├── Runtime ├── UnityNvidiaGPUUsage.asmdef ├── Plugins │ ├── NvAPIWrapper.dll │ └── NvAPIWrapper.dll.meta ├── Scenes.meta ├── Scenes │ ├── TestLogger.unity.meta │ ├── TestWrapper.unity.meta │ ├── Scripts.meta │ ├── Scripts │ │ ├── TestNVAPI.cs.meta │ │ ├── GPUUsageLogger.cs.meta │ │ ├── TestNVAPI.cs │ │ └── GPUUsageLogger.cs │ ├── TestWrapper.unity │ └── TestLogger.unity ├── Plugins.meta ├── Scripts.meta ├── UnityNvidiaGPUUsage.asmdef.meta └── Scripts │ ├── GPUStat.cs.meta │ └── GPUStat.cs ├── README.md ├── LICENSE.meta ├── README.md.meta ├── Runtime.meta ├── .gitignore └── LICENSE /Runtime/UnityNvidiaGPUUsage.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "UnityNvidiaGPUUsage" 3 | } 4 | -------------------------------------------------------------------------------- /Runtime/Plugins/NvAPIWrapper.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/nobnak/Unity-GPU-Usage/HEAD/Runtime/Plugins/NvAPIWrapper.dll -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Unity Nvidia GPU Usage 2 | 3 | A simple example of Nvidia GPU usage monitoring 4 | 5 | ## Reference 6 | 1. [NVAPI Wrapper](https://github.com/falahati/NvAPIWrapper) 7 | -------------------------------------------------------------------------------- /LICENSE.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4201e3b8eb6b6394bad84db7f58fa3fb 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /README.md.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 64f64b50f089ea14abe4392a996d5487 3 | TextScriptImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Runtime.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d67ee2d288f5a1e45baaf33d6cfeb834 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Runtime/Scenes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bdd675985b7626e48951c811faf37089 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Runtime/Scenes/TestLogger.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 420cf11b15302af44a87416e2b0c90b8 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Runtime/Scenes/TestWrapper.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9c691470e9a82de4e8f829b8f188eef1 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Runtime/Plugins.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8123f08acc2c7684796a98ff85b75c8a 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Runtime/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 52038cf3489986e4a99f8d7f64239725 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Runtime/Scenes/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e53d8ae0a15812b42a57e4658e3bb092 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Runtime/UnityNvidiaGPUUsage.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1238632d1e27d434baffa5c11fa7b963 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Runtime/Scripts/GPUStat.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e0341ddd3bc33d6439d037a7e9ef1d97 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Runtime/Scenes/Scripts/TestNVAPI.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e6508655e5655704ea5c5499c793ce80 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Runtime/Scenes/Scripts/GPUUsageLogger.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2b46835608a9e494c89e82e6ad6935ce 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Runtime/Scenes/Scripts/TestNVAPI.cs: -------------------------------------------------------------------------------- 1 | using NvAPIWrapper.GPU; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using System.Text; 5 | using UnityEngine; 6 | 7 | namespace GpuUsageSys.Examples { 8 | 9 | [ExecuteAlways] 10 | public class TestNVAPI : MonoBehaviour { 11 | 12 | #region unity 13 | private void OnEnable() { 14 | var tmp = new StringBuilder(); 15 | 16 | var stats = GPUStatList.Create(); 17 | Debug.Log(stats); 18 | } 19 | #endregion 20 | } 21 | } 22 | -------------------------------------------------------------------------------- /Runtime/Plugins/NvAPIWrapper.dll.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ea3dc5701c74fdc4ba9c6f4dcd82bba2 3 | PluginImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | iconMap: {} 7 | executionOrder: {} 8 | defineConstraints: [] 9 | isPreloaded: 0 10 | isOverridable: 0 11 | isExplicitlyReferenced: 0 12 | validateReferences: 1 13 | platformData: 14 | - first: 15 | Any: 16 | second: 17 | enabled: 1 18 | settings: {} 19 | - first: 20 | Editor: Editor 21 | second: 22 | enabled: 0 23 | settings: 24 | DefaultValueInitialized: true 25 | - first: 26 | Windows Store Apps: WindowsStoreApps 27 | second: 28 | enabled: 0 29 | settings: 30 | CPU: AnyCPU 31 | userData: 32 | assetBundleName: 33 | assetBundleVariant: 34 | -------------------------------------------------------------------------------- /Runtime/Scenes/Scripts/GPUUsageLogger.cs: -------------------------------------------------------------------------------- 1 | using GpuUsageSys; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using UnityEngine; 5 | 6 | public class GPUUsageLogger : MonoBehaviour { 7 | 8 | [SerializeField] 9 | protected Tuner tuner = new Tuner(); 10 | 11 | #region unity 12 | private void OnEnable() { 13 | StartCoroutine(Process()); 14 | } 15 | private void OnDisable() { 16 | StopAllCoroutines(); 17 | } 18 | #endregion 19 | 20 | #region methods 21 | IEnumerator Process() { 22 | while (true) { 23 | var time = System.DateTime.Now; 24 | var stats = GPUStatList.Create(); 25 | Debug.Log($"{time}\n{stats}"); 26 | yield return new WaitForSeconds(tuner.interval); 27 | } 28 | } 29 | #endregion 30 | 31 | #region definition 32 | [System.Serializable] 33 | public class Tuner { 34 | public float interval = 3600f; 35 | } 36 | #endregion 37 | } 38 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Mm]emoryCaptures/ 12 | 13 | # Asset meta data should only be ignored when the corresponding asset is also ignored 14 | !/[Aa]ssets/**/*.meta 15 | 16 | # Uncomment this line if you wish to ignore the asset store tools plugin 17 | # /[Aa]ssets/AssetStoreTools* 18 | 19 | # Autogenerated Jetbrains Rider plugin 20 | [Aa]ssets/Plugins/Editor/JetBrains* 21 | 22 | # Visual Studio cache directory 23 | .vs/ 24 | 25 | # Gradle cache directory 26 | .gradle/ 27 | 28 | # Autogenerated VS/MD/Consulo solution and project files 29 | ExportedObj/ 30 | .consulo/ 31 | *.csproj 32 | *.unityproj 33 | *.sln 34 | *.suo 35 | *.tmp 36 | *.user 37 | *.userprefs 38 | *.pidb 39 | *.booproj 40 | *.svd 41 | *.pdb 42 | *.mdb 43 | *.opendb 44 | *.VC.db 45 | 46 | # Unity3D generated meta files 47 | *.pidb.meta 48 | *.pdb.meta 49 | *.mdb.meta 50 | 51 | # Unity3D generated file on crash reports 52 | sysinfo.txt 53 | 54 | # Builds 55 | *.apk 56 | *.unitypackage 57 | 58 | # Crashlytics generated file 59 | crashlytics-build.properties 60 | 61 | -------------------------------------------------------------------------------- /Runtime/Scripts/GPUStat.cs: -------------------------------------------------------------------------------- 1 | using NvAPIWrapper.GPU; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using System.Linq; 5 | using System.Text; 6 | using UnityEngine; 7 | 8 | namespace GpuUsageSys { 9 | 10 | 11 | 12 | public struct GPUStat { 13 | 14 | public readonly uint gpuId; 15 | public readonly string name; 16 | public readonly int GPUPercentage; 17 | public readonly int VideoPercentage; 18 | public readonly uint AvailableMemory; 19 | public readonly uint TotalMemory; 20 | 21 | public GPUStat(PhysicalGPU gpu) { 22 | var usage = gpu.UsageInformation; 23 | var mem = gpu.MemoryInformation; 24 | 25 | this.gpuId = gpu.GPUId; 26 | this.name = gpu.FullName; 27 | 28 | this.GPUPercentage = usage.GPU.Percentage; 29 | this.VideoPercentage = usage.VideoEngine.Percentage; 30 | this.AvailableMemory = mem.CurrentAvailableDedicatedVideoMemoryInkB; 31 | this.TotalMemory = mem.AvailableDedicatedVideoMemoryInkB; 32 | } 33 | 34 | #region interface 35 | 36 | #region object 37 | public override string ToString() { 38 | return $"{name} (id={gpuId}) : GPU {GPUPercentage}%, Video {VideoPercentage}%, Available Memory {AvailableMemory * 1e-3f:f1}/{TotalMemory * 1e-3f:f1}MB"; 39 | } 40 | #endregion 41 | 42 | #endregion 43 | } 44 | 45 | public struct GPUStatList { 46 | 47 | public readonly GPUStat[] list; 48 | 49 | public GPUStatList(GPUStat[] list) { this.list = list; } 50 | 51 | #region interface 52 | 53 | #region object 54 | public override string ToString() { 55 | var tmp = new StringBuilder(); 56 | foreach (var g in list) 57 | tmp.AppendLine(g.ToString()); 58 | return tmp.ToString(); 59 | } 60 | #endregion 61 | 62 | public static IEnumerable Stats { 63 | get { 64 | foreach (var v in PhysicalGPU.GetPhysicalGPUs()) { 65 | var created = false; 66 | var stat = default(GPUStat); 67 | 68 | try { 69 | stat = new GPUStat(v); 70 | if (!stat.Equals(default)) 71 | created = true; 72 | } catch { 73 | } 74 | 75 | if (created) 76 | yield return stat; 77 | } 78 | } 79 | } 80 | public static GPUStatList Create() { 81 | var list = Stats.ToArray(); 82 | return new GPUStatList(list); 83 | } 84 | #endregion 85 | } 86 | } 87 | -------------------------------------------------------------------------------- /Runtime/Scenes/TestWrapper.unity: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!29 &1 4 | OcclusionCullingSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_OcclusionBakeSettings: 8 | smallestOccluder: 5 9 | smallestHole: 0.25 10 | backfaceThreshold: 100 11 | m_SceneGUID: 00000000000000000000000000000000 12 | m_OcclusionCullingData: {fileID: 0} 13 | --- !u!104 &2 14 | RenderSettings: 15 | m_ObjectHideFlags: 0 16 | serializedVersion: 9 17 | m_Fog: 0 18 | m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} 19 | m_FogMode: 3 20 | m_FogDensity: 0.01 21 | m_LinearFogStart: 0 22 | m_LinearFogEnd: 300 23 | m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1} 24 | m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1} 25 | m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1} 26 | m_AmbientIntensity: 1 27 | m_AmbientMode: 0 28 | m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1} 29 | m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0} 30 | m_HaloStrength: 0.5 31 | m_FlareStrength: 1 32 | m_FlareFadeSpeed: 3 33 | m_HaloTexture: {fileID: 0} 34 | m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0} 35 | m_DefaultReflectionMode: 0 36 | m_DefaultReflectionResolution: 128 37 | m_ReflectionBounces: 1 38 | m_ReflectionIntensity: 1 39 | m_CustomReflection: {fileID: 0} 40 | m_Sun: {fileID: 0} 41 | m_IndirectSpecularColor: {r: 0.18028378, g: 0.22571412, b: 0.30692285, a: 1} 42 | m_UseRadianceAmbientProbe: 0 43 | --- !u!157 &3 44 | LightmapSettings: 45 | m_ObjectHideFlags: 0 46 | serializedVersion: 11 47 | m_GIWorkflowMode: 0 48 | m_GISettings: 49 | serializedVersion: 2 50 | m_BounceScale: 1 51 | m_IndirectOutputScale: 1 52 | m_AlbedoBoost: 1 53 | m_EnvironmentLightingMode: 0 54 | m_EnableBakedLightmaps: 1 55 | m_EnableRealtimeLightmaps: 1 56 | m_LightmapEditorSettings: 57 | serializedVersion: 10 58 | m_Resolution: 2 59 | m_BakeResolution: 40 60 | m_AtlasSize: 1024 61 | m_AO: 0 62 | m_AOMaxDistance: 1 63 | m_CompAOExponent: 1 64 | m_CompAOExponentDirect: 0 65 | m_Padding: 2 66 | m_LightmapParameters: {fileID: 0} 67 | m_LightmapsBakeMode: 1 68 | m_TextureCompression: 1 69 | m_FinalGather: 0 70 | m_FinalGatherFiltering: 1 71 | m_FinalGatherRayCount: 256 72 | m_ReflectionCompression: 2 73 | m_MixedBakeMode: 2 74 | m_BakeBackend: 1 75 | m_PVRSampling: 1 76 | m_PVRDirectSampleCount: 32 77 | m_PVRSampleCount: 500 78 | m_PVRBounces: 2 79 | m_PVRFilterTypeDirect: 0 80 | m_PVRFilterTypeIndirect: 0 81 | m_PVRFilterTypeAO: 0 82 | m_PVRFilteringMode: 1 83 | m_PVRCulling: 1 84 | m_PVRFilteringGaussRadiusDirect: 1 85 | m_PVRFilteringGaussRadiusIndirect: 5 86 | m_PVRFilteringGaussRadiusAO: 2 87 | m_PVRFilteringAtrousPositionSigmaDirect: 0.5 88 | m_PVRFilteringAtrousPositionSigmaIndirect: 2 89 | m_PVRFilteringAtrousPositionSigmaAO: 1 90 | m_ShowResolutionOverlay: 1 91 | m_LightingDataAsset: {fileID: 0} 92 | m_UseShadowmask: 1 93 | --- !u!196 &4 94 | NavMeshSettings: 95 | serializedVersion: 2 96 | m_ObjectHideFlags: 0 97 | m_BuildSettings: 98 | serializedVersion: 2 99 | agentTypeID: 0 100 | agentRadius: 0.5 101 | agentHeight: 2 102 | agentSlope: 45 103 | agentClimb: 0.4 104 | ledgeDropHeight: 0 105 | maxJumpAcrossDistance: 0 106 | minRegionArea: 2 107 | manualCellSize: 0 108 | cellSize: 0.16666667 109 | manualTileSize: 0 110 | tileSize: 256 111 | accuratePlacement: 0 112 | debug: 113 | m_Flags: 0 114 | m_NavMeshData: {fileID: 0} 115 | --- !u!1 &1285291847 116 | GameObject: 117 | m_ObjectHideFlags: 0 118 | m_CorrespondingSourceObject: {fileID: 0} 119 | m_PrefabInstance: {fileID: 0} 120 | m_PrefabAsset: {fileID: 0} 121 | serializedVersion: 6 122 | m_Component: 123 | - component: {fileID: 1285291849} 124 | - component: {fileID: 1285291848} 125 | m_Layer: 0 126 | m_Name: GameObject 127 | m_TagString: Untagged 128 | m_Icon: {fileID: 0} 129 | m_NavMeshLayer: 0 130 | m_StaticEditorFlags: 0 131 | m_IsActive: 1 132 | --- !u!114 &1285291848 133 | MonoBehaviour: 134 | m_ObjectHideFlags: 0 135 | m_CorrespondingSourceObject: {fileID: 0} 136 | m_PrefabInstance: {fileID: 0} 137 | m_PrefabAsset: {fileID: 0} 138 | m_GameObject: {fileID: 1285291847} 139 | m_Enabled: 1 140 | m_EditorHideFlags: 0 141 | m_Script: {fileID: 11500000, guid: e6508655e5655704ea5c5499c793ce80, type: 3} 142 | m_Name: 143 | m_EditorClassIdentifier: 144 | --- !u!4 &1285291849 145 | Transform: 146 | m_ObjectHideFlags: 0 147 | m_CorrespondingSourceObject: {fileID: 0} 148 | m_PrefabInstance: {fileID: 0} 149 | m_PrefabAsset: {fileID: 0} 150 | m_GameObject: {fileID: 1285291847} 151 | m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} 152 | m_LocalPosition: {x: 0, y: 0, z: 0} 153 | m_LocalScale: {x: 1, y: 1, z: 1} 154 | m_Children: [] 155 | m_Father: {fileID: 0} 156 | m_RootOrder: 2 157 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 158 | --- !u!1 &1778931934 159 | GameObject: 160 | m_ObjectHideFlags: 0 161 | m_CorrespondingSourceObject: {fileID: 0} 162 | m_PrefabInstance: {fileID: 0} 163 | m_PrefabAsset: {fileID: 0} 164 | serializedVersion: 6 165 | m_Component: 166 | - component: {fileID: 1778931937} 167 | - component: {fileID: 1778931936} 168 | - component: {fileID: 1778931935} 169 | m_Layer: 0 170 | m_Name: Main Camera 171 | m_TagString: MainCamera 172 | m_Icon: {fileID: 0} 173 | m_NavMeshLayer: 0 174 | m_StaticEditorFlags: 0 175 | m_IsActive: 1 176 | --- !u!81 &1778931935 177 | AudioListener: 178 | m_ObjectHideFlags: 0 179 | m_CorrespondingSourceObject: {fileID: 0} 180 | m_PrefabInstance: {fileID: 0} 181 | m_PrefabAsset: {fileID: 0} 182 | m_GameObject: {fileID: 1778931934} 183 | m_Enabled: 1 184 | --- !u!20 &1778931936 185 | Camera: 186 | m_ObjectHideFlags: 0 187 | m_CorrespondingSourceObject: {fileID: 0} 188 | m_PrefabInstance: {fileID: 0} 189 | m_PrefabAsset: {fileID: 0} 190 | m_GameObject: {fileID: 1778931934} 191 | m_Enabled: 1 192 | serializedVersion: 2 193 | m_ClearFlags: 1 194 | m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0} 195 | m_projectionMatrixMode: 1 196 | m_SensorSize: {x: 36, y: 24} 197 | m_LensShift: {x: 0, y: 0} 198 | m_GateFitMode: 2 199 | m_FocalLength: 50 200 | m_NormalizedViewPortRect: 201 | serializedVersion: 2 202 | x: 0 203 | y: 0 204 | width: 1 205 | height: 1 206 | near clip plane: 0.3 207 | far clip plane: 1000 208 | field of view: 60 209 | orthographic: 0 210 | orthographic size: 5 211 | m_Depth: -1 212 | m_CullingMask: 213 | serializedVersion: 2 214 | m_Bits: 4294967295 215 | m_RenderingPath: -1 216 | m_TargetTexture: {fileID: 0} 217 | m_TargetDisplay: 0 218 | m_TargetEye: 3 219 | m_HDR: 1 220 | m_AllowMSAA: 1 221 | m_AllowDynamicResolution: 0 222 | m_ForceIntoRT: 0 223 | m_OcclusionCulling: 1 224 | m_StereoConvergence: 10 225 | m_StereoSeparation: 0.022 226 | --- !u!4 &1778931937 227 | Transform: 228 | m_ObjectHideFlags: 0 229 | m_CorrespondingSourceObject: {fileID: 0} 230 | m_PrefabInstance: {fileID: 0} 231 | m_PrefabAsset: {fileID: 0} 232 | m_GameObject: {fileID: 1778931934} 233 | m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} 234 | m_LocalPosition: {x: 0, y: 1, z: -10} 235 | m_LocalScale: {x: 1, y: 1, z: 1} 236 | m_Children: [] 237 | m_Father: {fileID: 0} 238 | m_RootOrder: 0 239 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 240 | --- !u!1 &2124444686 241 | GameObject: 242 | m_ObjectHideFlags: 0 243 | m_CorrespondingSourceObject: {fileID: 0} 244 | m_PrefabInstance: {fileID: 0} 245 | m_PrefabAsset: {fileID: 0} 246 | serializedVersion: 6 247 | m_Component: 248 | - component: {fileID: 2124444688} 249 | - component: {fileID: 2124444687} 250 | m_Layer: 0 251 | m_Name: Directional Light 252 | m_TagString: Untagged 253 | m_Icon: {fileID: 0} 254 | m_NavMeshLayer: 0 255 | m_StaticEditorFlags: 0 256 | m_IsActive: 1 257 | --- !u!108 &2124444687 258 | Light: 259 | m_ObjectHideFlags: 0 260 | m_CorrespondingSourceObject: {fileID: 0} 261 | m_PrefabInstance: {fileID: 0} 262 | m_PrefabAsset: {fileID: 0} 263 | m_GameObject: {fileID: 2124444686} 264 | m_Enabled: 1 265 | serializedVersion: 8 266 | m_Type: 1 267 | m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1} 268 | m_Intensity: 1 269 | m_Range: 10 270 | m_SpotAngle: 30 271 | m_CookieSize: 10 272 | m_Shadows: 273 | m_Type: 2 274 | m_Resolution: -1 275 | m_CustomResolution: -1 276 | m_Strength: 1 277 | m_Bias: 0.05 278 | m_NormalBias: 0.4 279 | m_NearPlane: 0.2 280 | m_Cookie: {fileID: 0} 281 | m_DrawHalo: 0 282 | m_Flare: {fileID: 0} 283 | m_RenderMode: 0 284 | m_CullingMask: 285 | serializedVersion: 2 286 | m_Bits: 4294967295 287 | m_Lightmapping: 4 288 | m_LightShadowCasterMode: 0 289 | m_AreaSize: {x: 1, y: 1} 290 | m_BounceIntensity: 1 291 | m_ColorTemperature: 6570 292 | m_UseColorTemperature: 0 293 | m_ShadowRadius: 0 294 | m_ShadowAngle: 0 295 | --- !u!4 &2124444688 296 | Transform: 297 | m_ObjectHideFlags: 0 298 | m_CorrespondingSourceObject: {fileID: 0} 299 | m_PrefabInstance: {fileID: 0} 300 | m_PrefabAsset: {fileID: 0} 301 | m_GameObject: {fileID: 2124444686} 302 | m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261} 303 | m_LocalPosition: {x: 0, y: 3, z: 0} 304 | m_LocalScale: {x: 1, y: 1, z: 1} 305 | m_Children: [] 306 | m_Father: {fileID: 0} 307 | m_RootOrder: 1 308 | m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0} 309 | -------------------------------------------------------------------------------- /Runtime/Scenes/TestLogger.unity: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!29 &1 4 | OcclusionCullingSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_OcclusionBakeSettings: 8 | smallestOccluder: 5 9 | smallestHole: 0.25 10 | backfaceThreshold: 100 11 | m_SceneGUID: 00000000000000000000000000000000 12 | m_OcclusionCullingData: {fileID: 0} 13 | --- !u!104 &2 14 | RenderSettings: 15 | m_ObjectHideFlags: 0 16 | serializedVersion: 9 17 | m_Fog: 0 18 | m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} 19 | m_FogMode: 3 20 | m_FogDensity: 0.01 21 | m_LinearFogStart: 0 22 | m_LinearFogEnd: 300 23 | m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1} 24 | m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1} 25 | m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1} 26 | m_AmbientIntensity: 1 27 | m_AmbientMode: 0 28 | m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1} 29 | m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0} 30 | m_HaloStrength: 0.5 31 | m_FlareStrength: 1 32 | m_FlareFadeSpeed: 3 33 | m_HaloTexture: {fileID: 0} 34 | m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0} 35 | m_DefaultReflectionMode: 0 36 | m_DefaultReflectionResolution: 128 37 | m_ReflectionBounces: 1 38 | m_ReflectionIntensity: 1 39 | m_CustomReflection: {fileID: 0} 40 | m_Sun: {fileID: 0} 41 | m_IndirectSpecularColor: {r: 0.18028378, g: 0.22571412, b: 0.30692285, a: 1} 42 | m_UseRadianceAmbientProbe: 0 43 | --- !u!157 &3 44 | LightmapSettings: 45 | m_ObjectHideFlags: 0 46 | serializedVersion: 11 47 | m_GIWorkflowMode: 0 48 | m_GISettings: 49 | serializedVersion: 2 50 | m_BounceScale: 1 51 | m_IndirectOutputScale: 1 52 | m_AlbedoBoost: 1 53 | m_EnvironmentLightingMode: 0 54 | m_EnableBakedLightmaps: 1 55 | m_EnableRealtimeLightmaps: 1 56 | m_LightmapEditorSettings: 57 | serializedVersion: 10 58 | m_Resolution: 2 59 | m_BakeResolution: 40 60 | m_AtlasSize: 1024 61 | m_AO: 0 62 | m_AOMaxDistance: 1 63 | m_CompAOExponent: 1 64 | m_CompAOExponentDirect: 0 65 | m_Padding: 2 66 | m_LightmapParameters: {fileID: 0} 67 | m_LightmapsBakeMode: 1 68 | m_TextureCompression: 1 69 | m_FinalGather: 0 70 | m_FinalGatherFiltering: 1 71 | m_FinalGatherRayCount: 256 72 | m_ReflectionCompression: 2 73 | m_MixedBakeMode: 2 74 | m_BakeBackend: 1 75 | m_PVRSampling: 1 76 | m_PVRDirectSampleCount: 32 77 | m_PVRSampleCount: 500 78 | m_PVRBounces: 2 79 | m_PVRFilterTypeDirect: 0 80 | m_PVRFilterTypeIndirect: 0 81 | m_PVRFilterTypeAO: 0 82 | m_PVRFilteringMode: 1 83 | m_PVRCulling: 1 84 | m_PVRFilteringGaussRadiusDirect: 1 85 | m_PVRFilteringGaussRadiusIndirect: 5 86 | m_PVRFilteringGaussRadiusAO: 2 87 | m_PVRFilteringAtrousPositionSigmaDirect: 0.5 88 | m_PVRFilteringAtrousPositionSigmaIndirect: 2 89 | m_PVRFilteringAtrousPositionSigmaAO: 1 90 | m_ShowResolutionOverlay: 1 91 | m_LightingDataAsset: {fileID: 0} 92 | m_UseShadowmask: 1 93 | --- !u!196 &4 94 | NavMeshSettings: 95 | serializedVersion: 2 96 | m_ObjectHideFlags: 0 97 | m_BuildSettings: 98 | serializedVersion: 2 99 | agentTypeID: 0 100 | agentRadius: 0.5 101 | agentHeight: 2 102 | agentSlope: 45 103 | agentClimb: 0.4 104 | ledgeDropHeight: 0 105 | maxJumpAcrossDistance: 0 106 | minRegionArea: 2 107 | manualCellSize: 0 108 | cellSize: 0.16666667 109 | manualTileSize: 0 110 | tileSize: 256 111 | accuratePlacement: 0 112 | debug: 113 | m_Flags: 0 114 | m_NavMeshData: {fileID: 0} 115 | --- !u!1 &395026338 116 | GameObject: 117 | m_ObjectHideFlags: 0 118 | m_CorrespondingSourceObject: {fileID: 0} 119 | m_PrefabInstance: {fileID: 0} 120 | m_PrefabAsset: {fileID: 0} 121 | serializedVersion: 6 122 | m_Component: 123 | - component: {fileID: 395026340} 124 | - component: {fileID: 395026339} 125 | m_Layer: 0 126 | m_Name: Directional Light 127 | m_TagString: Untagged 128 | m_Icon: {fileID: 0} 129 | m_NavMeshLayer: 0 130 | m_StaticEditorFlags: 0 131 | m_IsActive: 1 132 | --- !u!108 &395026339 133 | Light: 134 | m_ObjectHideFlags: 0 135 | m_CorrespondingSourceObject: {fileID: 0} 136 | m_PrefabInstance: {fileID: 0} 137 | m_PrefabAsset: {fileID: 0} 138 | m_GameObject: {fileID: 395026338} 139 | m_Enabled: 1 140 | serializedVersion: 8 141 | m_Type: 1 142 | m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1} 143 | m_Intensity: 1 144 | m_Range: 10 145 | m_SpotAngle: 30 146 | m_CookieSize: 10 147 | m_Shadows: 148 | m_Type: 2 149 | m_Resolution: -1 150 | m_CustomResolution: -1 151 | m_Strength: 1 152 | m_Bias: 0.05 153 | m_NormalBias: 0.4 154 | m_NearPlane: 0.2 155 | m_Cookie: {fileID: 0} 156 | m_DrawHalo: 0 157 | m_Flare: {fileID: 0} 158 | m_RenderMode: 0 159 | m_CullingMask: 160 | serializedVersion: 2 161 | m_Bits: 4294967295 162 | m_Lightmapping: 4 163 | m_LightShadowCasterMode: 0 164 | m_AreaSize: {x: 1, y: 1} 165 | m_BounceIntensity: 1 166 | m_ColorTemperature: 6570 167 | m_UseColorTemperature: 0 168 | m_ShadowRadius: 0 169 | m_ShadowAngle: 0 170 | --- !u!4 &395026340 171 | Transform: 172 | m_ObjectHideFlags: 0 173 | m_CorrespondingSourceObject: {fileID: 0} 174 | m_PrefabInstance: {fileID: 0} 175 | m_PrefabAsset: {fileID: 0} 176 | m_GameObject: {fileID: 395026338} 177 | m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261} 178 | m_LocalPosition: {x: 0, y: 3, z: 0} 179 | m_LocalScale: {x: 1, y: 1, z: 1} 180 | m_Children: [] 181 | m_Father: {fileID: 0} 182 | m_RootOrder: 1 183 | m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0} 184 | --- !u!1 &784696562 185 | GameObject: 186 | m_ObjectHideFlags: 0 187 | m_CorrespondingSourceObject: {fileID: 0} 188 | m_PrefabInstance: {fileID: 0} 189 | m_PrefabAsset: {fileID: 0} 190 | serializedVersion: 6 191 | m_Component: 192 | - component: {fileID: 784696565} 193 | - component: {fileID: 784696564} 194 | - component: {fileID: 784696563} 195 | m_Layer: 0 196 | m_Name: Main Camera 197 | m_TagString: MainCamera 198 | m_Icon: {fileID: 0} 199 | m_NavMeshLayer: 0 200 | m_StaticEditorFlags: 0 201 | m_IsActive: 1 202 | --- !u!81 &784696563 203 | AudioListener: 204 | m_ObjectHideFlags: 0 205 | m_CorrespondingSourceObject: {fileID: 0} 206 | m_PrefabInstance: {fileID: 0} 207 | m_PrefabAsset: {fileID: 0} 208 | m_GameObject: {fileID: 784696562} 209 | m_Enabled: 1 210 | --- !u!20 &784696564 211 | Camera: 212 | m_ObjectHideFlags: 0 213 | m_CorrespondingSourceObject: {fileID: 0} 214 | m_PrefabInstance: {fileID: 0} 215 | m_PrefabAsset: {fileID: 0} 216 | m_GameObject: {fileID: 784696562} 217 | m_Enabled: 1 218 | serializedVersion: 2 219 | m_ClearFlags: 1 220 | m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0} 221 | m_projectionMatrixMode: 1 222 | m_SensorSize: {x: 36, y: 24} 223 | m_LensShift: {x: 0, y: 0} 224 | m_GateFitMode: 2 225 | m_FocalLength: 50 226 | m_NormalizedViewPortRect: 227 | serializedVersion: 2 228 | x: 0 229 | y: 0 230 | width: 1 231 | height: 1 232 | near clip plane: 0.3 233 | far clip plane: 1000 234 | field of view: 60 235 | orthographic: 0 236 | orthographic size: 5 237 | m_Depth: -1 238 | m_CullingMask: 239 | serializedVersion: 2 240 | m_Bits: 4294967295 241 | m_RenderingPath: -1 242 | m_TargetTexture: {fileID: 0} 243 | m_TargetDisplay: 0 244 | m_TargetEye: 3 245 | m_HDR: 1 246 | m_AllowMSAA: 1 247 | m_AllowDynamicResolution: 0 248 | m_ForceIntoRT: 0 249 | m_OcclusionCulling: 1 250 | m_StereoConvergence: 10 251 | m_StereoSeparation: 0.022 252 | --- !u!4 &784696565 253 | Transform: 254 | m_ObjectHideFlags: 0 255 | m_CorrespondingSourceObject: {fileID: 0} 256 | m_PrefabInstance: {fileID: 0} 257 | m_PrefabAsset: {fileID: 0} 258 | m_GameObject: {fileID: 784696562} 259 | m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} 260 | m_LocalPosition: {x: 0, y: 1, z: -10} 261 | m_LocalScale: {x: 1, y: 1, z: 1} 262 | m_Children: [] 263 | m_Father: {fileID: 0} 264 | m_RootOrder: 0 265 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 266 | --- !u!1 &1735036593 267 | GameObject: 268 | m_ObjectHideFlags: 0 269 | m_CorrespondingSourceObject: {fileID: 0} 270 | m_PrefabInstance: {fileID: 0} 271 | m_PrefabAsset: {fileID: 0} 272 | serializedVersion: 6 273 | m_Component: 274 | - component: {fileID: 1735036595} 275 | - component: {fileID: 1735036594} 276 | m_Layer: 0 277 | m_Name: GPU Stat Logger 278 | m_TagString: Untagged 279 | m_Icon: {fileID: 0} 280 | m_NavMeshLayer: 0 281 | m_StaticEditorFlags: 0 282 | m_IsActive: 1 283 | --- !u!114 &1735036594 284 | MonoBehaviour: 285 | m_ObjectHideFlags: 0 286 | m_CorrespondingSourceObject: {fileID: 0} 287 | m_PrefabInstance: {fileID: 0} 288 | m_PrefabAsset: {fileID: 0} 289 | m_GameObject: {fileID: 1735036593} 290 | m_Enabled: 1 291 | m_EditorHideFlags: 0 292 | m_Script: {fileID: 11500000, guid: 2b46835608a9e494c89e82e6ad6935ce, type: 3} 293 | m_Name: 294 | m_EditorClassIdentifier: 295 | tuner: 296 | interval: 3600 297 | --- !u!4 &1735036595 298 | Transform: 299 | m_ObjectHideFlags: 0 300 | m_CorrespondingSourceObject: {fileID: 0} 301 | m_PrefabInstance: {fileID: 0} 302 | m_PrefabAsset: {fileID: 0} 303 | m_GameObject: {fileID: 1735036593} 304 | m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} 305 | m_LocalPosition: {x: 0, y: 0, z: 0} 306 | m_LocalScale: {x: 1, y: 1, z: 1} 307 | m_Children: [] 308 | m_Father: {fileID: 0} 309 | m_RootOrder: 2 310 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 311 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | Apache License 2 | Version 2.0, January 2004 3 | http://www.apache.org/licenses/ 4 | 5 | TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION 6 | 7 | 1. Definitions. 8 | 9 | "License" shall mean the terms and conditions for use, reproduction, 10 | and distribution as defined by Sections 1 through 9 of this document. 11 | 12 | "Licensor" shall mean the copyright owner or entity authorized by 13 | the copyright owner that is granting the License. 14 | 15 | "Legal Entity" shall mean the union of the acting entity and all 16 | other entities that control, are controlled by, or are under common 17 | control with that entity. For the purposes of this definition, 18 | "control" means (i) the power, direct or indirect, to cause the 19 | direction or management of such entity, whether by contract or 20 | otherwise, or (ii) ownership of fifty percent (50%) or more of the 21 | outstanding shares, or (iii) beneficial ownership of such entity. 22 | 23 | "You" (or "Your") shall mean an individual or Legal Entity 24 | exercising permissions granted by this License. 25 | 26 | "Source" form shall mean the preferred form for making modifications, 27 | including but not limited to software source code, documentation 28 | source, and configuration files. 29 | 30 | "Object" form shall mean any form resulting from mechanical 31 | transformation or translation of a Source form, including but 32 | not limited to compiled object code, generated documentation, 33 | and conversions to other media types. 34 | 35 | "Work" shall mean the work of authorship, whether in Source or 36 | Object form, made available under the License, as indicated by a 37 | copyright notice that is included in or attached to the work 38 | (an example is provided in the Appendix below). 39 | 40 | "Derivative Works" shall mean any work, whether in Source or Object 41 | form, that is based on (or derived from) the Work and for which the 42 | editorial revisions, annotations, elaborations, or other modifications 43 | represent, as a whole, an original work of authorship. For the purposes 44 | of this License, Derivative Works shall not include works that remain 45 | separable from, or merely link (or bind by name) to the interfaces of, 46 | the Work and Derivative Works thereof. 47 | 48 | "Contribution" shall mean any work of authorship, including 49 | the original version of the Work and any modifications or additions 50 | to that Work or Derivative Works thereof, that is intentionally 51 | submitted to Licensor for inclusion in the Work by the copyright owner 52 | or by an individual or Legal Entity authorized to submit on behalf of 53 | the copyright owner. For the purposes of this definition, "submitted" 54 | means any form of electronic, verbal, or written communication sent 55 | to the Licensor or its representatives, including but not limited to 56 | communication on electronic mailing lists, source code control systems, 57 | and issue tracking systems that are managed by, or on behalf of, the 58 | Licensor for the purpose of discussing and improving the Work, but 59 | excluding communication that is conspicuously marked or otherwise 60 | designated in writing by the copyright owner as "Not a Contribution." 61 | 62 | "Contributor" shall mean Licensor and any individual or Legal Entity 63 | on behalf of whom a Contribution has been received by Licensor and 64 | subsequently incorporated within the Work. 65 | 66 | 2. Grant of Copyright License. Subject to the terms and conditions of 67 | this License, each Contributor hereby grants to You a perpetual, 68 | worldwide, non-exclusive, no-charge, royalty-free, irrevocable 69 | copyright license to reproduce, prepare Derivative Works of, 70 | publicly display, publicly perform, sublicense, and distribute the 71 | Work and such Derivative Works in Source or Object form. 72 | 73 | 3. Grant of Patent License. Subject to the terms and conditions of 74 | this License, each Contributor hereby grants to You a perpetual, 75 | worldwide, non-exclusive, no-charge, royalty-free, irrevocable 76 | (except as stated in this section) patent license to make, have made, 77 | use, offer to sell, sell, import, and otherwise transfer the Work, 78 | where such license applies only to those patent claims licensable 79 | by such Contributor that are necessarily infringed by their 80 | Contribution(s) alone or by combination of their Contribution(s) 81 | with the Work to which such Contribution(s) was submitted. If You 82 | institute patent litigation against any entity (including a 83 | cross-claim or counterclaim in a lawsuit) alleging that the Work 84 | or a Contribution incorporated within the Work constitutes direct 85 | or contributory patent infringement, then any patent licenses 86 | granted to You under this License for that Work shall terminate 87 | as of the date such litigation is filed. 88 | 89 | 4. Redistribution. You may reproduce and distribute copies of the 90 | Work or Derivative Works thereof in any medium, with or without 91 | modifications, and in Source or Object form, provided that You 92 | meet the following conditions: 93 | 94 | (a) You must give any other recipients of the Work or 95 | Derivative Works a copy of this License; and 96 | 97 | (b) You must cause any modified files to carry prominent notices 98 | stating that You changed the files; and 99 | 100 | (c) You must retain, in the Source form of any Derivative Works 101 | that You distribute, all copyright, patent, trademark, and 102 | attribution notices from the Source form of the Work, 103 | excluding those notices that do not pertain to any part of 104 | the Derivative Works; and 105 | 106 | (d) If the Work includes a "NOTICE" text file as part of its 107 | distribution, then any Derivative Works that You distribute must 108 | include a readable copy of the attribution notices contained 109 | within such NOTICE file, excluding those notices that do not 110 | pertain to any part of the Derivative Works, in at least one 111 | of the following places: within a NOTICE text file distributed 112 | as part of the Derivative Works; within the Source form or 113 | documentation, if provided along with the Derivative Works; or, 114 | within a display generated by the Derivative Works, if and 115 | wherever such third-party notices normally appear. The contents 116 | of the NOTICE file are for informational purposes only and 117 | do not modify the License. You may add Your own attribution 118 | notices within Derivative Works that You distribute, alongside 119 | or as an addendum to the NOTICE text from the Work, provided 120 | that such additional attribution notices cannot be construed 121 | as modifying the License. 122 | 123 | You may add Your own copyright statement to Your modifications and 124 | may provide additional or different license terms and conditions 125 | for use, reproduction, or distribution of Your modifications, or 126 | for any such Derivative Works as a whole, provided Your use, 127 | reproduction, and distribution of the Work otherwise complies with 128 | the conditions stated in this License. 129 | 130 | 5. Submission of Contributions. Unless You explicitly state otherwise, 131 | any Contribution intentionally submitted for inclusion in the Work 132 | by You to the Licensor shall be under the terms and conditions of 133 | this License, without any additional terms or conditions. 134 | Notwithstanding the above, nothing herein shall supersede or modify 135 | the terms of any separate license agreement you may have executed 136 | with Licensor regarding such Contributions. 137 | 138 | 6. Trademarks. This License does not grant permission to use the trade 139 | names, trademarks, service marks, or product names of the Licensor, 140 | except as required for reasonable and customary use in describing the 141 | origin of the Work and reproducing the content of the NOTICE file. 142 | 143 | 7. Disclaimer of Warranty. Unless required by applicable law or 144 | agreed to in writing, Licensor provides the Work (and each 145 | Contributor provides its Contributions) on an "AS IS" BASIS, 146 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or 147 | implied, including, without limitation, any warranties or conditions 148 | of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A 149 | PARTICULAR PURPOSE. You are solely responsible for determining the 150 | appropriateness of using or redistributing the Work and assume any 151 | risks associated with Your exercise of permissions under this License. 152 | 153 | 8. Limitation of Liability. In no event and under no legal theory, 154 | whether in tort (including negligence), contract, or otherwise, 155 | unless required by applicable law (such as deliberate and grossly 156 | negligent acts) or agreed to in writing, shall any Contributor be 157 | liable to You for damages, including any direct, indirect, special, 158 | incidental, or consequential damages of any character arising as a 159 | result of this License or out of the use or inability to use the 160 | Work (including but not limited to damages for loss of goodwill, 161 | work stoppage, computer failure or malfunction, or any and all 162 | other commercial damages or losses), even if such Contributor 163 | has been advised of the possibility of such damages. 164 | 165 | 9. Accepting Warranty or Additional Liability. While redistributing 166 | the Work or Derivative Works thereof, You may choose to offer, 167 | and charge a fee for, acceptance of support, warranty, indemnity, 168 | or other liability obligations and/or rights consistent with this 169 | License. However, in accepting such obligations, You may act only 170 | on Your own behalf and on Your sole responsibility, not on behalf 171 | of any other Contributor, and only if You agree to indemnify, 172 | defend, and hold each Contributor harmless for any liability 173 | incurred by, or claims asserted against, such Contributor by reason 174 | of your accepting any such warranty or additional liability. 175 | 176 | END OF TERMS AND CONDITIONS 177 | 178 | APPENDIX: How to apply the Apache License to your work. 179 | 180 | To apply the Apache License to your work, attach the following 181 | boilerplate notice, with the fields enclosed by brackets "[]" 182 | replaced with your own identifying information. (Don't include 183 | the brackets!) The text should be enclosed in the appropriate 184 | comment syntax for the file format. We also recommend that a 185 | file or class name and description of purpose be included on the 186 | same "printed page" as the copyright notice for easier 187 | identification within third-party archives. 188 | 189 | Copyright [yyyy] [name of copyright owner] 190 | 191 | Licensed under the Apache License, Version 2.0 (the "License"); 192 | you may not use this file except in compliance with the License. 193 | You may obtain a copy of the License at 194 | 195 | http://www.apache.org/licenses/LICENSE-2.0 196 | 197 | Unless required by applicable law or agreed to in writing, software 198 | distributed under the License is distributed on an "AS IS" BASIS, 199 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 200 | See the License for the specific language governing permissions and 201 | limitations under the License. 202 | --------------------------------------------------------------------------------