├── DynamicSplashScreen ├── Images │ └── IMG_1532.JPG ├── App.config ├── Properties │ ├── Settings.settings │ ├── Settings.Designer.cs │ ├── AssemblyInfo.cs │ ├── Resources.Designer.cs │ └── Resources.resx ├── App.xaml ├── MainWindow.xaml ├── AnimatedSplashScreenWindow.xaml.cs ├── MainWindow.xaml.cs ├── App.xaml.cs ├── AnimatedSplashScreenWindow.xaml └── DynamicSplashScreen.csproj ├── README.md ├── .gitattributes ├── DynamicSplashScreen.sln ├── LICENSE └── .gitignore /DynamicSplashScreen/Images/IMG_1532.JPG: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/natelowry/DynamicSplashScreen/HEAD/DynamicSplashScreen/Images/IMG_1532.JPG -------------------------------------------------------------------------------- /DynamicSplashScreen/App.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /DynamicSplashScreen/Properties/Settings.settings: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | DynamicSplashScreen 2 | =================== 3 | 4 | A Simple Dynamic Splash Screen 5 | 6 | A WPF project that shows loading progress using a custom splash screen. 7 | 8 | Referenced in this blog post: https://dontpaniclabs.com/blog/post/2013/11/14/dynamic-splash-screens-in-wpf/ 9 | -------------------------------------------------------------------------------- /DynamicSplashScreen/App.xaml: -------------------------------------------------------------------------------- 1 | 5 | 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /DynamicSplashScreen/MainWindow.xaml: -------------------------------------------------------------------------------- 1 | 5 | 6 | 8 | 9 | -------------------------------------------------------------------------------- /.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | 4 | # Custom for Visual Studio 5 | *.cs diff=csharp 6 | *.sln merge=union 7 | *.csproj merge=union 8 | *.vbproj merge=union 9 | *.fsproj merge=union 10 | *.dbproj merge=union 11 | 12 | # Standard to msysgit 13 | *.doc diff=astextplain 14 | *.DOC diff=astextplain 15 | *.docx diff=astextplain 16 | *.DOCX diff=astextplain 17 | *.dot diff=astextplain 18 | *.DOT diff=astextplain 19 | *.pdf diff=astextplain 20 | *.PDF diff=astextplain 21 | *.rtf diff=astextplain 22 | *.RTF diff=astextplain 23 | -------------------------------------------------------------------------------- /DynamicSplashScreen.sln: -------------------------------------------------------------------------------- 1 | 2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio 2012 4 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DynamicSplashScreen", "DynamicSplashScreen\DynamicSplashScreen.csproj", "{902B55E8-9739-4A28-8848-8610DBFBDC01}" 5 | EndProject 6 | Global 7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 8 | Debug|Any CPU = Debug|Any CPU 9 | Release|Any CPU = Release|Any CPU 10 | EndGlobalSection 11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 12 | {902B55E8-9739-4A28-8848-8610DBFBDC01}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 13 | {902B55E8-9739-4A28-8848-8610DBFBDC01}.Debug|Any CPU.Build.0 = Debug|Any CPU 14 | {902B55E8-9739-4A28-8848-8610DBFBDC01}.Release|Any CPU.ActiveCfg = Release|Any CPU 15 | {902B55E8-9739-4A28-8848-8610DBFBDC01}.Release|Any CPU.Build.0 = Release|Any CPU 16 | EndGlobalSection 17 | GlobalSection(SolutionProperties) = preSolution 18 | HideSolutionNode = FALSE 19 | EndGlobalSection 20 | EndGlobal 21 | -------------------------------------------------------------------------------- /DynamicSplashScreen/Properties/Settings.Designer.cs: -------------------------------------------------------------------------------- 1 | //------------------------------------------------------------------------------ 2 | // 3 | // This code was generated by a tool. 4 | // Runtime Version:4.0.30319.18051 5 | // 6 | // Changes to this file may cause incorrect behavior and will be lost if 7 | // the code is regenerated. 8 | // 9 | //------------------------------------------------------------------------------ 10 | 11 | namespace DynamicSplashScreen.Properties 12 | { 13 | 14 | 15 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] 16 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")] 17 | internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase 18 | { 19 | 20 | private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings()))); 21 | 22 | public static Settings Default 23 | { 24 | get 25 | { 26 | return defaultInstance; 27 | } 28 | } 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | This is free and unencumbered software released into the public domain. 2 | 3 | Anyone is free to copy, modify, publish, use, compile, sell, or 4 | distribute this software, either in source code form or as a compiled 5 | binary, for any purpose, commercial or non-commercial, and by any 6 | means. 7 | 8 | In jurisdictions that recognize copyright laws, the author or authors 9 | of this software dedicate any and all copyright interest in the 10 | software to the public domain. We make this dedication for the benefit 11 | of the public at large and to the detriment of our heirs and 12 | successors. We intend this dedication to be an overt act of 13 | relinquishment in perpetuity of all present and future rights to this 14 | software under copyright law. 15 | 16 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 17 | EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 18 | MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 19 | IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 | OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 | ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 | OTHER DEALINGS IN THE SOFTWARE. 23 | 24 | For more information, please refer to 25 | -------------------------------------------------------------------------------- /DynamicSplashScreen/AnimatedSplashScreenWindow.xaml.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | using System.Windows; 7 | using System.Windows.Controls; 8 | using System.Windows.Data; 9 | using System.Windows.Documents; 10 | using System.Windows.Input; 11 | using System.Windows.Media; 12 | using System.Windows.Media.Imaging; 13 | using System.Windows.Shapes; 14 | 15 | namespace DynamicSplashScreen 16 | { 17 | /// 18 | /// Interaction logic for SplashScreenWindow.xaml 19 | /// 20 | public partial class AnimatedSplashScreenWindow : Window, ISplashScreen 21 | { 22 | public AnimatedSplashScreenWindow() 23 | { 24 | InitializeComponent(); 25 | } 26 | 27 | public void AddMessage(string message) 28 | { 29 | Dispatcher.Invoke((Action)delegate() 30 | { 31 | this.UpdateMessageTextBox.Text = message; 32 | }); 33 | } 34 | 35 | public void LoadComplete() 36 | { 37 | Dispatcher.InvokeShutdown(); 38 | } 39 | } 40 | 41 | public interface ISplashScreen 42 | { 43 | void AddMessage(string message); 44 | void LoadComplete(); 45 | } 46 | } 47 | -------------------------------------------------------------------------------- /DynamicSplashScreen/MainWindow.xaml.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading; 6 | using System.Threading.Tasks; 7 | using System.Windows; 8 | using System.Windows.Controls; 9 | using System.Windows.Data; 10 | using System.Windows.Documents; 11 | using System.Windows.Input; 12 | using System.Windows.Media; 13 | using System.Windows.Media.Imaging; 14 | using System.Windows.Navigation; 15 | using System.Windows.Shapes; 16 | 17 | namespace DynamicSplashScreen 18 | { 19 | /// 20 | /// Interaction logic for MainWindow.xaml 21 | /// 22 | public partial class MainWindow : Window 23 | { 24 | public MainWindow() 25 | { 26 | App.splashScreen.AddMessage("Loading main window"); 27 | DoSomethingThatTakesALongTime(); 28 | App.splashScreen.AddMessage("Loading something Witty"); 29 | DoSomethingElseThatTakesALongTime(); 30 | //This will probably never actually get seen 31 | App.splashScreen.AddMessage("Done!"); 32 | App.splashScreen.LoadComplete(); 33 | InitializeComponent(); 34 | } 35 | 36 | private static void DoSomethingThatTakesALongTime() 37 | { 38 | Thread.Sleep(5000); 39 | } 40 | 41 | private static void DoSomethingElseThatTakesALongTime() 42 | { 43 | Thread.Sleep(5000); 44 | } 45 | } 46 | } 47 | -------------------------------------------------------------------------------- /DynamicSplashScreen/App.xaml.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Configuration; 4 | using System.Data; 5 | using System.Linq; 6 | using System.Threading; 7 | using System.Threading.Tasks; 8 | using System.Windows; 9 | 10 | namespace DynamicSplashScreen 11 | { 12 | /// 13 | /// Interaction logic for App.xaml 14 | /// 15 | public partial class App : Application 16 | { 17 | public static ISplashScreen splashScreen; 18 | 19 | private ManualResetEvent ResetSplashCreated; 20 | private Thread SplashThread; 21 | protected override void OnStartup(StartupEventArgs e) 22 | { 23 | // ManualResetEvent acts as a block. It waits for a signal to be set. 24 | ResetSplashCreated = new ManualResetEvent(false); 25 | 26 | // Create a new thread for the splash screen to run on 27 | SplashThread = new Thread(ShowSplash); 28 | SplashThread.SetApartmentState(ApartmentState.STA); 29 | SplashThread.IsBackground = true; 30 | SplashThread.Name = "Splash Screen"; 31 | SplashThread.Start(); 32 | 33 | // Wait for the blocker to be signaled before continuing. This is essentially the same as: while(ResetSplashCreated.NotSet) {} 34 | ResetSplashCreated.WaitOne(); 35 | base.OnStartup(e); 36 | } 37 | 38 | private void ShowSplash() 39 | { 40 | // Create the window 41 | AnimatedSplashScreenWindow animatedSplashScreenWindow = new AnimatedSplashScreenWindow(); 42 | splashScreen = animatedSplashScreenWindow; 43 | 44 | // Show it 45 | animatedSplashScreenWindow.Show(); 46 | 47 | // Now that the window is created, allow the rest of the startup to run 48 | ResetSplashCreated.Set(); 49 | System.Windows.Threading.Dispatcher.Run(); 50 | } 51 | } 52 | } 53 | -------------------------------------------------------------------------------- /DynamicSplashScreen/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Resources; 3 | using System.Runtime.CompilerServices; 4 | using System.Runtime.InteropServices; 5 | using System.Windows; 6 | 7 | // General Information about an assembly is controlled through the following 8 | // set of attributes. Change these attribute values to modify the information 9 | // associated with an assembly. 10 | [assembly: AssemblyTitle("DynamicSplashScreen")] 11 | [assembly: AssemblyDescription("")] 12 | [assembly: AssemblyConfiguration("")] 13 | [assembly: AssemblyCompany("")] 14 | [assembly: AssemblyProduct("DynamicSplashScreen")] 15 | [assembly: AssemblyCopyright("Copyright © 2013")] 16 | [assembly: AssemblyTrademark("")] 17 | [assembly: AssemblyCulture("")] 18 | 19 | // Setting ComVisible to false makes the types in this assembly not visible 20 | // to COM components. If you need to access a type in this assembly from 21 | // COM, set the ComVisible attribute to true on that type. 22 | [assembly: ComVisible(false)] 23 | 24 | //In order to begin building localizable applications, set 25 | //CultureYouAreCodingWith in your .csproj file 26 | //inside a . For example, if you are using US english 27 | //in your source files, set the to en-US. Then uncomment 28 | //the NeutralResourceLanguage attribute below. Update the "en-US" in 29 | //the line below to match the UICulture setting in the project file. 30 | 31 | //[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)] 32 | 33 | 34 | [assembly: ThemeInfo( 35 | ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located 36 | //(used if a resource is not found in the page, 37 | // or application resource dictionaries) 38 | ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located 39 | //(used if a resource is not found in the page, 40 | // app, or any theme specific resource dictionaries) 41 | )] 42 | 43 | 44 | // Version information for an assembly consists of the following four values: 45 | // 46 | // Major Version 47 | // Minor Version 48 | // Build Number 49 | // Revision 50 | // 51 | // You can specify all the values or you can default the Build and Revision Numbers 52 | // by using the '*' as shown below: 53 | // [assembly: AssemblyVersion("1.0.*")] 54 | [assembly: AssemblyVersion("1.0.0.0")] 55 | [assembly: AssemblyFileVersion("1.0.0.0")] 56 | -------------------------------------------------------------------------------- /DynamicSplashScreen/AnimatedSplashScreenWindow.xaml: -------------------------------------------------------------------------------- 1 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | ################# 2 | ## Eclipse 3 | ################# 4 | 5 | *.pydevproject 6 | .project 7 | .metadata 8 | bin/ 9 | tmp/ 10 | *.tmp 11 | *.bak 12 | *.swp 13 | *~.nib 14 | local.properties 15 | .classpath 16 | .settings/ 17 | .loadpath 18 | 19 | # External tool builders 20 | .externalToolBuilders/ 21 | 22 | # Locally stored "Eclipse launch configurations" 23 | *.launch 24 | 25 | # CDT-specific 26 | .cproject 27 | 28 | # PDT-specific 29 | .buildpath 30 | 31 | 32 | ################# 33 | ## Visual Studio 34 | ################# 35 | 36 | ## Ignore Visual Studio temporary files, build results, and 37 | ## files generated by popular Visual Studio add-ons. 38 | 39 | # User-specific files 40 | *.suo 41 | *.user 42 | *.sln.docstates 43 | 44 | # Build results 45 | [Dd]ebug/ 46 | [Rr]elease/ 47 | *_i.c 48 | *_p.c 49 | *.ilk 50 | *.meta 51 | *.obj 52 | *.pch 53 | *.pdb 54 | *.pgc 55 | *.pgd 56 | *.rsp 57 | *.sbr 58 | *.tlb 59 | *.tli 60 | *.tlh 61 | *.tmp 62 | *.vspscc 63 | .builds 64 | *.dotCover 65 | 66 | ## TODO: If you have NuGet Package Restore enabled, uncomment this 67 | #packages/ 68 | 69 | # Visual C++ cache files 70 | ipch/ 71 | *.aps 72 | *.ncb 73 | *.opensdf 74 | *.sdf 75 | 76 | # Visual Studio profiler 77 | *.psess 78 | *.vsp 79 | 80 | # ReSharper is a .NET coding add-in 81 | _ReSharper* 82 | 83 | # Installshield output folder 84 | [Ee]xpress 85 | 86 | # DocProject is a documentation generator add-in 87 | DocProject/buildhelp/ 88 | DocProject/Help/*.HxT 89 | DocProject/Help/*.HxC 90 | DocProject/Help/*.hhc 91 | DocProject/Help/*.hhk 92 | DocProject/Help/*.hhp 93 | DocProject/Help/Html2 94 | DocProject/Help/html 95 | 96 | # Click-Once directory 97 | publish 98 | 99 | # Others 100 | [Bb]in 101 | [Oo]bj 102 | sql 103 | TestResults 104 | *.Cache 105 | ClientBin 106 | stylecop.* 107 | ~$* 108 | *.dbmdl 109 | Generated_Code #added for RIA/Silverlight projects 110 | 111 | # Backup & report files from converting an old project file to a newer 112 | # Visual Studio version. Backup files are not needed, because we have git ;-) 113 | _UpgradeReport_Files/ 114 | Backup*/ 115 | UpgradeLog*.XML 116 | 117 | 118 | 119 | ############ 120 | ## Windows 121 | ############ 122 | 123 | # Windows image file caches 124 | Thumbs.db 125 | 126 | # Folder config file 127 | Desktop.ini 128 | 129 | 130 | ############# 131 | ## Python 132 | ############# 133 | 134 | *.py[co] 135 | 136 | # Packages 137 | *.egg 138 | *.egg-info 139 | dist 140 | build 141 | eggs 142 | parts 143 | bin 144 | var 145 | sdist 146 | develop-eggs 147 | .installed.cfg 148 | 149 | # Installer logs 150 | pip-log.txt 151 | 152 | # Unit test / coverage reports 153 | .coverage 154 | .tox 155 | 156 | #Translations 157 | *.mo 158 | 159 | #Mr Developer 160 | .mr.developer.cfg 161 | 162 | # Mac crap 163 | .DS_Store 164 | -------------------------------------------------------------------------------- /DynamicSplashScreen/Properties/Resources.Designer.cs: -------------------------------------------------------------------------------- 1 | //------------------------------------------------------------------------------ 2 | // 3 | // This code was generated by a tool. 4 | // Runtime Version:4.0.30319.18051 5 | // 6 | // Changes to this file may cause incorrect behavior and will be lost if 7 | // the code is regenerated. 8 | // 9 | //------------------------------------------------------------------------------ 10 | 11 | namespace DynamicSplashScreen.Properties 12 | { 13 | 14 | 15 | /// 16 | /// A strongly-typed resource class, for looking up localized strings, etc. 17 | /// 18 | // This class was auto-generated by the StronglyTypedResourceBuilder 19 | // class via a tool like ResGen or Visual Studio. 20 | // To add or remove a member, edit your .ResX file then rerun ResGen 21 | // with the /str option, or rebuild your VS project. 22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] 23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] 25 | internal class Resources 26 | { 27 | 28 | private static global::System.Resources.ResourceManager resourceMan; 29 | 30 | private static global::System.Globalization.CultureInfo resourceCulture; 31 | 32 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] 33 | internal Resources() 34 | { 35 | } 36 | 37 | /// 38 | /// Returns the cached ResourceManager instance used by this class. 39 | /// 40 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 41 | internal static global::System.Resources.ResourceManager ResourceManager 42 | { 43 | get 44 | { 45 | if ((resourceMan == null)) 46 | { 47 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("DynamicSplashScreen.Properties.Resources", typeof(Resources).Assembly); 48 | resourceMan = temp; 49 | } 50 | return resourceMan; 51 | } 52 | } 53 | 54 | /// 55 | /// Overrides the current thread's CurrentUICulture property for all 56 | /// resource lookups using this strongly typed resource class. 57 | /// 58 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 59 | internal static global::System.Globalization.CultureInfo Culture 60 | { 61 | get 62 | { 63 | return resourceCulture; 64 | } 65 | set 66 | { 67 | resourceCulture = value; 68 | } 69 | } 70 | } 71 | } 72 | -------------------------------------------------------------------------------- /DynamicSplashScreen/DynamicSplashScreen.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {902B55E8-9739-4A28-8848-8610DBFBDC01} 8 | WinExe 9 | Properties 10 | DynamicSplashScreen 11 | DynamicSplashScreen 12 | v4.5 13 | 512 14 | {60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} 15 | 4 16 | 17 | 18 | AnyCPU 19 | true 20 | full 21 | false 22 | bin\Debug\ 23 | DEBUG;TRACE 24 | prompt 25 | 4 26 | 27 | 28 | AnyCPU 29 | pdbonly 30 | true 31 | bin\Release\ 32 | TRACE 33 | prompt 34 | 4 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 4.0 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | MSBuild:Compile 54 | Designer 55 | 56 | 57 | AnimatedSplashScreenWindow.xaml 58 | 59 | 60 | MSBuild:Compile 61 | Designer 62 | 63 | 64 | App.xaml 65 | Code 66 | 67 | 68 | MainWindow.xaml 69 | Code 70 | 71 | 72 | Designer 73 | MSBuild:Compile 74 | 75 | 76 | 77 | 78 | Code 79 | 80 | 81 | True 82 | True 83 | Resources.resx 84 | 85 | 86 | True 87 | Settings.settings 88 | True 89 | 90 | 91 | ResXFileCodeGenerator 92 | Resources.Designer.cs 93 | 94 | 95 | SettingsSingleFileGenerator 96 | Settings.Designer.cs 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 114 | -------------------------------------------------------------------------------- /DynamicSplashScreen/Properties/Resources.resx: -------------------------------------------------------------------------------- 1 | 2 | 3 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | text/microsoft-resx 107 | 108 | 109 | 2.0 110 | 111 | 112 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 113 | 114 | 115 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 116 | 117 | --------------------------------------------------------------------------------