├── FUNDING.yml
├── .gitignore
├── Assets
├── preview.png
└── preview-old.png
├── DesktopCamera.csproj.user
├── Settings.cs
├── DesktopCamera.sln
├── Buttons
└── SingleButton.cs
├── Properties
└── AssemblyInfo.cs
├── Utils
├── VRCUtils.cs
└── CameraUtils.cs
├── README.md
├── DesktopCamera.csproj
└── Main.cs
/FUNDING.yml:
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1 | patreon: nitrog0d
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/.gitignore:
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1 | /bin
2 | /obj
3 | /.vs
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/Assets/preview.png:
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https://raw.githubusercontent.com/nitrog0d/DesktopCamera/HEAD/Assets/preview.png
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/Assets/preview-old.png:
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https://raw.githubusercontent.com/nitrog0d/DesktopCamera/HEAD/Assets/preview-old.png
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/DesktopCamera.csproj.user:
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1 |
2 |
3 |
4 | ProjectFiles
5 |
6 |
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/Settings.cs:
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1 | using DesktopCamera.Utils;
2 |
3 | namespace DesktopCamera {
4 | public class Settings {
5 |
6 | public static bool arrowKeysEnabled = true;
7 | public static bool rotateAroundUserCamera = false;
8 | public static bool moveCamera = false;
9 | public static bool allowCameraMovement = false;
10 | public static bool cameraEnabled = false;
11 | public static CameraUtils.CameraScale cameraScale = CameraUtils.CameraScale.Normal;
12 |
13 | }
14 | }
15 |
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/DesktopCamera.sln:
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1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio Version 16
4 | VisualStudioVersion = 16.0.29509.3
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DesktopCamera", "DesktopCamera.csproj", "{A02961D7-45A2-42C2-937A-8323FCBA5ED5}"
7 | EndProject
8 | Global
9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
10 | Debug|Any CPU = Debug|Any CPU
11 | Release|Any CPU = Release|Any CPU
12 | EndGlobalSection
13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
14 | {A02961D7-45A2-42C2-937A-8323FCBA5ED5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
15 | {A02961D7-45A2-42C2-937A-8323FCBA5ED5}.Debug|Any CPU.Build.0 = Debug|Any CPU
16 | {A02961D7-45A2-42C2-937A-8323FCBA5ED5}.Release|Any CPU.ActiveCfg = Release|Any CPU
17 | {A02961D7-45A2-42C2-937A-8323FCBA5ED5}.Release|Any CPU.Build.0 = Release|Any CPU
18 | EndGlobalSection
19 | GlobalSection(SolutionProperties) = preSolution
20 | HideSolutionNode = FALSE
21 | EndGlobalSection
22 | GlobalSection(ExtensibilityGlobals) = postSolution
23 | SolutionGuid = {D4A00F10-BE18-4802-BE30-0F7B6272056F}
24 | EndGlobalSection
25 | EndGlobal
26 |
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/Buttons/SingleButton.cs:
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1 | using UnityEngine;
2 | using UnityEngine.UI;
3 | using UnityEngine.Events;
4 | using DesktopCamera.Utils;
5 |
6 | namespace DesktopCamera.Buttons {
7 |
8 | // Based on https://github.com/DubyaDude/RubyButtonAPI
9 | // Thanks DubyaDude and Emilia (yoshifan#9550) <3
10 | // I promise that one day I'll actually use the repo above, I just don't feel like rewriting the buttons codes in Main.cs right now :c
11 |
12 | class SingleButton {
13 |
14 | public Transform button;
15 |
16 | public SingleButton(string name, string text, string tooltip, int x, int y, Transform childOf = null, UnityAction action = null) {
17 | button = Object.Instantiate(VRCUtils.SingleButtonTemplate(), childOf);
18 | button.name = "nitro" + name;
19 | setText(text);
20 | setTooltip(tooltip);
21 | setButtonPosition(x, y);
22 | setAction(action);
23 | }
24 |
25 | public static Vector3 getButtonPositionFor(int x, int y) {
26 | return new Vector3(-630f + (x * 420f), 1050f + (y * -420f));
27 | }
28 |
29 | public void setButtonPosition(int x, int y) {
30 | button.localPosition = getButtonPositionFor(x, y);
31 | }
32 |
33 | public void setTooltip(string tooltip) {
34 | button.GetComponent().field_Public_String_0 = tooltip;
35 | }
36 |
37 | public void setInteractable(bool interactable) {
38 | button.gameObject.GetComponent