├── .github ├── ISSUE_TEMPLATE │ ├── bug.yml │ ├── config.yml │ ├── enhance.yml │ └── guide.yml └── pull_request_template.md ├── CODE_OF_CONDUCT.md ├── CONTRIBUTING.md ├── LICENSE ├── README.md └── emulators ├── citra.md ├── dolphin.md ├── mednaffe.md ├── melonds.md ├── pcsx2.md ├── ppsspp.md ├── simple64.md ├── snes9x.md └── yuzu.md /.github/ISSUE_TEMPLATE/bug.yml: -------------------------------------------------------------------------------- 1 | name: 🐛 Bug 2 | description: Report an issue with the guide itself. 3 | title: "🐛 " 4 | labels: ["bug"] 5 | body: 6 | - type: markdown 7 | attributes: 8 | value: | 9 | Make sure to [search for duplicate issues](https://github.com/nchristopher/steamdeck-emulation/issues?q=label%3Abug) before opening a new one. 10 | 11 | This form is for issues with the guide itself; bugs in the emulators themselves should be reported to the emulator's maintainer(s). 12 | - type: textarea 13 | attributes: 14 | label: Description 15 | description: Describe the bug in detail. Provide examples of what the issue is, if applicable. 16 | validations: 17 | required: true 18 | -------------------------------------------------------------------------------- /.github/ISSUE_TEMPLATE/config.yml: -------------------------------------------------------------------------------- 1 | blank_issues_enabled: false 2 | contact_links: 3 | - name: "💬 GitHub Discussions" 4 | url: "https://github.com/nchristopher/steamdeck-emulation/discussions" 5 | about: "For questions or issues you're having, open a GitHub Discussion." 6 | - name: "👥 Steam Deck Discord" 7 | url: "https://discord.gg/myS7JkUtvA" 8 | about: "Check out the #emulation channel on the Steam Deck Discord." 9 | -------------------------------------------------------------------------------- /.github/ISSUE_TEMPLATE/enhance.yml: -------------------------------------------------------------------------------- 1 | name: 💡 Enhancement 2 | description: Suggest an improvement to the guide. 3 | title: "💡 " 4 | labels: ["enhancement"] 5 | body: 6 | - type: markdown 7 | attributes: 8 | value: Make sure to [search for duplicate issues](https://github.com/nchristopher/steamdeck-emulation/issues?q=label%3Aenhancement) before opening a new one. 9 | - type: textarea 10 | attributes: 11 | label: Description 12 | description: Describe the enhancement in detail. 13 | validations: 14 | required: true 15 | - type: textarea 16 | attributes: 17 | label: Why 18 | description: Why should this improvement be added to the guide? Does it solve any problems? 19 | validations: 20 | required: true 21 | -------------------------------------------------------------------------------- /.github/ISSUE_TEMPLATE/guide.yml: -------------------------------------------------------------------------------- 1 | name: 🎮 Guide Request 2 | description: Request a guide for a new system or emulator. 3 | title: "🎮 " 4 | labels: ["guide"] 5 | body: 6 | - type: markdown 7 | attributes: 8 | value: Make sure to [search for duplicate issues](https://github.com/nchristopher/steamdeck-emulation/issues?q=label%3A%22guide+request%22) before opening a new one. 9 | - type: input 10 | attributes: 11 | label: System 12 | description: What system are you requesting a guide for? If your preferred emulator supports multiple systems, open multiple issues. 13 | placeholder: Wii 14 | validations: 15 | required: true 16 | - type: input 17 | attributes: 18 | label: Emulator 19 | description: If you have a specific emulator the guide should use, put it here. 20 | placeholder: Dolphin 21 | - type: textarea 22 | attributes: 23 | label: Additional info 24 | description: Is there anything else we should know? 25 | -------------------------------------------------------------------------------- /.github/pull_request_template.md: -------------------------------------------------------------------------------- 1 | 6 | 7 | ### Proposed changes 8 | 9 | 12 | 13 | ### Tasks 14 | 15 | 18 | -------------------------------------------------------------------------------- /CODE_OF_CONDUCT.md: -------------------------------------------------------------------------------- 1 | # Contributor Covenant Code of Conduct 2 | 3 | ## Our Pledge 4 | 5 | We as members, contributors, and leaders pledge to make participation in our 6 | community a harassment-free experience for everyone, regardless of age, body 7 | size, visible or invisible disability, ethnicity, sex characteristics, gender 8 | identity and expression, level of experience, education, socio-economic status, 9 | nationality, personal appearance, race, religion, or sexual identity 10 | and orientation. 11 | 12 | We pledge to act and interact in ways that contribute to an open, welcoming, 13 | diverse, inclusive, and healthy community. 14 | 15 | ## Our Standards 16 | 17 | Examples of behavior that contributes to a positive environment for our 18 | community include: 19 | 20 | * Demonstrating empathy and kindness toward other people 21 | * Being respectful of differing opinions, viewpoints, and experiences 22 | * Giving and gracefully accepting constructive feedback 23 | * Accepting responsibility and apologizing to those affected by our mistakes, 24 | and learning from the experience 25 | * Focusing on what is best not just for us as individuals, but for the 26 | overall community 27 | 28 | Examples of unacceptable behavior include: 29 | 30 | * The use of sexualized language or imagery, and sexual attention or 31 | advances of any kind 32 | * Trolling, insulting or derogatory comments, and personal or political attacks 33 | * Public or private harassment 34 | * Publishing others' private information, such as a physical or email 35 | address, without their explicit permission 36 | * Other conduct which could reasonably be considered inappropriate in a 37 | professional setting 38 | 39 | ## Enforcement Responsibilities 40 | 41 | Community leaders are responsible for clarifying and enforcing our standards of 42 | acceptable behavior and will take appropriate and fair corrective action in 43 | response to any behavior that they deem inappropriate, threatening, offensive, 44 | or harmful. 45 | 46 | Community leaders have the right and responsibility to remove, edit, or reject 47 | comments, commits, code, wiki edits, issues, and other contributions that are 48 | not aligned to this Code of Conduct, and will communicate reasons for moderation 49 | decisions when appropriate. 50 | 51 | ## Scope 52 | 53 | This Code of Conduct applies within all community spaces, and also applies when 54 | an individual is officially representing the community in public spaces. 55 | Examples of representing our community include using an official e-mail address, 56 | posting via an official social media account, or acting as an appointed 57 | representative at an online or offline event. 58 | 59 | ## Enforcement 60 | 61 | Instances of abusive, harassing, or otherwise unacceptable behavior may be 62 | reported to the community leaders responsible for enforcement at 63 | nchristopher@tuta.io. 64 | All complaints will be reviewed and investigated promptly and fairly. 65 | 66 | All community leaders are obligated to respect the privacy and security of the 67 | reporter of any incident. 68 | 69 | ## Enforcement Guidelines 70 | 71 | Community leaders will follow these Community Impact Guidelines in determining 72 | the consequences for any action they deem in violation of this Code of Conduct: 73 | 74 | ### 1. Correction 75 | 76 | **Community Impact**: Use of inappropriate language or other behavior deemed 77 | unprofessional or unwelcome in the community. 78 | 79 | **Consequence**: A private, written warning from community leaders, providing 80 | clarity around the nature of the violation and an explanation of why the 81 | behavior was inappropriate. A public apology may be requested. 82 | 83 | ### 2. Warning 84 | 85 | **Community Impact**: A violation through a single incident or series 86 | of actions. 87 | 88 | **Consequence**: A warning with consequences for continued behavior. No 89 | interaction with the people involved, including unsolicited interaction with 90 | those enforcing the Code of Conduct, for a specified period of time. This 91 | includes avoiding interactions in community spaces as well as external channels 92 | like social media. Violating these terms may lead to a temporary or 93 | permanent ban. 94 | 95 | ### 3. Temporary Ban 96 | 97 | **Community Impact**: A serious violation of community standards, including 98 | sustained inappropriate behavior. 99 | 100 | **Consequence**: A temporary ban from any sort of interaction or public 101 | communication with the community for a specified period of time. No public or 102 | private interaction with the people involved, including unsolicited interaction 103 | with those enforcing the Code of Conduct, is allowed during this period. 104 | Violating these terms may lead to a permanent ban. 105 | 106 | ### 4. Permanent Ban 107 | 108 | **Community Impact**: Demonstrating a pattern of violation of community 109 | standards, including sustained inappropriate behavior, harassment of an 110 | individual, or aggression toward or disparagement of classes of individuals. 111 | 112 | **Consequence**: A permanent ban from any sort of public interaction within 113 | the community. 114 | 115 | ## Attribution 116 | 117 | This Code of Conduct is adapted from the [Contributor Covenant][homepage], 118 | version 2.0, available at 119 | https://www.contributor-covenant.org/version/2/0/code_of_conduct.html. 120 | 121 | Community Impact Guidelines were inspired by [Mozilla's code of conduct 122 | enforcement ladder](https://github.com/mozilla/diversity). 123 | 124 | [homepage]: https://www.contributor-covenant.org 125 | 126 | For answers to common questions about this code of conduct, see the FAQ at 127 | https://www.contributor-covenant.org/faq. Translations are available at 128 | https://www.contributor-covenant.org/translations. 129 | -------------------------------------------------------------------------------- /CONTRIBUTING.md: -------------------------------------------------------------------------------- 1 | # Contributing 2 | 3 | Thanks for your interest in contributing to the guide! Everyone is welcome to submit pull requests and issues, as long as you follow the [Contributor Code of Conduct](./CODE_OF_CONDUCT.md). 4 | 5 | ## Formatting 6 | 7 | All markdown should be formatted using [Prettier](https://prettier.io). 8 | 9 | ## Guide structure 10 | 11 | Each guide follows the same rough structure; you can view any of the guides to get an idea of it. 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Steam Deck Emulation Guide

2 | 3 | This guide covers how to install emulators on a Steam Deck, setting up controls, playing games with optimal settings, and integrating them into Steam itself. It uses [Steam ROM Manager](https://steamgriddb.github.io/steam-rom-manager/), which automatically downloads cover art for each game and adds a shortcut to Steam. The end result will look like this, with Steam collections for each system: 4 | 5 | ![A screenshot of the Steam Deck interface showing a library of various emulated video games.](https://github.com/n1ckoates/steamdeck-emulation/assets/58091943/bc18a983-265b-45da-a371-2e811436123c) 6 | 7 | **This is an unofficial guide**, not affiliated with Valve or any of the emulator developers. To my knowledge, it's not possible to mess up your Deck from this guide, but I take no responsibility if you do. This guide **does not** cover getting ROMs or other copyrighted material. 8 | 9 | > **Want to automate all of this?** Check out [EmuDeck](https://www.emudeck.com/), a program that sets all of this - and more - up for you. 10 | 11 | ### Current Systems Supported 12 | 13 | - [x] Nintendo Switch (Yuzu) 14 | - [x] Wii (Dolphin) 15 | - [x] GameCube (Dolphin) 16 | - [x] Nintendo 64 (simple64) 17 | - [x] SNES (Snes9x) 18 | - [x] PlayStation 2 (PCSX2) 19 | - [x] 3DS (Citra) 20 | - [x] DS (melonDS) 21 | - [x] PSP (PPSSPP) 22 | - [x] PC Engine (CD) / TurboGrafx-16 (-CD) / SuperGrafx (Mednaffe) 23 | 24 | [Open a GitHub issue](https://github.com/nchristopher/steamdeck-emulation/issues/new) to request support for a system. 25 | 26 | ### Storage 27 | 28 | This guide assumes your ROMs are under `~/roms` (a folder in your home directory), with a file structure like this: 29 | 30 | ``` 31 | roms 32 | ├── switch 33 | ├── wii 34 | ├── gamecube 35 | ├── n64 36 | ├── snes 37 | ├── ps2 38 | ├── 3ds 39 | ├── ds 40 | ├── psp 41 | └── pce 42 | ``` 43 | 44 | ### SD Cards 45 | 46 | If you store your roms on an SD card, substitute `~/roms` with `/run/media/mmcblk0p1/roms` in each guide. You'll have to give each Flatpak access to your SD card. Open up a terminal and run 47 | 48 | ```bash 49 | flatpak override --filesystem=/run/media/ 50 | ``` 51 | 52 | Substitute `` with the emulator's Flatpak name (specified in each guide). For example, Snes9x's Flatpak name is `com.snes9x.Snes9x`, so you'd run 53 | 54 | ```bash 55 | flatpak override com.snes9x.Snes9x --filesystem=/run/media/ 56 | ``` 57 | 58 | ## Getting Started 59 | 60 | To start off, switch to Desktop mode by pressing the **Steam** button, navigating to **Power**, then **Switch to Desktop**. 61 | 62 | Open Firefox, then navigate to [Steam ROM Manager's latest release](https://github.com/SteamGridDB/steam-rom-manager/releases/latest), and download the file ending in `.AppImage` that **DOES NOT** contain `i386`. It should be named something like `Steam-ROM-Manager-2.3.40.AppImage`. 63 | 64 | Open SteamOS' file manager Dolphin (it's different from the emulator Dolphin), then navigate to wherever you saved the file, probably in **Downloads**. You can run it by just double-tapping the file. If prompted for Steam's directory, enter `/home/deck/.local/share/Steam`. 65 | 66 | From here, the guide branches off for each system you want to emulate: 67 | 68 | - [Nintendo Switch](./emulators/yuzu.md) 69 | - [GameCube and/or Wii](./emulators/dolphin.md) 70 | - [Nintendo 64](./emulators/simple64.md) 71 | - [SNES](./emulators/snes9x.md) 72 | - [PC Engine (CD) / TurboGrafx-16 (-CD) / SuperGrafx](./emulators/mednaffe.md) 73 | - [PlayStation 2](./emulators/pcsx2.md) 74 | - [Nintendo DS](./emulators/melonds.md) 75 | - [Nintendo 3DS](./emulators/citra.md) 76 | - [PlayStation Portable (PSP)](./emulators/ppsspp.md) 77 | 78 | ## ⚠ Common Issues 79 | 80 | - If you've successfully performed the setup steps for an emulator but you get a blank screen when booting a ROM, the emulator may not have access to your ROMs directory. Open a terminal and run `flatpak override --filesystem=~/roms` to allow it to find your ROMs. Replace `` with the Flatpak name found in the guide for the emulator. 81 | 82 | ## ❓ Support 83 | 84 | If you need any help, try asking in the `#emulation` channel over in the [Steam Deck Discord](https://discord.gg/myS7JkUtvA). 85 | 86 | ## 📜 License 87 | 88 | Copyright © 2022-2023 Nicholas Christopher 89 | 90 | Unless otherwise stated, this guide is licensed under [Creative Commons BY 4.0](https://creativecommons.org/licenses/by/4.0/). 91 | -------------------------------------------------------------------------------- /emulators/citra.md: -------------------------------------------------------------------------------- 1 | # Citra Guide 2 | 3 | ❗ Follow the [Getting Started section](../README.md#getting-started) of `README.md` first. 4 | 5 | This section of the guide explains how to setup [Citra](https://citra-emu.org/), a Nintendo 3DS emulator. 6 | 7 | ## Installing Citra 8 | 9 | Open Discover, SteamOS' app store, then search for **Citra**, then click on it. 10 | 11 | ![](https://user-images.githubusercontent.com/58091943/164586807-af85d4be-73f0-48be-bb37-a20783c4708f.png) 12 | 13 | In the top right, select **Sources**, then **Flatpak**, then press **Install**. 14 | 15 | Alternatively, open up a terminal and run 16 | 17 | ```bash 18 | flatpak install --user -y org.citra_emu.citra 19 | ``` 20 | 21 | ## Configuring Citra 22 | 23 | Open up the emulator and navigate to **Emulation > Configure**, then switch to the **Graphics** tab on the sidebar. In the Enhancements tab, set **Internal Resolution** to **3x native**. 24 | 25 | Switch to the **Controls** tab on the sidebar, and configure controls as you wish. 26 | 27 | To load encrypted games, you'll need to dump some keys from your 3ds, then add them to Citra. You can find [instructions on Citra's website](https://citra-emu.org/wiki/aes-keys/). 28 | 29 | ## Steam ROM Manager 30 | 31 | Open Steam ROM Manager, press Parsers, then enter the following settings: 32 | 33 | - Select `Nintendo 3DS - Citra(Flatpak)` under Community Presets. 34 | - You can add additional categories to Steam category using the format `${category name}`, this is case-sensitive. 35 | - Set ROMs directory to wherever your 3DS ROMs are - if you're using the recommended path, this should be `~/roms/3ds`. 36 | - If you added AES keys to load encrypted games (see above), add `.cia` to User's glob. It should look something like this: 37 | 38 | ``` 39 | ${title}@(.3ds|.3DS|.3dsx|.3DSX|.app|.APP|.axf|.AXF|.cci|.CCI|.cxi|.CXI|.elf|.ELF|.cia) 40 | ``` 41 | 42 | - Press save. 43 | 44 | Go to the Preview tab, then press Generate App List. You should see your games populated. You can change the cover art used by hovering over the game and pressing the arrows. 45 | 46 | If it looks fine, press Save app list. Load up Steam or switch out of desktop mode, then check your library - you should see your 3DS games! 47 | -------------------------------------------------------------------------------- /emulators/dolphin.md: -------------------------------------------------------------------------------- 1 | # Dolphin Guide 2 | 3 | ❗ Follow the [Getting Started section](../README.md#getting-started) of `README.md` first. 4 | 5 | This section of the guide explains how to setup [Dolphin](https://dolphin-emu.org), a Wii and GameCube emulator. 6 | 7 | ![A screenshot of Dolphin's main user interface](https://user-images.githubusercontent.com/58091943/157139724-46e11a1b-b47b-4b38-9e17-ae2ebb3b79b8.png) 8 | 9 | ## Installing Dolphin 10 | 11 | Open Discover, SteamOS' app store, then search for **Dolphin**. Click on the one labeled "A Wii/Gamecube Emulator." 12 | 13 | ![](https://user-images.githubusercontent.com/58091943/157140225-6284c97e-eab2-4c5d-bf0a-7000465b56e2.png) 14 | 15 | In the top right, select **Sources**, then **Flatpak**, then press **Install**. 16 | 17 | Alternatively, open up a terminal and run 18 | 19 | ```bash 20 | flatpak install --user -y org.DolphinEmu.dolphin-emu 21 | ``` 22 | 23 | ## Configuring Dolphin 24 | 25 | Open up the emulator and press **Config**, then the **Paths** tab. Press Add, then navigate to wherever your Wii ROMs are - if you used the recommended path, this should be `~/roms/wii`. 26 | 27 | Press Add again, this time navigating to your GameCube roms - this should be `~/roms/gamecube`. 28 | 29 | Switch to the **Audio** tab, and select "Pulse" under the drop down for "Audio Backend". Now audio will work. 30 | 31 | Switch to the **Interface** tab, and uncheck the box for "Confirm on Stop". This will allow games to close without a prompt. 32 | 33 | Press Close; your games should appear in Dolphin now. 34 | 35 | Press **Graphics**, then change Backend to Vulkan. Switch to the Enhancements tab, then change Internal Resolution to 3x Native. This will upscale titles to 1080p from the base 480p. Check the box "Render to Main Window" to keep the game window active when starting a game. Press Close. 36 | 37 | Press **Controllers**. You can configure this as you wish, but most people will want to: 38 | 39 | - Select Standard Controller for Port 1 under GameCube Controllers. 40 | - Press Configure. Make sure the controller type is "SDL/0/Microsoft X-Box 360 Pad 0", then bind the buttons to your preference. Save your setup as a profile. 41 | - Select Emulate the Wii's Bluetooth adapter under Wii Controllers. 42 | - Press Configure, then bind the buttons to your preference. Some games require extensions, and some games map better to the Deck's controller with an extension (eg. Mario Kart Wii works best mapped to a Classic Controller.) 43 | 44 | Press Close, then Close again. At this point, you can load a game to test it. 45 | 46 | Most games should work fine out-of-the-box, but for some, you might want to configure them more. Refer to the [Dolphin wiki](https://wiki.dolphin-emu.org/index.php?title=Main_Page) for more information. 47 | 48 | ## Steam ROM Manager 49 | 50 | Open Steam ROM Manager, press Parsers, then enter the following settings: 51 | 52 | - Select `Nintendo Wii - Dolphin` under Community Presets. 53 | - You can add additional categories to Steam category using the format `${category name}`, this is case-sensitive. 54 | - Set executable to `/usr/bin/flatpak`. 55 | - Set command line arguments to `run org.DolphinEmu.dolphin-emu -b -e "${filePath}"` 56 | - Set ROMs directory to wherever your Wii ROMs are. This is the same location from before. 57 | - Press save. 58 | 59 | Do the same thing again, but select `Nintendo GameCube - Dolphin` instead for Community Presets, and change your ROMs directory to your GameCube one. 60 | 61 | Go to the Preview tab, then press Generate App List. You should see your games populated. You can change the cover art used by hovering over the game and pressing the arrows. 62 | 63 | If it looks fine, press Save app list. Load up Steam or switch out of desktop mode, then check your library - you should see your Wii and GameCube games! 64 | -------------------------------------------------------------------------------- /emulators/mednaffe.md: -------------------------------------------------------------------------------- 1 | # Mednaffe guide 2 | 3 | ❗ Follow the [Getting Started section](../README.md#getting-started) of `README.md` first. 4 | 5 | This section of the guide explains how to setup [Mednaffe](https://github.com/AmatCoder/mednaffe), a front-end for [Mednafen](https://mednafen.github.io/), a multi-system emulator. 6 | 7 | ![A screenshot of Mednaffe running Ginga Fukei Densetsu Sapphire](https://user-images.githubusercontent.com/9209426/157373278-adeecff8-726d-414d-a599-5ac4fa143afb.png) 8 | 9 | ## Installing Mednaffe 10 | 11 | Open Discover, SteamOS' app store, then search for **Mednaffe**, then click on it. 12 | 13 | ![Discover](https://user-images.githubusercontent.com/9209426/157377104-dfa105bb-d82c-401a-bb7d-d5590585c2cc.png) 14 | 15 | In the top right, select **Sources**, then **Flatpak**, then press **Install**. 16 | 17 | Alternatively, open up a terminal and run 18 | 19 | ``` 20 | flatpak install --user -y com.github.AmatCoder.mednaffe 21 | ``` 22 | 23 | ## Configuring Mednaffe 24 | 25 | ### Issues with sound 26 | 27 | Open up the emulator, then navigate to **Global Settings > Sound**. Make sure `Enable sound output` is ticked, and that `Driver` is set to `sdl`, otherwise you won't get any sound. 28 | 29 | ### Input mapping 30 | 31 | Switch to the **Systems** tab. For each system, you can map various controllers under the **Input** sub-tab. In Desktop mode, you'll need to launch Steam before mapping Steam Deck inputs properly, otherwise it won't be recognized as a controller. 32 | 33 | ![](https://user-images.githubusercontent.com/9209426/157373743-a198fc69-7eeb-43e4-b091-484ad9dfb1ec.png) 34 | 35 | (Input device refers to the emulated system's controller, not the real one you're using) 36 | 37 | ### Graphics (optional) 38 | 39 | From the same **Systems** tab, you can access a **Graphics** sub-tab for each system, in which I'd recommend making the following changes: 40 | 41 | - In **Fullscreen**, set `Stretch to fill screen` to `aspect`, otherwise by default the output will be integer-scaled (to the nearest multiple of 2), so it won't fill your Steam Deck's screen. 42 | 43 | - This one is quite personal, but making changes to either the **Scaler/Filter** or **Shader** tabs might suit you, if you're looking for a specific feel. My recommended setting would be `autoipsharper` for `OpenGL shader` in **Shader**, but you might want to tweak and read [Mednafen's documentation](https://mednafen.github.io/documentation/). 44 | 45 | ### CD BIOS (optional) 46 | 47 | You will need to get `syscard3.pce` (BIOS) for PC Engine CD / TurboGrafx-CD emulation and set the correct path in the **Systems > Emulation** tab (`CD BIOS`). 48 | 49 | ## Steam ROM Manager 50 | 51 | Open Steam ROM Manager, press Parsers, then enter the following settings: 52 | 53 | - Select `NEC PC Engine/TurboGrafx 16 - Retroarch - Beetle PCE` under Community Presets. 54 | 55 | - Steam ROM Manager doesn't have a preset for non-RetroArch PCE (Mednafen), so we're going to modify the RetroArch one. 56 | 57 | - You can add additional categories to Steam category using the format `${category name}`, this is case-sensitive. 58 | - Change configuration title to `NEC PC Engine/TurboGrafx 16 - Mednafen` to make it less confusing. 59 | - Tick `Show advanced options` and untick `Append arguments to executable`. 60 | - Set executable to `/usr/bin/flatpak`. 61 | - Set command line arguments to `run --branch=stable --arch=x86_64 --command=mednafen com.github.AmatCoder.mednaffe "${filepath}"`. 62 | - NB: `--command=mednafen` is important here, as we're effectively launching the `Mednafen` CLI from within the `Mednaffe` flatpak. 63 | - Set ROMs directory to wherever your PC Engine/TurboGrafx-16 ROMs are - if you're using the recommended path, this should be `~/roms/pce`. 64 | - If you have `.pce` ROMs, you will need to change User's glob to take those into account, eg. `${title}@(.7z|.7Z|.ccd|.CCD|.chd|.CHD|.cue|.CUE|.iso|.ISO|.pce|.PCE|.zip|.ZIP)`. 65 | - If you have sub-directories for your ROMs (eg: PC Engine CD ROMs in the `.cue/bin` format), then an appropriate User's glob would be: `${title}/*.@(cue|CUE)`. 66 | - Press save. 67 | 68 | ![Mednafen parser example](https://user-images.githubusercontent.com/9209426/157376859-9af92e02-ca56-4849-b4b3-8e2610162ff4.png) 69 | 70 | Go to the Preview tab, then press Generate App List. You should see your games populated. You can change the cover art used by hovering over the game and pressing the arrows. 71 | 72 | If it looks fine, press Save app list. Load up Steam or switch out of desktop mode, then check your library - you should see your PC Engine/TurboGrafx-16 games! 73 | 74 | If you have separate ROMs directories for PC Engine CD/TurboGrafx-CD/SuperGrafx games, then repeat the same process with a different parser. 75 | -------------------------------------------------------------------------------- /emulators/melonds.md: -------------------------------------------------------------------------------- 1 | # melonDS Guide 2 | 3 | ❗ Follow the [Getting Started section](../README.md#getting-started) of `README.md` first. 4 | 5 | This section of the guide explains how to setup [melonDS](https://melonds.kuribo64.net/), a Nintendo DS emulator. 6 | 7 | ![A screenshot of melonDS running Mario Kart DS](https://user-images.githubusercontent.com/58091943/160287489-6271bf56-2426-4ecb-bb4f-c80b197c1c2c.png) 8 | 9 | ## Installing melonDS 10 | 11 | Open Discover, SteamOS' app store, then search for **melonDS**, then click on it. 12 | ![](https://user-images.githubusercontent.com/58091943/160287403-8f61cfe0-a3eb-4677-bfec-6a2ec99681d4.png) 13 | 14 | In the top right, select **Sources**, then **Flatpak**, then press **Install**. 15 | 16 | Alternatively, open up a terminal and run 17 | 18 | ```bash 19 | flatpak install --user -y net.kuribo64.melonDS 20 | ``` 21 | 22 | ## Configuring melonDS 23 | 24 | Open up the emulator, then navigate to **Config > Input and hotkeys**. From here, you can map the controls as you wish. Press OK when you're done. 25 | 26 | Navigate to **Config > Video settings**. Set 3D renderer to OpenGL (if it's not already), then under OpenGL renderer, set Internal resolution to 6x native. This will upscale the game to the Steam Deck's resolution. 27 | 28 | ## Steam ROM Manager 29 | 30 | Open Steam ROM Manager, press Parsers, then enter the following settings: 31 | 32 | - Select `Nintendo DS - Retroarch - melonDS` under Community Presets. 33 | - Steam ROM Manager doesn't have a preset for non-RetroArch melonDS, so we're going to modify the RetroArch one. 34 | - You can add additional categories to Steam category using the format `${category name}`, this is case-sensitive. 35 | - Change configuration title to `Nintendo DS - melonDS` to make it less confusing. 36 | - Set executable to `/usr/bin/flatpak`. 37 | - Set command line arguments to `run net.kuribo64.melonDS -f "${filePath}"` 38 | - Set ROMs directory to wherever your DS ROMs are - if you're using the recommended path, this should be `~/roms/ds`. 39 | - Press save. 40 | 41 | Go to the Preview tab, then press Generate App List. You should see your games populated. You can change the cover art used by hovering over the game and pressing the arrows. 42 | 43 | If it looks fine, press Save app list. Load up Steam or switch out of desktop mode, then check your library - you should see your DS games! 44 | -------------------------------------------------------------------------------- /emulators/pcsx2.md: -------------------------------------------------------------------------------- 1 | # PCSX2 Guide 2 | 3 | ❗ Follow the [Getting Started section](../README.md#getting-started) of `README.md` first. 4 | 5 | This section of the guide explains how to setup [PCSX2](https://pcsx2.net/), a PlayStation 2 emulator. 6 | 7 | ## Installing PCSX2 8 | 9 | Open Discover, SteamOS' app store, then search for **PCSX2**, then click on it. 10 | 11 | ![](https://user-images.githubusercontent.com/58091943/159169454-555ab88e-5bce-4e29-b27d-f18192931e56.png) 12 | 13 | In the top right, select **Sources**, then **Flatpak**, then press **Install**. 14 | 15 | Alternatively, open up a terminal and run 16 | 17 | ```bash 18 | flatpak install --user -y net.pcsx2.PCSX2 19 | ``` 20 | 21 | ## Configuring PCSX2 22 | 23 | Open up the emulator, then navigate through the initial setup. You'll have to provide your own PS2 BIOS file. 24 | 25 | Under the **Debug** menu, uncheck **Show Program Log**. 26 | 27 | Navigate to **Config > General Settings**, then in the Speedhacks menu, enable MTVU under the microVU Hacks section. 28 | 29 | Open GS Window in General Settings, then change the aspect ratio to "Fit to Window/Screen", then apply & close general settings. 30 | 31 | Navigate to **Config > Graphics Settings**, then set the following: 32 | 33 | - Internal Resolution: 2x Native 34 | - CRC Hack Level: Aggressive 35 | 36 | Open the Hacks tab, then set the following: 37 | 38 | - Manual HW Hacks: toggle ON 39 | - Fast Texture Invalidation: toggle ON 40 | 41 | Open Advanced settings, then set the following: 42 | 43 | - Precache Textures: toggle ON 44 | 45 | ## Steam ROM Manager 46 | 47 | Open Steam ROM Manager, press Parsers, then enter the following settings: 48 | 49 | - Select `Sony Playstation 2 - PCSX2` under Community Presets. 50 | - You can add additional categories to Steam category using the format `${category name}`, this is case-sensitive. 51 | - Set executable to `/usr/bin/flatpak`. 52 | - Set command line arguments to `run net.pcsx2.PCSX2 "${filepath}" --nogui --fullscreen` 53 | - Set ROMs directory to wherever your PS2 ROMs are - if you're using the recommended path, this should be `~/roms/ps2`. 54 | - Press save. 55 | 56 | Go to the Preview tab, then press Generate App List. You should see your games populated. You can change the cover art used by hovering over the game and pressing the arrows. 57 | 58 | If it looks fine, press Save app list. Load up Steam or switch out of desktop mode, then check your library - you should see your PS2 games! 59 | -------------------------------------------------------------------------------- /emulators/ppsspp.md: -------------------------------------------------------------------------------- 1 | # PPSSPP Guide 2 | 3 | ❗ Follow the [Getting Started section](../README.md#getting-started) of `README.md` first. 4 | 5 | This section of the guide explains how to setup [PPSSPP](https://www.ppsspp.org), a PSP emulator. 6 | 7 | ![A screenshot of PPSSPP's main menu](https://user-images.githubusercontent.com/59558433/163827712-fe70ad3e-b625-4439-96ea-40038c128a00.png) 8 | 9 | ## Installing PPSSPP 10 | 11 | Open Discover, SteamOS' app store, then search for **PPSSPP**. Click on the one labeled "A PlayStation Portable emulator" 12 | 13 | In the top right, press **Install**. 14 | 15 | Alternatively, open up a terminal and run 16 | 17 | ```bash 18 | flatpak install --user -y org.ppsspp.PPSSPP 19 | ``` 20 | 21 | ## Configuring PPSSPP 22 | 23 | Open up the emulator, then navigate to **Settings > Graphics**. 24 | * Set **Backend** to **Vulkan**, then press **Yes** to restart now. Launch PPSSPP again. 25 | * Set **Device** to **AMD RADV VANGOGH**. 26 | * Turn on **Fullscreen**. 27 | * Turn on **VSync**. 28 | * Set **Rendering resolution** to **Auto (1:1)**. 29 | * Set **Upscale level** to **2x**. 30 | * Set **Upscale type** to **Hybrid + Bicubic**. 31 | * Turn on **Deposterize**. 32 | 33 | ## Steam ROM Manager 34 | 35 | Open Steam ROM Manager, press Parsers, then enter the following settings: 36 | 37 | - Select `Sony PlayStation Portable - PPSSPP (Flatpak)` under Community Presets. 38 | - You can add additional categories to Steam category using the format `${category name}`, this is case-sensitive. 39 | - Set ROMs directory to wherever your PSP ROMs are - if you're using the recommended path, this should be `~/roms/psp`. 40 | - Press save. 41 | 42 | Go to the Preview tab, then press Generate App List. You should see your games populated. You can change the cover art used by hovering over the game and pressing the arrows. 43 | 44 | If it looks fine, press Save app list. Load up Steam or switch out of desktop mode, then check your library - you should see your PSP games! 45 | -------------------------------------------------------------------------------- /emulators/simple64.md: -------------------------------------------------------------------------------- 1 | # simple64 Guide 2 | 3 | ❗ Follow the [Getting Started section](../README.md#getting-started) of `README.md` first. 4 | 5 | This section of the guide explains how to setup [simple64](https://simple64.github.io/), a Nintendo 64 emulator. The emulator is based on [simple64-gui](https://github.com/simple64/simple64-gui), which itself is a frontend for [mupen64plus](https://mupen64plus.orgsimple64-gui 6 | ![A screenshot of simple64 running The Legend of Zelda: Ocarina of Time](https://user-images.githubusercontent.com/58091943/189030050-dc3aeb03-9d46-45f4-a7ee-b3413b962964.png) 7 | 8 | ## Installing simple64 9 | 10 | Open Discover, SteamOS' app store, then search for **simple64**, then click on it. 11 | ![](https://user-images.githubusercontent.com/58091943/189030159-ed013e4e-c9eb-44a6-9318-d07521c5acd6.png) 12 | 13 | In the top right, select **Sources**, then **Flatpak**, then press **Install**. 14 | 15 | Alternatively, open up a terminal and run 16 | 17 | ```bash 18 | flatpak install --user -y io.github.simple64.simple64 19 | ``` 20 | 21 | ## Configuring simple64 22 | 23 | Open up the emulator and navigate to **Settings > Core and Video Settings**, then switch to the ParaLLel Video tab. Enable Fullscreen, then set Upscaling to `4`, then exit out of this menu. 24 | 25 | Go to **Settings > Controller Configuration**. Under Controller 1, set Gamepad to Auto. Switch to the Manage Profiles tab, then press "New Profile (Gamepad). From here, you can map the controls as you wish. 26 | 27 | ![](https://user-images.githubusercontent.com/58091943/157165447-b4b2bf7d-e2ee-42b2-b2e7-17eefbc9defc.png) 28 | 29 | ## Steam ROM Manager 30 | 31 | Open Steam ROM Manager, press Parsers, then enter the following settings: 32 | 33 | - Select `Nintendo 64 - Mupen64Plus` under Community Presets. 34 | - You can add additional categories to Steam category using the format `${category name}`, this is case-sensitive. 35 | - Set executable to `/usr/bin/flatpak`. 36 | - Set command line arguments to `run io.github.simple64.simple64 "${filePath}"` 37 | - Set ROMs directory to wherever your N64 ROMs are - if you're using the recommended path, this should be `~/roms/n64`. 38 | - Press save. 39 | 40 | Go to the Preview tab, then press Generate App List. You should see your games populated. You can change the cover art used by hovering over the game and pressing the arrows. 41 | 42 | If it looks fine, press Save app list. Load up Steam or switch out of desktop mode, then check your library - you should see your N64 games! 43 | -------------------------------------------------------------------------------- /emulators/snes9x.md: -------------------------------------------------------------------------------- 1 | # Snes9x Guide 2 | 3 | ❗ Follow the [Getting Started section](../README.md#getting-started) of `README.md` first. 4 | 5 | This section of the guide explains how to setup [Snes9x](https://snes9x.com), a Super NES/Super Famicom emulator. 6 | 7 | ![A screenshot of Snes9x running Super Mario World](https://user-images.githubusercontent.com/58091943/157359764-4c9ff6e3-0d3d-4e55-9e8a-448b239383ec.png) 8 | 9 | ## Installing Snes9x 10 | 11 | Open Discover, SteamOS' app store, then search for **Snes9x**, then click on it. 12 | 13 | ![](https://user-images.githubusercontent.com/58091943/157359926-70aaffd0-37da-4c9a-9913-56c5a615f000.png) 14 | 15 | In the top right, select **Sources**, then **Flatpak**, then press **Install**. 16 | 17 | Alternatively, open up a terminal and run 18 | 19 | ```bash 20 | flatpak install --user -y com.snes9x.Snes9x 21 | ``` 22 | 23 | ## Configuring Snes9x 24 | 25 | Open up the emulator, then navigate to **Options > Preferences**. Switch to the Display tab and check "Use fullscreen on ROM open". 26 | 27 | Switch to the Joypads tab and map the controller as you wish. You can also map hotkeys in the Shortcuts tab. You can configure any other options as you wish. 28 | 29 | ## Steam ROM Manager 30 | 31 | Open Steam ROM Manager, press Parsers, then enter the following settings: 32 | 33 | - Select `Nintendo SNES - Retroarch - Snes9x` under Community Presets. 34 | - Steam ROM Manager doesn't have a preset for non-RetroArch Snes9x, so we're going to modify the RetroArch one. 35 | - You can add additional categories to Steam category using the format `${category name}`, this is case-sensitive. 36 | - Change configuration title to `Nintendo SNES - Snes9x` to make it less confusing. 37 | - Set executable to `/usr/bin/flatpak`. 38 | - Set command line arguments to `run com.snes9x.Snes9x "${filePath}"` 39 | - Set ROMs directory to wherever your SNES ROMs are - if you're using the recommended path, this should be `~/roms/snes`. 40 | - Press save. 41 | 42 | Go to the Preview tab, then press Generate App List. You should see your games populated. You can change the cover art used by hovering over the game and pressing the arrows. 43 | 44 | If it looks fine, press Save app list. Load up Steam or switch out of desktop mode, then check your library - you should see your SNES games! 45 | -------------------------------------------------------------------------------- /emulators/yuzu.md: -------------------------------------------------------------------------------- 1 | # Yuzu Guide 2 | 3 | ❗ Follow the [Getting Started section](../README.md#getting-started) of `README.md` first. 4 | 5 | This section of the guide explains how to setup [Yuzu](https://yuzu-emu.org/), a Nintendo Switch emulator. 6 | 7 | ![A screenshot of Yuzu's main user interface](https://user-images.githubusercontent.com/58091943/157156779-02f24ec9-1f14-4dfb-97b1-c7939c806f0b.png) 8 | 9 | ## Installing Yuzu 10 | 11 | Open Discover, SteamOS' app store, then search for **Yuzu**, then click on it. 12 | 13 | ![](https://user-images.githubusercontent.com/58091943/157156930-854f93d8-6eb6-4f2f-a408-4ccea50f67cd.png) 14 | 15 | In the top right, select **Sources**, then **Flatpak**, then press **Install**. 16 | 17 | Alternatively, open up a terminal and run 18 | 19 | ```bash 20 | flatpak install --user -y org.yuzu_emu.yuzu 21 | ``` 22 | 23 | ## Configuring Yuzu 24 | 25 | You'll need to dump your keys from your Switch before proceeding. This is out of scope for this guide, but Yuzu has [a guide for it](https://yuzu-emu.org/help/quickstart/#yuzu-quickstart-guide). Once you have `prod.keys` and `title.keys`, go to **File > Open Yuzu folder**. In the directory opened, create a folder named `keys`, then place the two files there. 26 | 27 | Back in Yuzu, press **Add New Game Directory**. Navigate to wherever your Switch ROMs are - if you used the recommended path, this should be `~/roms/switch`. Your games should appear in Yuzu now. 28 | 29 | Go to **Emulation > Configure**, then **Controls**. You can map your Deck's controller to a Switch controller as you wish. 30 | 31 | ## Steam ROM Manager 32 | 33 | Open Steam ROM Manager, press Parsers, then enter the following settings: 34 | 35 | - Select `Nintendo Switch - Yuzu` under Community Presets. 36 | - Set Steam category to `${Switch}`. You can add additional categories by using the format `${category name}`, this is case-sensitive. 37 | - Set executable to `/usr/bin/flatpak`. 38 | - Set command line arguments to `run org.yuzu_emu.yuzu -f -g "${filePath}"` 39 | - Set ROMs directory to wherever your Switch ROMs are. This is the same location from before. 40 | - Press save. 41 | 42 | Go to the Preview tab, then press Generate App List. You should see your games populated. You can change the cover art used by hovering over the game and pressing the arrows. 43 | 44 | If it looks fine, press Save app list. Load up Steam or switch out of desktop mode, then check your library - you should see your Switch games! 45 | --------------------------------------------------------------------------------