├── .gitignore
├── Assets
├── PDFLoader.meta
├── PDFLoader
│ ├── Prefab.meta
│ ├── Prefab
│ │ ├── WorldCanvas.prefab
│ │ └── WorldCanvas.prefab.meta
│ ├── Scene.meta
│ ├── Scene
│ │ ├── PDFLoaderSampleScene.unity
│ │ └── PDFLoaderSampleScene.unity.meta
│ ├── Scripts.meta
│ └── Scripts
│ │ ├── PDFGenerator.cs
│ │ ├── PDFGenerator.cs.meta
│ │ ├── PDFImageDirInfo.cs
│ │ ├── PDFImageDirInfo.cs.meta
│ │ ├── PDFLoader.cs
│ │ └── PDFLoader.cs.meta
├── StreamingAssets.meta
└── StreamingAssets
│ ├── samplePDF.pdf
│ └── samplePDF.pdf.meta
├── LICENSE
├── Packages
└── manifest.json
├── ProjectSettings
├── AudioManager.asset
├── ClusterInputManager.asset
├── DynamicsManager.asset
├── EditorBuildSettings.asset
├── EditorSettings.asset
├── GraphicsSettings.asset
├── InputManager.asset
├── NavMeshAreas.asset
├── NetworkManager.asset
├── Physics2DSettings.asset
├── PresetManager.asset
├── ProjectSettings.asset
├── ProjectVersion.txt
├── QualitySettings.asset
├── TagManager.asset
├── TimeManager.asset
└── UnityConnectSettings.asset
└── README.md
/.gitignore:
--------------------------------------------------------------------------------
1 | [Ll]ibrary/
2 | [Tt]emp/
3 | [Oo]bj/
4 | [Bb]uild/
5 | [Bb]uilds/
6 | Plugins*
7 | Assets/AssetStoreTools*
8 |
9 | # Visual Studio cache directory
10 | .vs/
11 |
12 | # Autogenerated VS/MD/Consulo solution and project files
13 | ExportedObj/
14 | .consulo/
15 | *.csproj
16 | *.unityproj
17 | *.sln
18 | *.suo
19 | *.tmp
20 | *.user
21 | *.userprefs
22 | *.pidb
23 | *.booproj
24 | *.svd
25 | *.pdb
26 | *.opendb
27 |
28 | # Unity3D generated meta files
29 | *.pidb.meta
30 | *.pdb.meta
31 |
32 | # Unity3D Generated File On Crash Reports
33 | sysinfo.txt
34 |
35 | # Builds
36 | *.apk
37 | *.unitypackage
--------------------------------------------------------------------------------
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/Assets/PDFLoader/Scripts/PDFGenerator.cs:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 | using UniRx;
5 | using System.Diagnostics;
6 | using System.IO;
7 |
8 | namespace uPDFLoader
9 | {
10 | ///
11 | /// PDFを連番JPGにするbatファイルを動かす。
12 | ///
13 | public class PDFGenerator
14 | {
15 | System.Diagnostics.Process p;
16 | string outputDirPath;
17 | string pdfDirPath;
18 | readonly string gsPath = string.Format("\"{0}\"", @"C:\Program Files\gs\gs9.23\bin\gswin64c.exe");
19 | readonly string ppi = "200";
20 |
21 | public PDFGenerator()
22 | {
23 | p = new Process();
24 | outputDirPath = Application.temporaryCachePath;
25 | pdfDirPath = Application.streamingAssetsPath;
26 | }
27 |
28 | ///
29 | ///
30 | ///
31 | /// PDFファイルの名前(拡張子を含まない)
32 | ///
33 | public IObservable PDFGenerateObservable(string fileName)
34 | {
35 | return Observable.Create(obs =>
36 | {
37 | var pdfFilePath = pdfDirPath + "/" + fileName + ".pdf";
38 | var imagesDirectoryPath = outputDirPath + "/" + fileName + "/";
39 |
40 | if (!Directory.Exists(imagesDirectoryPath))
41 | {
42 | Directory.CreateDirectory(imagesDirectoryPath);
43 | }
44 | else {
45 | Directory.Delete(imagesDirectoryPath, true);
46 | Directory.CreateDirectory(imagesDirectoryPath);
47 |
48 | }
49 |
50 | p.StartInfo.FileName = gsPath;
51 | p.StartInfo.UseShellExecute = false;
52 | p.StartInfo.RedirectStandardOutput = true;
53 | p.StartInfo.RedirectStandardInput = false;
54 | p.StartInfo.CreateNoWindow = true;
55 |
56 | var optionString = "-dSAFER -dBATCH -dNOPAUSE -sDEVICE=jpeg -r" + ppi;
57 | var outPutPath = string.Format("-sOutputFile=\"{0}\"", imagesDirectoryPath + @"%d.jpg");
58 | var filePathForCommand = string.Format("\"{0}\"", pdfFilePath);
59 |
60 | p.StartInfo.Arguments = string.Format(@"{0} {1} {2}", optionString, outPutPath, filePathForCommand);
61 |
62 | p.Start();
63 |
64 | p.WaitForExit();
65 | p.Close();
66 | //連番画像化されたファイルが格納されたディレクトリを返す。
67 | obs.OnNext(imagesDirectoryPath);
68 | obs.OnCompleted();
69 |
70 | return Disposable.Empty;
71 | }).SubscribeOn(Scheduler.ThreadPool);
72 | }
73 | }
74 | }
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/Assets/PDFLoader/Scripts/PDFImageDirInfo.cs:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using System.IO;
4 | using UnityEngine;
5 | using System.Linq;
6 | namespace uPDFLoader
7 | {
8 | ///
9 | /// PDFを画像化した際に作られるディレクトリと画像Arrayの情報
10 | ///
11 | public class PDFImageDirInfo
12 | {
13 | public string[] imageFileURIs;
14 | public int fileCount { get { return imageFileURIs.Length; } }
15 | public PDFImageDirInfo(string dirPath)
16 | {
17 | var files = Directory.GetFiles(dirPath, "*.jpg", SearchOption.AllDirectories);
18 | files = files.OrderBy(s=>s.Length).ToArray();
19 | imageFileURIs = files;
20 | }
21 | }
22 | }
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/Assets/PDFLoader/Scripts/PDFLoader.cs:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 | using UnityEngine.UI;
5 | using UniRx;
6 | using System;
7 |
8 | namespace uPDFLoader
9 | {
10 | ///
11 | /// Loadのサンプル
12 | ///
13 | public class PDFLoader : MonoBehaviour
14 | {
15 | ///
16 | /// ページ数0以上になるようにする。
17 | ///
18 | int _page;
19 | int currentPage
20 | {
21 | get { return _page; }
22 | set
23 | {
24 | if (info == null)
25 | {
26 | _page = Mathf.Max(value, 0);
27 | }
28 | else
29 | {
30 | _page = Mathf.Clamp(value, 0, info.imageFileURIs.Length - 1);
31 | }
32 | }
33 | }
34 |
35 | PDFGenerator gen;
36 | //PDFImageInfoがロードされたら呼ばれるAction
37 | PDFImageDirInfo info;
38 |
39 |
40 | ReactiveProperty isPDFLoadedProperty = new ReactiveProperty();
41 | RawImage rawImage;
42 |
43 | ///NOWLOADINGの表示
44 | public GameObject loadingObject;
45 |
46 | void Start()
47 | {
48 | gen = new PDFGenerator();
49 | rawImage = GetComponent();
50 | Load("samplePDF");
51 |
52 | isPDFLoadedProperty.ObserveOnMainThread().Subscribe(loaded =>
53 | {
54 | if (loaded)
55 | {
56 | //PDFロードが完了した時
57 | StartCoroutine(LoadPage(0));
58 | loadingObject.SetActive(false);
59 |
60 | }
61 | else
62 | {
63 | //初期化された時
64 | currentPage = 0;
65 | loadingObject.SetActive(true);
66 | info = null;
67 | }
68 | });
69 | }
70 |
71 | //矢印キーで次前スライド
72 | private void Update()
73 | {
74 | if (!isPDFLoadedProperty.Value) return;
75 | if (Input.GetKeyDown(KeyCode.RightArrow))
76 | {
77 | currentPage++;
78 | StartCoroutine(LoadPage(currentPage));
79 | }
80 | if (Input.GetKeyDown(KeyCode.LeftArrow))
81 | {
82 | currentPage--;
83 | StartCoroutine(LoadPage(currentPage));
84 | }
85 | }
86 |
87 | ///
88 | /// ロードする
89 | ///
90 | ///
91 | void Load(string pdfName)
92 | {
93 | isPDFLoadedProperty.Value = false;
94 |
95 | gen.PDFGenerateObservable(pdfName)
96 | .Subscribe(n =>
97 | {
98 | info = new PDFImageDirInfo(n);
99 | isPDFLoadedProperty.Value = true;
100 | });
101 | }
102 |
103 | ///
104 | /// パスからテクスチャをロードする
105 | ///
106 | ///
107 | ///
108 | IEnumerator LoadPage(int pageCount)
109 | {
110 | var uri = "file://" + info.imageFileURIs[pageCount];
111 | using (var www = new WWW(uri))
112 | {
113 | while (!www.isDone)
114 | {
115 | yield return null;
116 | }
117 | rawImage.texture = www.texture;
118 | }
119 | }
120 | }
121 | }
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/LICENSE:
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1 | MIT License
2 |
3 | Copyright (c) 2018 negipoyoc
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
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1 | {
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3 | }
4 | }
5 |
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/README.md:
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1 | # uPDFLoader
2 | UnityでPDFをTexture化してロードできるようにするライブラリです。(Windows限定)
3 |
4 | PDFをコマンドラインでランタイムに1枚ずつ画像化(jpg)し、JPGの連番をキャッシュディレクトリに生成します。(PDF変換時に連番画像のパスを取得しているのでそれを用いて擬似的にPDFをロードできます。)
5 |
6 | UniRxを用いて別スレッドで非同期に変換処理を行っているため、変換の作業にはある程度時間がかかりますが、別スレッドで行うためアプリの処理時間に影響を及ぼしにくいものになっています。
7 |
8 | # 使い方
9 | ### クローンまたはUnityPackageからインポートする。
10 |
11 | ### [GhostScriptのインストール](https://www.ghostscript.com/download/gsdnld.html)
12 |
13 | ### UniRxの導入
14 | https://assetstore.unity.com/packages/tools/unirx-reactive-extensions-for-unity-17276
15 |
16 |
17 | # コード
18 |
19 | ``` PDFLoader.cs
20 | PDFGenerator gen = new PDFGenerator();
21 | //変換処理を行う前のコードを書く
22 |
23 | gen.PDFGenerateObservable(pdfName)
24 | .Subscribe(directoryPath =>
25 | {
26 | info = new PDFImageDirInfo(directoryPath);
27 | //変換処理後のコードを書く
28 | });
29 | ```
30 |
31 | # UnityPackage版
32 | [リリースチャンネルの方を参照して下さい](https://github.com/negipoyoc/uPDFLoader/releases)
33 |
34 |
35 | # 注意
36 | このコードで使われているGhostScriptのバージョンは __gs9.23__ です。
37 | またインストール時にデフォルトで選択されるディレクトリにインストールされています。
38 |
39 | もしGhostScriptのバージョンがgs9.23ではない、またはインストールディレクトリがデフォルトではない場合は、コードの書き換えが必要になります。
40 |
41 | そういった時は、PDFGenerator.csのgsPath変数に、任意の __GhostScriptの実行ファイルのパス__ を書いて下さい。
42 |
43 |
44 | ```
45 | readonly string gsPath = string.Format("\"{0}\"", @"C:\Program Files\gs\gs9.23\bin\gswin64c.exe");
46 | ```
47 |
48 | # 権利表記
49 | 使用させていただいたものに関して以下に表記します。
50 |
51 | -----
52 |
53 | UniRx
54 | https://github.com/neuecc/UniRx
55 |
56 | The MIT License (MIT)
57 |
58 | Copyright (c) 2014 Yoshifumi Kawai
59 |
60 | Permission is hereby granted, free of charge, to any person obtaining a copy
61 | of this software and associated documentation files (the "Software"), to deal
62 | in the Software without restriction, including without limitation the rights
63 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
64 | copies of the Software, and to permit persons to whom the Software is
65 | furnished to do so, subject to the following conditions:
66 |
67 | The above copyright notice and this permission notice shall be included in all
68 | copies or substantial portions of the Software.
69 |
70 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
71 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
72 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
73 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
74 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
75 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
76 | SOFTWARE.
77 |
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