26 |

27 |
28 |
Viewport Touch Control
29 |
30 | Pan, Rotate, and Zoom the viewport with your finger.
31 |
32 | The viewport has be updated to use 3 interactive "hot regions" to control the camera position.
33 |
34 | If you are a pen tablet user; the pen will still draw, while your finger can be used to control the camera.
35 |
36 | If your tablet doesn't support touch; you can set the middle mouse button to activate the control regions in the add-on prefs.
37 |
38 | - Pan by dragging for the middle of the viewport
39 | - Zoom by dragging along the left or right edge of the viewport
40 | - Rotate by dragging the remaining space in the viewport
41 |
42 | Additional Details
43 |
44 | Touch Controls come with a toggleable overlay which can be assigned colors.
45 |
46 | It is recommended to disable the overlay once you are comfortable with the size of each touch region, or set the transparency very low. (note: the overlay will not be shown in the render output)
47 |
48 | You may chose to switch the Pan and Rotate regions. If you lock the viewport rotation, Panning can be done anywhere between the Zoom control regions.
49 |
50 |
51 |
52 |
53 | ## Customizable Double-tap Action
54 |
55 | Double-tap to trigger one of the following actions:
56 |
57 | - "Transfer Mode" to change the active object
58 | - Toggle Touch Control
59 | - Toggle Local View
60 | - Toggle Full-screen Viewport
61 |
62 | ###### _note:_ this feature only works by tapping your finger or clicking to prevent the pen from accidentally triggering it while drawing
63 |
64 | ## Custom On-screen Buttons
65 |
66 | 
67 |
68 | Important features have been made available directly in the viewport. Each button can be toggled on/off from the overlay menu.
69 |
70 | The following on-screen buttons are currently available:
71 |
72 | - Undo/Redo
73 | - Toggle Fullscreen Viewport
74 | - Toggle Quad-view
75 | - Recenter Viewport
76 | - Change Rotation Center Point
77 | - Toggle N-panel
78 | - Toggle Viewport Rotation Lock
79 | - Topology Control
80 | - Sculpt Brush Dynamics
81 |
82 | ### Additional Details
83 |
84 | #### Toggle Quad-view
85 |
86 | Quad-view may sometimes replace the perspective viewport with an orthographic viewport when toggled off and on. This may cause the main viewport rotation to be automatically locked. Simply unlock it with the on-screen button.
87 |
88 | #### Recent Viewport
89 |
90 | This attempts to bring the active object back into view. If the origin is misaligned, it may not work perfectly.
91 |
92 | #### Viewport Rotation Lock
93 |
94 | Locking the viewport rotation replaces viewport rotation with panning control.
95 |
96 | ###### _NOTE:_ Quad-view will default to rotation locking for isometric viewports (top, front, and side views)
97 |
98 | #### Topology Control
99 |
100 | This feature provides quick access to Retopology control in Sculpt mode and is not shown in any other mode.
101 |
102 | If the selected object has a Multi-resolution modifier; the retopology controls change to subdivision level controls.
103 |
104 | 
105 |
106 | Quickly jump through subdivision levels, subdivide and unsubdivide right from the viewport.
107 |
108 | 
109 |
110 | A yellow icon means the next subdivision step needs to be calculated. It will automatically try to subdivide/unsubdivide when clicked.
111 |
112 | 
113 |
114 | A red icon means you have reached your subdivision limit and it will not try to subdivide further. You may change the maximum subdivision levels available for the on-screen buttons to limit accidental subdivision.
115 |
116 | ###### _note:_ the subdivision limit only applies to increasing subdivision levels. You may unsubdivide as much as Blender is able.
117 |
118 | #### Sculpt Brush Dynamics
119 |
120 | This feature allows you to quickly access the UI for brush resizing and strength control in sculpt mode.
121 |
122 | ## Fully Customizable Floating Menu
123 |
124 |