├── .gitignore ├── README.md └── Splines ├── Assembly-CSharp-Editor-vs.csproj ├── Assembly-CSharp-Editor.csproj ├── Assembly-CSharp-firstpass-vs.csproj ├── Assembly-CSharp-firstpass.csproj ├── Assembly-CSharp-vs.csproj ├── Assembly-CSharp.csproj ├── Assets ├── Materials.meta ├── Materials │ ├── New Material.mat │ ├── New Material.mat.meta │ ├── Road.mat │ └── Road.mat.meta ├── Plugins.meta ├── Plugins │ ├── MeshExtrusion.cs │ ├── MeshExtrusion.cs.meta │ ├── Perlin.cs │ └── Perlin.cs.meta ├── Prefabs.meta ├── Prefabs │ ├── RoadNodePrefab.prefab │ └── RoadNodePrefab.prefab.meta ├── Sample Assets.meta ├── Sample Assets │ ├── Cameras.meta │ ├── Cameras │ │ ├── Scripts.meta │ │ └── Scripts │ │ │ └── Editor.meta │ ├── Characters.meta │ ├── Characters │ │ ├── First Person Character.meta │ │ └── Third Person Character.meta │ ├── Cross Platform Input.meta │ ├── Cross Platform Input │ │ ├── Scripts.meta │ │ └── Scripts │ │ │ └── Editor.meta │ ├── Effects.meta │ ├── Effects │ │ ├── Image Effects (Pro Only).meta │ │ ├── Image Effects (Pro Only) │ │ │ ├── Shaders.meta │ │ │ └── Shaders │ │ │ │ └── _DepthOfField.meta │ │ ├── Light Shafts.meta │ │ ├── Light Shafts │ │ │ └── Shaders.meta │ │ ├── Particle Systems.meta │ │ ├── Particle Systems │ │ │ └── Shaders.meta │ │ ├── Projectors.meta │ │ ├── Projectors │ │ │ └── Shaders.meta │ │ ├── Shaders.meta │ │ ├── Tessellation Shaders.meta │ │ ├── Tessellation Shaders │ │ │ └── Shaders.meta │ │ ├── Toon Shading.meta │ │ └── Toon Shading │ │ │ └── Shaders.meta │ ├── Physics Materials.meta │ ├── Physics Materials │ │ ├── Bouncy.physicmaterial │ │ ├── Bouncy.physicmaterial.meta │ │ ├── Ice.physicmaterial │ │ ├── Ice.physicmaterial.meta │ │ ├── Max Friction.physicMaterial │ │ ├── Max Friction.physicMaterial.meta │ │ ├── Metal.physicmaterial │ │ ├── Metal.physicmaterial.meta │ │ ├── Rubber.physicmaterial │ │ ├── Rubber.physicmaterial.meta │ │ ├── Wood.physicmaterial │ │ ├── Wood.physicmaterial.meta │ │ ├── Zero Friction.physicMaterial │ │ └── Zero Friction.physicMaterial.meta │ ├── Prototyping.meta │ └── Prototyping │ │ ├── Materials.meta │ │ ├── Materials │ │ ├── prototype_black_grid.mat │ │ ├── prototype_black_grid.mat.meta │ │ ├── prototype_black_smooth.mat │ │ ├── prototype_black_smooth.mat.meta │ │ ├── prototype_blue_grid.mat │ │ ├── prototype_blue_grid.mat.meta │ │ ├── prototype_blue_smooth.mat │ │ ├── prototype_blue_smooth.mat.meta │ │ ├── prototype_checker.mat │ │ ├── prototype_checker.mat.meta │ │ ├── prototype_green_grid.mat │ │ ├── prototype_green_grid.mat.meta │ │ ├── prototype_green_smooth.mat │ │ ├── prototype_green_smooth.mat.meta │ │ ├── prototype_green_transparent.mat │ │ ├── prototype_green_transparent.mat.meta │ │ ├── prototype_grey_grid.mat │ │ ├── prototype_grey_grid.mat.meta │ │ ├── prototype_grey_smooth.mat │ │ ├── prototype_grey_smooth.mat.meta │ │ ├── prototype_white_grid.mat │ │ ├── prototype_white_grid.mat.meta │ │ ├── prototype_white_smooth.mat │ │ └── prototype_white_smooth.mat.meta │ │ ├── Models.meta │ │ ├── Models │ │ ├── prototype_block_4x4x4.fbx │ │ ├── prototype_block_4x4x4.fbx.meta │ │ ├── prototype_cube_2x2x2.FBX │ │ ├── prototype_cube_2x2x2.FBX.meta │ │ ├── prototype_cube_4x4x4.FBX │ │ ├── prototype_cube_4x4x4.FBX.meta │ │ ├── prototype_cube_8x8x8.FBX │ │ ├── prototype_cube_8x8x8.FBX.meta │ │ ├── prototype_environment.fbx │ │ ├── prototype_environment.fbx.meta │ │ ├── prototype_floor.fbx │ │ ├── prototype_floor.fbx.meta │ │ ├── prototype_floor_4x1x4.FBX │ │ ├── prototype_floor_4x1x4.FBX.meta │ │ ├── prototype_floor_64x1x64.FBX │ │ ├── prototype_floor_64x1x64.FBX.meta │ │ ├── prototype_floor_8x1x8.FBX │ │ ├── prototype_floor_8x1x8.FBX.meta │ │ ├── prototype_house_16x16x24.FBX │ │ ├── prototype_house_16x16x24.FBX.meta │ │ ├── prototype_join_inner_1x6x1.FBX │ │ ├── prototype_join_inner_1x6x1.FBX.meta │ │ ├── prototype_join_mid_4x6x1.FBX │ │ ├── prototype_join_mid_4x6x1.FBX.meta │ │ ├── prototype_join_outer_2x6x2.FBX │ │ ├── prototype_join_outer_2x6x2.FBX.meta │ │ ├── prototype_loop.fbx │ │ ├── prototype_loop.fbx.meta │ │ ├── prototype_pickup.fbx │ │ ├── prototype_pickup.fbx.meta │ │ ├── prototype_pillar_1x2x1.FBX │ │ ├── prototype_pillar_1x2x1.FBX.meta │ │ ├── prototype_pillar_2x8x2.FBX │ │ ├── prototype_pillar_2x8x2.FBX.meta │ │ ├── prototype_platform_2x1x2.FBX │ │ ├── prototype_platform_2x1x2.FBX.meta │ │ ├── prototype_platform_4x1x4.FBX │ │ ├── prototype_platform_4x1x4.FBX.meta │ │ ├── prototype_platform_8x1x8.FBX │ │ ├── prototype_platform_8x1x8.FBX.meta │ │ ├── prototype_ramp_4x2x2.FBX │ │ ├── prototype_ramp_4x2x2.FBX.meta │ │ ├── prototype_ring.fbx │ │ ├── prototype_ring.fbx.meta │ │ ├── prototype_steps_4x2x2.FBX │ │ ├── prototype_steps_4x2x2.FBX.meta │ │ ├── prototype_wall_8x8x1.FBX │ │ └── prototype_wall_8x8x1.FBX.meta │ │ ├── Prefabs.meta │ │ ├── Prefabs │ │ ├── Block 4x4x4.prefab │ │ ├── Block 4x4x4.prefab.meta │ │ ├── Compound Prefabs.meta │ │ ├── Compound Prefabs │ │ │ ├── Box Pile.prefab │ │ │ ├── Box Pile.prefab.meta │ │ │ ├── Elevated Track - Multi Level.prefab │ │ │ ├── Elevated Track - Multi Level.prefab.meta │ │ │ ├── Elevated Track.prefab │ │ │ ├── Elevated Track.prefab.meta │ │ │ ├── Floor_Tile.prefab │ │ │ ├── Floor_Tile.prefab.meta │ │ │ ├── Goal Posts.prefab │ │ │ ├── Goal Posts.prefab.meta │ │ │ ├── Jump Ramp.prefab │ │ │ ├── Jump Ramp.prefab.meta │ │ │ ├── Mini Ramps.prefab │ │ │ ├── Mini Ramps.prefab.meta │ │ │ ├── Platforms.prefab │ │ │ ├── Platforms.prefab.meta │ │ │ ├── Smash Boxes Platform.prefab │ │ │ ├── Smash Boxes Platform.prefab.meta │ │ │ ├── Smash Boxes.prefab │ │ │ ├── Smash Boxes.prefab.meta │ │ │ ├── Smash Platform.prefab │ │ │ ├── Smash Platform.prefab.meta │ │ │ ├── Steps.prefab │ │ │ ├── Steps.prefab.meta │ │ │ ├── Wide Low Platform.prefab │ │ │ ├── Wide Low Platform.prefab.meta │ │ │ ├── Wide Ramp.prefab │ │ │ └── Wide Ramp.prefab.meta │ │ ├── Cube 2x2x2.prefab │ │ ├── Cube 2x2x2.prefab.meta │ │ ├── Cube 4x4x4.prefab │ │ ├── Cube 4x4x4.prefab.meta │ │ ├── Cube 8x8x8.prefab │ │ ├── Cube 8x8x8.prefab.meta │ │ ├── Extents.prefab │ │ ├── Extents.prefab.meta │ │ ├── Floor 4x1x4.prefab │ │ ├── Floor 4x1x4.prefab.meta │ │ ├── Floor 64x1x64.prefab │ │ ├── Floor 64x1x64.prefab.meta │ │ ├── Floor 8x1x8.prefab │ │ ├── Floor 8x1x8.prefab.meta │ │ ├── House 16x16x24.prefab │ │ ├── House 16x16x24.prefab.meta │ │ ├── Join Inner 1x6x1.prefab │ │ ├── Join Inner 1x6x1.prefab.meta │ │ ├── Join Mid 4x6x1.prefab │ │ ├── Join Mid 4x6x1.prefab.meta │ │ ├── Join Outer 2x6x2.prefab │ │ ├── Join Outer 2x6x2.prefab.meta │ │ ├── Loop.prefab │ │ ├── Loop.prefab.meta │ │ ├── Pillar 1x2x1.prefab │ │ ├── Pillar 1x2x1.prefab.meta │ │ ├── Pillar 2x8x2.prefab │ │ ├── Pillar 2x8x2.prefab.meta │ │ ├── Platform 2x1x2.prefab │ │ ├── Platform 2x1x2.prefab.meta │ │ ├── Platform 4x1x4.prefab │ │ ├── Platform 4x1x4.prefab.meta │ │ ├── Platform 8x1x8.prefab │ │ ├── Platform 8x1x8.prefab.meta │ │ ├── Question Coin.prefab │ │ ├── Question Coin.prefab.meta │ │ ├── Ramp 4x2x2.prefab │ │ ├── Ramp 4x2x2.prefab.meta │ │ ├── Ring.prefab │ │ ├── Ring.prefab.meta │ │ ├── Sandbox Terrain.prefab │ │ ├── Sandbox Terrain.prefab.meta │ │ ├── Steps 4x2x2.prefab │ │ ├── Steps 4x2x2.prefab.meta │ │ ├── Wall 8x8x1.prefab │ │ ├── Wall 8x8x1.prefab.meta │ │ ├── Wall.prefab │ │ └── Wall.prefab.meta │ │ ├── Shaders.meta │ │ ├── Shaders │ │ ├── WorldCoord Diffuse.shader │ │ └── WorldCoord Diffuse.shader.meta │ │ ├── Textures.meta │ │ └── Textures │ │ ├── prototype_black_dff.png │ │ ├── prototype_black_dff.png.meta │ │ ├── prototype_blue_dff.png │ │ ├── prototype_blue_dff.png.meta │ │ ├── prototype_checker_dff.png │ │ ├── prototype_checker_dff.png.meta │ │ ├── prototype_green_dff.png │ │ ├── prototype_green_dff.png.meta │ │ ├── prototype_grey_dff.png │ │ ├── prototype_grey_dff.png.meta │ │ ├── prototype_white_dff.png │ │ └── prototype_white_dff.png.meta ├── Scripts.meta ├── Scripts │ ├── BezierCurve.cs │ ├── BezierCurve.cs.meta │ ├── CatmullRom.cs │ ├── CatmullRom.cs.meta │ ├── CurveImplementation.cs │ ├── CurveImplementation.cs.meta │ ├── FreeCamera.cs │ ├── FreeCamera.cs.meta │ ├── GUITest.cs │ ├── GUITest.cs.meta │ ├── IGraph.cs │ ├── IGraph.cs.meta │ ├── ItemPlacer.cs │ ├── ItemPlacer.cs.meta │ ├── Line.cs │ ├── Line.cs.meta │ ├── ProceduralMesh.cs │ ├── ProceduralMesh.cs.meta │ ├── ProceduralRenderer.cs │ ├── ProceduralRenderer.cs.meta │ ├── RoadGraphEdge.cs │ ├── RoadGraphEdge.cs.meta │ ├── RoadNetwork.cs │ ├── RoadNetwork.cs.meta │ ├── RoadNode.cs │ └── RoadNode.cs.meta ├── Sources.meta ├── Sources │ ├── Artwork.meta │ ├── Artwork │ │ ├── Flare3.tiff │ │ ├── Flare3.tiff.meta │ │ ├── Lightning Mat.mat │ │ ├── Lightning Mat.mat.meta │ │ ├── Lightning.psd │ │ ├── Lightning.psd.meta │ │ ├── Materials.meta │ │ ├── Materials │ │ │ ├── a sphere-lambert1.mat │ │ │ ├── a sphere-lambert1.mat.meta │ │ │ ├── cube-lambert1.mat │ │ │ ├── cube-lambert1.mat.meta │ │ │ ├── extrude-outline-lambert2.mat │ │ │ ├── extrude-outline-lambert2.mat.meta │ │ │ ├── extrude-plane-lambert1.mat │ │ │ ├── extrude-plane-lambert1.mat.meta │ │ │ ├── extrude-plane-lambert2.mat │ │ │ ├── extrude-plane-lambert2.mat.meta │ │ │ ├── half_torus-lambert1.mat │ │ │ ├── half_torus-lambert1.mat.meta │ │ │ ├── heightmap.mat │ │ │ ├── heightmap.mat.meta │ │ │ ├── sphere-highpoly-lambert2.mat │ │ │ ├── sphere-highpoly-lambert2.mat.meta │ │ │ ├── sphere-lambert1.mat │ │ │ ├── sphere-lambert1.mat.meta │ │ │ ├── spider-default.mat │ │ │ └── spider-default.mat.meta │ │ ├── Verdana.ttf │ │ ├── Verdana.ttf.meta │ │ ├── bouncy.physicmaterial │ │ ├── bouncy.physicmaterial.meta │ │ ├── cube.fbx │ │ ├── cube.fbx.meta │ │ ├── diffuse.mat │ │ ├── diffuse.mat.meta │ │ ├── extrude-outline.fbx │ │ ├── extrude-outline.fbx.meta │ │ ├── extrude-plane.fbx │ │ ├── extrude-plane.fbx.meta │ │ ├── half_torus.fbx │ │ ├── half_torus.fbx.meta │ │ ├── heightmap.tiff │ │ ├── heightmap.tiff.meta │ │ ├── sphere-highpoly.fbx │ │ ├── sphere-highpoly.fbx.meta │ │ ├── sphere.fbx │ │ ├── sphere.fbx.meta │ │ ├── tiles bump.png │ │ ├── tiles bump.png.meta │ │ ├── trail.mat │ │ ├── trail.mat.meta │ │ ├── trail.tiff │ │ ├── trail.tiff.meta │ │ ├── verdana - black.mat │ │ └── verdana - black.mat.meta │ ├── CrumpleMesh.js │ ├── CrumpleMesh.js.meta │ ├── ExtrudedMeshTrail.js │ ├── ExtrudedMeshTrail.js.meta │ ├── FractalTexture.js │ ├── FractalTexture.js.meta │ ├── HeightmapGenerator.js │ ├── HeightmapGenerator.js.meta │ ├── InitialRigidbodyVelocity.js │ ├── InitialRigidbodyVelocity.js.meta │ ├── LightningBolt.cs │ ├── LightningBolt.cs.meta │ ├── MouseOrbit.js │ ├── MouseOrbit.js.meta │ ├── PaintVertices.js │ ├── PaintVertices.js.meta │ ├── SinusCurveModifier.js │ ├── SinusCurveModifier.js.meta │ ├── SmoothRandomPosition.js │ ├── SmoothRandomPosition.js.meta │ ├── TronTrail.js │ ├── TronTrail.js.meta │ ├── Twist.js │ ├── Twist.js.meta │ ├── ~ControlScripts.meta │ └── ~ControlScripts │ │ ├── DragTransform.js │ │ ├── DragTransform.js.meta │ │ ├── KeyboardOrbit.js │ │ ├── KeyboardOrbit.js.meta │ │ ├── VPS.js │ │ └── VPS.js.meta ├── Textures.meta ├── Textures │ ├── road texture.png │ └── road texture.png.meta ├── Unity Sample Scenes.meta ├── Unity Sample Scenes │ ├── Crumple mesh modifier.unity │ ├── Crumple mesh modifier.unity.meta │ ├── Extrusion.unity │ ├── Extrusion.unity.meta │ ├── Fractal texture.unity │ ├── Fractal texture.unity.meta │ ├── Heightmap generator.unity │ ├── Heightmap generator.unity.meta │ ├── Lightning bolt.unity │ ├── Lightning bolt.unity.meta │ ├── Sculpt vertices.unity │ ├── Sculpt vertices.unity.meta │ ├── Sinus curve modifier.unity │ ├── Sinus curve modifier.unity.meta │ ├── Smooth random position.unity │ ├── Smooth random position.unity.meta │ ├── Tron trail.unity │ ├── Tron trail.unity.meta │ ├── Twist.unity │ └── Twist.unity.meta ├── UnityVS.meta ├── UnityVS │ ├── Editor.meta │ └── Editor │ │ ├── SyntaxTree.VisualStudio.Unity.Bridge.dll │ │ ├── SyntaxTree.VisualStudio.Unity.Bridge.dll.meta │ │ ├── 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