├── .idea
└── .idea.DesignPatternFactoryMethod
│ └── .idea
│ ├── encodings.xml
│ ├── git_toolbox_prj.xml
│ ├── indexLayout.xml
│ ├── projectSettingsUpdater.xml
│ ├── vcs.xml
│ └── workspace.xml
├── Boat.cs
├── Bus.cs
├── Car.cs
├── DesignPatternFactoryMethod.csproj
├── DesignPatternFactoryMethod.sln
├── Factories
├── BoatCreator.cs
├── BusCreator.cs
├── CarCreator.cs
└── VehicleCreator.cs
├── Program.cs
├── Vehicle.cs
└── obj
├── Debug
├── net6.0
│ ├── .NETCoreApp,Version=v6.0.AssemblyAttributes.cs
│ ├── DesignPatternFactoryMethod.AssemblyInfo.cs
│ ├── DesignPatternFactoryMethod.AssemblyInfoInputs.cache
│ ├── DesignPatternFactoryMethod.GeneratedMSBuildEditorConfig.editorconfig
│ ├── DesignPatternFactoryMethod.assets.cache
│ └── DesignPatternFactoryMethod.csproj.AssemblyReference.cache
└── netcoreapp3.1
│ ├── .NETCoreApp,Version=v3.1.AssemblyAttributes.cs
│ ├── DesignPatternFactoryMethod.AssemblyInfo.cs
│ ├── DesignPatternFactoryMethod.AssemblyInfoInputs.cache
│ ├── DesignPatternFactoryMethod.GeneratedMSBuildEditorConfig.editorconfig
│ ├── DesignPatternFactoryMethod.assets.cache
│ └── DesignPatternFactoryMethod.csproj.AssemblyReference.cache
├── DesignPatternFactoryMethod.csproj.nuget.dgspec.json
├── DesignPatternFactoryMethod.csproj.nuget.g.props
├── DesignPatternFactoryMethod.csproj.nuget.g.targets
├── project.assets.json
├── project.nuget.cache
├── project.packagespec.json
└── rider.project.restore.info
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36 | C:\Users\Fazrin\AppData\Roaming\Subversion
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/Boat.cs:
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1 | namespace DesignPatternFactoryMethod
2 | {
3 | class Boat : Vehicle
4 | {
5 |
6 | public override string GetData()
7 | {
8 | return "I am a boat!";
9 | }
10 | }
11 | }
12 |
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/Bus.cs:
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1 | namespace DesignPatternFactoryMethod
2 | {
3 | class Bus : Vehicle
4 | {
5 |
6 | public override string GetData()
7 | {
8 | return "I am a Bus!";
9 | }
10 | }
11 | }
12 |
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/Car.cs:
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1 | namespace DesignPatternFactoryMethod
2 | {
3 | class Car : Vehicle
4 | {
5 | public override string GetData()
6 | {
7 | return "I am a car!";
8 | }
9 | }
10 | }
11 |
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/DesignPatternFactoryMethod.csproj:
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1 |
2 |
3 |
4 | Exe
5 | net6.0
6 | 10
7 |
8 |
9 |
10 |
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1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio Version 16
4 | VisualStudioVersion = 16.0.30406.217
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DesignPatternFactoryMethod", "DesignPatternFactoryMethod.csproj", "{28AD2964-D010-4BD0-8FBB-24813B5FB9A7}"
7 | EndProject
8 | Global
9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
10 | Debug|Any CPU = Debug|Any CPU
11 | Release|Any CPU = Release|Any CPU
12 | EndGlobalSection
13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
14 | {28AD2964-D010-4BD0-8FBB-24813B5FB9A7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
15 | {28AD2964-D010-4BD0-8FBB-24813B5FB9A7}.Debug|Any CPU.Build.0 = Debug|Any CPU
16 | {28AD2964-D010-4BD0-8FBB-24813B5FB9A7}.Release|Any CPU.ActiveCfg = Release|Any CPU
17 | {28AD2964-D010-4BD0-8FBB-24813B5FB9A7}.Release|Any CPU.Build.0 = Release|Any CPU
18 | EndGlobalSection
19 | GlobalSection(SolutionProperties) = preSolution
20 | HideSolutionNode = FALSE
21 | EndGlobalSection
22 | GlobalSection(ExtensibilityGlobals) = postSolution
23 | SolutionGuid = {61BD1186-FEA4-4AA7-86DD-78BA76E5D12A}
24 | EndGlobalSection
25 | EndGlobal
26 |
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/Factories/BoatCreator.cs:
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1 | namespace DesignPatternFactoryMethod
2 | {
3 | public class BoatCreator : VehicleCreator
4 | {
5 | protected override Vehicle MakeVehicle()
6 | {
7 | Vehicle vehicle = new Boat();
8 | vehicle.capacity = 150;
9 | return vehicle;
10 | }
11 | }
12 | }
13 |
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/Factories/BusCreator.cs:
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1 | namespace DesignPatternFactoryMethod
2 | {
3 | public class BusCreator : VehicleCreator
4 | {
5 | protected override Vehicle MakeVehicle()
6 | {
7 | Vehicle vehicle = new Bus();
8 | vehicle.capacity = 50;
9 | return vehicle;
10 | }
11 | }
12 | }
13 |
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/Factories/CarCreator.cs:
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1 | namespace DesignPatternFactoryMethod
2 | {
3 | public class CarCreator : VehicleCreator
4 | {
5 | protected override Vehicle MakeVehicle()
6 | {
7 | Vehicle vehicle = new Car();
8 | vehicle.capacity = 5;
9 | return vehicle;
10 | }
11 | }
12 | }
13 |
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/Factories/VehicleCreator.cs:
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1 | namespace DesignPatternFactoryMethod
2 | {
3 | public abstract class VehicleCreator
4 | {
5 | protected abstract Vehicle MakeVehicle();
6 |
7 | public Vehicle CreateVehicle()
8 | {
9 | return this.MakeVehicle();
10 | }
11 | }
12 | }
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/Program.cs:
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1 | using System;
2 |
3 | namespace DesignPatternFactoryMethod
4 | {
5 | class Program
6 | {
7 | static void Main(string[] args)
8 | {
9 | Vehicle vehicle;
10 | VehicleType vehicleType;
11 |
12 | Console.WriteLine("Hello! Which transport type would you prefer? We offer travels by Bus, Car and Boat.");
13 | var userInput = Console.ReadLine();
14 | if (Enum.TryParse(userInput, true, out vehicleType))
15 | {
16 | switch (vehicleType)
17 | {
18 | case VehicleType.Boat:
19 | vehicle = new BoatCreator().CreateVehicle();
20 | break;
21 | case VehicleType.Bus:
22 | vehicle = new BusCreator().CreateVehicle();
23 | break;
24 | case VehicleType.Car:
25 | vehicle = new CarCreator().CreateVehicle();
26 | break;
27 | default:
28 | vehicle = null;
29 | break;
30 | }
31 | Console.WriteLine(vehicle.GetData());
32 | Console.WriteLine("Vehicle capacity: " + vehicle.GetCapacity());
33 | }
34 | else
35 | {
36 | Console.WriteLine("Vehicle not found, try again.");
37 | }
38 | }
39 | public enum VehicleType
40 | {
41 | Bus,
42 | Car,
43 | Boat
44 | }
45 | }
46 | }
47 |
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/Vehicle.cs:
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1 | using System;
2 |
3 | namespace DesignPatternFactoryMethod
4 | {
5 | public abstract class Vehicle
6 | {
7 | internal int capacity;
8 | public abstract string GetData();
9 |
10 | public int GetCapacity()
11 | {
12 | return capacity;
13 | }
14 | public void AddPassengers(int passengers)
15 | {
16 | if (capacity < passengers)
17 | {
18 | throw new Exception(this.GetData() + " reached max capacity");
19 | }
20 | else
21 | capacity -= passengers;
22 | }
23 |
24 | }
25 | }
26 |
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/obj/Debug/net6.0/.NETCoreApp,Version=v6.0.AssemblyAttributes.cs:
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1 | //
2 | using System;
3 | using System.Reflection;
4 | [assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETCoreApp,Version=v6.0", FrameworkDisplayName = "")]
5 |
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1 | //------------------------------------------------------------------------------
2 | //
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4 | //
5 | // Changes to this file may cause incorrect behavior and will be lost if
6 | // the code is regenerated.
7 | //
8 | //------------------------------------------------------------------------------
9 |
10 | using System;
11 | using System.Reflection;
12 |
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14 | [assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
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1 | //
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1 | //------------------------------------------------------------------------------
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4 | //
5 | // Changes to this file may cause incorrect behavior and will be lost if
6 | // the code is regenerated.
7 | //
8 | //------------------------------------------------------------------------------
9 |
10 | using System;
11 | using System.Reflection;
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