├── src
├── __init__.py
├── training.py
├── neural_network.py
├── util.py
├── evaluation.py
├── data_processing.py
├── board.py
├── checkers.py
└── state.py
├── .gitignore
├── model
├── model.pth
└── model_test.pth
├── static
├── img
│ └── pieces
│ │ ├── bB.png
│ │ ├── bK.png
│ │ ├── bN.png
│ │ ├── bP.png
│ │ ├── bQ.png
│ │ ├── bR.png
│ │ ├── wB.png
│ │ ├── wK.png
│ │ ├── wN.png
│ │ ├── wP.png
│ │ ├── wQ.png
│ │ └── wR.png
├── chessboard.min.css
├── index.html
├── chessboard.min.js
└── jquery.min.js
├── README.md
└── main.py
/src/__init__.py:
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1 |
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/.gitignore:
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1 | __pycache__/
2 | data/
3 | .idea/
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/model/model.pth:
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https://raw.githubusercontent.com/nedeljkovignjevic/checkers-game/HEAD/model/model.pth
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/model/model_test.pth:
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https://raw.githubusercontent.com/nedeljkovignjevic/checkers-game/HEAD/model/model_test.pth
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/static/img/pieces/bB.png:
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https://raw.githubusercontent.com/nedeljkovignjevic/checkers-game/HEAD/static/img/pieces/bB.png
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/static/img/pieces/bK.png:
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https://raw.githubusercontent.com/nedeljkovignjevic/checkers-game/HEAD/static/img/pieces/bK.png
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/static/img/pieces/bN.png:
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https://raw.githubusercontent.com/nedeljkovignjevic/checkers-game/HEAD/static/img/pieces/bN.png
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/static/img/pieces/bP.png:
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https://raw.githubusercontent.com/nedeljkovignjevic/checkers-game/HEAD/static/img/pieces/bP.png
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/static/img/pieces/bQ.png:
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https://raw.githubusercontent.com/nedeljkovignjevic/checkers-game/HEAD/static/img/pieces/bQ.png
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/static/img/pieces/bR.png:
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https://raw.githubusercontent.com/nedeljkovignjevic/checkers-game/HEAD/static/img/pieces/bR.png
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/static/img/pieces/wB.png:
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https://raw.githubusercontent.com/nedeljkovignjevic/checkers-game/HEAD/static/img/pieces/wB.png
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/static/img/pieces/wK.png:
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https://raw.githubusercontent.com/nedeljkovignjevic/checkers-game/HEAD/static/img/pieces/wK.png
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/static/img/pieces/wN.png:
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https://raw.githubusercontent.com/nedeljkovignjevic/checkers-game/HEAD/static/img/pieces/wN.png
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/static/img/pieces/wP.png:
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https://raw.githubusercontent.com/nedeljkovignjevic/checkers-game/HEAD/static/img/pieces/wP.png
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/static/img/pieces/wQ.png:
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https://raw.githubusercontent.com/nedeljkovignjevic/checkers-game/HEAD/static/img/pieces/wQ.png
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/static/img/pieces/wR.png:
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https://raw.githubusercontent.com/nedeljkovignjevic/checkers-game/HEAD/static/img/pieces/wR.png
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/static/chessboard.min.css:
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1 | /*! chessboard.js v0.3.0 | (c) 2013 Chris Oakman | MIT License chessboardjs.com/license */
2 | .clearfix-7da63{clear:both}.board-b72b1{border:2px solid #404040;-moz-box-sizing:content-box;box-sizing:content-box}.square-55d63{float:left;position:relative;-webkit-touch-callout:none;-webkit-user-select:none;-khtml-user-select:none;-moz-user-select:none;-ms-user-select:none;user-select:none}.white-1e1d7{background-color:#f0d9b5;color:#b58863}.black-3c85d{background-color:#b58863;color:#f0d9b5}.highlight1-32417,.highlight2-9c5d2{-webkit-box-shadow:inset 0 0 3px 3px yellow;-moz-box-shadow:inset 0 0 3px 3px yellow;box-shadow:inset 0 0 3px 3px yellow}.notation-322f9{cursor:default;font-family:"Helvetica Neue",Helvetica,Arial,sans-serif;font-size:14px;position:absolute}.alpha-d2270{bottom:1px;right:3px}.numeric-fc462{top:2px;left:2px}
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/src/training.py:
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1 | from torch.utils.data import DataLoader
2 | from torch import nn
3 | from torch import optim
4 |
5 | from src.neural_network import Net, CheckersDataset
6 |
7 |
8 | def train():
9 | device = 'cuda'
10 | dataset = CheckersDataset()
11 | train_loader = DataLoader(dataset, batch_size=128, shuffle=True)
12 |
13 | model = Net()
14 | optimizer = optim.Adam(model.parameters())
15 | f_loss = nn.MSELoss()
16 |
17 | model.cuda()
18 | model.train()
19 |
20 | for epoch in range(5):
21 | all_loss = 0
22 | n_loss = 0
23 | for data, target in train_loader:
24 | target = target.unsqueeze(-1)
25 | data, target = data.to(device), target.to(device)
26 | data, target = data.float(), target.float()
27 |
28 | optimizer.zero_grad()
29 | output = model(data)
30 |
31 | loss = f_loss(output, target)
32 | loss.backward()
33 | optimizer.step()
34 |
35 | all_loss += loss.item()
36 | n_loss += 1
37 |
38 | print(f'{epoch} {all_loss / n_loss}')
39 |
40 |
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/src/neural_network.py:
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1 | import numpy as np
2 |
3 | import torch.nn as nn
4 | import torch.nn.functional as F
5 | from torch.utils.data import Dataset
6 |
7 |
8 | class CheckersDataset(Dataset):
9 | """
10 | Checkers dataset -> http://www.fierz.ch/download.php
11 | About 20_000 games
12 | """
13 |
14 | def __init__(self):
15 | data = np.load('data/processed.npz')
16 | self.x = data['arr_0']
17 | self.y = data['arr_1']
18 |
19 | def __len__(self):
20 | return self.x.shape[0]
21 |
22 | def __getitem__(self, index):
23 | return self.x[index], self.y[index]
24 |
25 |
26 | class Net(nn.Module):
27 | """
28 | TODO: Try with RL, TD, NEAT (neuroevolution) ...
29 | """
30 |
31 | def __init__(self):
32 | super(Net, self).__init__()
33 | self.fc1 = nn.Linear(32, 64)
34 | self.fc2 = nn.Linear(64, 64)
35 | self.fc3 = nn.Linear(64, 128)
36 | self.fc4 = nn.Linear(128, 128)
37 | self.fc5 = nn.Linear(128, 256)
38 | self.fc6 = nn.Linear(256, 256)
39 | self.last = nn.Linear(256, 1)
40 |
41 | def forward(self, x):
42 | x = F.relu(self.fc1(x))
43 | x = F.relu(self.fc2(x))
44 | x = F.relu(self.fc3(x))
45 | x = F.relu(self.fc4(x))
46 | x = F.relu(self.fc5(x))
47 | x = F.relu(self.fc6(x))
48 |
49 | x = x.view(-1, 256)
50 | x = self.last(x)
51 |
52 | return F.tanh(x)
53 |
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/src/util.py:
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1 | import numpy as np
2 |
3 | """
4 | Getting all legal steps for 'get_states' function from State class
5 | """
6 |
7 |
8 | def non_legal_positions():
9 | return [1, 3, 5, 7,
10 | 8, 10, 12, 14,
11 | 17, 19, 21, 23,
12 | 24, 26, 28, 30,
13 | 33, 35, 37, 39,
14 | 40, 42, 44, 46,
15 | 49, 51, 53, 55,
16 | 56, 58, 60, 62]
17 |
18 |
19 | def black_steps():
20 | return [-7, -9]
21 |
22 |
23 | def black_jump_steps():
24 | return [-14, -18]
25 |
26 |
27 | def white_steps():
28 | return [7, 9]
29 |
30 |
31 | def white_jump_steps():
32 | return [14, 18]
33 |
34 |
35 | def king_steps():
36 | return [7, 9, -7, -9]
37 |
38 |
39 | def king_jump_steps():
40 | return [14, 18, -14, 18]
41 |
42 |
43 | mapa = {1: 6, # Dictionary for data processing
44 | 2: 4,
45 | 3: 2,
46 | 4: 0,
47 | 5: 15,
48 | 6: 13,
49 | 7: 11,
50 | 8: 9,
51 | 9: 22,
52 | 10: 20,
53 | 11: 18,
54 | 12: 16,
55 | 13: 31,
56 | 14: 29,
57 | 15: 27,
58 | 16: 25,
59 | 17: 38,
60 | 18: 36,
61 | 19: 34,
62 | 20: 32,
63 | 21: 47,
64 | 22: 45,
65 | 23: 43,
66 | 24: 41,
67 | 25: 54,
68 | 26: 52,
69 | 27: 50,
70 | 28: 48,
71 | 29: 63,
72 | 30: 61,
73 | 31: 59,
74 | 32: 57}
75 |
76 |
77 | def map_state(board: list):
78 | state = np.empty(32, int)
79 | for key in mapa.keys():
80 | if board[mapa[key]] == 'w':
81 | state[key - 1] = -1
82 | elif board[mapa[key]] == 'b':
83 | state[key - 1] = 1
84 | elif board[mapa[key]] == 'W':
85 | state[key - 1] = -2
86 | elif board[mapa[key]] == "B":
87 | state[key - 1] = 2
88 | else:
89 | state[key - 1] = 0
90 |
91 | return state
92 |
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/src/evaluation.py:
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1 | import torch
2 | from math import floor
3 |
4 | from src.neural_network import Net
5 | from src.util import map_state
6 |
7 |
8 | MODEL = Net()
9 | MODEL.load_state_dict(torch.load('model/model_test.pth', map_location=torch.device('cpu')))
10 | MODEL.eval()
11 |
12 |
13 | def alpha_beta(state, depth, a, b, max_player):
14 | """
15 | Minimax with alpha–beta pruning implementation
16 | """
17 |
18 | if depth == 0 or state.is_terminal_state():
19 | return value_network(state)
20 |
21 | if max_player is True:
22 | value = -10000
23 | for s in state.get_states():
24 | value = max(value, alpha_beta(s, depth - 1, a, b, False))
25 | a = max(a, value)
26 | if a >= b:
27 | break
28 | return value
29 |
30 | else:
31 | value = 10000
32 | for s in state.get_states():
33 | value = min(value, alpha_beta(s, depth - 1, a, b, True))
34 | b = min(b, value)
35 | if b <= a:
36 | break
37 | return value
38 |
39 |
40 | def heuristic_value(state):
41 | """"
42 | Using heurustic method to evaluate board sate
43 | """
44 |
45 | board = state.board
46 |
47 | value = 0
48 | b2 = 0
49 | for i in range(63, -1, -1):
50 | if b2 == 8: b2 = 0
51 |
52 | if board[i] == '-':
53 | b2 += 1
54 | if b2 == 8: b2 = 0
55 | continue
56 |
57 | b1 = floor(i / 8)
58 | if board[i] == 'w':
59 | value -= 5 + 7 - b1 + abs(b2 - 4 + abs(b1 - 4))
60 | elif board[i] == 'b':
61 | value += 5 + b1 + abs(b2 - 4) + abs(b1 - 4)
62 | elif board[i] == 'W':
63 | value -= 14 + abs(b2 - 4) + abs(b1 - 4)
64 | elif board[i] == 'B':
65 | value += 14 + abs(b2 - 4) + abs(b1 - 4)
66 | b2 += 1
67 |
68 | return value
69 |
70 |
71 | def value_network(state):
72 | """
73 | Using neural network to evaluate board state
74 | """
75 |
76 | board = state.board
77 | state = map_state(board)
78 | state = torch.FloatTensor(state).unsqueeze(0)
79 | prediction = MODEL(state)
80 | return prediction
81 |
82 |
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/static/index.html:
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1 |
2 |
3 |
4 |
5 |
31 |
32 | Checkers
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 | RESET
43 | SELF-PLAY
44 |
45 |
46 |
47 |
48 |
49 |
87 |
88 |
89 |
90 |
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/README.md:
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1 | # Checkers game
2 | Implementation of checkers (draughts) strategy board game with AI based bot
3 |
4 | 
5 |
6 | This project is intended to showcase the ability of neural networks to learn to play a game of checkers.
7 | The trained network is used to guide a search algorithm - minimax with alpha-beta pruning
8 | to select the most promising moves in games.
9 |
10 | Neural network is used for evaluating the board state, it takes board state as input and outputs value between -1 and 1
11 | (values close to -1 -> white wins, values close to 1 -> black wins). AlphaZero introduced this as "value network".
12 | Currently, neural network is just MLP (multilayer perceptron) model with 6 hidden layers:
13 | -> 32 neurons for input layer | 64, 64, 128, 128, 256, 256 for hidden layers and 1 neuron for output layer
14 |
15 | I'm working on temporal difference learning method (TD leaf) that seems way better then MLP atm
16 | (need some time to fully-train the model).
17 | Main idea is to use supervised learning to (pre)train some model and then to improve that model with self-play, what DeepMind did with AlphaZero.
18 |
19 |
20 | ## Dataset used for training
21 | -> http://www.fierz.ch/download.php
22 |
23 | About 20000 games, results are mostly draw (about 14000) - not so great for neural nets but i can't find better one atm.
24 |
25 |
26 | ## Requirements
27 | 1. python 3
28 | 2. python-chess
29 | 3. flask
30 | 4. numpy
31 | 5. pytorch
32 |
33 |
34 | ## Usage
35 | ```
36 | 1. python main.py # runs web server on localhost:5000
37 | 2. Web browse to localhost:5000
38 |
39 | At this phase game does not support (interface) validation and multiple jumps so dont use it right now :)
40 | Console version is fully featured (it supports validation and multiple jumps)
41 | ```
42 |
43 | ## References
44 | - Dataset -> http://www.fierz.ch/download.php
45 | - Format -> http://www.bobnewell.net/filez/reinfeld2ndedition.pdf
46 | - ML update -> http://www.bobnewell.net/nucleus/checkers.php?itemid=1177
47 | - TD -> https://www.researchgate.net/publication/221185124_Temporal_Difference_Approach_to_Playing_Give-Away_Checkers
48 | - TD -> http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.80.6366&rep=rep1&type=pdf
49 | - https://www.researchgate.net/publication/3302690_Evolving_neural_networks_to_play_checkers_without_expert_knowledge
50 |
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/src/data_processing.py:
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1 | import numpy as np
2 | from src.board import init_board, print_board
3 | from src.checkers import play_move, Turn
4 | from src.util import mapa, map_state
5 |
6 |
7 | def get_dataset():
8 | """
9 | Parse checkers OCA dataset and save as numpy array
10 |
11 | 1/2-1/2: 0 -> draw
12 | 0-1: 1 -> black wins
13 | 1-0: -1 -> white wins
14 | """
15 |
16 | states, values = [], []
17 | value = {'1/2-1/2': 0, '0-1': 1, '1-0': -1}
18 | n_games = {'1/2-1/2': 0, '0-1': 0, '1-0': 0}
19 | parsed_game = 0
20 | with open('data/OCA_2.0.txt') as file:
21 | for part in file.read().split('\n\n'):
22 | tokens = part.split()
23 | val = tokens[-1]
24 | n_games[val] = n_games[val] + 1
25 | print(f'Parsing game {parsed_game}')
26 |
27 | board = init_board()
28 | skiping = True
29 | turn = Turn.WHITE
30 | for token in tokens:
31 | if skiping is True:
32 | if token == '1.':
33 | skiping = False
34 | continue
35 | else:
36 | if '.' in token or token == val:
37 | continue
38 | if 'x' in token: # multiple jump
39 | new_token = token.split('x')
40 | n = len(new_token)
41 | for i in range(n - 1):
42 | try:
43 | move = [mapa[int(new_token[i])], mapa[int(new_token[i + 1])]]
44 | except:
45 | break
46 | play_move(board, move, turn)
47 | # print_board(board)
48 | # print()
49 | else:
50 | t = token.split('-')
51 | try:
52 | move = [mapa[int(t[0])], mapa[int(t[1])]]
53 | except:
54 | break
55 | play_move(board, move, turn)
56 | # print_board(board)
57 | # print()
58 |
59 | states.append(map_state(board))
60 | values.append(value[val])
61 | turn = Turn.BLACK if turn == Turn.WHITE else Turn.WHITE
62 |
63 | parsed_game += 1
64 |
65 | print(f'1/2-1/2 -> {n_games["1/2-1/2"]}')
66 | print(f'0-1 -> {n_games["0-1"]}')
67 | print(f'1-0 -> {n_games["1-0"]}')
68 |
69 | x, y = np.array(states), np.array(values)
70 | np.savez("data/processed.npz", x, y)
71 |
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/main.py:
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1 | from flask import Flask, request
2 | from chess import Board as ChessBoard
3 | from chess import Piece, QUEEN, Color, WHITE, BLACK
4 |
5 | from src.board import init_board, init_gui_board, print_board, game_over
6 | from src.state import State, Turn
7 | from src.checkers import move_function, play_move
8 |
9 |
10 | BOARD = ChessBoard(None)
11 | init_gui_board(BOARD)
12 | state_board = init_board()
13 |
14 | app = Flask(__name__)
15 |
16 |
17 | def human_move(src, dest):
18 | piece = BOARD.remove_piece_at(src)
19 | if dest > 55:
20 | BOARD.set_piece_at(dest, Piece(QUEEN, Color(WHITE)))
21 | else:
22 | BOARD.set_piece_at(dest, piece)
23 |
24 | jump = play_move(state_board, [src, dest], Turn.WHITE)
25 | if jump is not None:
26 | BOARD.remove_piece_at(jump)
27 |
28 | print_board(state_board)
29 |
30 |
31 | def computer_move(move):
32 | jump = play_move(state_board, move, Turn.BLACK)
33 |
34 | piece = BOARD.remove_piece_at(move[0])
35 | if move[1] < 8:
36 | BOARD.set_piece_at(move[1], Piece(QUEEN, BLACK))
37 | else:
38 | BOARD.set_piece_at(move[1], piece)
39 |
40 | if jump is not None:
41 | BOARD.remove_piece_at(jump)
42 |
43 | print_board(state_board)
44 |
45 |
46 | @app.route('/')
47 | def hello():
48 | index_html = open("static/index.html").read()
49 | return index_html.replace('start', BOARD.fen())
50 |
51 |
52 | # @app.route("/self-play")
53 | # def self_play():
54 | # """
55 | # TODO: Implement this
56 | # """
57 | # pass
58 |
59 |
60 | @app.route("/move")
61 | def move():
62 | if game_over(state_board):
63 | print("GAME IS OVER")
64 | response = app.response_class(
65 | response="game over",
66 | status=200
67 | )
68 | return response
69 |
70 | source = int(request.args.get('from', default=''))
71 | destination = int(request.args.get('to', default=''))
72 |
73 | # human move
74 | human_move(source, destination)
75 |
76 | # computer_move
77 | state = State(state_board, Turn.BLACK, [])
78 | move = move_function(state)
79 | computer_move(move)
80 |
81 | response = app.response_class(
82 | response=BOARD.fen(),
83 | status=200
84 | )
85 |
86 | return response
87 |
88 |
89 | @app.route("/new-game")
90 | def new_game():
91 | BOARD.clear_board()
92 | init_gui_board(BOARD)
93 | state_board.clear()
94 | temp = init_board()
95 | for i in range(64):
96 | state_board.append(temp[i])
97 |
98 | response = app.response_class(
99 | response=BOARD.fen(),
100 | status=200
101 | )
102 | return response
103 |
104 |
105 | if __name__ == '__main__':
106 |
107 | app.run(debug=True)
108 | # game_loop()
109 | # self_play()
110 |
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/src/board.py:
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1 | from src.state import State, Turn
2 | import chess
3 |
4 |
5 | def init_board():
6 | """
7 | Initialize checkers board (8x8)
8 | """
9 |
10 | board = ['w', '-', 'w', '-', 'w', '-', 'w', '-',
11 | '-', 'w', '-', 'w', '-', 'w', '-', 'w',
12 | 'w', '-', 'w', '-', 'w', '-', 'w', '-',
13 | '-', '-', '-', '-', '-', '-', '-', '-',
14 | '-', '-', '-', '-', '-', '-', '-', '-',
15 | '-', 'b', '-', 'b', '-', 'b', '-', 'b',
16 | 'b', '-', 'b', '-', 'b', '-', 'b', '-',
17 | '-', 'b', '-', 'b', '-', 'b', '-', 'b']
18 |
19 | return board
20 |
21 |
22 | def print_board(board):
23 | for i in range(56, -1, -8):
24 | for j in range(8):
25 | print(board[i+j], end=' ')
26 | print()
27 |
28 |
29 | def game_over(board):
30 | """
31 | 1: num_pieces >=4
32 | 2: num_pieces = 1 -> 1 wins
33 | """
34 |
35 | b_counter = 0
36 | w_counter = 0
37 | for i in range(64):
38 | if board[i] == "b" or board[i] == "B":
39 | b_counter += 1
40 | elif board[i] == "w" or [i] == "W":
41 | w_counter += 1
42 |
43 | state = State(board, Turn.WHITE, [])
44 |
45 | if w_counter == 0 or (b_counter > 3 and w_counter < 2) or len(state.get_states()) == 0:
46 | print("GAME OVER! You lost!")
47 | return True
48 |
49 | if b_counter == 0 or (w_counter > 3 and b_counter < 2):
50 | print("CONGRATS! You won!")
51 | return True
52 |
53 | return False
54 |
55 |
56 | def init_gui_board(board):
57 | board.set_piece_at(chess.B8, chess.Piece.from_symbol('k'), chess.KING)
58 | board.set_piece_at(chess.D8, chess.Piece.from_symbol('k'), chess.KING)
59 | board.set_piece_at(chess.F8, chess.Piece.from_symbol('k'), chess.KING)
60 | board.set_piece_at(chess.H8, chess.Piece.from_symbol('k'), chess.KING)
61 | board.set_piece_at(chess.A7, chess.Piece.from_symbol('k'), chess.KING)
62 | board.set_piece_at(chess.C7, chess.Piece.from_symbol('k'), chess.KING)
63 | board.set_piece_at(chess.E7, chess.Piece.from_symbol('k'), chess.KING)
64 | board.set_piece_at(chess.G7, chess.Piece.from_symbol('k'), chess.KING)
65 | board.set_piece_at(chess.B6, chess.Piece.from_symbol('k'), chess.KING)
66 | board.set_piece_at(chess.D6, chess.Piece.from_symbol('k'), chess.KING)
67 | board.set_piece_at(chess.F6, chess.Piece.from_symbol('k'), chess.KING)
68 | board.set_piece_at(chess.H6, chess.Piece.from_symbol('k'), chess.KING)
69 |
70 | board.set_piece_at(chess.A3, chess.Piece.from_symbol('K'), chess.KING)
71 | board.set_piece_at(chess.C3, chess.Piece.from_symbol('K'), chess.KING)
72 | board.set_piece_at(chess.E3, chess.Piece.from_symbol('K'), chess.KING)
73 | board.set_piece_at(chess.G3, chess.Piece.from_symbol('K'), chess.KING)
74 | board.set_piece_at(chess.B2, chess.Piece.from_symbol('K'), chess.KING)
75 | board.set_piece_at(chess.D2, chess.Piece.from_symbol('K'), chess.KING)
76 | board.set_piece_at(chess.F2, chess.Piece.from_symbol('K'), chess.KING)
77 | board.set_piece_at(chess.H2, chess.Piece.from_symbol('K'), chess.KING)
78 | board.set_piece_at(chess.A1, chess.Piece.from_symbol('K'), chess.KING)
79 | board.set_piece_at(chess.C1, chess.Piece.from_symbol('K'), chess.KING)
80 | board.set_piece_at(chess.E1, chess.Piece.from_symbol('K'), chess.KING)
81 | board.set_piece_at(chess.G1, chess.Piece.from_symbol('K'), chess.KING)
82 | return board
83 |
--------------------------------------------------------------------------------
/src/checkers.py:
--------------------------------------------------------------------------------
1 | from src.board import init_board, print_board, game_over
2 | from src.evaluation import alpha_beta
3 | from src.state import State, Turn
4 |
5 |
6 | def game_loop():
7 | """
8 | Checkers console game loop
9 | """
10 |
11 | board = init_board()
12 | print_board(board)
13 | print()
14 |
15 | while True:
16 |
17 | if game_over(board):
18 | break
19 |
20 | while True:
21 | coordinates_input = input("\nPlayer 1 input coordinates (what to move and where eg. 16 25): ")
22 | move = validate_move(coordinates_input, board)
23 | if move is not None:
24 | play_move(board, move, Turn.WHITE)
25 | print_board(board)
26 | break
27 |
28 | computer_move(board, Turn.BLACK)
29 |
30 |
31 | def self_play():
32 | """
33 | AI vs AI loop
34 | """
35 |
36 | board = init_board()
37 | print_board(board)
38 | print()
39 |
40 | while True:
41 |
42 | if game_over(board):
43 | break
44 |
45 | computer_move(board, Turn.WHITE)
46 | computer_move(board, Turn.BLACK)
47 |
48 |
49 | def computer_move(board: list, turn: Turn):
50 | """
51 | Play the computer move
52 | """
53 |
54 | state = State(board, turn, [])
55 | print(f"\n{str(turn)} thinking...")
56 | move = move_function(state)
57 | jump_move = play_move(board, move, turn)
58 | print(move)
59 | print_board(board)
60 | while jump_move is not None:
61 | temp = board
62 | state = State(board, turn, [])
63 | move = move_function(state)
64 | jump_move = play_move(board, move, turn)
65 | if jump_move is None:
66 | board = temp
67 | else:
68 | print(move)
69 | print_board(board)
70 |
71 |
72 | def move_function(state: State):
73 | """
74 | Return best computer move
75 | """
76 |
77 | best_move = None
78 | val = -10000
79 | depth = 5
80 | for state in state.get_states():
81 | score = alpha_beta(state, depth, -10000, 10000, True)
82 | if score > val:
83 | val, best_move = score, state.move
84 |
85 | return best_move
86 |
87 |
88 | def play_move(board: list, move: list, turn: Turn):
89 | """
90 | Update values on board
91 | """
92 |
93 | piece = board[move[0]]
94 | board[move[0]] = '-'
95 |
96 | if turn == turn.BLACK:
97 | board[move[1]] = piece if move[1] > 8 else piece.upper()
98 | elif turn == turn.WHITE:
99 | board[move[1]] = piece if move[1] < 56 else piece.upper()
100 |
101 | if abs(move[0] - move[1]) > 9:
102 | x = move[1] - move[0]
103 | mid_i = move[0] + int(x / 2)
104 | board[mid_i] = '-'
105 | return mid_i
106 |
107 | return None
108 |
109 |
110 | def validate_move(coordinates_input: str, board: list):
111 | # noinspection PyBroadException
112 | try:
113 | tokens = coordinates_input.split()
114 | src, dest = int(tokens[0]), int(tokens[1])
115 | except Exception:
116 | return None
117 |
118 | move = [src, dest]
119 | state = State(board, Turn.WHITE, [])
120 | legal_moves = [el.move for el in state.get_states()]
121 | print(f'Available moves: {legal_moves}')
122 | if move in legal_moves:
123 | return move
124 | else:
125 | return None
126 |
--------------------------------------------------------------------------------
/src/state.py:
--------------------------------------------------------------------------------
1 | import enum
2 | from copy import deepcopy
3 | from src.util import black_steps, black_jump_steps, white_steps, white_jump_steps, king_steps, king_jump_steps, non_legal_positions
4 |
5 |
6 | class Turn(enum.Enum):
7 | WHITE = 0
8 | BLACK = 1
9 |
10 |
11 | class State(object):
12 | """
13 | Modelling state on checkers board
14 | """
15 |
16 | def __init__(self, board: list, turn: Turn, move: list):
17 | self.board = board
18 | self.turn = turn
19 | self.move = move
20 |
21 | def change_turn(self):
22 | if self.turn == Turn.BLACK:
23 | self.turn = Turn.WHITE
24 | else:
25 | self.turn = Turn.BLACK
26 |
27 | def is_terminal_state(self):
28 | b_counter = 0
29 | w_counter = 0
30 | for i in range(63):
31 | if self.board[i] == "b" or self.board[i] == "B":
32 | b_counter += 1
33 | elif self.board[i] == "w" or self.board[i] == "W":
34 | w_counter += 1
35 |
36 | if b_counter == 0 or w_counter == 0 or len(self.get_states()) == 0:
37 | return True
38 | elif b_counter > 3 and w_counter == 1 or w_counter > 3 and b_counter == 1:
39 | return True
40 |
41 | def get_states(self):
42 | if self.turn == Turn.BLACK:
43 | player = "b"
44 | else:
45 | player = "w"
46 |
47 | states = []
48 | for i in range(64):
49 | if self.board[i].lower() == player:
50 | get_legal_jumps(self.board, i, self.turn, states)
51 |
52 | if len(states) == 0:
53 | for i in range(64):
54 | if self.board[i].lower() == player:
55 | get_legal_moves(self.board, i, self.turn, states)
56 |
57 | return states
58 |
59 |
60 | """
61 | -----------------------------------------------------------------------------------------------------------------
62 | Getting all legal moves for 'get_states' function from State class
63 | -----------------------------------------------------------------------------------------------------------------
64 | """
65 |
66 |
67 | def get_legal_jumps(board: list, i: int, turn: Turn, states: list):
68 |
69 | if turn == Turn.BLACK:
70 |
71 | if board[i] == "B":
72 | jumps(board, i, turn, states, king_jump_steps(), 55, 64, "w")
73 | elif board[i] == "b":
74 | jumps(board, i, turn, states, black_jump_steps(), 55, 64, "w")
75 |
76 | elif turn == Turn.WHITE:
77 |
78 | if board[i] == "W":
79 | jumps(board, i, turn, states, king_jump_steps(), 0, 8, "b")
80 | elif board[i] == "w":
81 | jumps(board, i, turn, states, white_jump_steps(), 0, 8, "b")
82 |
83 |
84 | def get_legal_moves(board: list, i: int, turn: Turn, states: list):
85 |
86 | if turn == Turn.BLACK:
87 |
88 | if board[i] == "B":
89 | moves(board, i, turn, states, king_steps(), 55, 64)
90 | elif board[i] == "b":
91 | moves(board, i, turn, states, black_steps(), 55, 64)
92 |
93 | elif turn == Turn.WHITE:
94 |
95 | if board[i] == "W":
96 | moves(board, i, turn, states, king_steps(), 0, 8)
97 | elif board[i] == "w":
98 | moves(board, i, turn, states, white_steps(), 0, 8)
99 |
100 |
101 | def moves(board, i, turn, states, steps, lower_border, upper_border):
102 | """
103 | Fill the list 'states' with legal moves
104 | """
105 |
106 | legal_positions = non_legal_positions()
107 | for step in steps:
108 | index = step + i
109 | if index in legal_positions:
110 | continue
111 | if 63 >= index >= 0 and board[index] == '-':
112 | board_copy = deepcopy(board)
113 | board_copy[index], board_copy[i] = board_copy[i], '-'
114 | if lower_border < i < upper_border:
115 | board_copy[index] = board_copy[index].upper()
116 | s = State(board_copy, turn, [i, index])
117 | states.append(s)
118 |
119 |
120 | def jumps(board, i, turn, states, steps, lower_border, upper_border, value):
121 | """
122 | Fill the list 'states' with jump moves
123 | """
124 |
125 | legal_positions = non_legal_positions()
126 | for step in steps:
127 | index = step + i
128 | if index in legal_positions:
129 | continue
130 |
131 | mid_i = int(step/2) + i
132 | if 63 >= index >= 0 and board[index] == '-' and board[mid_i].lower() == value:
133 | board_copy = deepcopy(board)
134 | board_copy[index], board_copy[i] = board_copy[i], '-'
135 | board_copy[mid_i] = '-'
136 | if lower_border < i < upper_border:
137 | board_copy[index] = board_copy[index].upper()
138 | states.append(State(board_copy, turn, [i, index]))
--------------------------------------------------------------------------------
/static/chessboard.min.js:
--------------------------------------------------------------------------------
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