├── .gitignore ├── Assets ├── PDFLoader.meta ├── PDFLoader │ ├── Prefab.meta │ ├── Prefab │ │ ├── WorldCanvas.prefab │ │ └── WorldCanvas.prefab.meta │ ├── Scene.meta │ ├── Scene │ │ ├── PDFLoaderSampleScene.unity │ │ └── PDFLoaderSampleScene.unity.meta │ ├── Scripts.meta │ └── Scripts │ │ ├── PDFGenerator.cs │ │ ├── PDFGenerator.cs.meta │ │ ├── PDFImageDirInfo.cs │ │ ├── PDFImageDirInfo.cs.meta │ │ ├── PDFLoader.cs │ │ └── PDFLoader.cs.meta ├── StreamingAssets.meta └── StreamingAssets │ ├── samplePDF.pdf │ └── samplePDF.pdf.meta ├── LICENSE ├── Packages └── manifest.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset └── UnityConnectSettings.asset └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | [Ll]ibrary/ 2 | [Tt]emp/ 3 | [Oo]bj/ 4 | [Bb]uild/ 5 | [Bb]uilds/ 6 | Plugins* 7 | Assets/AssetStoreTools* 8 | 9 | # Visual Studio cache directory 10 | .vs/ 11 | 12 | # Autogenerated VS/MD/Consulo solution and project files 13 | ExportedObj/ 14 | .consulo/ 15 | *.csproj 16 | *.unityproj 17 | *.sln 18 | *.suo 19 | *.tmp 20 | *.user 21 | *.userprefs 22 | *.pidb 23 | *.booproj 24 | *.svd 25 | *.pdb 26 | *.opendb 27 | 28 | # Unity3D generated meta files 29 | *.pidb.meta 30 | *.pdb.meta 31 | 32 | # Unity3D Generated File On Crash Reports 33 | sysinfo.txt 34 | 35 | # Builds 36 | *.apk 37 | *.unitypackage -------------------------------------------------------------------------------- /Assets/PDFLoader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 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/Assets/PDFLoader/Scene/PDFLoaderSampleScene.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 596b729dffcb04641b397f1fa84f393e 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/PDFLoader/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fb316648ec0a81c4f9a7a3fa94114a97 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/PDFLoader/Scripts/PDFGenerator.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UniRx; 5 | using System.Diagnostics; 6 | using System.IO; 7 | 8 | namespace uPDFLoader 9 | { 10 | /// 11 | /// PDFを連番JPGにするbatファイルを動かす。 12 | /// 13 | public class PDFGenerator 14 | { 15 | System.Diagnostics.Process p; 16 | string outputDirPath; 17 | string pdfDirPath; 18 | readonly string gsPath = string.Format("\"{0}\"", @"C:\Program Files\gs\gs9.23\bin\gswin64c.exe"); 19 | readonly string ppi = "200"; 20 | 21 | public PDFGenerator() 22 | { 23 | p = new Process(); 24 | outputDirPath = Application.temporaryCachePath; 25 | pdfDirPath = Application.streamingAssetsPath; 26 | } 27 | 28 | /// 29 | /// 30 | /// 31 | /// PDFファイルの名前(拡張子を含まない) 32 | /// 33 | public IObservable PDFGenerateObservable(string fileName) 34 | { 35 | return Observable.Create(obs => 36 | { 37 | var pdfFilePath = pdfDirPath + "/" + fileName + ".pdf"; 38 | var imagesDirectoryPath = outputDirPath + "/" + fileName + "/"; 39 | 40 | if (!Directory.Exists(imagesDirectoryPath)) 41 | { 42 | Directory.CreateDirectory(imagesDirectoryPath); 43 | } 44 | else { 45 | Directory.Delete(imagesDirectoryPath, true); 46 | Directory.CreateDirectory(imagesDirectoryPath); 47 | 48 | } 49 | 50 | p.StartInfo.FileName = gsPath; 51 | p.StartInfo.UseShellExecute = false; 52 | p.StartInfo.RedirectStandardOutput = true; 53 | p.StartInfo.RedirectStandardInput = false; 54 | p.StartInfo.CreateNoWindow = true; 55 | 56 | var optionString = "-dSAFER -dBATCH -dNOPAUSE -sDEVICE=jpeg -r" + ppi; 57 | var outPutPath = string.Format("-sOutputFile=\"{0}\"", imagesDirectoryPath + @"%d.jpg"); 58 | var filePathForCommand = string.Format("\"{0}\"", pdfFilePath); 59 | 60 | p.StartInfo.Arguments = string.Format(@"{0} {1} {2}", optionString, outPutPath, filePathForCommand); 61 | 62 | p.Start(); 63 | 64 | p.WaitForExit(); 65 | p.Close(); 66 | //連番画像化されたファイルが格納されたディレクトリを返す。 67 | obs.OnNext(imagesDirectoryPath); 68 | obs.OnCompleted(); 69 | 70 | return Disposable.Empty; 71 | }).SubscribeOn(Scheduler.ThreadPool); 72 | } 73 | } 74 | } -------------------------------------------------------------------------------- /Assets/PDFLoader/Scripts/PDFGenerator.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e606e62c1c918cf4f8569072388fb3e6 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/PDFLoader/Scripts/PDFImageDirInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using System.IO; 4 | using UnityEngine; 5 | using System.Linq; 6 | namespace uPDFLoader 7 | { 8 | /// 9 | /// PDFを画像化した際に作られるディレクトリと画像Arrayの情報 10 | /// 11 | public class PDFImageDirInfo 12 | { 13 | public string[] imageFileURIs; 14 | public int fileCount { get { return imageFileURIs.Length; } } 15 | public PDFImageDirInfo(string dirPath) 16 | { 17 | var files = Directory.GetFiles(dirPath, "*.jpg", SearchOption.AllDirectories); 18 | files = files.OrderBy(s=>s.Length).ToArray(); 19 | imageFileURIs = files; 20 | } 21 | } 22 | } -------------------------------------------------------------------------------- /Assets/PDFLoader/Scripts/PDFImageDirInfo.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 26f1b61508d2b0b4b8a6f6a0c09ccb10 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/PDFLoader/Scripts/PDFLoader.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.UI; 5 | using UniRx; 6 | using System; 7 | 8 | namespace uPDFLoader 9 | { 10 | /// 11 | /// Loadのサンプル 12 | /// 13 | public class PDFLoader : MonoBehaviour 14 | { 15 | /// 16 | /// ページ数0以上になるようにする。 17 | /// 18 | int _page; 19 | int currentPage 20 | { 21 | get { return _page; } 22 | set 23 | { 24 | if (info == null) 25 | { 26 | _page = Mathf.Max(value, 0); 27 | } 28 | else 29 | { 30 | _page = Mathf.Clamp(value, 0, info.imageFileURIs.Length - 1); 31 | } 32 | } 33 | } 34 | 35 | PDFGenerator gen; 36 | //PDFImageInfoがロードされたら呼ばれるAction 37 | PDFImageDirInfo info; 38 | 39 | 40 | ReactiveProperty isPDFLoadedProperty = new ReactiveProperty(); 41 | RawImage rawImage; 42 | 43 | ///NOWLOADINGの表示 44 | public GameObject loadingObject; 45 | 46 | void Start() 47 | { 48 | gen = new PDFGenerator(); 49 | rawImage = GetComponent(); 50 | Load("samplePDF"); 51 | 52 | isPDFLoadedProperty.ObserveOnMainThread().Subscribe(loaded => 53 | { 54 | if (loaded) 55 | { 56 | //PDFロードが完了した時 57 | StartCoroutine(LoadPage(0)); 58 | loadingObject.SetActive(false); 59 | 60 | } 61 | else 62 | { 63 | //初期化された時 64 | currentPage = 0; 65 | loadingObject.SetActive(true); 66 | info = null; 67 | } 68 | }); 69 | } 70 | 71 | //矢印キーで次前スライド 72 | private void Update() 73 | { 74 | if (!isPDFLoadedProperty.Value) return; 75 | if (Input.GetKeyDown(KeyCode.RightArrow)) 76 | { 77 | currentPage++; 78 | StartCoroutine(LoadPage(currentPage)); 79 | } 80 | if (Input.GetKeyDown(KeyCode.LeftArrow)) 81 | { 82 | currentPage--; 83 | StartCoroutine(LoadPage(currentPage)); 84 | } 85 | } 86 | 87 | /// 88 | /// ロードする 89 | /// 90 | /// 91 | void Load(string pdfName) 92 | { 93 | isPDFLoadedProperty.Value = false; 94 | 95 | gen.PDFGenerateObservable(pdfName) 96 | .Subscribe(n => 97 | { 98 | info = new PDFImageDirInfo(n); 99 | isPDFLoadedProperty.Value = true; 100 | }); 101 | } 102 | 103 | /// 104 | /// パスからテクスチャをロードする 105 | /// 106 | /// 107 | /// 108 | IEnumerator LoadPage(int pageCount) 109 | { 110 | var uri = "file://" + info.imageFileURIs[pageCount]; 111 | using (var www = new WWW(uri)) 112 | { 113 | while (!www.isDone) 114 | { 115 | yield return null; 116 | } 117 | rawImage.texture = www.texture; 118 | } 119 | } 120 | } 121 | } -------------------------------------------------------------------------------- /Assets/PDFLoader/Scripts/PDFLoader.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cd30c5bdd185e8f47acca7bea8fffdd6 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/StreamingAssets.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ded905e899c564942ab9b9ff46051bf2 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/StreamingAssets/samplePDF.pdf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/negipoyoc/uPDFLoader/fc5ddcb0bdc9142bee588e9bddbf8be4c228dda1/Assets/StreamingAssets/samplePDF.pdf -------------------------------------------------------------------------------- /Assets/StreamingAssets/samplePDF.pdf.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d341cfcf8c480c44ba19fb4421af194f 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2018 negipoyoc 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | } 4 | } 5 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | m_Volume: 1 7 | Rolloff Scale: 1 8 | Doppler Factor: 1 9 | Default Speaker Mode: 2 10 | m_SampleRate: 0 11 | m_DSPBufferSize: 1024 12 | m_VirtualVoiceCount: 512 13 | 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Raycast 11 | - 12 | - Water 13 | - UI 14 | - 15 | - 16 | - PostProcessing 17 | - 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.0167 7 | Maximum Allowed Timestep: 0.1 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | m_Enabled: 0 7 | m_TestMode: 0 8 | m_TestEventUrl: 9 | m_TestConfigUrl: 10 | m_TestInitMode: 0 11 | CrashReportingSettings: 12 | m_EventUrl: https://perf-events.cloud.unity3d.com/api/events/crashes 13 | m_NativeEventUrl: https://perf-events.cloud.unity3d.com/symbolicate 14 | m_Enabled: 0 15 | m_CaptureEditorExceptions: 1 16 | UnityPurchasingSettings: 17 | m_Enabled: 0 18 | m_TestMode: 0 19 | UnityAnalyticsSettings: 20 | m_Enabled: 1 21 | m_InitializeOnStartup: 1 22 | m_TestMode: 0 23 | m_TestEventUrl: 24 | m_TestConfigUrl: 25 | UnityAdsSettings: 26 | m_Enabled: 0 27 | m_InitializeOnStartup: 1 28 | m_TestMode: 0 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # uPDFLoader 2 | UnityでPDFをTexture化してロードできるようにするライブラリです。(Windows限定) 3 | 4 | PDFをコマンドラインでランタイムに1枚ずつ画像化(jpg)し、JPGの連番をキャッシュディレクトリに生成します。(PDF変換時に連番画像のパスを取得しているのでそれを用いて擬似的にPDFをロードできます。) 5 | 6 | UniRxを用いて別スレッドで非同期に変換処理を行っているため、変換の作業にはある程度時間がかかりますが、別スレッドで行うためアプリの処理時間に影響を及ぼしにくいものになっています。 7 | 8 | # 使い方 9 | ### クローンまたはUnityPackageからインポートする。 10 | 11 | ### [GhostScriptのインストール](https://www.ghostscript.com/download/gsdnld.html) 12 | 13 | ### UniRxの導入 14 | https://assetstore.unity.com/packages/tools/unirx-reactive-extensions-for-unity-17276 15 | 16 | 17 | # コード 18 | 19 | ``` PDFLoader.cs 20 | PDFGenerator gen = new PDFGenerator(); 21 | //変換処理を行う前のコードを書く 22 | 23 | gen.PDFGenerateObservable(pdfName) 24 | .Subscribe(directoryPath => 25 | { 26 | info = new PDFImageDirInfo(directoryPath); 27 | //変換処理後のコードを書く 28 | }); 29 | ``` 30 | 31 | # UnityPackage版 32 | [リリースチャンネルの方を参照して下さい](https://github.com/negipoyoc/uPDFLoader/releases) 33 | 34 | 35 | # 注意 36 | このコードで使われているGhostScriptのバージョンは __gs9.23__ です。
37 | またインストール時にデフォルトで選択されるディレクトリにインストールされています。 38 | 39 | もしGhostScriptのバージョンがgs9.23ではない、またはインストールディレクトリがデフォルトではない場合は、コードの書き換えが必要になります。 40 | 41 | そういった時は、PDFGenerator.csのgsPath変数に、任意の __GhostScriptの実行ファイルのパス__ を書いて下さい。 42 | 43 | 44 | ``` 45 | readonly string gsPath = string.Format("\"{0}\"", @"C:\Program Files\gs\gs9.23\bin\gswin64c.exe"); 46 | ``` 47 | 48 | # 権利表記 49 | 使用させていただいたものに関して以下に表記します。 50 | 51 | ----- 52 | 53 | UniRx
54 | https://github.com/neuecc/UniRx 55 | 56 | The MIT License (MIT) 57 | 58 | Copyright (c) 2014 Yoshifumi Kawai 59 | 60 | Permission is hereby granted, free of charge, to any person obtaining a copy 61 | of this software and associated documentation files (the "Software"), to deal 62 | in the Software without restriction, including without limitation the rights 63 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 64 | copies of the Software, and to permit persons to whom the Software is 65 | furnished to do so, subject to the following conditions: 66 | 67 | The above copyright notice and this permission notice shall be included in all 68 | copies or substantial portions of the Software. 69 | 70 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 71 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 72 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 73 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 74 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 75 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 76 | SOFTWARE. 77 | --------------------------------------------------------------------------------