├── .gitignore
├── Readme.md
├── package
├── Changelog.md
├── Changelog.md.meta
├── Editor.meta
├── Editor
│ ├── DeepLinking.cs
│ ├── DeepLinking.cs.meta
│ ├── Needle.Deeplink.asmdef
│ ├── Needle.Deeplink.asmdef.meta
│ ├── Plugins.meta
│ └── Plugins
│ │ ├── Needle.Deeplink.Harmony.License.md
│ │ ├── Needle.Deeplink.Harmony.License.md.meta
│ │ ├── Needle.Deeplink.Harmony.dll
│ │ ├── Needle.Deeplink.Harmony.dll.meta
│ │ ├── Needle.Deeplink.Harmony.xml
│ │ └── Needle.Deeplink.Harmony.xml.meta
├── Samples~
│ ├── DeepLinks.meta
│ └── DeepLinks
│ │ ├── DeepLinkSample.cs
│ │ ├── DeepLinkSample.cs.meta
│ │ ├── DeepLinkSample.unity
│ │ ├── DeepLinkSample.unity.meta
│ │ ├── DeeplinkSample-Website.html
│ │ ├── DeeplinkSample-Website.html.meta
│ │ ├── Needle.Deeplink.Sample.asmdef
│ │ └── Needle.Deeplink.Sample.asmdef.meta
├── package.json
└── package.json.meta
└── projects
├── DeepLink_2019_4
├── Assets
│ ├── Scenes.meta
│ └── Scenes
│ │ ├── SampleScene.unity
│ │ └── SampleScene.unity.meta
├── Packages
│ ├── manifest.json
│ └── packages-lock.json
└── ProjectSettings
│ ├── AudioManager.asset
│ ├── ClusterInputManager.asset
│ ├── DeepLinkSettings.asset
│ ├── DynamicsManager.asset
│ ├── EditorBuildSettings.asset
│ ├── EditorPatchingSettings.asset
│ ├── EditorSettings.asset
│ ├── GraphicsSettings.asset
│ ├── InputManager.asset
│ ├── NavMeshAreas.asset
│ ├── PackageManagerSettings.asset
│ ├── Physics2DSettings.asset
│ ├── PresetManager.asset
│ ├── ProjectSettings.asset
│ ├── ProjectVersion.txt
│ ├── QualitySettings.asset
│ ├── TagManager.asset
│ ├── TimeManager.asset
│ ├── UnityConnectSettings.asset
│ ├── VFXManager.asset
│ └── XRSettings.asset
├── DeepLink_2020_1
├── Assets
│ ├── Scenes.meta
│ └── Scenes
│ │ ├── SampleScene.unity
│ │ └── SampleScene.unity.meta
├── Packages
│ ├── manifest.json
│ └── packages-lock.json
└── ProjectSettings
│ ├── AudioManager.asset
│ ├── ClusterInputManager.asset
│ ├── DeepLinkSettings.asset
│ ├── DynamicsManager.asset
│ ├── EditorBuildSettings.asset
│ ├── EditorSettings.asset
│ ├── GraphicsSettings.asset
│ ├── InputManager.asset
│ ├── NavMeshAreas.asset
│ ├── PackageManagerSettings.asset
│ ├── Physics2DSettings.asset
│ ├── PresetManager.asset
│ ├── ProjectSettings.asset
│ ├── ProjectVersion.txt
│ ├── QualitySettings.asset
│ ├── TagManager.asset
│ ├── TimeManager.asset
│ ├── TimelineSettings.asset
│ ├── UnityConnectSettings.asset
│ ├── VFXManager.asset
│ ├── VersionControlSettings.asset
│ └── XRSettings.asset
├── DeepLink_2020_2
├── Assets
│ ├── Scenes.meta
│ └── Scenes
│ │ ├── SampleScene.unity
│ │ └── SampleScene.unity.meta
├── Packages
│ ├── manifest.json
│ └── packages-lock.json
└── ProjectSettings
│ ├── AudioManager.asset
│ ├── ClusterInputManager.asset
│ ├── DeepLinkSettings.asset
│ ├── DynamicsManager.asset
│ ├── EditorBuildSettings.asset
│ ├── EditorPatchingSettings.asset
│ ├── EditorSettings.asset
│ ├── GraphicsSettings.asset
│ ├── InputManager.asset
│ ├── NavMeshAreas.asset
│ ├── PackageManagerSettings.asset
│ ├── Physics2DSettings.asset
│ ├── PresetManager.asset
│ ├── ProjectSettings.asset
│ ├── ProjectVersion.txt
│ ├── QualitySettings.asset
│ ├── TagManager.asset
│ ├── TimeManager.asset
│ ├── TimelineSettings.asset
│ ├── UnityConnectSettings.asset
│ ├── VFXManager.asset
│ ├── VersionControlSettings.asset
│ └── XRSettings.asset
├── DeepLink_2020_3
├── Assets
│ ├── Scenes.meta
│ └── Scenes
│ │ ├── SampleScene.unity
│ │ └── SampleScene.unity.meta
├── Packages
│ ├── manifest.json
│ └── packages-lock.json
└── ProjectSettings
│ ├── AudioManager.asset
│ ├── ClusterInputManager.asset
│ ├── DeepLinkSettings.asset
│ ├── DynamicsManager.asset
│ ├── EditorBuildSettings.asset
│ ├── EditorPatchingSettings.asset
│ ├── EditorSettings.asset
│ ├── GraphicsSettings.asset
│ ├── InputManager.asset
│ ├── NavMeshAreas.asset
│ ├── PackageManagerSettings.asset
│ ├── Physics2DSettings.asset
│ ├── PresetManager.asset
│ ├── ProjectSettings.asset
│ ├── ProjectVersion.txt
│ ├── QualitySettings.asset
│ ├── TagManager.asset
│ ├── TimeManager.asset
│ ├── TimelineSettings.asset
│ ├── UnityConnectSettings.asset
│ ├── VFXManager.asset
│ ├── VersionControlSettings.asset
│ └── XRSettings.asset
└── DeepLink_2021.2
├── Assets
├── Scenes.meta
└── Scenes
│ ├── SampleScene.unity
│ └── SampleScene.unity.meta
├── Packages
├── manifest.json
└── packages-lock.json
└── ProjectSettings
├── AudioManager.asset
├── ClusterInputManager.asset
├── DeepLinkSettings.asset
├── DynamicsManager.asset
├── EditorBuildSettings.asset
├── EditorPatchingSettings.asset
├── EditorSettings.asset
├── GraphicsSettings.asset
├── InputManager.asset
├── MemorySettings.asset
├── NavMeshAreas.asset
├── PackageManagerSettings.asset
├── Physics2DSettings.asset
├── PresetManager.asset
├── ProjectSettings.asset
├── ProjectVersion.txt
├── QualitySettings.asset
├── TagManager.asset
├── TimeManager.asset
├── TimelineSettings.asset
├── UnityConnectSettings.asset
├── VFXManager.asset
├── VersionControlSettings.asset
├── XRSettings.asset
└── boot.config
/.gitignore:
--------------------------------------------------------------------------------
1 | # for more stuff, see https://github.com/github/gitignore/blob/master/Unity.gitignore
2 |
3 | # Jetbrain Rider Cache
4 | .idea/
5 | */Plugins/Editor/JetBrains*
6 |
7 | # Project specific
8 | # add all your development/MyUnityProject folders here!
9 |
10 | # Unity specific
11 | [Ll]ibrary/
12 | [Tt]emp/
13 | [Oo]bj/
14 | [Bb]uild/
15 | [Bb]uilds/
16 | [Ll]ogs/
17 | [Mm]emoryCaptures/
18 | .vs/
19 | .gradle/
20 | *.pidb.meta
21 | *.pdb.meta
22 | *.mdb.meta
23 | sysinfo.txt
24 | crashlytics-build.properties
25 | ProBuilderSettings.json
26 |
27 | # vvvv specific
28 | # Dynamic Plugins
29 | bin/Dynamic/
30 | *._dynamic_.*
31 | *~.xml
32 |
33 | # OS junk files
34 | [Dd]esktop.ini
35 | [Dd]esktop.ini.meta
36 | [Tt]humbs.db
37 | [Tt]humbs.db.meta
38 | *.DS_Store
39 | *.BridgeSort
40 |
41 | # Visual Studio files
42 | ExportedObj/
43 | .consulo/
44 | *.unityproj
45 | *.suo
46 | *.tmp
47 | *.user
48 | *.userprefs
49 | *.pidb
50 | *.booproj
51 | *.svd
52 | *.pdb
53 | *.mdb
54 | *.opendb
55 | *.VC.db
56 | *.aps
57 | *.pch
58 | *.vspscc
59 | *.vssscc
60 | *_i.c
61 | *_p.c
62 | *.ncb
63 | *.suo
64 | *.tlb
65 | *.tlh
66 | *.bak
67 | *.[Cc]ache
68 | *.ilk
69 | *.log
70 | *.lib
71 | *.sbr
72 | *.sdf
73 | *.opensdf
74 | ipch/
75 | [Bb]in
76 | [Rr]elease*/
77 | [Dd]ynamic*/
78 | Ankh.NoLoad
79 |
80 | #RIDER
81 | # User specific
82 | **/.idea/**/workspace.xml
83 | **/.idea/**/tasks.xml
84 | **/.idea/shelf/*
85 | **/.idea/dictionaries
86 |
87 | # Sensitive or high-churn files
88 | **/.idea/**/dataSources/
89 | **/.idea/**/dataSources.ids
90 | **/.idea/**/dataSources.xml
91 | **/.idea/**/dataSources.local.xml
92 | **/.idea/**/sqlDataSources.xml
93 | **/.idea/**/dynamic.xml
94 |
95 | # Rider
96 | # Rider auto-generates .iml files, and contentModel.xml
97 | **/.idea/**/*.iml
98 | **/.idea/**/contentModel.xml
99 | **/.idea/**/modules.xml
100 |
101 | #Subversion files
102 | .svn
103 |
104 | # Office Temp Files
105 | ~$*
106 | *.csproj
107 | *.sln
108 | projects/*/UserSettings
109 |
--------------------------------------------------------------------------------
/Readme.md:
--------------------------------------------------------------------------------
1 | # Deeplink – Set up deep links into the Unity editor
2 |
3 | 
4 |
5 | ## What's this?
6 |
7 | Unity uses deeplinks for a number of AssetStore-related tasks, e.g. "Open in Unity" on the Asset Store website. This is cool but there's no official callback to tap into this mechanism for custom behaviours.
8 |
9 | This package adds a `[Deeplink]` attribute that can be set on a static method to have it called for specific deeplink requests.
10 |
11 | It also adds support to 2019 & 2020 for the upmpackage installation deeplink that's available from 2021.2+:
12 | [com.unity3d.kharma:upmpackage/com.unity.memoryprofiler](com.unity3d.kharma:upmpackage/com.unity.memoryprofiler) [↗](https://fwd.needle.tools/deeplink?com.unity3d.kharma:upmpackage/com.unity.memoryprofiler)
13 | which means you can start using that in projects today.
14 |
15 | The built-in upmpackage/ format just calls PackMan to add that package – so if it's from a scoped registry and you have that registry properly set up, it will just work.
16 |
17 | ## Quick Start
18 |
19 | This package is also available on [OpenUPM](https://openupm.com/packages/com.needle.deeplink/).
20 | Add this package to Unity:
21 |
22 | - Open Package Manager
23 | - Click +
24 | - Click Add Package from git URL / name
25 | - Paste `https://github.com/needle-tools/unity-deeplink.git?path=/package`
26 | - Press Enter.
27 |
28 | Check out the sample as basis for custom stuff:
29 |
30 | - In Package Manager, select the new Deeplink package
31 | - Import the Samples
32 | - Double-click the `DeeplinkSample-Website` file to open in a browser
33 | - Click the various links to interact with Unity.
34 |
35 | ## Test Links
36 |
37 | _Note: GitHub messes up some of these links. They work fine from a regular website. Use the ↗ links from there._
38 |
39 | UPM package installation links will work when this package is in your project, or without the package when you're on 2021.2+.
40 |
41 | - [Install MemoryProfiler Package](com.unity3d.kharma:install-package/com.unity.memoryprofiler) [↗](https://fwd.needle.tools/deeplink?com.unity3d.kharma:upmpackage/com.unity.memoryprofiler)
42 |
43 | These will only work when this package is in your project and you've imported the Sample.
44 |
45 | - [Open Sample Scene](com.unity3d.kharma:open-scene/DeepLinkSample) [↗](https://fwd.needle.tools/deeplink?com.unity3d.kharma:open-scene/DeepLinkSample)
46 | - [Ping Receiver1](com.unity3d.kharma:selected-sample/Receiver1) [↗](https://fwd.needle.tools/deeplink?com.unity3d.kharma:selected-sample/Receiver1)
47 | - [Ping Receiver2](com.unity3d.kharma:selected-sample/Receiver1) [↗](https://fwd.needle.tools/deeplink?com.unity3d.kharma:selected-sample/Receiver1)
48 |
49 | For reference, these are regular Unity deeplinks:
50 |
51 | - [Install Unity 2021.1.19f1](unityhub://2021.1.19f1/5f5eb8bbdc25) [↗](https://fwd.needle.tools/deeplink?unityhub://2021.1.19f1/5f5eb8bbdc25)
52 | - [Open Bolt in "My Assets"](com.unity3d.kharma:content/163802) [↗](https://fwd.needle.tools/deeplink?com.unity3d.kharma:content/163802)
53 | - [Install MemoryProfiler](com.unity3d.kharma:upmpackage/com.unity.memoryprofiler) [↗](https://fwd.needle.tools/deeplink?com.unity3d.kharma:upmpackage/com.unity.memoryprofiler)
54 |
55 | ## Deeplinks from GitHub markdown / Slack / Discord / etc
56 |
57 | Many non-browsers (messaging tools, markdown viewers, ...) don't support deeplinks directly.
58 | You can use our deeplink forwarder for these cases:
59 |
60 | - [Install MemoryProfiler Package (Slack-compatible link)](https://fwd.needle.tools/deeplink?com.unity3d.kharma:install-package/com.unity.memoryprofiler)
61 |
62 | The forwarder is located at `https://fwd.needle.tools/deeplink?` and supports links starting with `com.unity3d.kharma:` or `unityhub://`.
63 |
64 | ## Related Issues
65 | - GitHub Markdown [strips custom protocol links](https://github.community/t/deeplink-urls-are-stripped-from-github-markdown/199464); forwarder links do work.
66 | - Deeplinks on Discord can be used directly by wrapping them in `<>`, e.g. ``.
67 | Links look strange on mobile though; a bug is reported.
68 | - ~~OpenUPM changes links to be relative when they use custom protocols: https://github.com/openupm/openupm/issues/2393~~
69 |
70 | ## Contact
71 | [needle — tools for unity](https://needle.tools) •
72 | [Discord Community](https://discord.gg/UHwvwjs9Vp) •
73 | [@NeedleTools](https://twitter.com/NeedleTools) •
74 | [@marcel_wiessler](https://twitter.com/marcel_wiessler) •
75 | [@hybridherbst](https://twitter.com/hybridherbst)
76 |
--------------------------------------------------------------------------------
/package/Changelog.md:
--------------------------------------------------------------------------------
1 | # Changelog
2 | All notable changes to this package will be documented in this file.
3 | The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
4 |
5 | ## [1.2.1] - 2021-09-22
6 | - add dialogue to confirm installation, similar to built-in behaviour on 2021.2+
7 |
8 | ## [1.2.0] - 2021-09-04
9 | - changed package installation format to `com.unity3d.kharma:upmpackage/com.unity.memoryprofiler` to match built-in behavior on 2021.2.0a5+
10 | - added fallback links to the Readme for link systems that don't use deeplink protocols correctly (e.g. GitHub, Slack, ...)
11 |
12 | ## [1.1.0] - 2021-09-02
13 | - initial package version
--------------------------------------------------------------------------------
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/package/Editor/DeepLinking.cs:
--------------------------------------------------------------------------------
1 | #if UNITY_2019_1_OR_NEWER
2 |
3 | using System;
4 | using System.Linq;
5 | using System.Reflection;
6 | using System.Text.RegularExpressions;
7 | using System.Threading.Tasks;
8 | using HarmonyLib;
9 | using UnityEditor;
10 | using UnityEditor.PackageManager;
11 | using UnityEngine;
12 |
13 | namespace Needle.Deeplink
14 | {
15 | ///
16 | /// Allows to intercept web deep links going to Unity.
17 | ///
18 | ///
19 | /// Return true if the method matched, return false if you want other handlers to still process it.
20 | ///
21 | ///
22 | /// Methods marked with this attribute must return bool and take a single string as input.
23 | /// You can use regex expressions directly with the RegexFilter property; you'll receive the first group capture (if any) as input in that case.
24 | /// Regular AssetStore deep links have the form: com.unity3d.kharma:content/160139. These are always left through.
25 | ///
26 | [AttributeUsage(AttributeTargets.Method, AllowMultiple = true, Inherited = true)]
27 | public class DeepLinkAttribute : Attribute
28 | {
29 | public string RegexFilter { get; set; } = null;
30 | public RegexOptions RegexOptions { get; set; } = RegexOptions.None;
31 | public int Priority { get; set; } = -100000;
32 | }
33 |
34 | internal class DeepLinking
35 | {
36 | [InitializeOnLoadMethod]
37 | static void InitializePatch()
38 | {
39 | var type = typeof(UnityEditor.PackageManager.UI.Window).Assembly.GetType("UnityEditor.PackageManager.UI.PackageManagerWindow");
40 | var method = type?.GetMethod("OpenURL", (BindingFlags)(-1));
41 | if (method == null) return;
42 |
43 | try
44 | {
45 | var h = new Harmony(nameof(DeepLinking));
46 | h.Patch(method, new HarmonyMethod(typeof(DeepLinking), nameof(Prefix)));
47 | }
48 | catch (Exception)
49 | {
50 | // ignore
51 | }
52 | }
53 |
54 | #if !BUILTIN_UPM_DEEPLINKS
55 | [DeepLink(RegexFilter = @"com.unity3d.kharma:upmpackage/(.*)")]
56 | // ReSharper disable once UnusedMember.Local
57 | private static bool InstallPackage(string url)
58 | {
59 | if (EditorUtility.DisplayDialog("Install Package", "This will install " + url + ".", "Install", "Cancel"))
60 | InstallPackageByIdentifier(url);
61 | return true;
62 | }
63 |
64 | private static async void InstallPackageByIdentifier(string identifier)
65 | {
66 | Debug.Log("[Deep Link] Installing package: " + identifier);
67 | var request = Client.Add(identifier);
68 | while (!request.IsCompleted)
69 | await Task.Delay(100);
70 | if (request.Status != StatusCode.Success)
71 | Debug.LogWarning("Package " + identifier + " couldn't be installed.");
72 | }
73 | #endif
74 |
75 | // Some more samples.
76 |
77 | // [DeepLink]
78 | // private static bool LogDeepLink(string url)
79 | // {
80 | // Debug.Log("[Deep Link] Received: " + url);
81 | // return false;
82 | // }
83 |
84 | // [DeepLink(RegexFilter = @"com.unity3d.kharma:custom\/(.*)")]
85 | // private static bool LogCustomData(string data)
86 | // {
87 | // Debug.Log("[Deep Link] Data: " + data);
88 | // return true;
89 | // }
90 |
91 | // ReSharper disable once InconsistentNaming
92 | // ReSharper disable once UnusedParameter.Local
93 | private static bool Prefix(object __instance, string url)
94 | {
95 | // check for regular AssetStore URLs and prevent those from being processed
96 | if (Regex.IsMatch(url, @"com.unity3d.kharma:content\/(.*)"))
97 | return true;
98 |
99 | var methods = TypeCache.GetMethodsWithAttribute()
100 | .OrderByDescending(x => x.GetCustomAttribute().Priority)
101 | .ToList();
102 |
103 | // check if any listener wants to catch this
104 | foreach (var method in methods)
105 | {
106 | if (method.ReturnType != typeof(bool)) {
107 | Debug.LogWarning("Method " + method.Name + " is marked as DeepLink but does not return bool.");
108 | continue;
109 | }
110 |
111 | if (!method.IsStatic) {
112 | Debug.LogWarning("Method " + method.Name + " is marked as DeepLink but is not static.");
113 | continue;
114 | }
115 |
116 | var parameters = method.GetParameters();
117 | if (parameters.Length != 1 || (parameters.Length == 1 && parameters[0].ParameterType != typeof(string))) {
118 | Debug.LogWarning("Method " + method.Name + " is marked as DeepLink but must have exactly one string parameter.");
119 | continue;
120 | }
121 |
122 | var attr = method.GetCustomAttribute();
123 | if (!string.IsNullOrEmpty(attr.RegexFilter))
124 | {
125 | var match = Regex.Match(url, attr.RegexFilter, attr.RegexOptions);
126 | if(!match.Success)
127 | continue;
128 | if(match.Groups.Count > 1)
129 | url = match.Groups[1].Value;
130 | }
131 |
132 | var hasMatched = (bool) method.Invoke(null, new object[] { url });
133 | if (hasMatched)
134 | return false;
135 | }
136 |
137 | // if this is not an AssetStore link, we should not open PackMan for it even if no handler is attached
138 | if(methods.Count > 0)
139 | Debug.LogWarning(("[Deep Link] No method found to handle deep link request, will fall back to Unity's handling of it: " + url));
140 | return true;
141 | }
142 | }
143 | }
144 |
145 | #endif
--------------------------------------------------------------------------------
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2 | "name": "Needle.Deeplink",
3 | "rootNamespace": "",
4 | "references": [],
5 | "includePlatforms": [
6 | "Editor"
7 | ],
8 | "excludePlatforms": [],
9 | "allowUnsafeCode": false,
10 | "overrideReferences": true,
11 | "precompiledReferences": [
12 | "Needle.Deeplink.Harmony.dll"
13 | ],
14 | "autoReferenced": false,
15 | "defineConstraints": [],
16 | "versionDefines": [
17 | {
18 | "name": "Unity",
19 | "expression": "2021.2.0a5",
20 | "define": "BUILTIN_UPM_DEEPLINKS"
21 | }
22 | ],
23 | "noEngineReferences": false
24 | }
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/package/Editor/Plugins/Needle.Deeplink.Harmony.License.md:
--------------------------------------------------------------------------------
1 | MIT License
2 |
3 | Copyright (c) 2017 Andreas Pardeike
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
--------------------------------------------------------------------------------
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/package/Samples~/DeepLinks/DeepLinkSample.cs:
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1 | using UnityEditor;
2 | using UnityEditor.SceneManagement;
3 | using UnityEngine;
4 |
5 | namespace Needle.Deeplink.Samples
6 | {
7 | public class DeepLinkSample : MonoBehaviour
8 | {
9 | #if UNITY_EDITOR
10 | [DeepLink]
11 | private static bool LogAllDeepLinkRequestsAndPassThrough(string url)
12 | {
13 | Debug.Log("[Deep Link] Received deeplink: " + url);
14 | return false;
15 | }
16 |
17 | [DeepLink(RegexFilter = @"com.unity3d.kharma:custom\/(.*)")]
18 | private static bool CaptureCustomData(string data)
19 | {
20 | Debug.Log("[Deep Link] Custom Data received: " + data);
21 | return true;
22 | }
23 |
24 | [DeepLink(RegexFilter = @"com.unity3d.kharma:open-scene\/(.*)")]
25 | private static bool OpenScene(string sceneName)
26 | {
27 | Debug.Log("[Deep Link] Opening Scene: " + sceneName);
28 |
29 | // look for scene
30 | foreach (var guid in AssetDatabase.FindAssets("t:scene " + sceneName))
31 | {
32 | var path = AssetDatabase.GUIDToAssetPath(guid);
33 | EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo();
34 | EditorSceneManager.OpenScene(path, OpenSceneMode.Single);
35 | return true;
36 | }
37 |
38 | Debug.LogWarning("Received open-scene deeplink but no scene with this name was found: " + sceneName);
39 | return true;
40 | }
41 |
42 | [DeepLink(RegexFilter = @"com.unity3d.kharma:selected-sample\/(.*)")]
43 | private static bool CallMethodOnGameObject(string data)
44 | {
45 | var objects = GameObject.FindObjectsOfType();
46 | foreach (var obj in objects)
47 | {
48 | if (data.StartsWith(obj.name))
49 | {
50 | EditorGUIUtility.PingObject(obj);
51 | obj.DeepLinkCalled(data);
52 | return true;
53 | }
54 | }
55 | Debug.LogWarning("Received selected-sample deeplink but no object with the specified name found in the current active scenes: " + data);
56 | return true;
57 | }
58 | #endif
59 |
60 | // callback on the actual object
61 | private void DeepLinkCalled(string data)
62 | {
63 | Debug.Log("[deep Link] Received: " + data + " on object " + name, this);
64 | }
65 | }
66 | }
67 |
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/package/Samples~/DeepLinks/DeeplinkSample-Website.html:
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1 |
2 |
3 |
4 |
5 |
6 |
7 | Needle Deeplink
8 |
9 |
10 | Deeplink Samples
11 | Deeplinks will always be sent to the last active Unity instance.
12 |
13 | Built into Unity on 2021.2+
14 | Install MemoryProfiler package
15 |
16 | Needs com.needle.deeplink in project.
17 | Custom Data
18 | Open Sample Scene
19 | Ping Receiver1
20 | Ping Receiver2
21 |
22 | These shouldn't work - negative tests
23 | Ping Unknown Receiver
24 | Open non-existing scene
25 |
26 |
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5 | "GUID:119ddd88cc417614fa18c41ff712bc23"
6 | ],
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8 | "excludePlatforms": [],
9 | "allowUnsafeCode": false,
10 | "overrideReferences": true,
11 | "precompiledReferences": [],
12 | "autoReferenced": false,
13 | "defineConstraints": [],
14 | "versionDefines": [],
15 | "noEngineReferences": false
16 | }
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1 | {
2 | "displayName": "Deeplink",
3 | "name": "com.needle.deeplink",
4 | "version": "1.2.1",
5 | "unity": "2019.4",
6 | "description": "Add custom deeplink support to Unity",
7 | "keywords": [
8 | "Editor"
9 | ],
10 | "author": {
11 | "name": "Needle",
12 | "email": "hi@needle.tools",
13 | "url": "https://needle.tools"
14 | },
15 | "category": "Libraries",
16 | "samples": [
17 | {
18 | "displayName": "Deeplink Samples",
19 | "description": "Shows how to use Deeplinks from web browsers to Unity Editor.",
20 | "path": "Samples~/DeepLinks"
21 | }
22 | ],
23 | "repository": {
24 | "type": "git",
25 | "url": "https://github.com/needle-tools/unity-deeplink"
26 | }
27 | }
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