├── .gitignore ├── LICENSE ├── viewer.sln └── viewer ├── .gitignore ├── SDL2.dll ├── arcball_camera.h ├── assets ├── cube │ ├── cube.obj │ ├── default.mtl │ └── default.png ├── floor │ ├── floor.obj │ ├── tile1.mtl │ └── tile1.png └── teapot │ ├── default.png │ ├── teapot.mtl │ └── teapot.obj ├── blit.vert ├── dof.frag ├── imconfig.h ├── imgui.cpp ├── imgui.h ├── imgui_demo.cpp ├── imgui_draw.cpp ├── imgui_impl_sdl_gl3.cpp ├── imgui_impl_sdl_gl3.h ├── imgui_internal.h ├── include ├── SDL.h ├── SDL_assert.h ├── SDL_atomic.h ├── SDL_audio.h ├── SDL_bits.h ├── SDL_blendmode.h ├── SDL_clipboard.h ├── SDL_config.h ├── SDL_cpuinfo.h ├── SDL_egl.h ├── SDL_endian.h ├── SDL_error.h ├── SDL_events.h ├── SDL_filesystem.h ├── SDL_gamecontroller.h ├── SDL_gesture.h ├── SDL_haptic.h ├── SDL_hints.h ├── SDL_joystick.h ├── SDL_keyboard.h ├── SDL_keycode.h ├── SDL_loadso.h ├── SDL_log.h ├── SDL_main.h ├── SDL_messagebox.h ├── SDL_mouse.h ├── SDL_mutex.h ├── SDL_name.h ├── SDL_opengl.h ├── SDL_opengl_glext.h ├── SDL_opengles.h ├── SDL_opengles2.h ├── SDL_opengles2_gl2.h ├── SDL_opengles2_gl2ext.h ├── SDL_opengles2_gl2platform.h ├── SDL_opengles2_khrplatform.h ├── SDL_pixels.h ├── SDL_platform.h ├── SDL_power.h ├── SDL_quit.h ├── SDL_rect.h ├── SDL_render.h ├── SDL_revision.h ├── SDL_rwops.h ├── SDL_scancode.h ├── SDL_shape.h ├── SDL_stdinc.h ├── SDL_surface.h ├── SDL_system.h ├── SDL_syswm.h ├── SDL_test.h ├── SDL_test_assert.h ├── SDL_test_common.h ├── SDL_test_compare.h ├── SDL_test_crc32.h ├── SDL_test_font.h ├── SDL_test_fuzzer.h ├── SDL_test_harness.h ├── SDL_test_images.h ├── SDL_test_log.h ├── SDL_test_md5.h ├── SDL_test_random.h ├── SDL_thread.h ├── SDL_timer.h ├── SDL_touch.h ├── SDL_types.h ├── SDL_version.h ├── SDL_video.h ├── begin_code.h ├── close_code.h └── glm │ ├── common.hpp │ ├── detail │ ├── _features.hpp │ ├── _fixes.hpp │ ├── _noise.hpp │ ├── _swizzle.hpp │ ├── _swizzle_func.hpp │ ├── _vectorize.hpp │ ├── dummy.cpp │ ├── func_common.hpp │ ├── func_common.inl │ ├── func_exponential.hpp │ ├── func_exponential.inl │ ├── func_geometric.hpp │ ├── func_geometric.inl │ ├── func_integer.hpp │ ├── func_integer.inl │ ├── func_matrix.hpp │ ├── func_matrix.inl │ ├── func_packing.hpp │ ├── func_packing.inl │ ├── func_trigonometric.hpp │ ├── func_trigonometric.inl │ ├── func_vector_relational.hpp │ ├── func_vector_relational.inl │ ├── glm.cpp │ ├── intrinsic_common.hpp │ ├── intrinsic_common.inl │ ├── intrinsic_exponential.hpp │ ├── intrinsic_exponential.inl │ ├── intrinsic_geometric.hpp │ ├── intrinsic_geometric.inl │ ├── intrinsic_integer.hpp │ ├── intrinsic_integer.inl │ ├── intrinsic_matrix.hpp │ ├── intrinsic_matrix.inl │ ├── intrinsic_trigonometric.hpp │ ├── intrinsic_trigonometric.inl │ ├── intrinsic_vector_relational.hpp │ ├── intrinsic_vector_relational.inl │ ├── precision.hpp │ ├── setup.hpp │ ├── type_float.hpp │ ├── type_gentype.hpp │ ├── type_gentype.inl │ ├── type_half.hpp │ ├── type_half.inl │ ├── type_int.hpp │ ├── type_mat.hpp │ ├── type_mat.inl │ ├── type_mat2x2.hpp │ ├── type_mat2x2.inl │ ├── type_mat2x3.hpp │ ├── type_mat2x3.inl │ ├── type_mat2x4.hpp │ ├── type_mat2x4.inl │ ├── type_mat3x2.hpp │ ├── type_mat3x2.inl │ ├── type_mat3x3.hpp │ ├── type_mat3x3.inl │ ├── type_mat3x4.hpp │ ├── type_mat3x4.inl │ ├── type_mat4x2.hpp │ ├── type_mat4x2.inl │ ├── type_mat4x3.hpp │ ├── type_mat4x3.inl │ ├── type_mat4x4.hpp │ ├── type_mat4x4.inl │ ├── type_vec.hpp │ ├── type_vec.inl │ ├── type_vec1.hpp │ ├── type_vec1.inl │ ├── type_vec2.hpp │ ├── type_vec2.inl │ ├── type_vec3.hpp │ ├── type_vec3.inl │ ├── type_vec4.hpp │ ├── type_vec4.inl │ ├── type_vec4_avx.inl │ ├── type_vec4_avx2.inl │ └── type_vec4_sse2.inl │ ├── exponential.hpp │ ├── ext.hpp │ ├── fwd.hpp │ ├── geometric.hpp │ ├── glm.hpp │ ├── gtc │ ├── bitfield.hpp │ ├── bitfield.inl │ ├── color_space.hpp │ ├── color_space.inl │ ├── constants.hpp │ ├── constants.inl │ ├── epsilon.hpp │ ├── epsilon.inl │ ├── integer.hpp │ ├── integer.inl │ ├── matrix_access.hpp │ ├── matrix_access.inl │ ├── matrix_integer.hpp │ ├── matrix_inverse.hpp │ ├── matrix_inverse.inl │ ├── matrix_transform.hpp │ ├── matrix_transform.inl │ ├── noise.hpp │ ├── noise.inl │ ├── packing.hpp │ ├── packing.inl │ ├── quaternion.hpp │ ├── quaternion.inl │ ├── random.hpp │ ├── random.inl │ ├── reciprocal.hpp │ ├── reciprocal.inl │ ├── round.hpp │ ├── round.inl │ ├── type_precision.hpp │ ├── type_precision.inl │ ├── type_ptr.hpp │ ├── type_ptr.inl │ ├── ulp.hpp │ ├── ulp.inl │ ├── vec1.hpp │ └── vec1.inl │ ├── gtx │ ├── associated_min_max.hpp │ ├── associated_min_max.inl │ ├── bit.hpp │ ├── bit.inl │ ├── closest_point.hpp │ ├── closest_point.inl │ ├── color_space.hpp │ ├── color_space.inl │ ├── color_space_YCoCg.hpp │ ├── color_space_YCoCg.inl │ ├── common.hpp │ ├── common.inl │ ├── compatibility.hpp │ ├── compatibility.inl │ ├── component_wise.hpp │ ├── component_wise.inl │ ├── dual_quaternion.hpp │ ├── dual_quaternion.inl │ ├── euler_angles.hpp │ ├── euler_angles.inl │ ├── extend.hpp │ ├── extend.inl │ ├── extented_min_max.hpp │ ├── extented_min_max.inl │ ├── fast_exponential.hpp │ ├── fast_exponential.inl │ ├── fast_square_root.hpp │ ├── fast_square_root.inl │ ├── fast_trigonometry.hpp │ ├── fast_trigonometry.inl │ ├── gradient_paint.hpp │ ├── gradient_paint.inl │ ├── handed_coordinate_space.hpp │ ├── handed_coordinate_space.inl │ ├── hash.hpp │ ├── hash.inl │ ├── integer.hpp │ ├── integer.inl │ ├── intersect.hpp │ ├── intersect.inl │ ├── io.hpp │ ├── io.inl │ ├── log_base.hpp │ ├── log_base.inl │ ├── matrix_cross_product.hpp │ ├── matrix_cross_product.inl │ ├── matrix_decompose.hpp │ ├── matrix_decompose.inl │ ├── matrix_interpolation.hpp │ ├── matrix_interpolation.inl │ ├── matrix_major_storage.hpp │ ├── matrix_major_storage.inl │ ├── matrix_operation.hpp │ ├── matrix_operation.inl │ ├── matrix_query.hpp │ ├── matrix_query.inl │ ├── matrix_transform_2d.hpp │ ├── matrix_transform_2d.inl │ ├── mixed_product.hpp │ ├── mixed_product.inl │ ├── norm.hpp │ ├── norm.inl │ ├── normal.hpp │ ├── normal.inl │ ├── normalize_dot.hpp │ ├── normalize_dot.inl │ ├── number_precision.hpp │ ├── number_precision.inl │ ├── optimum_pow.hpp │ ├── optimum_pow.inl │ ├── orthonormalize.hpp │ ├── orthonormalize.inl │ ├── perpendicular.hpp │ ├── perpendicular.inl │ ├── polar_coordinates.hpp │ ├── polar_coordinates.inl │ ├── projection.hpp │ ├── projection.inl │ ├── quaternion.hpp │ ├── quaternion.inl │ ├── range.hpp │ ├── raw_data.hpp │ ├── raw_data.inl │ ├── rotate_normalized_axis.hpp │ ├── rotate_normalized_axis.inl │ ├── rotate_vector.hpp │ ├── rotate_vector.inl │ ├── scalar_multiplication.hpp │ ├── scalar_relational.hpp │ ├── scalar_relational.inl │ ├── simd_mat4.hpp │ ├── simd_mat4.inl │ ├── simd_quat.hpp │ ├── simd_quat.inl │ ├── simd_vec4.hpp │ ├── simd_vec4.inl │ ├── spline.hpp │ ├── spline.inl │ ├── std_based_type.hpp │ ├── std_based_type.inl │ ├── string_cast.hpp │ ├── string_cast.inl │ ├── transform.hpp │ ├── transform.inl │ ├── transform2.hpp │ ├── transform2.inl │ ├── type_aligned.hpp │ ├── type_aligned.inl │ ├── vector_angle.hpp │ ├── vector_angle.inl │ ├── vector_query.hpp │ ├── vector_query.inl │ ├── wrap.hpp │ └── wrap.inl │ ├── integer.hpp │ ├── mat2x2.hpp │ ├── mat2x3.hpp │ ├── mat2x4.hpp │ ├── mat3x2.hpp │ ├── mat3x3.hpp │ ├── mat3x4.hpp │ ├── mat4x2.hpp │ ├── mat4x3.hpp │ ├── mat4x4.hpp │ ├── matrix.hpp │ ├── packing.hpp │ ├── simd │ └── platform.h │ ├── trigonometric.hpp │ ├── vec2.hpp │ ├── vec3.hpp │ ├── vec4.hpp │ └── vector_relational.hpp ├── lib ├── SDL2.lib └── SDL2main.lib ├── main.cpp ├── mysdl_dpi.cpp ├── mysdl_dpi.h ├── opengl.cpp ├── opengl.h ├── packed_freelist.h ├── preamble.glsl ├── renderer.cpp ├── renderer.h ├── sat_down.comp ├── sat_transpose.comp ├── sat_up.comp ├── scene.cpp ├── scene.frag ├── scene.h ├── scene.vert ├── shaderset.cpp ├── shaderset.h ├── simulation.cpp ├── simulation.h ├── stb_image.c ├── stb_image.h ├── stb_rect_pack.h ├── stb_textedit.h ├── 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