├── .gitignore ├── Assets ├── License free.txt ├── furdzville_sidhe │ └── Sidhe.ttf ├── zmey_logo_full_gradient.png └── zmey_logo_full_lowres_gradient.png ├── Games └── GiftOfTheSanctum │ ├── Content │ ├── .gitattributes │ ├── Blender │ │ └── World.blend │ ├── Floor.type │ ├── Magician.type │ ├── Meshes │ │ ├── Floor │ │ │ ├── inner.obj │ │ │ ├── ring1.obj │ │ │ ├── ring2.obj │ │ │ ├── ring3.obj │ │ │ ├── ring4.obj │ │ │ └── ring5.obj │ │ └── Vampire_A_Lusth │ │ │ ├── Vampire_A_Lusth.dae │ │ │ └── textures │ │ │ ├── Vampire_diffuse.DDS │ │ │ ├── Vampire_diffuse.png │ │ │ ├── Vampire_emission.png │ │ │ ├── Vampire_normal.png │ │ │ └── Vampire_specular.png │ ├── SpawnPoint.type │ ├── Spell.type │ ├── World.bin │ ├── World.gltf │ └── World.world │ ├── Source │ ├── GiftOfTheSanctumGame.cpp │ ├── GiftOfTheSanctumGame.h │ └── main.cpp │ └── zmeyconfig.ini ├── LICENSE ├── Projects ├── GiftOfTheSanctum │ ├── GiftOfTheSanctum.vcxproj │ ├── GiftOfTheSanctum.vcxproj.filters │ └── GiftOfTheSanctum.vcxproj.user └── Zmey │ ├── Zmey.vcxproj │ └── Zmey.vcxproj.filters ├── Prototypes ├── .gitignore └── Overmind │ ├── README.md │ ├── content │ ├── PikemanH3_icon.png │ ├── Sharpshooter_icon.png │ ├── buildings.json │ ├── buildings │ │ └── main-tower.png │ ├── gold.jpg │ ├── kitten.jpg │ ├── map.jpg │ ├── player.json │ ├── resources.json │ ├── scene.json │ ├── tiles │ │ ├── Attribution.txt │ │ ├── Terrain.tsx │ │ └── terrain.png │ ├── units.json │ └── wood.jpg │ ├── index.html │ ├── package.json │ ├── run.bat │ ├── src │ ├── battlesim.ts │ ├── brushes.ts │ ├── buildings.ts │ ├── camera.ts │ ├── economy.ts │ ├── gamelibrary.ts │ ├── gameobject.ts │ ├── main.ts │ ├── math.ts │ ├── mouser.ts │ ├── player.ts │ ├── resizer.ts │ ├── scene.ts │ ├── terrain.ts │ ├── timers.ts │ ├── ui.ts │ ├── unittypes.ts │ ├── utils.ts │ └── vector.ts │ ├── styles.css │ ├── thirdparty │ ├── perlin.js │ └── require.js │ ├── tsconfig.json │ ├── tsconfig.release.json │ └── tslint.json ├── README.md ├── Source └── Zmey │ ├── Components │ ├── ComponentManager.h │ ├── ComponentRegistry.cpp │ ├── ComponentRegistry.h │ ├── ComponentRegistryCommon.h │ ├── MeshComponentManager.cpp │ ├── MeshComponentManager.h │ ├── SpellComponentManager.cpp │ ├── SpellComponentManager.h │ ├── TagManager.cpp │ ├── TagManager.h │ ├── TransformManager.cpp │ └── TransformManager.h │ ├── Config.h │ ├── EngineLoop.cpp │ ├── EngineLoop.h │ ├── EntityManager.cpp │ ├── EntityManager.h │ ├── Game.h │ ├── Graphics │ ├── Backend │ │ ├── BackendDeclarations.h │ │ ├── BackendResourceSet.h │ │ ├── Buffer.h │ │ ├── CommandList.cpp │ │ ├── CommandList.h │ │ ├── Device.h │ │ ├── Dx12 │ │ │ ├── Dx12CommandList.cpp │ │ │ ├── Dx12CommandList.h │ │ │ ├── Dx12Device.cpp │ │ │ ├── Dx12Device.h │ │ │ ├── Dx12Helpers.h │ │ │ ├── Dx12Shaders.h │ │ │ └── Dx12Texture.h │ │ ├── GraphicsPipelineState.h │ │ ├── Texture.h │ │ └── Vulkan │ │ │ ├── VulkanBuffer.h │ │ │ ├── VulkanCommandList.cpp │ │ │ ├── VulkanCommandList.h │ │ │ ├── VulkanDevice.cpp │ │ │ ├── VulkanDevice.h │ │ │ ├── VulkanHelpers.h │ │ │ ├── VulkanShaders.cpp │ │ │ ├── VulkanShaders.h │ │ │ └── VulkanTexture.h │ ├── Features.h │ ├── Features │ │ ├── FeatureTemplate.cpp │ │ ├── FeatureTemplate.h │ │ ├── MeshRenderer.cpp │ │ ├── MeshRenderer.h │ │ ├── UIRenderer.cpp │ │ └── UIRenderer.h │ ├── FrameData.h │ ├── GraphicsObjects.h │ ├── Managers │ │ ├── BufferManager.cpp │ │ ├── BufferManager.h │ │ ├── MaterialManager.cpp │ │ ├── MaterialManager.h │ │ ├── MeshManager.cpp │ │ ├── MeshManager.h │ │ ├── TextureManager.cpp │ │ ├── TextureManager.h │ │ ├── UploadHeap.cpp │ │ └── UploadHeap.h │ ├── RenderPasses.h │ ├── Renderer.cpp │ ├── Renderer.h │ ├── RendererGlobals.h │ ├── ResourceSet.h │ ├── Shaders │ │ └── Source │ │ │ ├── Mesh.hlsl │ │ │ ├── Rects.hlsl │ │ │ ├── UI.hlsl │ │ │ └── include │ │ │ └── Platform.hlsl │ ├── View.cpp │ └── View.h │ ├── Hash.h │ ├── InputController.cpp │ ├── InputController.h │ ├── Job │ ├── JobSystem.h │ ├── JobSystemImpl.cpp │ ├── JobSystemImpl.h │ └── Queue.h │ ├── LogHandler.h │ ├── Logging.cpp │ ├── Logging.h │ ├── Math │ └── Math.h │ ├── Memory │ ├── Allocator.h │ ├── LinearAllocator.h │ ├── MemoryManagement.cpp │ ├── MemoryManagement.h │ ├── PoolAllocator.h │ └── StlAllocator.h │ ├── MemoryStream.h │ ├── Modules.cpp │ ├── Modules.h │ ├── Physics │ ├── PhysicsActor.cpp │ ├── PhysicsActor.h │ ├── PhysicsComponentManager.cpp │ ├── PhysicsComponentManager.h │ ├── PhysicsEngine.cpp │ └── PhysicsEngine.h │ ├── Platform │ ├── Platform.h │ ├── WindowsInputController.h │ ├── WindowsPlatform.cpp │ └── WindowsPlatform.h │ ├── Profile.h │ ├── ResourceLoader │ ├── DDSLoader.cpp │ ├── DDSLoader.h │ ├── ResourceLoader.cpp │ └── ResourceLoader.h │ ├── SettingsManager.cpp │ ├── SettingsManager.h │ ├── Utilities.h │ ├── World.cpp │ └── World.h ├── ThirdParty ├── .gitignore ├── binx64 │ ├── Debug │ │ ├── PhysX3CommonDEBUG_x64.dll │ │ ├── PhysX3DEBUG_x64.dll │ │ ├── PhysXDevice64.dll │ │ ├── PxFoundationDEBUG_x64.dll │ │ ├── PxPvdSDKDEBUG_x64.dll │ │ └── nvToolsExt64_1.dll │ ├── Release │ │ ├── PhysX3Common_x64.dll │ │ ├── PhysX3_x64.dll │ │ ├── PhysXDevice64.dll │ │ ├── PxFoundation_x64.dll │ │ └── PxPvdSDK_x64.dll │ └── easy_profiler.dll ├── include │ ├── DirectXTex │ │ ├── DirectXTex.h │ │ └── DirectXTex.inl │ ├── PhysX │ │ ├── GeomUtils │ │ │ ├── GuContactBuffer.h │ │ │ └── GuContactPoint.h │ │ ├── PxActor.h │ │ ├── PxAggregate.h │ │ ├── PxArticulation.h │ │ ├── PxArticulationJoint.h │ │ ├── PxArticulationLink.h │ │ ├── PxBatchQuery.h │ │ ├── PxBatchQueryDesc.h │ │ ├── PxBroadPhase.h │ │ ├── PxClient.h │ │ ├── PxConstraint.h │ │ ├── PxConstraintDesc.h │ │ ├── PxContact.h │ │ ├── PxContactModifyCallback.h │ │ ├── PxDeletionListener.h │ │ ├── PxFiltering.h │ │ ├── PxForceMode.h │ │ ├── PxImmediateMode.h │ │ ├── PxLockedData.h │ │ ├── PxMaterial.h │ │ ├── PxPhysXConfig.h │ │ ├── PxPhysics.h │ │ ├── PxPhysicsAPI.h │ │ ├── PxPhysicsSerialization.h │ │ ├── PxPhysicsVersion.h │ │ ├── PxPruningStructure.h │ │ ├── PxQueryFiltering.h │ │ ├── PxQueryReport.h │ │ ├── PxRigidActor.h │ │ ├── PxRigidBody.h │ │ ├── PxRigidDynamic.h │ │ ├── PxRigidStatic.h │ │ ├── PxScene.h │ │ ├── PxSceneDesc.h │ │ ├── PxSceneLock.h │ │ ├── PxShape.h │ │ ├── PxSimulationEventCallback.h │ │ ├── PxSimulationStatistics.h │ │ ├── PxSpatialIndex.h │ │ ├── PxVisualizationParameter.h │ │ ├── PxVolumeCache.h │ │ ├── characterkinematic │ │ │ ├── PxBoxController.h │ │ │ ├── PxCapsuleController.h │ │ │ ├── PxCharacter.h │ │ │ ├── PxController.h │ │ │ ├── PxControllerBehavior.h │ │ │ ├── PxControllerManager.h │ │ │ ├── PxControllerObstacles.h │ │ │ └── PxExtended.h │ │ ├── cloth │ │ │ ├── PxCloth.h │ │ │ ├── PxClothCollisionData.h │ │ │ ├── PxClothFabric.h │ │ │ ├── PxClothParticleData.h │ │ │ └── PxClothTypes.h │ │ ├── collision │ │ │ └── PxCollisionDefs.h │ │ ├── common │ │ │ ├── PxBase.h │ │ │ ├── PxCollection.h │ │ │ ├── PxCoreUtilityTypes.h │ │ │ ├── PxMetaData.h │ │ │ ├── PxMetaDataFlags.h │ │ │ ├── PxPhysXCommonConfig.h │ │ │ ├── PxPhysicsInsertionCallback.h │ │ │ ├── PxRenderBuffer.h │ │ │ ├── PxSerialFramework.h │ │ │ ├── PxSerializer.h │ │ │ ├── PxStringTable.h │ │ │ ├── PxTolerancesScale.h │ │ │ ├── PxTypeInfo.h │ │ │ └── windows │ │ │ │ └── PxWindowsDelayLoadHook.h │ │ ├── cooking │ │ │ ├── PxBVH33MidphaseDesc.h │ │ │ ├── PxBVH34MidphaseDesc.h │ │ │ ├── PxConvexMeshDesc.h │ │ │ ├── PxCooking.h │ │ │ ├── PxMidphaseDesc.h │ │ │ ├── PxTriangleMeshDesc.h │ │ │ └── Pxc.h │ │ ├── extensions │ │ │ ├── PxBinaryConverter.h │ │ │ ├── PxBroadPhaseExt.h │ │ │ ├── PxClothFabricCooker.h │ │ │ ├── PxClothMeshDesc.h │ │ │ ├── PxClothMeshQuadifier.h │ │ │ ├── PxClothTetherCooker.h │ │ │ ├── PxCollectionExt.h │ │ │ ├── PxConstraintExt.h │ │ │ ├── PxConvexMeshExt.h │ │ │ ├── PxD6Joint.h │ │ │ ├── PxDefaultAllocator.h │ │ │ ├── PxDefaultCpuDispatcher.h │ │ │ ├── PxDefaultErrorCallback.h │ │ │ ├── PxDefaultSimulationFilterShader.h │ │ │ ├── PxDefaultStreams.h │ │ │ ├── PxDistanceJoint.h │ │ │ ├── PxExtensionsAPI.h │ │ │ ├── PxFixedJoint.h │ │ │ ├── PxJoint.h │ │ │ ├── PxJointLimit.h │ │ │ ├── PxMassProperties.h │ │ │ ├── PxParticleExt.h │ │ │ ├── PxPrismaticJoint.h │ │ │ ├── PxRaycastCCD.h │ │ │ ├── PxRepXSerializer.h │ │ │ ├── PxRepXSimpleType.h │ │ │ ├── PxRevoluteJoint.h │ │ │ ├── PxRigidActorExt.h │ │ │ ├── PxRigidBodyExt.h │ │ │ ├── PxSceneQueryExt.h │ │ │ ├── PxSerialization.h │ │ │ ├── PxShapeExt.h │ │ │ ├── PxSimpleFactory.h │ │ │ ├── PxSmoothNormals.h │ │ │ ├── PxSphericalJoint.h │ │ │ ├── PxStringTableExt.h │ │ │ └── PxTriangleMeshExt.h │ │ ├── geometry │ │ │ ├── PxBoxGeometry.h │ │ │ ├── PxCapsuleGeometry.h │ │ │ ├── PxConvexMesh.h │ │ │ ├── PxConvexMeshGeometry.h │ │ │ ├── PxGeometry.h │ │ │ ├── PxGeometryHelpers.h │ │ │ ├── PxGeometryQuery.h │ │ │ ├── PxHeightField.h │ │ │ ├── PxHeightFieldDesc.h │ │ │ ├── PxHeightFieldFlag.h │ │ │ ├── PxHeightFieldGeometry.h │ │ │ ├── PxHeightFieldSample.h │ │ │ ├── PxMeshQuery.h │ │ │ ├── PxMeshScale.h │ │ │ ├── PxPlaneGeometry.h │ │ │ ├── PxSimpleTriangleMesh.h │ │ │ ├── PxSphereGeometry.h │ │ │ ├── PxTriangle.h │ │ │ ├── PxTriangleMesh.h │ │ │ └── PxTriangleMeshGeometry.h │ │ ├── gpu │ │ │ ├── PxGpu.h │ │ │ └── PxParticleGpu.h │ │ ├── particles │ │ │ ├── PxParticleBase.h │ │ │ ├── PxParticleBaseFlag.h │ │ │ ├── PxParticleCreationData.h │ │ │ ├── PxParticleFlag.h │ │ │ ├── PxParticleFluid.h │ │ │ ├── PxParticleFluidReadData.h │ │ │ ├── PxParticleReadData.h │ │ │ └── PxParticleSystem.h │ │ ├── pvd │ │ │ └── PxPvdSceneClient.h │ │ ├── solver │ │ │ └── PxSolverDefs.h │ │ └── vehicle │ │ │ ├── PxVehicleComponents.h │ │ │ ├── PxVehicleDrive.h │ │ │ ├── PxVehicleDrive4W.h │ │ │ ├── PxVehicleDriveNW.h │ │ │ ├── PxVehicleDriveTank.h │ │ │ ├── PxVehicleNoDrive.h │ │ │ ├── PxVehicleSDK.h │ │ │ ├── PxVehicleShaders.h │ │ │ ├── PxVehicleTireFriction.h │ │ │ ├── PxVehicleUpdate.h │ │ │ ├── PxVehicleUtil.h │ │ │ ├── PxVehicleUtilControl.h │ │ │ ├── PxVehicleUtilSetup.h │ │ │ ├── PxVehicleUtilTelemetry.h │ │ │ └── PxVehicleWheels.h │ ├── PhysXShared │ │ ├── cudamanager │ │ │ ├── PxCudaContextManager.h │ │ │ ├── PxCudaMemoryManager.h │ │ │ ├── PxGpuCopyDesc.h │ │ │ └── PxGpuCopyDescQueue.h │ │ ├── filebuf │ │ │ └── PxFileBuf.h │ │ ├── foundation │ │ │ ├── Px.h │ │ │ ├── PxAllocatorCallback.h │ │ │ ├── PxAssert.h │ │ │ ├── PxBitAndData.h │ │ │ ├── PxBounds3.h │ │ │ ├── PxErrorCallback.h │ │ │ ├── PxErrors.h │ │ │ ├── PxFlags.h │ │ │ ├── PxFoundation.h │ │ │ ├── PxFoundationVersion.h │ │ │ ├── PxIO.h │ │ │ ├── PxIntrinsics.h │ │ │ ├── PxMat33.h │ │ │ ├── PxMat44.h │ │ │ ├── PxMath.h │ │ │ ├── PxMathUtils.h │ │ │ ├── PxMemory.h │ │ │ ├── PxPlane.h │ │ │ ├── PxPreprocessor.h │ │ │ ├── PxProfiler.h │ │ │ ├── PxQuat.h │ │ │ ├── PxSimpleTypes.h │ │ │ ├── PxStrideIterator.h │ │ │ ├── PxTransform.h │ │ │ ├── PxUnionCast.h │ │ │ ├── PxVec2.h │ │ │ ├── PxVec3.h │ │ │ ├── PxVec4.h │ │ │ ├── unix │ │ │ │ └── PxUnixIntrinsics.h │ │ │ └── windows │ │ │ │ ├── PxWindowsFoundationDelayLoadHook.h │ │ │ │ └── PxWindowsIntrinsics.h │ │ ├── pvd │ │ │ ├── PxPvd.h │ │ │ ├── PxPvdTransport.h │ │ │ └── windows │ │ │ │ └── PxWindowsPvdDelayLoadHook.h │ │ └── task │ │ │ ├── PxCpuDispatcher.h │ │ │ ├── PxGpuDispatcher.h │ │ │ ├── PxGpuTask.h │ │ │ ├── PxTask.h │ │ │ ├── PxTaskDefine.h │ │ │ └── PxTaskManager.h │ ├── easy │ │ ├── easy_compiler_support.h │ │ ├── easy_net.h │ │ ├── easy_socket.h │ │ ├── profiler.h │ │ ├── profiler_aux.h │ │ ├── profiler_colors.h │ │ ├── reader.h │ │ └── serialized_block.h │ ├── glm │ │ ├── common.hpp │ │ ├── detail │ │ │ ├── _features.hpp │ │ │ ├── _fixes.hpp │ │ │ ├── _noise.hpp │ │ │ ├── _swizzle.hpp │ │ │ ├── _swizzle_func.hpp │ │ │ ├── _vectorize.hpp │ │ │ ├── dummy.cpp │ │ │ ├── func_common.hpp │ │ │ ├── func_common.inl │ │ │ ├── func_common_simd.inl │ │ │ ├── func_exponential.hpp │ │ │ ├── func_exponential.inl │ │ │ ├── func_exponential_simd.inl │ │ │ ├── func_geometric.hpp │ │ │ ├── func_geometric.inl │ │ │ ├── func_geometric_simd.inl │ │ │ ├── func_integer.hpp │ │ │ ├── func_integer.inl │ │ │ ├── func_integer_simd.inl │ │ │ ├── func_matrix.hpp │ │ │ ├── func_matrix.inl │ │ │ ├── func_matrix_simd.inl │ │ │ ├── func_packing.hpp │ │ │ ├── func_packing.inl │ │ │ ├── func_packing_simd.inl │ │ │ ├── func_trigonometric.hpp │ │ │ ├── func_trigonometric.inl │ │ │ ├── func_trigonometric_simd.inl │ │ │ ├── func_vector_relational.hpp │ │ │ ├── func_vector_relational.inl │ │ │ ├── func_vector_relational_simd.inl │ │ │ ├── glm.cpp │ │ │ ├── precision.hpp │ │ │ ├── setup.hpp │ │ │ ├── type_float.hpp │ │ │ ├── type_gentype.hpp │ │ │ ├── type_gentype.inl │ │ │ ├── type_half.hpp │ │ │ ├── type_half.inl │ │ │ ├── type_int.hpp │ │ │ ├── type_mat.hpp │ │ │ ├── type_mat.inl │ │ │ ├── type_mat2x2.hpp │ │ │ ├── type_mat2x2.inl │ │ │ ├── type_mat2x3.hpp │ │ │ ├── type_mat2x3.inl │ │ │ ├── type_mat2x4.hpp │ │ │ ├── type_mat2x4.inl │ │ │ ├── type_mat3x2.hpp │ │ │ ├── type_mat3x2.inl │ │ │ ├── type_mat3x3.hpp │ │ │ ├── type_mat3x3.inl │ │ │ ├── type_mat3x4.hpp │ │ │ ├── type_mat3x4.inl │ │ │ ├── type_mat4x2.hpp │ │ │ ├── type_mat4x2.inl │ │ │ ├── type_mat4x3.hpp │ │ │ ├── type_mat4x3.inl │ │ │ ├── type_mat4x4.hpp │ │ │ ├── type_mat4x4.inl │ │ │ ├── type_mat4x4_simd.inl │ │ │ ├── type_vec.hpp │ │ │ ├── type_vec.inl │ │ │ ├── type_vec1.hpp │ │ │ ├── type_vec1.inl │ │ │ ├── type_vec2.hpp │ │ │ ├── type_vec2.inl │ │ │ ├── type_vec3.hpp │ │ │ ├── type_vec3.inl │ │ │ ├── type_vec4.hpp │ │ │ ├── type_vec4.inl │ │ │ └── type_vec4_simd.inl │ │ ├── exponential.hpp │ │ ├── ext.hpp │ │ ├── fwd.hpp │ │ ├── geometric.hpp │ │ ├── glm.hpp │ │ ├── gtc │ │ │ ├── bitfield.hpp │ │ │ ├── bitfield.inl │ │ │ ├── color_encoding.inl │ │ │ ├── color_space.hpp │ │ │ ├── color_space.inl │ │ │ ├── constants.hpp │ │ │ ├── constants.inl │ │ │ ├── epsilon.hpp │ │ │ ├── epsilon.inl │ │ │ ├── functions.hpp │ │ │ ├── functions.inl │ │ │ ├── integer.hpp │ │ │ ├── integer.inl │ │ │ ├── matrix_access.hpp │ │ │ ├── matrix_access.inl │ │ │ ├── matrix_integer.hpp │ │ │ ├── matrix_inverse.hpp │ │ │ ├── matrix_inverse.inl │ │ │ ├── matrix_transform.hpp │ │ │ ├── matrix_transform.inl │ │ │ ├── noise.hpp │ │ │ ├── noise.inl │ │ │ ├── packing.hpp │ │ │ ├── packing.inl │ │ │ ├── quaternion.hpp │ │ │ ├── quaternion.inl │ │ │ ├── quaternion_simd.inl │ │ │ ├── random.hpp │ │ │ ├── random.inl │ │ │ ├── reciprocal.hpp │ │ │ ├── reciprocal.inl │ │ │ ├── round.hpp │ │ │ ├── round.inl │ │ │ ├── type_aligned.hpp │ │ │ ├── type_precision.hpp │ │ │ ├── type_precision.inl │ │ │ ├── type_ptr.hpp │ │ │ ├── type_ptr.inl │ │ │ ├── ulp.hpp │ │ │ ├── ulp.inl │ │ │ ├── vec1.hpp │ │ │ └── vec1.inl │ │ ├── gtx │ │ │ ├── associated_min_max.hpp │ │ │ ├── associated_min_max.inl │ │ │ ├── bit.hpp │ │ │ ├── bit.inl │ │ │ ├── closest_point.hpp │ │ │ ├── closest_point.inl │ │ │ ├── color_space.hpp │ │ │ ├── color_space.inl │ │ │ ├── color_space_YCoCg.hpp │ │ │ ├── color_space_YCoCg.inl │ │ │ ├── common.hpp │ │ │ ├── common.inl │ │ │ ├── compatibility.hpp │ │ │ ├── compatibility.inl │ │ │ ├── component_wise.hpp │ │ │ ├── component_wise.inl │ │ │ ├── dual_quaternion.hpp │ │ │ ├── dual_quaternion.inl │ │ │ ├── euler_angles.hpp │ │ │ ├── euler_angles.inl │ │ │ ├── extend.hpp │ │ │ ├── extend.inl │ │ │ ├── extended_min_max.hpp │ │ │ ├── extended_min_max.inl │ │ │ ├── fast_exponential.hpp │ │ │ ├── fast_exponential.inl │ │ │ ├── fast_square_root.hpp │ │ │ ├── fast_square_root.inl │ │ │ ├── fast_trigonometry.hpp │ │ │ ├── fast_trigonometry.inl │ │ │ ├── float_notmalize.inl │ │ │ ├── gradient_paint.hpp │ │ │ ├── gradient_paint.inl │ │ │ ├── handed_coordinate_space.hpp │ │ │ ├── handed_coordinate_space.inl │ │ │ ├── hash.hpp │ │ │ ├── hash.inl │ │ │ ├── integer.hpp │ │ │ ├── integer.inl │ │ │ ├── intersect.hpp │ │ │ ├── intersect.inl │ │ │ ├── io.hpp │ │ │ ├── io.inl │ │ │ ├── log_base.hpp │ │ │ ├── log_base.inl │ │ │ ├── matrix_cross_product.hpp │ │ │ ├── matrix_cross_product.inl │ │ │ ├── matrix_decompose.hpp │ │ │ ├── matrix_decompose.inl │ │ │ ├── matrix_interpolation.hpp │ │ │ ├── matrix_interpolation.inl │ │ │ ├── matrix_major_storage.hpp │ │ │ ├── matrix_major_storage.inl │ │ │ ├── matrix_operation.hpp │ │ │ ├── matrix_operation.inl │ │ │ ├── matrix_query.hpp │ │ │ ├── matrix_query.inl │ │ │ ├── matrix_transform_2d.hpp │ │ │ ├── matrix_transform_2d.inl │ │ │ ├── mixed_product.hpp │ │ │ ├── mixed_product.inl │ │ │ ├── norm.hpp │ │ │ ├── norm.inl │ │ │ ├── normal.hpp │ │ │ ├── normal.inl │ │ │ ├── normalize_dot.hpp │ │ │ ├── normalize_dot.inl │ │ │ ├── number_precision.hpp │ │ │ ├── number_precision.inl │ │ │ ├── optimum_pow.hpp │ │ │ ├── optimum_pow.inl │ │ │ ├── orthonormalize.hpp │ │ │ ├── orthonormalize.inl │ │ │ ├── perpendicular.hpp │ │ │ ├── perpendicular.inl │ │ │ ├── polar_coordinates.hpp │ │ │ ├── polar_coordinates.inl │ │ │ ├── projection.hpp │ │ │ ├── projection.inl │ │ │ ├── quaternion.hpp │ │ │ ├── quaternion.inl │ │ │ ├── range.hpp │ │ │ ├── raw_data.hpp │ │ │ ├── raw_data.inl │ │ │ ├── rotate_normalized_axis.hpp │ │ │ ├── rotate_normalized_axis.inl │ │ │ ├── rotate_vector.hpp │ │ │ ├── rotate_vector.inl │ │ │ ├── scalar_multiplication.hpp │ │ │ ├── scalar_relational.hpp │ │ │ ├── scalar_relational.inl │ │ │ ├── simd_mat4.hpp │ │ │ ├── simd_mat4.inl │ │ │ ├── simd_quat.hpp │ │ │ ├── simd_quat.inl │ │ │ ├── simd_vec4.hpp │ │ │ ├── simd_vec4.inl │ │ │ ├── spline.hpp │ │ │ ├── spline.inl │ │ │ ├── std_based_type.hpp │ │ │ ├── std_based_type.inl │ │ │ ├── string_cast.hpp │ │ │ ├── string_cast.inl │ │ │ ├── transform.hpp │ │ │ ├── transform.inl │ │ │ ├── transform2.hpp │ │ │ ├── transform2.inl │ │ │ ├── type_aligned.hpp │ │ │ ├── type_aligned.inl │ │ │ ├── type_trait.hpp │ │ │ ├── type_trait.inl │ │ │ ├── vector_angle.hpp │ │ │ ├── vector_angle.inl │ │ │ ├── vector_query.hpp │ │ │ ├── vector_query.inl │ │ │ ├── wrap.hpp │ │ │ └── wrap.inl │ │ ├── integer.hpp │ │ ├── mat2x2.hpp │ │ ├── mat2x3.hpp │ │ ├── mat2x4.hpp │ │ ├── mat3x2.hpp │ │ ├── mat3x3.hpp │ │ ├── mat3x4.hpp │ │ ├── mat4x2.hpp │ │ ├── mat4x3.hpp │ │ ├── mat4x4.hpp │ │ ├── matrix.hpp │ │ ├── packing.hpp │ │ ├── simd │ │ │ ├── common.h │ │ │ ├── exponential.h │ │ │ ├── geometric.h │ │ │ ├── integer.h │ │ │ ├── matrix.h │ │ │ ├── packing.h │ │ │ ├── platform.h │ │ │ ├── trigonometric.h │ │ │ └── vector_relational.h │ │ ├── trigonometric.hpp │ │ ├── vec2.hpp │ │ ├── vec3.hpp │ │ ├── vec4.hpp │ │ └── vector_relational.hpp │ ├── imgui │ │ ├── imconfig.h │ │ ├── imgui.cpp │ │ ├── imgui.h │ │ ├── imgui_demo.cpp │ │ ├── imgui_draw.cpp │ │ ├── imgui_internal.h │ │ ├── stb_rect_pack.h │ │ ├── stb_textedit.h │ │ └── stb_truetype.h │ ├── nlohmann │ │ └── json.hpp │ ├── simpleini │ │ └── SimpleIni.h │ └── vulkan │ │ ├── vk_platform.h │ │ └── vulkan.h └── libx64 │ ├── Debug │ ├── DirectXTex.lib │ ├── PhysX3DEBUG_x64.lib │ ├── PhysX3Extensions.lib │ ├── PhysX3ExtensionsDEBUG.pdb │ ├── PxFoundationDEBUG_x64.lib │ └── PxPvdSDKDEBUG_x64.lib │ ├── Release │ ├── DirectXTex.lib │ ├── PhysX3Extensions.lib │ ├── PhysX3Extensions.pdb │ ├── PhysX3_x64.lib │ ├── PxFoundation_x64.lib │ └── PxPvdSDK_x64.lib │ ├── easy_profiler.lib │ └── vulkan-1.lib ├── Tools ├── BlenderPlugins │ └── scripts │ │ └── addons │ │ ├── io_scene_gltf2 │ │ ├── .gitignore │ │ ├── __init__.py │ │ ├── gltf2_animate.py │ │ ├── gltf2_create.py │ │ ├── gltf2_debug.py │ │ ├── gltf2_export.py │ │ ├── gltf2_extract.py │ │ ├── gltf2_filter.py │ │ ├── gltf2_generate.py │ │ └── gltf2_get.py │ │ └── zmey_properties │ │ ├── .gitignore │ │ ├── __init__.py │ │ ├── components.py │ │ ├── operators.py │ │ ├── properties.py │ │ └── ui.py ├── BuildSteps │ └── prebuild.py ├── Incinerator │ ├── GLTFLoader.cpp │ ├── GLTFLoader.h │ ├── Incinerator.cpp │ ├── Incinerator.h │ ├── Incinerator.vcxproj │ ├── Incinerator.vcxproj.filters │ ├── Incinerator.vcxproj.user │ ├── TextureLoader.cpp │ ├── TextureLoader.h │ └── main.cpp └── ShaderCompiler │ ├── ShaderCompiler.vcxproj │ ├── ShaderCompiler.vcxproj.filters │ ├── ShaderCompiler.vcxproj.user │ └── main.cpp ├── Unity └── Overminders │ ├── .gitignore │ ├── Assets │ ├── Scenes.meta │ ├── Scenes │ │ ├── Main Scene.unity │ │ └── Main Scene.unity.meta │ ├── Scripts.meta │ ├── Scripts │ │ ├── SimpleCameraController.cs │ │ └── SimpleCameraController.cs.meta │ ├── Terrain.meta │ └── Terrain │ │ ├── Main Scene Terrain.asset │ │ └── Main Scene Terrain.asset.meta │ ├── Packages │ └── manifest.json │ └── ProjectSettings │ ├── AudioManager.asset │ ├── ClusterInputManager.asset │ ├── DynamicsManager.asset │ ├── EditorBuildSettings.asset │ ├── EditorSettings.asset │ ├── GraphicsSettings.asset │ ├── InputManager.asset │ ├── NavMeshAreas.asset │ ├── NetworkManager.asset │ ├── Physics2DSettings.asset │ ├── PresetManager.asset │ ├── ProjectSettings.asset │ ├── ProjectVersion.txt │ ├── QualitySettings.asset │ ├── TagManager.asset │ ├── TimeManager.asset │ ├── UnityConnectSettings.asset │ └── VFXManager.asset ├── Zmey.sln └── appveyor.yml /.gitignore: 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