShaderManager.h │ ├── ShaderProgram.cpp │ ├── ShaderProgram.h │ ├── ShaderProgramFFP.cpp │ ├── ShaderProgramPtr.h │ ├── ShaderTechnique.cpp │ ├── ShaderTechnique.h │ ├── SkeletonAnim.h │ ├── SkeletonAnimDef.cpp │ ├── SkeletonAnimDef.h │ ├── SkeletonAnimManager.cpp │ ├── SkeletonAnimManager.h │ ├── Terrain.cpp │ ├── Terrain.h │ ├── TerrainProperties.cpp │ ├── TerrainProperties.h │ ├── TerrainTextureEntry.cpp │ ├── TerrainTextureEntry.h │ ├── TerrainTextureManager.cpp │ ├── TerrainTextureManager.h │ ├── TerritoryBoundary.cpp │ ├── TerritoryBoundary.h │ ├── TerritoryTexture.cpp │ ├── TerritoryTexture.h │ ├── TextRenderer.cpp │ ├── TextRenderer.h │ ├── Texture.h │ ├── TextureConverter.cpp │ ├── TextureConverter.h │ ├── TextureManager.cpp │ ├── TextureManager.h │ ├── Unit.cpp │ ├── Unit.h │ ├── UnitAnimation.cpp │ ├── UnitAnimation.h │ ├── UnitManager.cpp │ └── UnitManager.h ├── gui │ ├── adts │ │ ├── bit_buf.h │ │ ├── cache_adt.h │ │ ├── dyn_hash_tbl.h │ │ └── ring_buf.h │ ├── allocators │ │ ├── aligned_allocator.h │ │ ├── allocator_adapters.h │ │ ├── allocator_checker.h │ │ ├── allocator_policies.h │ │ ├── arena.cpp │ │ ├── arena.h │ │ ├── dynarray.cpp │ │ ├── dynarray.h │ │ ├── freelist.cpp │ │ ├── freelist.h │ │ ├── headerless.cpp │ │ ├── headerless.h │ │ ├── overrun_protector.h │ │ ├── page_aligned.cpp │ │ ├── page_aligned.h │ │ ├── pool.cpp │ │ ├── pool.h │ │ ├── shared_ptr.cpp │ │ ├── shared_ptr.h │ │ ├── tests │ │ │ ├── test_allocators.h │ │ │ └── test_headerless.h │ │ ├── unique_range.cpp │ │ └── unique_range.h │ ├── app_hooks.cpp │ ├── app_hooks.h │ ├── base32.cpp │ ├── base32.h │ ├── bits.cpp │ ├── bits.h │ ├── byte_order.cpp │ ├── byte_order.h │ ├── code_annotation.h │ ├── code_generation.h │ ├── config.h │ ├── config2.h │ ├── debug.cpp │ ├── debug.h │ ├── debug_stl.cpp │ ├── debug_stl.h │ ├── external_libraries │ │ ├── curl.h │ │ ├── dbghelp.cpp │ │ ├── dbghelp.h │ │ ├── dbghelp_funcs.h │ │ ├── enet.h │ │ ├── glext_funcs.h │ │ ├── icu.h │ │ ├── libsdl.h │ │ ├── libsdl_fwd.h │ │ ├── openal.h │ │ ├── opengl.h │ │ ├── openmp.h │ │ ├── png.h │ │ ├── powrprof.h │ │ ├── suppress_boost_warnings.h │ │ ├── tinygettext.h │ │ ├── vorbis.h │ │ ├── wxwidgets.h │ │ └── zlib.h │ ├── file │ │ ├── archive │ │ │ ├── archive.cpp │ │ │ ├── archive.h │ │ │ ├── archive_zip.cpp │ │ │ ├── archive_zip.h │ │ │ ├── codec.cpp │ │ │ ├── codec.h │ │ │ ├── codec_zlib.cpp │ │ │ ├── codec_zlib.h │ │ │ ├── disabled_tests │ │ │ │ ├── test_codec_zlib.h │ │ │ │ ├── test_compression.h │ │ │ │ ├── test_fat_time.h │ │ │ │ └── test_zip.h │ │ │ ├── stream.cpp │ │ │ └── stream.h │ │ ├── common │ │ │ ├── file_loader.cpp │ │ │ ├── file_loader.h │ │ │ ├── file_stats.cpp │ │ │ ├── file_stats.h │ │ │ ├── real_directory.cpp │ │ │ ├── real_directory.h │ │ │ ├── tests │ │ │ │ └── test_trace.h │ │ │ ├── trace.cpp │ │ │ └── trace.h │ │ ├── disabled_tests │ │ │ ├── test_file_cache.h │ │ │ └── test_path.h │ │ ├── file.cpp │ │ ├── file.h │ │ ├── file_system.cpp │ │ ├── file_system.h │ │ ├── io │ │ │ ├── io.cpp │ │ │ ├── io.h │ │ │ ├── write_buffer.cpp │ │ │ └── write_buffer.h │ │ └── vfs │ │ │ ├── file_cache.cpp │ │ │ ├── file_cache.h │ │ │ ├── tests │ │ │ └── test_vfs_tree.h │ │ │ ├── vfs.cpp │ │ │ ├── vfs.h │ │ │ ├── vfs_lookup.cpp │ │ │ ├── vfs_lookup.h │ │ │ ├── vfs_path.cpp │ │ │ ├── vfs_path.h │ │ │ ├── vfs_populate.cpp │ │ │ ├── vfs_populate.h │ │ │ ├── vfs_tree.cpp │ │ │ ├── vfs_tree.h │ │ │ ├── vfs_util.cpp │ │ │ └── vfs_util.h │ ├── fnv_hash.cpp │ ├── fnv_hash.h │ ├── frequency_filter.cpp │ ├── frequency_filter.h │ ├── input.cpp │ ├── input.h │ ├── lib.cpp │ ├── lib.h │ ├── lib_api.h │ ├── module_init.cpp │ ├── module_init.h │ ├── ogl.cpp │ ├── ogl.h │ ├── os_path.h │ ├── path.cpp │ ├── path.h │ ├── posix │ │ ├── posix.cpp │ │ └── posix.h │ ├── rand.cpp │ ├── rand.h │ ├── regex.cpp │ ├── regex.h │ ├── res │ │ └── handle.h │ ├── secure_crt.cpp │ ├── secure_crt.h │ ├── sysdep │ │ ├── os │ │ │ ├── unix │ │ │ │ ├── udbg.cpp │ │ │ │ ├── udbg.h │ │ │ │ ├── ufilesystem.cpp │ │ │ │ ├── unix.cpp │ │ │ │ ├── unix.h │ │ │ │ ├── unix_executable_pathname.cpp │ │ │ │ ├── unix_executable_pathname.h │ │ │ │ ├── unuma.cpp │ │ │ │ ├── unuma.h │ │ │ │ ├── uvm.cpp │ │ │ │ └── x │ │ │ │ │ └── x.cpp │ │ │ └── win │ │ │ │ ├── aken │ │ │ │ ├── aken.c │ │ │ │ ├── aken.h │ │ │ │ ├── makefile │ │ │ │ └── sources │ │ │ │ ├── comctl6.manifest │ │ │ │ ├── error_dialog.h │ │ │ │ ├── error_dialog.rc │ │ │ │ ├── icon.rc │ │ │ │ ├── mahaf.cpp │ │ │ │ ├── mahaf.h │ │ │ │ ├── manifest.cpp │ │ │ │ ├── manifest.rc │ │ │ │ ├── tests │ │ │ │ ├── test_ia32.h │ │ │ │ └── test_wdbg_sym.h │ │ │ │ ├── wclipboard.cpp │ │ │ │ ├── wcpu.cpp │ │ │ │ ├── wcpu.h │ │ │ │ ├── wcursor.cpp │ │ │ │ ├── wdbg.cpp │ │ │ │ ├── wdbg.h │ │ │ │ ├── wdbg_heap.cpp │ │ │ │ ├── wdbg_heap.h │ │ │ │ ├── wdbg_sym.cpp │ │ │ │ ├── wdbg_sym.h │ │ │ │ ├── wdir_watch.cpp │ │ │ │ ├── wdll_delay_load.cpp │ │ │ │ ├── wdll_delay_load.h │ │ │ │ ├── wdll_main.h │ │ │ │ ├── wdll_ver.cpp │ │ │ │ └── wdll_ver.h │ │ ├── smbios.h │ │ ├── snd.cpp │ │ ├── snd.h │ │ ├── stl.h │ │ ├── sysdep.h │ │ ├── tests │ │ │ ├── test_rtl.h │ │ │ └── test_sysdep.h │ │ └── vm.h │ ├── tests │ │ ├── test_adts.h │ │ ├── test_base32.h │ │ ├── test_bits.h │ │ ├── test_byte_order.h │ │ ├── test_cache_adt.h │ │ ├── test_fnv_hash.h │ │ ├── test_lib.h │ │ ├── test_path.h │ │ ├── test_path_util.h │ │ ├── test_rand.h │ │ ├── test_regex.h │ │ ├── test_secure_crt.h │ │ └── test_wchar.h │ ├── tex │ │ ├── tex.cpp │ │ ├── tex.h │ │ ├── tex_bmp.cpp │ │ ├── tex_codec.cpp │ │ ├── tex_codec.h │ │ ├── tex_dds.cpp │ │ ├── tex_internal.h │ │ ├── tex_png.cpp │ │ └── tex_tga.cpp │ ├── timer.cpp │ ├── timer.h │ ├── types.h │ ├── utf8.cpp │ ├── utf8.h │ └── wsecure_crt.cpp ├── precompiled.cpp ├── precompiled.h ├── stdafx.cpp ├── stdafx.h ├── targetver.h ├── test_Color.h └── tests.py ├── ipch └── fpsgame-849b8c0 │ └── fpsgame-4f68744d.ipch ├── sys ├── SysControl.cpp └── SysControl.h └── x64 └── Debug ├── ActorBase.obj ├── CL.read.1.tlog ├── CL.write.1.tlog ├── CameraBase.obj ├── Common.obj ├── FPSRole.obj ├── FPSRoleLocal.obj ├── GameMain.obj ├── GameProcess.obj ├── HMDWrapper.obj 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