├── DynamicSplashScreen
├── Images
│ └── IMG_1532.JPG
├── App.config
├── Properties
│ ├── Settings.settings
│ ├── Settings.Designer.cs
│ ├── AssemblyInfo.cs
│ ├── Resources.Designer.cs
│ └── Resources.resx
├── App.xaml
├── MainWindow.xaml
├── AnimatedSplashScreenWindow.xaml.cs
├── MainWindow.xaml.cs
├── App.xaml.cs
├── AnimatedSplashScreenWindow.xaml
└── DynamicSplashScreen.csproj
├── README.md
├── .gitattributes
├── DynamicSplashScreen.sln
├── LICENSE
└── .gitignore
/DynamicSplashScreen/Images/IMG_1532.JPG:
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https://raw.githubusercontent.com/natelowry/DynamicSplashScreen/HEAD/DynamicSplashScreen/Images/IMG_1532.JPG
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/DynamicSplashScreen/App.config:
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/DynamicSplashScreen/Properties/Settings.settings:
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/README.md:
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1 | DynamicSplashScreen
2 | ===================
3 |
4 | A Simple Dynamic Splash Screen
5 |
6 | A WPF project that shows loading progress using a custom splash screen.
7 |
8 | Referenced in this blog post: https://dontpaniclabs.com/blog/post/2013/11/14/dynamic-splash-screens-in-wpf/
9 |
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/DynamicSplashScreen/App.xaml:
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/DynamicSplashScreen/MainWindow.xaml:
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/.gitattributes:
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1 | # Auto detect text files and perform LF normalization
2 | * text=auto
3 |
4 | # Custom for Visual Studio
5 | *.cs diff=csharp
6 | *.sln merge=union
7 | *.csproj merge=union
8 | *.vbproj merge=union
9 | *.fsproj merge=union
10 | *.dbproj merge=union
11 |
12 | # Standard to msysgit
13 | *.doc diff=astextplain
14 | *.DOC diff=astextplain
15 | *.docx diff=astextplain
16 | *.DOCX diff=astextplain
17 | *.dot diff=astextplain
18 | *.DOT diff=astextplain
19 | *.pdf diff=astextplain
20 | *.PDF diff=astextplain
21 | *.rtf diff=astextplain
22 | *.RTF diff=astextplain
23 |
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/DynamicSplashScreen.sln:
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1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio 2012
4 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DynamicSplashScreen", "DynamicSplashScreen\DynamicSplashScreen.csproj", "{902B55E8-9739-4A28-8848-8610DBFBDC01}"
5 | EndProject
6 | Global
7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
8 | Debug|Any CPU = Debug|Any CPU
9 | Release|Any CPU = Release|Any CPU
10 | EndGlobalSection
11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
12 | {902B55E8-9739-4A28-8848-8610DBFBDC01}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
13 | {902B55E8-9739-4A28-8848-8610DBFBDC01}.Debug|Any CPU.Build.0 = Debug|Any CPU
14 | {902B55E8-9739-4A28-8848-8610DBFBDC01}.Release|Any CPU.ActiveCfg = Release|Any CPU
15 | {902B55E8-9739-4A28-8848-8610DBFBDC01}.Release|Any CPU.Build.0 = Release|Any CPU
16 | EndGlobalSection
17 | GlobalSection(SolutionProperties) = preSolution
18 | HideSolutionNode = FALSE
19 | EndGlobalSection
20 | EndGlobal
21 |
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/DynamicSplashScreen/Properties/Settings.Designer.cs:
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1 | //------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Runtime Version:4.0.30319.18051
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | namespace DynamicSplashScreen.Properties
12 | {
13 |
14 |
15 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
16 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
17 | internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
18 | {
19 |
20 | private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
21 |
22 | public static Settings Default
23 | {
24 | get
25 | {
26 | return defaultInstance;
27 | }
28 | }
29 | }
30 | }
31 |
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/LICENSE:
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1 | This is free and unencumbered software released into the public domain.
2 |
3 | Anyone is free to copy, modify, publish, use, compile, sell, or
4 | distribute this software, either in source code form or as a compiled
5 | binary, for any purpose, commercial or non-commercial, and by any
6 | means.
7 |
8 | In jurisdictions that recognize copyright laws, the author or authors
9 | of this software dedicate any and all copyright interest in the
10 | software to the public domain. We make this dedication for the benefit
11 | of the public at large and to the detriment of our heirs and
12 | successors. We intend this dedication to be an overt act of
13 | relinquishment in perpetuity of all present and future rights to this
14 | software under copyright law.
15 |
16 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
17 | EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
18 | MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19 | IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 | OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 | ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 | OTHER DEALINGS IN THE SOFTWARE.
23 |
24 | For more information, please refer to
25 |
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/DynamicSplashScreen/AnimatedSplashScreenWindow.xaml.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Threading.Tasks;
6 | using System.Windows;
7 | using System.Windows.Controls;
8 | using System.Windows.Data;
9 | using System.Windows.Documents;
10 | using System.Windows.Input;
11 | using System.Windows.Media;
12 | using System.Windows.Media.Imaging;
13 | using System.Windows.Shapes;
14 |
15 | namespace DynamicSplashScreen
16 | {
17 | ///
18 | /// Interaction logic for SplashScreenWindow.xaml
19 | ///
20 | public partial class AnimatedSplashScreenWindow : Window, ISplashScreen
21 | {
22 | public AnimatedSplashScreenWindow()
23 | {
24 | InitializeComponent();
25 | }
26 |
27 | public void AddMessage(string message)
28 | {
29 | Dispatcher.Invoke((Action)delegate()
30 | {
31 | this.UpdateMessageTextBox.Text = message;
32 | });
33 | }
34 |
35 | public void LoadComplete()
36 | {
37 | Dispatcher.InvokeShutdown();
38 | }
39 | }
40 |
41 | public interface ISplashScreen
42 | {
43 | void AddMessage(string message);
44 | void LoadComplete();
45 | }
46 | }
47 |
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/DynamicSplashScreen/MainWindow.xaml.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Threading;
6 | using System.Threading.Tasks;
7 | using System.Windows;
8 | using System.Windows.Controls;
9 | using System.Windows.Data;
10 | using System.Windows.Documents;
11 | using System.Windows.Input;
12 | using System.Windows.Media;
13 | using System.Windows.Media.Imaging;
14 | using System.Windows.Navigation;
15 | using System.Windows.Shapes;
16 |
17 | namespace DynamicSplashScreen
18 | {
19 | ///
20 | /// Interaction logic for MainWindow.xaml
21 | ///
22 | public partial class MainWindow : Window
23 | {
24 | public MainWindow()
25 | {
26 | App.splashScreen.AddMessage("Loading main window");
27 | DoSomethingThatTakesALongTime();
28 | App.splashScreen.AddMessage("Loading something Witty");
29 | DoSomethingElseThatTakesALongTime();
30 | //This will probably never actually get seen
31 | App.splashScreen.AddMessage("Done!");
32 | App.splashScreen.LoadComplete();
33 | InitializeComponent();
34 | }
35 |
36 | private static void DoSomethingThatTakesALongTime()
37 | {
38 | Thread.Sleep(5000);
39 | }
40 |
41 | private static void DoSomethingElseThatTakesALongTime()
42 | {
43 | Thread.Sleep(5000);
44 | }
45 | }
46 | }
47 |
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/DynamicSplashScreen/App.xaml.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Configuration;
4 | using System.Data;
5 | using System.Linq;
6 | using System.Threading;
7 | using System.Threading.Tasks;
8 | using System.Windows;
9 |
10 | namespace DynamicSplashScreen
11 | {
12 | ///
13 | /// Interaction logic for App.xaml
14 | ///
15 | public partial class App : Application
16 | {
17 | public static ISplashScreen splashScreen;
18 |
19 | private ManualResetEvent ResetSplashCreated;
20 | private Thread SplashThread;
21 | protected override void OnStartup(StartupEventArgs e)
22 | {
23 | // ManualResetEvent acts as a block. It waits for a signal to be set.
24 | ResetSplashCreated = new ManualResetEvent(false);
25 |
26 | // Create a new thread for the splash screen to run on
27 | SplashThread = new Thread(ShowSplash);
28 | SplashThread.SetApartmentState(ApartmentState.STA);
29 | SplashThread.IsBackground = true;
30 | SplashThread.Name = "Splash Screen";
31 | SplashThread.Start();
32 |
33 | // Wait for the blocker to be signaled before continuing. This is essentially the same as: while(ResetSplashCreated.NotSet) {}
34 | ResetSplashCreated.WaitOne();
35 | base.OnStartup(e);
36 | }
37 |
38 | private void ShowSplash()
39 | {
40 | // Create the window
41 | AnimatedSplashScreenWindow animatedSplashScreenWindow = new AnimatedSplashScreenWindow();
42 | splashScreen = animatedSplashScreenWindow;
43 |
44 | // Show it
45 | animatedSplashScreenWindow.Show();
46 |
47 | // Now that the window is created, allow the rest of the startup to run
48 | ResetSplashCreated.Set();
49 | System.Windows.Threading.Dispatcher.Run();
50 | }
51 | }
52 | }
53 |
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/DynamicSplashScreen/Properties/AssemblyInfo.cs:
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1 | using System.Reflection;
2 | using System.Resources;
3 | using System.Runtime.CompilerServices;
4 | using System.Runtime.InteropServices;
5 | using System.Windows;
6 |
7 | // General Information about an assembly is controlled through the following
8 | // set of attributes. Change these attribute values to modify the information
9 | // associated with an assembly.
10 | [assembly: AssemblyTitle("DynamicSplashScreen")]
11 | [assembly: AssemblyDescription("")]
12 | [assembly: AssemblyConfiguration("")]
13 | [assembly: AssemblyCompany("")]
14 | [assembly: AssemblyProduct("DynamicSplashScreen")]
15 | [assembly: AssemblyCopyright("Copyright © 2013")]
16 | [assembly: AssemblyTrademark("")]
17 | [assembly: AssemblyCulture("")]
18 |
19 | // Setting ComVisible to false makes the types in this assembly not visible
20 | // to COM components. If you need to access a type in this assembly from
21 | // COM, set the ComVisible attribute to true on that type.
22 | [assembly: ComVisible(false)]
23 |
24 | //In order to begin building localizable applications, set
25 | //CultureYouAreCodingWith in your .csproj file
26 | //inside a . For example, if you are using US english
27 | //in your source files, set the to en-US. Then uncomment
28 | //the NeutralResourceLanguage attribute below. Update the "en-US" in
29 | //the line below to match the UICulture setting in the project file.
30 |
31 | //[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
32 |
33 |
34 | [assembly: ThemeInfo(
35 | ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
36 | //(used if a resource is not found in the page,
37 | // or application resource dictionaries)
38 | ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
39 | //(used if a resource is not found in the page,
40 | // app, or any theme specific resource dictionaries)
41 | )]
42 |
43 |
44 | // Version information for an assembly consists of the following four values:
45 | //
46 | // Major Version
47 | // Minor Version
48 | // Build Number
49 | // Revision
50 | //
51 | // You can specify all the values or you can default the Build and Revision Numbers
52 | // by using the '*' as shown below:
53 | // [assembly: AssemblyVersion("1.0.*")]
54 | [assembly: AssemblyVersion("1.0.0.0")]
55 | [assembly: AssemblyFileVersion("1.0.0.0")]
56 |
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/DynamicSplashScreen/AnimatedSplashScreenWindow.xaml:
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1 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
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/.gitignore:
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1 | #################
2 | ## Eclipse
3 | #################
4 |
5 | *.pydevproject
6 | .project
7 | .metadata
8 | bin/
9 | tmp/
10 | *.tmp
11 | *.bak
12 | *.swp
13 | *~.nib
14 | local.properties
15 | .classpath
16 | .settings/
17 | .loadpath
18 |
19 | # External tool builders
20 | .externalToolBuilders/
21 |
22 | # Locally stored "Eclipse launch configurations"
23 | *.launch
24 |
25 | # CDT-specific
26 | .cproject
27 |
28 | # PDT-specific
29 | .buildpath
30 |
31 |
32 | #################
33 | ## Visual Studio
34 | #################
35 |
36 | ## Ignore Visual Studio temporary files, build results, and
37 | ## files generated by popular Visual Studio add-ons.
38 |
39 | # User-specific files
40 | *.suo
41 | *.user
42 | *.sln.docstates
43 |
44 | # Build results
45 | [Dd]ebug/
46 | [Rr]elease/
47 | *_i.c
48 | *_p.c
49 | *.ilk
50 | *.meta
51 | *.obj
52 | *.pch
53 | *.pdb
54 | *.pgc
55 | *.pgd
56 | *.rsp
57 | *.sbr
58 | *.tlb
59 | *.tli
60 | *.tlh
61 | *.tmp
62 | *.vspscc
63 | .builds
64 | *.dotCover
65 |
66 | ## TODO: If you have NuGet Package Restore enabled, uncomment this
67 | #packages/
68 |
69 | # Visual C++ cache files
70 | ipch/
71 | *.aps
72 | *.ncb
73 | *.opensdf
74 | *.sdf
75 |
76 | # Visual Studio profiler
77 | *.psess
78 | *.vsp
79 |
80 | # ReSharper is a .NET coding add-in
81 | _ReSharper*
82 |
83 | # Installshield output folder
84 | [Ee]xpress
85 |
86 | # DocProject is a documentation generator add-in
87 | DocProject/buildhelp/
88 | DocProject/Help/*.HxT
89 | DocProject/Help/*.HxC
90 | DocProject/Help/*.hhc
91 | DocProject/Help/*.hhk
92 | DocProject/Help/*.hhp
93 | DocProject/Help/Html2
94 | DocProject/Help/html
95 |
96 | # Click-Once directory
97 | publish
98 |
99 | # Others
100 | [Bb]in
101 | [Oo]bj
102 | sql
103 | TestResults
104 | *.Cache
105 | ClientBin
106 | stylecop.*
107 | ~$*
108 | *.dbmdl
109 | Generated_Code #added for RIA/Silverlight projects
110 |
111 | # Backup & report files from converting an old project file to a newer
112 | # Visual Studio version. Backup files are not needed, because we have git ;-)
113 | _UpgradeReport_Files/
114 | Backup*/
115 | UpgradeLog*.XML
116 |
117 |
118 |
119 | ############
120 | ## Windows
121 | ############
122 |
123 | # Windows image file caches
124 | Thumbs.db
125 |
126 | # Folder config file
127 | Desktop.ini
128 |
129 |
130 | #############
131 | ## Python
132 | #############
133 |
134 | *.py[co]
135 |
136 | # Packages
137 | *.egg
138 | *.egg-info
139 | dist
140 | build
141 | eggs
142 | parts
143 | bin
144 | var
145 | sdist
146 | develop-eggs
147 | .installed.cfg
148 |
149 | # Installer logs
150 | pip-log.txt
151 |
152 | # Unit test / coverage reports
153 | .coverage
154 | .tox
155 |
156 | #Translations
157 | *.mo
158 |
159 | #Mr Developer
160 | .mr.developer.cfg
161 |
162 | # Mac crap
163 | .DS_Store
164 |
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/DynamicSplashScreen/Properties/Resources.Designer.cs:
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1 | //------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Runtime Version:4.0.30319.18051
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | namespace DynamicSplashScreen.Properties
12 | {
13 |
14 |
15 | ///
16 | /// A strongly-typed resource class, for looking up localized strings, etc.
17 | ///
18 | // This class was auto-generated by the StronglyTypedResourceBuilder
19 | // class via a tool like ResGen or Visual Studio.
20 | // To add or remove a member, edit your .ResX file then rerun ResGen
21 | // with the /str option, or rebuild your VS project.
22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
25 | internal class Resources
26 | {
27 |
28 | private static global::System.Resources.ResourceManager resourceMan;
29 |
30 | private static global::System.Globalization.CultureInfo resourceCulture;
31 |
32 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
33 | internal Resources()
34 | {
35 | }
36 |
37 | ///
38 | /// Returns the cached ResourceManager instance used by this class.
39 | ///
40 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
41 | internal static global::System.Resources.ResourceManager ResourceManager
42 | {
43 | get
44 | {
45 | if ((resourceMan == null))
46 | {
47 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("DynamicSplashScreen.Properties.Resources", typeof(Resources).Assembly);
48 | resourceMan = temp;
49 | }
50 | return resourceMan;
51 | }
52 | }
53 |
54 | ///
55 | /// Overrides the current thread's CurrentUICulture property for all
56 | /// resource lookups using this strongly typed resource class.
57 | ///
58 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
59 | internal static global::System.Globalization.CultureInfo Culture
60 | {
61 | get
62 | {
63 | return resourceCulture;
64 | }
65 | set
66 | {
67 | resourceCulture = value;
68 | }
69 | }
70 | }
71 | }
72 |
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/DynamicSplashScreen/DynamicSplashScreen.csproj:
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1 |
2 |
3 |
4 |
5 | Debug
6 | AnyCPU
7 | {902B55E8-9739-4A28-8848-8610DBFBDC01}
8 | WinExe
9 | Properties
10 | DynamicSplashScreen
11 | DynamicSplashScreen
12 | v4.5
13 | 512
14 | {60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
15 | 4
16 |
17 |
18 | AnyCPU
19 | true
20 | full
21 | false
22 | bin\Debug\
23 | DEBUG;TRACE
24 | prompt
25 | 4
26 |
27 |
28 | AnyCPU
29 | pdbonly
30 | true
31 | bin\Release\
32 | TRACE
33 | prompt
34 | 4
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 | 4.0
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 | MSBuild:Compile
54 | Designer
55 |
56 |
57 | AnimatedSplashScreenWindow.xaml
58 |
59 |
60 | MSBuild:Compile
61 | Designer
62 |
63 |
64 | App.xaml
65 | Code
66 |
67 |
68 | MainWindow.xaml
69 | Code
70 |
71 |
72 | Designer
73 | MSBuild:Compile
74 |
75 |
76 |
77 |
78 | Code
79 |
80 |
81 | True
82 | True
83 | Resources.resx
84 |
85 |
86 | True
87 | Settings.settings
88 | True
89 |
90 |
91 | ResXFileCodeGenerator
92 | Resources.Designer.cs
93 |
94 |
95 | SettingsSingleFileGenerator
96 | Settings.Designer.cs
97 |
98 |
99 |
100 |
101 |
102 |
103 |
104 |
105 |
106 |
107 |
114 |
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/DynamicSplashScreen/Properties/Resources.resx:
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1 |
2 |
3 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 |
90 |
91 |
92 |
93 |
94 |
95 |
96 |
97 |
98 |
99 |
100 |
101 |
102 |
103 |
104 |
105 |
106 | text/microsoft-resx
107 |
108 |
109 | 2.0
110 |
111 |
112 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
113 |
114 |
115 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
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