├── .gitignore ├── Assets ├── Scenes.meta ├── Scenes │ ├── SampleScene.unity │ └── SampleScene.unity.meta ├── Scripts.meta └── Scripts │ ├── EncryptTest.cs │ ├── EncryptTest.cs.meta │ ├── EncryptTypes.cs │ └── EncryptTypes.cs.meta ├── Packages └── manifest.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset └── VFXManager.asset └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | /Temp 2 | /obj 3 | /Library 4 | /Logs 5 | 6 | *.userprefs 7 | *.csproj 8 | *.suo 9 | *.sln 10 | *.user 11 | *.unityproj 12 | 13 | .DS_Store 14 | ._* 15 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0582471128ebc4fa0838e44f6d65958e 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7a8f08383b049492abc532339aa4b03a 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/EncryptTest.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System; 3 | using CitrusUtils; 4 | 5 | public class EncryptTest : MonoBehaviour 6 | { 7 | public void Start() 8 | { 9 | TestInts(); 10 | TestFloats(); 11 | TestOperators(); 12 | } 13 | 14 | public void TestInts() 15 | { 16 | Debug.Log("====== TestInts ======"); 17 | 18 | EncryptInt e1 = new EncryptInt(); 19 | e1.SetValue(123); 20 | int i1 = e1.GetValue(); 21 | Debug.Log($"i1 = {i1}"); 22 | 23 | i1 += 2; 24 | e1.SetValue(i1); 25 | i1 = e1.GetValue(); 26 | Debug.Log($"i1 = {i1}"); 27 | 28 | EncryptInt e2 = new EncryptInt(); 29 | e2.SetValue(int.MaxValue); 30 | int i2 = e2.GetValue(); 31 | Debug.Log("i2 = " + i2.ToString("X")); 32 | 33 | EncryptUInt e3 = new EncryptUInt(); 34 | e3.SetValue(uint.MaxValue); 35 | uint i3 = e3.GetValue(); 36 | Debug.Log("i3 = " + i3.ToString("X")); 37 | 38 | EncryptLong e4 = new EncryptLong(); 39 | e4.SetValue(long.MaxValue); 40 | long i4 = e4.GetValue(); 41 | Debug.Log("i4 = " + i4.ToString("X")); 42 | 43 | EncryptULong e5 = new EncryptULong(); 44 | e5.SetValue(ulong.MaxValue); 45 | ulong i5 = e5.GetValue(); 46 | Debug.Log("i5 = " + i5.ToString("X")); 47 | 48 | EncryptByte e6 = new EncryptByte(); 49 | e6.SetValue(byte.MaxValue); 50 | byte i6 = e6.GetValue(); 51 | Debug.Log("i6 = " + i6.ToString("X")); 52 | 53 | EncryptSByte e7 = new EncryptSByte(); 54 | e7.SetValue(sbyte.MaxValue); 55 | sbyte i7 = e7.GetValue(); 56 | Debug.Log("i7 = " + i7.ToString("X")); 57 | 58 | EncryptShort e8 = new EncryptShort(); 59 | e8.SetValue(short.MaxValue); 60 | short i8 = e8.GetValue(); 61 | Debug.Log("i8 = " + i8.ToString("X")); 62 | 63 | EncryptUShort e9 = new EncryptUShort(); 64 | e9.SetValue(ushort.MaxValue); 65 | ushort i9 = e9.GetValue(); 66 | Debug.Log("i9 = " + i9.ToString("X")); 67 | } 68 | 69 | public void TestFloats() 70 | { 71 | Debug.Log("====== TestFloats ======"); 72 | 73 | EncryptFloat e1 = new EncryptFloat(); 74 | e1.SetValue(1234.0f); 75 | float f1 = e1.GetValue(); 76 | Debug.Log($"f1 = {f1}"); 77 | 78 | e1.SetValue(float.MaxValue); 79 | f1 = e1.GetValue(); 80 | Debug.Log($"f1 = {f1} and {float.MaxValue}"); 81 | 82 | e1.SetValue(float.MinValue); 83 | f1 = e1.GetValue(); 84 | Debug.Log($"f1 = {f1} and {float.MinValue}"); 85 | 86 | e1.SetValue(float.NaN); 87 | f1 = e1.GetValue(); 88 | Debug.Log($"f1 = {f1} and {float.NaN}"); 89 | 90 | EncryptDouble e2 = new EncryptDouble(); 91 | e2.SetValue(1234.0f); 92 | double f2 = e2.GetValue(); 93 | Debug.Log($"f2 = {f2}"); 94 | 95 | e2.SetValue(double.MaxValue); 96 | f2 = e2.GetValue(); 97 | Debug.Log($"f2 = {f2} and {double.MaxValue}"); 98 | 99 | e2.SetValue(double.MinValue); 100 | f2 = e2.GetValue(); 101 | Debug.Log($"f2 = {f2} and {double.MinValue}"); 102 | 103 | e2.SetValue(double.NaN); 104 | f2 = e2.GetValue(); 105 | Debug.Log($"f2 = {f2} and {double.NaN}"); 106 | } 107 | 108 | void TestOperators() 109 | { 110 | Debug.Log("====== TestOperators ======"); 111 | 112 | EncryptInt e1 = new EncryptInt(); 113 | e1.SetValue(123); 114 | int i1 = e1.GetValue(); 115 | Debug.Log($"i1:{i1}, e1:{e1}"); 116 | 117 | EncryptInt e2 = new EncryptInt(); 118 | e2.SetValue(123); 119 | bool b1 = e1 == e2; 120 | bool b2 = e1 != e2; 121 | Debug.Log($"b1:{b1}, b2:{b2}"); 122 | 123 | EncryptInt e3 = new EncryptInt(); 124 | e3.SetValue(24); 125 | bool b3 = e1 == e3; 126 | bool b4 = e1 != e3; 127 | Debug.Log($"b3:{b3}, b4:{b4}"); 128 | 129 | bool b5 = e1 == 123; 130 | bool b6 = e1 != 123; 131 | bool b7 = e1 == 1; 132 | bool b8 = e1 != 1; 133 | Debug.Log($"b5:{b5}, b6:{b6}, b7:{b7}, b8:{b8},"); 134 | 135 | bool b9 = 123 == e1; 136 | bool b10 = 123 != e1; 137 | bool b11 = 1 == e1; 138 | bool b12 = 1 != e1; 139 | Debug.Log($"b9:{b9}, b10:{b10}, b11:{b11}, b12:{b12},"); 140 | 141 | EncryptInt e4 = e1++; 142 | EncryptInt e5 = ++e1; 143 | EncryptInt e6 = e1--; 144 | EncryptInt e7 = --e1; 145 | Debug.Log($"e4:{e4.GetValue()}, e5:{e5.GetValue()}, e6:{e6.GetValue()}, e7:{e7.GetValue()}"); 146 | } 147 | } 148 | -------------------------------------------------------------------------------- /Assets/Scripts/EncryptTest.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4bdf7d3d6402748d08320e358373635a 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/EncryptTypes.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace CitrusUtils 4 | { 5 | public abstract class EncryptTypeBase 6 | where T : struct 7 | where KVType : struct 8 | where DType : EncryptTypeBase, new() 9 | { 10 | private static readonly int _arraySize = 3; 11 | private static KVType _key; 12 | private static bool _isInited; 13 | 14 | private KVType[] _values; 15 | private int _index; 16 | 17 | protected abstract KVType GetInitKey(int seed); 18 | protected abstract T DecodeValue(KVType value, KVType key); 19 | protected abstract KVType EncodeValue(T v, KVType key); 20 | 21 | public override bool Equals(object obj) => base.Equals(obj); 22 | public override int GetHashCode() => GetValue().GetHashCode(); 23 | public override string ToString() => GetValue().ToString(); 24 | 25 | public EncryptTypeBase() 26 | { 27 | _values = new KVType[_arraySize]; 28 | _index = 0; 29 | 30 | if(!_isInited) 31 | { 32 | Random rand = new Random(); 33 | int seed = rand.Next(1, int.MaxValue); 34 | _key = GetInitKey(seed); 35 | _isInited = true; 36 | } 37 | } 38 | 39 | public T GetValue() 40 | { 41 | T v = DecodeValue(_key, _values[_index]); 42 | return v; 43 | } 44 | 45 | public void SetValue(T v) 46 | { 47 | if(++_index == _arraySize) 48 | _index = 0; 49 | _values[_index] = EncodeValue(v, _key); 50 | } 51 | 52 | protected static DType Box(T v) 53 | { 54 | DType d = new DType(); 55 | d.SetValue(v); 56 | return d; 57 | } 58 | 59 | protected static T Unbox(DType d) 60 | { 61 | if(d.Equals(null)) 62 | return default(T); 63 | return d.GetValue(); 64 | } 65 | } 66 | 67 | public class EncryptByte : EncryptTypeBase 68 | { 69 | protected override byte GetInitKey(int rand) => (byte)rand; 70 | protected override byte DecodeValue(byte value, byte key) => (byte)(value ^ key); 71 | protected override byte EncodeValue(byte v, byte key) => (byte)(v ^ key); 72 | public static implicit operator EncryptByte(byte v) => Box(v); 73 | public static implicit operator byte(EncryptByte d) => Unbox(d); 74 | } 75 | 76 | public class EncryptSByte : EncryptTypeBase 77 | { 78 | protected override sbyte GetInitKey(int rand) => (sbyte)rand; 79 | protected override sbyte DecodeValue(sbyte value, sbyte key) => (sbyte)(value ^ key); 80 | protected override sbyte EncodeValue(sbyte v, sbyte key) => (sbyte)(v ^ key); 81 | public static implicit operator EncryptSByte(sbyte v) => Box(v); 82 | public static implicit operator sbyte(EncryptSByte d) => Unbox(d); 83 | } 84 | 85 | public class EncryptShort : EncryptTypeBase 86 | { 87 | protected override short GetInitKey(int rand) => (short)rand; 88 | protected override short DecodeValue(short value, short key) => (short)(value ^ key); 89 | protected override short EncodeValue(short v, short key) => (short)(v ^ key); 90 | public static implicit operator EncryptShort(short v) => Box(v); 91 | public static implicit operator short(EncryptShort d) => Unbox(d); 92 | } 93 | 94 | public class EncryptUShort : EncryptTypeBase 95 | { 96 | protected override ushort GetInitKey(int rand) => (ushort)rand; 97 | protected override ushort DecodeValue(ushort value, ushort key) => (ushort)(value ^ key); 98 | protected override ushort EncodeValue(ushort v, ushort key) => (ushort)(v ^ key); 99 | public static implicit operator EncryptUShort(ushort v) => Box(v); 100 | public static implicit operator ushort(EncryptUShort d) => Unbox(d); 101 | } 102 | 103 | public class EncryptInt : EncryptTypeBase 104 | { 105 | protected override int GetInitKey(int rand) => rand; 106 | protected override int DecodeValue(int value, int key) => (int)(value ^ key); 107 | protected override int EncodeValue(int v, int key) => (int)(v ^ key); 108 | public static implicit operator EncryptInt(int v) => Box(v); 109 | public static implicit operator int(EncryptInt d) => Unbox(d); 110 | } 111 | 112 | public class EncryptUInt : EncryptTypeBase 113 | { 114 | protected override uint GetInitKey(int rand) => (uint)rand; 115 | protected override uint DecodeValue(uint value, uint key) => (uint)(value ^ key); 116 | protected override uint EncodeValue(uint v, uint key) => (uint)(v ^ key); 117 | public static implicit operator EncryptUInt(uint v) => Box(v); 118 | public static implicit operator uint(EncryptUInt d) => Unbox(d); 119 | } 120 | 121 | public class EncryptLong : EncryptTypeBase 122 | { 123 | protected override long GetInitKey(int rand) => (long)rand; 124 | protected override long DecodeValue(long value, long key) => (long)(value ^ key); 125 | protected override long EncodeValue(long v, long key) => (long)(v ^ key); 126 | public static implicit operator EncryptLong(long v) => Box(v); 127 | public static implicit operator long(EncryptLong d) => Unbox(d); 128 | } 129 | 130 | public class EncryptULong : EncryptTypeBase 131 | { 132 | protected override ulong GetInitKey(int rand) => (ulong)rand; 133 | protected override ulong DecodeValue(ulong value, ulong key) => (ulong)(value ^ key); 134 | protected override ulong EncodeValue(ulong v, ulong key) => (ulong)(v ^ key); 135 | public static implicit operator EncryptULong(ulong v) => Box(v); 136 | public static implicit operator ulong(EncryptULong d) => Unbox(d); 137 | } 138 | 139 | public class EncryptFloat : EncryptTypeBase 140 | { 141 | protected override uint GetInitKey(int rand) => (uint)rand; 142 | 143 | protected override float DecodeValue(uint value, uint key) 144 | { 145 | value ^= key; 146 | byte[] bytes = BitConverter.GetBytes(value); 147 | float v = BitConverter.ToSingle(bytes, 0); 148 | return v; 149 | } 150 | 151 | protected override uint EncodeValue(float v, uint key) 152 | { 153 | byte[] bytes = BitConverter.GetBytes(v); 154 | uint value = BitConverter.ToUInt32(bytes, 0); 155 | value ^= key; 156 | return value; 157 | } 158 | 159 | public static implicit operator EncryptFloat(float v) => Box(v); 160 | public static implicit operator float(EncryptFloat d) => Unbox(d); 161 | } 162 | 163 | public class EncryptDouble : EncryptTypeBase 164 | { 165 | protected override ulong GetInitKey(int rand) => (ulong)rand; 166 | 167 | protected override double DecodeValue(ulong value, ulong key) 168 | { 169 | value ^= key; 170 | byte[] bytes = BitConverter.GetBytes(value); 171 | double v = BitConverter.ToDouble(bytes, 0); 172 | return v; 173 | } 174 | 175 | protected override ulong EncodeValue(double v, ulong key) 176 | { 177 | byte[] bytes = BitConverter.GetBytes(v); 178 | ulong value = BitConverter.ToUInt64(bytes, 0); 179 | value ^= key; 180 | return value; 181 | } 182 | 183 | public static implicit operator EncryptDouble(double v) => Box(v); 184 | public static implicit operator double(EncryptDouble d) => Unbox(d); 185 | } 186 | } 187 | -------------------------------------------------------------------------------- /Assets/Scripts/EncryptTypes.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dcdce884637c0427884d1456ba4022fe 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.ads": "2.0.8", 4 | "com.unity.analytics": "3.2.2", 5 | "com.unity.collab-proxy": "1.2.15", 6 | "com.unity.package-manager-ui": "2.0.7", 7 | "com.unity.purchasing": "2.0.3", 8 | 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m_RenderPipeSettingsPath: 10 | m_FixedTimeStep: 0.016666668 11 | m_MaxDeltaTime: 0.05 12 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | ## CSEncryptType 2 | 3 | Enrypted data types for Unity games to defend against memory cheat tools, which could search the memory of critical datas and change their values. Use the encrypted types other than built-in data types for critical datas such as player blood, the number of coins, etc. 4 | 5 | ### Features 6 | 7 | The encrypted types supported: 8 | 9 | - EncryptByte 10 | - EncryptSByte 11 | - EncryptShort 12 | - EncryptUShort 13 | - EncryptInt 14 | - EncryptUInt 15 | - EncryptLong 16 | - EncryptULong 17 | - EncryptFloat 18 | - EncryptDouble 19 | 20 | Just replace the existing built-in data types with them. No code needs to change, since the type conversion operators will handle the work. 21 | 22 | --- 23 | 24 | ## CSEncryptType 25 | 26 | 用于Unity游戏项目的加密数据类型,可防御常见的内存破解/外挂工具,比如八门神器,葫芦侠,烧饼修改器等。常用于加密游戏中的关键数据类型,比如玩家血量,金币数量等 27 | 28 | ### Features 29 | 30 | 支持的加密类型: 31 | 32 | - EncryptByte 33 | - EncryptSByte 34 | - EncryptShort 35 | - EncryptUShort 36 | - EncryptInt 37 | - EncryptUInt 38 | - EncryptLong 39 | - EncryptULong 40 | - EncryptFloat 41 | - EncryptDouble 42 | 43 | 只需要把项目中已有的内置数据类型替换为加密类型。不需要改其他代码,类型转换操作符会处理剩下的事情 44 | --------------------------------------------------------------------------------