├── .gitignore ├── Readme.md ├── package ├── Changelog.md ├── Changelog.md.meta ├── Editor.meta ├── Editor │ ├── DeepLinking.cs │ ├── DeepLinking.cs.meta │ ├── Needle.Deeplink.asmdef │ ├── Needle.Deeplink.asmdef.meta │ ├── Plugins.meta │ └── Plugins │ │ ├── Needle.Deeplink.Harmony.License.md │ │ ├── Needle.Deeplink.Harmony.License.md.meta │ │ ├── Needle.Deeplink.Harmony.dll │ │ ├── Needle.Deeplink.Harmony.dll.meta │ │ ├── Needle.Deeplink.Harmony.xml │ │ └── Needle.Deeplink.Harmony.xml.meta ├── Samples~ │ ├── DeepLinks.meta │ └── DeepLinks │ │ ├── DeepLinkSample.cs │ │ ├── DeepLinkSample.cs.meta │ │ ├── DeepLinkSample.unity │ │ ├── DeepLinkSample.unity.meta │ │ ├── DeeplinkSample-Website.html │ │ ├── DeeplinkSample-Website.html.meta │ │ ├── Needle.Deeplink.Sample.asmdef │ │ └── Needle.Deeplink.Sample.asmdef.meta ├── package.json └── package.json.meta └── projects ├── DeepLink_2019_4 ├── Assets │ ├── Scenes.meta │ └── Scenes │ │ ├── SampleScene.unity │ │ └── SampleScene.unity.meta ├── Packages │ ├── manifest.json │ └── packages-lock.json └── ProjectSettings │ ├── AudioManager.asset │ ├── ClusterInputManager.asset │ ├── DeepLinkSettings.asset │ ├── DynamicsManager.asset │ ├── EditorBuildSettings.asset │ ├── EditorPatchingSettings.asset │ ├── EditorSettings.asset │ ├── GraphicsSettings.asset │ ├── InputManager.asset │ ├── NavMeshAreas.asset │ ├── PackageManagerSettings.asset │ ├── Physics2DSettings.asset │ ├── PresetManager.asset │ ├── ProjectSettings.asset │ ├── ProjectVersion.txt │ ├── QualitySettings.asset │ ├── TagManager.asset │ ├── TimeManager.asset │ ├── UnityConnectSettings.asset │ ├── VFXManager.asset │ └── XRSettings.asset ├── DeepLink_2020_1 ├── Assets │ ├── Scenes.meta │ └── Scenes │ │ ├── SampleScene.unity │ │ └── SampleScene.unity.meta ├── Packages │ ├── manifest.json │ └── packages-lock.json └── ProjectSettings │ ├── AudioManager.asset │ ├── ClusterInputManager.asset │ ├── DeepLinkSettings.asset │ ├── DynamicsManager.asset │ ├── EditorBuildSettings.asset │ ├── EditorSettings.asset │ ├── GraphicsSettings.asset │ ├── InputManager.asset │ ├── NavMeshAreas.asset │ ├── PackageManagerSettings.asset │ ├── Physics2DSettings.asset │ ├── PresetManager.asset │ ├── ProjectSettings.asset │ ├── ProjectVersion.txt │ ├── QualitySettings.asset │ ├── TagManager.asset │ ├── TimeManager.asset │ ├── TimelineSettings.asset │ ├── UnityConnectSettings.asset │ ├── VFXManager.asset │ ├── VersionControlSettings.asset │ └── XRSettings.asset ├── DeepLink_2020_2 ├── Assets │ ├── Scenes.meta │ └── Scenes │ │ ├── SampleScene.unity │ │ └── SampleScene.unity.meta ├── Packages │ ├── manifest.json │ └── packages-lock.json └── ProjectSettings │ ├── AudioManager.asset │ ├── ClusterInputManager.asset │ ├── DeepLinkSettings.asset │ ├── DynamicsManager.asset │ ├── EditorBuildSettings.asset │ ├── EditorPatchingSettings.asset │ ├── EditorSettings.asset │ ├── GraphicsSettings.asset │ ├── InputManager.asset │ ├── NavMeshAreas.asset │ ├── PackageManagerSettings.asset │ ├── Physics2DSettings.asset │ ├── PresetManager.asset │ ├── ProjectSettings.asset │ ├── ProjectVersion.txt │ ├── QualitySettings.asset │ ├── TagManager.asset │ ├── TimeManager.asset │ ├── TimelineSettings.asset │ ├── UnityConnectSettings.asset │ ├── VFXManager.asset │ ├── VersionControlSettings.asset │ └── XRSettings.asset ├── DeepLink_2020_3 ├── Assets │ ├── Scenes.meta │ └── Scenes │ │ ├── SampleScene.unity │ │ └── SampleScene.unity.meta ├── Packages │ ├── manifest.json │ └── packages-lock.json └── ProjectSettings │ ├── AudioManager.asset │ ├── ClusterInputManager.asset │ ├── DeepLinkSettings.asset │ ├── DynamicsManager.asset │ ├── EditorBuildSettings.asset │ ├── EditorPatchingSettings.asset │ ├── EditorSettings.asset │ ├── GraphicsSettings.asset │ ├── InputManager.asset │ ├── NavMeshAreas.asset │ ├── PackageManagerSettings.asset │ ├── Physics2DSettings.asset │ ├── PresetManager.asset │ ├── ProjectSettings.asset │ ├── ProjectVersion.txt │ ├── QualitySettings.asset │ ├── TagManager.asset │ ├── TimeManager.asset │ ├── TimelineSettings.asset │ ├── UnityConnectSettings.asset │ ├── VFXManager.asset │ ├── VersionControlSettings.asset │ └── XRSettings.asset └── DeepLink_2021.2 ├── Assets ├── Scenes.meta └── Scenes │ ├── SampleScene.unity │ └── SampleScene.unity.meta ├── Packages ├── manifest.json └── packages-lock.json └── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DeepLinkSettings.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorPatchingSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── MemorySettings.asset ├── NavMeshAreas.asset ├── PackageManagerSettings.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── TimelineSettings.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset ├── XRSettings.asset └── boot.config /.gitignore: -------------------------------------------------------------------------------- 1 | # for more stuff, see https://github.com/github/gitignore/blob/master/Unity.gitignore 2 | 3 | # Jetbrain Rider Cache 4 | .idea/ 5 | */Plugins/Editor/JetBrains* 6 | 7 | # Project specific 8 | # add all your development/MyUnityProject folders here! 9 | 10 | # Unity specific 11 | [Ll]ibrary/ 12 | [Tt]emp/ 13 | [Oo]bj/ 14 | [Bb]uild/ 15 | [Bb]uilds/ 16 | [Ll]ogs/ 17 | [Mm]emoryCaptures/ 18 | .vs/ 19 | .gradle/ 20 | *.pidb.meta 21 | *.pdb.meta 22 | *.mdb.meta 23 | sysinfo.txt 24 | crashlytics-build.properties 25 | ProBuilderSettings.json 26 | 27 | # vvvv specific 28 | # Dynamic Plugins 29 | bin/Dynamic/ 30 | *._dynamic_.* 31 | *~.xml 32 | 33 | # OS junk files 34 | [Dd]esktop.ini 35 | [Dd]esktop.ini.meta 36 | [Tt]humbs.db 37 | [Tt]humbs.db.meta 38 | *.DS_Store 39 | *.BridgeSort 40 | 41 | # Visual Studio files 42 | ExportedObj/ 43 | .consulo/ 44 | *.unityproj 45 | *.suo 46 | *.tmp 47 | *.user 48 | *.userprefs 49 | *.pidb 50 | *.booproj 51 | *.svd 52 | *.pdb 53 | *.mdb 54 | *.opendb 55 | *.VC.db 56 | *.aps 57 | *.pch 58 | *.vspscc 59 | *.vssscc 60 | *_i.c 61 | *_p.c 62 | *.ncb 63 | *.suo 64 | *.tlb 65 | *.tlh 66 | *.bak 67 | *.[Cc]ache 68 | *.ilk 69 | *.log 70 | *.lib 71 | *.sbr 72 | *.sdf 73 | *.opensdf 74 | ipch/ 75 | [Bb]in 76 | [Rr]elease*/ 77 | [Dd]ynamic*/ 78 | Ankh.NoLoad 79 | 80 | #RIDER 81 | # User specific 82 | **/.idea/**/workspace.xml 83 | **/.idea/**/tasks.xml 84 | **/.idea/shelf/* 85 | **/.idea/dictionaries 86 | 87 | # Sensitive or high-churn files 88 | **/.idea/**/dataSources/ 89 | **/.idea/**/dataSources.ids 90 | **/.idea/**/dataSources.xml 91 | **/.idea/**/dataSources.local.xml 92 | **/.idea/**/sqlDataSources.xml 93 | **/.idea/**/dynamic.xml 94 | 95 | # Rider 96 | # Rider auto-generates .iml files, and contentModel.xml 97 | **/.idea/**/*.iml 98 | **/.idea/**/contentModel.xml 99 | **/.idea/**/modules.xml 100 | 101 | #Subversion files 102 | .svn 103 | 104 | # Office Temp Files 105 | ~$* 106 | *.csproj 107 | *.sln 108 | projects/*/UserSettings 109 | -------------------------------------------------------------------------------- /Readme.md: -------------------------------------------------------------------------------- 1 | # Deeplink – Set up deep links into the Unity editor 2 | 3 | ![Unity Version Compatibility](https://img.shields.io/badge/Unity-2019.4%20%E2%80%94%202021.2-brightgreen) 4 | 5 | ## What's this? 6 | 7 | Unity uses deeplinks for a number of AssetStore-related tasks, e.g. "Open in Unity" on the Asset Store website. This is cool but there's no official callback to tap into this mechanism for custom behaviours. 8 | 9 | This package adds a `[Deeplink]` attribute that can be set on a static method to have it called for specific deeplink requests. 10 | 11 | It also adds support to 2019 & 2020 for the upmpackage installation deeplink that's available from 2021.2+: 12 | [com.unity3d.kharma:upmpackage/com.unity.memoryprofiler](com.unity3d.kharma:upmpackage/com.unity.memoryprofiler) [↗](https://fwd.needle.tools/deeplink?com.unity3d.kharma:upmpackage/com.unity.memoryprofiler) 13 | which means you can start using that in projects today. 14 | 15 | The built-in upmpackage/ format just calls PackMan to add that package – so if it's from a scoped registry and you have that registry properly set up, it will just work. 16 | 17 | ## Quick Start 18 | 19 | This package is also available on [OpenUPM](https://openupm.com/packages/com.needle.deeplink/). 20 | Add this package to Unity: 21 | 22 | - Open Package Manager 23 | - Click + 24 | - Click Add Package from git URL / name 25 | - Paste `https://github.com/needle-tools/unity-deeplink.git?path=/package` 26 | - Press Enter. 27 | 28 | Check out the sample as basis for custom stuff: 29 | 30 | - In Package Manager, select the new Deeplink package 31 | - Import the Samples 32 | - Double-click the `DeeplinkSample-Website` file to open in a browser 33 | - Click the various links to interact with Unity. 34 | 35 | ## Test Links 36 | 37 | _Note: GitHub messes up some of these links. They work fine from a regular website. Use the ↗ links from there._ 38 | 39 | UPM package installation links will work when this package is in your project, or without the package when you're on 2021.2+. 40 | 41 | - [Install MemoryProfiler Package](com.unity3d.kharma:install-package/com.unity.memoryprofiler) [↗](https://fwd.needle.tools/deeplink?com.unity3d.kharma:upmpackage/com.unity.memoryprofiler) 42 | 43 | These will only work when this package is in your project and you've imported the Sample. 44 | 45 | - [Open Sample Scene](com.unity3d.kharma:open-scene/DeepLinkSample) [↗](https://fwd.needle.tools/deeplink?com.unity3d.kharma:open-scene/DeepLinkSample) 46 | - [Ping Receiver1](com.unity3d.kharma:selected-sample/Receiver1) [↗](https://fwd.needle.tools/deeplink?com.unity3d.kharma:selected-sample/Receiver1) 47 | - [Ping Receiver2](com.unity3d.kharma:selected-sample/Receiver1) [↗](https://fwd.needle.tools/deeplink?com.unity3d.kharma:selected-sample/Receiver1) 48 | 49 | For reference, these are regular Unity deeplinks: 50 | 51 | - [Install Unity 2021.1.19f1](unityhub://2021.1.19f1/5f5eb8bbdc25) [↗](https://fwd.needle.tools/deeplink?unityhub://2021.1.19f1/5f5eb8bbdc25) 52 | - [Open Bolt in "My Assets"](com.unity3d.kharma:content/163802) [↗](https://fwd.needle.tools/deeplink?com.unity3d.kharma:content/163802) 53 | - [Install MemoryProfiler](com.unity3d.kharma:upmpackage/com.unity.memoryprofiler) [↗](https://fwd.needle.tools/deeplink?com.unity3d.kharma:upmpackage/com.unity.memoryprofiler) 54 | 55 | ## Deeplinks from GitHub markdown / Slack / Discord / etc 56 | 57 | Many non-browsers (messaging tools, markdown viewers, ...) don't support deeplinks directly. 58 | You can use our deeplink forwarder for these cases: 59 | 60 | - [Install MemoryProfiler Package (Slack-compatible link)](https://fwd.needle.tools/deeplink?com.unity3d.kharma:install-package/com.unity.memoryprofiler) 61 | 62 | The forwarder is located at `https://fwd.needle.tools/deeplink?` and supports links starting with `com.unity3d.kharma:` or `unityhub://`. 63 | 64 | ## Related Issues 65 | - GitHub Markdown [strips custom protocol links](https://github.community/t/deeplink-urls-are-stripped-from-github-markdown/199464); forwarder links do work. 66 | - Deeplinks on Discord can be used directly by wrapping them in `<>`, e.g. ``. 67 | Links look strange on mobile though; a bug is reported. 68 | - ~~OpenUPM changes links to be relative when they use custom protocols: https://github.com/openupm/openupm/issues/2393~~ 69 | 70 | ## Contact 71 | [needle — tools for unity](https://needle.tools) • 72 | [Discord Community](https://discord.gg/UHwvwjs9Vp) • 73 | [@NeedleTools](https://twitter.com/NeedleTools) • 74 | [@marcel_wiessler](https://twitter.com/marcel_wiessler) • 75 | [@hybridherbst](https://twitter.com/hybridherbst) 76 | -------------------------------------------------------------------------------- /package/Changelog.md: -------------------------------------------------------------------------------- 1 | # Changelog 2 | All notable changes to this package will be documented in this file. 3 | The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html). 4 | 5 | ## [1.2.1] - 2021-09-22 6 | - add dialogue to confirm installation, similar to built-in behaviour on 2021.2+ 7 | 8 | ## [1.2.0] - 2021-09-04 9 | - changed package installation format to `com.unity3d.kharma:upmpackage/com.unity.memoryprofiler` to match built-in behavior on 2021.2.0a5+ 10 | - added fallback links to the Readme for link systems that don't use deeplink protocols correctly (e.g. GitHub, Slack, ...) 11 | 12 | ## [1.1.0] - 2021-09-02 13 | - initial package version -------------------------------------------------------------------------------- /package/Changelog.md.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2ef83538467a813488326b10f0f73bbb 3 | TextScriptImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /package/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 44e8dd21b188b8148932ff2cf001815a 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /package/Editor/DeepLinking.cs: -------------------------------------------------------------------------------- 1 | #if UNITY_2019_1_OR_NEWER 2 | 3 | using System; 4 | using System.Linq; 5 | using System.Reflection; 6 | using System.Text.RegularExpressions; 7 | using System.Threading.Tasks; 8 | using HarmonyLib; 9 | using UnityEditor; 10 | using UnityEditor.PackageManager; 11 | using UnityEngine; 12 | 13 | namespace Needle.Deeplink 14 | { 15 | /// 16 | /// Allows to intercept web deep links going to Unity. 17 | /// 18 | /// 19 | /// Return true if the method matched, return false if you want other handlers to still process it. 20 | /// 21 | /// 22 | /// Methods marked with this attribute must return bool and take a single string as input. 23 | /// You can use regex expressions directly with the RegexFilter property; you'll receive the first group capture (if any) as input in that case. 24 | /// Regular AssetStore deep links have the form: com.unity3d.kharma:content/160139. These are always left through. 25 | /// 26 | [AttributeUsage(AttributeTargets.Method, AllowMultiple = true, Inherited = true)] 27 | public class DeepLinkAttribute : Attribute 28 | { 29 | public string RegexFilter { get; set; } = null; 30 | public RegexOptions RegexOptions { get; set; } = RegexOptions.None; 31 | public int Priority { get; set; } = -100000; 32 | } 33 | 34 | internal class DeepLinking 35 | { 36 | [InitializeOnLoadMethod] 37 | static void InitializePatch() 38 | { 39 | var type = typeof(UnityEditor.PackageManager.UI.Window).Assembly.GetType("UnityEditor.PackageManager.UI.PackageManagerWindow"); 40 | var method = type?.GetMethod("OpenURL", (BindingFlags)(-1)); 41 | if (method == null) return; 42 | 43 | try 44 | { 45 | var h = new Harmony(nameof(DeepLinking)); 46 | h.Patch(method, new HarmonyMethod(typeof(DeepLinking), nameof(Prefix))); 47 | } 48 | catch (Exception) 49 | { 50 | // ignore 51 | } 52 | } 53 | 54 | #if !BUILTIN_UPM_DEEPLINKS 55 | [DeepLink(RegexFilter = @"com.unity3d.kharma:upmpackage/(.*)")] 56 | // ReSharper disable once UnusedMember.Local 57 | private static bool InstallPackage(string url) 58 | { 59 | if (EditorUtility.DisplayDialog("Install Package", "This will install " + url + ".", "Install", "Cancel")) 60 | InstallPackageByIdentifier(url); 61 | return true; 62 | } 63 | 64 | private static async void InstallPackageByIdentifier(string identifier) 65 | { 66 | Debug.Log("[Deep Link] Installing package: " + identifier); 67 | var request = Client.Add(identifier); 68 | while (!request.IsCompleted) 69 | await Task.Delay(100); 70 | if (request.Status != StatusCode.Success) 71 | Debug.LogWarning("Package " + identifier + " couldn't be installed."); 72 | } 73 | #endif 74 | 75 | // Some more samples. 76 | 77 | // [DeepLink] 78 | // private static bool LogDeepLink(string url) 79 | // { 80 | // Debug.Log("[Deep Link] Received: " + url); 81 | // return false; 82 | // } 83 | 84 | // [DeepLink(RegexFilter = @"com.unity3d.kharma:custom\/(.*)")] 85 | // private static bool LogCustomData(string data) 86 | // { 87 | // Debug.Log("[Deep Link] Data: " + data); 88 | // return true; 89 | // } 90 | 91 | // ReSharper disable once InconsistentNaming 92 | // ReSharper disable once UnusedParameter.Local 93 | private static bool Prefix(object __instance, string url) 94 | { 95 | // check for regular AssetStore URLs and prevent those from being processed 96 | if (Regex.IsMatch(url, @"com.unity3d.kharma:content\/(.*)")) 97 | return true; 98 | 99 | var methods = TypeCache.GetMethodsWithAttribute() 100 | .OrderByDescending(x => x.GetCustomAttribute().Priority) 101 | .ToList(); 102 | 103 | // check if any listener wants to catch this 104 | foreach (var method in methods) 105 | { 106 | if (method.ReturnType != typeof(bool)) { 107 | Debug.LogWarning("Method " + method.Name + " is marked as DeepLink but does not return bool."); 108 | continue; 109 | } 110 | 111 | if (!method.IsStatic) { 112 | Debug.LogWarning("Method " + method.Name + " is marked as DeepLink but is not static."); 113 | continue; 114 | } 115 | 116 | var parameters = method.GetParameters(); 117 | if (parameters.Length != 1 || (parameters.Length == 1 && parameters[0].ParameterType != typeof(string))) { 118 | Debug.LogWarning("Method " + method.Name + " is marked as DeepLink but must have exactly one string parameter."); 119 | continue; 120 | } 121 | 122 | var attr = method.GetCustomAttribute(); 123 | if (!string.IsNullOrEmpty(attr.RegexFilter)) 124 | { 125 | var match = Regex.Match(url, attr.RegexFilter, attr.RegexOptions); 126 | if(!match.Success) 127 | continue; 128 | if(match.Groups.Count > 1) 129 | url = match.Groups[1].Value; 130 | } 131 | 132 | var hasMatched = (bool) method.Invoke(null, new object[] { url }); 133 | if (hasMatched) 134 | return false; 135 | } 136 | 137 | // if this is not an AssetStore link, we should not open PackMan for it even if no handler is attached 138 | if(methods.Count > 0) 139 | Debug.LogWarning(("[Deep Link] No method found to handle deep link request, will fall back to Unity's handling of it: " + url)); 140 | return true; 141 | } 142 | } 143 | } 144 | 145 | #endif -------------------------------------------------------------------------------- /package/Editor/DeepLinking.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: be0e205969e81bb4e86d1a53aa4e8732 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /package/Editor/Needle.Deeplink.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "Needle.Deeplink", 3 | "rootNamespace": "", 4 | "references": [], 5 | "includePlatforms": [ 6 | "Editor" 7 | ], 8 | "excludePlatforms": [], 9 | "allowUnsafeCode": false, 10 | "overrideReferences": true, 11 | "precompiledReferences": [ 12 | "Needle.Deeplink.Harmony.dll" 13 | ], 14 | "autoReferenced": false, 15 | "defineConstraints": [], 16 | "versionDefines": [ 17 | { 18 | "name": "Unity", 19 | "expression": "2021.2.0a5", 20 | "define": "BUILTIN_UPM_DEEPLINKS" 21 | } 22 | ], 23 | "noEngineReferences": false 24 | } -------------------------------------------------------------------------------- /package/Editor/Needle.Deeplink.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 119ddd88cc417614fa18c41ff712bc23 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /package/Editor/Plugins.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0e69ea08ddd3dfc44834737d1aec56a3 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /package/Editor/Plugins/Needle.Deeplink.Harmony.License.md: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2017 Andreas Pardeike 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. -------------------------------------------------------------------------------- /package/Editor/Plugins/Needle.Deeplink.Harmony.License.md.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e8325066c4b9e0745a0d8237432c3bd8 3 | TextScriptImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /package/Editor/Plugins/Needle.Deeplink.Harmony.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/needle-tools/unity-deeplink/649739081ace1037a648b4738ab38750b816cd9d/package/Editor/Plugins/Needle.Deeplink.Harmony.dll -------------------------------------------------------------------------------- /package/Editor/Plugins/Needle.Deeplink.Harmony.dll.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c256501c5b68a3d42895dcbecefab5d0 3 | PluginImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | iconMap: {} 7 | executionOrder: {} 8 | defineConstraints: [] 9 | isPreloaded: 0 10 | isOverridable: 1 11 | isExplicitlyReferenced: 0 12 | validateReferences: 1 13 | platformData: 14 | - first: 15 | Any: 16 | second: 17 | enabled: 0 18 | settings: {} 19 | - first: 20 | Editor: Editor 21 | second: 22 | enabled: 1 23 | settings: 24 | DefaultValueInitialized: true 25 | - first: 26 | Windows Store Apps: WindowsStoreApps 27 | second: 28 | enabled: 0 29 | settings: 30 | CPU: AnyCPU 31 | userData: 32 | assetBundleName: 33 | assetBundleVariant: 34 | -------------------------------------------------------------------------------- /package/Editor/Plugins/Needle.Deeplink.Harmony.xml.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dfbe2c1c1113d9c438518b5ccdcf5e8f 3 | TextScriptImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /package/Samples~/DeepLinks.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 28a7bb9c6c48c8043a32bb9a8f62bc50 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /package/Samples~/DeepLinks/DeepLinkSample.cs: -------------------------------------------------------------------------------- 1 | using UnityEditor; 2 | using UnityEditor.SceneManagement; 3 | using UnityEngine; 4 | 5 | namespace Needle.Deeplink.Samples 6 | { 7 | public class DeepLinkSample : MonoBehaviour 8 | { 9 | #if UNITY_EDITOR 10 | [DeepLink] 11 | private static bool LogAllDeepLinkRequestsAndPassThrough(string url) 12 | { 13 | Debug.Log("[Deep Link] Received deeplink: " + url); 14 | return false; 15 | } 16 | 17 | [DeepLink(RegexFilter = @"com.unity3d.kharma:custom\/(.*)")] 18 | private static bool CaptureCustomData(string data) 19 | { 20 | Debug.Log("[Deep Link] Custom Data received: " + data); 21 | return true; 22 | } 23 | 24 | [DeepLink(RegexFilter = @"com.unity3d.kharma:open-scene\/(.*)")] 25 | private static bool OpenScene(string sceneName) 26 | { 27 | Debug.Log("[Deep Link] Opening Scene: " + sceneName); 28 | 29 | // look for scene 30 | foreach (var guid in AssetDatabase.FindAssets("t:scene " + sceneName)) 31 | { 32 | var path = AssetDatabase.GUIDToAssetPath(guid); 33 | EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo(); 34 | EditorSceneManager.OpenScene(path, OpenSceneMode.Single); 35 | return true; 36 | } 37 | 38 | Debug.LogWarning("Received open-scene deeplink but no scene with this name was found: " + sceneName); 39 | return true; 40 | } 41 | 42 | [DeepLink(RegexFilter = @"com.unity3d.kharma:selected-sample\/(.*)")] 43 | private static bool CallMethodOnGameObject(string data) 44 | { 45 | var objects = GameObject.FindObjectsOfType(); 46 | foreach (var obj in objects) 47 | { 48 | if (data.StartsWith(obj.name)) 49 | { 50 | EditorGUIUtility.PingObject(obj); 51 | obj.DeepLinkCalled(data); 52 | return true; 53 | } 54 | } 55 | Debug.LogWarning("Received selected-sample deeplink but no object with the specified name found in the current active scenes: " + data); 56 | return true; 57 | } 58 | #endif 59 | 60 | // callback on the actual object 61 | private void DeepLinkCalled(string data) 62 | { 63 | Debug.Log("[deep Link] Received: " + data + " on object " + name, this); 64 | } 65 | } 66 | } 67 | -------------------------------------------------------------------------------- /package/Samples~/DeepLinks/DeepLinkSample.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 756afb2738b256d468126a6ed535d147 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /package/Samples~/DeepLinks/DeepLinkSample.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 637fdbe3627cf2140bc80f74fca98442 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /package/Samples~/DeepLinks/DeeplinkSample-Website.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | Needle Deeplink 8 | 9 | 10 |

Deeplink Samples

11 |

Deeplinks will always be sent to the last active Unity instance.

12 | 13 |

Built into Unity on 2021.2+

14 | Install MemoryProfiler package
15 | 16 |

Needs com.needle.deeplink in project.

17 | Custom Data
18 | Open Sample Scene
19 | Ping Receiver1
20 | Ping Receiver2
21 | 22 |

These shouldn't work - negative tests

23 | Ping Unknown Receiver
24 | Open non-existing scene
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