├── .gitignore
├── Common
├── ColorScheme.cs
├── Luminosity.cs
├── Options.cs
├── RandomColor.cs
└── Range.cs
├── LICENSE
├── README.md
├── RandomColor.sln
├── RandomColorDemoScreenshot.png
├── RandomColorGenerator.Forms
└── RandomColorGenerator.Forms.csproj
├── RandomColorGenerator.NetStandard
└── RandomColorGenerator.NetStandard.csproj
├── RandomColorGenerator.WPF
└── RandomColorGenerator.WPF.csproj
├── RandomColorSample
├── App.xaml
├── App.xaml.cs
├── MainWindow.xaml
├── MainWindow.xaml.cs
├── Properties
│ ├── AssemblyInfo.cs
│ ├── Resources.Designer.cs
│ ├── Resources.resx
│ ├── Settings.Designer.cs
│ └── Settings.settings
└── RandomColorSample.csproj
└── packaging
├── Build RandomColorGenerator.Forms.bat
├── Build RandomColorGenerator.NetStandard.bat
└── Build RandomColorGenerator.WPF.bat
/.gitignore:
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--------------------------------------------------------------------------------
/Common/ColorScheme.cs:
--------------------------------------------------------------------------------
1 | namespace RandomColorGenerator
2 | {
3 | ///
4 | /// Predefined color schemes.
5 | ///
6 | public enum ColorScheme
7 | {
8 | ///
9 | /// Select randomly from among the other color schemes.
10 | ///
11 | Random,
12 | ///
13 | /// Generates only grayscale colors.
14 | ///
15 | Monochrome,
16 | ///
17 | /// Generates only red colors.
18 | ///
19 | Red,
20 | ///
21 | /// Generates only orange colors.
22 | ///
23 | Orange,
24 | ///
25 | /// Generates only yellow colors.
26 | ///
27 | Yellow,
28 | ///
29 | /// Generates only green colors.
30 | ///
31 | Green,
32 | ///
33 | /// Generates only blue colors.
34 | ///
35 | Blue,
36 | ///
37 | /// Generates only purple colors.
38 | ///
39 | Purple,
40 | ///
41 | /// Generates only pink colors.
42 | ///
43 | Pink
44 | }
45 | }
--------------------------------------------------------------------------------
/Common/Luminosity.cs:
--------------------------------------------------------------------------------
1 | namespace RandomColorGenerator
2 | {
3 | ///
4 | /// Predefined luminosity ranges.
5 | ///
6 | public enum Luminosity
7 | {
8 | ///
9 | /// Select randomly from among the other luminosities.
10 | ///
11 | Random,
12 | ///
13 | /// Generate dark colors.
14 | ///
15 | Dark,
16 | ///
17 | /// Generate light, pastel colors.
18 | ///
19 | Light,
20 | ///
21 | /// Generate vibrant colors.
22 | ///
23 | Bright,
24 | }
25 | }
--------------------------------------------------------------------------------
/Common/Options.cs:
--------------------------------------------------------------------------------
1 | namespace RandomColorGenerator
2 | {
3 | ///
4 | /// Options for generating a random color.
5 | ///
6 | public class Options
7 | {
8 | ///
9 | /// Gets or sets the color scheme to use when generating the color.
10 | ///
11 | public ColorScheme ColorScheme { get; set; }
12 | ///
13 | /// Gets or sets the luminosity range to use when generating the color.
14 | ///
15 | public Luminosity Luminosity { get; set; }
16 |
17 | ///
18 | /// Creates a new instance using default values.
19 | ///
20 | public Options()
21 | {}
22 |
23 | ///
24 | /// Creates a new instance with the given color scheme and luminosity range.
25 | ///
26 | /// The color scheme to use when generating the color.
27 | /// The luminosity range to use when generating the color.
28 | public Options(ColorScheme scheme, Luminosity luminosity)
29 | {
30 | ColorScheme = scheme;
31 | Luminosity = luminosity;
32 | }
33 | }
34 | }
--------------------------------------------------------------------------------
/Common/RandomColor.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Diagnostics;
4 | using System.Linq;
5 |
6 | #if WPF
7 | using Point = System.Windows.Point;
8 | using Color = System.Windows.Media.Color;
9 | #elif NETSTANDARD || FORMS
10 | using Point = System.Drawing.Point;
11 | using Color = System.Drawing.Color;
12 | #else
13 | ERROR
14 | #endif
15 |
16 | namespace RandomColorGenerator
17 | {
18 | ///
19 | /// Generates random numbers.
20 | ///
21 | public static class RandomColor
22 | {
23 | private class DefinedColor
24 | {
25 | public Range HueRange { get; set; }
26 | public Point[] LowerBounds { get; set; }
27 | public Range SaturationRange { get; set; }
28 | public Range BrightnessRange { get; set; }
29 | }
30 |
31 | private static readonly Dictionary ColorDictionary = new Dictionary();
32 | private static readonly object LockObj = new object();
33 | private static Random _rng = new Random();
34 |
35 | static RandomColor()
36 | {
37 | // Populate the color dictionary
38 | LoadColorBounds();
39 | }
40 |
41 | ///
42 | /// Gets a new random color.
43 | ///
44 | /// Which color schemed to use when generating the color.
45 | /// The desired luminosity of the color.
46 | public static Color GetColor(ColorScheme scheme, Luminosity luminosity)
47 | {
48 | int H, S, B;
49 |
50 | // First we pick a hue (H)
51 | H = PickHue(scheme);
52 |
53 | // Then use H to determine saturation (S)
54 | S = PickSaturation(H, luminosity, scheme);
55 |
56 | // Then use S and H to determine brightness (B).
57 | B = PickBrightness(H, S, luminosity);
58 |
59 | // Then we return the HSB color in the desired format
60 | return HsvToColor(H, S, B);
61 | }
62 |
63 | ///
64 | /// Generates multiple random colors.
65 | ///
66 | /// Which color schemed to use when generating the color.
67 | /// The desired luminosity of the color.
68 | /// How many colors to generate
69 | public static Color[] GetColors(ColorScheme scheme, Luminosity luminosity, int count)
70 | {
71 | var ret = new Color[count];
72 | for (var i = 0; i < count; i++)
73 | {
74 | ret[i] = GetColor(scheme, luminosity);
75 | }
76 | return ret;
77 | }
78 |
79 | ///
80 | /// Generate one color for each of the provided generator options.
81 | ///
82 | /// List of options to use when creating colors.
83 | public static Color[] GetColors(params Options[] options)
84 | {
85 | if (options == null) throw new ArgumentNullException(nameof(options));
86 |
87 | return options.Select(o => GetColor(o.ColorScheme, o.Luminosity)).ToArray();
88 | }
89 |
90 | ///
91 | /// Reseeds the random number generated.
92 | ///
93 | /// The number used to reseed the random number generator.
94 | public static void Seed(int seed)
95 | {
96 | lock (LockObj)
97 | {
98 | _rng = new Random(seed);
99 | }
100 | }
101 | ///
102 | /// Reseeds the random number generated.
103 | ///
104 | public static void Seed()
105 | {
106 | lock (LockObj)
107 | {
108 | _rng = new Random();
109 | }
110 | }
111 |
112 | private static int PickHue(ColorScheme scheme)
113 | {
114 | var hueRange = GetHueRange(scheme);
115 | var hue = RandomWithin(hueRange);
116 |
117 | // Instead of storing red as two separate ranges,
118 | // we group them, using negative numbers
119 | if (hue < 0) hue = 360 + hue;
120 |
121 | return hue;
122 | }
123 |
124 | private static int PickSaturation(int hue, Luminosity luminosity, ColorScheme scheme)
125 | {
126 | if (scheme == ColorScheme.Monochrome)
127 | {
128 | return 0;
129 | }
130 |
131 | if (luminosity == Luminosity.Random)
132 | {
133 | return RandomWithin(0, 100);
134 | }
135 |
136 | var saturationRange = GetColorInfo(hue).SaturationRange;
137 |
138 | var sMin = saturationRange.Lower;
139 | var sMax = saturationRange.Upper;
140 |
141 | switch (luminosity)
142 | {
143 | case Luminosity.Bright:
144 | sMin = 55;
145 | break;
146 |
147 | case Luminosity.Dark:
148 | sMin = sMax - 10;
149 | break;
150 |
151 | case Luminosity.Light:
152 | sMax = 55;
153 | break;
154 | }
155 |
156 | return RandomWithin(sMin, sMax);
157 | }
158 |
159 | private static int PickBrightness(int H, int S, Luminosity luminosity)
160 | {
161 | var bMin = GetMinimumBrightness(H, S);
162 | var bMax = 100;
163 |
164 | switch (luminosity)
165 | {
166 | case Luminosity.Dark:
167 | bMax = bMin + 20;
168 | break;
169 |
170 | case Luminosity.Light:
171 | bMin = (bMax + bMin) / 2;
172 | break;
173 |
174 | case Luminosity.Random:
175 | bMin = 0;
176 | bMax = 100;
177 | break;
178 | }
179 |
180 | return RandomWithin(bMin, bMax);
181 | }
182 |
183 | private static int GetMinimumBrightness(int H, int S)
184 | {
185 | var lowerBounds = GetColorInfo(H).LowerBounds;
186 |
187 | for (var i = 0; i < lowerBounds.Length - 1; i++)
188 | {
189 | var s1 = lowerBounds[i].X;
190 | var v1 = lowerBounds[i].Y;
191 |
192 | var s2 = lowerBounds[i + 1].X;
193 | var v2 = lowerBounds[i + 1].Y;
194 |
195 | if (S >= s1 && S <= s2)
196 | {
197 | var m = (v2 - v1) / (s2 - s1);
198 | var b = v1 - m * s1;
199 |
200 | return (int)(m * S + b);
201 | }
202 | }
203 |
204 | return 0;
205 | }
206 |
207 | private static Range GetHueRange(ColorScheme colorInput)
208 | {
209 | DefinedColor color;
210 | if (ColorDictionary.TryGetValue(colorInput, out color))
211 | {
212 | if (color.HueRange != null)
213 | {
214 | return color.HueRange;
215 | }
216 | }
217 |
218 | return new Range(0, 360);
219 | }
220 |
221 | private static DefinedColor GetColorInfo(int hue)
222 | {
223 | // Maps red colors to make picking hue easier
224 | if (hue >= 334 && hue <= 360)
225 | {
226 | hue -= 360;
227 | }
228 |
229 | var ret = ColorDictionary.FirstOrDefault(c => c.Value.HueRange != null &&
230 | hue >= c.Value.HueRange[0] &&
231 | hue <= c.Value.HueRange[1]);
232 |
233 | Debug.Assert(ret.Value != null);
234 |
235 | return ret.Value;
236 | }
237 |
238 | private static int RandomWithin(Range range)
239 | {
240 | return RandomWithin(range.Lower, range.Upper);
241 | }
242 | private static int RandomWithin(int lower, int upper)
243 | {
244 | lock (LockObj)
245 | {
246 | return _rng.Next(lower, upper + 1);
247 | }
248 | }
249 |
250 | private static void DefineColor(ColorScheme scheme, int[] hueRange, int[,] lowerBounds)
251 | {
252 | int[][] jagged = new int[lowerBounds.GetLength(0)][];
253 | for (int i = 0; i < lowerBounds.GetLength(0); i++)
254 | {
255 | jagged[i] = new int[lowerBounds.GetLength(1)];
256 | for (int j = 0; j < lowerBounds.GetLength(1); j++)
257 | {
258 | jagged[i][j] = lowerBounds[i, j];
259 | }
260 | }
261 |
262 | var sMin = jagged[0][0];
263 | var sMax = jagged[jagged.Length - 1][0];
264 | var bMin = jagged[jagged.Length - 1][1];
265 | var bMax = jagged[0][1];
266 |
267 | ColorDictionary[scheme] = new DefinedColor()
268 | {
269 | HueRange = Range.ToRange(hueRange),
270 | LowerBounds = jagged.Select(j => new Point(j[0], j[1])).ToArray(),
271 | SaturationRange = new Range(sMin, sMax),
272 | BrightnessRange = new Range(bMin, bMax)
273 | };
274 | }
275 |
276 | private static void LoadColorBounds()
277 | {
278 | DefineColor(
279 | ColorScheme.Monochrome,
280 | null,
281 | new[,] { { 0, 0 }, { 100, 0 } }
282 | );
283 |
284 | DefineColor(
285 | ColorScheme.Red,
286 | new[] { -26, 18 },
287 | new[,] { { 20, 100 }, { 30, 92 }, { 40, 89 }, { 50, 85 }, { 60, 78 }, { 70, 70 }, { 80, 60 }, { 90, 55 }, { 100, 50 } }
288 | );
289 |
290 | DefineColor(
291 | ColorScheme.Orange,
292 | new[] { 19, 46 },
293 | new[,] { { 20, 100 }, { 30, 93 }, { 40, 88 }, { 50, 86 }, { 60, 85 }, { 70, 70 }, { 100, 70 } }
294 | );
295 |
296 | DefineColor(
297 | ColorScheme.Yellow,
298 | new[] { 47, 62 },
299 | new[,] { { 25, 100 }, { 40, 94 }, { 50, 89 }, { 60, 86 }, { 70, 84 }, { 80, 82 }, { 90, 80 }, { 100, 75 } }
300 | );
301 |
302 | DefineColor(
303 | ColorScheme.Green,
304 | new[] { 63, 178 },
305 | new[,] { { 30, 100 }, { 40, 90 }, { 50, 85 }, { 60, 81 }, { 70, 74 }, { 80, 64 }, { 90, 50 }, { 100, 40 } }
306 | );
307 |
308 | DefineColor(
309 | ColorScheme.Blue,
310 | new[] { 179, 257 },
311 | new[,] { { 20, 100 }, { 30, 86 }, { 40, 80 }, { 50, 74 }, { 60, 60 }, { 70, 52 }, { 80, 44 }, { 90, 39 }, { 100, 35 } }
312 | );
313 |
314 | DefineColor(
315 | ColorScheme.Purple,
316 | new[] { 258, 282 },
317 | new[,] { { 20, 100 }, { 30, 87 }, { 40, 79 }, { 50, 70 }, { 60, 65 }, { 70, 59 }, { 80, 52 }, { 90, 45 }, { 100, 42 } }
318 | );
319 |
320 | DefineColor(
321 | ColorScheme.Pink,
322 | new[] { 283, 334 },
323 | new[,] { { 20, 100 }, { 30, 90 }, { 40, 86 }, { 60, 84 }, { 80, 80 }, { 90, 75 }, { 100, 73 } }
324 | );
325 | }
326 |
327 | ///
328 | /// Converts hue, saturation, and lightness to a color.
329 | ///
330 | public static Color HsvToColor(int hue, int saturation, double value)
331 | {
332 | // this doesn't work for the values of 0 and 360
333 | // here's the hacky fix
334 | var h = Convert.ToDouble(hue);
335 | if (h == 0)
336 | {
337 | h = 1;
338 | }
339 | if (h == 360)
340 | {
341 | h = 359;
342 | }
343 |
344 | // Rebase the h,s,v values
345 | h = h / 360.0;
346 | var s = saturation / 100.0;
347 | var v = value / 100.0;
348 |
349 | var hInt = (int)Math.Floor(h * 6.0);
350 | var f = h * 6 - hInt;
351 | var p = v * (1 - s);
352 | var q = v * (1 - f * s);
353 | var t = v * (1 - (1 - f) * s);
354 | var r = 256.0;
355 | var g = 256.0;
356 | var b = 256.0;
357 |
358 | switch (hInt)
359 | {
360 | case 0: r = v; g = t; b = p; break;
361 | case 1: r = q; g = v; b = p; break;
362 | case 2: r = p; g = v; b = t; break;
363 | case 3: r = p; g = q; b = v; break;
364 | case 4: r = t; g = p; b = v; break;
365 | case 5: r = v; g = p; b = q; break;
366 | }
367 | var c = Color.FromArgb(255,
368 | (byte)Math.Floor(r * 255.0),
369 | (byte)Math.Floor(g * 255.0),
370 | (byte)Math.Floor(b * 255.0));
371 |
372 | return c;
373 | }
374 | }
375 | }
--------------------------------------------------------------------------------
/Common/Range.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Diagnostics;
3 |
4 | namespace RandomColorGenerator
5 | {
6 | ///
7 | /// Represents a range using an upper and lower value.
8 | ///
9 | [DebuggerDisplay(@"\{{Lower},{Upper}\}")]
10 | internal class Range
11 | {
12 | public int Lower { get; set; }
13 | public int Upper { get; set; }
14 |
15 | public Range()
16 | { }
17 | public Range(int lower, int upper)
18 | {
19 | Lower = lower;
20 | Upper = upper;
21 | }
22 |
23 | ///
24 | /// Gets the lower range for an index of 0 and the upper for an index of 1.
25 | ///
26 | public int this[int index]
27 | {
28 | get
29 | {
30 | switch (index)
31 | {
32 | case 0: return Lower;
33 | case 1: return Upper;
34 | default: throw new ArgumentOutOfRangeException();
35 | }
36 | }
37 | set
38 | {
39 | switch (index)
40 | {
41 | case 0: Lower = value; break;
42 | case 1: Upper = value; break;
43 | default: throw new ArgumentOutOfRangeException();
44 | }
45 | }
46 | }
47 |
48 | internal static Range ToRange(int[] range)
49 | {
50 | if (range == null) return null;
51 | Debug.Assert(range.Length == 2);
52 | return new Range(range[0], range[1]);
53 | }
54 | }
55 | }
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | The MIT License (MIT)
2 |
3 | Copyright (c) 2014-2020 Nathan P Jones
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | randomColorSharped
2 | ==================
3 |
4 | This is a port to c# (.NET Standard 2.0 and .NET Framework 4.0) of
5 | [randomColor](https://github.com/davidmerfield/randomColor/), David Merfield's
6 | javascript random color generator. This was ported by
7 | [Nathan Jones](http://www.nathanpjones.com/) so that users of the .NET family of
8 | languages could enjoy these attractive colors.
9 |
10 | I saw this project linked on [Scott Hanselman's](http://www.hanselman.com/)
11 | excellent [Newsletter of Wonderful Things](http://www.hanselman.com/newsletter/)
12 | around the same time a coworker was creating an ad hoc visualization app. As we
13 | watched the data appear on screen, we had to squint as some of the colors were
14 | very difficult to make out against the background. This should make things
15 | easier to see and will hopefully help others as well.
16 |
17 | A simple demo in WPF is included so you can play with the various combinations.
18 |
19 | 
20 |
21 | Getting a single color is a simple matter.
22 |
23 | ```csharp
24 | using RandomColorGenerator;
25 | ...
26 | var color = RandomColor.GetColor(ColorScheme.Random, Luminosity.Bright);
27 | ```
28 |
29 | Or you can generate multiple colors in a single go.
30 |
31 | ```csharp
32 | var colors = RandomColor.GetColors(ColorScheme.Red, Luminosity.Light, 25);
33 | ```
34 |
35 | # Installing
36 |
37 | randomColorSharped is made available as several NuGet packages depending on your needs.
38 |
39 | #### For .NET Standard
40 |
41 | [randomColorSharped.NetStandard](https://www.nuget.org/packages/randomColorSharped.Forms/) (uses `System.Drawing` added in [.NET Standard 2.0](https://apisof.net/catalog/System.Drawing.Color))
42 |
43 | ```batch
44 | Install-Package randomColorSharped.NetStandard
45 | ```
46 |
47 | #### For WinForms on .NET Framework
48 |
49 | [randomColorSharped.Forms](https://www.nuget.org/packages/randomColorSharped.Forms/) (uses `System.Drawing`)
50 |
51 | *NOTE: You should use the NetStandard package above if you're using a version of
52 | .NET Framework that supports it. This Forms package may be deprecated in future.*
53 |
54 | ```batch
55 | Install-Package randomColorSharped.Forms
56 | ```
57 |
58 | #### For WPF on .NET Framework
59 | [randomColorSharped.WPF](https://www.nuget.org/packages/randomColorSharped.WPF/) (uses `System.Windows`)
60 |
61 | ```batch
62 | Install-Package randomColorSharped.WPF
63 | ```
64 |
--------------------------------------------------------------------------------
/RandomColor.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio Version 16
4 | VisualStudioVersion = 16.0.29806.167
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RandomColorSample", "RandomColorSample\RandomColorSample.csproj", "{C6E267A7-8DEF-4D79-B1F9-1C1BD5821AA0}"
7 | EndProject
8 | Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "RandomColorGenerator.NetStandard", "RandomColorGenerator.NetStandard\RandomColorGenerator.NetStandard.csproj", "{3662A3F5-B30B-4AFE-9443-B146FD517035}"
9 | EndProject
10 | Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "RandomColorGenerator.Forms", "RandomColorGenerator.Forms\RandomColorGenerator.Forms.csproj", "{17EABCDA-D456-4CE6-9E25-1013455F21D4}"
11 | EndProject
12 | Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "RandomColorGenerator.WPF", "RandomColorGenerator.WPF\RandomColorGenerator.WPF.csproj", "{997E28E6-E4F7-4B83-9B91-7A7909E4EEBD}"
13 | EndProject
14 | Global
15 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
16 | Debug|Any CPU = Debug|Any CPU
17 | Debug|x86 = Debug|x86
18 | Release|Any CPU = Release|Any CPU
19 | Release|x86 = Release|x86
20 | EndGlobalSection
21 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
22 | {C6E267A7-8DEF-4D79-B1F9-1C1BD5821AA0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
23 | {C6E267A7-8DEF-4D79-B1F9-1C1BD5821AA0}.Debug|Any CPU.Build.0 = Debug|Any CPU
24 | {C6E267A7-8DEF-4D79-B1F9-1C1BD5821AA0}.Debug|x86.ActiveCfg = Debug|x86
25 | {C6E267A7-8DEF-4D79-B1F9-1C1BD5821AA0}.Debug|x86.Build.0 = Debug|x86
26 | {C6E267A7-8DEF-4D79-B1F9-1C1BD5821AA0}.Release|Any CPU.ActiveCfg = Release|Any CPU
27 | {C6E267A7-8DEF-4D79-B1F9-1C1BD5821AA0}.Release|Any CPU.Build.0 = Release|Any CPU
28 | {C6E267A7-8DEF-4D79-B1F9-1C1BD5821AA0}.Release|x86.ActiveCfg = Release|x86
29 | {C6E267A7-8DEF-4D79-B1F9-1C1BD5821AA0}.Release|x86.Build.0 = Release|x86
30 | {3662A3F5-B30B-4AFE-9443-B146FD517035}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
31 | {3662A3F5-B30B-4AFE-9443-B146FD517035}.Debug|Any CPU.Build.0 = Debug|Any CPU
32 | {3662A3F5-B30B-4AFE-9443-B146FD517035}.Debug|x86.ActiveCfg = Debug|Any CPU
33 | {3662A3F5-B30B-4AFE-9443-B146FD517035}.Debug|x86.Build.0 = Debug|Any CPU
34 | {3662A3F5-B30B-4AFE-9443-B146FD517035}.Release|Any CPU.ActiveCfg = Release|Any CPU
35 | {3662A3F5-B30B-4AFE-9443-B146FD517035}.Release|Any CPU.Build.0 = Release|Any CPU
36 | {3662A3F5-B30B-4AFE-9443-B146FD517035}.Release|x86.ActiveCfg = Release|Any CPU
37 | {3662A3F5-B30B-4AFE-9443-B146FD517035}.Release|x86.Build.0 = Release|Any CPU
38 | {17EABCDA-D456-4CE6-9E25-1013455F21D4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
39 | {17EABCDA-D456-4CE6-9E25-1013455F21D4}.Debug|Any CPU.Build.0 = Debug|Any CPU
40 | {17EABCDA-D456-4CE6-9E25-1013455F21D4}.Debug|x86.ActiveCfg = Debug|Any CPU
41 | {17EABCDA-D456-4CE6-9E25-1013455F21D4}.Debug|x86.Build.0 = Debug|Any CPU
42 | {17EABCDA-D456-4CE6-9E25-1013455F21D4}.Release|Any CPU.ActiveCfg = Release|Any CPU
43 | {17EABCDA-D456-4CE6-9E25-1013455F21D4}.Release|Any CPU.Build.0 = Release|Any CPU
44 | {17EABCDA-D456-4CE6-9E25-1013455F21D4}.Release|x86.ActiveCfg = Release|Any CPU
45 | {17EABCDA-D456-4CE6-9E25-1013455F21D4}.Release|x86.Build.0 = Release|Any CPU
46 | {997E28E6-E4F7-4B83-9B91-7A7909E4EEBD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
47 | {997E28E6-E4F7-4B83-9B91-7A7909E4EEBD}.Debug|Any CPU.Build.0 = Debug|Any CPU
48 | {997E28E6-E4F7-4B83-9B91-7A7909E4EEBD}.Debug|x86.ActiveCfg = Debug|Any CPU
49 | {997E28E6-E4F7-4B83-9B91-7A7909E4EEBD}.Debug|x86.Build.0 = Debug|Any CPU
50 | {997E28E6-E4F7-4B83-9B91-7A7909E4EEBD}.Release|Any CPU.ActiveCfg = Release|Any CPU
51 | {997E28E6-E4F7-4B83-9B91-7A7909E4EEBD}.Release|Any CPU.Build.0 = Release|Any CPU
52 | {997E28E6-E4F7-4B83-9B91-7A7909E4EEBD}.Release|x86.ActiveCfg = Release|Any CPU
53 | {997E28E6-E4F7-4B83-9B91-7A7909E4EEBD}.Release|x86.Build.0 = Release|Any CPU
54 | EndGlobalSection
55 | GlobalSection(SolutionProperties) = preSolution
56 | HideSolutionNode = FALSE
57 | EndGlobalSection
58 | GlobalSection(ExtensibilityGlobals) = postSolution
59 | SolutionGuid = {C02C52DD-394E-430E-980C-1202B1D5168D}
60 | EndGlobalSection
61 | EndGlobal
62 |
--------------------------------------------------------------------------------
/RandomColorDemoScreenshot.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/nathanpjones/randomColorSharped/79919a212d1b1cffbbcddc2a3d3c36b66d4fa864/RandomColorDemoScreenshot.png
--------------------------------------------------------------------------------
/RandomColorGenerator.Forms/RandomColorGenerator.Forms.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 | net40
4 | win
5 | randomColorSharped.Forms
6 | Nathan P Jones
7 | Nathan P Jones
8 | Generates attractive random colors.
9 |
10 | This is a port to .NET of randomColor (https://github.com/davidmerfield/randomColor), David Merfield's javascript random color generator.
11 |
12 | Thanks also to Hrusikesh Panda.
13 | random color forms
14 | https://github.com/nathanpjones/randomColorSharped.git
15 | git
16 | https://github.com/nathanpjones/randomColorSharped
17 | LICENSE
18 | Copyright 2014-2020 - Nathan P Jones
19 | 1.0.2
20 | randomColorSharped.Forms
21 |
22 |
23 | TRACE;FORMS
24 |
25 |
26 | TRACE;FORMS
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 | True
40 |
41 |
42 |
43 |
--------------------------------------------------------------------------------
/RandomColorGenerator.NetStandard/RandomColorGenerator.NetStandard.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | netstandard2.0
5 | Nathan P Jones
6 | randomColorSharped.NetStandard
7 | randomColorSharped.NetStandard
8 | Generates attractive random colors.
9 |
10 | This is a port to .NET of randomColor (https://github.com/davidmerfield/randomColor), David Merfield's javascript random color generator.
11 |
12 | Thanks also to Hrusikesh Panda.
13 | LICENSE
14 | https://github.com/nathanpjones/randomColorSharped
15 | https://github.com/nathanpjones/randomColorSharped.git
16 | git
17 | random color netstandard
18 |
19 | Copyright 2020 - Nathan P Jones
20 | 1.0.2
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 | True
34 |
35 |
36 |
37 |
38 |
39 |
--------------------------------------------------------------------------------
/RandomColorGenerator.WPF/RandomColorGenerator.WPF.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 | net40
4 | win
5 | randomColorSharped.WPF
6 | Nathan P Jones
7 | Nathan P Jones
8 | Generates attractive random colors.
9 |
10 | This is a port to .NET of randomColor (https://github.com/davidmerfield/randomColor), David Merfield's javascript random color generator.
11 |
12 | Thanks also to Hrusikesh Panda.
13 | random color wpf
14 | https://github.com/nathanpjones/randomColorSharped.git
15 | git
16 | https://github.com/nathanpjones/randomColorSharped
17 | LICENSE
18 | Copyright 2014-2020 - Nathan P Jones
19 | 1.0.2
20 | randomColorSharped.WPF
21 |
22 |
23 | TRACE;WPF
24 |
25 |
26 | TRACE;WPF
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 | True
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
--------------------------------------------------------------------------------
/RandomColorSample/App.xaml:
--------------------------------------------------------------------------------
1 |
5 |
6 |
7 |
8 |
9 |
--------------------------------------------------------------------------------
/RandomColorSample/App.xaml.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Configuration;
4 | using System.Data;
5 | using System.Linq;
6 | using System.Windows;
7 |
8 | namespace RandomColorSample
9 | {
10 | ///
11 | /// Interaction logic for App.xaml
12 | ///
13 | public partial class App : Application
14 | {
15 | }
16 | }
17 |
--------------------------------------------------------------------------------
/RandomColorSample/MainWindow.xaml:
--------------------------------------------------------------------------------
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17 |
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20 |
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84 |
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/RandomColorSample/MainWindow.xaml.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.ComponentModel;
4 | using System.Linq;
5 | using System.Text;
6 | using System.Windows;
7 | using System.Windows.Controls;
8 | using System.Windows.Data;
9 | using System.Windows.Documents;
10 | using System.Windows.Input;
11 | using System.Windows.Media;
12 | using System.Windows.Media.Imaging;
13 | using System.Windows.Navigation;
14 | using System.Windows.Shapes;
15 | using RandomColorGenerator;
16 |
17 | namespace RandomColorSample
18 | {
19 | ///
20 | /// Interaction logic for MainWindow.xaml
21 | ///
22 | public partial class MainWindow : Window, INotifyPropertyChanged
23 | {
24 | private ColorScheme _scheme = ColorScheme.Random;
25 | private Luminosity _luminosity = Luminosity.Bright;
26 | private int _numberToGenerate = 84;
27 |
28 | public MainWindow()
29 | {
30 | InitializeComponent();
31 | GenerateColors();
32 | }
33 |
34 | public ColorScheme Scheme
35 | {
36 | get { return _scheme; }
37 | set
38 | {
39 | if (_scheme == value) return;
40 | _scheme = value;
41 | OnPropertyChanged("Scheme");
42 | }
43 | }
44 | public Luminosity Luminosity
45 | {
46 | get { return _luminosity; }
47 | set
48 | {
49 | if (_luminosity == value) return;
50 | _luminosity = value;
51 | OnPropertyChanged("Luminosity");
52 | }
53 | }
54 | public int NumberToGenerate
55 | {
56 | get { return _numberToGenerate; }
57 | set
58 | {
59 | if (_numberToGenerate == value) return;
60 | _numberToGenerate = value;
61 | OnPropertyChanged("NumberToGenerate");
62 | }
63 | }
64 |
65 | private void OnTextBoxKeyDown(object sender, KeyEventArgs e)
66 | {
67 | if (e.Key == Key.Enter)
68 | {
69 | GenerateColors();
70 | }
71 | }
72 |
73 | private void OnButtonClick(object sender, RoutedEventArgs e)
74 | {
75 | GenerateColors();
76 | }
77 |
78 | private void GenerateColors()
79 | {
80 | var colors = RandomColor.GetColors(Scheme, Luminosity, NumberToGenerate);
81 |
82 | GeneratedColorsListBox.BeginInit();
83 | GeneratedColorsListBox.Items.Clear();
84 | foreach (var c in colors)
85 | {
86 | GeneratedColorsListBox.Items.Add(new SolidColorBrush(c));
87 | }
88 | GeneratedColorsListBox.EndInit();
89 | }
90 |
91 | public event PropertyChangedEventHandler PropertyChanged;
92 |
93 | protected virtual void OnPropertyChanged(string propertyName)
94 | {
95 | var handler = PropertyChanged;
96 | if (handler != null) handler(this, new PropertyChangedEventArgs(propertyName));
97 | }
98 | }
99 | }
100 |
--------------------------------------------------------------------------------
/RandomColorSample/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Resources;
3 | using System.Runtime.CompilerServices;
4 | using System.Runtime.InteropServices;
5 | using System.Windows;
6 |
7 | // General Information about an assembly is controlled through the following
8 | // set of attributes. Change these attribute values to modify the information
9 | // associated with an assembly.
10 | [assembly: AssemblyTitle("RandomColorSample")]
11 | [assembly: AssemblyDescription("")]
12 | [assembly: AssemblyConfiguration("")]
13 | [assembly: AssemblyCompany("")]
14 | [assembly: AssemblyProduct("RandomColorSample")]
15 | [assembly: AssemblyCopyright("Copyright © 2014")]
16 | [assembly: AssemblyTrademark("")]
17 | [assembly: AssemblyCulture("")]
18 |
19 | // Setting ComVisible to false makes the types in this assembly not visible
20 | // to COM components. If you need to access a type in this assembly from
21 | // COM, set the ComVisible attribute to true on that type.
22 | [assembly: ComVisible(false)]
23 |
24 | //In order to begin building localizable applications, set
25 | //CultureYouAreCodingWith in your .csproj file
26 | //inside a . For example, if you are using US english
27 | //in your source files, set the to en-US. Then uncomment
28 | //the NeutralResourceLanguage attribute below. Update the "en-US" in
29 | //the line below to match the UICulture setting in the project file.
30 |
31 | //[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
32 |
33 |
34 | [assembly: ThemeInfo(
35 | ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
36 | //(used if a resource is not found in the page,
37 | // or application resource dictionaries)
38 | ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
39 | //(used if a resource is not found in the page,
40 | // app, or any theme specific resource dictionaries)
41 | )]
42 |
43 |
44 | // Version information for an assembly consists of the following four values:
45 | //
46 | // Major Version
47 | // Minor Version
48 | // Build Number
49 | // Revision
50 | //
51 | // You can specify all the values or you can default the Build and Revision Numbers
52 | // by using the '*' as shown below:
53 | // [assembly: AssemblyVersion("1.0.*")]
54 | [assembly: AssemblyVersion("1.0.1.0")]
55 | [assembly: AssemblyFileVersion("1.0.1.0")]
56 |
--------------------------------------------------------------------------------
/RandomColorSample/Properties/Resources.Designer.cs:
--------------------------------------------------------------------------------
1 | //------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Runtime Version:4.0.30319.18444
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | namespace RandomColorSample.Properties
12 | {
13 |
14 |
15 | ///
16 | /// A strongly-typed resource class, for looking up localized strings, etc.
17 | ///
18 | // This class was auto-generated by the StronglyTypedResourceBuilder
19 | // class via a tool like ResGen or Visual Studio.
20 | // To add or remove a member, edit your .ResX file then rerun ResGen
21 | // with the /str option, or rebuild your VS project.
22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
25 | internal class Resources
26 | {
27 |
28 | private static global::System.Resources.ResourceManager resourceMan;
29 |
30 | private static global::System.Globalization.CultureInfo resourceCulture;
31 |
32 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
33 | internal Resources()
34 | {
35 | }
36 |
37 | ///
38 | /// Returns the cached ResourceManager instance used by this class.
39 | ///
40 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
41 | internal static global::System.Resources.ResourceManager ResourceManager
42 | {
43 | get
44 | {
45 | if ((resourceMan == null))
46 | {
47 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("RandomColorSample.Properties.Resources", typeof(Resources).Assembly);
48 | resourceMan = temp;
49 | }
50 | return resourceMan;
51 | }
52 | }
53 |
54 | ///
55 | /// Overrides the current thread's CurrentUICulture property for all
56 | /// resource lookups using this strongly typed resource class.
57 | ///
58 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
59 | internal static global::System.Globalization.CultureInfo Culture
60 | {
61 | get
62 | {
63 | return resourceCulture;
64 | }
65 | set
66 | {
67 | resourceCulture = value;
68 | }
69 | }
70 | }
71 | }
72 |
--------------------------------------------------------------------------------
/RandomColorSample/Properties/Resources.resx:
--------------------------------------------------------------------------------
1 |
2 |
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62 |
63 |
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67 |
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96 |
97 |
98 |
99 |
100 |
101 |
102 |
103 |
104 |
105 |
106 | text/microsoft-resx
107 |
108 |
109 | 2.0
110 |
111 |
112 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
113 |
114 |
115 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
--------------------------------------------------------------------------------
/RandomColorSample/Properties/Settings.Designer.cs:
--------------------------------------------------------------------------------
1 | //------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Runtime Version:4.0.30319.18444
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | namespace RandomColorSample.Properties
12 | {
13 |
14 |
15 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
16 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "10.0.0.0")]
17 | internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
18 | {
19 |
20 | private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
21 |
22 | public static Settings Default
23 | {
24 | get
25 | {
26 | return defaultInstance;
27 | }
28 | }
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/RandomColorSample/Properties/Settings.settings:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
--------------------------------------------------------------------------------
/RandomColorSample/RandomColorSample.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Debug
5 | x86
6 | 8.0.30703
7 | 2.0
8 | {C6E267A7-8DEF-4D79-B1F9-1C1BD5821AA0}
9 | WinExe
10 | Properties
11 | RandomColorSample
12 | RandomColorSample
13 | v4.0
14 | Client
15 | 512
16 | {60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
17 | 4
18 |
19 |
20 | x86
21 | true
22 | full
23 | false
24 | bin\Debug\
25 | DEBUG;TRACE
26 | prompt
27 | 4
28 |
29 |
30 | x86
31 | pdbonly
32 | true
33 | bin\Release\
34 | TRACE
35 | prompt
36 | 4
37 |
38 |
39 | true
40 | bin\Debug\
41 | DEBUG;TRACE
42 | full
43 | AnyCPU
44 | prompt
45 | MinimumRecommendedRules.ruleset
46 |
47 |
48 | bin\Release\
49 | TRACE
50 | true
51 | pdbonly
52 | AnyCPU
53 | prompt
54 | MinimumRecommendedRules.ruleset
55 |
56 |
57 |
58 |
59 |
60 |
61 |
62 |
63 |
64 |
65 | 4.0
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 | MSBuild:Compile
74 | Designer
75 |
76 |
77 | MSBuild:Compile
78 | Designer
79 |
80 |
81 | App.xaml
82 | Code
83 |
84 |
85 | MainWindow.xaml
86 | Code
87 |
88 |
89 |
90 |
91 | Code
92 |
93 |
94 | True
95 | True
96 | Resources.resx
97 |
98 |
99 | True
100 | Settings.settings
101 | True
102 |
103 |
104 | ResXFileCodeGenerator
105 | Resources.Designer.cs
106 |
107 |
108 | SettingsSingleFileGenerator
109 | Settings.Designer.cs
110 |
111 |
112 |
113 |
114 |
115 | {997e28e6-e4f7-4b83-9b91-7a7909e4eebd}
116 | RandomColorGenerator.WPF
117 |
118 |
119 |
120 |
127 |
--------------------------------------------------------------------------------
/packaging/Build RandomColorGenerator.Forms.bat:
--------------------------------------------------------------------------------
1 | @echo off
2 | echo ---------------------------------------------------------
3 | echo Building RandomColorGenerator.Forms package...
4 | echo ---------------------------------------------------------
5 | if not exist "%~dp0packages" md "%~dp0packages"
6 | dotnet pack "%~dp0..\RandomColorGenerator.Forms\RandomColorGenerator.Forms.csproj" --configuration Release -p:GenerateDocumentationFile=true --include-symbols -p:SymbolPackageFormat=snupkg --output "%~dp0packages"
7 | echo.
8 | pause
9 |
--------------------------------------------------------------------------------
/packaging/Build RandomColorGenerator.NetStandard.bat:
--------------------------------------------------------------------------------
1 | @echo off
2 | echo ---------------------------------------------------------
3 | echo Building RandomColorGenerator.NetStandard package...
4 | echo ---------------------------------------------------------
5 | if not exist "%~dp0packages" md "%~dp0packages"
6 | dotnet pack "%~dp0..\RandomColorGenerator.NetStandard\RandomColorGenerator.NetStandard.csproj" --configuration Release -p:GenerateDocumentationFile=true --include-symbols -p:SymbolPackageFormat=snupkg --output "%~dp0packages"
7 | echo.
8 | pause
9 |
--------------------------------------------------------------------------------
/packaging/Build RandomColorGenerator.WPF.bat:
--------------------------------------------------------------------------------
1 | @echo off
2 | echo ---------------------------------------------------------
3 | echo Building RandomColorGenerator.WPF package...
4 | echo ---------------------------------------------------------
5 | if not exist "%~dp0packages" md "%~dp0packages"
6 | dotnet pack "%~dp0..\RandomColorGenerator.WPF\RandomColorGenerator.WPF.csproj" --configuration Release -p:GenerateDocumentationFile=true --include-symbols -p:SymbolPackageFormat=snupkg --output "%~dp0packages"
7 | echo.
8 | pause
9 |
--------------------------------------------------------------------------------