├── .gitattributes
├── package
├── Editor
│ ├── EmptyScriptFile.cs
│ ├── Internal
│ │ ├── Needle.ModeServive.asmref
│ │ ├── ModesApi.cs.meta
│ │ ├── Needle.ModeServive.asmref.meta
│ │ ├── ModesWindow.cs.meta
│ │ ├── ModesApi.cs
│ │ └── ModesWindow.cs
│ ├── EmptyScriptFile.cs.meta
│ ├── Internal.meta
│ ├── Modes.meta
│ ├── Needle.Modes.Editor.asmdef.meta
│ ├── Modes
│ │ ├── AnimationMode.mode.meta
│ │ ├── ConsoleOnlyMode.mode.meta
│ │ ├── ConsoleAndSceneView.mode.meta
│ │ ├── ConsoleOnlyMode.mode
│ │ ├── ConsoleAndSceneView.mode
│ │ └── AnimationMode.mode
│ └── Needle.Modes.Editor.asmdef
├── Documentation~
│ └── modes.png
├── Readme.md.meta
├── Changelog.md.meta
├── License.md.meta
├── package.json.meta
├── Editor.meta
├── Changelog.md
├── package.json
├── License.md
└── Readme.md
├── .gitignore
├── projects
├── Open_ConsoleOnly.bat
├── Modes_2020_3
│ ├── ProjectSettings
│ │ ├── ProjectVersion.txt
│ │ ├── ClusterInputManager.asset
│ │ ├── PresetManager.asset
│ │ ├── EditorBuildSettings.asset
│ │ ├── VersionControlSettings.asset
│ │ ├── TimeManager.asset
│ │ ├── VFXManager.asset
│ │ ├── TimelineSettings.asset
│ │ ├── AudioManager.asset
│ │ ├── TagManager.asset
│ │ ├── UnityConnectSettings.asset
│ │ ├── PackageManagerSettings.asset
│ │ ├── EditorSettings.asset
│ │ ├── DynamicsManager.asset
│ │ ├── NavMeshAreas.asset
│ │ ├── Physics2DSettings.asset
│ │ ├── GraphicsSettings.asset
│ │ ├── InputManager.asset
│ │ ├── QualitySettings.asset
│ │ └── ProjectSettings.asset
│ ├── Assets
│ │ ├── Test.unity.meta
│ │ └── Test.unity
│ ├── .idea
│ │ └── .idea.Modes_2020_3
│ │ │ └── .idea
│ │ │ ├── encodings.xml
│ │ │ ├── vcs.xml
│ │ │ ├── indexLayout.xml
│ │ │ └── .gitignore
│ ├── com.needle.unity-modes.Editor.csproj.DotSettings
│ ├── UserSettings
│ │ └── EditorUserSettings.asset
│ └── Packages
│ │ ├── manifest.json
│ │ └── packages-lock.json
└── Open_ConsoleAndSceneView.bat
└── README.md
/.gitattributes:
--------------------------------------------------------------------------------
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/package/Editor/EmptyScriptFile.cs:
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5 |
6 | }
7 | }
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/projects/Open_ConsoleOnly.bat:
--------------------------------------------------------------------------------
1 | start E:\UnityEditors\2020.3.33f1\Editor\Unity.exe -projectPath "%~dp0/Modes_2020_3" -mode "Needle Console Only"
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
1 | start E:\UnityEditors\2020.3.33f1\Editor\Unity.exe -projectPath "%~dp0/Modes_2020_3" -mode "Needle Console And Scene View"
--------------------------------------------------------------------------------
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1 |
2 |
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/package/Changelog.md:
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1 | # Changelog
2 | All notable changes to this package will be documented in this file.
3 |
4 | The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
5 | and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
6 |
7 | ## [1.0.0-pre] - 2022-07-20
8 | - Initial release
--------------------------------------------------------------------------------
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/projects/Modes_2020_3/.idea/.idea.Modes_2020_3/.idea/.gitignore:
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1 | # Default ignored files
2 | /shelf/
3 | /workspace.xml
4 | # Rider ignored files
5 | /modules.xml
6 | /contentModel.xml
7 | /projectSettingsUpdater.xml
8 | /.idea.Modes_2020_3.iml
9 | # Editor-based HTTP Client requests
10 | /httpRequests/
11 | # Datasource local storage ignored files
12 | /dataSources/
13 | /dataSources.local.xml
14 |
--------------------------------------------------------------------------------
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3 | "rootNamespace": "",
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--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # Unity Editor Modes
2 |
3 | 
4 |
5 | see [Readme](/package)
6 |
7 | ---
8 | ## Contact ✒️
9 | [🌵 needle — tools for unity](https://needle.tools) •
10 | [@NeedleTools](https://twitter.com/NeedleTools) •
11 | [@marcel_wiessler](https://twitter.com/marcel_wiessler) •
12 | [@hybridherbst](https://twitter.com/hybridherbst) •
13 | [Needle Discord](http://discord.needle.tools)
14 |
--------------------------------------------------------------------------------
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2 | True
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14 | m_RealVoiceCount: 32
15 | m_EnableOutputSuspension: 1
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19 | m_VirtualizeEffects: 1
20 | m_RequestedDSPBufferSize: 0
21 |
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/package/package.json:
--------------------------------------------------------------------------------
1 | {
2 | "name": "com.needle.editor-modes",
3 | "displayName": "Needle Editor Modes",
4 | "version": "1.0.0-pre",
5 | "description": "Expose Unity Modes API (think Safe Mode) and make it easy to switch between or startup in a specific Editor Mode",
6 | "keywords": [
7 | "Editor",
8 | "Modes"
9 | ],
10 | "repository": {
11 | "type": "git",
12 | "url": "https://github.com/needle-tools/unity-editor-modes"
13 | },
14 | "author": {
15 | "name": "Needle",
16 | "email": "hi@needle.tools",
17 | "url": "https://needle.tools"
18 | },
19 | "category": "Tools",
20 | "type": "tool"
21 | }
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--------------------------------------------------------------------------------
/package/License.md:
--------------------------------------------------------------------------------
1 | MIT License
2 |
3 | Copyright (c) 2022 Needle
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
--------------------------------------------------------------------------------
/package/Readme.md:
--------------------------------------------------------------------------------
1 | # Unity Modes 🖥
2 |
3 | *Easily switch between or create new Unity editor modes!
4 | Use the same system that Unity's builtin Safe Mode does or the Standalone Profiler.*
5 |
6 | 
7 |
8 | ## Usage 💡
9 |
10 | Open ``Window/Needle/Unity Modes Window`` to easily switch between currently known modes (or shortcut ``Ctrl+F12``)
11 |
12 | Create new modes by creating a ``.mode`` file with your configuration (see builtin or [modes in this package](https://github.com/needle-tools/unity-editor-modes/tree/main/package/Editor/Modes) as reference)
13 |
14 | Startup Unity with a mode by passing the ``-mode`` command line argument with a name (must be the ``label`` field of the mode. e.g. ``-mode "Needle Console And Scene View"``). Buitin modes can be found in ``Editor\Data\Resources\default.mode``
15 |
16 |
17 | ---
18 | ## Contact ✒️
19 | [🌵 needle — tools for unity](https://needle.tools) •
20 | [@NeedleTools](https://twitter.com/NeedleTools) •
21 | [@marcel_wiessler](https://twitter.com/marcel_wiessler) •
22 | [@hybridherbst](https://twitter.com/hybridherbst) •
23 | [Needle Discord](http://discord.needle.tools)
24 |
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/package/Editor/Internal/ModesApi.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Threading.Tasks;
3 | using UnityEditor;
4 | using UnityEngine;
5 |
6 | namespace Needle
7 | {
8 | public static class ModesApi
9 | {
10 | [InitializeOnLoadMethod]
11 | private static async void Init()
12 | {
13 | while (EditorApplication.isUpdating || EditorApplication.isCompiling)
14 | await Task.Delay(100);
15 | var args = Environment.GetCommandLineArgs();
16 | for (var index = 0; index < args.Length; index++)
17 | {
18 | var arg = args[index];
19 | if (arg == "-mode" && (index + 1) < args.Length)
20 | {
21 | TryChangeMode(args[index + 1]);
22 | return;
23 | }
24 | }
25 | }
26 |
27 |
28 | public static void TryChangeMode(string name)
29 | {
30 | if (ModeService.modeNames == null) return;
31 | for (var index = 0; index < ModeService.modeNames.Length; index++)
32 | {
33 | var mode = ModeService.modeNames[index];
34 | if (mode == name)
35 | {
36 | Debug.Log($"Set mode to \"{mode}\"");
37 | ChangeMode(index);
38 | return;
39 | }
40 | }
41 | Debug.LogWarning("Could not find mode \"" + name + "\", Options:\n" + string.Join(",\n", ModeService.modeNames));
42 | }
43 |
44 | public static void ChangeMode(int index)
45 | {
46 | ModeService.ChangeModeByIndex(index);
47 | ModeService.Update();
48 | }
49 | }
50 | }
--------------------------------------------------------------------------------
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8 | m_DefaultMaterial: {fileID: 0}
9 | m_BounceThreshold: 2
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36 | m_SolverType: 0
37 | m_DefaultMaxAngularSpeed: 50
38 |
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--------------------------------------------------------------------------------
1 |
2 | console_only = {
3 | builtin = true
4 | label = "Needle Console Only"
5 |
6 | pane_types = [
7 | "ConsoleWindow"
8 | ]
9 |
10 | menus = [
11 | { name = "File" children = [
12 | null
13 | { name = "Exit" }
14 | ]}
15 |
16 | { name = "Edit" children = [null]
17 | }
18 | ]
19 |
20 | context_menus = {
21 | Assets = [
22 | { name = "Show in Explorer" platform="windows" }
23 | { name = "Reveal in Finder" platform="osx" }
24 | ]
25 | }
26 |
27 | layout = {
28 | restore_saved_layout = false
29 | top_view = { class_name = "ConsoleWindow" size = 0 }
30 | center_view = {
31 | vertical = false
32 | children = [
33 | {
34 | vertical = true
35 | children = [
36 | { class_name = "ConsoleWindow"}
37 | ]
38 | }
39 | ]
40 | }
41 | }
42 |
43 | capabilities = {
44 | reset_menus = true
45 | remember = false // Never save this mode as the current
46 | safe_mode = false // Used to disable some features
47 | main_toolbar = false
48 | layout_switching = true // Update the layout when switching to safe mode.
49 | layout_window_menu = false
50 | status_bar_extra_features = false
51 | allow_asset_creation = false
52 | }
53 | }
54 |
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/package/Editor/Modes/ConsoleAndSceneView.mode:
--------------------------------------------------------------------------------
1 |
2 | console_and_scene = {
3 | builtin = false
4 | label = "Needle Console And Scene View"
5 |
6 | pane_types = [
7 | "ConsoleWindow"
8 | ]
9 |
10 | menus = [
11 | { name = "File" children = [
12 | null
13 | { name = "Exit" }
14 | ]}
15 |
16 | { name = "Edit" children = [null]
17 | }
18 | ]
19 |
20 | context_menus = {
21 | Assets = [
22 | { name = "Show in Explorer" platform="windows" }
23 | { name = "Reveal in Finder" platform="osx" }
24 | ]
25 | }
26 |
27 | layout = {
28 | restore_saved_layout = false
29 | top_view = { class_name = "ConsoleWindow" size = 0 }
30 | center_view = {
31 | vertical = false
32 | children = [
33 | {
34 | vertical = true
35 | children = [
36 | { class_name = "SceneView"}
37 | { class_name = "ConsoleWindow"}
38 | ]
39 | }
40 | ]
41 | }
42 | }
43 |
44 | capabilities = {
45 | reset_menus = true
46 | remember = false // Never save this mode as the current
47 | safe_mode = true // Used to disable some features
48 | main_toolbar = false
49 | layout_switching = true // Update the layout when switching to safe mode.
50 | layout_window_menu = false
51 | status_bar_extra_features = false
52 | allow_asset_creation = false
53 | }
54 | }
55 |
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4 | NavMeshProjectSettings:
5 | m_ObjectHideFlags: 0
6 | serializedVersion: 2
7 | areas:
8 | - name: Walkable
9 | cost: 1
10 | - name: Not Walkable
11 | cost: 1
12 | - name: Jump
13 | cost: 2
14 | - name:
15 | cost: 1
16 | - name:
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18 | - name:
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20 | - name:
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73 | m_Settings:
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75 | agentTypeID: 0
76 | agentRadius: 0.5
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80 | ledgeDropHeight: 0
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87 | accuratePlacement: 0
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90 | debug:
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92 | m_SettingNames:
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94 |
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/package/Editor/Internal/ModesWindow.cs:
--------------------------------------------------------------------------------
1 | using System.IO;
2 | using UnityEditor;
3 | using UnityEditor.ShortcutManagement;
4 | using UnityEngine;
5 |
6 | namespace Needle
7 | {
8 | public class ModesWindow : EditorWindow
9 | {
10 | [Shortcut("Open Modes Window", KeyCode.F12, ShortcutModifiers.Action)]
11 | [MenuItem("Window/Needle/Unity Modes Window")]
12 | private static void OpenModesWindow()
13 | {
14 | if (!HasOpenInstances())
15 | {
16 | var window = CreateWindow();
17 | window.Show();
18 | }
19 | else
20 | {
21 | FindObjectOfType()?.Show();
22 | }
23 | }
24 |
25 | private Vector2 scroll;
26 |
27 | private void OnGUI()
28 | {
29 | EditorGUILayout.Space(10);
30 | if (ModeService.modeNames != null)
31 | {
32 | using var sv = new EditorGUILayout.ScrollViewScope(scroll);
33 | scroll = sv.scrollPosition;
34 | using (new GUILayout.HorizontalScope())
35 | {
36 | if (GUILayout.Button("Scan Modes", GUILayout.Height(30)))
37 | ModeService.ScanModes();
38 | if (GUILayout.Button("Builtin ↗", GUILayout.Height(30), GUILayout.Width(70)))
39 | {
40 | var dir = Path.GetDirectoryName(EditorApplication.applicationPath) + "/Data/Resources";
41 | var fp = dir + "/default.mode";
42 | if (File.Exists(fp)) EditorUtility.OpenWithDefaultApp(fp);
43 | else EditorUtility.RevealInFinder(dir);
44 | }
45 | }
46 | GUILayout.Space(10);
47 |
48 | for (var index = 0; index < ModeService.modeNames.Length; index++)
49 | {
50 | var mode = ModeService.modeNames[index];
51 | if (GUILayout.Button(mode))
52 | {
53 | Debug.Log($"Set mode to \"{mode}\"");
54 | ModesApi.ChangeMode(index);
55 | EditorApplication.delayCall += OpenModesWindow;
56 | }
57 | }
58 | }
59 | }
60 | }
61 | }
--------------------------------------------------------------------------------
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1 | {
2 | "dependencies": {
3 | "com.needle.editor-modes": "file:../../../package",
4 | "com.unity.collab-proxy": "1.15.15",
5 | "com.unity.ide.rider": "2.0.7",
6 | "com.unity.ide.visualstudio": "2.0.14",
7 | "com.unity.ide.vscode": "1.2.5",
8 | "com.unity.test-framework": "1.1.31",
9 | "com.unity.textmeshpro": "3.0.6",
10 | "com.unity.timeline": "1.4.8",
11 | "com.unity.ugui": "1.0.0",
12 | "com.unity.modules.ai": "1.0.0",
13 | "com.unity.modules.androidjni": "1.0.0",
14 | "com.unity.modules.animation": "1.0.0",
15 | "com.unity.modules.assetbundle": "1.0.0",
16 | "com.unity.modules.audio": "1.0.0",
17 | "com.unity.modules.cloth": "1.0.0",
18 | "com.unity.modules.director": "1.0.0",
19 | "com.unity.modules.imageconversion": "1.0.0",
20 | "com.unity.modules.imgui": "1.0.0",
21 | "com.unity.modules.jsonserialize": "1.0.0",
22 | "com.unity.modules.particlesystem": "1.0.0",
23 | "com.unity.modules.physics": "1.0.0",
24 | "com.unity.modules.physics2d": "1.0.0",
25 | "com.unity.modules.screencapture": "1.0.0",
26 | "com.unity.modules.terrain": "1.0.0",
27 | "com.unity.modules.terrainphysics": "1.0.0",
28 | "com.unity.modules.tilemap": "1.0.0",
29 | "com.unity.modules.ui": "1.0.0",
30 | "com.unity.modules.uielements": "1.0.0",
31 | "com.unity.modules.umbra": "1.0.0",
32 | "com.unity.modules.unityanalytics": "1.0.0",
33 | "com.unity.modules.unitywebrequest": "1.0.0",
34 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0",
35 | "com.unity.modules.unitywebrequestaudio": "1.0.0",
36 | "com.unity.modules.unitywebrequesttexture": "1.0.0",
37 | "com.unity.modules.unitywebrequestwww": "1.0.0",
38 | "com.unity.modules.vehicles": "1.0.0",
39 | "com.unity.modules.video": "1.0.0",
40 | "com.unity.modules.vr": "1.0.0",
41 | "com.unity.modules.wind": "1.0.0",
42 | "com.unity.modules.xr": "1.0.0"
43 | }
44 | }
45 |
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15 | m_MaxRotationSpeed: 360
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53 | m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
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--------------------------------------------------------------------------------
1 |
2 | needle_animation_mode = {
3 | builtin = true
4 | label = "Needle Animation Mode (Sample)"
5 |
6 | pane_types = [
7 | "Animator"
8 | "Timeline"
9 | "Animation"
10 | "InspectorWindow"
11 | "ProjectBrowser"
12 | ]
13 |
14 | menus = [
15 | { name = "File" children = [
16 | null
17 | { name = "Exit" }
18 | ]}
19 |
20 | { name = "Edit" children = [null]
21 | }
22 | ]
23 |
24 | context_menus = {
25 | Assets = [
26 | { name = "Show in Explorer" platform="windows" }
27 | { name = "Reveal in Finder" platform="osx" }
28 | { name = "Create/Folder" }
29 | { name = "Create/Animator Controller" }
30 | { name = "Create/Animation" }
31 | { name = "Create/Timeline" }
32 | ]
33 | }
34 |
35 | layout = {
36 | restore_saved_layout = false
37 | center_view = {
38 | horizontal = true
39 | children = [
40 | {
41 | size = 0.7
42 | vertical = true
43 | children = [
44 | {
45 | horizontal = true
46 | children = [
47 | { class_name = "SceneView" }
48 | { class_name = "GameView" }
49 | ]
50 | }
51 | { class_name = "AnimationWindow"}
52 | { class_name = "TimelineWindow"}
53 | ]
54 | }
55 | {
56 | size = 0.3
57 | vertical = true
58 | children = [
59 | {
60 | size = 0.3
61 | tabs = true
62 | children = [{ class_name = "ProjectBrowser" }]
63 | }
64 | { class_name = "InspectorWindow"}
65 | { class_name = "ConsoleWindow"}
66 | ]
67 | }
68 | ]
69 | }
70 | }
71 |
72 | capabilities = {
73 | reset_menus = true
74 | remember = false // Never save this mode as the current
75 | safe_mode = false // Used to disable some features
76 | main_toolbar = false
77 | layout_switching = true // Update the layout when switching to safe mode.
78 | layout_window_menu = false
79 | status_bar_extra_features = true
80 | allow_asset_creation = true
81 | }
82 | }
83 |
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4 | InputManager:
5 | m_ObjectHideFlags: 0
6 | serializedVersion: 2
7 | m_Axes:
8 | - serializedVersion: 3
9 | m_Name: Horizontal
10 | descriptiveName:
11 | descriptiveNegativeName:
12 | negativeButton: left
13 | positiveButton: right
14 | altNegativeButton: a
15 | altPositiveButton: d
16 | gravity: 3
17 | dead: 0.001
18 | sensitivity: 3
19 | snap: 1
20 | invert: 0
21 | type: 0
22 | axis: 0
23 | joyNum: 0
24 | - serializedVersion: 3
25 | m_Name: Vertical
26 | descriptiveName:
27 | descriptiveNegativeName:
28 | negativeButton: down
29 | positiveButton: up
30 | altNegativeButton: s
31 | altPositiveButton: w
32 | gravity: 3
33 | dead: 0.001
34 | sensitivity: 3
35 | snap: 1
36 | invert: 0
37 | type: 0
38 | axis: 0
39 | joyNum: 0
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42 | descriptiveName:
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50 | sensitivity: 1000
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57 | m_Name: Fire2
58 | descriptiveName:
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62 | altNegativeButton:
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64 | gravity: 1000
65 | dead: 0.001
66 | sensitivity: 1000
67 | snap: 0
68 | invert: 0
69 | type: 0
70 | axis: 0
71 | joyNum: 0
72 | - serializedVersion: 3
73 | m_Name: Fire3
74 | descriptiveName:
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78 | altNegativeButton:
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80 | gravity: 1000
81 | dead: 0.001
82 | sensitivity: 1000
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84 | invert: 0
85 | type: 0
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87 | joyNum: 0
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89 | m_Name: Jump
90 | descriptiveName:
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94 | altNegativeButton:
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97 | dead: 0.001
98 | sensitivity: 1000
99 | snap: 0
100 | invert: 0
101 | type: 0
102 | axis: 0
103 | joyNum: 0
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